Jungle Hijinxs (Donkey Kong Country): Difference between revisions

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{{image|Warp Barrel screenshot}}
{{level infobox
{{level infobox
|world=[[Kongo Jungle]]
|world=[[Kongo Jungle]]
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|track=[[DK Island Swing]]
|track=[[DK Island Swing]]
}}
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'''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 59.</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]].
'''Jungle Hijinxs''', also spelled '''Jungle Hijinx''',<ref>''Nintendo Magazine System'' (UK) issue 28, page 59.</ref> is the first [[level]] of ''[[Donkey Kong Country]]'' and of the first world, [[Kongo Jungle]]. Being the first level, Jungle Hijinxs is simple, having few [[pit]]s and consisting of basic enemies. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]]. The music for Jungle Hijinxs as well as other jungle levels, "[[DK Island Swing]]," went on to become an iconic theme in various ''[[Super Mario (franchise)|Super Mario]]'' games, especially jungle settings that involve [[Donkey Kong]].


==Summary==
The [[Game Boy Color]] and [[Game Boy Advance]] versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
The level starts outside of [[DK's Tree House]]. [[Donkey Kong]] can backtrack into treehouse for a [[Red Balloon|Life Balloon]], or enter below into his [[banana hoard]]. The level only has some basic enemies, including [[Gnawty|Gnawties]], [[Kritter]]s, [[Klump]]s, and a single perched [[Necky]]. During the latter half, the Kongs can find an [[animal crate]] with [[Rambi]], who helps them with defeating enemies and is required to open the entrances of both [[Bonus room|Bonus Level]]s.


As the first level, Jungle Hijinxs is simple and features few pitfalls. The [[Kong]]s can also move across the treetops to find some hidden items. When the Kongs reach the end of the level, it gets dark and becomes nighttime. In the original release, the nighttime continues into the next level, [[Ropey Rampage]].
In the [[List of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the first level of ''[[Donkey Kong 64]]''.
 
At the start, the Kongs can ride a [[Iron Barrel|steel keg]] through to quickly go through most of the level. By jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate.


==Layout==
==Layout==
[[File:Jungle Hijinxs SNES 3.png|thumb|left|The Kongs riding on Rambi, who defeats a Gnawty]]
[[File:Jungle Hijinxs SNES 3.png|thumb|left|The Kongs riding on Rambi, who defeats a Gnawty]]
The level starts when [[Donkey Kong]] shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and Diddy Kong stuck in a DK Barrel on whom he must free. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it.
The level starts when [[Donkey Kong]] shoots out of his [[DK's Tree House|tree house]] and then lands onto the ground. If Donkey Kong enters his [[banana hoard|banana cave]], he finds it empty, while if he enters his tree house found higher up, he can nab a [[Red Balloon|Life Balloon]] to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a [[Gnawty]] and Diddy Kong stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one [[Green Balloon|2-Up Balloon]]. There is also a [[Iron Barrel|steel keg]] that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the [[KONG Letters|K-O-N-G Letters]]. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two [[Klump]]s, whom they must defeat to continue along so they can reach the [[Star Barrel|Continue Barrel]] and the letter O next to it.


Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it, or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]].
Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an [[Expresso]] [[animal token|Token]] on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden [[Blue Balloon]]. The exit then allows the Kongs to move into the [[Ropey Rampage|next level]]. Additionally, when the Kongs reach the end of the level, it gets dark and becomes nighttime, which continues over into the next level, [[Ropey Rampage]]; neither of these occur in the Game Boy Color and Game Boy Advance versions.


If the player climbs the hill above the exit sign and jumps off Rambi, he can get a hidden [[Blue Balloon]].
{{br}}
==Enemies==
==Enemies==
{|class="dktable-brown" width=25%
The following enemies appear in the following quantities:
|-
 
!Sprite
<gallery>
!Name
Gnawty.png|[[Gnawty]] (5)
!Amount
Klump DKC sprite.png|[[Klump]] (3)
|-
Kritter-DKC.png|6 (5 in GBC)
|align="center"|[[File:Gnawty.png]]
Necky perched DKC.png|[[Necky]] (perched) (1)
|align="center"|[[Gnawty]]
</gallery>
|5
|-
|align="center"|[[File:Klump DKC sprite.png]]
|align="center"|[[Klump]]
|3
|-
|align="center"|[[File:Kritter-DKC.png]]
|align="center"|[[Kritter]]
|6 (SNES, GBA)<br>5 (GBC)
|-
|align="center"|[[File:Necky perched DKC.png]]
|align="center"|[[Necky]] (perched)
|1
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=40%
The following items and objects appear in the following quantities:
|-
 
