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{{level
{{level infobox
|title=Wonky Waterway
|image=[[File:Wonky Waterway DKCR DK Statue.png|250px]]
|image=[[File:DKWiiStatue.PNG|250px]]
|code=3-1
|code=3 - 1
|world=[[Ruins]]
|game=''[[Donkey Kong Country Returns]]
|game=''[[Donkey Kong Country Returns]]'' (''[[Donkey Kong Country Returns 3D|3D]]'')
|notes=This is the first [[Ruins]] level in the game.
|before=[[Tidal Terror|<<]]
|before=[[Tumblin' Temple|<<]]
|after=[[Button Bash|>>]]
|after=[[Button Bash|>>]]
|secret=[[Damp Dungeon|**]]
|track=Ruin Rhapsody
}}
}}
'''Wonky Waterway''' is the sixteenth level in the [[Nintendo Wii]] game, ''[[Donkey Kong Country Returns]]'', as well as the first level in the [[Ruins]] world.
'''Wonky Waterway''' is the sixteenth level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' and the first level of the [[Ruins]] world.


This level begins on a beach, but most the of it takes place in a dilapidated temple. Here, [[Donkey Kong|Donkey]] and [[Diddy Kong]] must utilize vines switches that stick out of statues to open passages and progress overall. Additionally, the level features some falling platforms that collapse with the [[Kong]]s' weight quickly. They must move fast across these platforms, watching out for the [[Tiki Zing]]s hovering around the area. The level contains other enemies as well, including [[Tiki Buzz]]es, [[Tiki Goon]]s, and [[Screaming Pillar]]s; [[Tiki Bomber]]s and [[Stilts (Donkey Kong Country Returns)|Stilts]] also make their debut here.
This level begins on a beach, but most of it takes place in a dilapidated temple. Here, [[Donkey Kong|Donkey]] and [[Diddy Kong]] must utilize vine switches that stick out of statues to open passages and progress overall. Additionally, the level features some falling platforms that quickly collapse with the [[Kong]]s' weight. They must move fast across these platforms, watching out for the [[Tiki Zing]]s hovering around the area. The level contains other enemies as well, including [[Tiki Buzz]]es, [[Tiki Goon]]s, and [[Screaming Pillar]]s; [[Tiki Bomber]]s and [[Stilts (enemy)|Stilts]] also make their debut here.


==Overview==
In the [[Donkey Kong Country Returns#Time Attack|Time Attack]] mode of the game, a time of 1:13:00 is needed to get a gold medal, a time of 1:33:00 for silver, and a time of 2:32:00 for bronze.
[[File:WonkyWaterway165.png|left|thumb|250px|The Kongs before entering the temple.]]
==Layout==
The Kongs begin the level on a long bridge with a [[DK Barrel]] that stretches to a sandy beach area. A stone cube is between the bridge and a Stilts as well. A second stone cube can help the heroes reach a raised area of land, where a few Tiki enemies appear. If the golden switch at the end of the short pathway is smashed, the temple's entrance opens. Inside, the Kongs climb along some large stone blocks, passing a Tiki Goon on the way. As they continue along the structures, a Tiki Bomber can be found, along with several Screaming Pillars farther ahead. Another Tiki Bomber is located just after two urns, which contain a [[Banana Bunch]] and a [[Banana Coin]]. If the vine switch above it is pulled, a small platform shoots out of the wall to aid the Kongs in reaching the green, grassy turf on the ceiling. The [[KONG Letters|letter O]] is at the end of this turf, and the [[Tutorial Pig]] is on the platform right after it, marking the checkpoint.
[[File:DKCR Wonky Waterway 2.png|left|thumb|250px|The Kongs before entering the temple]]
The [[Kong]] start the level on a long bridge with a [[DK Barrel]] that stretches to a sandy beach area. A stone cube is between the bridge and a Stilts as well. A second stone cube can help the heroes reach a raised area of land, where a few Tiki enemies appear. If the Kongs [[Ground Pound]] the golden switch at the end of the short pathway, they open the entrance to the temple. Inside, the Kongs climb along some large stone blocks, passing a Tiki Goon on the way. As they continue along the structures, a Tiki Bomber can be found, along with several Screaming Pillars farther ahead. Another Tiki Bomber is located just after two urns, which contain a [[Banana|Banana Bunch]] and a [[Banana Coin]]. If the vine switch above it is pulled, a small platform shoots out of the wall to aid the Kongs in reaching the green, grassy turf on the ceiling. The [[KONG Letters|letter O]] is at the end of this turf, and the [[Professor Chops|Tutorial Pig]] is on the platform right after it, marking the checkpoint.


