The Hole in the Desert: Difference between revisions

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{{mission infobox
{{mission infobox
|title=The Hole in the Desert
|image=[[File:SMO Sand Moon 4.png|250px]]
|image=[[File:SMO Sand Moon 4.png|250px]]
|location=[[Sand Kingdom]]
|location=[[Sand Kingdom]]
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}}
}}
'''The Hole in the Desert''' is the fourth and final story mission of the [[Sand Kingdom]] in ''[[Super Mario Odyssey]]''. The mission's objective is to defeat [[Knucklotec]]. While this is the next objective, the Sand Kingdom is set at night, and [[Chincho]]s constantly appear in the main map's sand.
'''The Hole in the Desert''' is the fourth and final story mission of the [[Sand Kingdom]] in ''[[Super Mario Odyssey]]''. The mission's objective is to defeat [[Knucklotec]]. While this is the next objective, the Sand Kingdom is set at night, and [[Chincho]]s constantly appear in the main map's sand.
==Layout==
==Layout==
The mission begins at the [[Odyssey]], and [[Mario]] must trek to the hole below the Inverted Pyramid and drop inside. Mario can meet [[Jaxi]] at [[Tostarena Town]]; paying it 30 [[coins]] so that Mario can ride with it makes navigating the desert faster and safer. After landing in the [[Underground Temple]], Mario must navigate ice platforms with [[Goombas]]. Some [[Block (Super Mario Odyssey)|Block]]s are in the way and cannot be jumped over due to large pillars. These can be cleared out by using [[Hat Launcher]]s to activate [[Pulse Beam]]s. The next section has two [[Goomba Tower]]s and more ice. There is an optional coin trail accessed by Hat Launchers but it activates two Pulse Beams. Moving platforms lead to the next area, with large chasms requiring Mario [[capture]] [[Bullet Bill]]s to cross while avoiding moving pillars. Past this is the [[Deepest Underground]], where a final Bullet Bill can take Mario to the distant arena. There, Mario must fight [[Knucklotec]]. Winning grants him its [[Multi Moon]].
The mission begins at the [[Odyssey]], and [[Mario]] must trek to the hole below the Inverted Pyramid and drop inside. Mario can meet [[Jaxi]] at [[Tostarena Town]]; paying it 30 [[coins]] so that Mario can ride with it makes navigating the desert faster and safer. After landing in the [[Underground Temple]], Mario must navigate ice platforms with [[Goomba]]s. Some [[Block (Super Mario Odyssey)|Block]]s are in the way and cannot be jumped over due to large pillars. These can be cleared out by using [[Hat Launcher]]s to activate [[Pulse Beam]]s. The next section has two [[Goomba Tower]]s and more ice. There is an optional coin trail accessed by Hat Launchers but it activates two Pulse Beams. Moving platforms lead to the next area, with large chasms requiring Mario [[capture]] [[Bullet Bill]]s to cross while avoiding moving pillars. Past this is the [[Deepest Underground]], where a final Bullet Bill can take Mario to the distant arena. There, Mario must fight [[Knucklotec]]. Winning grants him its [[Multi Moon]].


==Areas visited==
==Areas visited==
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|GerM=The hole in the desert
|GerM=The hole in the desert
}}
}}
{{SMO kingdoms}}
{{SMO kingdoms}}
[[Category:Super Mario Odyssey missions]]
[[Category:Super Mario Odyssey missions]]
[[it:Nella voragine del deserto]]
[[it:Nella voragine del deserto]]

Latest revision as of 11:41, October 24, 2024

Mission
The Hole in the Desert
The fourth Power Moon of the Sand Kingdom.
Location Sand Kingdom
Mission # 4
Game Super Mario Odyssey
Boss(es) Knucklotec
<< Directory of missions >> >>

The Hole in the Desert is the fourth and final story mission of the Sand Kingdom in Super Mario Odyssey. The mission's objective is to defeat Knucklotec. While this is the next objective, the Sand Kingdom is set at night, and Chinchos constantly appear in the main map's sand.

Layout[edit]

The mission begins at the Odyssey, and Mario must trek to the hole below the Inverted Pyramid and drop inside. Mario can meet Jaxi at Tostarena Town; paying it 30 coins so that Mario can ride with it makes navigating the desert faster and safer. After landing in the Underground Temple, Mario must navigate ice platforms with Goombas. Some Blocks are in the way and cannot be jumped over due to large pillars. These can be cleared out by using Hat Launchers to activate Pulse Beams. The next section has two Goomba Towers and more ice. There is an optional coin trail accessed by Hat Launchers but it activates two Pulse Beams. Moving platforms lead to the next area, with large chasms requiring Mario capture Bullet Bills to cross while avoiding moving pillars. Past this is the Deepest Underground, where a final Bullet Bill can take Mario to the distant arena. There, Mario must fight Knucklotec. Winning grants him its Multi Moon.

Areas visited[edit]

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 砂漠にあいた 大きな穴[?]
Sabaku ni Aita Ōkina Ana
Big Hole Opened in the Desert
Chinese (simplified) 出现在沙漠里的大洞[?]
Chūxiàn zài shāmò lǐ de dà dòng
Big Hole Appearing in the Desert
Chinese (traditional) 出現在沙漠裡的大洞[?]
Chūxiàn zài shāmò lǐ de dà dòng
Big Hole Appearing in the Desert
German Das Loch in der Wüste[?] The hole in the desert
Italian Nella voragine del deserto[?] In the chasm of the desert
Spanish (NOA) El hueco en el desierto[?] The hole in the desert
Spanish (NOE) El enorme agujero del desierto[?] The Huge Hole of the Desert