Bianco Hills: Difference between revisions

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{{Quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}
{{Quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}


'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], which first appears in ''[[Super Mario Sunshine]]''. It can be entered via the [[Graffiti#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]], once the player has collected at least one [[Shine Sprite]]. The region consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake. During [[Mario]]'s travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in [[Graffiti]], which Mario used [[F.L.U.D.D.]] to get rid of. Bianco Hills is also where Mario first battled [[Petey Piranha]]. They first battle inside the Big Windmill, and later they fight a second time in the village. From the starting point of the level, Mario can turn around and then look down and see both Delfino Plaza and [[Ricco Harbor]], though an invisible wall prevents him from jumping down. The name Bianco Hills contains the word "bianco", which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the area.
'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], which first appears in ''[[Super Mario Sunshine]]''. It can be entered via the [[Graffiti#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]], once the player defeats [[Shadow Mario]] for the first time. The name Bianco Hills contains the word "bianco", which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the area. The musical theme of Bianco Hills is similar to those of [[Gelato Beach]], [[Delfino Plaza]], and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].


In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Tourney]] courses are very similar, and seem to be based on this area.
In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Tourney]] courses are very similar, and seem to be based on this area.


The musical theme of Bianco Hills is similar to those of [[Gelato Beach]], [[Delfino Plaza]], and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].
==Layout==
Bianco Hills consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake.  


==Episodes==
[[Mario]] will start in a sloped area with a brick path and three [[Pianta]]s. If [[Yoshi]] is rescued, he will appear in his egg near the starting point. From the starting point of the level, Mario can turn around and jump onto the wall to look down and see both Delfino Plaza and [[Ricco Harbor]], though an invisible wall prevents him from jumping down. Going up the path, the player will find the downward slope continuously being sprayed with water, which will refill [[F.L.U.D.D.]] and the player can [[dive|slide]] down. The path will end at a river with a log in it the player can use to get across.  
===Episode 1: The Road to the Big Windmill===
[[File:RoadtotheBigWindmill.png|thumb|Mario battling a Polluted Piranha.]]
The first episode of this level begins with an introduction scene, which shows [[Shadow Mario]] standing near the bridge to the Big Windmill, next to a [[Goop Generator]]. Large parts of the countryside are covered in thick brown Goop, and only the Windmill Village is relatively free of it, although there are some small blobs that generate [[Strollin' Stu]]s. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some [[Piranhabon]]s popping out of the Goop Generator that keep rolling over the terrain, leaving a trail of Goop behind. Mario has to battle a [[Polluted Piranha]] to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the [[Shine Sprite]] then. Mario can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle [[Petey Piranha]], making this the few episodes in the game that can be skipped.<ref>https://www.youtube.com/watch?v=QZXA_IcF_Uo</ref> Also, if Mario talks to a [[Pianta]] on the way up, the Pianta will say that Mario is getting ahead of himself.


;Names in other languages
Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with [[Rope#Tightrope|tightropes]]. Several Piantas are seen walking around the village, with the red female and the yellow male ones in the back capable of throwing Mario upward. Around the village are several [[Pokey Head]]s and there are several [[Poink]]s to the left of the village in some episodes. By using the walls or tightropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with F.L.U.D.D. If the [[Turbo Nozzle]] has been found near the entrance to [[The Secret of the Dirty Lake]], its box will appear at the end of the large wall, and if the [[Rocket Nozzle]] is found during [[The Red Coins of the Lake]], its box will appear on one of the buildings. Along the base of the wall next to the village are several [[Strollin' Stu]]s. During Episode 5: [[Petey Piranha Strikes Back]], [[Petey Piranha]] will be fought in the village after waking him up on a far platform above the village.
{{Foreignname
|Jap=おおふうしゃへのみちをきりひらけ!
|JapR=Ōfūsha e no Michi o Kirihirake!
|JapM=Clear the Road to the Big Windmill!
|Spa=El camino al Gran Molino
|SpaM=The Road to the Big Windmill
|Fra=La route vers le Grand Moulin
|FraM=The Road to the Big Mill
|Ger=Pfad zur Großen Mühle
|GerM=Way to the Great Mill
|Ita=Verso il Grande Mulino
|ItaM=To the Great Mill
}}