A DK Barrel is located immediately after the checkmark, along with a bridge. The primates can find a few Screaming Pillars after the bridge, as well as a few small platforms surrounded by spikes. The pillars fall on the small platforms, so the Kongs must jump on the foes to progress and avoid getting smashed. An urn is placed right after this area next to a vine switch. Once it is pulled, the wall in front of the heroes falls to create a pathway over a small gap concealing a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. As soon as the wall is down, a few Stilts run out, two of which are not on stilts. On the edge of the stone pathway, a [[Barrel Cannon]] can be found floating in the air with a trail of [[banana]]s after it. The barrel shoots them onto three small platforms that fall as soon as they are touched by the Kongs; the final platform is surrounded by a Tiki Zing, but a Barrel Cannon that shoots the primates to the two falling platforms after it is next to it. Again, one of these platforms has a Tiki Zing hovering around it, but a Barrel Cannon is right after it to blast the heroes to the platforms in the background.
A DK Barrel is located immediately after the checkmark, along with a bridge. The primates can find a few Screaming Pillars after the bridge, as well as a few small platforms surrounded by spikes. The pillars fall on the small platforms, so the Kongs must jump on the foes to progress and avoid getting smashed. An urn is placed right after this area next to a vine switch. Once it is pulled, the wall in front of the heroes falls to create a pathway over a small gap concealing a [[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Piece]]. As soon as the wall is down, a few Stilts run out, two of which are not on stilts. On the edge of the stone pathway, a [[Barrel Cannon]] can be found floating in the air with a trail of [[banana]]s after it. The barrel shoots them onto three small platforms that fall as soon as they are touched by the Kongs; the final platform is surrounded by a Tiki Zing, but a Barrel Cannon that shoots the primates to the two falling platforms after it is next to it. Again, one of these platforms has a Tiki Zing hovering around it, but a Barrel Cannon is right after it to blast the heroes to the platforms in the background.
[[File:DKCR Wonky Waterway 3.png|thumb|250px|The heroes travel along the falling platforms]]
When the primates reach the middle section of platforms, they immediately begin to crumble. The Kongs must quickly travel across the platforms before they fall; however, many of the platforms are very small, and a few Tiki Zings are around them. After the barrel at the end of this area blasts the Kongs to the section of crumbling platforms in the far background, the Kongs encounter a Tiki Zing. The platforms after this foe do not crumble like the previous; instead, they tilt to the side to create a small bridge to the next platform, and then break apart from the impact of hitting the following structures. After passing one more Tiki Zing and one last platform, the Kongs can get in a Barrel Cannon that shoots them back in the foreground to the next Tutorial Pig, marking another checkpoint.


