List of Super Mario Sunshine glitches: Difference between revisions

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{{italic title|List of ''Super Mario Sunshine'' glitches}}
{{MoreImages}}
{{image|more=yes|Screenshots for all applicable glitches}}
These are the glitches found in ''[[Super Mario Sunshine]]''.
{{unreferenced|more=yes|Citations for every glitch.}}
==Glitches==
This is a list of glitches in ''[[Super Mario Sunshine]]''. Unless otherwise noted, all glitch names are conjectural.
==Audio==
===Boss battle music speed glitch===
In this episode, Mario has to defeat the giant green [[Wiggler (Super Mario Sunshine)|Wiggler]]. When Mario hears the slowdown, he needs to press {{button|gcn|Z}}, resulting in slower, deeper music playing. With correct timing, Mario can also hear a speedy version of the music in a high note.


==={{conjecturaltext|Aquatic Jailbreak}}===
===Delfino Plaza music glitch===
Also during the flood, if the player were to look in the accessible cell with the [[Blue Coin]], there would be a sewer cover.
If [[Mario]] gets the 100th coin in the sewers of [[Delfino Plaza]], after the [[Shine Sprite]] appears, the Delfino Plaza music plays instead of the Sewers music.
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==={{conjecturaltext|Messed Up Shine Cutscene}}===
===Voice delay===
If Mario jumps up high when collecting a {{Shine Sprite}}, he can enter first-person view while in the air and change tha camera angle. When he lands and the cutscene is shown, the camera angle will off.
If Mario gets a [[Game Over]] when inside the bonus stage in Delfino Plaza, when the game shows the continue screen, his scream is heard as if he fell from a high place, but only if he falls from a high place. One can tell when the glitch is about to happen because they can hear a strange "W-w-w-w-w-w" sound somewhat like Mario's voice. If players has more than one life left, they can hear this sound, but they cannot hear Mario actually scream.
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==={{conjecturaltext|Atomic [[Mario]]}}===
==Graphics==
The player has to go to Pianta Village and go to the tree with all of the fruit on it. Then knock a durian off the tree without kicking it. This may take a couple of tries, but when it is done correctly, the player should jump on the durian. There should be an atomic reaction under Mario. The player can move a little, but when move too far, the glitch will stop. Player can also shoot water in this position.
===Backwards FLUDD===
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To perform this glitch, Mario must first gain the [[Turbo Nozzle]]. Then, he must switch to the regular nozzle and hold {{button|gcn|R}}. The player must move {{button|gcn|Stick}} up and down quickly and press {{button|gcn|X}}. The Turbo Nozzle charges up, but instead of propelling Mario forwards, it acts as the regular nozzle shooting backwards.


==={{conjecturaltext|Backwards [[F.L.U.D.D.]]}}===
===Ghost fish===
The player must first gain the Turbo Nozzle. Then they must switch to the regular nozzle, and push R all the way down. The player must move the control stick up and down quickly, and push X. The Turbo Nozzle will charge up, but instead of propelling Mario forwards, it will act as the regular nozzle, backwards.
The river in front of the [[Shine Gate]] has blue fish in it. If Mario follows them, they will swim away from him. If he then leads the fish to a wall, the fish swim through it. Also, in [[Gelato Beach]], when playing [[Red Coins in the Coral Reef]], Mario can chase the fish and lead them to the high part of the reef.
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==={{conjecturaltext|Beached [[Cheep-Cheep]]}}===
===Il Piantissimo clipping===
In Gelato Beach, where the 8 red coin reef in located, have a [[Cheep-Cheep]] follow Mario to a walkable coral reef top. When it's up on the top, the cheep-cheep will be stuck on the top, and Mario being able to go right through it. Oddly, its animation will still be in motion even after its been beached.
Mario must enter any level where [[Il Piantissimo]] can be found. He must go to where his location is and initiate the race. The player must make sure that, Mario is a couple seconds ahead of Il Piantissimo. Once the flag is reached, he must stand sligthly away from the flag and attempt to stand in a place where Il Piantissimo, after finishing the race, stands. The exact location depends on what area the race is being held in. If Mario finds just the right spot though, once Il Piantissimo finishes the race, he stands exactly where Mario is standing, making the two clip through each other. The glitch ends once Il Piantissimo stops talking to Mario, at which point Mario is shoved out of Il Piantissimo's spot.<ref>[https://www.youtube.com/watch?v=3pvtEmV5hds YouTube - Super Mario Sunshine - Il Piantissimo Goes Through Mario]</ref>
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==={{conjecturaltext|Blasting Through the Wall}}===
===Invisible Delfino Plaza===
If the player gets the Turbo Nozzle in Delfino Plaza, and heads to the fruit stands, something very odd may occur. While standing slightly against the wall behind the papayas and pineapples (in which case Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will go right through it into some underground area. If Mario stops, he'll automatically die, but it is possible that Mario will come across an underground pipeline to run into.
[[File:Invisible Delfino Plaza.jpg|thumb|The Invisible Delfino Plaza glitch]]
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If Mario uses the Rocket Nozzle in front of the entrance to the boathouse while standing next to its wall, he will see the inside of the boathouse. If he falls outside the boathouse, Delfino Plaza disappears, with only NPCs, fruits, and the cannon visible. The glitch ends if the player enters a level.
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==={{conjecturaltext|Boat Out of Stage}}===
===Invisible fruit===
In Noki Bay, the player must take the boat and navigate it to the boundary. If Mario jumps out of the boat at the last second, the boat will go outside of the boundary. NOTE: Mario cannot get the boat back.
To perform this glitch, the player needs to find the marketplace in Delfino Plaza. The player must take any piece of fruit and throw or kick it towards the beach without landing it in the water. After waiting for a few seconds, the fruit will start to vanish, but before it completely disappears, the player must move it towards the water. If done correctly, the fruit will disappear before it lands in the water, yet there will still be a splash where the fruit would have landed. If the player goes back to the fruit's original spot, it will be invisible.
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==={{conjecturaltext|Broken Bridge}}===
===Manhole glitch===
If the player visits Pianta Village, squirts the ground in front of them, and dives foward to move faster, a glitch may occur. If the player slides on the bridge to Pianta Village, they might fall through the bridge, and die.
[[File:SMS Flipped Manhole Cover Glitch.png|thumb|The manhole glitch]]
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The player must go into a manhole and jump out, then fly away with the Hover Nozzle, resulting in the manhole being unflipped. If they step on it, it will be swapped to the other side.


==={{conjecturaltext|Broken Camera in [[Gelato Beach]]}}===
===Moving puddles===
First, the player must search for a Dune Bud that leaves a large foot imprint. From there, the player should squirt the Dune Bud, and, just before it reveals the imprint in the ground, Ground Pound. If this is done correctly, the screen will zoom out up to the sky, and turn downwards to reveal Isle Delfino. The camera then zooms in all the way down to Mario. (Mario is sometimes seen Ground Pounding downwards with the camera until it reaches Gelato Beach.)
In Delfino Plaza, Mario should be on top of the canopy of one of the boats. The player now must press {{button|gcn|Y}}, aim at the front (the pointed end) of the canopy, and fire a stream of water. If done correctly, the puddles that the stream makes when it hits will move underneath Mario's feet, as if the ground (or, in this case, the canopy) is in motion.
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==={{conjecturaltext|[[Bubba]]s Hate Fruit}}===
===Odd Shine Sprite cutscene===
In Gelato Beach, the player can stop a [[Bubba]] from dragging Mario underwater if the player picks up a piece of fruit (excluding durians) and starts swimming with it. A Bubba will follow Mario around (and sometimes even pass through him), but won't be able to drag him down.
If Mario jumps high when collecting a Shine Sprite, he can enter first-person view while in the air and change the camera angle. When he lands and the "You Got a Shine Sprite!" cutscene is shown, the camera angle is offset and shows Mario either from the side or from behind during the cutscene. Mario can also do this in any of the [[Shadow Mario]] episodes. When Shadow Mario has been caught and the Shine Sprite he releases flies into the air, Mario must position himself under it and immediately go into first-person view. If Mario performs the glitch this way, he can additionally squirt water from [[F.L.U.D.D.|FLUDD]] while in first-person mode, which causes FLUDD's nozzle to pass through Mario's cap during the cutscene, as well as performing a squirting animation, though no water is released.
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==={{conjecturaltext|[[Cannon]] Repair Glitch}}===
If the player holds {{button|gcn|R}} down the entire time, when Mario returns to [[Isle Delfino]], he can walk with {{button|gcn|R}} held down. Another method to performing this glitch is to press START or PAUSE, then hold {{button|gcn|R}}, and then un-pause, causing Mario to squirt water but still be able to move.
While the cannon leading to [[Pinna Park]] is being repaired by the Pianta, it is possible for the player to ground pound into the cannon. The cannon must be pounded into near the edge, or the player will simply bounce off the Pianta. This will not send the player to Pinna Park though, they still need to unlock the level. If one changes the camera angle, they can see the inside of the repair Pianta. This also works for the Pianta that is in Pinna Park.<ref>http://www.youtube.com/watch?v=ZDS_SrNlZjE</ref>
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==={{conjecturaltext|[[Chain Chomp]] Glitch}}===
===Proto Piranha camera glitch===
In Episode 5 of Pianta Village, if Mario falls into the water at the same time the Chain Chomp is making it's way there before the Shine Sprite appearing and stays there, he will end up inside the Chain Chomp and fall through the village to his death after he tries to move.
To perform this glitch, the first Shine Sprite must be collected and the red [[Proto Piranha]] must not be defeated yet. First, the player must go over to the area where the Proto Piranha is. They must go underground via the manhole situated directly in front of the Proto Piranha. From there, they must head on over to the center of where it is, which is exactly where the [[Grand Pianta Statue]] would normally be. Then, the player must turn Mario to face the manhole while leaving the camera in its normal position. Once the player is ready, they must dive with {{button|gcn|B}} and then press {{button|gcn|A}} right at the tip of the actual enemy. If done correctly, the camera will glitch for less than a second and then revert back to where it is supposed to be.<ref>[https://www.youtube.com/watch?v=p7Cq7J4XHEg YouTube - Super Mario Sunshine - Camera Glitch]{{dead link}}</ref>
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==={{conjecturaltext|Crazy [[F.L.U.D.D.]]}}===
===Random flying Yoshi===
When directly under a Shine Sprite, if the player is holding R all the way down while jumping, Mario will get the Shine Sprite and F.L.U.D.D. acts as it is squirting.
In [[Mysterious Hotel Delfino]], after getting [[Yoshi]], Mario must go to the attic and run into the first sleeping [[Boo]]. Then, he should go to the third floor and jump in the northwest corner. He will be able to see Yoshi flying randomly through the floor.
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==={{conjecturaltext|Dancing [[Fruit]]}}===
===Red pipe camera glitch===
On Pinna Park, Mario should get in the park and find a fruit. He'll grab it and take it to the Yoshi-Go-Round. then he puts it on an egg and the fruit should spin.
[[File:Camera Glitch 3.png|thumb|The glitch in action]]
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To perform this glitch, the player must get to the top of the Shine Gate before the Rocket Nozzle has been unlocked. Once the player has reached the top, dropping down into the red pipe that leads to [[Pianta Village]] will have the camera continue to follow Mario as he lands on the "bottom" of the pipe, instead of zooming in from a bird's eye view towards the red pipe as normal.
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==={{conjecturaltext|Death by [[Pianta]]}}===
===Shaking Yoshi===
In the eighth Shine Sprite in Sirena Beach, Mario should then go to the pool room in the hotel and ground pound behind the Pianta. When Mario is behind the Pianta, he should talk to it. Then strangely, Mario will fall of the room and lose a life.{{fact}}
If Mario dismounts Yoshi in the air in Delfino Plaza over the durian fruit basket, Yoshi lands on the fruit basket and shakes up and down. Additionally, Mario can walk through him without being blocked.
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==={{conjecturaltext|[[Delfino Plaza]] Music Glitch}}===
===Tiny tree===
If the player get the 100th coin in the sewers of Delfino Plaza, after the Shine Sprites appears, Delfino Plaza music will play instead of the Sewers Music.
[[File:SMS Tiny Tree Glitch.png|thumb|Mario standing next to a tiny palm tree]]
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If Mario sprays the ground with water from FLUDD and turns away while a tree grows, when facing the tree again, the tree will not grow completely, resulting in it being much smaller than normal. However, if Mario jumps toward the trunk of the small tree and attempts to climb it as he normally would, he will grab onto an invisible regular-sized trunk, which is where the trunk of the normal-sized tree would be without the glitch.
{{br}}
===Unusual walking===
Mario must get the [[Rocket Nozzle]] or Turbo Nozzle. Then, the player should press {{button|gcn|R}} very lightly. If done correctly, Mario walks strangely until the player stops holding {{button|gcn|R}}.