===Episode 2: Down with Petey Piranha!===
Crossing through the wall  next to the village, either through the gate (which is closed during [[The Road to the Big Windmill|Episode 1]]), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Pokey Heads, and [[Seedy Pod]]s are found in the grassy area and the ledges to the west of the lake contain a [[Pokey]] and several platforms that lead to [[Red Coin]]s and the [[Shine Sprite]] for The Red Coins of the Lake. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the [[Hover Nozzle]] to cross. Platforms underneath the bridge are strung with tightropes that will lead the player to Episode 3: [[The Hillside Cave Secret]]. The lake itself has several [[Skeeter]]s swimming on the surface. During Episode 6: The Secret of the Dirty Lake, the lake is polluted, so the player needs to use lily pads to get around.
[[File:Windmilride.png|thumb|left|[[Mario]] riding a platform to the top of the [[Big Windmill]].]]
Mario has to take the same path like in the previous episode. He must then carefully traverse the large gap in the bridge using the [[Hover Nozzle]], after which he has to continue to walk along the trail leading up to the Big Windmill. The player must be careful not to fall off the side or touch the rolling [[Piranhabon]]s or [[Graffiti|Goop]], until they reach the curved ramp leading partway up the Big Windmill.


Climbing this ramp, Mario must now avoid Piranha Plants and more Goop, while periodically using the Hover Nozzle to maneuver around the spiky vines blocking the way. When he finally reaches the top of the ramp, Mario sees the four fan blades of the Big Windmill rotating just above a small landing with a Pianta on it. He must now jump onto one of the platforms located on the ends of the each of the four fan blades and wait until he is gradually carried to the top of the Big Windmill by the fan blades' rotation. Petey Piranha will be waiting on the roof of the Big Windmill, which Mario must jump onto. A brief cutscene shows Petey Piranha screeching, followed by both of them crashing through the roof and landing inside the interior of the Big Windmill, where a boss battle ensues.
==Episodes==
 
{|class="wikitable" text-align="center"
[[File:Down_With_Petey_Piranha.PNG|thumb|right|[[Mario]] battling [[Petey Piranha]] inside the Big Windmill.]]
!Image
For the duration of the battle, Petey is at the center of the circular interior of the Big Windmill. There is Goop covering part of the battle area, and [[Swoopin' Stu]]s and [[Piranha Plant]]s emerge from the Goop to attack the player. During the battle, Petey either uses his head to swipe at Mario or open his mouth to spit many brown Goop. The moment Petey Piranha opens his mouth, Mario must use [[F.L.U.D.D.]] to fill Petey Piranha's belly with water. Once Petey Piranha is full, he falls, giving Mario an opportunity to [[Ground Pound]] his belly button, which will cause Petey Piranha to spit the water and sustain damage. Mario must repeat this procedure an additional two times, until Petey dissolves into brown Goop and releases his Shine Sprite for Mario.
!Episode Name
 
!Summary
;Names in other languages
|-
{{Foreignname
![[File:RoadtotheBigWindmill.png|200px]]
|Jap=ボスパックンをたおせ!
|Episode 1:<br>[[The Road to the Big Windmill]]
|JapR=Bosu Pakkun o Taose!
|This episode's objective is to clean the [[Graffiti]] on the path to the windmill.
|JapM=Defeat Petey Piranha!
|-
|Spa=Combate contra Floro Piraña
![[File:Down_With_Petey_Piranha.PNG|200px]]
|SpaM=Fight against Petey Piranha
|Episode 2:<br>[[Down with Petey Piranha!]]
|Fra=L'attaque de Flora Piranha
|This episode's objective is to defeat [[Petey Piranha]] at the top of the windmill.
|FraM=Petey Piranha's attack
|-
|Ger=Nieder mit Mutant-Tyranha!
![[File:HillsideCaveSecretSMS.png|200px]]
|GerM=Down with Petey Piranha!
|Episode 3:<br>[[The Hillside Cave Secret]]
|Ita=Pipino, la Pianta Piranha
|This episode's objective is to enter to cave on the hillside and collect the [[Shine Sprite]] at the end of the cave's secret.
|ItaM=Petey, the Piranha Plant
|-
}}
![[File:Red_Coins_Of_Windmill_Village.png|200px]]
 
|Episode 4:<br>[[Red Coins of Windmill Village]]
===Episode 3: The Hillside Cave Secret===
|This episode's objective is to collect the [[Red Coin]]s around Windmill Village.
[[File:HillsideCaveSMS.png|thumb|left|Mario about to enter the [[Hillside Cave]].]]
|-
[[File:HillsideCaveSecretSMS.png|thumb|Mario inside the secret level.]]
![[File:Petey_Piranha_Strikes_Back.PNG|200px]]
Before the mission starts the player is shown there is an opening in the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the Goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the [[Wire Trap]]s along the way, he makes his way towards his destination.
|Episode 5:<br>[[Petey Piranha Strikes Back]]
 
