List of WarioWare Gold microgames: Difference between revisions
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[[Wario]]'s first set of '''Intro Games''' introduces the "mash" controls to the player. Wario is featured in all games in some form. All six regular microgames are played before the boss microgame. His intermission stage consists of Wario sitting on a chair and a jumbotron consisting of a crowd and the Mash League logo and a yellow stage and speakers. Number of lives are represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls, the league logo dangles, and the crowd on the jumbotron boos. When the player loses all their lives, Wario's background changes, the jumbotron shuts off, and the speakers blow out. After the player continues during the first playthrough, the background changes back to normal, the jumbotron turns back on and Wario gets back up. | [[Wario]]'s first set of '''Intro Games''' introduces the "mash" controls to the player. Wario is featured in all games in some form. All six regular microgames are played before the boss microgame. His intermission stage consists of Wario sitting on a chair and a jumbotron consisting of a crowd and the Mash League logo and a yellow stage and speakers. Number of lives are represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls, the league logo dangles, and the crowd on the jumbotron boos. When the player loses all their lives, Wario's background changes, the jumbotron shuts off, and the speakers blow out. After the player continues during the first playthrough, the background changes back to normal, the jumbotron turns back on and Wario gets back up. | ||
==== | ==Microgames== | ||
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! scope="col" width=8% | Microgame | |||
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||[[Busted! (WarioWare, Inc.: Mega Microgame$!)|Busted!]]||‹center›[[File:Busted WarioWareGold.png]]‹/center›||''"Now I'm a spy! Follow me with the searchlight, or I could disappear forever! You wouldn't want that, would you?"'' | |||
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||[[Crazy Cars]]||‹center›[[File:CrazyCars WarioWareGold.png]]‹/center›||''"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..."'' | |||
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||''[[Eye Spy]]''||‹center›[[File:EyeSpy WarioWareGold.png]]‹/center›||''"A bunch of wide-eyed Warios are hanging out in the dark. The question is, how many of 'em are there?"'' | |||
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||''[[No Solicitors]]''||‹center›[[File:WWG No Solicitors.png]]‹/center›||''"Hey! Who does this guy think he is?! Send him packing!"'' | |||
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||[[Super Wario Bros.]]||‹center›[[File:SuperWarioBros WarioWareGold.png]]‹/center›||''"Control a super version of me, and smash those Goombas out of my stomping grounds!"'' | |||
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||[[Wario Whirled]]||‹center›[[File:WarioWhirled WarioWareGold.png]]‹/center›||''"Waaah! I'm spiiiinnng! I'm spiiiinnng! You gotta stop me at the right time!"'' | |||
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||'''BOSS:''' [[Loot Scoot]]||‹center›[[File:LootScoot WarioWareGold.png]]‹/center›||''"I need to escape from the cave with that treasure! Luckily, I can blast through walls and enemies with my Wario Attack. It's also a great alternative to jumping."'' | |||
====Order==== | ====Order==== |
Revision as of 03:01, May 6, 2020
This page lists all the 316 microgames included in WarioWare Gold. Each microgame falls under a control scheme – "Mash", "Twist", "Touch" or "Blow" – and a genre – "Intro Games", "Sports", "That's Life", "Fantasy", "Nintendo Classics", "Mic", "Pop-Up", or "Anything Goes."
A microgame with an italic font means that it lasts twice as long.
Mash League
Microgames in this league are played using buttons only. Some games use the , others the
, and some of them use both.
Wario
Wario's first set of Intro Games introduces the "mash" controls to the player. Wario is featured in all games in some form. All six regular microgames are played before the boss microgame. His intermission stage consists of Wario sitting on a chair and a jumbotron consisting of a crowd and the Mash League logo and a yellow stage and speakers. Number of lives are represented by garlic. When the player wins, Wario cheers. If the player loses, Wario falls, the league logo dangles, and the crowd on the jumbotron boos. When the player loses all their lives, Wario's background changes, the jumbotron shuts off, and the speakers blow out. After the player continues during the first playthrough, the background changes back to normal, the jumbotron turns back on and Wario gets back up.
