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{{FA}}
{{Infobox
|image=[[File:260px-Super Mario 64 box cover.jpg|260px]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|designer=[[Shigeru Miyamoto]]
|released='''[[Nintendo 64]]:'''<br>{{releasedate|Japan|June 23, 1996|USA|September 26, 1996|Europe|March 1, 1997|Australia|1996|China|November 21, 2003 ([[wikipedia:iQue Player|iQue Player]])}}<br>'''[[Virtual Console]]:'''<br>{{releasedate|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006}}
|genre=Platform
|modes=Single player
|ratings={{ratings|esrb=K-A|acb=G|usk=0}}
|platforms=[[Nintendo 64]]/[[Virtual Console]]
|media=64 Mbit (8 MiB) cartridge<br>90 blocks of memory (Virtual Console)
|requirements=
|input={{input|n64=1|classic=1|wiigcn=1}}
}}
'''''Super Mario 64''''' is a 3D platformer game for the [[Nintendo 64]]. It was first released in Japan on June 23, [[1996]] and subsequently released in the U.S. on September 29, 1996, in Europe on March 1, [[1997]], and in Australia on March 1, 1997. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with ''[[wikipedia:Pilotwings 64|Pilotwings 64]]'', which helped drive initial sales of the console. To this day, it has sold over 11 million copies, and is the best selling Nintendo 64 game ever. It is also the second most popular game on the [[Wii]]'s [[Virtual Console]].