==={{conjecturaltext|Endless Head Bonking}}===
===Walk in first-person mode===
The player should go to Pianta Village and select Fluff Festival Coin Hunt and go to the the large tree and use the Hover Nozzle at the corner of the tree until Mario hits his head. Mario will then be stuck in that spot hitting his head. To undo the glitch press start click on EXIT.
With the Turbo Nozzle, if {{button|gcn|R}} is lightly held down while in first-person mode (by pressing {{button|gcn|Y}}), Mario will walk in first-person.
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==={{conjecturaltext|Exploding [[Fruit]]}}===
==Physics==
Any time in Delfino Plaza (excluding the flood), if the player sprays the pineapples behind the Pianta Statue, in the small pool or the pears to the side of the entrance to Noki Bay, in the other small pool, they will explode into water as if the player threw them into the ocean.
'''NOTE''': These glitches result from how Mario and/or other characters and objects interact with the world.
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===Broken bridge===
If Mario squirts the ground in front of him and dives forward to move faster on the bridge to Pianta Village, he may fall through the bridge and die. However, Mario can hover to the nearest mushroom to prevent himself from dying.


==={{conjecturaltext|Flooded [[Shine Sprite]]}}===
===Dancing fruit===
During the events of the flood in Delfino Plaza, the player should use the walk underwater v.2 glitch as shown above and go to the beach area of the city. Mario will have to spray around the sand near the umbrellas until the player sees yellow sparks fly. Mario should focus by squirting water there until it reveals an image of a [[Shine Sprite]] that only gives the player one [[coin]].
In [[Pinna Park]], Mario must find any fruit except for a durian. He can then grab it and take it to the Yoshi-Go-Round. If he then puts it in an egg, the fruit he brought might spin.
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==={{conjecturaltext|Frozen [[Yoshi]] and Floating Objects}}===
===Death by Pianta===
If Mario lets a Yoshi eat an enemy or fruit, but dismounts it while Yoshi's tongue is pulling it in, the Yoshi will remain in its bent-down position with the fruit or enemy floating right in front of it. The Yoshi's saddle will also hover slightly above the dinosaur's actual flesh.
[[File:SMS death by Pianta glitch.gif|thumb|The glitch being performed]]
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In [[Red Coins in the Hotel]], Mario must go to the pool room in the hotel and [[Ground Pound]] behind the [[Pianta]]. This may take a few tries to perform correctly. Once behind the Pianta, Mario must talk to him. Mario will then fall out of the room and lose a [[Extra life|life]].


==={{conjecturaltext|[[Fruit]] Shaking}}===
===Dismount a Blooper Racer===
If the player grabs a fruit in Pinna Park and gets shocked by an [[Electro-Koopa]], Mario will shake like he is being shocked. This wears off after a few paces.
In [[Red Coins on the Water]], the player can stop Blooper-surfing by landing on the Rocket Nozzle box, hitting a Pianta with a swim ring, or landing on an umbrella while riding a [[Blooper Racer]]. By doing this, the Blooper disappears and the player can move around as normal again.<ref>[https://gamingreinvented.com/feature/how-to-dismount-a-blooper-racer-in-super-mario-sunshine/ How to Dismount a Blooper in Super Mario Sunshine]</ref>
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==={{conjecturaltext|Funny Walking}}===
===Durian kick loop===
The player must get the Rocket Nozzle or Turbo Nozzle then press R really lightly. If done correctly Mario will walk funnily until the player stops holding R.
On Pianta Village's tree, knocking down a durian and going towards it at a specific angle will cause Mario to be stuck in a loop of him kicking it at the tree, which reflects it back, resulting in a large cloud of particle effects.<ref>[https://www.suppermariobroth.com/post/633455278316306432/in-super-mario-sunshine-pianta-village-contains-a Supper Mario Broth]</ref> This also can occur during [[Fluff Festival Coin Hunt]]. To perform this method, Mario should go to the large tree and use the Hover Nozzle at the corner of the tree until he hits his head. Mario then becomes stuck in that spot hitting his head infinitely. To fix the glitch, the player must press start and choose EXIT.
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==={{conjecturaltext|Ghost Fish}}===
===Fruit clipping===
The river in front of the [[Shine Gate]] has blue fish in it. If the player follows these fish, they will swim away from [[Mario]]. If he then follows the fish and leads them to a wall, the fish will swim through it. Also, in [[Gelato Beach]], when playing through the ''[[Gelato Beach#Episode 6: Red Coins in the Coral Reef|Red Coins in the Coral Reef]]'' level, the player can chase the blue or red fish into a high part of the reef, and the fish will go through it as well.
While in Delfino Plaza, the player must head over to where the vendors are and grab any fruit. While standing under any of the roofs that the vendors stay under, the player must throw the fruit. If done correctly, the fruit will go through the roof and then come rolling back down. This can also be performed with trees; if Mario picks up a fruit and tries to put it down while facing and touching a tree, the fruit clips into the tree. It can be retrieved by facing the tree and pressing {{button|gcn|B}}.
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==={{conjecturaltext|Ghost Trees}}===
There is a third method to performing this glitch. In Delfino Plaza towards where the policemen are, if a durian is kicked over towards the left of the blue Pianta and into the corner made by the two buildings and Mario continues to kick the durian into the corner, he will eventually walk into it and can stay inside of it. If {{button|gcn|A}} is pressed, Mario will jump, making the durian jump too. Then, if Mario simply stands still, the durian will bounce on top of Mario's head until he moves.
If Mario picks up a fruit and tries to put it down while facing and touching a tree, the fruit will go inside the tree. It can be retrieved by facing the tree and pressing B.
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==={{conjecturaltext|[[Grand Pianta Statue]] Glitch}}===
===Frozen Yoshi and floating objects===
The player should go behind the Grand Pianta Statue and backflip onto it's cape. Just before landing, he/she should use the hover nozzle, and Mario will shoot upwards as if using the rocket nozzle, but not as high.
If Mario lets a [[Yoshi (species)|Yoshi]] eat an enemy or fruit and dismounts it while its tongue is pulling it in, the Yoshi remains in its bent-down position with the fruit or enemy floating right in front of it, while its saddle hovers slightly above its flesh. This also occurs if Mario lets Yoshi stick out its tongue or squirt [[juice]] and then takes damage or dismounts. With the glitch active, the player can travel anywhere with the Yoshi and have it swallow the floating fruit or enemy by using its tongue.
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==={{conjecturaltext|Insomniac [[Mario]]}}===
Yoshis can be frozen using another method. If Mario Ground Pounds the edge of a crate, he usually falls backwards, but if he is riding Yoshi, Yoshi will be frozen until the player walks, jumps, sprays Yoshi juice, or waits about a second and a half.
It is unknown what triggers this glitch, but while standing next to the entrance pipe to Pianta Village, Mario may not fall asleep while the game is left untouched for a long period of time. Due to unknown conditions for this glitch, it is worth noting that Mario was facing the camera when seen.
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==={{conjecturaltext|Intangible Wheel}}===
===Hit into space===
In order to do this glitch, the player must go to Bianco Hills. Use the Turbo Nozzle to ride over the lake and then come out and go onto the small hill next to the wheel on the right. They must jump and if done right, Mario will go through the wheel.
[[File:SMS Rocket Nozzle Glitch.png|thumb|Mario high in the air as a result of the Rocket Nozzle glitch]]
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In Bianco Hills, Mario must travel to the [[Rocket Nozzle]] box on the platform near the lake. Then, he should get on the tightrope and use the nozzle without jumping several times. Mario then needs to be hit by the [[Wind Spirit]]; if the glitch is done correctly, Mario is flung high into the air.


==={{conjecturaltext|Invisible [[Delfino Plaza]]}}===
===Infinite slide===
If the player uses the Rocket Nozzle in front of the entrance to the boathouse repeatedly, the player will eventually see the inside of the boathouse. If the player falls outside the boathouse, Delfino Plaza will disappear. Only NPCs, fruits, and the cannon will be visible. The glitch ends if the player enters a level.
First, Mario must go to the underground tunnel by the police Piantas in Delfino Plaza and go underground. From there, Mario must squirt water in front of him. Immediately afterwards, he must slide downward without stopping. When Mario reaches the bottom, instead of hitting his head, Mario is still in the sliding position, but not moving because of the wall. The sound of Mario sliding can also be heard. To stop, Mario must jump.
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==={{conjecturaltext|Land Under [[Pianta Village]]}}===
There is a second method to perform this glitch. Towards where the policemen are, Mario must go towards the left of the blue Pianta and angle himself very slightly to be facing right of the corner made by the two buildings. If he then squirts water in front of him with FLUDD and then proceeds to slide on top of it, Mario will slide into the corner and then continue to slide infinitely. The glitch is ended by pressing {{button|gcn|A}}.<ref>[https://www.youtube.com/watch?v=3VpclG71tr8 YouTube - Super Mario Sunshine - Infinite Slide]</ref>
In Pianta Village, if Mario is to fall down side of the rope bridge, he will die. However, sometimes instead of dying Mario lands onto a white floor in an endless area. If the player is to look up they will see every area of the game sitting on top of big mushrooms. Mario is free to move, shoot water, etc, but is stopped by invisible barriers after a few meters. the only way out is to reset the software and it is not possible to save.
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==={{conjecturaltext|Literal Blue Screen of Death}}===
===Inside a buoy===
[[Image:default.jpg|thumb|120px|The "Blue Screen Of Death"]]
In [[Delfino Airstrip]], over to the left part of the stage in the water where four green buoys are floating on the water, the player must dive underwater next to one of them and swim under it, then repeatedly press {{button|gcn|A}}. After a few seconds, Mario will eventually clip inside of it. Mario can then swim around slightly within the buoy as if he were swimming in water. To escape, the player must jump or tilt the control stick away from the buoy.
The "Blue Screen of death" is an area under most levels. If the player stays on the ground for too long, then they will die automatically.


In Gelato beach, Mario will have climb to the highest rope, then jump off to the west, if the player presses b at the right time before hitting the invisible barrier, Mario will fall back through the ground and into a blue void. Then Mario loses a life.
===Intangible Wheel===
In Bianco Hills, Mario must use the Turbo Nozzle to ride over the lake. Then, he should come out and go onto the small hill next to the wheel on the right. Mario must jump and, if done correctly, pass through the wheel. If performed incorrectly, he will bounce back. If Mario uses Turbo Nozzle into the wheel without jumping, hits a spoke, and tries to go back to the lake, he will touch an invisible wall, and the spokes will pass through him. To end this glitch, Mario can leave the spokes' range.


The player can also do it Delfino Plaza by going on the top of the Banana Tree and the player will have to jump and hover to an open window. The player will have to be above the open window, where the roof and building meet. Next, the player will be inside the building, in the Blue Room of Death. Mario will have to jump about every 3 seconds to avoid death. For Mario to get out, he'll have to do a Triple Jump, which puts Mario in the sewers, unless he has Yoshi with him, in which case he can triple jump back up into the plaza.
===Literal blue screen of death===
[[File:SMS bluescreen.png|thumb|The glitch in action]]
[[File:SunshineTunnelDownwarp.gif|thumb|200px|The underground tunnel downwarp glitch]]
The {{wp|Blue Screen of Death}} is an area under most levels. If the player stays on the ground for too long, Mario loses all health and dies automatically. There are several methods for reaching it:
====Delfino Plaza methods====
*The player must first get the Turbo Nozzle and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will pass right through it into an underground area. If Mario stops, he automatically dies, but it is possible that Mario might come across an underground pipeline to run into.
*Mario must go on the top of the Banana Tree and jump and hover to an open window. He needs to be above the open window, where the roof and building meet. Next, he will be inside the building, in the Blue Room of Death. Mario needs to jump about every 3 seconds to avoid death. To escape, he has to perform a [[Triple Jump]], which puts Mario in the sewers. If he has a Yoshi, he can Triple Jump up into the plaza.
*Mario must go under the deck near the entrance to Noki Bay and use the Turbo Nozzle to run under the water. Then, he should jump directly under the crate on the deck, very close to the wall. If performed correctly, Mario should be inside the crate. If Mario walks into the wall on the right, Mario should be in the Blue Screen and die.
*In Delfino Plaza, there is another location that can be fallen through in the hill to the right of the Shine Gate. Considering the location, it is likely that Mario will land in the underground pipes.
*In the underground tunnel near the island by the entrance to Pinna Park, if Mario goes to the corner south of the northmost dead-end, and sidestep walks into the inner corner wall, he will instantly warp downwards a considerable distance below Delfino Plaza, and will die shortly afterwards.