[[File:WonkyWaterway265.png|thumb|250px|The heroes travel along the falling platforms.]]
If the heroes pull the vine switch after the pig, they can open a pathway full of bananas and Banana Coins. When they continue out of the tunnel, they meet a few Stilts enemies over a small, stone bridge that stands over some water; blowing out the candles here causes a vine switch to fall that releases collectibles when pulled. Farther ahead is a Tiki Bomber and some Screaming Pillars, who fall on platforms surrounded by small gaps, one of which holds the letter G. If the primates manage to hop along the enemies, they can find the temple's exit, where a Donkey Kong statue can be seen in the background holding a [[Wii#Wii Remote|Wii Remote]]. The path outside of the temple curves in a U shape, with many Tiki enemies flying around it. At the center of the U shaped bridge is a small gap with a thin platform in it. A Screaming Pillar falls on this platform in get in the Kongs' way. If the Kongs climb to the top of the bridge, they can find a [[Slot Machine Barrel]].
When the primates reach the middle section of platforms, they immediately begin to crumble. The Kongs must quickly travel across the platforms before they fall; however, many of the platforms are very small, and a few Tiki Zings are around them. After the barrel at the end of this area blasts the Kongs to the section of crumbling platforms in the far background, the Kongs encounter a Tiki Zing. The platforms after this foe do not crumble like the previous; instead, they tilt to the side to create a small bridge to the next platform, and then break apart from the impact of hitting the following structures. After passing one more Tiki Zing and one last platform, the Kongs can get in a Barrel Cannon that shoots them back in the foreground to the next Tutorial Pig, marking another checkpoint.


If the heroes pull the vine switch after the pig, they can open a pathway full of bananas and Banana Coins. When they continue out of the tunnel, they meet a few Stilts enemies over a small, stone bridge that stands over some water; blowing out the candles here causes a vine switch to fall that releases collectibles when pulled. Farther ahead is a Tiki Bomber and some Screaming Pillars, who fall on platforms surrounded by small gaps, one of which holds the letter G. If the primates manage to hop along the enemies, they can find the temple's exit, where a Donkey Kong statue can be seen in the background holding a [[Wii Remote]]. The path outside of the temple curves in a U shape, with many Tiki enemies flying around it. At the center of the U shaped bridge is a small gap with a thin platform in it. A Screaming Pillar falls on this platform in get in the Kongs' way. If the Kongs climb to the top of the bridge, they can find a [[Slot Machine Barrel]]. If they hit the barrel, they finish off the level.
==Enemies==
{|class="wikitable dk"width=25%
|-
!Image
!Name
!Amount
|-
|align="center"|[[File:Screaming_Pillar.png|x50px]]
|align="center"|[[Screaming Pillar]]
|11
|-
|align="center"|[[File:Stilts_DKCR.png|x50px]]
|align="center"|[[Stilts (enemy)|Stilts]]
|6
|-
|align="center"|[[File:TikiBomber.png|x50px]]
|align="center"|[[Tiki Bomber]]
|3
|-
|align="center"|[[File:TikiBuzz.png|x50px]]
|align="center"|[[Tiki Buzz]]
|10
|-
|align="center"|[[File:TikiGoon.png|x50px]]
|align="center"|[[Tiki Goon]]
|4
|-
|align="center"|[[File:Tiki_Zing.png|x50px]]
|align="center"|[[Tiki Zing]]
|7
|}


==Secrets==
==Items==
===K-O-N-G Letters===
{|class="wikitable dk"width=25%
*K: Immediately before approaching the switch to open the temple, the heroes must bounce on top of a series of flying Tiki enemies to reach the letter K that is high in the air.
|-
*O: The letter O is located immediately before the first checkpoint on the edge of the climbable turf.
!Image
*N: As the primates dash across the section of falling platforms in the foreground, they can find the letter N above a Tiki Zing.
!Name
*G: Immediately after the sixth Puzzle Piece, the primates come up to some Screaming Pillars. If they pound on the first pillar, along with the pillar on top of it, they can grab the letter G.
!Amount
|-
|align="center"|[[File:BananacoinDKCR.png|x50px]]
|align="center"|[[Banana Coin]]
|11
|-
|align="center"|[[File:DKBarrelDKCR.png|x50px]]
|align="center"|[[DK Barrel]]
|2
|-
|align="center"|[[File:BalloonDKCR.png|x50px]]
|align="center"|[[Extra Life Balloon]]
|1
|-
|align="center"|[[File:Heart.png|x50px]]
|align="center"|[[Heart (item)|Heart]]
|1
|}
===[[KONG Letters|K-O-N-G Letters]]===
{|class="wikitable dk" width=70%
|-
!Image
!Letter
!Location
|-
|align="center"|[[File:DKCR Wonky Waterway Letter K.png|250px]]
|align="center"|K
|Right above the large DK switch that opens the temple, the Kongs must jump from two Tiki Buzzes to reach the letter K.
|-
|align="center"|[[File:DKCR Wonky Waterway Letter O.png|250px]]
|align="center"|O
|Just before the checkpoint, the Kongs must climb up a [[climbing grass|green surface]] to reach the letter O.
|-
|align="center"|[[File:DKCR Wonky Waterway Letter N.png|250px]]
|align="center"|N
|Floating above a Tiki Zing during the part where Donkey Kong and Diddy Kong have to move from crumbling platforms.
|-
|align="center"|[[File:DKCR Wonky Waterway Puzzle Piece 6 Letter G.png|250px]]
|align="center"|G
|Right after the sixth Puzzle Piece, the Kongs encounter two Screaming Pillars that collapse onto a short platform. The Kongs can Ground Pound both of them to reach the letter G beneath them.
|}


