Klubba: Difference between revisions

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{{distinguish|[[Clubba]]}}
{{distinguish|[[Clubba]]}}
{{character infobox
{{character infobox
|image=[[File:Klubba DKC2 artwork.png{{!}}200px]]<br>Artwork of Klubba in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|image=[[File:Klubba DKC2 artwork.png|200px]]<br>Artwork of Klubba in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|latest_appearance=[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'']] ([[Game Boy Advance]], [[List of games by date#2004|2004]])
|species=[[Kremling]]
|species=[[Kremling]]
}}
}}
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'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
'''Klubba''' is a large, muscular [[Kremling]] who resides on [[Crocodile Isle]]. He appears in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', in which he operates [[Klubba's Kiosk]], a toll bridge to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].


Klubba bears a great resemblance to [[Kudgel]], though Kudgel has gray skin while Klubba's is green. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.<ref>''Nintendo Magazine System'' (AU) Issue #36, page 24.</ref> Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".
Klubba bears a great resemblance to [[Kudgel]], though Kudgel has gray skin while Klubba's is green. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #36|page=24}}</ref> Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".
==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
Line 28: Line 28:


==Profiles==
==Profiles==
{{quote|His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 29}}
===''Donkey Kong Country 2: Diddy's Kong Quest''===
*'''Instruction booklet (page 29):''' ''His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!''


==Gallery==
==Gallery==
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|JapR=Kurabba
|JapR=Kurabba
|JapM=Klubba; same as a [[Kosha|Kremling with a spiked club]] from ''[[Donkey Kong 64]]''
|JapM=Klubba; same as a [[Kosha|Kremling with a spiked club]] from ''[[Donkey Kong 64]]''
|Ita=Klubba<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG Italian manual</ref><ref>''[[Donkey Kong Land 2]]'' Italian manual, pagg. 25 and 28</ref><br>Kubba{{sic}}<ref>''[[Donkey Kong Land 2]]'' Italian manual, pag. 14</ref><br>Pikkio
|Ita=Klubba<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', GIG Italian manual</ref><ref>{{cite|title=''Donkey Kong Land 2'' Italian manual|page=25 and 28}}</ref>
|ItaM=-<br>-<br>From "picchiare" (''to hit''), with Ks instead of Cs
|Ita2=Kubba{{sic}}<ref>{{cite|title=''Donkey Kong Land 2'' Italian manual|page=14}}</ref>
|Spa=Klubba}}
|Ita3=Pikkio
|Ita3M=From ''picchiare'' ("to hit")
|Spa=Klubba
}}


==Trivia==
==Trivia==
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.<ref>[https://twitter.com/ghoulyboy/status/669287006674010113 Tweet by Ghoulyboy (Gregg Mayles)]</ref><ref>[[Media:Krocodile Kore concept.jpg|Concept artwork]]</ref>
*During development of ''Donkey Kong Country 2'', Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.<ref>{{cite|author=[[Gregg Mayles|Ghoulyboy]]|date=November 24, 2015|url=twitter.com/ghoulyboy/status/669287006674010113|title=A mixture of #DKC2is20 boss designs. More games need giant wasps and cutlasses as baddies.|publisher=Twitter|accessdate=September 10, 2019|archive=web.archive.org/web/20210531044539/https://twitter.com/Ghoulyboy/status/669287006674010113}}</ref><ref>{{media link|Krocodile Kore concept.jpg|Concept artwork}}</ref>


==References==
==References==

Revision as of 09:20, May 26, 2024

Not to be confused with Clubba.
Klubba
Artwork of Klubba
Artwork of Klubba in Donkey Kong Country 2: Diddy's Kong Quest
Species Kremling
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance, 2004)
“Har! Har! Har! Y'must be jokin if I'm gonna let ye across fer that lousy loot!”
Klubba, Donkey Kong Country 2: Diddy's Kong Quest

Klubba is a large, muscular Kremling who resides on Crocodile Isle. He appears in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, in which he operates Klubba's Kiosk, a toll bridge to the Lost World.