''Super Mario 64'' was originally in development for the [[Super Famicom]], ([[Super Nintendo Entertainment System|SNES]] outside of Japan), but was moved to the Nintendo 64 after system limitations and the era of the SNES began closing. <ref>[http://www.n-sider.com/contentview.php?contentid=223 N-Sider.com: Profile - Shigeru Miyamoto]</ref>. Though it was not the first 3-D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark<ref>[http://www.gamespot.com/gamespot/features/video/15influential/p15_01.html GameSpot - 15 Most Influential Games of All Time]</ref>. It is widely acclaimed as one of the greatest and important games of all time.<ref>[http://www.gamefaqs.com/features/contest/top10 GameFaqs - The top 10 games Ever]</ref><ref>[http://www.edge-online.com/features/the-100-best-games-to-play-today?page=0%2C10 Edge Online - The 100 Best Games to Play Today]</ref><ref>[http://www.officialnintendomagazine.co.uk/article.php?id=7327 Official Nintendo Magazine - 100 Best Nintendo Games]</ref>.
A version of the game was released in Japan on July 18, 1997, that included [[Rumble Pak]] support. This is the same as the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in a voice clip, which was "buh-bye" in all Japanese versions as he tosses him by the tail - this is because he is not known as Bowser in Japan; instead he is known as Koopa). The only differences other than one voice clip are the language being changed back to Japanese and the Rumble Pak support.
A remake of ''Super Mario 64'' was released for the [[Nintendo DS]] entitled ''[[Super Mario 64 DS]]'' in 2004. The remake had various differences from the original game such as [[Yoshi]], [[Wario]], and [[Luigi]] becoming as playable characters. There was also a sequel planned called ''[[Super Mario 64 2]]'' for the [[Nintendo 64DD]], but became cancelled, due to the 64DD's commercial failure.
==Storyline==
[[File:Peach's message.png|200px|thumb|left|The Princess' letter.]]
[[Princess Peach]] sent a letter to [[Mario]] to come and have some cake with her in the castle. When Mario arrives, he finds one of the [[Lakitu Bros.]] who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle, actually being [[Bowser]]. [[Toad]] informs them that Bowser has kidnapped the princess again and is holding everyone hostage inside the castle walls. He has also stolen the [[Power Star]]s and given them to his minions who are hiding in paintings. Mario hops in the magical paintings and retrieves the Power Stars in order to defeat Bowser and save the Princess.
He then goes through [[Bob-omb Battlefield|a Bob-omb field]] where [[Big Bob-omb]] can be found. Mario's first Power Star lies in this area on where he must collect one before doing all the other Power Stars. Mario then goes through a [[Whomp Fortress|Whomp infested area]] where he fights the [[Whomp King]], goes through an [[Cool, Cool Mountain|icy mountain]] and many others.
Once Mario collects 70 Power Stars, he can access the door into [[Bowser]]'s final stage and go through another one of the Koopa King's obstacle courses. Once getting through, Mario finds Bowser waiting for him. The two then begin to engage in battle. Bowser ends up defeated, and is surprised when Mario tells him there were some Power Stars he missed. Bowser gives up, and hands Mario the final Giant Power Star before he disappears. When Mario grabs the last power star, wings appear on his cap, allowing him to fly. He circles the star-shaped arena, and flies away. Eventually, he lands in front of the castle.
[[File:Mario64Ending.jpg|200px|thumb|left|Mario, Peach, two Mushroom Retainers, and Yoshi waving goodbye.]]
[[File:TheEnd.png|thumb|200px|Mario finally gets his cake.]]
As his wings fade away, Mario uses the power of the [[Giant Star|Giant Power Star]] to save [[Princess Peach]] and take her back at the front of the castle. The star goes into the stained glass window over the front door of the castle, the window flashes, and Peach slowly descends to the ground. Mario rushes up to her as she opens her eyes. Thanking him, Peach kisses Mario on the nose and says she will bake a cake for him. Peach and two nearby [[Mushroom Retainer]]s walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the upward. Peach calls his name and Mario runs in after her and the Mushroom Retainers while the camera pans to the left and shows several birds flying through the sky. After the credits scroll, the cake, with Peach and Mario figures, is shown at the very end.
{{br}}
==Courses==
[[File:SM64BobOmbBattlefield.png|thumb|200px|right|Mario in [[Bob-omb Battlefield]], the first stage in the game.]]
[[File:Super Mario 64 ad.jpg|thumb|200px|right|A poster for the game.]]
[[Levels]] are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, oil pits, and inside a clock. Each world has seven [[Power Star]]s. Within each, one of which is gained by finding one hundred coins in the level. The other six Power Stars are found by performing "missions", fighting bosses, winning races, etc. Every course has boundaries to limit the player from going too far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often losing a life). Otherwise, Mario is free to roam the large expansive levels at his leisure.
