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{{Infobox| title = Super Smash Bros. Brawl
{{game infobox
| image = [[Image:SSBB_Cover.jpeg|240px]]
|image=[[File:SSBB Cover.jpeg|250px]]
| developer = [[Sora Ltd.]]<ref name="noe">[http://www.nintendo.co.uk/NOE/en_GB/games/wii/super_smash_bros_brawl_2785.html Super Smash Bros. Brawl at Nintendo of Europe], accessed 2008-05-17.</ref>
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
| publisher = [[Nintendo]]
|publisher=[[Nintendo]]
| | released = {{releasedate|Japan|January 31, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008<ref name="eu">[http://www.nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html Nintendo announces Q2 release schedule], UK Nintendo official site, accessed April 24, 2008</ref>}}
|release='''Original release:'''<br>{{flag list|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>{{cite|title=''Club Nintendo'' (MX) issue 197|page=60}}</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Africa|August 21, 2008<ref>{{cite|url=www.nintendo.com/en-za/Games/Wii/Super-Smash-Bros-Brawl-283366.html|title=Super Smash Bros. Brawl|publisher=Nintendo of South Africa|language=en-gb|accessdate=October 21, 2024}}</ref>|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
| genre = Fighting
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
| modes = Single player, 1-4 players simultaneous, multiplayer online
|genre=[[Genre#Fighting games|Fighting]]
| ratings = [[ESRB]]: T (Teen)<br>[[PEGI]]: 12+<ref name="noe"/> <br> [[OFLC]]: PG
|modes=Single player, multiplayer (up to four players simultaneously), multiplayer online
| platforms = [[Wii]]
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|classind=10|grac=all}}
| media = Wii Double-Layer Disk<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|platforms=[[Wii]]
| input = [[Wii Remote]], [[Nunchuk Attachment]], [[Wii Classic Controller]], [[Nintendo GameCube Controller]]
|format={{format|wiidual=1}}<ref name="disk">{{cite|deadlink=y|archive=web.archive.org/web/20080204084347/http://www.nintendo.co.jp/wii/rsbj/info.html|title=Wii専用ソフト「大乱闘スマッシュブラザーズX」のディスクが読み取れない症状についてのお知らせ|lanugage=ja|publisher=Nintendo.co.jp|author=Nintendo|accessdate=October 21, 2024}}</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|serials={{flag list|Japan|RVL-RSBJ-JPN}}
}}
}}
'''''Super Smash Bros. Brawl''''' is a fighting game for the [[Wii]]. It is the third game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], preceded by ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]], who also created the preceeding ''Super Smash Bros.'' games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics.<ref>[http://gonintendo.com/?p=34360 Super Smash Bros. Brawl: Havok engine confrimed - GoNintendo], published 2008-1-28.</ref>
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting games|fighting game]] for the [[Wii]]. It is the third game within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], following ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]] and developed by a team that was specifically created for it.{{ref needed}} The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.<ref>{{cite|url=gonintendo.com/?p=34360|author=rawmeatcowboy|date=January 28, 2008|language=en|title=''Super Smash Bros. Brawl'': Havok engine confirmed|publisher=GoNintendo|accessdate=October 21, 2024}}</ref> After a planned release date of December 3, [[List of games by date#2007|2007]], in North America, all regions had their release dates pushed back.{{ref needed}} It was then slated for release on February 10, [[List of games by date#2008|2008]], in North America and January 24, 2008, for Japan.{{ref needed}} However, on January 15, 2008, it was then delayed to January 31, 2008, for Japan<ref>{{cite|url=www.nintendo.co.jp/corporate/release/2008/080115.html|title=ニュースリリース : 2008年1月15日|publisher=Nintendo.co.jp|author=Nintendo|language=ja|accessdate=October 21, 2024|date=January 15, 2008}}</ref> and March 9, 2008, for North America.<ref>{{cite|url=www.smashbros.com/wii/en_us/index.html|title=Smash Bros. DOJO!!|language=en-us|publisher=Nintendo of America|accessdate=October 21, 2024}}</ref> It was released in Oceania on June 26, 2008, and in Europe on June 27, 2008.<ref>{{cite|url=www.smashbros.com/wii/en_uk/index.html|language=en-gb|title=Smash Bros. DOJO!!|publisher=Nintendo of Europe|accessdate=October 21, 2024}}</ref>
 
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese)], published 2008-1-15.</ref> and March 9, 2008 for North America<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 2008-1-15.</ref>. It was released in Australia on June 26, 2008 and in Europe on June 27, 2008<ref name="eu"/>.
 