The glitch can be done another way in Delfino Plaza, by going under the deck near the entrance to Noki Bay. Then, using the turbo nozzle to run under the water, and jumping out, directly under the crate on the deck, very close to the wall. If preformed correctly, Mario should be inside the crate, if the player walks into the wall on the right, Mario should be in the Blue Screen and die.
====Bianco Hills method====
In Gelato Beach, Mario has to climb to the highest rope and jump to the west; if he presses {{button|gcn|B}} at the right time before hitting the invisible barrier, Mario falls through the ground and into a blue void. This can also be done by jumping at the right time after using the Turbo Nozzle to run up the hill. If Mario is too far away from the ropes after using [[Rocket Nozzle]] and Ground Pound, he gets stuck inside the boundary, and he appears as if he is sitting in the air. The only way to stop this is to release {{button|gcn|R}}.  


A similar glitch occurs in [[Noki Bay]]. After a certain maneuver into a puddle at the base of the cliff from the first Shine Sprite, Mario will be underwater, but also under the cliff itself. If he swims too far into the cliff, he will lose a life upon reaching a blue screen of death.
====Noki Bay method====
In [[Noki Bay]], after a certain maneuver into a puddle at the base of the cliff from the first Shine Sprite, Mario will be underwater, but also under the cliff itself. If he swims too far into the cliff, he loses a life upon reaching a blue screen of death. When using the Rocket Nozzle to get as far out of the level as possible, Mario soon hits a boundary. Sometimes, when performing a Ground Pound, he becomes stuck inside the boundary in the same position as Gelato Beach.


In Bianco Hills, If Mario attempts to belly slide under the waterwheel at an angle, he'll get knocked through the ground and die before he can regain mobility.
====Bianco Hills method====
In Bianco Hills, if Mario attempts to belly slide under the waterwheel at an angle, he will be knocked through the ground and dies before he can regain mobility.


In Delfino Plaza there is another location that can be fallen through in the hill to the right of the Shine Gate. Considering the location it is likely that Mario will land in the underground pipes.
===Klamber clip===
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In [[Yoshi's Fruit Adventure]], the player needs to go to the area with the Yoshi egg and hatch it, then feed the Yoshi a [[durian]] so the blocks he makes with his juice are purple. The player then needs to go to the [[Klamber]] on the wall near the pile of blocks and, using the Yoshi, spray juice at the Klamber and quickly jump on the purple platform. If done correctly, the player clips through the wall and has to keep moving and jumping to avoid losing a life.


==={{conjecturaltext|Look and Walk}}===
===Mario inside the Chain Chomp===
This glitch requires the Turbo Nozzle. The player should hold down R slightly while looking to walk.
In [[Chain Chomp's Bath]], if Mario falls into the water of the [[Pianta Hot Spring]] at the same time that the overheated [[Chain Chomp]] is making its way there, the Chain Chomp enters the Pianta Sauna and stays there, causing Mario to end up inside the Chain Chomp. If the player tries to move Mario in this situation, Mario can fall through the ground and lose a life.
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==={{conjecturaltext|Mirror Glitch}}===
===Mario's perpetual fall===
When Mario goes to a place with a mirror such as Gelato Beach, he should look into a mirror and see that F.L.U.D.D.'s head seems to be missing in the reflection.
In Gelato Beach, Mario must go to where the [[Dune Bud]] has the hidden Shine Sprite in it. Mario must stand on the edge of the area that the Dune Bud creates. Then, Mario must squirt the Dune Bud, and with good timing, when the Dune Bud takes effect, he should Ground Pound, resulting in him being launched into the air, still Ground Pounding. It takes Mario a couple of minutes to land. By moving the camera around, Mario can see that he is extremely far away from Isle Delfino. If Mario performs this glitch while on a Yoshi, Mario and Yoshi are launched even higher. Sometimes, Mario Ground Pounds for hours, with Isle Delfino nowhere in sight. The player either has to wait it out or reset the game to eliminate the glitch.
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==={{conjecturaltext|Misplaced Block}}===
This glitch can also be performed if Mario sprays the Dune Bud by using FLUDD's Hover Nozzle to float over it, as opposed to using the [[Squirt Nozzle]] to water it. More often than not, this results in Mario being flung into the air by the Dune Bud regardless. However, occasionally, the Dune Bud explodes out of the sand, and Mario is left hovering inside it. He is now free to move inside the Dune Bud until it forms back into the sand (Mario's silhouette is shown through the Dune Bud just as it normally would when Mario stands behind or under another object). Mario must have precise timing when doing this and must be in the right place over the Dune Bud when hovering to perform the glitch correctly.
When the lighthouse leading to [[Gelato Beach]] is covered by paint, the block that normally sits on top of it is still there, floating in the air.
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==={{conjecturaltext|Missing Fruit}}===
===Mudboat out of stage===
When Mario has a fruit (Excluding a Durian) if he gets behind a sign or a tree or anything bigger than Mario the shadow of the fruit will disappear.
In [[Noki Bay]], Mario must take the [[mudboat]] and navigate it to the boundary. If Mario jumps out of the boat at the last second, the boat goes outside the boundary, preventing Mario from retrieving it. This can also occur very rarely with the [[leaf boat]] in [[Lily Pad Ride]], where it can phase through a wall into the cloudy wall upon hitting it, causing Mario to fall into the water.
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==={{conjecturaltext|Mr. Blooptastic}}===
===Mysterious book===
The player must go to Ricco Harbor and choose "Gooper Blooper Returns". When there, go to where the first Gooper Blooper fight was held and try to jump onto the arched wall to the right, or just use the [[Rocket Nozzle]]. Try to spray Gooper Blooper from there. If the water reaches Gooper Blooper, he will extend his arms and they will land almost all the way across the gap between the helipad and [[Mario]]. If the player does this while standing at the closest point to him (The top-right corner of the rectangular part the extends out), Where Gooper Blooper can reach Mario, and he can jump on its tentacles, but Mario can't grab them due to the tentacles being slightly lower then the wall. Also, his arms seem to land on an invisible floor that Mario can't stand on.
[[File:Noki Bay Mysterious Book.png|thumb|The mysterious book in Noki Bay]]
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In Noki Bay, once inside the bottle in the [[Red Coins in a Bottle]] level, Mario should fall to the bottom of the bottle and then locate a small rock formation there. If Mario maneuvers into a small square opening towards the back right of the rock formation, he can find a small door inside the opening which is impossible to open. Therefore, the player must rotate the camera to see what is on the other side of the door. In doing so, Mario can see a brown book on the floor of the room behind the impassable door, though its purpose is unknown. Actually reaching the book itself proves slightly difficult. To do so, Mario must first have FLUDD's Hover Nozzle equipped, and then he should be before the opening in the rock formation leading to the door. Mario must then attempt to hover toward the door without hovering fully into the opening. If done correctly, Mario hovers through the roof of the opening and finds himself inside the room where the brown book is. However, Mario cannot physically touch the book.<ref>[https://www.youtube.com/watch?v=DOZtaMhIILE YouTube - Super Mario Sunshine - Mysterious Book]</ref>
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==={{conjecturaltext|Mysterious Book}}===
===Pianta Village fall death immunity===
[[Image:Noki Bay Mysterious Book.png|thumb|right|The mysterious book in [[Noki Bay]].]]
Very rarely, when Mario falls into the void in Pianta Village, he will get past the death barrier and fall onto a solid, blue surface. The player can move the camera in any direction and also walk around. After a while, this glitch may either cause the game to freeze, or Mario will die and the level will be restarted normally.
In Noki Bay, where the player goes in a bottle, he/she must go behind the building at the bottom and head into the back notch on the right. There will be a door there. The player must rotate the camera so the other side of the door can be seen. There is a book lying on the floor. Strangely, there isn't a way through the door to get to it.
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==={{conjecturaltext|Neverending Slide}}===
===Sitting in the air===
First, the player must go to the underground tunnel by the police Piantas in [[Delfino Plaza]] and go underground. From there, the player should squirt water in front of them and immediately after that slide downward without stopping, when the player reaches the bottom, instead of hitting his head, Mario will still be in the sliding position, but will not be moving because of the wall. The sound of Mario sliding will also be heard. To stop just jump.
To perform this glitch, Mario must enter [[Boxing Clever 1]] or [[Boxing Clever 2|2]]. Then, he must wait for the end of the game. When there is approximately 1 second left on the clock, Mario must Ground Pound. If, in the middle of Ground Pounding, the Pianta speaks to Mario, Mario will be sitting in the air. When the Pianta finishes speaking, Mario finishes Ground Pounding.
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==={{conjecturaltext|No Hat NPC Death}}===
===Swim in the lava in Corona Mountain===
[[File:NokiGlitch.PNG|thumb|right|200px|The glitch in action.]]
[[File:SMS lavaglitch.png|thumb|Mario swimming in Corona Mountain's lava.]]
While in Pinna Park Episode 7 when a [[Swipin' Stu]] steals Mario's cap he will slowly lose health due to the heat. While capless, talk to a NPC (Non-Playable Character) and wait a few seconds. Mario will lose all his health points automatically and will not actually lose a life until the player press the A button to finish talking to the NPC. Instead, while talking to the NPC, Mario will fall to the ground, as if he was defeated.<ref>http://www.youtube.com/watch?v=X5OLEC42cC8</ref>
Mario must go to [[Corona Mountain]] and stand where the first [[1-Up Mushroom]] is found. Then, he has to collide with the [[Lava Cheep Cheep]] at a certain point, and he able to swim in the lava. This happens because only the top of the lava is programmed to kill Mario immediately, so once he goes below the top, Mario is not harmed. When Mario gets hit by the Lava Cheep Cheep, he is pushed under the lava before any life can be taken, allowing him to swim underneath it. Once Mario goes back up for air, he will lose a life.<ref>[https://www.youtube.com/watch?v=woeSqNbK4Ss YouTube - Super Mario Sunshine 2 Lava Glitches]</ref>
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==={{conjecturaltext|[[Nozzle Box]] Glitch 1}}===
===Through the branch===
When Mario begins at [[Delfino Plaza]], he should head to the South-East bell tower. Mario should stand on the first ledge and face the [[Grand Pianta Statue]]. The player should turn the camera until it is inside the tower. If done correctly, the player can see a [[Rocket Nozzle]] Box.
[[File:SMS Land Under Village Glitch.png|thumb]]
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In Pianta Village, Mario must jump off the bridge. If he lands on the large branch, he may pass through it as if it were not there and die. Mario stops his falling scream when touching the branch, but starts again when falling through. It is possible for him to land in a white location with invisible walls keeping Mario in a small area; by using the camera's over the shoulder view and looking up, the player can see each game location situated on top of mushrooms. However, it is not possible to save the game, and the only way to escape is to reset the software.
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==={{conjecturaltext|[[Nozzle Box]] Glitch 2}}===
===Through the metal crates===
The player must grab a Yoshi and jump on Nozzle Box with it. The player should then get off Yoshi as soon as they jump and get the nozzle. If done correctly, Yoshi will be inside a Nozzle Box!
[[File:SMS Through the Metal Crates.png|thumb|Mario passing through the crates]]
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In [[Gooper Blooper Breaks Out]], Mario go to the metal crates that have the [[Gooper Blooper]] tentacle sticking out and grab it, When he goes towards the crates further back, Mario will clip through them. If he does not grab the tentacle, it acts as a normal boundary.<ref>[https://www.youtube.com/watch?v=s3Nl0ruxynE YouTube - Super Mario Sunshine Glitch - Through the Metal Crates]</ref>