Levels often feature pink [[Bob-omb]]s called [[Bob-omb Buddy|Bob-omb Buddies]]. They open [[cannon]]s littered around the levels for Mario to fly with. When the cannon is open, Mario simply falls into the pit where it is, and it raises. The player targets the cannon with a cross hair shot, and fires. This helps Mario reach high or far away areas. It is often a good idea to use the Wing Cap (see below) with cannons.
#[[Bob-omb Battlefield]]
#[[Whomp's Fortress]]
#[[Jolly Roger Bay]]
#[[Cool, Cool Mountain]]
#[[Big Boo's Haunt]]
#[[Hazy Maze Cave]]
#[[Lethal Lava Land]]
#[[Shifting Sand Land]]
#[[Dire, Dire Docks]]
#[[Snowman's Land]]
#[[Wet-Dry World]]
#[[Tall, Tall Mountain]]
#[[Tiny-Huge Island]]
#[[Tick Tock Clock]]
#[[Rainbow Ride]]
===Secret Courses===
In addition to the main courses of the game and the Bowser Courses, there are also a few hidden courses that house several of the Castle's Secret Stars, as well as the three [[! Switch]]es.
*[[The Princess's Secret Slide]]
*[[Secret Aquarium]]
*[[Tower of the Wing Cap]]
*[[Vanish Cap Under the Moat]]
*[[Cavern of the Metal Cap]]
*[[Wing Mario Over the Rainbow]]
==Abilities==
[[File:Breakdance.gif|thumb|left|Mario's "break dance" kick.]]
[[File:Mario PPK.gif|thumb|right|Mario punching and kicking.]]
In addition to Mario's signature [[Jump|jumping]], a whole new host of abilities is given to the player as the game progresses. Mario can punch, kick, kick jump, hip drop (Ground Pound, something [[Yoshi]] and [[Wario]] could do in previous games), [[Triple Jump|triple jump]], [[Long Jump (move)|long jump]], [[Back Flip|back flip]], [[somersault]], and perform the [[Wall Jump|wall kick]] (bouncing from wall to wall with timed jumps to reach higher areas). The usual [[Super Mushroom]] and [[Fire Flower]] are absent in this game. Instead Mario gains the power to wear new hats, in the form of colored Caps. The [[Power Gauge]] is also introduced, which became standard for future three dimensional Mario games.
The Caps are found inside special '!' blocks littered around the every level. Initially empty, they can be filled by finding '!' switches (similar to the [[Switch Palace]]s of ''[[Super Mario World]]''). There are three colors to the caps, and each cap lets Mario perform different abilities. It should also be noted that only one form of colored cap can be found in each level. Normally, each cap is worn separately, but Mario can sometimes don two caps at once and combine the abilities of both.
*The [[Wing Cap]] (red) allows Mario to transform into [[Wing Mario]] and fly around if he performs a triple jump or blasts out of a cannon. This is useful for reaching high or far areas, and finding secrets in the sky. Also, the Wing Cap lets Mario do a Triple Jump without having to walk/run.
*The [[Vanish Cap]] (blue) makes Mario transform into [[Vanish Mario]] which makes him invulnerable to attacks. He can also walk through some walls to reach new areas, where he can find hidden items or Power Stars. Also, all enemies' attacks travel through him.
*The [[Metal Cap]] (green) causes Mario to transform into [[Metal Mario (form)|Metal Mario]], which makes him metallic and heavy. This lets Mario defeat enemies by walking into them, walk through streams of fire without taking damage, avoid water currents, and walk under water. Because he is heavy, all Mario can do is walk and jump.
==Enemies==
{|
|-
|
*[[Amp]]s
*[[Bill Blaster]]s
*[[Big Steely|Big Steelies]]
*[[Bob-omb]]s
*[[Bully|Bullies]]
*[[Boo]]s
*[[Bookend]]s
*[[Bub (species)|Bub]]s
*[[Bubba]]s
*[[Bullet Bill]]s
*[[Chain Chomp]]
*[[Chuckya]]s
*[[Fly Guy#Super Mario 64 / Super Mario 64 DS|Fire Guy]]
*[[Fwoosh]]es
*[[Goomba]]s
*[[Grand Goomba]]s
|
*[[Grindel]]s
*[[Heave Ho]]s
*[[Killer Chair]]s
*[[Klepto]]
*[[Koopa Troopa]]s
*[[Kuromame]]s
*[[Lakitu]]s
*[[Mad Piano]]
*[[Micro-Goomba]]s
*[[Moneybag]]s
*[[Monty Mole]]s
*[[Mr. Blizzard]]s
*[[Mr. I]]es
*[[Piranha Plant]]s
*[[Podoboo]]s
*[[Pokey]]s
|
*[[Scuttle Bug]]s
*[[Skeeter]]s
*[[Sliding Stone]]s
*[[Snufit]]s
*[[Spindel]]s
*[[Spindrift]]s
*[[Spiny|Spinies]]
*[[Sushi]]s
*[[Swooper]]s
*[[Thwomp]]s
*[[Tox Box]]es
*[[Tweester]]s
*[[Ukiki]]
*[[Unagi the Eel]]
*[[Venus Fire Trap]]s
*[[Whomp]]s
|}
==Bosses==
[[File:BowserintheDarkWorldFight.png|thumb|[[Mario]] faces [[Bowser]] in [[Bowser in the Dark World]].]]
There are various mini bosses in some stages, but the primary boss is Bowser. He appears three times in three different levels. This is a list of the bosses in the game.
*[[Big Bob-omb]] - A giant Bob-omb in [[Bob-omb Battlefield]]. He appears as the first star.
*[[Whomp King]] - A giant Whomp on top of [[Whomp's Fortress]]. He appears as the first star, and after he is defeated, there is a tower on top of the fortress.