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF)'''], accessed 2008-1-4.</ref>, though players are able to close it and play the game as usual. There has been a replacement program<ref name="disk"/>. The game requires 128 blocks of Wii internal memory<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2008-2-4.</ref>.  Also, the game data can't be copied, so players are not able to transfer the data onto another Wii, but players can still send replays, snapshots, and custom stages onto other Wii systems.


==Gameplay==
==Gameplay==
A new battle mechanic is the [[Final Smash]], which can be used only by collecting a [[Smash Ball]]. Also, players are able to walk and jump while using projectile-shooting items, like the [[Super Scope]].  
[[File:SSBB Group artwork 2.jpg|thumb|Mario battling fellow Nintendo protagonists Link, Samus, and Pit]]  
 
The basic controls are essentially the same as in the previous two games. {{iw|smashwiki|Fighter}}s have to attack their opponents to increase their {{iw|smashwiki|damage|percentage}}. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the {{iw|smashwiki|blast line}} to score a {{iw|smashwiki|KO}}. The {{button|A}} involves basic moves while the {{button|B}} has the character perform {{iw|smashwiki|special move}}s. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover. Most attacks can be blocked by {{iw|smashwiki|shield}}ing, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to {{iw|smashwiki|shield stab}}s. If the shield breaks, the player is temporarily stunned. {{iw|smashwiki|Grab}}bing allows the player to either pummel the opponent with the attack button or throw them with {{button|Stick}}. An opponent can be released from a grab by moving the {{iw|smashwiki|control stick}} and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three [[taunt]]s, two more than in previous games. The {{iw|smashwiki|tether recovery}} allows fighters to grab onto ledges using chain-like items, such as a {{iw|smashwiki|Plasma Whip}} or a {{iw|smashwiki|Hookshot}}. Even {{iw|smashwiki|Natural combo}}s are simpler, since holding it down is enough for the character to start a combo attack.
As a new feature in the game, certain characters can crawl. These characters are: [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]] and [[Zero Suit Samus]].
 
A new technique called the [[Footstool Jump]] is introduced. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a [[Plasma Whip]] or a [[Hookshot]]. [[Gliding]] is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the direction the "movement" button is pointed in.
 
Another feature not present in the past two games is [[Slipping]]. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a [[Banana|Banana Peel]].
 
The game also features three different [[Taunt]]s for each character, while the past games only featured one taunt. Snake is the only character that has all identical taunts.  


The game can be controlled with one of the four controlling methods:
The game introduces a variety of moves and abilities. There is {{iw|smashwiki|Footstool Jump}} technique, reminiscent of the different varieties of [[jump]]ing within the [[Super Mario (franchise)|''Super Mario'' franchise]], and it allows fighters to {{iw|smashwiki|jump}} onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is {{iw|smashwiki|Glide|gliding}}, available only to winged characters, as well as {{iw|smashwiki|crawl}}ing for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is held. All fighters can {{iw|smashwiki|slip}}, which has no benefit besides the {{iw|smashwiki|invincibility}} frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a [[Banana Peel]]. Players are now able to walk and jump while using projectile-shooting items.
{| align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
|-
|[[Image:DefaultWiiRemote.jpg|260px]]
|[[Image:DefaultNunchuk.jpg|260px]]
|-
! [[Wii Remote]] (turned on its side)
! [[Wii Remote]] + [[Nunchuk Attachment]]
|-
|[[Image:DefaultClassic.jpg|260px]]
|[[Image:DefaultGameCube.jpg|260px]]
|-
! [[Wii Classic Controller]]
! [[Nintendo GameCube Controller]]
|}


There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).
The most major addition is the [[Final Smash]], a powerful special move involving either a strong attack, character transformation, or {{iw|smashwiki|stage hazard}} that most likely results in an opponent being KO'd.