==={{conjecturaltext|Pulling Fruit Out of Thin Air}}===
===Throwing teleport===
The player must perform the above glitch and stay in the area where it was performed. If Mario hops back on the frozen Yoshi, he can continue to ride him around normally. But the first time after Mario hops back on that the Yoshi sticks his tongue out, the item that was frozen in front of him will suddenly appear. If the item was a fruit, it can conveniently be used to automatically refill Yoshi's juice capacity.
If Mario throws a fruit or barrel as soon as he lands on the ground at the edge of a ledge, he will teleport to the ground below. This is due to a flaw in the game's code that checks if there is a floor beneath Mario after throwing an object, and snaps him to it no matter how far away it is.<ref>[https://www.youtube.com/watch?v=sdnF7EIAY68 The Throw Downwarp]</ref> If performed at the edge of [[Pianta Village]], Mario will warp to the bottom of the map, bypassing the death barrier.<ref>[https://www.youtube.com/watch?v=D27XPwPQ--Y Pianta Village: Throw Downwarp OoB]</ref> If performed in [[Bianco Hills]] at the edge of the lake where [[Petey Piranha]] sleeps, Mario will warp to the bottom of the pit and can swim in the water, having bypassed the death barrier on the way down.<ref>[https://www.youtube.com/watch?v=k2QZBBieblg Youtube - Bananas 6]</ref>
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==={{conjecturaltext|Random Flying [[Yoshi]]}}===
===Under the cannon===
To do this trick, the player has to go to [[Sirena Beach]] and choose star 3. After getting [[Yoshi]] go to the attic and run into the first sleeping boo. Then go to the third floor and jump in the north-west corner. The player will be able to see [[Yoshi]] is flying randomly through the floor.
[[File:SuperMarioSunshineCanonGlitch.JPG|thumb|Mario standing in the cannon in Pinna Park]]
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In any episode of Pinna Park except [[The Beach Cannon's Secret]], Mario can try to Ground Pound the Pianta working in the cannon. It usually takes a few tries, but if done correctly, Mario can go under the Pianta and inside the cannon. This is also possible, in Delfino Plaza, with the cannon that leads to Pinna Park before it is working.


==={{conjecturaltext|Sitting in the Air}}===
Similarly, during The Beach Cannon's Secret, the player should go up to the [[Monty Mole]] in the cannon. While it is attacking, the player must use the Hover Nozzle to get Mario over the opening where the Monty Mole is and quickly do a Ground Pound. If done correctly, Mario will pass through the Monty Mole and into the portal to the secret level.
First, the player must go in the doorway to the box breaking game. Then, the player should wait for the end of the game. When there is about 1 second left on the clock, ground pound. If in the middle of ground pounding, the Pianta will speak to Mario like normal, but the player will be sitting in the air. When the Pianta is finished speaking, the player will finish ground pounding. this may take a couple of attempts.
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==={{conjecturaltext|Sitting in the Boundary}}===
===Walking underwater===
At times when attempting the Blue Screen of Death glitch, the player will come across another glitch that allows him/her to sit in the boundary of a level.
[[File:SMS Underwaterglitch.png|200px|thumb|The glitch in action]]
====Delfino Plaza methods====
*If Mario walks through the sewers, he can find a path that leads Mario behind the Shine Gate, where he can find a few pools of water. If he swims into the lowest one that is blocked by a gate and presses {{button|gcn|B}} in front of it, one of many glitches can occur. Mario can either walk underwater in the pool without an underwater life meter, go through the gate and fall into an area behind the waterfall, or fall into the sewers. If the first result occurs, then Mario can walk underwater as described above, where he walks as though he is on land. However, note that if Mario gets his whole body out of the water (For example, using the Rocket Nozzle), when he lands in the water, he swims normally again.
**If the second result occurs, Mario lands in a strange underground area. Running forward results in hitting the wall behind the waterfall and dying. However, running backwards makes him fall into the sewers. In both that and the third results, the sewers can be navigated and exited normally.
**There is also a fourth possibility. While falling through the ground as seen in possibility two and three, Mario needs to use the Hover Nozzle to hover to the water in front of the waterfall. If done correctly, Mario walks in the water. This way, he can walk around the entire ocean in Delfino Plaza, but once again, when his body is out of the water, he swims normally in the water again.
*Mario must activate the flood by defeating Shadow Mario in every level. When Mario starts, he is in front of the Shine Gate. Mario must swim to the log floating in front and try surfacing under it. It takes a few tries, but if done correctly, Mario experiences one of two glitches. He either walks underwater or appears in the blue screen of death. This works with any log.
*First, Mario must pick up a water barrel and carry it into the shallow water at the beach. After going in as far as possible without swimming, Mario must put the barrel down. Now, Mario has to go to the other side and pick the barrel up again. Mario goes underwater with the barrel and is allowed to walk around. This also occurs in Sirena Beach.


In Gelato Beach, if the player is to go too far away from the ropes after using [[Rocket Nozzle]] and Ground Pound, he/she will get stuck inside the boundary. The player will look as if were sitting in the air. The only way to stop this is to release the R button.  
====Ricco Harbor method====
In Ricco Harbor, if Mario goes to the crane near where he fought Gooper Blooper and jumps over the small wall, then waits until the crane goes onto his head and jumps, he falls behind the wall. If he lands in water, he can swim backward. Then, he can go the other way and jump through the wall and into water. If Mario goes to the beach area of the city, sprays around the sand near the umbrellas until he sees flying yellow sparks. It will reveal an image of a Shine Sprite that gives the player only one [[coin]].


In Noki Bay, when using the Rocket Nozzle to get as far out of the level as possible, the player will soon hit a boundary. Sometimes, when doing a ground pound, the player will get stuck inside the boundary in the same position as Gelato Beach.  
====Noki Bay method====
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[[File:NokiBayGlitch WalkingUnderwater.png|thumb|Mario passing through the corner of the wall]]
In Noki Bay, Mario must use a trampoline to make him pass through the corner of a wall due to faulty clipping on corners. Then, he falls into a pit and walk underwater when he reaches the blue bank. There, his running speed is faster than normal.<ref>[https://www.youtube.com/watch?v=TcYXVElCalo YouTube - Noki Bay walk under water + out of bounds - Super Mario Sunshine Glitch]</ref>


==={{conjecturaltext|Slow and Speedy Boss Battle Music}}===
===Yoshi in Nozzle box===
In this episode, the player has to defeat the giant green [[Wiggler (Super Mario Sunshine)|Wiggler]]. When the player hears the slowdown, the player has to press the Z Button. Slower, deeper music will play. Also, with correct timing, the player will hear a speedy version of the music in a high note.
First, Mario must release a Yoshi from [[Yoshi's Egg|its egg]]. Next, Mario must jump on any [[nozzle box]] while riding the Yoshi. Mario must then position himself where the nozzle box was before breaking it open. Then, he should dismount the Yoshi. If done correctly, the Yoshi becomes stuck inside the nozzle box.
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==={{conjecturaltext|Swim in the Lava in [[Corona Mountain]]}}===
===Yoshi on the Lonely Island===
[[Image:Lavabubbamarioss.JPG|thumb|right|150px|Mario swimming in [[Corona Mountain]]'s lava.]]
The player should get a Yoshi and [[Spin Jump]] into a wall at the Shine Gate. The player should dismount the Yoshi in midair. The Yoshi should be inside the Shine Gate. Mario should then get the Turbo Nozzle and go under the central dock, and use the Turbo Nozzle to go inside the box. He then should jump into the Blue Screen of Death, then get on the Yoshi and [[Flutter Jump]] until it is walking underwater, allowing it to reach the Lonely Island.
The player should go to Corona Mountain and stand where the first [[1-Up Mushroom]] is found. Then he/she has to collide with the Lava Bubba in a certain point and the player will be able to swim in the lava.<ref>http://www.youtube.com/watch?v=woeSqNbK4Ss</ref>
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==={{conjecturaltext|Through the Branch}}===
===Yoshi secret level glitch===
In Pianta Village, the player should jump off the bridge. If the player lands on the the big branch, they may go through it as if it were not there and die. Interestingly, Mario stops his falling scream when touching the the branch, but starts again when falling through. It is possible for the player to land in a completely white location with invisible walls keeping Mario in a small area. If one is to use the camera over the shoulder view and look up they will see each game location sitting on top of mushrooms.
Mario first must go get a Yoshi and head to the police tower. He then should go to the sides with the balcony and dismount the Yoshi while in the air. It should be inside the police tower if the glitch is done correctly. The player can look at the Yoshi from inside the building. Mario can still get back on it, though he will not be able to get out of the building, because the level requiring the Turbo Nozzle to be entered will be entered.
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==={{conjecturaltext|Through the Metal Crates}}===
==Scripting==
The player must go to [[Ricco Harbor]] and choose "[[Gooper Blooper]] Breaks Out". Go to the metal crates that have the Gooper Blooper tentacle sticking out. Grab it and go towards the crates further back. The player will go through them. If he/she didn't grab the tentacle, it would act as a normal boundary.<ref>http://www.youtube.com/watch?v=s3Nl0ruxynE</ref>
'''NOTE''': These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors.
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===Broken FLUDD glitch===
If Mario uses up all of his water in FLUDD's tank and goes to refill it in a body of water with the spray nozzle on, if {{button|gcn|R}} is held down even after the tank has been filled, FLUDD will start acting as if it is spraying water. Though the sound effect for the water being sprayed can be heard, no water will actually come out of FLUDD's nozzle. It should be noted that if this is done with even just an ounce of water left in FLUDD's tank, this glitch will not work and FLUDD will spray water once it has been refilled. The glitch will end when either FLUDD stops trying to spray water or {{button|gcn|R}} is released.


==={{conjecturaltext|Under the Cannon}}===
There is a second method to perform this glitch. With FLUDD switched to the spray nozzle, if {{button|gcn|R}} is held down and then {{button|gcn|A}} is pressed, Mario will backflip and FLUDD will let out a huge burst of water. However, if {{button|gcn|R}} is still held down afterwards, FLUDD will be acting as if it still spraying water (with the sound effect for it playing as well) despite the fact that no water will actually be coming out. Like the previous method, the glitch will end when either FLUDD stops trying to spray water or {{button|gcn|R}} released.
During any episode of [[Pinna Park]] (excluding episodes one and two), Mario can try to ground pound the [[Pianta]] working in the cannon. It will take a few tries, but if done correctly, Mario will go under the Pianta and inside the cannon. This is also possible, in [[Delfino Plaza]], on the cannon that leads to Pinna Park (before the cannon to Pinna Park is working).
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==={{conjecturaltext|Voice Delay}}===
===Beached Cheep Cheep===
If the player gets a Game Over screen when inside the bonus stage in the Delfino Plaza, when the game shows the continue screen, the player will hear Mario scream as if he fell from a high place.
In Gelato Beach, where the eight [[Red Coin]] reef is located, Mario must have a [[Cheep Cheep]] following him to a walkable coral reef top. When it is on the top, the Cheep Cheep will be stuck on the top and Mario can pass through it as if it is not there. Its animation will still play even after being beached.
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==={{conjecturaltext|Walking Underwater 1}}===
===Cheep Cheeps hate fruit===
[[Image:marioglitch.jpg|thumb|Mario walking underwater glitch.]]
In Gelato Beach, Mario can stop a Cheep Cheep from dragging him underwater if he picks up a piece of fruit (excluding durians) and starts swimming with it. The Cheep Cheep follows Mario (and sometimes even passes through him), but cannot drag him.<ref>[https://mobile.twitter.com/MarioBrothBlog/status/1529138771760975872]</ref>
If Mario walks through the sewers the player can find a path that leads Mario behind the Shine Gate, he will find a few pools of water. If he swims into the lowest one that is blocked off by a gate, if the player presses B in front of it, one of many glitches will occur. Mario will either be able to walk underwater in the pool without an underwater life meter, go through the gate and fall straight down into an area behind the waterfall, or fall into the sewers. If the first result occurs, then Mario can walk underwater as described above. He will walk as though he is on land. However, note that if Mario gets his whole body out of the water (For example, using the [[F.L.U.D.D.|Rocket Nozzle]]), when he lands in the water, he will swim normally again. If the second result occurs Mario will land in a strange underground area. Running forward will result in hitting the wall behind the waterfall and dying, however running backwards will make him fall into the sewers. In both that and the third results, the sewers can be navigated and exited normally. There is also a fourth possibility, while falling through the ground as seen in possibility two and three, Mario needs to use the [[F.L.U.D.D.|Hover Nozzle]] and hover to the water in front of the waterfall. If done correctly, Mario will be walking in the water. This way he can walk around the entire ocean in Delfino Plaza, but once again, when his body pops out of the water, he'll be swimming normally in the water again.