!Sprite
<gallery>
!Name
Banana DKC SNES.png|[[Banana]] (74){{footnote|main|a}}
!Amount
Banana Bunch DKC SNES.png|[[Banana Bunch]] (18){{footnote|main|b}}
|-
Blue Balloon DKC SNES.png|[[Blue Balloon]]
|align="center"|[[File:Banana DKC SNES.png]]
DK Barrel DKC.png|[[DK Barrel]] (2){{footnote|main|c}}
|align="center"|[[Banana]]
Expresso Token Sprite SNES.png|[[Expresso]] [[animal token|Token]]{{footnote|main|d}}
|34 (main level)<br>40 (first Bonus Level)<br>'''Total:''' 74
Green Balloon DKC SNES.png|[[Green Balloon]] (1)
|-
Red Balloon DKC SNES.png|[[Red Balloon]] (5){{footnote|main|e}}
|align="center"|[[File:Banana Bunch DKC SNES.png]]
Steel Keg DKC.png|[[Iron Barrel|Steel keg]] (1)
|align="center"|[[Banana#Banana Bunch|Banana Bunch]]
</gallery>
|18 (14 are hidden under a cache)  
 
|-
{{footnote|note|a|40 of the bananas appear in the first Bonus Level}}
|align="center"|[[File:DK Barrel DKC.png]]
{{footnote|note|b|14 of the Banana Bunches are hidden underground}}
|align="center"|[[DK Barrel]]
{{footnote|note|c|The first DK Barrel is located after the first Gnawty, and the second one is beneath the letter O.}}
|
{{footnote|note|d|One of the Expresso Tokens appears in a Bonus Level}}
*Found after the first Gnawty
{{footnote|note|e|One of the Red Balloons is in DK's Tree House, and another is in the first Bonus Level}}
*Located beneath the letter O, after the [[Star Barrel|Continue Barrel]]
 
|-
|align="center"|[[File:Expresso Token Sprite SNES.png]]
|align="center"|[[Expresso]] [[animal token|Token]]
|2 (1 in a Bonus Level)
|-
|align="center"|[[File:Red Balloon DKC SNES.png]][[File:Green Balloon DKC SNES.png]][[File:Blue Balloon DKC SNES.png]]
|align="center"|[[Red Balloon|Donkey]] [[Green Balloon|Kong]] [[Blue Balloon|Balloon]]
|'''Red''': 5 (2 in main level; 1 in DK's Tree House; 1 in a Bonus Level)<br>'''Green''': 1<br>'''Blue''': 2
|-
|align=center|[[File:Steel Keg DKC.png]]
|align=center|[[Iron Barrel|Steel keg]]
|1
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
*'''K''': The letter K is floating above the first ledge, which itself has the first Kritter.
|-
*'''O''': The letter O is to the upper-right of the Continue Barrel.
!Image
*'''N''': The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
!Location
*'''G''': The letter G is floating above two treetops, found after moving up a set of stairs with Rambi.
|-
|align="center"|[[File:JungleHijinxs-K.png]]
|The letter K is floating above the first ledge, which itself has the first Kritter.
|-
|align="center"|[[File:Jungle Hijinxs SNES 2.png]]
|The letter O is to the upper-right of the Continue Barrel.
|-
|align="center"|[[File:JungleHijinxs-N.png]]
|The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
|-
|align="center"|[[File:JungleHijinxs-G.png]]
|The letter G is floating above two treetops, found after moving up a set of stairs with Rambi. The treetops comes directly after the first Bonus Level's exit, so by exiting from there, the Kongs automatically blast into the letter G (except in the Game Boy Color version).
|}


===Collectibles===
===Key items===
{|class="dktable-brown" width=70%
[[File:Jungle Hijinxs Photograph 2.png|thumb|The location of the second photograph in the Game Boy Advance version]]
|-
*'''[[DK Sticker Pack]]''' (Game Boy color version only): Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a [[green banana]] hinting to the DK Sticker Pack. Donkey Kong can [[Hand Slap]] the Banana Bunch to obtain the DK Sticker Pack.
!Image
*'''[[Photograph]]''' (Game Boy Advance version only):
!Name
*#Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows [[Donkey Kong]] and [[Diddy Kong]] swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the [[Scrapbook]].  
!Location
*#Appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.
|-
|align="center"|[[File:Sticker Pad JH.png]]
|[[DK Sticker Pack]] ([[Game Boy Color]] version)
|Just before the level exit, [[Donkey Kong]] must go to a ledge below, with a [[green banana]] hinting to the DK Sticker Pack. Donkey Kong can [[Hand Slap]] the Banana Bunch to obtain the DK Sticker Pack.
|-
|align="center" rowspan=2|[[File:Jungle Hijinxs Photograph 1.png]]<br>[[File:Jungle Hijinxs Photograph 2.png]]
|align="center" rowspan=2|[[Photograph]] (Game Boy Advance version)
|The first photograph is inside DK's Tree House, hidden on the left behind a large bunch of bananas. It shows a group picture of [[Donkey Kong]] and [[Diddy Kong]] swinging from vines (originally used in the Super Nintendo version's title screen), and appears on the 11th page of the [[Scrapbook]].  
|-
|The second photograph appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.
|}