The execution of standard combos has been made easier; For many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
Like previous games, {{iw|smashwiki|item}}s appear randomly. In {{iw|smashwiki|Versus Mode|Brawl mode}} only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as [[Super Mushroom]]s in ''[[Super Mario (franchise)|Super Mario]]'' stages.


Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The [[Player]] is able to insert names, up to five letters, as in ''Super Smash Bros. Melee''. While previously names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.
Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert {{iw|smashwiki|name}}s with up to five letters, as in ''Super Smash Bros. Melee'', though names can now have custom button configurations applied to them by default. If the player is using a {{iw|nwiki|Nintendo GameCube Controller}} or a {{iw|nwiki|Classic Controller}}, tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:


==Playable Characters==
<gallery>
[[Image:SSBBfullcast.png|thumbnail|left|The entire cast.]]
Default Wii Remote Brawl.png|[[Wii#Wii Remote|Wii Remote]] (Sideways)
With 35 playable characters, ''Super Smash Bros. Brawl'' has ten more characters than the previous installment. 21 characters are available from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game didn't make it back. Their Special Moves and Final Smash are listed on the right-side column.
Default Nunchuk Brawl.png|[[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
Default Classic Controller Brawl.png|[[Wii#Classic Controller|Wii Classic Controller]]
Default GameCube Controller Brawl.png|[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
</gallery>


==Playable characters==
{{multiple image
|align=left
|direction=horizontal
|image1=Character Select Brawl complete.png
|width1=200
|caption1=The character select screen, with all characters unlocked.
|image2=SSBBfullcast.png
|width2=200
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
''Super Smash Bros. Brawl'' has 35 playable characters (39, if {{iw|smashwiki|Sheik (SSBB)|Sheik}}, {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}, and the {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}'s three {{iw|bulbapedia|Pokémon}} are counted, each), ten more than in ''Super Smash Bros. Melee''. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be {{iw|smashwiki|Unlockable character|unlocked}} to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: {{iw|smashwiki|Roy (SSBM)|Roy}}, {{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}, {{iw|smashwiki|Young Link (SSBM)|Young Link}}, {{iw|smashwiki|Pichu (SSBM)|Pichu}}, and {{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}. The game adds fifteen {{iw|smashwiki|Fighter#Newcomers and veterans|newcomers}} (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). ''Super Smash Bros. Brawl'' is the first game with fighters from third-party franchises, particularly {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}.


