Bopping Toady: Difference between revisions
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[[File:Bopping_Toady.PNG|frame|right|Two '''Bopping Toadies'''.]] | [[File:Bopping_Toady.PNG|frame|right|Two '''Bopping Toadies'''.]] | ||
[[File:Bopping Toady SuperMarioKun 6.jpg|thumb|left|''[[Super Mario-Kun]]''.]] | [[File:Bopping Toady SuperMarioKun 6.jpg|thumb|left|''[[Super Mario-Kun]]''.]] | ||
'''Bopping Toadies'''<ref>''Super Mario Land 2: 6 Gold Coins'' instruction booklet, page 14.</ref> are frog-like enemies residing in the [[Tree Zone]] of ''[[Super Mario Land 2: 6 Golden Coins]]''. Their attack pattern is very easy to predict and dodge. They lash their tongues out, [[jump]] up a short distance, then lash out their tongues again. However, they stop moments before unleashing their attack. They can be defeated with a standard [[jump]] or [[fireball]]. | '''Bopping Toadies'''<ref>''Super Mario Land 2: 6 Gold Coins'' English instruction booklet, page 14.</ref> are frog-like enemies residing in the [[Tree Zone]] of ''[[Super Mario Land 2: 6 Golden Coins]]''. Their attack pattern is very easy to predict and dodge. They lash their tongues out, [[jump]] up a short distance, then lash out their tongues again. However, they stop moments before unleashing their attack. They can be defeated with a standard [[jump]] or [[fireball]]. | ||
{{br}} | {{br}} | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=ピョンタ | |Jap=ピョンタ<ref>''Super Mario Land 2: 6-tsu no Kinka'' Japanese instruction booklet, page 15.</ref> | ||
|JapR=Pyonta | |JapR=Pyonta | ||
|JapM=From 「ピョン」 ''pyon'', a Japanese sound effect meaning "boing". | |JapM=From 「ピョン」 ''pyon'', a Japanese sound effect meaning "boing". | ||
|Spa=Sapo Loco | |Spa=Sapo Loco{{refneeded}} | ||
|SpaM=Crazy Frog | |SpaM=Crazy Frog | ||
|Ger=Zauder-Kröte | |Ger=Zauder-Kröte{{refneeded}} | ||
|GerM="Dither Toad"}} | |GerM="Dither Toad"}} | ||
Revision as of 14:21, May 19, 2015
Bopping Toadies[1] are frog-like enemies residing in the Tree Zone of Super Mario Land 2: 6 Golden Coins. Their attack pattern is very easy to predict and dodge. They lash their tongues out, jump up a short distance, then lash out their tongues again. However, they stop moments before unleashing their attack. They can be defeated with a standard jump or fireball.
Names in other languages
References
- ^ Super Mario Land 2: 6 Gold Coins English instruction booklet, page 14.