===Puzzle Pieces===
===[[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]]s===
[[File:WonkyWaterway365.png|thumb|250px|The Bonus Level.]]
{|class="wikitable dk"width=70%
#If the Kongs travel backwards at the beginning of the level and perform a long-jump, they can reach a hidden platform with a Tiki Goon and the first Puzzle Piece.
|-
#Near the beginning of the level, the Kongs can find three candles between two Screaming Pillars. If they blow out the candles, a vine switch appears. Pulling it reveals several collectibles, including a Puzzle Piece.
!Image
#Just before the first checkpoint, the Kongs can head left (or right on [[Mirror Mode]]) along the grassy turf to find a Barrel Cannon. The cannon can shoot them to a [[Bonus Level]], where they must maneuver around several platforms to grab many bananas, two Banana Coins, and an [[Extra Life Balloon]]. After all of the items are collected, a Puzzle Piece appears.
!Number
#About mid-way through the level, the heroes must dodge a few Screaming Pillars around some spikes. If they pound on the second of the fallen pillars, a Puzzle Piece appears.
!Location
#Just before the heroes exit the temple to reach the falling platforms, they can find a Puzzle Piece in a nearby gap located immediately after a vine switch. If they pull the vine switch before collecting the item, a wall falls over the Puzzle Piece so they cannot collect it.
|-
#Before the Kongs encounter the final set of Screaming Pillars, they can break open an urn to reveal the sixth Puzzle Piece.
|align="center"|[[File:DKCR Wonky Waterway Puzzle Piece 1.png|250px]]
#At the end of the level, the Kongs should pass up the Slot Machine Barrel and long-jump over the gap after it. They should land on a hidden platform with a vine switch on it. If they pull the vine, the statue nearby throws the Puzzle Piece to them.
|align="center"|1
|From the start of the level, the Kongs must go left and perform a long-jump to reach a wooden platform with the first Puzzle Piece and a Tiki Goon.
|-
|align="center"|[[File:DKCR Wonky Waterway Puzzle Piece 2.png|250px]]
|align="center"|2
|Partway into the ruins, the Kongs can find three candles between two Screaming Pillars. If they blow out the candles, a vine switch appears. They must pull it to make some bananas, a Banana Coin, and the Puzzle Piece to fall down for them to collect.
|-
|align="center"|[[File:DKCR Wonky Waterway Bonus Room.png|250px]]
|align="center"|3
|From the same green surface with the letter O, Donkey Kong and Diddy Kong must climb to the leftmost side and jump in a Blast Barrel to their left. The Blast Barrel takes the Kongs into a [[Bonus Level]], where they must jump from several small platforms to grab eighty bananas, two [[Banana Coin]]s, and a [[Red Balloon]]. When the Kongs obtain every item, the third Puzzle Piece appears over the starting point.
|-
|align="center"|[[File:DKCR Wonky Waterway Puzzle Piece 4.png|250px]]
|align="center"|4
|After the checkpoint, the Kongs encounter three Screaming Pillars that fall around the floor spikes. The Kongs must pound the second Screaming Pillar causing a Puzzle Piece to appear from it.
|-
|align="center"|[[File:DKCR Wonky Waterway Puzzle Piece 5.png|250px]]
|align="center"|5
|Just after the fourth Puzzle Piece and before the end of the temple, Donkey Kong and Diddy can find the fifth one in a large gap in the floor. There is a floor in the gap that is not visible from the higher floor. They must collect the Puzzle Piece before pulling the vine switch, or else the wall falls over the gap, making the Puzzle Piece unreachable.
|-
|align="center"|[[File:DKCR Wonky Waterway Puzzle Piece 6.png|250px]]
|align="center"|6
|Just before the letter G, the Kongs must pound an [[Item Container]] to reveal the sixth Puzzle Piece.
|-
|align="center"|[[File:DKCR Wonky Waterway Puzzle Piece 7.png|250px]]
|align="center"|7
|At the end of the level, the Kongs must skip the Slot Machine Barrel and long-jump over the gap to right to land on a hidden platform with two Tiki Goons and a vine switch. By pulling the switch, a platform to the right opens and spits out the seventh and final Puzzle Piece.
|}


