Klubba: Difference between revisions

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{{articleabout|the Lost World guardian from ''Donkey Kong Country 2''|the enemy species that's encountered in ''[[Paper Mario]]''|[[Clubba|here]]}}
{{character-infobox
|image=[[Image:Klubba.jpg{{!}}200px]]
|full_name=Klubba
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[1995]])
|species=[[Kremling]]
|affiliation=[[Kremling Krew]], [[Lost World]]
|latest_appearance=''[[Donkey Kong Land 2]]'' ([[1996]])
}}
{{quote|Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}}


Thanks a Bunch. Unblock Kaptain K. Rool and Plumber690 now or else!
'''Klubba''' is a green, extremely muscular and buff [[Kremling]] with an enormous muscular body and huge pecs.  He is the one that guards the entrance to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].  Due to his immense size and strength, Klubba is extremely powerful and durable. He can lift his big, heavy, spiked club with only one hand in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. He's very foul tempered and greedy, as shown by his prices to get through his tollbooths, although he admits his prices aren't cheap. He surprisingly acts friendly if his toll is paid, which is the exact opposite of his normal nature of repeated death threats to [[Diddy Kong|Diddy]] and [[Dixie Kong]] if they don't pay him. There are five tollbooths in ''Donkey Kong Country 2'', each leading to one of the five levels of the Lost World. Three options are available:
 
#Pay 15 [[Kremkoin]]s
#Fight Him
#Run Away
 
The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map.
 
He also implies that he doesn't favor King K. Rool's rule over the Kremlings, feeling that his fellow Kremlings are "miserable" under K. Rool.
 
In the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 2]]'', a fourth option was added called [[Bag A Bug]]. It costs five [[Banana Coin]]s to play this mini-game.
 
In ''[[Donkey Kong Land 2]]'', [[Klubba's Kiosk]] is located on the main map next to [[Gloomy Gulch]]. All 47 Kremkoins are needed to enter the Lost World.
 
==See Also==
*[[Kudgel]], the boss of the area [[Krem Quay]], who is a palette swap of Klubba.
 
==Trivia==
*According to the game's credits, Klubba belongs to the "[[Kremling Kuthroats]]" enemy class.
*Klubba's position is reversed in ''[[Donkey Kong Land 2]]''. He is now left side of the screen in that game. In ''[[Donkey Kong Country 2]]'', he was on the right side of the screen.
*Interesting enough, the ''[[Donkey Kong 64]]'' version of the enemy [[Krash]] is extremely similar in appearance to Klubba; like Krash, Klubba is large, muscular, has a enormous muscular body with huge pecs and wields a large spiked club.
*Fitting the theme of pirate enemies in ''Donkey Kong Country 2'', Klubba speaks in a stereotypical pirate accent.
*The 3 options that Klubba gives Diddy and Dixie are very similar to the ones [[Gus]] gives [[Mario]] in [[Paper Mario: The Thousand Year Door]].
<br clear=all>
{{NIWA|DKWiki=1}}
{{DKC2}}
{{DKL2}}
{{Kremlings}}
[[Category: Kremling Krew]]
[[Category: Donkey Kong Characters]]
[[Category: Donkey Kong Allies]]
[[Category: Kremlings]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]
[[Category:Reptiles and Amphibians]]
[[Category:Pirates]]

Revision as of 08:54, August 19, 2011

Template:Articleabout Template:Character-infobox

“Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba is a green, extremely muscular and buff Kremling with an enormous muscular body and huge pecs. He is the one that guards the entrance to the Lost World. Due to his immense size and strength, Klubba is extremely powerful and durable. He can lift his big, heavy, spiked club with only one hand in Donkey Kong Country 2: Diddy's Kong Quest. He's very foul tempered and greedy, as shown by his prices to get through his tollbooths, although he admits his prices aren't cheap. He surprisingly acts friendly if his toll is paid, which is the exact opposite of his normal nature of repeated death threats to Diddy and Dixie Kong if they don't pay him. There are five tollbooths in Donkey Kong Country 2, each leading to one of the five levels of the Lost World. Three options are available:

  1. Pay 15 Kremkoins
  2. Fight Him
  3. Run Away

The second and the third option are pretty much the same thing. Selecting the second option will make Klubba use his club on the Kongs, returning them to the map.

He also implies that he doesn't favor King K. Rool's rule over the Kremlings, feeling that his fellow Kremlings are "miserable" under K. Rool.

In the Game Boy Advance remake of Donkey Kong Country 2, a fourth option was added called Bag A Bug. It costs five Banana Coins to play this mini-game.

In Donkey Kong Land 2, Klubba's Kiosk is located on the main map next to Gloomy Gulch. All 47 Kremkoins are needed to enter the Lost World.

See Also

Trivia

  • According to the game's credits, Klubba belongs to the "Kremling Kuthroats" enemy class.
  • Klubba's position is reversed in Donkey Kong Land 2. He is now left side of the screen in that game. In Donkey Kong Country 2, he was on the right side of the screen.
  • Interesting enough, the Donkey Kong 64 version of the enemy Krash is extremely similar in appearance to Klubba; like Krash, Klubba is large, muscular, has a enormous muscular body with huge pecs and wields a large spiked club.
  • Fitting the theme of pirate enemies in Donkey Kong Country 2, Klubba speaks in a stereotypical pirate accent.
  • The 3 options that Klubba gives Diddy and Dixie are very similar to the ones Gus gives Mario in Paper Mario: The Thousand Year Door.