 
Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
 
{{br}}
===Default Characters===
===Default characters===
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
{|class=wikitable width=100%
|-
|-
!width=12%|
!width=12%|Character
!width=15%|Name
!width=40%|Description
!width=40%|Description
!witdh=25%| Special Moves
!width=25%|Special moves
|-
|-
!rowspan=5 |[[Image:BrawlMario.jpg|120px]]
|[[File:BrawlMario.png|120px]]<br>{{iw|smashwiki|Mario (SSBB)|Mario}}[[File:Mario Emblem.png|30px|class=invert-dark]]  
!rowspan=5 |[[Mario]] [[Image:Mario_Bros._Emblem.gif|20px]]  
|[[Mario]] is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and [[F.L.U.D.D.]], which can spray water at targets. Mario is one of the characters who can [[Wall Jump|wall jump]]. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
|rowspan=5 |Mario is overall average, including weight and speed; he is one of the most balanced characters, and is a standard for the tutorial video. Although mostly balanced, Mario does have relatively weak attacks.
|<nowiki/>
|Standard || [[Fireball]]
*Standard: {{iw|smashwiki|Fireball}} ([[Fireball|article]])
*Side: {{iw|smashwiki|Cape}} ([[Cape|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|F.L.U.D.D.}} ([[F.L.U.D.D.|article]])
*Final Smash: {{iw|smashwiki|Mario Finale}} ([[Mario Finale|article]])
|-
|-
|Side || [[Cape]]
|[[File:BrawlDK.jpg|120px]]<br>{{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}[[File:DK Emblem.png|30px|class=invert-dark]]
|Donkey Kong is {{iw|smashwiki|Weight|heavy}} and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his {{iw|smashwiki|recovery}} lacks vertical distance.
|<nowiki/>
*Standard: {{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
*Side: {{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
*Up: {{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
*Down: {{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
*Final Smash: {{iw|smashwiki|Konga Beat}} ([[Konga Beat|article]])
|-
|-
|Up || [[Super Jump Punch]]
|[[File:BrawlLink.jpg|120px]]<br>{{iw|smashwiki|Link (SSBB)|Link}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Link}} is a moderate fighter who uses various equipment while fighting. His {{iw|zeldawiki|Bomb}}s affect himself and opponents alike. His {{iw|zeldawiki|Boomerang}} can damage and push opponents, as well as move items. Link's {{iw|zeldawiki|Bow}} can shoot {{iw|zeldawiki|Arrow}}s. Link's {{iw|zeldawiki|Spin Attack}} counts as an extra jump for recovering, though he can still use it on the ground. Link's {{iw|zeldawiki|Claw Shot}} has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own {{iw|zeldawiki|shield}}. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Gale Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|Down || [[F.L.U.D.D.]]
|[[File:BrawlSamus.jpg|120px]]<br>{{iw|smashwiki|Samus (SSBB)|Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
|{{iw|metroidwiki|Samus}} has great projectiles, is {{iw|smashwiki|Weight|heavy}}, and falls at a {{iw|smashwiki|Falling speed|floaty}} speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.  
|<nowiki/>
*Standard: {{iw|smashwiki|Charge Shot}}
*Side: {{iw|smashwiki|Missile}}
*Up: {{iw|smashwiki|Screw Attack}}
*Down: {{iw|smashwiki|Bomb (Samus)|Bomb}}
*Final Smash: {{iw|smashwiki|Zero Laser}}
|-
|-
|Final Smash || [[Mario Finale]]
|[[File:BrawlZeroSuitSamus.png|120px]]<br>{{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|metroidwiki|Zero Suit Samus}} is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.
