Stop Watch: Difference between revisions

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{{articleabout|the item that freezes enemies and/or the environment|other types of Timers|[[Timer]]}}
{{articleabout|the item that freezes enemies and/or the environment|other types of Timers|[[Timer]]}}
{{rewrite|besides a general rewrite, it needs a concise topic; the article can't be every stop watch in the series|12 November}}
[[File:Super Mario Bros. 2 - Kill phanto.png|thumb|right|200px|[[Princess Peach|Peach]] pulling up a '''Stop Watch''' to stop a [[Phanto]] in ''Super Mario Bros. 2''.]]
[[File:Super Mario Bros. 2 - Kill phanto.png|thumb|right|200px|[[Princess Peach|Peach]] pulling up a '''Stop Watch''' to stop a [[Phanto]] in ''Super Mario Bros. 2''.]]
If [[Mario]] or his friends first pulls up four large [[vegetables]] in ''[[Super Mario Bros. 2]]'', pulling up what would normally result in a plant will instead reveal a '''Stop Watch''' (also known as '''Time Stop'''<ref>''Super Mario Advance'' instruction booklet, page 29.</ref>). It will appear for a second and then freeze everything in the level for a few seconds. This gives a window of opportunity for Mario and his friends to defeat enemies and collect small hearts. However, touching the frozen enemies still hurts the player, but they will stay in one position and not move at all.  
'''Stop Watches''' (also known as '''Time Stops'''<ref>''Super Mario Advance'' instruction booklet, page 29.</ref>) are clock-like items that usually slow down or stop time when collected.


==History==
===''Super Mario Bros. 2''===
If [[Mario]] or his friends first pulls up four large [[vegetables]] in ''[[Super Mario Bros. 2]]'', pulling up what would normally result in a plant will instead reveal a Stop Watch. It will appear for a second and then freeze everything in the level for a few seconds. This gives a window of opportunity for Mario and his friends to defeat enemies and collect small hearts. However, touching the frozen enemies still hurts the player, but they will stay in one position and not move at all.
===''Paper Mario'' series===
====''Paper Mario''====
The Stop Watch later appears as an item in ''[[Paper Mario]]''. When Mario or his partners use it, it will [[immobilize]] enemies for a few turns (assuming it is successful). It can be bought at most stores and is a fairly common item.
The Stop Watch later appears as an item in ''[[Paper Mario]]''. When Mario or his partners use it, it will [[immobilize]] enemies for a few turns (assuming it is successful). It can be bought at most stores and is a fairly common item.


It appears in ''[[Paper Mario: The Thousand-Year Door]]'' under the name '''Stopwatch'''.<ref>Rew (July 20, 2014). [http://www.romhacking.net/documents/680/ Paper Mario: The Thousand-Year Door Text Dump (Clean)]. ''ROMhacking.net''. Retrieved August 20, 2014.</ref> Here, it is a somewhat rare item, for it can only be purchased in [[Twilight Town]] or [[Fahr Outpost]]. The item will immobilize enemies, just as in the game's predecessor. However, enemies can also use the item against Mario or his partners. Several warped clocks appearing in various colors will appear on-screen after using the item. After about four seconds, the item takes effect and immobilizes its prey.
=====Locations=====
 
The Stop Watch also appears as an uncommon item in ''[[Super Paper Mario]]'', where it [[Immobilized|immobilizes]] all enemies.
 
A related item appears in ''[[Donkey Kong Land III]]''. Stop Watches in this game, however, cannot be used during gameplay. They act primarily as collectibles which count toward a final game score of 100%, but also act to unlock various time trial challenges after [[King K. Rool]] is defeated for the second and final time. These time trials are merely select levels from the game which are timed, unlike in regular gameplay. Finishing six of the twelve total challenges, on top of collecting all major items in the regular levels, will lead to a perfect game score.
 
In the [[Nintendo Comics System]] story ''[[Cloud Nine (comic)|Cloud Nine]]'', it appears as an animate object who acts as the [[Mushroom King|Mushroom King's]] alarm clock, dodging the grumpy King's attempts to swat him and fearfully running to [[Princess Peach|Princess Toadstool]] for safety.
 