|This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
When Mario enters the cave, Shadow Mario will show up and steal F.L.U.D.D., leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which could push him off into a [[Pit (obstacle)|bottomless pit]], and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario clears this level, he can access it with F.L.U.D.D. and a Red Coin challenge awaits.
|-
{{br}}
![[File:Secret_Of_The_Dirty_Lake.PNG|200px]]
 
|Episode 6:<br>[[The Secret of the Dirty Lake]]
;Names in other languages
|This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
{{Foreignname
|-
|Jap=がけのうえの どうくつのヒミツ
![[File:It%27s_Shadow_Mario!_After_Him!.png|200px]]
|JapR=Gake no Ue no Dōkutsu no Himitsu
|Episode 7:<br>[[Shadow Mario on the Loose]]
|JapM=The Secret of the Hilltop Cave
|This episode's objective is to defeat [[Shadow Mario]] as he runs around Windmill Village.
|Spa=El secreto de la cueva
|-
|SpaM=The Secret of the Cave
![[File:Red_Coins_of_the_Lake.png|200px]]
|Fra=Le secret de la Grotte de la Colline
|Episode 8:<br>[[Red Coins of the Lake]]
|FraM=The Secret of the Hill Cave
|This episode's objective is to collect the Red Coins over the lake.
|Ger=Das Geheimnis der Hügel-Höhle
|-
|GerM=The Secret of the Hill Cave
![[File:Red_Coins_of_the_Hillside_Cave.png|200px]]
|Ita=Il Mistero della Grotta dei Colli
|Episode 9:<br>[[The Hillside Cave Secret#Red Coins of the Hillside Cave|Red Coins of the Hillside Cave]]
|ItaM=The Hill Cave Mystery
|This episode's objective is to collect the Red Coins in the Hillside Cave Secret.
}}
|-
 
![[File:Red_Coins_of_the_Dirty_Lake.png|200px]]
===Episode 4: Red Coins of Windmill Village===
|Episode 10:<br>[[The Secret of the Dirty Lake#Red Coins of the Dirty Lake|Red Coins of the Dirty Lake]]
[[File:Red_Coins_Of_Windmill_Village.png|thumb|[[Mario]] collecting [[Red Coin]]s in the Windmill Village.]]
|This episode's objective is to collect the Red Coins in the Dirty Lake Secret.
This episode is a [[Red Coin]] challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Wire Traps and [[Wind Spirit]]s will try to impede the player's progress, so they have to be avoided. Mario can make the wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After the player collects every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed via a rope.
|}
 
;Names in other languages
{{Foreignname
|Jap=ビアンコむらの あかコイン
|JapR=Bianko Mura no Aka Koin
|JapM=Red Coins in Bianco Village
|Spa=Las Monedas Rojas de Villa Molino
|SpaM=The Red Coins of Windmill Village
|Fra=Les pièces rouges du village
|FraM=The Village's Red Coins
|Ger=Das Dorf der roten Münzen
|GerM=The Village of the Red Coins
|Ita=Monete Rosse tra i Mulini a Vento
|ItaM=Red Coins Between Windmills
}}
{{BoxTop}}
 
===Episode 5: Petey Piranha Strikes Back===
[[File:Petey_Piranha_Strikes_Back.PNG|thumb|[[Mario]] attacking [[Petey Piranha]].]]
As the player enters the level it is revealed to them that Windmill Village is now covered in Goop. Some of the villagers are buried under it, so Mario must clean and free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using F.L.U.D.D., or he can make use of a Pianta near the cliff who will throw Mario if he talks to him after rescuing him from the Goop. If the timing is right, the player can use this to make Mario get up on top of the cliffs. There, he will find Petey Piranha once again, sleeping. Mario can make him wake up by shooting a [[Poink]] at him, which will cause Petey to fly over and attack the village.
 
Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of Goop at Mario. Mario must bring him down by spraying water or shooting a Poink at him while he is not moving, as he is invulnerable while in motion. After being hit, Petey will fall down, giving Mario a chance to attack him. On the ground, Petey can whip up [[Tweester]]s that blow Mario away, or use the Goop-spitting attack from Episode 2. Like before, Mario has to fill him up with water until he falls over and ground-pound his belly to harm him. Petey will then rise into the air and has to be brought down again. This must be done three times for Mario to receive a [[Shine Sprite]].
 