Also, in Ricco Harbor, if Mario goes to the crane near where you fought Gooper Blooper and jumps over the small wall, then waits until the crane goes onto his head and jumps, he'll fall down behind the wall. If he hits ground, then you jump through the wall and into water. If he lands in water, swim backward. Then go the other way and jump through the wall and into water.
===Crate game escape glitch===
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Mario must play Boxing Clever 1 or 2 in Delfino Plaza. When the timer is about to reach zero, Mario has to exit the minigame. If successful, the stopwatch will remain on the screen and will continue to read zero seconds. The moment Mario hits the ground, the Pianta scene will occur as it normally does. If Mario manages to access a sewer with the glitch active, the scene will be glitched. This is solved by entering a level.


==={{conjecturaltext|Walking Underwater 2}}===
For the glitch to work, Mario has to land in the water with the timer onscreen. The easiest way to do this is to use the Turbo Nozzle and (in one leap) jump to [[Toadsworth]]'s head. It is also possible to make this glitch easier by accessing this minigame from the air (with the rocket storage glitch), approaching the entrance of the minigame and performing the same steps as before, except when the timer reaches 0, Mario has to jump and go to the water (Mario may crash into an invisible wall; it is possible to avoid this by having Mario jump. When Mario collides with a ceiling shortly after the jump, he can jump down).
First, the player must activate the flood by defeating [[Shadow Mario]] on every level. When Mario starts, he will be in front of the Shine Gate. Mario must swim over to the log floating in front of Mario and try surfacing under it. It will take a few tries, but if done correctly, Mario will experience one of two glitches. He will either be able to walk underwater or he will be in the blue screen of death. This will work with any log.
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==={{conjecturaltext|Walking Underwater 3}}===
If the player re-enters the minigame, the Pianta, who normally would not let Mario repeat the minigame until he comes out, will let Mario repeat the minigame. However, if the player agrees to repeat the minigame, the Pianta will still have the icon to talk to, which is normally not possible during the minigame. By talking to the Pianta again, Mario will be able to select whether to repeat the minigame again (ignoring the fact that the minigame is active). Selecting either option will softlock the game into an infinite conversation that Mario cannot leave. This can happen more easily if the player does not exit all the way and stays at the edge of the entrance, so by making a few moves, Mario will enter the location in this glitch state.
This works in [[Sirena Beach]] and early in [[Delfino Plaza]]. First, the player must pick up a water barrel and carry it into the shallow water at the beach. After going in as fat as possible without swimming, put the barrel down. Now go to the other side and pick the barrel up again. Mario will go underwater with the barrel and be able to walk around.
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==={{conjecturaltext|Walking With the R Button Held All the Way Down}}===
===Double Yoshi juice===
To do this glitch, the player must do the crazy F.L.U.D.D. glitch, (See above) and hold R the entire time. When the player gets back to Isle Delfino, they can walk with the R button held all the way down. Another way to do it is to press START/PAUSE, then press the R button all the way down and then unpause. Mario will squirt water but will be able to move.
[[File:SMS Yoshi Juice Glitch.jpg|thumb]]
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Performing any out-of-bounds glitches with Yoshi allows him to shoot juice from his mouth and rear.


==={{conjecturaltext|Watermelon Juicer Glitch}}===
===Game resets itself===
First, the player needs a Yoshi. The player will have to go to Gelato Beach. Once the player is there, Mario will have to ride a Yoshi and get onto the large juicer on the roof of the surf cabana, which makes it almost impossible for the player to get on it again, because once the player gets on, Mario will get flung off because of the sharpness of the juicer. Yoshi, however, will just stay there. To end this glitch, the player must touch the juicer with Mario and jump on Yoshi and walk like nothing ever happened.
In [[Blooper Surfing Safari]], first, Mario must pick a Blooper from the floating platform. As he navigates himself to the tunnel with the pollution, Mario must enter the tunnel, but only before the screen changes to the Blooper race course inside the tunnel. Just as he enters, the player must pause the game and select, "EXIT AREA." He will then enter the tunnel, but instead of entering the Blooper race course, the game will reset itself. This works everywhere that Mario goes to another part of the level.
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==={{conjecturaltext|Wheel Glitch}}===
During [[Mecha-Bowser Appears!]], pausing and selecting "EXIT AREA" right before [[Mecha-Bowser]] is revealed and right after defeating it instead skips the respective cutscenes. The cutscene where [[Bowser Jr.]] takes away [[Princess Peach]] to Pinna Park can also be skipped with a series of complex inputs leading to the player clipping inside a building in Delfino Plaza and voiding out and dying on the same frame that the cutscene starts on.<ref>Samura1man (Sep 3, 2019). [https://www.youtube.com/watch?v=PC6uz3Mb0v8 Honey skip - SMS Any% Tutorial 4] ''YouTube''. Retrieved on September 26, 2020</ref>
To perform this glitch the player must perform the "Intangible Wheel" glitch, but he/she have to do it wrong and Mario will bounce back. After that, the player should just Turbo Nozzle into the wheel without jumping, and Mario should hit a spoke. If they were to try to go back out to the lake he'll touch an invisible wall. The spokes will move right through him. Moving to the other side, but not exiting the spokes' range and the player should try to go back the wall which will be farther in. For the player to end this glitch, he/she can simply get out of the spokes' range.
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==={{conjecturaltext|[[Yoshi]] Eating without [[Mario]]}}===
===Gelato Beach softlock===
First the player would have to go to some fruit or an enemy Yoshi can eat.
During [[The Watermelon Festival]], if player reads the sign in front of the [[Sand Cabana]] in the Italian version of the game, two text boxes will open instead of one. After the player closes the first one, they will be stuck on the second one and forced to reset the game.<ref>Gaming Reinvented (Jan 26, 2023). [https://www.youtube.com/watch?&v=-Lgr9vE07Jk The Crazy Super Mario Sunshine Softlock Glitch You've Never Heard Of!] ''YouTube''. Retrieved on January 26 2023</ref>
Then, the player should make Yoshi spit juice (or puke) and while doing that, should press X.
 
Yoshi will now have its mouth open, and its saddle will move about.
===Ghost Yoshi===
If the player waits a second it will be eating the fruit.
There is a glitch where Mario can still ride a Yoshi after it vanishes, though it requires extremely precise timing. The player must have a Yoshi but should not be riding it and let his juice meter deplete. As the Yoshi starts flickering and turning green, Mario must immediately jump onto it in the very last frame before it vanishes. If done correctly, The Yoshi's dissolving animation will be shown, but Mario will still be riding it, now invisible. Despite being invisible, the Yoshi can still stick its tongue out and spit water. This glitch can even prove helpful since it will no longer starve from juice in this state, allowing the player to perform some tasks easier such as finishing Yoshi's Fruit Adventure and reaching the Lily Pad Ride island. Getting off the Yoshi or bringing it to deep water will cause it to completely vanish, while feeding it with fruit will give it a color and revert it to normal.
<br clear=all>
 
===Insomniac Mario===
It is unknown what triggers this glitch, but while standing next to the entrance pipe to Pianta Village, Mario may not fall asleep while the game is left untouched for a long period of time. Due to unknown conditions for this glitch, it is worth noting that Mario is facing the camera when seen.
This glitch is also possible standing in front of the [[The Hillside Cave Secret|Hillside Cave]].
 
===Mr. Blooptastic===
In [[Gooper Blooper Returns]], Mario must go to where the first Gooper Blooper fight is held and try to jump onto the arched wall to the right. He needs to spray Gooper Blooper from there. If the water reaches Gooper Blooper, Gooper Blooper extends his arms and they land almost all the way across the gap between the helipad and Mario. If Mario does this while standing at the closest point to him (the top-right corner of the rectangular part that extends), Gooper Blooper can reach Mario, and Mario can jump on his tentacles, but Mario cannot grab them due to the tentacles being slightly lower than the wall. Also, Gooper Blooper's arms seem to land on an invisible floor that Mario cannot stand on.
 
===No hat NPC death===
[[File:NokiGlitch.png|thumb|200px]]
In [[Shadow Mario in the Park]], when a [[Swipin' Stu]] steals [[Mario Cap|Mario's cap]], he slowly loses health due to the heat. While capless, Mario must talk to a NPC and wait a few seconds. Mario eventually loses all his health points, but does not actually lose a life until the player presses {{Button|gcn|A}} to finish talking to the NPC. Instead, while talking to the NPC, Mario falls to the ground, as if he is defeated.<ref>[https://www.youtube.com/watch?v=X5OLEC42cC8 YouTube - Super Mario Sunshine - Mario Dies While Talking Glitch]</ref>
 
===Watermelon juicer glitch===
In Gelato Beach, Mario has to ride a Yoshi and get onto the large juicer on the roof of the [[Surf Cabana]], which makes it almost impossible for the player to get on it again, because once the player gets on, Mario gets flung off because of the sharpness of the juicer. Yoshi, however, stays there. To end this glitch, the player must touch the juicer with Mario, jump on Yoshi, and walk normally.
 
===Yoshi infinite Flutter Jump===
To do this, the player must jump with a Yoshi and press {{button|gcn|X}} to dismount in midair. Then, they should press {{button|gcn|L}} to Ground Pound back on to it instantly. Then, the player should hold {{button|gcn|A}} to Flutter Jump. The second the Yoshi stops fluttering, before touching the ground, the player must repeat the process. Using this, the player can get to the island that requires Yoshi to destroy the Orange Juice Generator blocking the [[Warp Pipe]] without using time riding the boats to get there. Unlike the [[List of Super Mario Galaxy 2 glitches#Yoshi's infinite Flutter Jump|Yoshi's infinite Flutter Jump]] glitch in ''[[Super Mario Galaxy 2]]'', this version of the glitch does not truly make Mario go high, but he can cross otherwise uncrossable gaps very quickly.<ref>[https://www.youtube.com/watch?v=fbFncFZdZDQ YouTube - Super Mario Sunshine - Flutter Jumping To The Lonely Island With Yoshi]</ref>
 
This glitch can also be used to reach a hidden Rocket nozzle box normally inaccessible to Mario. When he begins at Delfino Plaza, he must head to the East Bell Tower. Mario needs to stand on the first thin ledge halfway up the tower and face the Grand Pianta Statue. He must now enter first-person view and look upward until the view is inside the bell tower. If done correctly, he can see a Rocket Nozzle box, which is hidden inside the bell tower for unknown reasons. This box can be reached by taking a Yoshi under the stage and then using the Infinite Flutter Jump glitch to jump high enough to land on the box and obtain the Rocket Nozzle.<ref>Magic Scrumpy (April 02, 2017),[https://www.youtube.com/watch?v=-iT_0hPF_98 Super Mario Sunshine - Collecting the Impossible Rocket Nozzle]. Retrieved April 02 2017</ref>
 
===Yoshi's slippery saddle===
In [[Hotel Delfino]], Mario must hop on a Yoshi and enter the attic. If Mario runs into a [[Sleepy Boo]], he flies off the Yoshi as usual, but if he tries to jump on the Yoshi again, he falls off the Yoshi again. Mario cannot jump on the Yoshi again unless he goes downstairs to get the Yoshi again or if Mario takes damage and then jumps on it.
 
===Yoshi spitting at Piantas glitch===
When riding on a Yoshi, if the player talks to a Pianta when pressing {{button|gcn|R}}, the Yoshi will spit juice at them. The Piantas will act normally as if they were sprayed by juice, but they will continue talking.
 