|<nowiki/>
*Standard: {{iw|smashwiki|Paralyzer}}
*Side: {{iw|smashwiki|Plasma Whip}}
*Up: {{iw|smashwiki|Plasma Wire}}
*Down: {{iw|smashwiki|Flip Jump}}
*Final Smash: {{iw|smashwiki|Power Suit Samus}}
|-
|-
!rowspan=5 |[[Image:571px-Brawlink.jpg|120px]]
|[[File:BrawlKirby.jpg|120px]]<br>{{iw|smashwiki|Kirby (SSBB)|Kirby}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
!rowspan=5 |[[Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|{{iw|wikirby|Kirby}} is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can {{iw|wikirby|inhale}} an opponent and copy their {{iw|smashwiki|standard special move}} or spit them out. Kirby can use his {{iw|wikirby|Hammer}} not only on the ground but also in midair. Kirby can become a {{iw|wikirby|Stone}} to slam onto opponents, also giving him temporary protection from most attacks. With {{iw|wikirby|Final Cutter}}, Kirby takes out his {{iw|wikirby|sword}} and slashes upward then down, also forming a fast shockwave if it lands on the ground.
|rowspan=5 |Link reappears as one of the heavier fighters with a slow movement, but he still has strong attack strength, good range, and a large arsenal of projectiles. His shield isn't just for looks; it can deflect and even destroy certain types of projectiles. While his third jump is not the best, Link can use his hookshot as a tether recovery.
|<nowiki/>
|Standard || [[Bow (move)|Hero's Bow]]
*Standard: {{iw|smashwiki:Inhale (Kirby)|Inhale}}
*Side: {{iw|smashwiki:Hammer (move)|Hammer}}
*Up: {{iw|smashwiki:Final Cutter}}
*Down: {{iw|smashwiki:Stone}}
*Final Smash: {{iw|smashwiki:Cook Kirby}}
|-
|-
|Side || [[Gale Boomerang]]
|[[File:BrawlFox.jpg|120px]]<br>{{iw|smashwiki|Fox (SSBB)|Fox}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|{{iw|lylatwiki|Fox McCloud|Fox}} is very fast at attacking and running. He has high {{iw|smashwiki|falling speed}}. Fox can use his {{iw|lylatwiki|Blaster}} to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his {{iw|lylatwiki|Landmaster}}.
|<nowiki/>
*Standard: [[smashwiki:Blaster (Fox)|Blaster]]
*Side: [[smashwiki:Fox Illusion|Fox Illusion]]
*Up: [[smashwiki:Fire Fox|Fire Fox]]
*Down: [[smashwiki:Reflector (Fox)|Reflector]]
*Final Smash: [[smashwiki:Landmaster|Landmaster]]
|-
|-
|Up || [[Spin Attack (SSB attack)|Spin Attack]]
|[[File:BrawlPikachu.png|120px]]<br>{{iw|smashwiki|Pikachu (SSBB)|Pikachu}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|{{iw|bulbapedia|Pikachu (Pokémon)|Pikachu}} has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's {{iw|bulbapedia|Skull Bash (move)|Skull Bash}} can be charged to ram into opponents or be used as another jump. Its {{iw|bulbapedia|Thunder (move)|Thunder}} attacks opponents directly above it. Pikachu's {{iw|bulbapedia|Quick Attack (move)|Quick Attack}} involves performing two quick jumps as a {{iw|smashwiki|recovery}}. His Final Smash is {{iw|bulbapedia|Volt Tackle (move)|Volt Tackle}}, causing Pikachu to move around in a large, purple electrical ball, though with little control.
|<nowiki/>
*Standard: {{iw|smashwiki|Thunder Jolt}}
*Side: {{iw|smashwiki|Skull Bash}}
*Up: {{iw|smashwiki|Quick Attack}}
*Down: {{iw|smashwiki|Thunder (Pokémon)|Thunder}}
*Final Smash: {{iw|smashwiki|Volt Tackle}}
|-
|-
|Down || [[Bomb (SSB attack)|Bomb]]
