Toad Road: Difference between revisions

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==Layout==  
==Layout==  
[[File:MP9 Toad Road Gameplay.png|thumb|270px|The players riding through Toad Road.]]
[[File:MP9 Toad Road Gameplay.png|thumb|270px|The players riding through Toad Road.]]
As the introductory board in the game, Toad Road is relatively straightforward with no complex mechanics. The DDLC Girls start out on the right side of the map, a path across a bright green plain decorated with trees, flowers and windmills. They eventually come across a pond, with the option of either driving around it, or using lily pads to drive over it. This first portion of the map contains four blue [[Warp Pipe|pipes]] accessible via five [[Lucky Space]]s. Driving past a [[Toad House]] Lucky Space, the girls go up a small hill, the top of which contains a [[beanstalk]]. Past this first area, they scale a rocky mountain where the [[Fortress]] is found and Jamica appears in her muffin car ns says oh look it's that muffin girl who coped us and Monika says grr what do you want ysmg and Jamica says well miss brown haired boxer girl brat you and your stupid friends will have to fight a boss so uhgliotdfy and also the door opens to a portal Natsuki says oblgi and this triggers the mid-boss battle ([[lord xs hand to hand combat of death]] in solo mode).
As the introductory board in the game, Toad Road is relatively straightforward with no complex mechanics. The players start out on the right side of the map, a path across a bright green plain decorated with trees, flowers and windmills. They eventually come across a pond, with the option of either driving around it, or using lily pads to drive over it. This first portion of the map contains four blue [[Warp Pipe|pipes]] accessible via five [[Lucky Space]]s. Driving past a [[Toad House]] Lucky Space, the players go up a small hill, the top of which contains a [[beanstalk]]. Past this first area, they scale a rocky mountain where the [[Fortress]] is found, triggering the mid-boss battle ([[Sock It to Lakitu]] in solo mode).


After the fortress is a destroyed bridge that should connect to another mountain on the left side. The path underneath the gap contains poison cupcakes Spaces, and across it are cupcake Spaces. In order to jump across the gap, each player (with the captain, who rolls last, using a [[1-10 Dice Block]]) must roll a combined total of at least 16 with four people, 12 when playing with three, or 8 when playing with two, on the Dice. If all the players cross the gap, it will be still the captain's turn if there are still moves. Likewise, if all the players fall off to the lower road, the captain's turn will end and the next player will be the captain. After the mountain and the gap, they reach the left side plain, a darker, forested path decorated with sharp bushes and brambles. Here is the cannon to the 9 Island (see below). After the Captain Event, the players meet the green Toad and trigger the "Almost There!" event, fatal error sonic notices that the girls are almost there and places five fatal error Spaces on the final stretch (or three if Monika says "no we don't want some fatal error spaces" to him). The next section is two branching paths going around a circular island accessible via either of two [[Event Space]]s, where many Mini Stars are available. The paths soon converge and lead to the [[fatal error Gate]], where the boss of the bord ([[Majin sonics endless fun of doom]] in solo mode) is played.
After the fortress is a destroyed bridge that should connect to another mountain on the left side. The path underneath the gap contains [[Mini Ztar Space]]s, and across it are [[Mini Star Space]]s. In order to jump across the gap, each player (with the captain, who rolls last, using a [[1-10 Dice Block]]) must roll a combined total of at least 16 with four people, 12 when playing with three, or 8 when playing with two, on the Dice. If all the players cross the gap, it will be still the captain's turn if there are still moves. Likewise, if all the players fall off to the lower road, the captain's turn will end and the next player will be the captain. After the mountain and the gap, they reach the left side plain, a darker, forested path decorated with sharp bushes and brambles. Here is the cannon to the 9 Island (see below). After the Captain Event, the players meet the green Toad and trigger the "Almost There!" event, which places five [[Bowser Space]]s on the final stretch (or three if the player says "no" to Bowser). The next section is two branching paths going around a circular island accessible via either of two [[Event Space]]s, where many Mini Stars are available. The paths soon converge and lead to the [[Bowser Gate]], where the boss minigame ([[Wiggler Bounce]] in solo mode) is played.


The rocky formations at the top of the left and right mountains resemble an "M" and a "P", respectively, directly above 9 Island, standing for ''Mario Party 9''.
The rocky formations at the top of the left and right mountains resemble an "M" and a "P", respectively, directly above 9 Island, standing for ''Mario Party 9''.

Revision as of 15:10, December 20, 2024

Toad Road
MP9 Toad Road Scene Artwork.jpg
Appears in Mario Party 9
Availability Default
Music sample
“The one where cool breezes blow across the hills and you want to relax on a blanket? That's Toad Road!”
Bowser, Mario Party 9

Toad Road is the first of seven boards in Mario Party 9. It is an idyllic, blue-skied grassy area reminiscent of World 1 from New Super Mario Bros. Wii. It borders a body of water by the south and typical Mushroom Kingdom mountains in the distant background. The starting vehicle for this board is the Toad Mobile; the Rickety Ride and the Wiggler Wagon can be purchased at the Museum for 200 Party Points each. The mid-boss that guards the Fortress is Lakitu. The main boss, which is fought at the end of the board in a forest is Wiggler.

Layout

The players riding through Toad Road.

As the introductory board in the game, Toad Road is relatively straightforward with no complex mechanics. The players start out on the right side of the map, a path across a bright green plain decorated with trees, flowers and windmills. They eventually come across a pond, with the option of either driving around it, or using lily pads to drive over it. This first portion of the map contains four blue pipes accessible via five Lucky Spaces. Driving past a Toad House Lucky Space, the players go up a small hill, the top of which contains a beanstalk. Past this first area, they scale a rocky mountain where the Fortress is found, triggering the mid-boss battle (Sock It to Lakitu in solo mode).