Microgames
Microgame | Image | Description | Busted! | ‹center›![]() |
"Now I'm a spy! Follow me with the searchlight, or I could disappear forever! You wouldn't want that, would you?" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Crazy Cars | ‹center›![]() |
"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eye Spy | ‹center›![]() |
"A bunch of wide-eyed Warios are hanging out in the dark. The question is, how many of 'em are there?" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No Solicitors | ‹center›![]() |
"Hey! Who does this guy think he is?! Send him packing!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Super Wario Bros. | ‹center›![]() |
"Control a super version of me, and smash those Goombas out of my stomping grounds!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wario Whirled | ‹center›![]() |
"Waaah! I'm spiiiinnng! I'm spiiiinnng! You gotta stop me at the right time!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BOSS: Loot Scoot | ‹center›![]() |
"I need to escape from the cave with that treasure! Luckily, I can blast through walls and enemies with my Wario Attack. It's also a great alternative to jumping."
Order
Description"Mash League! Ready to play some Intro Games and mash some buttons? That's what I thought. You're welcome!" Jimmy TJimmy T. hosts the Sports set in the Mash League. 14 regular microgames are played before the boss microgame. His intermission stage consists of Amy and Mimi taking pictures of him on their cell phone. The number of lives is represented by battery icons. When the player wins a microgame, Jimmy does a peace sign. When the player loses a microgame, his wig falls off and the phone breaks. When the player loses all their lives, the girls leave and a purple wall appears in the background of the "Game Over" screen. When the player continues during the first playthrough, the girls come back. Microgames
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Description"Heyo! Jimmy T here. You made it to the first stage in the Mash League. Congrats. Know what we should do to celebrate? Take a little stroll around the town. It'd be real groovy. Speaking of groovy, I've got a cool set of Sports games for you to try. Now let's get movin'!" MonaMona hosts the That's Life set in the Mash League. 17 regular microgames are played before the boss microgame. Her intermission stage consists of a fitting room which she peeks out of. Number of lives are represented by coat hangers. When the player wins a microgame, Mona wears a fancy dress. When the player loses a microgame, Mona wears baggy clothes and a hanger falls. Before each microgame, Joe holds on a piece of clothing for Mona. The color determines the color of the dress or baggy clothes. When a boss is defeated, roses bloom and Mona wears a red fancy dress and calls it her perfect look. When the player loses all their lives, the curtain closes and Joe leaves. If the player continues during the first playthrough, Joe returns. Microgames
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Description"This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor!" (First description) "Guess what! My party was a huge success. Plus, I looked amazing! I'm heading back to Joe's Clothes to see if there's anything new for me to try on. While I'm there, you should play some more of my That's Life games. It'll be fabulous!" (Second description) Dribble & SpitzDribble and Spitz host the Fantasy set in the Mash League. 16 regular microgames are played before the boss microgame. Their intermission stage consists them driving through space with the score display measured in miles. The number of lives are indicated by hanging Spitz dolls. When the player wins a microgame, the Octoblazooka successfully zaps the UFO. If the player loses, the shot misses and a Spitz doll falls, while Spitz himself panics. When the player encounters the boss, a larger UFO appears and gets defeated if the player wins. When the player loses all their lives, the screen darkens. If the player continues during the first playthrough, the screen flickers back on. Microgames
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Description"You made it to the third stage of the Mash League! My business partner, Spitz, and I are about to take a detour into space to drop off a customer. We got a bunch of Fantasy games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?" 5-Volt5-Volt hosts the Nintendo Classics set in the Mash League. 14 regular microgames are played before the boss microgame. Her intermission consists of a workout she is doing with a spatula and a soup spoon. The number of lives is represented by dumbbells. When the player wins a microgame, 5-Volt and Mr. Sparkles hold the spatula in triumph. When the player loses a microgame, 5-Volt falls, Mr. Sparkles gets disappointed and a dumbbell falls. When the player loses all their lives, Mr. Sparkles and 5-Volt drop their things. If the player continues, 5-Volt will say, "That's the spirit!". Microgames