|[[File:BrawlDiddyKong.jpg|120px]]<br>{{iw|smashwiki|Diddy Kong (SSBB)|Diddy Kong}}[[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Diddy Kong]] is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in ''[[Donkey Kong 64]]''. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
|<nowiki/>
*Standard: {{iw|smashwiki|Peanut Popgun}} ([[Popgun#Peanut Popgun|article]])
*Side: {{iw|smashwiki|Monkey Flip}} ([[Monkey Flip|article]])
*Up: {{iw|smashwiki|Rocketbarrel Boost}} ([[Rocketbarrel Boost|article]])
*Down: {{iw|smashwiki|Banana Peel}} ([[Banana Peel (move)|article]]
*Final Smash: {{iw|smashwiki|Rocketbarrel Barrage}} ([[Rocketbarrel Barrage|article]])
|-
|-
|Final Smash || [[Triforce Slash]]
|[[File:BrawlZelda.jpg|120px]]<br>{{iw|smashwiki|Zelda (SSBB)|Zelda}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Princess Zelda|Zelda}} is light and fairly slow. Her attacks are powerful {{iw|smashwiki|Magic (type|magic}}, but there is little control while using them.
|<nowiki/>
*Standard: {{iw|smashwiki|Nayru's Love}}
*Side: {{iw|smashwiki|Din's Fire}}
*Up: {{iw|smashwiki|Farore's Wind}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
!rowspan=5 |[[Image:Brawlrkirby.jpg|120px]]
|[[File:Sheik Brawl art.png|120px]]<br>{{iw|smashwiki|Sheik (SSBB)|Sheik}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
!rowspan=5 |[[Kirby]] [[Image:Kirby_Emblem.gif|20px]]
|{{iw|zeldawiki|Sheik}} is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
|rowspan=5 |Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. He has quick, weak attacks and powerful, slow attacks.
|<nowiki/>
|Standard || [[Inhale]]
*Standard: {{iw|smashwiki|Needle Storm}}
*Side: {{iw|smashwiki|Chain}}
*Up: {{iw|smashwiki|Vanish}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|Side || [[Hammer (Kirby)|Hammer]]
|[[File:BrawlPit.jpg|120px]]<br>{{iw|smashwiki|Pit (SSBB)|Pit}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|icaruspedia|Pit}} uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
|<nowiki/>
*Standard: {{iw|smashwiki|Palutena Bow}}
*Side: {{iw|smashwiki|Angel Ring}}
*Up: {{iw|smashwiki|Wings of Icarus}}
*Down: {{iw|smashwiki|Mirror Shield}}
*Final Smash: {{iw|smashwiki|Palutena's Army}}
|-
|-
|Up || [[Final Cutter]]
|[[File:BrawlMetaKnight.jpg|120px]]<br>{{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|wikirby|Meta Knight}} can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
|<nowiki/>
*Standard: {{iw|smashwiki|Mach Tornado}}
*Side: {{iw|smashwiki|Drill Rush}}
*Up: {{iw|smashwiki|Shuttle Loop}}
*Down: {{iw|smashwiki|Dimensional Cape}}
*Final Smash: {{iw|smashwiki|Galaxia Darkness}}
|-
|-
|Down || [[Stone (move)|Stone]]
|[[File:BrawlPokemonTrainer.jpg|120px]]<br>{{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}[[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|-
|{{iw|bulbapedia|Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer}} uses three {{iw|bulbapedia|Pokémon}} to fight on his behalf: {{iw|bulbapedia|Squirtle (Pokémon)|Squirtle}}, {{iw|bulbapedia|Ivysaur (Pokémon)|Ivysaur}}, and {{iw|bulbapedia|Charizard (Pokémon)|Charizard}}. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.
|Final Smash || [[Cook Kirby]]
|<nowiki/>
|-
{{columns|count=2|
!rowspan=5 |[[Image:Brawlpikachu.jpg|120px]]
'''Pokémon Trainer'''
!rowspan=5 |[[Pikachu]] [[Image:Pokémon_Emblem.gif|20px]]
*Down: {{iw|smashwiki|Pokémon Change}}
|rowspan=5 |Pikachu is a lightweight character, and has very good speed and electrical attacks.
*Final Smash: {{iw|smashwiki|Triple Finish}}
|Standard || [[Thunder Jolt]]
 
