1-Up Chamber: Difference between revisions

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[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]]
[[File:1-Up Chamber.png|thumb|Mario in a 1-Up Chamber]]
'''1-Up Chambers''',<ref>{{cite|language=en-us|page=40|publisher=Nintendo of America|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide}}</ref><ref>{{cite|date=1992|language=en-us|publisher=Nintendo of America|title=Nintendo ''Super NES'' Player's Guide|page=15}}</ref> or '''1-Up Rooms''',<ref>{{cite|date=Winter 2002|language=en-us|title=''[[Nintendo Power Advance]]'' v.4|page=26|publisher=Nintendo of America}}</ref> are [[sub-area]]s that are accessed through certain [[Warp Pipe]]s in [[Donut Plains 1]], [[Donut Plains 3]], [[2 Morton's Castle|#2 Morton's Castle]], [[Vanilla Dome 3]], [[4 Ludwig's Castle|#4 Ludwig's Castle]], [[Forest of Illusion 3]], [[Chocolate Island 5]], [[Valley of Bowser 1]], and [[Valley of Bowser 3]] in ''[[Super Mario World]]''. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block|Prize Block]]s within it. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. With each tier, the object is to [[jump]] at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an {{file link|OX Block.png|O/X Block}}. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a [[Empty Block|Brown Block]]. There is an exploit where the player character can always hit each row's Prize Blocks in the correct order while in [[Cape Mario|Caped form]], by performing a [[Spin Jump]] on the left side of each Prize Block from left to right. This method does not work in the [[Super Mario World: Super Mario Advance 2|GBA version]].
'''1-Up Chambers''',<ref>{{cite|language=en-us|page=40|publisher=Nintendo of America|date=August 1991|title=Nintendo ''[[Mario Mania]]'' Player's Guide}}</ref><ref>{{cite|date=1992|language=en-us|publisher=Nintendo of America|title=Nintendo ''Super NES'' Player's Guide|page=15}}</ref> or '''1-Up Rooms''',<ref>{{cite|date=Winter 2002|language=en-us|title=''[[Nintendo Power Advance]]'' v.4|page=26|publisher=Nintendo of America}}</ref> are [[sub-area]]s that are accessed through certain [[Warp Pipe]]s in ''[[Super Mario World]]''. 1-Up Chambers consist of five horizontal floorboards, each with three [[? Block|Prize Block]]s within it. If [[Mario]] or [[Luigi]] jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. With each tier, the object is to [[jump]] at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a [[coin]], followed by a [[1-Up Mushroom]] in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an {{file link|OX Block.png|O/X Block}}. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a [[Empty Block|Brown Block]]. There is an exploit where the player character can always hit each row's Prize Blocks in the correct order while in [[Cape Mario|Caped form]], by performing a [[Spin Jump]] on the left side of each Prize Block from left to right. This method does not work in the [[Super Mario World: Super Mario Advance 2|GBA version]].
 
