Dice Block: Difference between revisions
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{{quote|Let's see who goes first! Smack the Dice Block! Punch with your [[Wii Remote]]!|MC Ballyhoo|Mario Party 8}} | {{quote|Let's see who goes first! Smack the Dice Block! Punch with your [[Wii Remote]]!|MC Ballyhoo|Mario Party 8}} | ||
In the [[Mario Party series|''Mario Party'' series]], the group use the '''Dice Block''' to move around. It rolls from the number 1-10, or 1-5 when a cursed mushroom is active. Since the game is on the screen, the player needs to use the Dice Block to see how many spaces the player goes. The players can't use an ordinary dice to move on the screen. | In the [[Mario Party series|''Mario Party'' series]], the group use the '''Dice Block''' to move around. It rolls from the number 1-10 (1-6 in ''[[Mario Party 9]]''), or 1-5 when a cursed mushroom is active. Since the game is on the screen, the player needs to use the Dice Block to see how many spaces the player goes. The players can't use an ordinary dice to move on the screen. | ||
There is also a volleyball version of the block in ''[[Mario Party 5]]'''s version of [[Beach Volleyball]] where teams can get up to six points if the ball lands on the ground. | There is also a volleyball version of the block in ''[[Mario Party 5]]'''s version of [[Beach Volleyball]] where teams can get up to six points if the ball lands on the ground. |
Revision as of 22:07, February 27, 2012
- “Let's see who goes first! Smack the Dice Block! Punch with your Wii Remote!”
- —MC Ballyhoo, Mario Party 8
In the Mario Party series, the group use the Dice Block to move around. It rolls from the number 1-10 (1-6 in Mario Party 9), or 1-5 when a cursed mushroom is active. Since the game is on the screen, the player needs to use the Dice Block to see how many spaces the player goes. The players can't use an ordinary dice to move on the screen.
There is also a volleyball version of the block in Mario Party 5's version of Beach Volleyball where teams can get up to six points if the ball lands on the ground.
In addition to moving the players, the block is also used to determine the turn order of the game by getting the highest number. Dice Blocks also appear in various mini-games with various functions.
Use
To use it on the player's turn, the player needs to press the Button in most installments except for Mario Party 8, which requires the player to use the to swing upwards, and in Mario Party DS, where a is used for the player to tap the block.
Types of Dice Block
There are also other types of Dice Blocks in the Mario Party series, as shown below:
- Plus Block: Allows the player gain coins depending the number the player hits the dice (1-10). It's a blue dice.
- Minus Block: Deducts the number rolled from the player's coins (1-10). It's a red dice.
- Slow Block: The player can only roll numbers from 1-3. It's a yellow dice.
- Speed Block: The player can only roll numbers from 8-10. It's a green dice.
- Hidden Block: This block may appear on the space the player lands on after taking their turn, and gives the player the opportunity to gain coins, an item, a star, or a Ztar. A brown or silver dice.
- Halfway Dice Block: This is a dice block that is numbered only 1-5. It is found in Mario Party DS only.
- Warp Dice Block: When the player uses it in Mario Party DS, then they will teleport to a random space before rolling the normal one.
- Event Block: In Mario Party, Boo, Koopa Troopa, or Bowser will appear from this block. Boo will steal coins and stars, Koopa Troopa gives the player 20 coins, and Bowser takes away 20 coins.
- Cursed Block: After using a Cursed Mushroom, the dice turns purple making the player only use the numbers 1-3 (in Mario Party 5 's Card Party and Mario Party 6 's Solo Mode) or 1-5 used as a regular item. Powerful when using against others.
- Reverse Block: In Mario Party 3, after using a Reverse Mushroom, this dice makes the player go backwards.
- Sluggish Block: In Mario Party 6 and Mario Party 7, after using the Slow 'Shroom Orb, players can roll any number they want.
- Red Block: After using a Mushroom, Mushroom Orb, Twice Candy, or Double Dice Set, the player gets to roll twice, giving them up to twenty spaces to move.
- Golden Yellow Block: After using a Golden Mushroom, Super 'Shroom Orb, Thrice Candy, or Triple Dice Set, the player can roll thrice, giving them up to thirty spaces to move.
- Green Block: After using a Slowgo Candy in Mario Party 8, the block will slow down and the player hits a slower Dice Block with the numbers 1-5.
- Mega Block: If a player used a Mega Mushroom or a Super Mega Mushroom in Mario Party 4, then the player can grow and squish anyone that stands in the way while rolling twice or thrice.
- Mini Block: If a player used a Mini Mushroom or a Super Mini Mushroom in Mario Party 4, then the player can shrink and walk through small pipes while rolling once or twice.
- Elevator Block: This block advances the player to a higher floor in the mini-game Bowser's Lovely Lift! in Mario Party 7. A black dice.
- Dice Barrel: When a DK Bonus occurs in Mario Party 6, Donkey Kong will let the player get coins or a star with a hit of a barrel.
- Star Block: If this item is activated in Mario Party DS, it will add one, two, or three stars to the player's total.
Trivia
- The Dice Block appears as a Sticker in Super Smash Bros. Brawl.
- In the Rolling Gizmo Galaxy in Super Mario Galaxy, there are two normal looking dice blocks that appear at the end that try to push the player off the edge.
Gallery
- DS Diceblock.png
- Diceblock MP9.png