*[[Bowser in the Dark World]] - [[Bowser]] appears at the end of this level. The player needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.
*[[Big Bully]] - Two of these giant [[Bully|Bullie]]s appear in [[Lethal Lava Land]]. On both occasions they try to knock Mario into the lava.
*[[Eyerok]] - Two stone hands with eyes on their palms. They appear when the player blasts open the top of the Pyramid in [[Shifting Sand Land]] and ride the elevator inside.
*[[Big Boo]] - A giant [[Boo]] which appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been removed, again in the underground Merry-Go-Round, and lastly on the top balcony of the mansion (possibly what inspired [[Boolossus]]).
*[[Big Mr. I]] - A giant [[Mr. I]] which only appears in the attic of Big Boo's Haunt.
*[[Bowser in the Fire Sea]] - Bowser appears at the end of the level. Game play is the same as the first Bowser, except now his jumps make the arena tilt, causing Mario to need to run up the arena to avoid falling off. Bowser also gains a new move where he vanishes and reappears a short distance away.
*[[Chill Bully]] - A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
*[[Wiggler]] - A giant Wiggler, which becomes angry when his home in [[Tiny-Huge Island]] gets flooded.
*[[Bowser in the Sky]] - Bowser appears at the end of this level. He must be thrown into the bombs three times. Each time he falls off the arena, his jump back makes a piece of the arena fall off. After being hit twice, he stomps the ground and more of the arena will fall off, which then the remaining section of the arena becomes [[star]] shaped. Once Bowser gets hit the third time, he will be defeated, leaving behind a [[Giant Star]], which is not added to the [[Power Star]] total after it is collected. The game will then be completed.
==Notable Mistakes and Errors ==
*When speaking to Yoshi on the castle roof, Yoshi says "Mario!!! '''It''' that really you???" instead of "Mario!!! Is that really you???".
*If Mario is one star short of opening a door, it will still refer to the word needed in the plural: "You need 1 more star'''s'''" instead of "You need 1 more star."
==References to Other Games==
*''[[Super Mario Bros.]]'' - A carving of Mario from this game appears on a pillar in [[Bowser in the Sky]]. There is also a small jingle used at the [[Power Star]] select screen which sounds identical to the first few notes of the opening theme in this game.
*''[[Super Mario World]]'' The idea of Switch Palaces is in a way brought back.
*''[[Super Mario World 2: Yoshi's Island]]'' - The theme used for [[Invincible Mario|invincibility]] in this game, specifically the string instruments playing in the background, is reworked into [[Wing Mario|Wing]]/[[Vanish Mario]]'s theme for ''Super Mario 64''.
==References in Later Games==
*''[[Paper Mario]]'' - This game starts the same way, with a letter being sent from Peach. [[Princess Peach's Castle|Peach's Castle]] returns and the main room is near identical (however the doors do lead to different rooms).
*''[[Super Mario 64 DS]]'' - This game is a remake of ''Super Mario 64''. Also, at the start, Yoshi is on the roof and jumps down, a reference to the fact that he is there at the start of ''Super Mario 64''.
*''[[Mario Kart 64]]'' - Peach's Castle is hidden in the [[Royal Raceway]].
*''[[Super Smash Bros.]]'' - Most of Mario's moves and animations in this game are derived from the ones in ''Super Mario 64''. [[Metal Mario (character)|Metal Mario]] appears as a boss. Two levels based on places here are also accessible, such as [[Metal Mario's stage]] and [[Peach's Castle (Super Smash Bros.)|Peach's Castle]].
*''[[Mario Kart: Super Circuit]]'' - Peach's Castle re-appears in the background of [[Peach Circuit]], [[Mario Circuit 1]] and [[Mario Circuit 4]].
*''[[Mario Kart DS]]'' - [[Tick Tock Clock]] appears as a race track in this game. Several bosses found here also reappear in this game.
*''[[New Super Mario Bros.]]'' - This game uses many things found here, such as [[Dorrie]], and a Bowser head closes in on the screen when the player dies. Some enemies like [[Moneybag]]s and [[Scuttle Bug]]s make their platforming debut. Plus, Wing/Vanish Cap theme is present to Invincibility theme.
*''[[Paper Mario: The Thousand-Year Door]]'' - The game starts in the same way, Peach sends Mario another letter.
*''[[Mario & Luigi: Superstar Saga]]'' - In Woohoo Hooniversity, a room with four blocks can be seen in it. One of them is a block from ''Super Mario 64''. The name of the game is even mentioned in the description of the blocks, and the professors are trying to figure out why it vanishes when struck.
*''[[Super Mario Galaxy]]'' - The game starts in the same way, with Peach sending Mario another letter. Also, the Bowser level music returns in some of Bowser's galaxies in this game.
*''[[Super Smash Bros. Melee]]'' - Two stages based on areas from ''Super Mario 64'' appear: [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] (which also appears as a trophy) and [[Rainbow Ride]] (which also includes a remix of the ''Super Mario 64'' level's music). [[Metal Mario (character)|Metal Mario]] re-appears as a boss and trophy. Additionally, the [[Metal Box]] returns in this game.