==Locations==
{|class="wikitable" style="margin-left: auto; margin-right: auto; border: none; max-width:50%;"
!Level
!Location
|-
|[[Donut Plains 1]]
|In a blue Warp Pipe above several Yellow [[! Block|Exclamation Mark Block]]s over a pit after the second Dragon Coin.
|-
|[[Donut Plains 3]]
|In a yellow Warp Pipe next to the fourth [[Dragon Coin]], accessible by riding a [[Lift|Pulley Lift]] after the [[Midway Gate]].
|-
|[[2 Morton's Castle|#2 Morton's Castle]]
|In a green Warp Pipe hidden in a ceiling passage at the top left of the first room. Requires [[Cape Mario]] to reach.
|-
|[[Vanilla Dome 3]]
|In a green Warp Pipe hidden in a ceiling passage to the top right of the first pair of orange pipes. Requires Cape Mario or a mid-air jump off of [[Yoshi]] to reach.
|-
|[[4 Ludwig's Castle|#4 Ludwig's Castle]]
|In a green Warp Pipe hidden at the top-right end of the first room, accessible via a false block in the ceiling just before the door leading to the second room.
|-
|[[Forest of Illusion 3]]
|In the second blue Warp Pipe from the start of the level, below the third [[Bob-omb]] in a [[bubble]].
|-
|[[Chocolate Island 5]]
|In the first yellow Warp Pipe. It is sealed off by [[Empty Block|Brown Block]]s, requiring the [[P Switch|Switch Block]] to its left to be pressed to uncover it.
|-
|[[Valley of Bowser 1]]
|In a blue Warp Pipe hidden in a ceiling alcove up and to the right of the [[Grab Block]]s concealing the pipe to the [[Giant Gate]]. Requires Cape Mario or a mid-air jump off of [[Yoshi]] to reach.
|-
|[[Valley of Bowser 3]]
|In a yellow Warp Pipe guarded by a red [[Koopa Troopa]] parallel to another yellow pipe, right after the third Dragon Coin.
|}


==References==
==References==

Revision as of 10:09, July 25, 2024

Mario in a 1-Up Chamber in Super Mario World
Mario in a 1-Up Chamber

1-Up Chambers,[1][2] or 1-Up Rooms,[3] are sub-areas that are accessed through certain Warp Pipes in Super Mario World. 1-Up Chambers consist of five horizontal floorboards, each with three Prize Blocks within it. If Mario or Luigi jumps onto a floorboard, he cannot return to the one below him. The topmost floorboard has a Warp Pipe leading back into the main level. With each tier, the object is to jump at the Prize Blocks in a certain order, which is always randomized. If Mario or Luigi jumps at the correct first and second Prize Blocks each, he earns a coin, followed by a 1-Up Mushroom in the third Prize Block. Jumping at the first one or two Prize Blocks in the correct order turns each one into an O/X BlockMedia:OX Block.png. If Mario or Luigi jumps at a Prize Block in the incorrect order, every Prize Block in its row turns into a Brown Block. There is an exploit where the player character can always hit each row's Prize Blocks in the correct order while in Caped form, by performing a Spin Jump on the left side of each Prize Block from left to right. This method does not work in the GBA version.

Locations

Level Location
Donut Plains 1 In a blue Warp Pipe above several Yellow Exclamation Mark Blocks over a pit after the second Dragon Coin.
Donut Plains 3 In a yellow Warp Pipe next to the fourth Dragon Coin, accessible by riding a Pulley Lift after the Midway Gate.
#2 Morton's Castle In a green Warp Pipe hidden in a ceiling passage at the top left of the first room. Requires Cape Mario to reach.
Vanilla Dome 3 In a green Warp Pipe hidden in a ceiling passage to the top right of the first pair of orange pipes. Requires Cape Mario or a mid-air jump off of Yoshi to reach.
#4 Ludwig's Castle In a green Warp Pipe hidden at the top-right end of the first room, accessible via a false block in the ceiling just before the door leading to the second room.
Forest of Illusion 3 In the second blue Warp Pipe from the start of the level, below the third Bob-omb in a bubble.
Chocolate Island 5 In the first yellow Warp Pipe. It is sealed off by Brown Blocks, requiring the Switch Block to its left to be pressed to uncover it.
Valley of Bowser 1 In a blue Warp Pipe hidden in a ceiling alcove up and to the right of the Grab Blocks concealing the pipe to the Giant Gate. Requires Cape Mario or a mid-air jump off of Yoshi to reach.
Valley of Bowser 3 In a yellow Warp Pipe guarded by a red Koopa Troopa parallel to another yellow pipe, right after the third Dragon Coin.

References

  1. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (American English). Page 40.
  2. ^ 1992. Nintendo Super NES Player's Guide. Nintendo of America (American English). Page 15.
  3. ^ Winter 2002. Nintendo Power Advance v.4. Nintendo of America (American English). Page 26.