|-
'''{{iw|smashwiki|Squirtle (SSBB)|Squirtle}}'''
|Side || [[Skull Bash]]
*Standard: {{iw|smashwiki|Water Gun}}
|-
*Side: {{iw|smashwiki|Withdraw}}
|Up || [[Quick Attack]]
*Up: {{iw|smashwiki|Waterfall}}
|-
 
|Down || [[Thunder]]
'''{{iw|smashwiki|Ivysaur (SSBB)|Ivysaur}}'''
|-
*Standard: {{iw|smashwiki|Bullet Seed}}
|Final Smash || [[Volt Tackle]]
*Side: {{iw|smashwiki|Razor Leaf}}
|-
*Up: {{iw|smashwiki|Vine Whip}}
!rowspan=5 |[[Image:Foxsmnas.jpg|120px]]
 
!rowspan=5 |[[Fox McCloud|Fox]] [[Image:Star_Fox_Emblem.gif|20px]]
'''{{iw|smashwiki|Charizard (SSBB)|Charizard}}'''
|rowspan=5 | Fox is quite fast, in both movement and attack speed. He can use his Blaster to do damage to enemies without making them flinch. He also is a light weight.
*Standard: {{iw|smashwiki|Flamethrower}}
|Standard || [[Blaster (move)|Blaster]]
*Side: {{iw|smashwiki|Rock Smash}}
|-
*Up: {{iw|smashwiki|Fly}}
|Side || [[Fox Illusion]]
}}
|-
|Up || [[Fire Fox]]
|-
|Down || [[Reflector]]
|-
|Final Smash || [[Landmaster]]
|-
!rowspan=5 |[[Image:Brawlrsamus.jpg|120px]]
!rowspan=5 |[[Samus Aran|Samus]] [[Image:Metroid_Emblem.gif|20px]]
|rowspan=5 |Samus has a relatively slow pace, but she is also very floaty. She has great projectiles and heavy weight, but her killing power is low. After using her Zero Laser, she becomes Zero Suit Samus.
|Standard || [[Charge Shot]]
|-
|Side || [[Missile]]
|-
|Up || [[Screw Attack (move)|Screw Attack]]
|-
|Down || [[Bomb (SSB attack)|Bomb]]
|-
|Final Smash || [[Zero Laser]]
|-
!rowspan=5 |[[Image:Brawl_ZeroSuitSamus.jpg|120px]]
!rowspan=5 |[[Zero Suit Samus]] [[Image:Metroid_Emblem.gif|20px]]
|rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. She uses a light, compact laser that can be used in a variety of ways. Her Final Smash transforms her back into Samus.
|Standard || [[Paralyzer]]
|-
|Side || [[Plasma Whip]]
|-
|Up || [[Plasma Wire]]
|-
|Down || [[Flip Jump]]
|-
|Final Smash || [[Power Suit Samus]]
|-
!rowspan=5 |[[Image:BrawlZelda.jpg|120px]]
!rowspan=5 |[[Zelda]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan=5 |Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully.
|Standard || [[Nayru's Love]]
|-
|Side || [[Din's Fire]]
|-
|Up || [[Farore's Wind]]
|-
|Down || [[Transform]]
|-
|Final Smash || [[Zelda#Light Arrow|Light Arrow]]
|-
!rowspan=5 |[[Image:BrawlSheik.jpg|120px]]
!rowspan=5 |[[Sheik]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan=5 |Sheik returns as [[Zelda|Zelda's]] transformation after she uses [[Transform]]. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power.
|Standard || [[Needle Storm]]
|-
|Side || [[Chain]]
|-
|Up || [[Vanish]]
|-
|Down || [[Transform]]
|-
|Final Smash || [[Sheik#Light Arrow|Light Arrow]]
|-
!rowspan=5 |[[Image:BrawlBowser.jpg|120px]]
!rowspan=5 |[[Bowser]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan=5 |Bowser is the heaviest and largest character.  He also has very powerful, slow attacks.
|Standard || [[Fire Breath]]
|-
|Side || [[Flying Slam]]
|-
|Up || [[Whirling Fortress]]
|-
|Down || [[Bowser Bomb (move)|Bowser Bomb]]
|-
|Final Smash || [[Giga Bowser Transformation]]
|-
!rowspan=5 |[[Image:BrawlDK.JPG|120px]]
!rowspan=5 |[[Donkey Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed.
|Standard || [[Giant Punch]]
|-
|Side || [[Headbutt]]
|-
|Up || [[Spinning Kong]]
|-
|Down || [[Hand Slap]]
|-
|Final Smash || [[Konga Beat]]
|-
!rowspan=5 |[[Image:BrawlYoshi.PNG|120px]]
!rowspan=5 |[[Yoshi]] [[Image:Yoshi_Emblem.gif|20px]]
|rowspan=5 |Yoshi is a fast, small heavyweight. On the downside, he has poor killing power with only average attack speed.
|Standard || [[Egg Lay]]
|-
|Side || [[Egg Roll]]
|-
|Up || [[Egg Throw]]
|-
|Down || [[Yoshi Bomb]]
|-
|Final Smash || [[Super Dragon]]
|-
!rowspan=5 |[[Image:BrawlPeach.jpg|120px]]
!rowspan=5 |[[Princess Peach|Peach]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, good horizontal recovery, and high priority attacks. However, she is light and somewhat weak. 
|Standard || [[Toad (SSB attack)|Toad]]
|-
|Side || [[Peach Bomber]]
|-
|Up || [[Peach Parasol]]
|-
|Down || [[Vegetable (move)|Vegetable]]
|-
|Final Smash || [[Peach Blossom]]
|-
!rowspan=5 |[[Image:BrawlIceClimbers.jpg|120px]]