==Names in Other Languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Ita=Scalo Dondolo
|Jap=いせきのエントランス
|ItaM=Rocking chair Slipway}}
|JapR=Iseki no Entoransu
|JapM=Ruins’ Entrance
|Ita=Acquedotto rompicollo
|ItaM=Breakneck Aqueduct
|Spa=Acueducto Agobiante
|SpaM=Overwhelming Aqueduct
|FreA=Vertigineux Vestiges
|FreAM=Vertiginous Vestiges
|FreE=Vestiges Vétustes
|FreEM=Antique Vestiges
|Ger=Wackeliger Wasserweg
|GerM=Wonky Waterway
|Kor=유적 입구
|KorR=Yujeok Ipgu
|KorM=Ruins Entrance
|Chi=遗迹入口
|ChiR=Yíjì Rùkǒu
|ChiM=Ruins Entrance
}}


==Trivia==
==Trivia==
*A statue of the original Donkey Kong from the [[Donkey Kong (game)|homonymous game]] appears in the background holding a [[Wii Remote]].
[[File:DK Statue with Wii Remote.png|thumb|250px|The statue of Donkey Kong holding a Wii Remote]]
<br clear=all>
*A statue of Donkey Kong as his very first appearance from the original ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game holding a [[Wii#Wii Remote|Wii Remote]] appears in the background. Specifically, this sprite is based on Donkey Kong's sign-holding pose from ''[[Donkey Kong Jr. Math]]'', with a few minor changes (such as the addition of a tie).
*The blocks that surround and make up the entrance to the temple have carvings of Donkey Kong resembling his original appearance on them.
*At the end of the level, a double rainbow can be seen in the background. In reality, the secondary rainbow has the inverse order of colors compared to the primary rainbow, whereas in the game, the order is the same for both.
{{DKCR}}
{{DKCR}}
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Country Returns levels]]
[[Category:Donkey Kong Places]]
[[Category:Temples]]
[[Category:Donkey Kong Country Returns]]
[[Category:Temples and Shrines]]

Latest revision as of 13:21, February 3, 2024

Level
Wonky Waterway
Wonky Waterway
Level code 3-1
World Ruins
Game Donkey Kong Country Returns (3D)
Music track Ruin Rhapsody
<< Directory of levels >> **

Wonky Waterway is the sixteenth level in Donkey Kong Country Returns and Donkey Kong Country Returns 3D and the first level of the Ruins world.

This level begins on a beach, but most of it takes place in a dilapidated temple. Here, Donkey and Diddy Kong must utilize vine switches that stick out of statues to open passages and progress overall. Additionally, the level features some falling platforms that quickly collapse with the Kongs' weight. They must move fast across these platforms, watching out for the Tiki Zings hovering around the area. The level contains other enemies as well, including Tiki Buzzes, Tiki Goons, and Screaming Pillars; Tiki Bombers and Stilts also make their debut here.

