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'''Mario Zone Area 1''' is the first level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. | '''Mario Zone Area 1''' is the first level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. | ||
==Layout== | ==Layout== | ||
The level starts in a short corridor, with several semi-solid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[ | The level starts in a short corridor, with several semi-solid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the Spike Traps and hit the checkpoint [[Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[Neijī]]. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level. | ||
==Enemies== | ==Enemies== | ||
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Revision as of 07:33, November 24, 2018
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
Template:Levelbox Mario Zone Area 1 is the first level in the Mario Zone in Super Mario Land 2: 6 Golden Coins.
Layout
The level starts in a short corridor, with several semi-solid gear platforms. There is a single ? Block, containing a Super Mushroom or Fire Flower, and a single Koopa Troopa blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the Warp Pipe leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a Yashichi. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several Spike Traps, though the gaps are large enough to jump through safely. The upper path has several coins, a ? Block containing a coin, and a Tatenoko. The next room is once again accessed through a Warp Pipe, where a ? Block containing a Carrot allows Mario to safely glide over the Spike Traps and hit the checkpoint Bell. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three Neijī. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible as Fire Mario, filled with many coins. On the right is a wall blocking the Goal. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level.
Enemies
Sprite | Name | Count |
---|---|---|
File:SML2KoopaTroopa.PNG | Koopa Troopa | 7 |
Yashichi | 2 | |
Spike Trap | 24 | |
Tatenoko | 2 | |
Neijī | 3 |