*''[[Super Smash Bros. Brawl]]'' - Music from [[Bob-omb Battlefield]] is unlockable, and the Rainbow Ride stage/music and Metal Box from the previous game returns as well.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' - [[Wrinkly Kong]] plays this game sometimes in her [[Save Caves]].  The theme of Wrinkly's Save Caves is also very similar to the song "Inside the Castle Walls."
*''[[Super Mario Sunshine]]'' - A brief clip of Mario's fight with Bowser is seen when [[F.L.U.D.D.]] scans Mario. Also, players can skip the [[Shine Sprite]] for the first episode of [[Bianco Hills]], which is a reference to how Mario can frequently get Power Stars which aren't on his current objective in ''Super Mario 64''.
*''[[Mario Power Tennis (Nintendo GameCube)|Mario Power Tennis]]'' - The music that plays in the minigame, [[Artist On the Court]] has the Peach Castle theme remixed.
*''[[Super Mario Galaxy 2]]'' - In [[Tall Trunk Galaxy]], [[The Princess's Secret Slide]] music plays at a moment. Also, the [[Whomp's Fortress]] reappears as the [[Throwback Galaxy]], alongside [[Bob-omb Buddy|Bob-omb Buddies]] and the [[Whomp King]]. Both games start with Peach sending a letter to Mario.
*''[[New Super Mario Bros. Wii]]'' - [[Peach's Castle]] reappears in the game, along with its trademark music remixed.
*''[[Mario & Luigi: Partners in Time]]'' - The theme that plays in Peach's Castle is a remix version of this game's castle theme. Also, [[Exclamation Mark Block|! Blocks]] appear in this game.
*''[[Mario & Luigi: Bowser's Inside Story]]'' - The music for when the Mario Bros first enter [[Princess Peach's Castle|Peach's Castle]] and when everyone is removed from Bowser's Belly is a remix of the Peach's Castle theme from 64. Also, both games end in a view of a cake with Mario and Peach figures on it.
*''[[Mario Strikers Charged Football]]'' - A remix of the music that plays in Big Boo's Merry-Go-Round is featured in this game, as the theme associated with Boo sidekicks.
*''[[Mario & Sonic at the Olympic Winter Games]]'' - The Cool, Cool Mountain and Snowman's Land course music is remixed for the [[Dream Snowball Fight]] event in this game. The main theme and the theme for Bowser in the Dark World was also used.
*''[[Super Mario 3D Land]]'' - The sound effect of Mario falling from heights is reused, plus the platforming style is mixed together with Super Mario Bros 3 and Super Mario Galaxy.
==Media==
{{MainMedia}}
{{media
|type1=Video
|name1=SM64 BoB BBootS
|pipe1=Bob-omb Battlefield
|description1=Big Bob-omb on the Summit star speed run
|length1=1:12
|type2=audio
|name2=SM64-Title Theme
|pipe2=''Super Mario 64''
|description2=Title screen
|length2=3:32
|type3=audio
|name3=SM64-Main Theme
|pipe3=''Super Mario 64''
|description3=[[Bob-omb Battlefield]]
|length3=2:22
|type4=audio
|name4=SM64- Inside the Castle Walls
|pipe4=''Super Mario 64''
|description4=Inside the [[Princess Peach's Castle|Castle]] walls
|length3=3:04
}}
==Official Soundtrack==
{{main|Super Mario 64 Original Soundtrack}}
An original soundtrack that is based on the game is released. It has thirty-six tracks from the game.
==Gallery==
{{morepic}}
==Beta elements==
{{main|Super Mario 64/Beta elements}}
==Glitches==
{{main|Super Mario 64/Glitches}}
==Staff==
{{main|Super Mario 64/Staff}}
==Trivia==
*When ''Super Mario 64'' was being localized for the English speaking countries, many small changes were made. For example, Princess Toadstool never reads her letter aloud in the Japanese version of ''Super Mario 64''. In 1997, ''Super Mario 64'' was re-released in Japan as "Shindou edition." It featured all the changes from the English game, plus Rumble Pak support.
**In the original (non-Rumble) Japanese version of the game, the portrait for [[Jolly Roger Bay]] depicts several bubbles, while the international and Shindou versions show the sunken ship at the bottom of the level. ''[[Super Mario 64 DS]]'' reverts to the original painting for all regions.
*If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the credits.
*This game is scheduled for display in the ''The Art of Video Games'' exhibition of the Smithsonian American Art Museum in 2012.<ref>http://americanart.si.edu/exhibitions/archive/2012/games/#games</ref>
*The theme of the [[Boo]]'s Merry-Go Round sounds very similar to the Music Box House's theme in ''The Legend of Zelda: Majora's Mask''.
==References==
<references/>
==External links==
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nsmj/index.html Official Super Mario 64 Japanese website]
{{NIWA|NWiki=1|SmashWiki=2}}
{{BoxTop}}
{{SM64}}
{{Mariogames}}
{{N64}}
{{VirtualConsole}}
[[Category:Mario Games]]
[[Category:Nintendo 64 Games]]
[[Category:Games]]
[[Category:Virtual Console Games]]
[[Category:Super Mario 64|*]]
[[Category:Platforming Games]]
[[Category:1996 games]]
[[Category:1997 games]]