In the Time Attack mode of the game, a time of 1:13:00 is needed to get a gold medal, a time of 1:33:00 for silver, and a time of 2:32:00 for bronze.

Layout[edit]

Wonky Waterway
The Kongs before entering the temple

The Kong start the level on a long bridge with a DK Barrel that stretches to a sandy beach area. A stone cube is between the bridge and a Stilts as well. A second stone cube can help the heroes reach a raised area of land, where a few Tiki enemies appear. If the Kongs Ground Pound the golden switch at the end of the short pathway, they open the entrance to the temple. Inside, the Kongs climb along some large stone blocks, passing a Tiki Goon on the way. As they continue along the structures, a Tiki Bomber can be found, along with several Screaming Pillars farther ahead. Another Tiki Bomber is located just after two urns, which contain a Banana Bunch and a Banana Coin. If the vine switch above it is pulled, a small platform shoots out of the wall to aid the Kongs in reaching the green, grassy turf on the ceiling. The letter O is at the end of this turf, and the Tutorial Pig is on the platform right after it, marking the checkpoint.

A DK Barrel is located immediately after the checkmark, along with a bridge. The primates can find a few Screaming Pillars after the bridge, as well as a few small platforms surrounded by spikes. The pillars fall on the small platforms, so the Kongs must jump on the foes to progress and avoid getting smashed. An urn is placed right after this area next to a vine switch. Once it is pulled, the wall in front of the heroes falls to create a pathway over a small gap concealing a Puzzle Piece. As soon as the wall is down, a few Stilts run out, two of which are not on stilts. On the edge of the stone pathway, a Barrel Cannon can be found floating in the air with a trail of bananas after it. The barrel shoots them onto three small platforms that fall as soon as they are touched by the Kongs; the final platform is surrounded by a Tiki Zing, but a Barrel Cannon that shoots the primates to the two falling platforms after it is next to it. Again, one of these platforms has a Tiki Zing hovering around it, but a Barrel Cannon is right after it to blast the heroes to the platforms in the background.

Wonky Waterway
The heroes travel along the falling platforms

When the primates reach the middle section of platforms, they immediately begin to crumble. The Kongs must quickly travel across the platforms before they fall; however, many of the platforms are very small, and a few Tiki Zings are around them. After the barrel at the end of this area blasts the Kongs to the section of crumbling platforms in the far background, the Kongs encounter a Tiki Zing. The platforms after this foe do not crumble like the previous; instead, they tilt to the side to create a small bridge to the next platform, and then break apart from the impact of hitting the following structures. After passing one more Tiki Zing and one last platform, the Kongs can get in a Barrel Cannon that shoots them back in the foreground to the next Tutorial Pig, marking another checkpoint.

If the heroes pull the vine switch after the pig, they can open a pathway full of bananas and Banana Coins. When they continue out of the tunnel, they meet a few Stilts enemies over a small, stone bridge that stands over some water; blowing out the candles here causes a vine switch to fall that releases collectibles when pulled. Farther ahead is a Tiki Bomber and some Screaming Pillars, who fall on platforms surrounded by small gaps, one of which holds the letter G. If the primates manage to hop along the enemies, they can find the temple's exit, where a Donkey Kong statue can be seen in the background holding a Wii Remote. The path outside of the temple curves in a U shape, with many Tiki enemies flying around it. At the center of the U shaped bridge is a small gap with a thin platform in it. A Screaming Pillar falls on this platform in get in the Kongs' way. If the Kongs climb to the top of the bridge, they can find a Slot Machine Barrel.