;Names in other languages
{{Foreignname
|Jap=ボスパックンのぎゃくしゅう
|JapR=Bosu Pakkun no Gyakushū
|JapM=Petey Piranha's Revenge
|Spa=¡Floro Piraña contraataca!
|SpaM=Petey Piranha strikes back!
|Fra=Le retour de Flora Piranha
|FraM=The Return of Petey Piranha
|Ger=Mutant-Tyranha schlägt zurück
|GerM=Petey Piranha Strikes Back
|Ita=Pipino Colpisce Ancora
|ItaM=Petey Strikes Again
}}
 
===Episode 6: The Secret of the Dirty Lake===
[[File:SMS_BiancoHills_Ep6_Cave.png|left|thumb|A view of the [[Cliff Spring Cave]] and the logs floating outside it.]]
[[File:Secret_Of_The_Dirty_Lake.PNG|thumb|[[Mario]] in the secret level of the [[Cliff Spring Cave]].]]
As the mission starts the player is shown that  the lake has become polluted with toxic [[Graffiti|Goop]], turning the water into an expansive health hazard for [[Mario]]. He must therefore find the source of the pollution, which comes in the form of the [[Cliff Spring Cave]], a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a [[Spin Jump]] from the path near the Big Windmill and then use the [[Hover Nozzle]] to reach several floating logs near the mouth of the cave.
 
Inside the cave, another secret level challenge awaits Mario, who again has [[F.L.U.D.D.]] taken away from him by [[Shadow Mario]]. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube so he doesn't fall off), and a pair of fast-moving triangular blocks that will try to push Mario off the ledge. The player also has the opportunity to collect two [[1-Up Mushroom]]s along the way. At the end of the level, near a palm tree, the [[Shine Sprite]] awaits. A timed [[Red Coin]] challenge can be accessed if Mario re-enters this level after he has already completed it the first time.
 
;Names in other languages
{{Foreignname
|Jap=よごれた みずうみの ヒミツ
|JapR=Yogoreta Mizūmi no Himitsu
|JapM=The Secret of the Polluted Lake
|Spa=El secreto del lago contaminado
|SpaM=The Secret of the Dirty Lake
|Fra=Le secret du lac pollué
|FraM=The Secret of the Polluted Lake
|Ger=Das Mysterium des Schleimsees
|GerM=The Mystery of the Mucus Lake
|Ita=Il Mistero del Lago Inquinato
|ItaM=The Dirty Lake Mystery
}}
 
===Episode 7: Shadow Mario on the Loose===
[[File:It's_Shadow_Mario!_After_Him!.png|thumb|[[Mario]] chasing [[Shadow Mario]] through the Windmill Village.]]
This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to gain access to the [[Corona Mountain|final level]] and beat the [[Bowser|final boss]]. The episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage.
 
;Names in other languages
{{foreignname
|Jap=ニセマリオを おえ!
|JapR=Nise Mario o Oe!
|JapM=Chase Shadow Mario!
|Spa=¡Mario Oscuro anda suelto!
|SpaM=Shadow Mario on the Loose!
|Fra=Antimario en cavale
|FraM=Anti-Mario on the Loose
|Ger=Mario Morgana ist los!
|GerM=Shadow Mario is Loose!
|Ita=Occhio a Mario Ombra!
|ItaM=Watch out for Shadow Mario!
}}
 
===Episode 8: The Red Coins of the Lake===
[[File:Red_Coins_of_the_Lake.png|thumb|[[Mario]] collecting [[Red Coin]]s.]]
Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Wire Traps and Wind Spirits which will try to make him fall down. F.L.U.D.D.'s [[F.L.U.D.D.#Nozzles|Rocket Nozzle]] can prove useful when trying to reach the ropes high over the lake.
 
A [[Yoshi Egg]] can be found at the beginning of the level with a fruit with it, being the only level in Bianco Hills that has [[Yoshi]] in it. However, Yoshi has no main use in this episode, besides collecting few [[Blue Coin]]s.
 