==Secrets==
==Bonus Levels==
===Bonus Levels===
Jungle Hijinxs has two [[Bonus Level]]s, listed by type (applying exclusively to the Game Boy Advance version):
{|class="dktable-brown" width=70%
{{multiframe|[[File:JungleHijinxs-Bonus1.png|180px]] [[File:JungleHijinxs-Bonus2.png|180px]]|size=380|The first and second Bonus Levels, respectively}}
|-
*'''''Find the Exit!''''': After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with a barrel or [[Rambi the Rhino|Rambi]]. The opening leads into the first [[Bonus room|Bonus Level]], where the Kongs and Rambi can collect several [[banana]]s and a [[Red Balloon|Life Balloon]] toward the exit.
!Image
*'''''Stop the Barrel!''''': After exiting or passing the first Bonus Level's exit, the Kongs reach a treetops with the letter G. A small bump in the ground is directly below, and its left wall can break open from either Rambi or a barrel. In the Bonus Level, the Kongs must stop each of the three barrels to depict the same [[animal token]]. If done correctly, the Kongs are rewarded with that animal token. If the Kongs stop a barrel when a different one is shown, they lose.
!Type and description
{{br}}
|-
==Warp Barrel==
|align=center|[[File:JungleHijinxs-Bonus1.png]]
At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance. This [[Warp Barrel]] exclusively appears in the Game Boy Advance version.
|'''''Find the Exit!'''''<br>After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with a barrel or [[Rambi the Rhino|Rambi]]. The opening leads into the first [[Bonus room|Bonus Level]], where the Kongs and Rambi can collect several [[banana]]s and a [[Red Balloon|Life Balloon]] toward the exit.
|-
|align=center|[[File:JungleHijinxs-Bonus2.png]]
|'''''Stop the Barrel!'''''<br>After exiting or passing the first Bonus Level's exit, the Kongs reach a treetops with the letter G. A small bump in the ground is directly below, and its left wall can break open from either Rambi or a barrel. In the Bonus Level, the Kongs must stop the three barrels individually so that they depict the same [[animal token]]. If done correctly, the Kongs are rewarded with that animal token. If the Kongs stop a barrel as it depicts a different animal token, they lose. Rambi does not join Donkey Kong and Diddy in the Bonus Level, but they reunite when the Kongs leave the Bonus Level.
|}
 
===Warp Barrel===
{{image|section=y|Warp Barrel screenshot}}
{|class="dktable-brown" width=70%
|-
!Sprite
!Name
!Location
|-
|align="center"|[[File:Warp Barrel sprite GBA.png]]
|align="center"|[[Warp Barrel]] (Game Boy Advance only)
|At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a [[Warp Barrel]]. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance.
|}