==Sequence breaks==
'''NOTE''': These glitches allow Mario to access areas through unintended methods.
===Early Blue Coins===
By hovering into the right spot at the Yoshi [[graffiti]] from near the [[Pachinko Game]] entrance, Mario will clip through the roof. Mario will get the [[Blue Coin]], but he will be stuck. The only way to get out is to lose a life or, after saving, reset the game.{{ref needed}}
 
There is another Blue Coin that can be obtained early. In Delfino Plaza, after the first shine has been collected at the [[Delfino Airstrip]], Mario should go over to [[Bianco Square]] where the Proto Piranha lies. Going over to the west side of the Plaza, Mario should either slide on the [[goop]] and head in the direction of the boathouse or attempt to lead some of the [[Gooble]]s in the same direction. After a while, a light-blue Pianta heading in the direction of the Proto Piranha will appear around the corner. This Pianta, after reaching Gelato Beach, will be on fire and must be doused with water in order to obtain one of Delfino Plaza's Blue Coins. If, however, the Pianta falls into the goop in Delfino Plaza and is then saved by Mario, he will still reward Mario with a Blue Coin as thanks for saving him. Later, after the player reaches Gelato Beach, the Pianta will not be found on fire and will therefore not give Mario another Blue Coin.
 
===Watermelon Festival skip===
By performing this glitch, The Watermelon Festival Shine can be obtained during any episode of Gelato Beach. The player must grab a coconut and go to the roof of the Surf Cabana. Once on the roof, they must, at a suitable distance away from the juicer on the roof, let go of the coconut and, as it is pushing them back run at it. If done correctly, Mario clips through the roof of the cabana; using the Hover Nozzle, the player must then slowly maneuver Mario toward the tube containing the Shine Sprite in the center of the cabana. If done correctly, Mario clips through the tube and can collect the Shine Sprite inside.<ref>[https://www.youtube.com/watch?v=mEYSF_xaT94 YouTube - Super Mario Sunshine - Gelato Beach Skip]</ref>


==References==
==References==
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[[Category:Glitches]]
 
{{Glitches}}
{{Super Mario Sunshine}}
[[Category:Glitches|Super Mario Sunshine]]
[[Category:Super Mario Sunshine|*]]

Latest revision as of 18:45, October 19, 2024

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This is a list of glitches in Super Mario Sunshine. Unless otherwise noted, all glitch names are conjectural.

Audio

Boss battle music speed glitch

In this episode, Mario has to defeat the giant green Wiggler. When Mario hears the slowdown, he needs to press Z Button, resulting in slower, deeper music playing. With correct timing, Mario can also hear a speedy version of the music in a high note.

Delfino Plaza music glitch

If Mario gets the 100th coin in the sewers of Delfino Plaza, after the Shine Sprite appears, the Delfino Plaza music plays instead of the Sewers music.

Voice delay

If Mario gets a Game Over when inside the bonus stage in Delfino Plaza, when the game shows the continue screen, his scream is heard as if he fell from a high place, but only if he falls from a high place. One can tell when the glitch is about to happen because they can hear a strange "W-w-w-w-w-w" sound somewhat like Mario's voice. If players has more than one life left, they can hear this sound, but they cannot hear Mario actually scream.

Graphics

Backwards FLUDD

To perform this glitch, Mario must first gain the Turbo Nozzle. Then, he must switch to the regular nozzle and hold R Button. The player must move Control Stick up and down quickly and press X Button. The Turbo Nozzle charges up, but instead of propelling Mario forwards, it acts as the regular nozzle shooting backwards.

Ghost fish

The river in front of the Shine Gate has blue fish in it. If Mario follows them, they will swim away from him. If he then leads the fish to a wall, the fish swim through it. Also, in Gelato Beach, when playing Red Coins in the Coral Reef, Mario can chase the fish and lead them to the high part of the reef.

Il Piantissimo clipping

Mario must enter any level where Il Piantissimo can be found. He must go to where his location is and initiate the race. The player must make sure that, Mario is a couple seconds ahead of Il Piantissimo. Once the flag is reached, he must stand sligthly away from the flag and attempt to stand in a place where Il Piantissimo, after finishing the race, stands. The exact location depends on what area the race is being held in. If Mario finds just the right spot though, once Il Piantissimo finishes the race, he stands exactly where Mario is standing, making the two clip through each other. The glitch ends once Il Piantissimo stops talking to Mario, at which point Mario is shoved out of Il Piantissimo's spot.[1]

Invisible Delfino Plaza

The invisible Delfino Plaza glitch
The Invisible Delfino Plaza glitch

If Mario uses the Rocket Nozzle in front of the entrance to the boathouse while standing next to its wall, he will see the inside of the boathouse. If he falls outside the boathouse, Delfino Plaza disappears, with only NPCs, fruits, and the cannon visible. The glitch ends if the player enters a level.

Invisible fruit

To perform this glitch, the player needs to find the marketplace in Delfino Plaza. The player must take any piece of fruit and throw or kick it towards the beach without landing it in the water. After waiting for a few seconds, the fruit will start to vanish, but before it completely disappears, the player must move it towards the water. If done correctly, the fruit will disappear before it lands in the water, yet there will still be a splash where the fruit would have landed. If the player goes back to the fruit's original spot, it will be invisible.

Manhole glitch

The manhole glitch in Super Mario Sunshine.
The manhole glitch

The player must go into a manhole and jump out, then fly away with the Hover Nozzle, resulting in the manhole being unflipped. If they step on it, it will be swapped to the other side.

Moving puddles

In Delfino Plaza, Mario should be on top of the canopy of one of the boats. The player now must press Y Button, aim at the front (the pointed end) of the canopy, and fire a stream of water. If done correctly, the puddles that the stream makes when it hits will move underneath Mario's feet, as if the ground (or, in this case, the canopy) is in motion.

Odd Shine Sprite cutscene

If Mario jumps high when collecting a Shine Sprite, he can enter first-person view while in the air and change the camera angle. When he lands and the "You Got a Shine Sprite!" cutscene is shown, the camera angle is offset and shows Mario either from the side or from behind during the cutscene. Mario can also do this in any of the Shadow Mario episodes. When Shadow Mario has been caught and the Shine Sprite he releases flies into the air, Mario must position himself under it and immediately go into first-person view. If Mario performs the glitch this way, he can additionally squirt water from FLUDD while in first-person mode, which causes FLUDD's nozzle to pass through Mario's cap during the cutscene, as well as performing a squirting animation, though no water is released.

If the player holds R Button down the entire time, when Mario returns to Isle Delfino, he can walk with R Button held down. Another method to performing this glitch is to press START or PAUSE, then hold R Button, and then un-pause, causing Mario to squirt water but still be able to move.

Proto Piranha camera glitch

To perform this glitch, the first Shine Sprite must be collected and the red Proto Piranha must not be defeated yet. First, the player must go over to the area where the Proto Piranha is. They must go underground via the manhole situated directly in front of the Proto Piranha. From there, they must head on over to the center of where it is, which is exactly where the Grand Pianta Statue would normally be. Then, the player must turn Mario to face the manhole while leaving the camera in its normal position. Once the player is ready, they must dive with B Button and then press A Button right at the tip of the actual enemy. If done correctly, the camera will glitch for less than a second and then revert back to where it is supposed to be.[2]

Random flying Yoshi

In Mysterious Hotel Delfino, after getting Yoshi, Mario must go to the attic and run into the first sleeping Boo. Then, he should go to the third floor and jump in the northwest corner. He will be able to see Yoshi flying randomly through the floor.

Red pipe camera glitch

The camera, as seen here, does not view the red pipe and instead focuses on Mario's position.
The glitch in action

To perform this glitch, the player must get to the top of the Shine Gate before the Rocket Nozzle has been unlocked. Once the player has reached the top, dropping down into the red pipe that leads to Pianta Village will have the camera continue to follow Mario as he lands on the "bottom" of the pipe, instead of zooming in from a bird's eye view towards the red pipe as normal.

Shaking Yoshi

If Mario dismounts Yoshi in the air in Delfino Plaza over the durian fruit basket, Yoshi lands on the fruit basket and shakes up and down. Additionally, Mario can walk through him without being blocked.

Tiny tree

A tiny palm tree in Bianco Hills.
Mario standing next to a tiny palm tree

If Mario sprays the ground with water from FLUDD and turns away while a tree grows, when facing the tree again, the tree will not grow completely, resulting in it being much smaller than normal. However, if Mario jumps toward the trunk of the small tree and attempts to climb it as he normally would, he will grab onto an invisible regular-sized trunk, which is where the trunk of the normal-sized tree would be without the glitch.

Unusual walking

Mario must get the Rocket Nozzle or Turbo Nozzle. Then, the player should press R Button very lightly. If done correctly, Mario walks strangely until the player stops holding R Button.

Walk in first-person mode

With the Turbo Nozzle, if R Button is lightly held down while in first-person mode (by pressing Y Button), Mario will walk in first-person.

Physics

NOTE: These glitches result from how Mario and/or other characters and objects interact with the world.

Broken bridge

If Mario squirts the ground in front of him and dives forward to move faster on the bridge to Pianta Village, he may fall through the bridge and die. However, Mario can hover to the nearest mushroom to prevent himself from dying.

Dancing fruit

In Pinna Park, Mario must find any fruit except for a durian. He can then grab it and take it to the Yoshi-Go-Round. If he then puts it in an egg, the fruit he brought might spin.

Death by Pianta

A glitch caused by talking to a Pianta after ground pounding behind him in Super Mario Sunshine
The glitch being performed

In Red Coins in the Hotel, Mario must go to the pool room in the hotel and Ground Pound behind the Pianta. This may take a few tries to perform correctly. Once behind the Pianta, Mario must talk to him. Mario will then fall out of the room and lose a life.

Dismount a Blooper Racer

In Red Coins on the Water, the player can stop Blooper-surfing by landing on the Rocket Nozzle box, hitting a Pianta with a swim ring, or landing on an umbrella while riding a Blooper Racer. By doing this, the Blooper disappears and the player can move around as normal again.[3]

Durian kick loop

On Pianta Village's tree, knocking down a durian and going towards it at a specific angle will cause Mario to be stuck in a loop of him kicking it at the tree, which reflects it back, resulting in a large cloud of particle effects.[4] This also can occur during Fluff Festival Coin Hunt. To perform this method, Mario should go to the large tree and use the Hover Nozzle at the corner of the tree until he hits his head. Mario then becomes stuck in that spot hitting his head infinitely. To fix the glitch, the player must press start and choose EXIT.

Fruit clipping

While in Delfino Plaza, the player must head over to where the vendors are and grab any fruit. While standing under any of the roofs that the vendors stay under, the player must throw the fruit. If done correctly, the fruit will go through the roof and then come rolling back down. This can also be performed with trees; if Mario picks up a fruit and tries to put it down while facing and touching a tree, the fruit clips into the tree. It can be retrieved by facing the tree and pressing B Button.

There is a third method to performing this glitch. In Delfino Plaza towards where the policemen are, if a durian is kicked over towards the left of the blue Pianta and into the corner made by the two buildings and Mario continues to kick the durian into the corner, he will eventually walk into it and can stay inside of it. If A Button is pressed, Mario will jump, making the durian jump too. Then, if Mario simply stands still, the durian will bounce on top of Mario's head until he moves.

Frozen Yoshi and floating objects

If Mario lets a Yoshi eat an enemy or fruit and dismounts it while its tongue is pulling it in, the Yoshi remains in its bent-down position with the fruit or enemy floating right in front of it, while its saddle hovers slightly above its flesh. This also occurs if Mario lets Yoshi stick out its tongue or squirt juice and then takes damage or dismounts. With the glitch active, the player can travel anywhere with the Yoshi and have it swallow the floating fruit or enemy by using its tongue.

Yoshis can be frozen using another method. If Mario Ground Pounds the edge of a crate, he usually falls backwards, but if he is riding Yoshi, Yoshi will be frozen until the player walks, jumps, sprays Yoshi juice, or waits about a second and a half.

Hit into space

Mario high in the air as a result of the Rocket Nozzle glitch

In Bianco Hills, Mario must travel to the Rocket Nozzle box on the platform near the lake. Then, he should get on the tightrope and use the nozzle without jumping several times. Mario then needs to be hit by the Wind Spirit; if the glitch is done correctly, Mario is flung high into the air.

Infinite slide

First, Mario must go to the underground tunnel by the police Piantas in Delfino Plaza and go underground. From there, Mario must squirt water in front of him. Immediately afterwards, he must slide downward without stopping. When Mario reaches the bottom, instead of hitting his head, Mario is still in the sliding position, but not moving because of the wall. The sound of Mario sliding can also be heard. To stop, Mario must jump.