Klubba bears a great resemblance to Kudgel, though Kudgel has gray skin while Klubba's is green. It is unknown if they have any relation to each other. One profile for Klubba is accompanied by a screenshot of Klubba's Kiosk as well as artwork of Kudgel.[1] Klubba speaks in a stereotypical pirate accent, and uses typical pirate slang such as "matey".

History

Donkey Kong Country 2: Diddy's Kong Quest

Klubba's Kiosk in Donkey Kong Country 2: Diddy's Kong Quest.
Klubba grants the Kongs access to the Lost World.

In Donkey Kong Country 2, Kaptain K. Rool hired Klubba to prevent other characters from accessing the Lost World, specifically Diddy Kong and Dixie Kong. He runs a Klubba's Kiosk establishment in each world, starting with Crocodile Cauldron and ending with K. Rool's Keep.

Klubba is unsatisfied with K. Rool's leadership, as evidenced from his dialogue: he believes that the Kremlings are "miserable" under K. Rool, that "Kaptain K. Rool treats us rotten!", and hopes for the Kongs to "scupper his plans." Klubba provides three options to the Kongs, in order: "Pay 15 Kremkoins", "Fight Him", and "Run Away". Given his greedy personality, Klubba allows the Kongs to access the Lost World for fifteen Kremkoins per level, with a single payment for each location. He even admits that his prices are high. If the Kongs try to fight him, Klubba uses his cudgel to whack Diddy and Dixie out of his tollbooth, and back into the world map. Should they choose to leave, they will return to the world map without being attacked.

Klubba typically displays rough and protective behavior to the Kongs. After his payment, however, he makes friendly comments such as "I've polished the bridge just for ye!" and even offers to help the Kongs if they were to get into any trouble. However, he never actually helps the Kongs at any point in the game.

Klubba makes a final appearance in ending's Cast of Characters, being part of the Kremling Kuthroats class along with the other Kremlings.

The Game Boy Advance version added an optional minigame, Bag a Bug. The mini-game involves Diddy or Dixie (depending on the lead Kong) attempting to collect fireflies while they avoid Klubba, who continually walks around the circular path, waiting to whack a Kong with his cudgel.

Donkey Kong Land 2

The single Klubba's Kiosk establishment of Donkey Kong Land 2.
Klubba at his kiosk in Donkey Kong Land 2

Klubba reappears in Donkey Kong Land 2. In it, he retains his role of guarding access to the Lost World. He only has one Klubba's Kiosk, which is located on the main Crocodile Isle map, left of Gloomy Gulch. He appears on the left side of the screen, not the right side like in Donkey Kong Country 2. As a result, Klubba's sprite is also horizontally flipped. Unlike the previous game, the Kongs cannot individually pay for each level but rather make a one-time payment with all 47 Kremkoins to access the entire world.

Profiles

Donkey Kong Country 2: Diddy's Kong Quest

  • Instruction booklet (page 29): His club should give you a clue about what might happen if you try to cross his bridge without paying the toll!

Gallery

Sprites

Screenshots

Names in other languages

Language Name Meaning Notes
Italian Klubba[2][3] -
Kubba[sic][4]
Pikkio[?] From picchiare ("to hit")
Spanish Klubba[?] -

Trivia

  • During development of Donkey Kong Country 2, Klubba was planned as the boss of the Lost World, before being replaced with a rematch with K. Rool. Remnants of the fight were reincorporated into the fight with Kudgel.[5][6]

References

  1. ^ Nintendo Magazine System (AU) Issue #36. Page 24.
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG Italian manual
  3. ^ Donkey Kong Land 2 Italian manual. Page 25 and 28.
  4. ^ Donkey Kong Land 2 Italian manual. Page 14.
  5. ^ Ghoulyboy (November 24, 2015). A mixture of #DKC2is20 boss designs. More games need giant wasps and cutlasses as baddies.. Twitter. Retrieved September 10, 2019. (Archived May 31, 2021, 04:45:39 UTC via Wayback Machine.)
  6. ^ Template:Media link