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Description"You've arrived at the final stage of the Mash League! Good for you! Oh–I'm 5-Volt! Most of the time, I'm chasing after a rambunctious fourth grader, so whenever I get a chance to kick back and unwind, I take it. My games are all inspired by the Nintendo Classics games and toys I played with as a kid. Enjoy!" You may have been noticing I was getting pretty buff lately, thanks to my new frying pan! But if you'd rather be playing Nintendo Classics than work out, it's fine by me! (Second description) Twist LeagueMicrogames in this league utilize the system's tilt sensor, and often the WarioWario hosts the Intro Games set in the Twist League. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Twist League logo and a blue platform and speakers. Microgames
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Description"Twist League! With Intro Games! Twisting stuff is fun, that's what I say. And what do you say? Wario is the greatest!" (First description) "You cleared the warm-up! Big whoop. Those were just Intro Games! If you really want to master twist controls, try getting a high score in one of these other stages!" (Second description) Ashley & RedAshley and Red host the Fantasy set in the Twist League. 14 regular microgames are played before the boss microgame. Their intermission stage consists of a scene where Ashley is flying on a broom encountering swarms of enemies. The number of lives is indicated by skulls. When the player wins a microgame, Ashley defeats the enemies. If the player loses, the spell has no effect and a skull falls. When the player encounters the boss, Ashley encounters Hum Gree and her hair turns white. When the player defeats the boss, Hum Gree retreats. When the player loses all their lives, Ashley and Red fall off screen. If the player continues during the first playthrough, Ashley will rise out of the forest she fell in. Microgames
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Description"This is the Twist League! I guess I, Ashley, am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my Fantasy games. Either way, it's bound to be wicked." Dr. CrygorDr. Crygor hosts the Sports set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission stage consists of him being chased by Doris 1 in a forest. The number of lives is represented by mushrooms. When the player wins a microgame, Doris 1 falls over and flowers appear around Crygor. When the player loses a microgame, Doris 1 catches up to Crygor and bonks his head with her broom. When the player loses all their lives, Doris 1 wrestles Dr. Crygor to the ground. If the player continues during the first playthrough, Crygor throws Doris 1 off of him and the pursuit continues. Microgames
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Description"You've reached the second stage of the Twist League, so I can only assume you are quite intelligent. I should know–I'm Dr. Crygor! Why not join me and my lovable robot Mike on our research expedition? It'll be very educational. Plus, you'll have a chance to play my Sports games. Lucky you!" 18-Volt18-Volt hosts the Nintendo Classics set in the Twist League. 14 regular microgames are played before the boss microgame. His intermission consists of a rap battle between him and 13-Amp with 9-Volt deejaying in the background. The touch screen will depict 18-Volt as a tiger and 13-Amp as a dragon. The number of lives is represented by vinyl records. When the player wins a microgame, 18-Volt triumphs over 13-Amp. When the player loses a microgame, 13-Amp beats 18-Volt and a record breaks. When the boss is defeated, extra lights shine on 18-Volt. When the player loses all their lives, 18-Volt faints and 13-Amp does her victory pose. If the player continues during the first playthrough, 18-Volt will rise back onto his feet. Microgames
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Description"You must be killin' it if you made to the third stage of the Twist League. Now you get to hang with me, 18-Volt. Whaddaya say we find a place to play some games? I've got some Nintendo Classics I think you'll love. I mean, I love 'em. Why wouldn't you?" PennyPenny hosts the That's Life set in the Twist League. 16 regular microgames are played before the boss microgame. Her intermission stage consists of Dr. Crygor in the top screen and the touchscreen showing Penny's tummy tonic fighting viruses from the tonally transformative elixer she made. The number of lives is represented by vials. When the player wins a microgame, the tonic defeats the viruses. When the player loses a microgame, the viruses destroy the tonic, and Doctor Crygor suffers a heart attack, as Penny rubs his back. When the player loses all their lives, Dr. Crygor faints, and the viruses show up. If the player continues on the first playthrough, Penny is shocked when Dr. Crygor musters enough strength to get back up, with the viruses showing signs of disbelief on their faces as they rise up. Microgames
