Kackle: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
[[File:DKC2 Kackle.png|thumb|Kackle]]
[[File:DKC2 Kackle.png|thumb|Kackle]]
{{quote2|These ghostly [[Kremling]] spirits haunt many locations on [[Crocodile Isle]].|''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' manual, page 30}}  
{{quote2|These ghostly, [[Kremling]] spirits haunt many locations on [[Crocodile Isle]].|''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' manual, page 30}}  


'''Kackle''' is a ghostly [[Kremling]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chases after [[Diddy Kong]] and [[Dixie Kong]] in the level [[Haunted Hall]], where it starts chasing the [[Kong]]s as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas (blue, green, yellow, or red in the [[Super Nintendo Entertainment System|Super Nintendo]], but just blue in the [[Game Boy Advance]] remake), a patch on an eye, and holding scimitars in a belt. According to the game's credits, Kackles belong to the "[[Kremling Kuthroats]]" enemy class.
'''Kackle''' is a ghostly [[Kremling]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' that chases after [[Diddy Kong]] and [[Dixie Kong]] in the level [[Haunted Hall]], where it starts chasing the [[Kong]]s as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas (blue, green, yellow, or red in the [[Super Nintendo Entertainment System|Super Nintendo]], but just blue in the [[Game Boy Advance]] remake), a patch on an eye, and holding scimitars in a belt. According to the game's credits, Kackles belong to the "[[Kremling Kuthroats]]" enemy class.
Line 13: Line 13:
KackleScene.jpg|A Kackle chasing Diddy and Dixie in Haunted Hall
KackleScene.jpg|A Kackle chasing Diddy and Dixie in Haunted Hall
</gallery>
</gallery>
==Instruction booklet descriptions==
{{quote2|These ghostly, Kremling spirits haunt many locations on [[Crocodile Isle]].|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 30}}
{{quote2|These ghostly Kremling spirits haunt many locations on [[Crocodile Isle]].|''Donkey Kong Country 2'' GBA instruction booklet, page 23}}


==Names in other languages==
==Names in other languages==

Revision as of 07:55, June 12, 2018

Artwork of a Kackle.
Kackle

Template:Quote2

Kackle is a ghostly Kremling from Donkey Kong Country 2: Diddy's Kong Quest that chases after Diddy Kong and Dixie Kong in the level Haunted Hall, where it starts chasing the Kongs as soon as they enter into its territory. Kackles appear as skeletal Kremlings wearing colorful bandannas (blue, green, yellow, or red in the Super Nintendo, but just blue in the Game Boy Advance remake), a patch on an eye, and holding scimitars in a belt. According to the game's credits, Kackles belong to the "Kremling Kuthroats" enemy class.

Once Diddy and Dixie pass the first gate of Haunted Hall level, a Kackle can be found already waiting for the Kongs; a timer appears above of the screen, which the Kongs must pass the zone before the time limit. In the case that the Kongs have not left the zone yet and time runs out, the Kackle appears and attacks either Diddy or Dixie. Getting Plus and Minus Barrels will alter how long the Kackles will be kept intangible.

There are a total of four areas in the level where Kackle appears in; two before the checkpoint barrel, and two after the checkpoint. The first Kackle area features mostly Plus Barrels with a few Minus Barrels at the end. The second Kackle area has nothing but Plus Barrels. The third Kackle area only has Minus Barrels, but the player is given a long enough time limit to get through. The last Kackle area features both barrels that are placed around in rather tight spots.

Gallery

Instruction booklet descriptions

Template:Quote2 Template:Quote2

Names in other languages

Language Name Meaning Notes
Japanese カックル[?]
Kakkuru
Kackle