Special Zone: Difference between revisions
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The music on the map is simplistic, but if the player waits on the map for two minutes, a remix of the ''[[Super Mario Bros.]]'' overworld theme will start playing. The first part of the background music, coincidentally, was remixed as the Mystery Room theme for ''[[Super Mario Bros. Deluxe]]'' on [[Game Boy Color]]. | The music on the map is simplistic, but if the player waits on the map for two minutes, a remix of the ''[[Super Mario Bros.]]'' overworld theme will start playing. The first part of the background music, coincidentally, was remixed as the Mystery Room theme for ''[[Super Mario Bros. Deluxe]]'' on [[Game Boy Color]]. | ||
When playing the GBA version, completing the Special World will not transform the overworld, since that will only happen if the player finds the 96 exits. | When playing the GBA version, completing the Special World will not transform the overworld, since that will only happen if the player finds the 96 exits. | ||
A message stating that the player will receive a special present upon completing the Special World still appears in ''Super Mario Advance 2: Super Mario World'', but this refers to when the Special World is completed in ''[[Super Mario Advance 2: Super Mario World]]'', the Special levels will have records of the player's highest score in that level. | |||
==Levels== | ==Levels== | ||
#[[Gnarly]] | #[[Gnarly]] |
Revision as of 07:25, August 25, 2015
Template:Articleabout Template:Worldbox The Special World,[1] also referred to in-game as the Special Zone, is a secret area in Super Mario World that can only be accessed by a secret Star Road in Star World. The levels are located in various environments and are designed to be much more difficult to clear than all the other levels in the game. The names of the levels are also peculiar for Super Mario World stage names; they are all based on '80's slang (including Tubular, Mondo, and Way Cool). If Mario and Luigi clear all the levels, a new Star Road will appear and transport the plumbers back to Yoshi's Island, more specifically Yoshi's House. However, upon returning, the season will change from spring to fall (changing the color scheme of the environment), and several enemies will be completely transformed.
The symbol at the top of the Special World is the Super Famicom logo. It is also the logo used for the PAL version of the SNES, which retained the original Japanese console and controller pad design and colors. In the GBA version, the player can still see the SNES logo at the top left corner.
The music on the map is simplistic, but if the player waits on the map for two minutes, a remix of the Super Mario Bros. overworld theme will start playing. The first part of the background music, coincidentally, was remixed as the Mystery Room theme for Super Mario Bros. Deluxe on Game Boy Color.
When playing the GBA version, completing the Special World will not transform the overworld, since that will only happen if the player finds the 96 exits. A message stating that the player will receive a special present upon completing the Special World still appears in Super Mario Advance 2: Super Mario World, but this refers to when the Special World is completed in Super Mario Advance 2: Super Mario World, the Special levels will have records of the player's highest score in that level.
Levels
Names in other languages
References
- ^ Mario Mania, pages 158-167.