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Description"Penny here with the final stage of the Twist League! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the That's Life theme, and they're all awesome!" Touch LeagueMicrogames in the Touch League are played only with the stylus and the touch screen. WarioWario's last set of Intro Games. All six regular microgames are played before the boss microgame. The intermission stage is the same as the other intro stages except with the Touch League logo and a magenta platform and speakers. Microgames
Description"Touch League! These Intro Games make touching stuff easy, even if you're not Wario. All right, all right! I'll show you how it's done." Kat & AnaKat and Ana host the That's Life set in the Touch League. 16 regular microgames are played before the boss microgame. Their intermission stage consists of them receiving a plate of sushi. The number of lives is represented by cups of tea. When the player wins a microgame, Kat and Ana eat the entire plate. When the player loses a microgame, they get food poisoning. After beating the boss, both Kat and Ana become full. When the player loses all their lives, both Kat & Ana faint. If the player continues on the first playthrough, Kat and Ana will get back up. Microgames
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Description"This is the first stage of the Touch League. We're Kat and Ana, and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the That's Life genre. Everyday fun is the best kind, 'cause it's every day!" 9-Volt9-Volt hosts the Nintendo Classics set in the Touch League. 14 regular microgames are played before the boss microgame. His intermission consists of 9-Volt and Fronk starring in an RPG game similar to WarioWare: Mega Microgame$! The number of lives is represented by hearts. When the player wins a microgame, 9-Volt holds his sword in triumph and the text box says "You felled the game!" When the player loses a microgame, the screen turns reddish, a heart breaks and the text box says "You took damage!" 9-Volt and Fronk start in a village and proceeds to treacherous environments as the stage progresses. When the player encounters the boss, 9-Volt and Fronk encounter a castle. Once the boss is defeated, the castle is destroyed. When the player loses all their lives, the text box says "You were defeated!" The "Speed Up", "Boss Encounter", and "Game Over" tunes all receive 8-bit remixes. If the player continues on the first playthrough, 9-Volt and Fronk are revived as an 8-bit fanfare plays. Like in Mega Microgame$! and unlike other characters, there is also a level indicator to indicate the microgame difficulty. The microgame difficulty is also determined by the time of day with Level 1 set in the day, Level 2 set during sunset, and Level 3 set at night. Also, the HUD text turns red on the player's last life. Microgames
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Description"I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing—studying math. I'd rather be at home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro!" (First description) "Thanks to math wizard Fronk, math class isn't so scary anymore, but I'm still glad it's over! Now we can have some real fun playing my Nintendo Classics games." (Second description) Young Cricket & Master MantisYoung Cricket and Master Mantis host the Sports set in the Touch League. 14 regular microgames are played before the boss microgame. The intermission stage consists them riding on a carousel horse and a carriage reveals the next microgame. The number of lives is indicated by stuffed horse heads. When the player wins a microgame, they ride with joy. If the player loses, they slip off the carousel and the horses show their "death" expressions while one falls off. When the player loses all their lives, both Young Cricket and Master Mantis fall off of the carousel. If the player continues on the first playthrough, they will climb back on. Microgames
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Description"Welcome to the third stage of the Touch League! My name is Cricket, and I suggest you to pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of Sports-themed games we'll encounter while we're there. Let's go!" OrbulonOrbulon hosts the Fantasy set in the Touch League. 16 regular microgames are played before the boss microgame. His intermission stage consists of him looking for pigs to capture at a nearby farm. The number of lives is represented by stars. When the player wins a microgame, Orbulon successfully abducts a pig with his Oinker. When the player loses a microgame, the pig escapes and the Oinker malfunctions. When the player loses all their lives, Orbulon disappears. If the player continues on the first playthrough, Orbulon reappears. Microgames