Revision as of 08:57, June 8, 2012

Template:Infobox Super Mario 64 is a 3D platformer game for the Nintendo 64. It was first released in Japan on June 23, 1996 and subsequently released in the U.S. on September 29, 1996, in Europe on March 1, 1997, and in Australia on March 1, 1997. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. To this day, it has sold over 11 million copies, and is the best selling Nintendo 64 game ever. It is also the second most popular game on the Wii's Virtual Console.

Super Mario 64 was originally in development for the Super Famicom, (SNES outside of Japan), but was moved to the Nintendo 64 after system limitations and the era of the SNES began closing. [1]. Though it was not the first 3-D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark[2]. It is widely acclaimed as one of the greatest and important games of all time.[3][4][5].

A version of the game was released in Japan on July 18, 1997, that included Rumble Pak support. This is the same as the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in a voice clip, which was "buh-bye" in all Japanese versions as he tosses him by the tail - this is because he is not known as Bowser in Japan; instead he is known as Koopa). The only differences other than one voice clip are the language being changed back to Japanese and the Rumble Pak support.

A remake of Super Mario 64 was released for the Nintendo DS entitled Super Mario 64 DS in 2004. The remake had various differences from the original game such as Yoshi, Wario, and Luigi becoming as playable characters. There was also a sequel planned called Super Mario 64 2 for the Nintendo 64DD, but became cancelled, due to the 64DD's commercial failure.

Storyline

Intro Princess Toadstool Peach
The Princess' letter.

Princess Peach sent a letter to Mario to come and have some cake with her in the castle. When Mario arrives, he finds one of the Lakitu Bros. who follows him around dangling a camera. Together, they go inside and hear a familiar voice telling them to get out of the castle, actually being Bowser. Toad informs them that Bowser has kidnapped the princess again and is holding everyone hostage inside the castle walls. He has also stolen the Power Stars and given them to his minions who are hiding in paintings. Mario hops in the magical paintings and retrieves the Power Stars in order to defeat Bowser and save the Princess.

He then goes through a Bob-omb field where Big Bob-omb can be found. Mario's first Power Star lies in this area on where he must collect one before doing all the other Power Stars. Mario then goes through a Whomp infested area where he fights the Whomp King, goes through an icy mountain and many others.