After the fortress is a destroyed bridge that should connect to another mountain on the left side. The path underneath the gap contains Mini Ztar Spaces, and across it are Mini Star Spaces. In order to jump across the gap, each player (with the captain, who rolls last, using a 1-10 Dice Block) must roll a combined total of at least 16 with four people, 12 when playing with three, or 8 when playing with two, on the Dice. If all the players cross the gap, it will be still the captain's turn if there are still moves. Likewise, if all the players fall off to the lower road, the captain's turn will end and the next player will be the captain. After the mountain and the gap, they reach the left side plain, a darker, forested path decorated with sharp bushes and brambles. Here is the cannon to the 9 Island (see below). After the Captain Event, the players meet the green Toad and trigger the "Almost There!" event, which places five Bowser Spaces on the final stretch (or three if the player says "no" to Bowser). The next section is two branching paths going around a circular island accessible via either of two Event Spaces, where many Mini Stars are available. The paths soon converge and lead to the Bowser Gate, where the boss minigame (Wiggler Bounce in solo mode) is played.

The rocky formations at the top of the left and right mountains resemble an "M" and a "P", respectively, directly above 9 Island, standing for Mario Party 9.

9 Island

In this Captain Event, the players are launched by a cannon to a small island shaped like the number 9. Each player rolls a Regular Dice Block once, in an order determined by the captain. There are several sets of Mini Stars scattered over the island, ending with a set of 10. The island also has several Dash Spaces, meaning that a single player could potentially obtain all of the Mini Stars on the island. The event ends when all Mini Stars have been collected or after all players have rolled the Dice Block once without collecting them all. If the last player does not reach the end of the island, everyone will enter a warp pipe and will be headed back to the main route.

Lucky and Unlucky Spaces

  • Five Lucky Spaces in the first plain grant access to a blue pipe leading underground, where the player will find a simple row of six Mini Star Spaces: the first and second ones give out 1 Mini Star, the third and fourth ones give out 2 and the final two give out 3. The player has to roll a Dice Block once to land on one of these spaces.
  • Three Lucky Spaces give access to either of two Toad Houses on the board, where Toad shuffles four item cards (including one "No item" card). The player must track and pick two of them.
  • A Lucky Space is next to the beanstalk, which leads the player to a sky stage with six cloud platforms, each one holding two Mini Stars. They must roll a Dice Block and climb the number of clouds indicated, receiving all Mini Stars they pass by.
  • An Unlucky Space is just after the Captain Event, granting access to a red pipe leading underground, where a row of six Mini Ztar Spaces: The first and second give out 1, the third and fourth give out 3, and the fifth and sixth give out 5. The player has to roll a Dice Block to land on one of these spaces.

Solo mode bosses

Spaces

Type Number
Green Space
Green Spaces
38
Dice Space
Special Dice Block Spaces
23
Happening Space
Event Spaces
5
Forward Space
Dash Spaces
6
Back Space
Back Spaces
2
Shuffle Space
Shuffle Spaces
5
Spin Space
Spin Spaces
4
Lucky Space
Lucky Spaces
9
Unlucky Space
Unlucky Spaces
1
Bowser Space
Bowser Spaces
6
MP9 Plus 3 Mini Stars Space.png
Mini Star Spaces
7
MP9 Plus 3 Mini Ztars Space.png
Mini Ztar Spaces
9
Free-for-All Space
Free-for-All Spaces
7
Competition Space
Battle Spaces
5
1-Vs-3 Space
1-Vs-3 Spaces
4
Bowser Jr. Space
Bowser Jr. Spaces
2
Captain Event Space
Captain Event Spaces
1
Boss Space
Boss Battle Spaces
2
Total 137

Profiles

  • Mario Party 9 Website bios:
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "Ponds, grassy hills, and bright blue skies make this Mushroom Kingdom themed stage a pleasure to visit."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "Get your Mario Party started on Toad Road – a stage that helps beginners get to grips with the basics whilst offering plenty of challenges. Prepare to duck down pipes and head above the clouds in your bid to bag Mini Stars!"

Gallery

Names in other languages

Toad Road

Language Name Meaning Notes
Japanese アドベンチャーロード[?]
Adobenchā Rōdo
Adventure Road
Chinese 冒險之路[?]
Màoxiǎn Zhī Lù
Adventure Road
French Randonnée dans la vallée[?] Hiking in the valley
German Toad-Tal[?] Toad Valley
Italian Il sentiero di Toad[?] The Toad's path
Korean 어드벤처 로드[?]
Eodeubencheo Rodeu
Adventure Road
Spanish Valle Toad[?] Toad Valley

Toad Mobile

Language Name Meaning Notes
Japanese キノコカー[?]
Kinoko Kā
Mushroom Car
Chinese 蘑菇車[?]
Mógū Chē
Mushroom Car

Rickety Ride

Language Name Meaning Notes
Japanese ウッドカー[?]
Uddo Kā
Wood Car
Chinese 木頭車[?]
Mùtou Chē
Wood Car

Wiggler Wagon

Language Name Meaning Notes
Japanese ハナチャンカー[?]
Hanachan Kā
Wiggler Car
Chinese 花毛毛車[?]
Huāmáomao Chē
Wiggler Car

Trivia

  • The Toad Mobile shares its Japanese name with the Mushroom Car from Mario Party Advance.
  • Though inaccessible by normal means, earlier and simpler unused versions of this board can be found in the game's files.