==''Paper Mario'' locations==
*In a [[List of hidden blocks in Paper Mario|hidden block]] in the first scene of the [[Ultra Boots]] area in [[Toad Town Tunnels]].
*In a [[List of hidden blocks in Paper Mario|hidden block]] in the first scene of the [[Ultra Boots]] area in [[Toad Town Tunnels]].
*On top of a [[Brick Block]] one screen south of the next-to-last part of the main road of [[Dry Dry Desert]].
*On top of a [[Brick Block]] one screen south of the next-to-last part of the main road of [[Dry Dry Desert]].
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*Dropped by [[Lakitu]]s.<ref>Floogal (December 23, 2006). [http://www.gamefaqs.com/n64/198849-paper-mario/faqs/43550 Paper Mario Stat/Attack Guide]. ''GameFAQs''. Retrieved October 17, 2016.</ref>
*Dropped by [[Lakitu]]s.<ref>Floogal (December 23, 2006). [http://www.gamefaqs.com/n64/198849-paper-mario/faqs/43550 Paper Mario Stat/Attack Guide]. ''GameFAQs''. Retrieved October 17, 2016.</ref>


==''Paper Mario: The Thousand-Year Door'' locations==
====''Paper Mario: The Thousand-Year Door''====
It appears in ''[[Paper Mario: The Thousand-Year Door]]'' under the name '''Stopwatch'''.<ref>Rew (July 20, 2014). [http://www.romhacking.net/documents/680/ Paper Mario: The Thousand-Year Door Text Dump (Clean)]. ''ROMhacking.net''. Retrieved August 20, 2014.</ref> Here, it is a somewhat rare item, for it can only be purchased in [[Twilight Town]] or [[Fahr Outpost]]. The item will immobilize enemies, just as in the game's predecessor. However, enemies can also use the item against Mario or his partners. Several warped clocks appearing in various colors will appear on-screen after using the item. After about four seconds, the item takes effect and immobilizes its prey.
 
=====Locations=====
*In a rock on the [[Moon]] surface near where Mario lands.
*In a rock on the [[Moon]] surface near where Mario lands.
*Behind near the entrance in the first part of descending stairs in the [[Palace of Shadow]].
*Behind near the entrance in the first part of descending stairs in the [[Palace of Shadow]].
*On sale at [[Twilight Shop]] (30 coins) and [[Northwinds Mart]] (12 coins), and [[Charlieton]] (24 coins).
*On sale at [[Twilight Shop]] (30 coins) and [[Northwinds Mart]] (12 coins), and [[Charlieton]] (24 coins).
*Dropped by ordinary [[Magikoopa]]s, [[Moon Cleft]]s, [[Bob-omb]]s, [[Bulky Bob-omb]]s, [[Bob-ulk]]s, [[Wizzerd]]s, [[Dark Wizzerd]]s, [[Elite Wizzerd]]s, [[X-Naut]]s, [[X-Naut PhD]]s, [[Elite X-Naut]]s, as well as the [[Dull Bones]], [[Bob-omb]]s, and all the [[Fuzzy|Fuzzies]] in [[Glitz Pit]].<ref>Jdaster64 (April 7, 2016). [http://www.gamefaqs.com/gamecube/920182-paper-mario-the-thousand-year-door/faqs/63451 Paper Mario: The Thousand-Year Door Enemy Item/Badge Drop FAQ]. ''GameFAQs''. Retrieved October 11, 2016.</ref>
*Dropped by ordinary [[Magikoopa]]s, [[Moon Cleft]]s, [[Bob-omb]]s, [[Bulky Bob-omb]]s, [[Bob-ulk]]s, [[Wizzerd]]s, [[Dark Wizzerd]]s, [[Elite Wizzerd]]s, [[X-Naut]]s, [[X-Naut PhD]]s, [[Elite X-Naut]]s, as well as the [[Dull Bones]], [[Bob-omb]]s, and all the [[Fuzzy|Fuzzies]] in [[Glitz Pit]].<ref>Jdaster64 (April 7, 2016). [http://www.gamefaqs.com/gamecube/920182-paper-mario-the-thousand-year-door/faqs/63451 Paper Mario: The Thousand-Year Door Enemy Item/Badge Drop FAQ]. ''GameFAQs''. Retrieved October 11, 2016.</ref>
====''Super Paper Mario''====
The Stop Watch also appears as an uncommon item in ''[[Super Paper Mario]]'', where it [[Immobilized|immobilizes]] all enemies.
===''Donkey Kong Land III''===
A related item appears in ''[[Donkey Kong Land III]]''. Stop Watches in this game, however, cannot be used during gameplay. They act primarily as collectibles which count toward a final game score of 100%, but also act to unlock various time trial challenges after [[King K. Rool]] is defeated for the second and final time. These time trials are merely select levels from the game which are timed, unlike in regular gameplay. Finishing six of the twelve total challenges, on top of collecting all major items in the regular levels, will lead to a perfect game score.
===Nintendo Comics System===
In the [[Nintendo Comics System]] story ''[[Cloud Nine (comic)|Cloud Nine]]'', it appears as an animate object who acts as the [[Mushroom King|Mushroom King's]] alarm clock, dodging the grumpy King's attempts to swat him and fearfully running to [[Princess Peach|Princess Toadstool]] for safety.