Once Mario collects 70 Power Stars, he can access the door into Bowser's final stage and go through another one of the Koopa King's obstacle courses. Once getting through, Mario finds Bowser waiting for him. The two then begin to engage in battle. Bowser ends up defeated, and is surprised when Mario tells him there were some Power Stars he missed. Bowser gives up, and hands Mario the final Giant Power Star before he disappears. When Mario grabs the last power star, wings appear on his cap, allowing him to fly. He circles the star-shaped arena, and flies away. Eventually, he lands in front of the castle.

File:Mario64Ending.jpg
Mario, Peach, two Mushroom Retainers, and Yoshi waving goodbye.
Mario finally gets his cake.

As his wings fade away, Mario uses the power of the Giant Power Star to save Princess Peach and take her back at the front of the castle. The star goes into the stained glass window over the front door of the castle, the window flashes, and Peach slowly descends to the ground. Mario rushes up to her as she opens her eyes. Thanking him, Peach kisses Mario on the nose and says she will bake a cake for him. Peach and two nearby Mushroom Retainers walk into the castle. Mario starts to do so himself, but then pauses and turns around to look at the upward. Peach calls his name and Mario runs in after her and the Mushroom Retainers while the camera pans to the left and shows several birds flying through the sky. After the credits scroll, the cake, with Peach and Mario figures, is shown at the very end.

Courses

Mario running past Koopa the Quick in Bob-omb Battlefield.
Mario in Bob-omb Battlefield, the first stage in the game.
File:Super Mario 64 ad.jpg
A poster for the game.

Levels are laid out inside paintings in the castle, or sometimes the walls themselves. They can also be found in holes, gaps, oil pits, and inside a clock. Each world has seven Power Stars. Within each, one of which is gained by finding one hundred coins in the level. The other six Power Stars are found by performing "missions", fighting bosses, winning races, etc. Every course has boundaries to limit the player from going too far, either as a strict wall or an invisible boundary. If Mario hits either, he falls down (quite often losing a life). Otherwise, Mario is free to roam the large expansive levels at his leisure.

Levels often feature pink Bob-ombs called Bob-omb Buddies. They open cannons littered around the levels for Mario to fly with. When the cannon is open, Mario simply falls into the pit where it is, and it raises. The player targets the cannon with a cross hair shot, and fires. This helps Mario reach high or far away areas. It is often a good idea to use the Wing Cap (see below) with cannons.

  1. Bob-omb Battlefield
  2. Whomp's Fortress
  3. Jolly Roger Bay
  4. Cool, Cool Mountain
  5. Big Boo's Haunt
  6. Hazy Maze Cave
  7. Lethal Lava Land
  8. Shifting Sand Land
  9. Dire, Dire Docks
  10. Snowman's Land
  11. Wet-Dry World
  12. Tall, Tall Mountain
  13. Tiny-Huge Island
  14. Tick Tock Clock
  15. Rainbow Ride

Secret Courses

In addition to the main courses of the game and the Bowser Courses, there are also a few hidden courses that house several of the Castle's Secret Stars, as well as the three ! Switches.

Abilities

Mario performing a Sweep Kick in Super Mario 64.
Mario's "break dance" kick.
Mario punching and kicking
Mario punching and kicking.

In addition to Mario's signature jumping, a whole new host of abilities is given to the player as the game progresses. Mario can punch, kick, kick jump, hip drop (Ground Pound, something Yoshi and Wario could do in previous games), triple jump, long jump, back flip, somersault, and perform the wall kick (bouncing from wall to wall with timed jumps to reach higher areas). The usual Super Mushroom and Fire Flower are absent in this game. Instead Mario gains the power to wear new hats, in the form of colored Caps. The Power Gauge is also introduced, which became standard for future three dimensional Mario games.

The Caps are found inside special '!' blocks littered around the every level. Initially empty, they can be filled by finding '!' switches (similar to the Switch Palaces of Super Mario World). There are three colors to the caps, and each cap lets Mario perform different abilities. It should also be noted that only one form of colored cap can be found in each level. Normally, each cap is worn separately, but Mario can sometimes don two caps at once and combine the abilities of both.