==Gallery==
==Gallery==
Line 151: Line 78:
<gallery>
<gallery>
Jungle Hijinxs design.jpg|Concept of Jungle Hijinxs
Jungle Hijinxs design.jpg|Concept of Jungle Hijinxs
JungleHijinxs-K.png|The location of the letter K
Jungle Hijinxs two Klumps.png|Donkey Kong defeats a Klump
Jungle Hijinxs two Klumps.png|Donkey Kong defeats a Klump
Jungle Hijinxs SNES 2.png|The location of the letter O
Jungle Hijinxs SNES 4.png|The Kongs next to an [[Expresso]] [[animal token|Token]] beneath the level's only perched Necky.
Jungle Hijinxs SNES 4.png|The Kongs next to an [[Expresso]] [[animal token|Token]] beneath the level's only perched Necky.
Jungle Hijinxs SNES 5.png|Donkey Kong stands next to a banana trail
Jungle Hijinxs SNES 5.png|Donkey Kong stands next to a banana trail
JungleHijinxs-N.png|The location of the letter N
JungleHijinxs-G.png|The location of the letter G
Jungle Hijinxs SNES 7.png|Diddy celebrates after winning a Bonus Level
Jungle Hijinxs SNES 7.png|Diddy celebrates after winning a Bonus Level
Jungle Hijinxs SNES 8.png|The Kongs reach the end of the level
Jungle Hijinxs SNES 8.png|The Kongs reach the end of the level
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Jungle Hijinxs GBC Bonus Area 1.png|Rambi going through the first Bonus Level
Jungle Hijinxs GBC Bonus Area 1.png|Rambi going through the first Bonus Level
Jungle Hijinxs GBC Klump and barrel.png|Rambi approaching a Klump after the second Bonus Level
Jungle Hijinxs GBC Klump and barrel.png|Rambi approaching a Klump after the second Bonus Level
Sticker Pad JH.png|Location of the DK Sticker Pack
Jungle Hijinxs GBC exit.png|Rambi reaches the level exit
Jungle Hijinxs GBC exit.png|Rambi reaches the level exit
</gallery>
</gallery>
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|PorM=Wild Way
|PorM=Wild Way
}}
}}
==Trivia==
*In the [[List of Donkey Kong Country pre-release and unused content|pre-release version]] of ''Donkey Kong Country'', Jungle Hijinxs had a nighttime setting.
*Jungle Hijinxs was originally known as "Jungle Japes", a name which was eventually used for the first level of ''[[Donkey Kong 64]]''.
*The [[Game Boy Color]] and [[Game Boy Advance]] versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).
*The music for Jungle Hijinxs and in later jungle levels, "DK Island Swing," went on to become an iconic theme in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]],<ref>Batchelor, J. (April 9, 2017). [https://www.eurogamer.net/articles/2017-04-05-from-slalom-to-snake-pass-the-musical-life-of-david-wise From Donkey Kong to Snake Pass: the music of David Wise]. ''Eurogamer''. Retrieved June 28, 2018.</ref> and has since been arranged many times in later games, including the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].


==References==
==References==

Revision as of 15:33, November 24, 2023

It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added. Specific(s): Warp Barrel screenshot

Level
Jungle Hijinxs
Donkey Kong starts the level.
Level code 1-1
World Kongo Jungle
Game Donkey Kong Country
Music track DK Island Swing
<< Directory of levels >>

Jungle Hijinxs, also spelled Jungle Hijinx,[1] is the first level of Donkey Kong Country and of the first world, Kongo Jungle. Being the first level, Jungle Hijinxs is simple, having few pits and consisting of basic enemies. During the latter half, the Kongs can find an animal crate with Rambi. The music for Jungle Hijinxs as well as other jungle levels, "DK Island Swing," went on to become an iconic theme in various Super Mario games, especially jungle settings that involve Donkey Kong.

The Game Boy Color and Game Boy Advance versions of this level both take place during mid-day instead of sunset/dusk, and the sky never changes. This was likely done due to technical limitations or so that players could navigate through the level without losing visibility (the Game Boy Color and original GBA had no backlight to make the screen brighter).

In the pre-release version of Donkey Kong Country, Jungle Hijinxs had a nighttime setting. Additionally, Jungle Hijinxs was originally known as "Jungle Japes", a name eventually used for the first level of Donkey Kong 64.

Layout

Rambi the Rhino defeats a Gnawty in Jungle Hijinxs of Donkey Kong Country
The Kongs riding on Rambi, who defeats a Gnawty

The level starts when Donkey Kong shoots out of his tree house and then lands onto the ground. If Donkey Kong enters his banana cave, he finds it empty, while if he enters his tree house found higher up, he can nab a Life Balloon to gain an extra life along the way. Donkey Kong must continue a few steps to encounter a Gnawty and Diddy Kong stuck in a DK Barrel. Alternatively, from the treehouse's entrance, the Kongs have the option to hop from several treetops and collect two Life Balloons and one 2-Up Balloon. There is also a steel keg that the Kongs can optionally ride; by jumping from the treetops and then down a gap with a group of bananas forming a down arrow, Donkey Kong and Diddy Kong land on a ground patch, which breaks open to reveal a steel keg. By throwing it at DK's Tree House on the left, the steel keg ricochets and rolls in the Kongs' direction. They must jump on the steel keg, which they can ride until it falls into a gap shortly after the Rambi Crate. After the aforementioned 2-Up Balloon, the Kongs must continue along to a raised piece of land with a Kritter on it and a Gnawty underneath it so they can obtain the letter K of the K-O-N-G Letters. Afterwards, the Kongs encounter two Kritters on two raised pieces of land and two Klumps, whom they must defeat to continue along so they can reach the Continue Barrel and the letter O next to it.

