Mario & Luigi: Brothership bestiary: Difference between revisions

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(Added the exp in parenthesis for if the Quick Leveling Rank-up Bonus is selected.)
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|items=[[Seedle Seed]] (9%)
|items=[[Seedle Seed]] (9%)
|notes=This enemy is created from a previous enemy hit with a successful Seedle-ize attack; does not attack when other enemies are present.}}}}</onlyinclude>
|notes=This enemy is created from a previous enemy hit with a successful Seedle-ize attack; does not attack when other enemies are present.}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Ecks}}}|Ecks|
{{M&LB enemy
|align=horizontal
|image=[[File:PurpleExtensionCorps.png|100px]]
|name=Ten (1)
|lvl=14
|location=[[Desolatt Island]]
|role=Boss
|hp=712
|pow=51
|def=32
|speed=66
|type=Zok Troop
|exp=450
|coins=189
|items=None
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Ecks}}}|Ecks|
{{M&LB enemy
|align=horizontal
|image=[[File:PurpleExtensionCorps.png|100px]]
|name=Ten (2)
|lvl=14
|location=[[Desolatt Island]]
|role=Boss
|hp=411
|pow=51
|def=32
|speed=66
|type=Zok Troop
|exp=216
|coins=95
|items=None
|notes=This enemy will automatically flee after two attacks. Hence its HP value is unused unless the player is incredibly overleveled
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser}}}|Bowser|
<onlyinclude>{{#ifeq:{{{transcludesection|Bowser}}}|Bowser|
{{M&LB enemy
{{M&LB enemy
Line 254: Line 289:
|items=None
|items=None
}}}}</onlyinclude>
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Glohm Bowser}}}|Glohm Bowser|
{{M&LB enemy
|align=horizontal
|image=[[File:M%26LB_Glohm_Bowser.png|100px]]
|name=Glohm Bowser
|lvl=36
|location=[[Fortress Zokket]]
|role=Boss
|hp=8700
|pow=182
|def=138
|speed=366
|type=Bowser's Minions, Flying, Glohm
|exp=14000
|coins=1500
|items=Ouch Charge
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Great Conductor}}}|Great Conductor|
{{M&LB enemy
|align=horizontal
|image=[[File:M%26L_Great_Conductor.png|100px]]
|name=Great Conductor
|lvl=36
|location=[[Conductor Island]]
|role=Boss
|hp=3600
|pow=173
|def=138
|speed=133
|type=
|exp=9500
|coins=996
|items=None
|notes=This enemy is not battled normally. Defeating it requires successfully rescuing captured bros and performing Excellent Bros Attacks, not reducing its HP to 0.
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Ecks}}}|Ecks|
{{M&LB enemy
|align=horizontal
|image=[[File:EcksArtworkBrothership.png|100px]]
|name=Ecks
|lvl=39
|location=[[Fortress Zokket]]
|role=Boss
|hp=3741
|pow=198
|def=144
|speed=178
|type=Flying, Zok Troop
|exp=5700
|coins=450
|items=None
|notes=Midway through the battle, Ecks, Ten and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly.
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Ecks}}}|Ecks|
{{M&LB enemy
|align=horizontal
|image=[[File:PurpleExtensionCorps.png|100px]]
|name=Ten
|lvl=39
|location=[[Fortress Zokket]]
|role=Boss
|hp=4208
|pow=202
|def=152
|speed=163
|type=Zok Troop
|exp=5700
|coins=450
|items=None
|notes=Midway through the battle, Ecks, Ten and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly.
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Shun}}}|Shun|
{{M&LB enemy
|align=horizontal
|image=[[File:TurquoiseExtensionCorps.png|100px]]
|name=Shun
|lvl=39
|location=[[Fortress Zokket]]
|role=Boss
|hp=4675
|pow=196
|def=192
|speed=104
|type=Zok Troop
|exp=5700
|coins=450
|items=None
|notes=Midway through the battle, Ecks, Ten and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly.
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Zokket}}}|Zokket|
{{M&LB enemy
|align=horizontal
|image=[[File:MLB_Zokket.png|100px]]
|name=Zokket
|lvl=40
|location=[[Fortress Zokket]]
|role=Boss
|hp=8400
|pow=214
|def=168
|speed=539
|type=Zok Troop
|exp=20000
|coins=2000
|items=Glohm Guard
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Seedle00}}}|Seedle00|
<onlyinclude>{{#ifeq:{{{transcludesection|Seedle00}}}|Seedle00|
{{M&LB enemy
{{M&LB enemy

Revision as of 08:56, December 4, 2024

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

A comprehensive list of enemy stats from the game Mario & Luigi: Brothership.