There is a second method to perform this glitch. Towards where the policemen are, Mario must go towards the left of the blue Pianta and angle himself very slightly to be facing right of the corner made by the two buildings. If he then squirts water in front of him with FLUDD and then proceeds to slide on top of it, Mario will slide into the corner and then continue to slide infinitely. The glitch is ended by pressing A Button.[5]

Inside a buoy

In Delfino Airstrip, over to the left part of the stage in the water where four green buoys are floating on the water, the player must dive underwater next to one of them and swim under it, then repeatedly press A Button. After a few seconds, Mario will eventually clip inside of it. Mario can then swim around slightly within the buoy as if he were swimming in water. To escape, the player must jump or tilt the control stick away from the buoy.

Intangible Wheel

In Bianco Hills, Mario must use the Turbo Nozzle to ride over the lake. Then, he should come out and go onto the small hill next to the wheel on the right. Mario must jump and, if done correctly, pass through the wheel. If performed incorrectly, he will bounce back. If Mario uses Turbo Nozzle into the wheel without jumping, hits a spoke, and tries to go back to the lake, he will touch an invisible wall, and the spokes will pass through him. To end this glitch, Mario can leave the spokes' range.

Literal blue screen of death

The 'Blue Screen of Death' glitch in Super Mario Sunshine.
The glitch in action
Downwarp glitch
The underground tunnel downwarp glitch

The Blue Screen of Death is an area under most levels. If the player stays on the ground for too long, Mario loses all health and dies automatically. There are several methods for reaching it:

Delfino Plaza methods

  • The player must first get the Turbo Nozzle and then head to the fruit stands. While standing slightly against the wall behind the papayas and pineapples (Mario's body should touch the wall, but he should not be directly facing it), Mario can blast his Turbo Nozzle, and before reaching the durians, he will pass right through it into an underground area. If Mario stops, he automatically dies, but it is possible that Mario might come across an underground pipeline to run into.
  • Mario must go on the top of the Banana Tree and jump and hover to an open window. He needs to be above the open window, where the roof and building meet. Next, he will be inside the building, in the Blue Room of Death. Mario needs to jump about every 3 seconds to avoid death. To escape, he has to perform a Triple Jump, which puts Mario in the sewers. If he has a Yoshi, he can Triple Jump up into the plaza.
  • Mario must go under the deck near the entrance to Noki Bay and use the Turbo Nozzle to run under the water. Then, he should jump directly under the crate on the deck, very close to the wall. If performed correctly, Mario should be inside the crate. If Mario walks into the wall on the right, Mario should be in the Blue Screen and die.
  • In Delfino Plaza, there is another location that can be fallen through in the hill to the right of the Shine Gate. Considering the location, it is likely that Mario will land in the underground pipes.
  • In the underground tunnel near the island by the entrance to Pinna Park, if Mario goes to the corner south of the northmost dead-end, and sidestep walks into the inner corner wall, he will instantly warp downwards a considerable distance below Delfino Plaza, and will die shortly afterwards.

Bianco Hills method

In Gelato Beach, Mario has to climb to the highest rope and jump to the west; if he presses B Button at the right time before hitting the invisible barrier, Mario falls through the ground and into a blue void. This can also be done by jumping at the right time after using the Turbo Nozzle to run up the hill. If Mario is too far away from the ropes after using Rocket Nozzle and Ground Pound, he gets stuck inside the boundary, and he appears as if he is sitting in the air. The only way to stop this is to release R Button.

Noki Bay method

In Noki Bay, after a certain maneuver into a puddle at the base of the cliff from the first Shine Sprite, Mario will be underwater, but also under the cliff itself. If he swims too far into the cliff, he loses a life upon reaching a blue screen of death. When using the Rocket Nozzle to get as far out of the level as possible, Mario soon hits a boundary. Sometimes, when performing a Ground Pound, he becomes stuck inside the boundary in the same position as Gelato Beach.

Bianco Hills method

In Bianco Hills, if Mario attempts to belly slide under the waterwheel at an angle, he will be knocked through the ground and dies before he can regain mobility.

Klamber clip

In Yoshi's Fruit Adventure, the player needs to go to the area with the Yoshi egg and hatch it, then feed the Yoshi a durian so the blocks he makes with his juice are purple. The player then needs to go to the Klamber on the wall near the pile of blocks and, using the Yoshi, spray juice at the Klamber and quickly jump on the purple platform. If done correctly, the player clips through the wall and has to keep moving and jumping to avoid losing a life.

Mario inside the Chain Chomp

In Chain Chomp's Bath, if Mario falls into the water of the Pianta Hot Spring at the same time that the overheated Chain Chomp is making its way there, the Chain Chomp enters the Pianta Sauna and stays there, causing Mario to end up inside the Chain Chomp. If the player tries to move Mario in this situation, Mario can fall through the ground and lose a life.

Mario's perpetual fall

In Gelato Beach, Mario must go to where the Dune Bud has the hidden Shine Sprite in it. Mario must stand on the edge of the area that the Dune Bud creates. Then, Mario must squirt the Dune Bud, and with good timing, when the Dune Bud takes effect, he should Ground Pound, resulting in him being launched into the air, still Ground Pounding. It takes Mario a couple of minutes to land. By moving the camera around, Mario can see that he is extremely far away from Isle Delfino. If Mario performs this glitch while on a Yoshi, Mario and Yoshi are launched even higher. Sometimes, Mario Ground Pounds for hours, with Isle Delfino nowhere in sight. The player either has to wait it out or reset the game to eliminate the glitch.

This glitch can also be performed if Mario sprays the Dune Bud by using FLUDD's Hover Nozzle to float over it, as opposed to using the Squirt Nozzle to water it. More often than not, this results in Mario being flung into the air by the Dune Bud regardless. However, occasionally, the Dune Bud explodes out of the sand, and Mario is left hovering inside it. He is now free to move inside the Dune Bud until it forms back into the sand (Mario's silhouette is shown through the Dune Bud just as it normally would when Mario stands behind or under another object). Mario must have precise timing when doing this and must be in the right place over the Dune Bud when hovering to perform the glitch correctly.

Mudboat out of stage

In Noki Bay, Mario must take the mudboat and navigate it to the boundary. If Mario jumps out of the boat at the last second, the boat goes outside the boundary, preventing Mario from retrieving it. This can also occur very rarely with the leaf boat in Lily Pad Ride, where it can phase through a wall into the cloudy wall upon hitting it, causing Mario to fall into the water.

Mysterious book

A Super Mario Sunshine glitch.
The mysterious book in Noki Bay

In Noki Bay, once inside the bottle in the Red Coins in a Bottle level, Mario should fall to the bottom of the bottle and then locate a small rock formation there. If Mario maneuvers into a small square opening towards the back right of the rock formation, he can find a small door inside the opening which is impossible to open. Therefore, the player must rotate the camera to see what is on the other side of the door. In doing so, Mario can see a brown book on the floor of the room behind the impassable door, though its purpose is unknown. Actually reaching the book itself proves slightly difficult. To do so, Mario must first have FLUDD's Hover Nozzle equipped, and then he should be before the opening in the rock formation leading to the door. Mario must then attempt to hover toward the door without hovering fully into the opening. If done correctly, Mario hovers through the roof of the opening and finds himself inside the room where the brown book is. However, Mario cannot physically touch the book.[6]

Pianta Village fall death immunity

Very rarely, when Mario falls into the void in Pianta Village, he will get past the death barrier and fall onto a solid, blue surface. The player can move the camera in any direction and also walk around. After a while, this glitch may either cause the game to freeze, or Mario will die and the level will be restarted normally.

Sitting in the air

To perform this glitch, Mario must enter Boxing Clever 1 or 2. Then, he must wait for the end of the game. When there is approximately 1 second left on the clock, Mario must Ground Pound. If, in the middle of Ground Pounding, the Pianta speaks to Mario, Mario will be sitting in the air. When the Pianta finishes speaking, Mario finishes Ground Pounding.

Swim in the lava in Corona Mountain

A Super Mario Sunshine glitch in which Mario swims in Corona Mountain's lava.
Mario swimming in Corona Mountain's lava.

Mario must go to Corona Mountain and stand where the first 1-Up Mushroom is found. Then, he has to collide with the Lava Cheep Cheep at a certain point, and he able to swim in the lava. This happens because only the top of the lava is programmed to kill Mario immediately, so once he goes below the top, Mario is not harmed. When Mario gets hit by the Lava Cheep Cheep, he is pushed under the lava before any life can be taken, allowing him to swim underneath it. Once Mario goes back up for air, he will lose a life.[7]

Through the branch

Land under Pianta Village glitch from Super Mario Sunshine.

In Pianta Village, Mario must jump off the bridge. If he lands on the large branch, he may pass through it as if it were not there and die. Mario stops his falling scream when touching the branch, but starts again when falling through. It is possible for him to land in a white location with invisible walls keeping Mario in a small area; by using the camera's over the shoulder view and looking up, the player can see each game location situated on top of mushrooms. However, it is not possible to save the game, and the only way to escape is to reset the software.

Through the metal crates

Through the Metal Crates Glitch
Mario passing through the crates

In Gooper Blooper Breaks Out, Mario go to the metal crates that have the Gooper Blooper tentacle sticking out and grab it, When he goes towards the crates further back, Mario will clip through them. If he does not grab the tentacle, it acts as a normal boundary.[8]

Throwing teleport

If Mario throws a fruit or barrel as soon as he lands on the ground at the edge of a ledge, he will teleport to the ground below. This is due to a flaw in the game's code that checks if there is a floor beneath Mario after throwing an object, and snaps him to it no matter how far away it is.[9] If performed at the edge of Pianta Village, Mario will warp to the bottom of the map, bypassing the death barrier.[10] If performed in Bianco Hills at the edge of the lake where Petey Piranha sleeps, Mario will warp to the bottom of the pit and can swim in the water, having bypassed the death barrier on the way down.[11]

Under the cannon

The Cannon Glitch
Mario standing in the cannon in Pinna Park

In any episode of Pinna Park except The Beach Cannon's Secret, Mario can try to Ground Pound the Pianta working in the cannon. It usually takes a few tries, but if done correctly, Mario can go under the Pianta and inside the cannon. This is also possible, in Delfino Plaza, with the cannon that leads to Pinna Park before it is working.

Similarly, during The Beach Cannon's Secret, the player should go up to the Monty Mole in the cannon. While it is attacking, the player must use the Hover Nozzle to get Mario over the opening where the Monty Mole is and quickly do a Ground Pound. If done correctly, Mario will pass through the Monty Mole and into the portal to the secret level.

Walking underwater

Mario Walking Underwater Glitch from Super Mario Sunshine.
The glitch in action

Delfino Plaza methods

  • If Mario walks through the sewers, he can find a path that leads Mario behind the Shine Gate, where he can find a few pools of water. If he swims into the lowest one that is blocked by a gate and presses B Button in front of it, one of many glitches can occur. Mario can either walk underwater in the pool without an underwater life meter, go through the gate and fall into an area behind the waterfall, or fall into the sewers. If the first result occurs, then Mario can walk underwater as described above, where he walks as though he is on land. However, note that if Mario gets his whole body out of the water (For example, using the Rocket Nozzle), when he lands in the water, he swims normally again.
    • If the second result occurs, Mario lands in a strange underground area. Running forward results in hitting the wall behind the waterfall and dying. However, running backwards makes him fall into the sewers. In both that and the third results, the sewers can be navigated and exited normally.
    • There is also a fourth possibility. While falling through the ground as seen in possibility two and three, Mario needs to use the Hover Nozzle to hover to the water in front of the waterfall. If done correctly, Mario walks in the water. This way, he can walk around the entire ocean in Delfino Plaza, but once again, when his body is out of the water, he swims normally in the water again.
  • Mario must activate the flood by defeating Shadow Mario in every level. When Mario starts, he is in front of the Shine Gate. Mario must swim to the log floating in front and try surfacing under it. It takes a few tries, but if done correctly, Mario experiences one of two glitches. He either walks underwater or appears in the blue screen of death. This works with any log.
  • First, Mario must pick up a water barrel and carry it into the shallow water at the beach. After going in as far as possible without swimming, Mario must put the barrel down. Now, Mario has to go to the other side and pick the barrel up again. Mario goes underwater with the barrel and is allowed to walk around. This also occurs in Sirena Beach.