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Description"Greetings. You've come upon the final stage of the Touch League. I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my Fantasy-themed games will surely provide ample amusement." Ultra LeagueMicrogames introduced in this league are played alongside games from the previous sets. In the first two stages, the boss microgames are always played on the highest difficulty level. The themes are as follows. Dancing TeamThe Dancing Team consists of Dr. Crygor, Mona, Penny, Jimmy T., Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists them on the dance floor as silhouettes, on the top screen. The bottom screen displays the silhouette of the next game's developer. The player's lives are represented by disco balls. When the player wins a game, the dance floor is lighted up and the characters celebrate; when the player loses, the characters fall on their backs (Current microgame's host included) and a disco ball drops. Boss microgames are automatically on level 3 and cycle in this order: Punch Out, Toilet Training, Top Notch, Nail Call, Basic Training, Pro Bowling. DescriptionJimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch leagues! The Dancing Team's headin' over to Club Joe now with all their Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah! Potluck GangThe Potluck Gang consists of Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk. Their microgames are incorporated into the bundle along with Mike and Fronk's. The intermission stage consists of the camp goers playing a card game with a hidden card in the touch screen. The number of lives is represented by kabobs. When the player wins a microgame, everyone in the background cheers and the card reveals the microgame's host. If the player loses, the screen gets dark, the characters faint, a kabob grays out and drops, and the card reveals a mandrake. Boss microgames are automatically on level 3 and cycle in this order: One Hit Wonder, Crossing Guard, Sneaky Snatcher, Nose Dive, Super Mario Bros., Clawing for More. DescriptionCome join me, 5-Volt, for an extra special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some special games too, including some from the Nintendo Classics and Fantasy genres. MicrogamesMike and Fronk have microgames that are exclusive to the Ultra League. The microgames are: MikeMike's microgames are based around blowing on the microphone, like in WarioWare: Touched! They can be unlocked during the Ultra League stages, "Dancing Team" (Grape Aim, Make a Wish, and Thar He Blows) and "Potluck Gang" (Grape Aim, Hit the Gust, and Lung Capacity).
FronkFronk's microgames are, like in WarioWare: Twisted!, shorter than regular ones. Referred to as Pop-Up microgames, they can be unlocked during "Dancing Team," (Answering Machine, Feed on Fronk, and Vicious Veggies) "Potluck Gang" (The Claw, Fronk Fishing, and Sliding Doors) and Wario Deluxe (Tread Carefully).
Wario DeluxeThese microgames are themed after Wario, and can be unlocked during the last stage of the Ultra League, "Wario Deluxe". All of Wario's introduction microgames are bundled together, and are automatically on level 2. Much like in Mega Microgame$, the theme of his microgames is called Anything Goes. The intermission stage consists of Wario wearing the pot and floating away on a balloon basket. After 10 rounds are cleared, Wario gains electric powers and zaps the screen before each microgame and hides the style hints, but only Wario's introduction microgames are played at this point. After four of these microgames are cleared, Lulu pops most of the balloons with her arrows and starts to fight Wario, and the style hints return. The number of lives is represented by gold bars. When the player wins a microgame, the crowd cheers and the screen get brighter. If she is on screen at the time, Lulu gives two fingers up as well. If the player loses, the screen darkens, the crowd boos, and a gold block is smashed. If she is on screen at the time, Lulu gets upset. When the boss is defeated, all the balloons pop except for one which Lulu floats down on. Wario falls as a result. When the player loses all their lives, a different "Game Over" tune is heard. Lulu gets thrown off of Wario Deluxe if she's on screen at the time. If the player continues on the first playthrough, Wario Deluxe will say “Oh! Don’t know when to quit?” Lulu jumps back on Wario if she was on-screen at the time. Unlike his normal counterpart, Wario Deluxe actually wants the player to lose. Microgames
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DescriptionWhat are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy! What's this? Now you want to challenge Wario Deluxe? If you insist... Remember, Anything Goes is this stage. And the crazier I can make this, the better! I hope you like losing. (Second description) Demo MicrogamesThe demo version of WarioWare Gold includes the three intro leagues from the full game, "Mash", "Twist", and "Touch", led by Wario as usual. However, the games in the demo version are collected from the various other leagues. Each of the three main leagues includes 6 microgames, save for the "Ultra" league that mixes all 18 microgames. Below is a list of microgames featured in the demo version, as well as where they appear in the full game. Mash League
Twist League
Touch League
MiscellaneousMicrogames included in WarioWatchMash League
Twist League
Touch League
Ultra League |