Legend

  • Name: The name of the enemy.
  • Role: The enemy's role, such as common enemy or boss.
  • Location: The location where the enemy is located.
  • LVL: The enemy's level, its overall strength. Mario and Luigi can easily overcome an enemy whose level they match or exceed.
  • HP: The enemy's (maximum) hit points at the start of the battle. If its HP drops to 0, the enemy is defeated.
  • POW: The enemy's attack power, or POW. A higher attack power means the enemy deals more damage.
  • DEF: The enemy's defense power, or DEF. A higher defense means the enemy takes less damage.
  • SPEED: The enemy's speed. If it has a higher speed than another unit, the enemy goes before them; otherwise, it goes after them. (For example, a Guardarm has a speed of 22 starting from when Gorumbla does his first rampage, so if it somehow was accompanied by the Conductor Island Seedle, which has a speed of 10, it would go before the Seedle in each combat round.)
  • Type: Specialist Battle Plugs the enemy takes critical damage from.
    • Normal: The enemy is not affected by any specialist Battle Plugs (e.g. Seedle, Soreboar).
    • Spiked: If the enemy is spiked, Mario and Luigi will take damage from jump attacks against it. (This requires a solo or combined Hammer attack to trigger the Battle Plug; examples include Millton, Spikely, and Icead. The enemy does not necessarily need spikes; it just needs something dangerous on top of its head or above its body which would make jumping on it dangerous for the attacker, like the Magmad, which has fire instead of conventional spikes, and the Drillby, which has a drill.)
    • Flying: If the enemy is flying, it will dodge any Hammer attacks (aside from counters in certain cases). (This requires a solo or combined Jump attack to trigger the Battle Plug; examples include Parashoot, Bumbleshoot, Foopfly, and Reclusiff.)
    • Zok Troop: Applies to Zokket and his minions (Zok Troopers).
    • Bowser's Minions: Applies to Bowser and his minions (e.g. Koopa Troopa, Goomba).
    • Glohm: Enemies infected with Glohm (e.g. Glohm Seedle, Glohm Bowser).
  • Experience: The number of experience points earned from defeating the enemy. With the permanent Quick Leveling bonus, a 20% increase is added to the enemy's EXP amount, rounded to the nearest whole number (Ex: Glohm Seedle's EXP: 794 + 20% increase (158.8) = 952.8 = 953).
  • Coins: The number of coins dropped from the enemy.
  • Item drop(s): Possible items dropped from the enemy.