;Names in other languages
{{foreignname
|Jap=みずうみのあかコイン
|JapR=Mizūmi no Aka Koin
|JapM=Red Coins over the Lake
|Spa=Las Monedas Rojas del lago
|SpaM=The Red Coins of the Lake
|Fra=Les pièces rouges du lac
|FraM=The Red Coins of the Lake
|Ita=Un lago di Monete Rosse
|ItaM=A Lake of Red Coins
|Ger=Der See und seine roten Münzen
|GerM=The Lake and its Red Coins
}}
 
===Episode 9: Red Coins of the Hillside Cave===
[[File:Red Coins of the Hillside Cave.png|thumb|[[Mario]] collecting [[Red Coin]]s in the [[Hillside Cave]] secret level.]]
In this episode, Mario must replay [[#Episode 3: The Hillside Cave Secret|Episode 3]], though this time he must enter the [[Hillside Cave]] and collect eight [[Red Coin]]s. If he manages to collect them all before the 1:00 time limit is up, a [[Shine Sprite]] will be revealed.<ref name="Ep19">This episode was named in the official ''[[Nintendo Power]]'' Player's Guide for ''Super Mario Sunshine''.</ref>
 
===Episode 10: Red Coins of the Dirty Lake===
[[File:Red_Coins_of_the_Dirty_Lake.png|thumb|left|[[Mario]] collecting [[Red Coin]]s in the [[Cliff Spring Cave]] secret level.]]
In this episode, Mario must replay [[#Episode 6: The Secret of the Dirty Lake|Episode 6]], though this time he must enter the [[Cliff Spring Cave]] and collect eight [[Red Coin]]s. If he manages to collect them all before the 1:30 time limit is up, a [[Shine Sprite]] will be revealed. This time, Mario has the aid of [[F.L.U.D.D.]], so it's a lot easier to complete the secret level. <ref name="Ep19"/>
{{br}}
{{br}}
==Blue Coin locations==
==Blue Coin locations==

Revision as of 12:17, March 6, 2017

Template:Location-infobox

“Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
Pianta, Super Mario Sunshine

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, which first appears in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square, once the player defeats Shadow Mario for the first time. The name Bianco Hills contains the word "bianco", which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the area. The musical theme of Bianco Hills is similar to those of Gelato Beach, Delfino Plaza, and Ricco Harbor. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.

In Mario Golf: Advance Tour, some of the Mushroom Tourney courses are very similar, and seem to be based on this area.

Layout

Bianco Hills consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake.

Mario will start in a sloped area with a brick path and three Piantas. If Yoshi is rescued, he will appear in his egg near the starting point. From the starting point of the level, Mario can turn around and jump onto the wall to look down and see both Delfino Plaza and Ricco Harbor, though an invisible wall prevents him from jumping down. Going up the path, the player will find the downward slope continuously being sprayed with water, which will refill F.L.U.D.D. and the player can slide down. The path will end at a river with a log in it the player can use to get across.

Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with tightropes. Several Piantas are seen walking around the village, with the red female and the yellow male ones in the back capable of throwing Mario upward. Around the village are several Pokey Heads and there are several Poinks to the left of the village in some episodes. By using the walls or tightropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with F.L.U.D.D. If the Turbo Nozzle has been found near the entrance to The Secret of the Dirty Lake, its box will appear at the end of the large wall, and if the Rocket Nozzle is found during The Red Coins of the Lake, its box will appear on one of the buildings. Along the base of the wall next to the village are several Strollin' Stus. During Episode 5: Petey Piranha Strikes Back, Petey Piranha will be fought in the village after waking him up on a far platform above the village.

Crossing through the wall next to the village, either through the gate (which is closed during Episode 1), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Pokey Heads, and Seedy Pods are found in the grassy area and the ledges to the west of the lake contain a Pokey and several platforms that lead to Red Coins and the Shine Sprite for The Red Coins of the Lake. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the Hover Nozzle to cross. Platforms underneath the bridge are strung with tightropes that will lead the player to Episode 3: The Hillside Cave Secret. The lake itself has several Skeeters swimming on the surface. During Episode 6: The Secret of the Dirty Lake, the lake is polluted, so the player needs to use lily pads to get around.

