Mushroom Zone: Difference between revisions

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==Layout==
==Layout==
The player starts on a long stretch of land. Continuing forward, the player will find a number of [[? Block]]s and some enemies; one of the ? Blocks contains a [[Super Mushroom|Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[coin]]s. Beyond the pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterward, the player will find a [[Para-Goomba]], as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1-Up Heart]], and the other containing a [[Super Star|Star]]. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The [[checkpoint|Mid-Point]] [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] is also close by.
The player starts on a long stretch of land. Continuing forward, the player will find several [[? Block]]s and some enemies; one of the ? Blocks contains a [[Super Mushroom|Mushroom]] power-up. Further along, the player will find a [[Warp Pipe]] that leads to a room with [[coin]]s. Beyond the pipe is a series of blocks with a [[Koopa Troopa]] on the top. Afterwards, the player will find a [[Paragoomba|Para-Goomba]], as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing [[Piranha Plant]]s. Beyond those are a group of ? Blocks with one containing a [[1-Up Heart]], and the other containing a [[Super Star|Star]]. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The [[checkpoint|Mid-Point]] [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] is also close by.


After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a [[Fire Flower]] that appears even if Mario is [[Small Mario|small]]. Afterward, there is a 1-Up Heart underneath a row of the blocks, which [[Mario]] can break by [[Spin Jump]]ing. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by [[fiery block]]s, which leads to a room containing coins. After the pipe is a set of stairs with [[Spike Trap|spike]]s at the bottom of the pit between them. After this is the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]] of the level, which has steps of breakable blocks leading to the bell at the top.
After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a [[Fire Flower]] that appears even if Mario is [[Small Mario|small]]. Afterwards, there is a 1-Up Heart underneath a row of the blocks, which [[Mario]] can break by [[Spin Jump]]ing. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by [[fiery block]]s, which leads to a room containing coins. After the pipe is a set of stairs with [[Spike Trap|spike]]s at the bottom of the pit between them. After this is the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]] of the level, which has steps of breakable blocks leading to the bell at the top.


==Enemies==
==Enemies==

Revision as of 11:46, November 22, 2021

Template:Rename Template:Levelbox The Start[1], also called Mushroom Zone[2], is the first level in Super Mario Land 2: 6 Golden Coins. It acts as a way to help the player learn the controls and mechanics of the game before sending them to the actual main game. This stage has the distinction of being the only standard level in the game that cannot be re-entered upon completing it through normal means.

Layout

The player starts on a long stretch of land. Continuing forward, the player will find several ? Blocks and some enemies; one of the ? Blocks contains a Mushroom power-up. Further along, the player will find a Warp Pipe that leads to a room with coins. Beyond the pipe is a series of blocks with a Koopa Troopa on the top. Afterwards, the player will find a Para-Goomba, as well as some blocks that help the player reach some coins, followed by some Warp Pipes containing Piranha Plants. Beyond those are a group of ? Blocks with one containing a 1-Up Heart, and the other containing a Star. Grabbing the Star will allow the player to defeat the enemies up ahead easier. The Mid-Point Bell is also close by.

After the checkpoint, there is a row of ? Blocks with a Koopa Troopa walking around on top. The second-to-last ? Block will have a Fire Flower that appears even if Mario is small. Afterwards, there is a 1-Up Heart underneath a row of the blocks, which Mario can break by Spin Jumping. Beyond the blocks is a Warp Pipe with a Piranha Plant, flanked by fiery blocks, which leads to a room containing coins. After the pipe is a set of stairs with spikes at the bottom of the pit between them. After this is the goal of the level, which has steps of breakable blocks leading to the bell at the top.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese スタート[3]
Sutāto
ゲートコース[4]
Gēto Kōsu
Start

Gate Course
German Torbogen-Level[?] Archway Level
Italian Ingresso[5] Entrance

References

  1. ^ Nintendo Power Volume 43, page 45.
  2. ^ Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
  3. ^ KC Deluxe vol. 19 page 1.
  4. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Land 2: 6 Golden Coins section, page 77.
  5. ^ Super Mario Bros. Enciclopedia; pag. 77