  • The Wing Cap (red) allows Mario to transform into Wing Mario and fly around if he performs a triple jump or blasts out of a cannon. This is useful for reaching high or far areas, and finding secrets in the sky. Also, the Wing Cap lets Mario do a Triple Jump without having to walk/run.
  • The Vanish Cap (blue) makes Mario transform into Vanish Mario which makes him invulnerable to attacks. He can also walk through some walls to reach new areas, where he can find hidden items or Power Stars. Also, all enemies' attacks travel through him.
  • The Metal Cap (green) causes Mario to transform into Metal Mario, which makes him metallic and heavy. This lets Mario defeat enemies by walking into them, walk through streams of fire without taking damage, avoid water currents, and walk under water. Because he is heavy, all Mario can do is walk and jump.

Enemies

Bosses

There are various mini bosses in some stages, but the primary boss is Bowser. He appears three times in three different levels. This is a list of the bosses in the game.

  • Big Bob-omb - A giant Bob-omb in Bob-omb Battlefield. He appears as the first star.
  • Whomp King - A giant Whomp on top of Whomp's Fortress. He appears as the first star, and after he is defeated, there is a tower on top of the fortress.
  • Bowser in the Dark World - Bowser appears at the end of this level. The player needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.
  • Big Bully - Two of these giant Bullies appear in Lethal Lava Land. On both occasions they try to knock Mario into the lava.
  • Eyerok - Two stone hands with eyes on their palms. They appear when the player blasts open the top of the Pyramid in Shifting Sand Land and ride the elevator inside.
  • Big Boo - A giant Boo which appears three times in Big Boo's Haunt. He initially appears once all the Boos in the mansion have been removed, again in the underground Merry-Go-Round, and lastly on the top balcony of the mansion (possibly what inspired Boolossus).
  • Big Mr. I - A giant Mr. I which only appears in the attic of Big Boo's Haunt.
  • Bowser in the Fire Sea - Bowser appears at the end of the level. Game play is the same as the first Bowser, except now his jumps make the arena tilt, causing Mario to need to run up the arena to avoid falling off. Bowser also gains a new move where he vanishes and reappears a short distance away.
  • Chill Bully - A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in Snowman's Land.
  • Wiggler - A giant Wiggler, which becomes angry when his home in Tiny-Huge Island gets flooded.
  • Bowser in the Sky - Bowser appears at the end of this level. He must be thrown into the bombs three times. Each time he falls off the arena, his jump back makes a piece of the arena fall off. After being hit twice, he stomps the ground and more of the arena will fall off, which then the remaining section of the arena becomes star shaped. Once Bowser gets hit the third time, he will be defeated, leaving behind a Giant Star, which is not added to the Power Star total after it is collected. The game will then be completed.

Notable Mistakes and Errors

  • When speaking to Yoshi on the castle roof, Yoshi says "Mario!!! It that really you???" instead of "Mario!!! Is that really you???".
  • If Mario is one star short of opening a door, it will still refer to the word needed in the plural: "You need 1 more stars" instead of "You need 1 more star."

References to Other Games

References in Later Games

Media

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Official Soundtrack

Main article: Super Mario 64 Original Soundtrack

An original soundtrack that is based on the game is released. It has thirty-six tracks from the game.

Gallery

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Beta elements

Main article: Super Mario 64/Beta elements

Glitches

Main article: Super Mario 64/Glitches

Staff

Main article: Super Mario 64/Staff

Trivia

  • When Super Mario 64 was being localized for the English speaking countries, many small changes were made. For example, Princess Toadstool never reads her letter aloud in the Japanese version of Super Mario 64. In 1997, Super Mario 64 was re-released in Japan as "Shindou edition." It featured all the changes from the English game, plus Rumble Pak support.
    • In the original (non-Rumble) Japanese version of the game, the portrait for Jolly Roger Bay depicts several bubbles, while the international and Shindou versions show the sunken ship at the bottom of the level. Super Mario 64 DS reverts to the original painting for all regions.
  • If a second Nintendo 64 controller is connected to the Nintendo 64, the second player can control the camera while Peach congratulates Mario, as well as during the credits.
  • This game is scheduled for display in the The Art of Video Games exhibition of the Smithsonian American Art Museum in 2012.[6]
  • The theme of the Boo's Merry-Go Round sounds very similar to the Music Box House's theme in The Legend of Zelda: Majora's Mask.

References

External links

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