Episodes

Image Episode Name Summary
Mario fighting the Gatekeeper at Bianco Hills Episode 1:
The Road to the Big Windmill
This episode's objective is to clean the Graffiti on the path to the windmill.
File:Down With Petey Piranha.PNG Episode 2:
Down with Petey Piranha!
This episode's objective is to defeat Petey Piranha at the top of the windmill.
File:HillsideCaveSecretSMS.png Episode 3:
The Hillside Cave Secret
This episode's objective is to enter to cave on the hillside and collect the Shine Sprite at the end of the cave's secret.
Red Coins Of Windmill Village.png Episode 4:
Red Coins of Windmill Village
This episode's objective is to collect the Red Coins around Windmill Village.
File:Petey Piranha Strikes Back.PNG Episode 5:
Petey Piranha Strikes Back
This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
File:Secret Of The Dirty Lake.PNG Episode 6:
The Secret of the Dirty Lake
This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
File:It's Shadow Mario! After Him!.png Episode 7:
Shadow Mario on the Loose
This episode's objective is to defeat Shadow Mario as he runs around Windmill Village.
Red Coins of the Lake.png Episode 8:
Red Coins of the Lake
This episode's objective is to collect the Red Coins over the lake.
Red Coins of the Hillside Cave.png Episode 9:
Red Coins of the Hillside Cave
This episode's objective is to collect the Red Coins in the Hillside Cave Secret.
Red Coins of the Dirty Lake.png Episode 10:
Red Coins of the Dirty Lake
This episode's objective is to collect the Red Coins in the Dirty Lake Secret.

Blue Coin locations

# Image Episodes Location
1 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Under the water in the river.
2 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off a Graffiti on the wall next to the river.
3 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off a Graffiti on a Pianta lady's house.
4 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a tower above the Pianta lady's house.
5 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a balcony on a house next to the river. Appears after shooting some water.
6 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning Graffiti above a wall by the waterwheel.
7 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On a platform with a sail south of the waterwheel.
8 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning ×-shaped Graffiti in a pit by the waterwheel. The coin appears next to the connected × Graffiti.
9 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning ×-shaped Graffiti on the wall by the other side of the waterwheel. The coin appears next to the first × Graffiti's location.
10 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a mini-windmill with F.L.U.D.D.
11 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Underwater to the right side of the Windmill.
12 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying Graffiti on the path up the windmill.
13 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a platform near the top of the windmill.
14 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by cleaning off a tourist Pianta in the village. Following is his location through episodes:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On an edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where Blue Coin 8 was found.
15 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating a Pokey at the top of the windmill.
16 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Floating high in mid-air in town, reached by the help of a Chuckster Pianta.
17 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 On the grate below the bridge.
18 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 4-8 Obtained by defeating a Pokey on a platform by the wall of the lake.
19 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
20 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 Obtained by spraying a Pianta on a ledge in the village.
21 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 On a cliff by where Petey Piranha is flying around.
22 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
23 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On the highest small windmill outside of the town.
24 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Underwater in the lake.
25 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying ○-shaped Graffiti on a Pianta house in the village. The coin appears next to a connected ○ Graffiti.
26 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying an ○-shaped Graffiti on a building in the village. The coin appears next to the first ○ Graffiti's location.
27 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying a blue bird high above the village.
28 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 3-8 Obtained by spraying one of the trees in the Big Windmill area.
29 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi Required) Obtained by eating a blue butterfly with Yoshi.
30 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi Required) Obtained by eating the bees inside a beehive with Yoshi.

Fruit locations (Episode 8 only)

Durian

  • Past the gate, on the southern side of the sidewalk, under two trees.

Pineapple

  • Farther along the sidewalk, in the center of a triangle of trees.

Banana

  • By the river, next to a tree.
  • Across the river.

Coconut

  • South side of the river, lying out in the open.

Papaya

  • North side of the sidewalk, between two trees.

Nozzle locations

All Nozzle Boxes begin to appear in Episode 4.

Hover Nozzle

  • Can easily be seen on the ground in front of two houses in the village.
  • Nearby a sprinkler near the Big Windmill.

Rocket Nozzle

  • On the roof of a building in the village.
  • On a rectangular platform on the eastern side of the lake.

Turbo Nozzle

  • On top of the white wall next to a large watermill.
  • In the entrance to Cliff Spring Cave. Apparently, it's available in episodes 4-8, but it's only accessible in episodes 6-8

Official description

Isle Delfino Guide Book information for Bianco Hills.

This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.

Music

Names in other languages

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Trivia

File:Isle Delfino slide 3.PNG
Bianco Hills as shown in the Super Mario Sunshine intro. Mario also can be seen in the lower right part of the image.
  • In all the languages besides Italian, the name uses "bianco" instead of the translation of "white".
  • Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video.
  • When Bianco Hills is shown in the opening sequence, Mario with F.L.U.D.D. can be seen in the lower right part of the screen, close to the lake, this being a development goof since Mario hasn't visited Isle Delfino yet and hasn't even met F.L.U.D.D. before landing on the island.
  • It is possible that the name of the mission "Petey Piranha Strikes Back" is a parody of the name of the movie Star Wars Episode V: The Empire Strikes Back as well as the level's episode number, being the fifth episode.

References

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