Ricco Harbor method

In Ricco Harbor, if Mario goes to the crane near where he fought Gooper Blooper and jumps over the small wall, then waits until the crane goes onto his head and jumps, he falls behind the wall. If he lands in water, he can swim backward. Then, he can go the other way and jump through the wall and into water. If Mario goes to the beach area of the city, sprays around the sand near the umbrellas until he sees flying yellow sparks. It will reveal an image of a Shine Sprite that gives the player only one coin.

Noki Bay method

A walking underwater glitch first demonstrated by passing through a poorly clipped corner of a wall in Super Mario Sunshine.
Mario passing through the corner of the wall

In Noki Bay, Mario must use a trampoline to make him pass through the corner of a wall due to faulty clipping on corners. Then, he falls into a pit and walk underwater when he reaches the blue bank. There, his running speed is faster than normal.[12]

Yoshi in Nozzle box

First, Mario must release a Yoshi from its egg. Next, Mario must jump on any nozzle box while riding the Yoshi. Mario must then position himself where the nozzle box was before breaking it open. Then, he should dismount the Yoshi. If done correctly, the Yoshi becomes stuck inside the nozzle box.

Yoshi on the Lonely Island

The player should get a Yoshi and Spin Jump into a wall at the Shine Gate. The player should dismount the Yoshi in midair. The Yoshi should be inside the Shine Gate. Mario should then get the Turbo Nozzle and go under the central dock, and use the Turbo Nozzle to go inside the box. He then should jump into the Blue Screen of Death, then get on the Yoshi and Flutter Jump until it is walking underwater, allowing it to reach the Lonely Island.

Yoshi secret level glitch

Mario first must go get a Yoshi and head to the police tower. He then should go to the sides with the balcony and dismount the Yoshi while in the air. It should be inside the police tower if the glitch is done correctly. The player can look at the Yoshi from inside the building. Mario can still get back on it, though he will not be able to get out of the building, because the level requiring the Turbo Nozzle to be entered will be entered.

Scripting

NOTE: These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors.

Broken FLUDD glitch

If Mario uses up all of his water in FLUDD's tank and goes to refill it in a body of water with the spray nozzle on, if R Button is held down even after the tank has been filled, FLUDD will start acting as if it is spraying water. Though the sound effect for the water being sprayed can be heard, no water will actually come out of FLUDD's nozzle. It should be noted that if this is done with even just an ounce of water left in FLUDD's tank, this glitch will not work and FLUDD will spray water once it has been refilled. The glitch will end when either FLUDD stops trying to spray water or R Button is released.

There is a second method to perform this glitch. With FLUDD switched to the spray nozzle, if R Button is held down and then A Button is pressed, Mario will backflip and FLUDD will let out a huge burst of water. However, if R Button is still held down afterwards, FLUDD will be acting as if it still spraying water (with the sound effect for it playing as well) despite the fact that no water will actually be coming out. Like the previous method, the glitch will end when either FLUDD stops trying to spray water or R Button released.

Beached Cheep Cheep

In Gelato Beach, where the eight Red Coin reef is located, Mario must have a Cheep Cheep following him to a walkable coral reef top. When it is on the top, the Cheep Cheep will be stuck on the top and Mario can pass through it as if it is not there. Its animation will still play even after being beached.

Cheep Cheeps hate fruit

In Gelato Beach, Mario can stop a Cheep Cheep from dragging him underwater if he picks up a piece of fruit (excluding durians) and starts swimming with it. The Cheep Cheep follows Mario (and sometimes even passes through him), but cannot drag him.[13]

Crate game escape glitch

Mario must play Boxing Clever 1 or 2 in Delfino Plaza. When the timer is about to reach zero, Mario has to exit the minigame. If successful, the stopwatch will remain on the screen and will continue to read zero seconds. The moment Mario hits the ground, the Pianta scene will occur as it normally does. If Mario manages to access a sewer with the glitch active, the scene will be glitched. This is solved by entering a level.

For the glitch to work, Mario has to land in the water with the timer onscreen. The easiest way to do this is to use the Turbo Nozzle and (in one leap) jump to Toadsworth's head. It is also possible to make this glitch easier by accessing this minigame from the air (with the rocket storage glitch), approaching the entrance of the minigame and performing the same steps as before, except when the timer reaches 0, Mario has to jump and go to the water (Mario may crash into an invisible wall; it is possible to avoid this by having Mario jump. When Mario collides with a ceiling shortly after the jump, he can jump down).

If the player re-enters the minigame, the Pianta, who normally would not let Mario repeat the minigame until he comes out, will let Mario repeat the minigame. However, if the player agrees to repeat the minigame, the Pianta will still have the icon to talk to, which is normally not possible during the minigame. By talking to the Pianta again, Mario will be able to select whether to repeat the minigame again (ignoring the fact that the minigame is active). Selecting either option will softlock the game into an infinite conversation that Mario cannot leave. This can happen more easily if the player does not exit all the way and stays at the edge of the entrance, so by making a few moves, Mario will enter the location in this glitch state.

Double Yoshi juice

SMS Yoshi Juice Glitch.jpg

Performing any out-of-bounds glitches with Yoshi allows him to shoot juice from his mouth and rear.

Game resets itself

In Blooper Surfing Safari, first, Mario must pick a Blooper from the floating platform. As he navigates himself to the tunnel with the pollution, Mario must enter the tunnel, but only before the screen changes to the Blooper race course inside the tunnel. Just as he enters, the player must pause the game and select, "EXIT AREA." He will then enter the tunnel, but instead of entering the Blooper race course, the game will reset itself. This works everywhere that Mario goes to another part of the level.

During Mecha-Bowser Appears!, pausing and selecting "EXIT AREA" right before Mecha-Bowser is revealed and right after defeating it instead skips the respective cutscenes. The cutscene where Bowser Jr. takes away Princess Peach to Pinna Park can also be skipped with a series of complex inputs leading to the player clipping inside a building in Delfino Plaza and voiding out and dying on the same frame that the cutscene starts on.[14]

Gelato Beach softlock

During The Watermelon Festival, if player reads the sign in front of the Sand Cabana in the Italian version of the game, two text boxes will open instead of one. After the player closes the first one, they will be stuck on the second one and forced to reset the game.[15]

Ghost Yoshi

There is a glitch where Mario can still ride a Yoshi after it vanishes, though it requires extremely precise timing. The player must have a Yoshi but should not be riding it and let his juice meter deplete. As the Yoshi starts flickering and turning green, Mario must immediately jump onto it in the very last frame before it vanishes. If done correctly, The Yoshi's dissolving animation will be shown, but Mario will still be riding it, now invisible. Despite being invisible, the Yoshi can still stick its tongue out and spit water. This glitch can even prove helpful since it will no longer starve from juice in this state, allowing the player to perform some tasks easier such as finishing Yoshi's Fruit Adventure and reaching the Lily Pad Ride island. Getting off the Yoshi or bringing it to deep water will cause it to completely vanish, while feeding it with fruit will give it a color and revert it to normal.

Insomniac Mario

It is unknown what triggers this glitch, but while standing next to the entrance pipe to Pianta Village, Mario may not fall asleep while the game is left untouched for a long period of time. Due to unknown conditions for this glitch, it is worth noting that Mario is facing the camera when seen. This glitch is also possible standing in front of the Hillside Cave.

Mr. Blooptastic

In Gooper Blooper Returns, Mario must go to where the first Gooper Blooper fight is held and try to jump onto the arched wall to the right. He needs to spray Gooper Blooper from there. If the water reaches Gooper Blooper, Gooper Blooper extends his arms and they land almost all the way across the gap between the helipad and Mario. If Mario does this while standing at the closest point to him (the top-right corner of the rectangular part that extends), Gooper Blooper can reach Mario, and Mario can jump on his tentacles, but Mario cannot grab them due to the tentacles being slightly lower than the wall. Also, Gooper Blooper's arms seem to land on an invisible floor that Mario cannot stand on.

No hat NPC death

A glitch from Super Mario Sunshine.

In Shadow Mario in the Park, when a Swipin' Stu steals Mario's cap, he slowly loses health due to the heat. While capless, Mario must talk to a NPC and wait a few seconds. Mario eventually loses all his health points, but does not actually lose a life until the player presses A Button to finish talking to the NPC. Instead, while talking to the NPC, Mario falls to the ground, as if he is defeated.[16]

Watermelon juicer glitch

In Gelato Beach, Mario has to ride a Yoshi and get onto the large juicer on the roof of the Surf Cabana, which makes it almost impossible for the player to get on it again, because once the player gets on, Mario gets flung off because of the sharpness of the juicer. Yoshi, however, stays there. To end this glitch, the player must touch the juicer with Mario, jump on Yoshi, and walk normally.

Yoshi infinite Flutter Jump

To do this, the player must jump with a Yoshi and press X Button to dismount in midair. Then, they should press L Button to Ground Pound back on to it instantly. Then, the player should hold A Button to Flutter Jump. The second the Yoshi stops fluttering, before touching the ground, the player must repeat the process. Using this, the player can get to the island that requires Yoshi to destroy the Orange Juice Generator blocking the Warp Pipe without using time riding the boats to get there. Unlike the Yoshi's infinite Flutter Jump glitch in Super Mario Galaxy 2, this version of the glitch does not truly make Mario go high, but he can cross otherwise uncrossable gaps very quickly.[17]

This glitch can also be used to reach a hidden Rocket nozzle box normally inaccessible to Mario. When he begins at Delfino Plaza, he must head to the East Bell Tower. Mario needs to stand on the first thin ledge halfway up the tower and face the Grand Pianta Statue. He must now enter first-person view and look upward until the view is inside the bell tower. If done correctly, he can see a Rocket Nozzle box, which is hidden inside the bell tower for unknown reasons. This box can be reached by taking a Yoshi under the stage and then using the Infinite Flutter Jump glitch to jump high enough to land on the box and obtain the Rocket Nozzle.[18]

Yoshi's slippery saddle

In Hotel Delfino, Mario must hop on a Yoshi and enter the attic. If Mario runs into a Sleepy Boo, he flies off the Yoshi as usual, but if he tries to jump on the Yoshi again, he falls off the Yoshi again. Mario cannot jump on the Yoshi again unless he goes downstairs to get the Yoshi again or if Mario takes damage and then jumps on it.

Yoshi spitting at Piantas glitch

When riding on a Yoshi, if the player talks to a Pianta when pressing R Button, the Yoshi will spit juice at them. The Piantas will act normally as if they were sprayed by juice, but they will continue talking.

Sequence breaks

NOTE: These glitches allow Mario to access areas through unintended methods.

Early Blue Coins

By hovering into the right spot at the Yoshi graffiti from near the Pachinko Game entrance, Mario will clip through the roof. Mario will get the Blue Coin, but he will be stuck. The only way to get out is to lose a life or, after saving, reset the game.[citation needed]

There is another Blue Coin that can be obtained early. In Delfino Plaza, after the first shine has been collected at the Delfino Airstrip, Mario should go over to Bianco Square where the Proto Piranha lies. Going over to the west side of the Plaza, Mario should either slide on the goop and head in the direction of the boathouse or attempt to lead some of the Goobles in the same direction. After a while, a light-blue Pianta heading in the direction of the Proto Piranha will appear around the corner. This Pianta, after reaching Gelato Beach, will be on fire and must be doused with water in order to obtain one of Delfino Plaza's Blue Coins. If, however, the Pianta falls into the goop in Delfino Plaza and is then saved by Mario, he will still reward Mario with a Blue Coin as thanks for saving him. Later, after the player reaches Gelato Beach, the Pianta will not be found on fire and will therefore not give Mario another Blue Coin.

Watermelon Festival skip

By performing this glitch, The Watermelon Festival Shine can be obtained during any episode of Gelato Beach. The player must grab a coconut and go to the roof of the Surf Cabana. Once on the roof, they must, at a suitable distance away from the juicer on the roof, let go of the coconut and, as it is pushing them back run at it. If done correctly, Mario clips through the roof of the cabana; using the Hover Nozzle, the player must then slowly maneuver Mario toward the tube containing the Shine Sprite in the center of the cabana. If done correctly, Mario clips through the tube and can collect the Shine Sprite inside.[19]

References