Next, the Kongs come past another DK Barrel and the letter O to encounter a Necky, who shoots nuts at them as a weapon and along the way. The foe stands on a raised area of land with a few bananas and an Expresso Token on it. They can hop onto Rambi, found in his crate nearby, who helps them defeat the three Gnawties in their path and find the letter N just ahead. Next, Rambi and the Kongs can either enter a Bonus Level to instantly gain the letter G upon exiting it (except in the Game Boy Color version), or hop onto some ledges acting as stairs so they can climb and jump onto the tree holding the letter G. The Kongs and Rambi can fall down from the treetops to break a barrier to find another Bonus Level which they can enter. They can either enter it to continue along if they finish it, or continue down the path, defeating a Klump, hopping over a ledge, and then going to the level's exit on the way, where Rambi stays. Optionally, if the player climbs the hill above the exit sign and jumps off Rambi, they can get a hidden Blue Balloon. The exit then allows the Kongs to move into the next level. Additionally, when the Kongs reach the end of the level, it gets dark and becomes nighttime, which continues over into the next level, Ropey Rampage; neither of these occur in the Game Boy Color and Game Boy Advance versions.

Enemies

The following enemies appear in the following quantities:

Items and objects

The following items and objects appear in the following quantities:

a - 40 of the bananas appear in the first Bonus Level
b - 14 of the Banana Bunches are hidden underground
c - The first DK Barrel is located after the first Gnawty, and the second one is beneath the letter O.
d - One of the Expresso Tokens appears in a Bonus Level
e - One of the Red Balloons is in DK's Tree House, and another is in the first Bonus Level

K-O-N-G Letters

  • K: The letter K is floating above the first ledge, which itself has the first Kritter.
  • O: The letter O is to the upper-right of the Continue Barrel.
  • N: The letter N is near the Rambi Crate, next to a group of three Gnawties, and just before a pit.
  • G: The letter G is floating above two treetops, found after moving up a set of stairs with Rambi.

Key items

Second location of the Photograph in Jungle Hijinxs level.
The location of the second photograph in the Game Boy Advance version
  • DK Sticker Pack (Game Boy color version only): Just before the level exit, Donkey Kong must go to a ledge below, with a green banana hinting to the DK Sticker Pack. Donkey Kong can Hand Slap the Banana Bunch to obtain the DK Sticker Pack.
  • Photograph (Game Boy Advance version only):
    1. Hidden behind a large bunch of bananas on the left side of DK's Tree House. The photograph shows Donkey Kong and Diddy Kong swinging from vines, an artwork used for the original version's title screen, and appears on the 11th page of the Scrapbook.
    2. Appears between a trail of bananas in the first Bonus Level. The photograph shows Donkey Kong sitting on Rambi on the 8th page of the Scrapbook.

Bonus Levels

Jungle Hijinxs has two Bonus Levels, listed by type (applying exclusively to the Game Boy Advance version):

The first bonus room in Jungle Hijinxs from Donkey Kong Country The second bonus room in Jungle Hijinxs from Donkey Kong Country
The first and second Bonus Levels, respectively
  • Find the Exit!: After obtaining the letter N, the Kongs must continue to a nearby wall and break it open with a barrel or Rambi. The opening leads into the first Bonus Level, where the Kongs and Rambi can collect several bananas and a Life Balloon toward the exit.
  • Stop the Barrel!: After exiting or passing the first Bonus Level's exit, the Kongs reach a treetops with the letter G. A small bump in the ground is directly below, and its left wall can break open from either Rambi or a barrel. In the Bonus Level, the Kongs must stop each of the three barrels to depict the same animal token. If done correctly, the Kongs are rewarded with that animal token. If the Kongs stop a barrel when a different one is shown, they lose.

Warp Barrel

At the start, the Kongs must move across some treetops. From the third treetop, the Kongs must walk off the right to be caught by a Warp Barrel. After taking the narrow warp path, the Kongs fall on a raised patch of ground above the second Bonus Level entrance. This Warp Barrel exclusively appears in the Game Boy Advance version.

Gallery

Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance

Names in other languages

Language Name Meaning Notes
Japanese バナナジャングル[?]
Banana janguru
Banana Jungle
German Dschungel-Fieber[?] Jungle Fever
Italian Baldoria nella Giungla (SNES)[2]
Giungla Gincana (GBC and GBA)
Spree in the Jungle
Gymkhana Jungle; same as Jungle Jinx
Portuguese Via Selvagem[?] Wild Way
Spanish Jungla Hijinxs[?] Hijinxs Jungle

References

  1. ^ Nintendo Magazine System (UK) issue 28, page 59.
  2. ^ Donkey Kong Country Italian instruction booklet page 20