Enemies[edit]

Image Name Amount
Close-up of a Screaming Pillar Screaming Pillar 11
Stilts Stilts 6
TikiBomber.png Tiki Bomber 3
A Tiki Buzz Tiki Buzz 10
A Tiki Goon Tiki Goon 4
Model of Tiki Zing from Donkey Kong Country Returns Tiki Zing 7

Items[edit]

Image Name Amount
A Banana Coin Banana Coin 11
A DK Barrel DK Barrel 2
Red Balloon Extra Life Balloon 1
Heart Heart 1

K-O-N-G Letters[edit]

Image Letter Location
Wonky Waterway K Right above the large DK switch that opens the temple, the Kongs must jump from two Tiki Buzzes to reach the letter K.
Wonky Waterway O Just before the checkpoint, the Kongs must climb up a green surface to reach the letter O.
Wonky Waterway N Floating above a Tiki Zing during the part where Donkey Kong and Diddy Kong have to move from crumbling platforms.
Wonky Waterway G Right after the sixth Puzzle Piece, the Kongs encounter two Screaming Pillars that collapse onto a short platform. The Kongs can Ground Pound both of them to reach the letter G beneath them.

Puzzle Pieces[edit]

Image Number Location
Wonky Waterway 1 From the start of the level, the Kongs must go left and perform a long-jump to reach a wooden platform with the first Puzzle Piece and a Tiki Goon.
Wonky Waterway 2 Partway into the ruins, the Kongs can find three candles between two Screaming Pillars. If they blow out the candles, a vine switch appears. They must pull it to make some bananas, a Banana Coin, and the Puzzle Piece to fall down for them to collect.
Wonky Waterway 3 From the same green surface with the letter O, Donkey Kong and Diddy Kong must climb to the leftmost side and jump in a Blast Barrel to their left. The Blast Barrel takes the Kongs into a Bonus Level, where they must jump from several small platforms to grab eighty bananas, two Banana Coins, and a Red Balloon. When the Kongs obtain every item, the third Puzzle Piece appears over the starting point.
Wonky Waterway 4 After the checkpoint, the Kongs encounter three Screaming Pillars that fall around the floor spikes. The Kongs must pound the second Screaming Pillar causing a Puzzle Piece to appear from it.
Wonky Waterway 5 Just after the fourth Puzzle Piece and before the end of the temple, Donkey Kong and Diddy can find the fifth one in a large gap in the floor. There is a floor in the gap that is not visible from the higher floor. They must collect the Puzzle Piece before pulling the vine switch, or else the wall falls over the gap, making the Puzzle Piece unreachable.
Wonky Waterway 6 Just before the letter G, the Kongs must pound an Item Container to reveal the sixth Puzzle Piece.
Wonky Waterway 7 At the end of the level, the Kongs must skip the Slot Machine Barrel and long-jump over the gap to right to land on a hidden platform with two Tiki Goons and a vine switch. By pulling the switch, a platform to the right opens and spits out the seventh and final Puzzle Piece.

Names in other languages[edit]

Language Name Meaning Notes
Japanese いせきのエントランス[?]
Iseki no Entoransu
Ruins’ Entrance
Chinese 遗迹入口[?]
Yíjì Rùkǒu
Ruins Entrance
French (NOA) Vertigineux Vestiges[?] Vertiginous Vestiges
French (NOE) Vestiges Vétustes[?] Antique Vestiges
German Wackeliger Wasserweg[?] Wonky Waterway
Italian Acquedotto rompicollo[?] Breakneck Aqueduct
Korean 유적 입구[?]
Yujeok Ipgu
Ruins Entrance
Spanish Acueducto Agobiante[?] Overwhelming Aqueduct

Trivia[edit]

The statue of Donkey Kong holding a Wii Remote
  • A statue of Donkey Kong as his very first appearance from the original Donkey Kong arcade game holding a Wii Remote appears in the background. Specifically, this sprite is based on Donkey Kong's sign-holding pose from Donkey Kong Jr. Math, with a few minor changes (such as the addition of a tie).
  • The blocks that surround and make up the entrance to the temple have carvings of Donkey Kong resembling his original appearance on them.
  • At the end of the level, a double rainbow can be seen in the background. In reality, the secondary rainbow has the inverse order of colors compared to the primary rainbow, whereas in the game, the order is the same for both.