Enemy stats

Mario & Luigi: Brothership enemy
Seedle (intro)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 13 POW 8 Defense 5
Experience 1 (1) Coins 1 Speed 10
Location(s) Conductor Island Role Common, training Item drop(s) None
Level 1 Type Normal
Notes: This enemy is fought only by Mario.
Mario & Luigi: Brothership enemy
Seedle (LV 1)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 17 POW 9 Defense 5
Experience 1 (1) Coins 1 Speed 10
Location(s) Rumbla Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Rumbla Stone (13%)
Seedle Seed (5%)
Level 1 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Guardarm (first visit)
Artwork of a Guardarm from Mario & Luigi: Brothership HP 20 POW 9 Defense 2
Experience 2 (2) Coins 3 Speed 10
Location(s) Rumbla Island Role Training Item drop(s) Refreshing Herb (4%)
Candy (1%)
Level 1 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Invizilizard (LV 3)
A character from Mario & Luigi: Brothership HP 24 POW 13 Defense 8
Experience 3 (4) Coins 2 Speed 13
Location(s) Raynforst Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Raynforst Vine (13%)
Level 3 Type Normal
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Parashoot (LV 4)
A character from Mario & Luigi: Brothership HP 40 POW 16 Defense 7
Experience 6 (7) Coins 5 Speed 14
Location(s) Raynforst Island Role Common Item drop(s) Refreshing Herb (4%)
Nut (1%)
Raynforst Vine (20%)
Level 4 Type Flying
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Invizilizard (LV 4)
A character from Mario & Luigi: Brothership HP 30 POW 16 Defense 9
Experience 5 (6) Coins 4 Speed 16
Location(s) Raynforst Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Raynforst Vine (13%)
Level 4 Type Normal
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Parashoot (LV 5)
A character from Mario & Luigi: Brothership HP 46 POW 19 Defense 8
Experience 7 (8) Coins 7 Speed 17
Location(s) Raynforst Island Role Common Item drop(s) Refreshing Herb (4%)
Nut (1%)
Raynforst Vine (20%)
Level 5 Type Flying
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Soreboar (LV 3)
Soreboar from Mario & Luigi: Brothership HP 24 POW 13 Defense 8
Experience 3 (4) Coins 3 Speed 16
Location(s) Twistee Island Role Common Item drop(s) Mushroom (5%)
Nut (2%)
Twistee Leaf (36%)
Level 3 Type Normal
Notes: This enemy's stats are determined when the player visits Twistee Island first.
Mario & Luigi: Brothership enemy
Soreboar (LV 4)
Soreboar from Mario & Luigi: Brothership HP 30 POW 16 Defense 9
Experience 5 (6) Coins 4 Speed 20
Location(s) Twistee Island Role Common Item drop(s) Mushroom (5%)
Nut (2%)
Twistee Leaf (36%)
Level 4 Type Normal
Notes: This enemy's stats are determined when the player visits Raynforst Island first.
Mario & Luigi: Brothership enemy
Seedle (LV 5)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 35 POW 19 Defense 11
Experience 6 (7) Coins 6 Speed 19
Location(s) Rumbla Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Rumbla Stone (13%)
Seedle Seed (5%)
Level 5 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Guardarm (second visit)
Artwork of a Guardarm from Mario & Luigi: Brothership HP 55 POW 23 Defense 4
Experience 11 (13) Coins 9 Speed 22
Location(s) Rumbla Island Role Common Item drop(s) Refreshing Herb (4%)
Candy (1%)
Rumbla Stone (20%)
Level 6 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Golden Seedle
A Golden Seedle in Mario & Luigi: Brothership HP 17 POW 9 Defense 1000
Experience 4000 (4800) Coins 2000 Speed 10
Location(s) Any location Role Common Item drop(s) Seedle Seed (9%)
Level 1 Type Normal
Notes: This enemy is created from a previous enemy hit with a successful Seedle-ize attack; does not attack when other enemies are present.
Mario & Luigi: Brothership enemy
Ten (1)
Artwork of an Extension Corps member from M&L Brothership HP 712 POW 51 Defense 32
Experience 450 Coins 189 Speed 66
Location(s) Desolatt Island Role Boss Item drop(s) None
Level 14 Type Zok Troop
Notes: N/A
Mario & Luigi: Brothership enemy
Ten (2)
Artwork of an Extension Corps member from M&L Brothership HP 411 POW 51 Defense 32
Experience 216 Coins 95 Speed 66
Location(s) Desolatt Island Role Boss Item drop(s) None
Level 14 Type Zok Troop
Notes: This enemy will automatically flee after two attacks. Hence its HP value is unused unless the player is incredibly overleveled
Mario & Luigi: Brothership enemy
Bowser
Artwork of Bowser in Mario & Luigi: Brothership HP 4800 POW 156 Defense 176
Experience 11000 (13000) Coins 1000 Speed 271
Location(s) Wayaway Island Role Boss Item drop(s) None
Level 33 Type Bowser's Minions
Notes: N/A
Mario & Luigi: Brothership enemy
Glohm Bowser
Glohm Bowser HP 8700 POW 182 Defense 138
Experience 14000 Coins 1500 Speed 366
Location(s) Fortress Zokket Role Boss Item drop(s) Ouch Charge
Level 36 Type Bowser's Minions, Flying, Glohm
Notes: N/A
Mario & Luigi: Brothership enemy
Great Conductor
The Great Conductor from Mario & Luigi: Brothership HP 3600 POW 173 Defense 138
Experience 9500 Coins 996 Speed 133
Location(s) Conductor Island Role Boss Item drop(s) None
Level 36 Type
Notes: This enemy is not battled normally. Defeating it requires successfully rescuing captured bros and performing Excellent Bros Attacks, not reducing its HP to 0.
Mario & Luigi: Brothership enemy
Ecks
Ecks' artwork from M&L Brothership HP 3741 POW 198 Defense 144
Experience 5700 Coins 450 Speed 178
Location(s) Fortress Zokket Role Boss Item drop(s) None
Level 39 Type Flying, Zok Troop
Notes: Midway through the battle, Ecks, Ten and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly.
Mario & Luigi: Brothership enemy
Ten
Artwork of an Extension Corps member from M&L Brothership HP 4208 POW 202 Defense 152
Experience 5700 Coins 450 Speed 163
Location(s) Fortress Zokket Role Boss Item drop(s) None
Level 39 Type Zok Troop
Notes: Midway through the battle, Ecks, Ten and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly.
Mario & Luigi: Brothership enemy
Shun
Artwork of an Extension Corps member from M&L Brothership HP 4675 POW 196 Defense 192
Experience 5700 Coins 450 Speed 104
Location(s) Fortress Zokket Role Boss Item drop(s) None
Level 39 Type Zok Troop
Notes: Midway through the battle, Ecks, Ten and Shun will use a Battle Plug to share the same health pool. Hence this enemy's HP value goes unused unless taken out very quickly.
Mario & Luigi: Brothership enemy
Zokket
Artwork of Zokket in Mario & Luigi: Brothership HP 8400 POW 214 Defense 168
Experience 20000 Coins 2000 Speed 539
Location(s) Fortress Zokket Role Boss Item drop(s) Glohm Guard
Level 40 Type Zok Troop
Notes: N/A


