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'''Kōmori Kan Course''' is the first level in the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted forest, although the majority of the level is set underground.
'''Kōmori Kan Course''' is the first level in the [[Pumpkin Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place in a haunted forest, although the majority of the level is set underground.
==Layout==
==Layout==
The level starts out with a [[J-son]] and a [[? Block]] containing a [[Super Mushroom|Mushroom]], with a [[pipe]] which takes [[Mario]] underground. Here, there are several [[Tōsanbōru]], spike balls attached to chains which move up and down, as well as a few more J-sons. There are also four ? Blocks, the third one containing a [[carrot]] Mario can use to become [[Bunny Mario]]. After the ? Blocks is a pipe which takes Mario to an area above-ground. If Mario chooses to stay underground, he will encounter [[falling spike]]s, another J-son, and a [[Fire Piranha Plant|Venus Fire Trap]]. If Mario chooses to enter the pipe, he finds himself in an area with two [[Boo]]s and many fading blocks which turn invisible. Mario can stand on them even when they are invisible. At the top are three ? Blocks, the one in the middle containing a [[1 UP Heart|1-Up Heart]]. Mario can then enter the other pipe leading back to the underground section, taking him directly to the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]].
The level starts out with a [[J-son]] and a [[? Block]] containing a [[Super Mushroom|Mushroom]], with a [[Warp Pipe|pipe]] which takes [[Mario]] underground. Here, there are several [[Tōsanbōru]], spike balls attached to chains which move up and down, as well as a few more J-sons. There are also four ? Blocks, the third one containing a [[Carrot]] Mario can use to become [[Bunny Mario]]. After the ? Blocks is a pipe which takes Mario to an area above-ground. If Mario chooses to stay underground, he will encounter [[falling spike]]s, another J-son, and a [[Fire Piranha Plant|Venus Fire Trap]]. If Mario chooses to enter the pipe, he finds himself in an area with two [[Boo]]s and many fading blocks which turn invisible. Mario can stand on them even when they are invisible. At the top are three ? Blocks, the one in the middle containing a [[1 UP Heart|1-Up Heart]]. Mario can then enter the other pipe leading back to the underground section, taking him directly to the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]].


Mario must then make it past several more obstacles until he reaches [[Kurokyura]], who can be defeated with a simple [[jump]]. Mario can also bounce off one of his bats to reach a ? Block which contains another 1-Up Heart. He is then able to reach the goal.
Mario must then make it past several more obstacles until he reaches [[Kurokyura]], who can be defeated with a simple [[jump]]. Mario can also bounce off one of his bats to reach a ? Block which contains another 1-Up Heart. He is then able to reach the goal.

Revision as of 11:14, January 19, 2022

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Template:Levelbox Kōmori Kan Course is the first level in the Pumpkin Zone in Super Mario Land 2: 6 Golden Coins. This level takes place in a haunted forest, although the majority of the level is set underground.

Layout

The level starts out with a J-son and a ? Block containing a Mushroom, with a pipe which takes Mario underground. Here, there are several Tōsanbōru, spike balls attached to chains which move up and down, as well as a few more J-sons. There are also four ? Blocks, the third one containing a Carrot Mario can use to become Bunny Mario. After the ? Blocks is a pipe which takes Mario to an area above-ground. If Mario chooses to stay underground, he will encounter falling spikes, another J-son, and a Venus Fire Trap. If Mario chooses to enter the pipe, he finds himself in an area with two Boos and many fading blocks which turn invisible. Mario can stand on them even when they are invisible. At the top are three ? Blocks, the one in the middle containing a 1-Up Heart. Mario can then enter the other pipe leading back to the underground section, taking him directly to the Mid-Point Bell.

Mario must then make it past several more obstacles until he reaches Kurokyura, who can be defeated with a simple jump. Mario can also bounce off one of his bats to reach a ? Block which contains another 1-Up Heart. He is then able to reach the goal.

Enemies

Sprite Name Count
Maskie.png J-son 9
Sprite of spiked ball from Super Mario Land 2: 6 Golden Coins Tōsanbōru 7
Boo Boo 2
A falling spike from Super Mario Land 2: 6 Golden Coins Falling spike 3
Venus Fire Trap Venus Fire Trap 2
A Piranha Plant, from Super Mario Land 2: 6 Golden Coins. Piranha Plant 4
Kurokyura Kurokyura 1

Level map

Bat Course

Names in other languages

Language Name Meaning Notes
Japanese コウモリ館コース[1]
Kōmori Kan Kōsu
Bat Hall Course
German Vampirhaus-Level[?] Vampire House Level
Italian Padiglione dei Pipistrelli[2] Bats Lodge

References

  1. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 60.
  2. ^ Super Mario Bros. Enciclopedia; pag. 77