==Gallery==
==Gallery==

Revision as of 14:00, December 19, 2016

Template:Articleabout

File:Super Mario Bros. 2 - Kill phanto.png
Peach pulling up a Stop Watch to stop a Phanto in Super Mario Bros. 2.

Stop Watches (also known as Time Stops[1]) are clock-like items that usually slow down or stop time when collected.

History

Super Mario Bros. 2

If Mario or his friends first pulls up four large vegetables in Super Mario Bros. 2, pulling up what would normally result in a plant will instead reveal a Stop Watch. It will appear for a second and then freeze everything in the level for a few seconds. This gives a window of opportunity for Mario and his friends to defeat enemies and collect small hearts. However, touching the frozen enemies still hurts the player, but they will stay in one position and not move at all.

Paper Mario series

Paper Mario

The Stop Watch later appears as an item in Paper Mario. When Mario or his partners use it, it will immobilize enemies for a few turns (assuming it is successful). It can be bought at most stores and is a fairly common item.

Locations

Paper Mario: The Thousand-Year Door

It appears in Paper Mario: The Thousand-Year Door under the name Stopwatch.[3] Here, it is a somewhat rare item, for it can only be purchased in Twilight Town or Fahr Outpost. The item will immobilize enemies, just as in the game's predecessor. However, enemies can also use the item against Mario or his partners. Several warped clocks appearing in various colors will appear on-screen after using the item. After about four seconds, the item takes effect and immobilizes its prey.

Locations

Super Paper Mario

The Stop Watch also appears as an uncommon item in Super Paper Mario, where it immobilizes all enemies.

Donkey Kong Land III

A related item appears in Donkey Kong Land III. Stop Watches in this game, however, cannot be used during gameplay. They act primarily as collectibles which count toward a final game score of 100%, but also act to unlock various time trial challenges after King K. Rool is defeated for the second and final time. These time trials are merely select levels from the game which are timed, unlike in regular gameplay. Finishing six of the twelve total challenges, on top of collecting all major items in the regular levels, will lead to a perfect game score.

Nintendo Comics System

In the Nintendo Comics System story Cloud Nine, it appears as an animate object who acts as the Mushroom King's alarm clock, dodging the grumpy King's attempts to swat him and fearfully running to Princess Toadstool for safety.

Gallery

Names in other languages

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References

  1. ^ Super Mario Advance instruction booklet, page 29.
  2. ^ Floogal (December 23, 2006). Paper Mario Stat/Attack Guide. GameFAQs. Retrieved October 17, 2016.
  3. ^ Rew (July 20, 2014). Paper Mario: The Thousand-Year Door Text Dump (Clean). ROMhacking.net. Retrieved August 20, 2014.
  4. ^ Jdaster64 (April 7, 2016). Paper Mario: The Thousand-Year Door Enemy Item/Badge Drop FAQ. GameFAQs. Retrieved October 11, 2016.

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