Mario & Luigi: Brothership enemy
Seedle (LV 1)
Screenshot of a Seedle in Mario & Luigi: Brothership HP 17 POW 9 Defense 5
Experience 1 (1) Coins 1 Speed 10
Location(s) Conductor Island Role Common Item drop(s) Mushroom (3%)
1-Up Mushroom (1%)
Seedle Seed (5%)
Level 1 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Glohm Seedle
Glohm Seedle.png HP 577 POW 202 Defense 160
Experience 794 (953) Coins 120 Speed 181
Location(s) Rumbla Island (Reclusa World) Role Common Item drop(s) Super Mushroom (3%)
1-Up DX (1%)
Rumbla Stone (13%)
Glohm Dust (?%)
Glohm Fragment (?%)
Glohm Crystal (?%)
Seedle Seed (8%)
Level 39 Type Glohm
Notes: This Glohm enemy may create a spiked energy shied after attacking.
This Glohm enemy produces a Glohm shockwave on the ground when their HP goes to 0.
Mario & Luigi: Brothership enemy
Reclusa (1)
In-game model of Reclusa HP 4812 POW 250 Defense 214
Experience 33000 (39600) Coins 0 Speed 582
Location(s) Soli-Tree (Top Level) Role Boss Item drop(s) None
Level 45 Type Glohm, Flying
Notes: This enemy is dizzy during Mario and Luigi's turns.
Mario & Luigi: Brothership enemy
Weeping Reclusa
Weeping Reclusa in Mario & Luigi: Brothership HP POW ? Defense ?
Experience Coins Speed ?
Location(s) Soli-Tree (Top Level) Role Boss Item drop(s) None
Level Type N/A
Notes: This enemy does not have HP, and cannot be attacked directly.
Mario & Luigi: Brothership enemy
Doom Bloom (LV 45)
Doom Bloom.png HP 2256 POW 263 Defense 203
Experience 0 (0) Coins 0 Speed 55
Location(s) Soli-Tree (Top Level) Role Support Item drop(s) None
Level 45 Type Normal
Notes: N/A
Mario & Luigi: Brothership enemy
Weeping Core
The Weeping Core in Mario & Luigi: Brothership HP 5100 POW 285 Defense 397
Experience 0 (0) Coins 0 Speed 620
Location(s) Soli-Tree (Weeping Reclusa) Role Boss Item drop(s) None
Level 46 Type Spiked
Notes: N/A
Mario & Luigi: Brothership enemy
Reclusa (2)
In-game model of Reclusa HP 10000 POW 290 Defense 250
Experience 0 (0) Coins 0 Speed 602
Location(s) Soli-Tree (Weeping Reclusa) Role Boss Item drop(s) None
Level 46 Type Glohm, Flying
Notes: When this enemy's HP is below 5000, gains new attacks. Battle background and music also changes.