!rowspan=5 |[[Ice Climbers]] [[Image:Ice_Climber_Emblem.gif|20px]]
|rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other.
|Standard || [[Ice Shot]]
|-
|Side || [[Squall Hammer]]
|-
|Up ||  [[Belay]]
|-
|Down || [[Blizzard (SSB attack)|Blizzard]]
|-
|Final Smash || [[Iceberg]]
|-
!rowspan=5 |[[Image:Pitart.jpg|120px]]
!rowspan=5 |[[Pit]] [[Image:Kid_Icarus_Emblem.gif|20px]]
|rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He is very weak.
|Standard || [[Palutena Arrow]]
|-
|Side || [[Angel Ring]]
|-
|Up || [[Wings of Icarus]]
|-
|Down || [[Mirror Shield]]
|-
|Final Smash || [[Palutena's Army]]
|-
!rowspan=5 |[[Image:BrawlWario.jpg|120px]]
!rowspan=5 |[[Wario]] [[Image:Wario_Emblem.gif|20px]]
|rowspan=5 |Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire.
|Standard || [[Chomp (SSB attack)|Chomp]]
|-
|Side || [[Wario Bike]]
|-
|Up || [[Corkscrew]]
|-
|Down || [[Wario Waft]]
|-
|Final Smash || [[Wario-Man]]
|-
!rowspan=5 |[[Image:BrawlIke.jpg|120px]]
!rowspan=5 |[[Ike]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|rowspan=5 |Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite its weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow.
|Standard || [[Eruption]]
|-
|Side || [[Quick Draw (move)|Quick Draw]]
|-
|Up || [[Aether]]
|-
|Down || [[Ike#Counter|Counter]]
|-
|Final Smash || [[Great Aether]]
|-
|rowspan=14 |[[Image:BrawlPokemonTrainer.jpg|120px]]
!rowspan=14 |[[Pokémon Trainer]] [[Image:Pokémon_Emblem.gif|20px]]
|rowspan=14 |The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]] and [[Charizard]] to fight for him, rather than actually fight by himself. He stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
|Down || [[Pokémon Change]]
|-
|Final Smash || [[Triple Finish]]
|-
!colspan=2 | [[Squirtle]]
|-
|Standard || [[Water Gun]]
|-
|Side || [[Withdraw]]
|-
|Up || [[Waterfall]]
|-
!colspan=2 | [[Ivysaur]]
|-
|Standard || [[Bullet Seed]]
|-
|Side || [[Razor Leaf]]
|-
|Up || [[Vine Whip]]
|-
!colspan=2 | [[Charizard]]
|-
|Standard || [[Flamethrower (SSB attack)|Flamethrower]]
|-
|Side || [[Rock Smash]]
|-
|Up || [[Fly (SSB Attack)|Fly]]
|-
!rowspan=5 |[[Image:BrawlDiddyKong.jpg|120px]]
!rowspan=5 |[[Diddy Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks.
|Standard || [[Peanut Popgun]]
|-
|Side || [[Monkey Flip]]
|-
|Up || [[Rocketbarrel Boost]]
|-
|Down || [[Banana Peel (Super Smash Bros. attack)|Banana Peel]]
|-
|Final Smash || [[Rocketbarrel Barrage]]
|-
!rowspan=5 |[[Image:BrawlMetaKnight.jpg|120px]]
!rowspan=5 |[[Meta Knight]] [[Image:Kirby_Emblem.gif|20px]]
|rowspan=5 |Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack (A button), can render foes helpless for a short while.
|Standard || [[Mach Tornado]]
|-
|Side || [[Drill Rush]]
|-
|Up || [[Shuttle Loop]]
|-
|Down || [[Dimensional Cape]]
|-
|Final Smash || [[Galaxia Darkness]]
|-
!rowspan=5 |[[Image:BrawlLucas.jpg|120px]]
!rowspan=5 |[[Lucas]] [[Image:Earthbound_Emblem.gif|20px]]
|rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset.
|Standard || [[PK Freeze]]
|-
|Side || [[PK Fire]]
|-
|Up || [[PK Thunder]]
|-
|Down || [[PSI Magnet]]
|-
|Final Smash || [[Lucas#Final_Smash:_PK_Starstorm|PK Starstorm]]
|-
!rowspan=5 |[[Image:BrawlKingDedede.jpg|120px]]
!rowspan=5 |[[King Dedede]] [[Image:Kirby_Emblem.gif|20px]]
|rowspan=5 |King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong, very big, and very slow.
|Standard || [[Inhale]]
|-
|-
|Side || [[Waddle Dee Toss]]
|[[File:BrawlIke.jpg|120px]]<br>{{iw|smashwiki|Ike (SSBB)|Ike}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|fireemblem|Ike}} uses a {{iw|fireemblem|Ragnell|two-handed blade}} in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
|<nowiki/>
*Standard: {{iw|smashwiki|Eruption}}
*Side: {{iw|smashwiki|Quick Draw}}
*Up: {{iw|smashwiki|Aether}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Great Aether}}
|-
|-
|Up || [[Super Dedede Jump]]
|[[File:BrawlPeach.jpg|120px]]<br>{{iw|smashwiki|Peach (SSBB)|Peach}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Princess Peach]] specializes in aerial techniques, has a good horizontal recovery, and her attacks have high {{iw|smashwiki|priority}}. However, Peach is vulnerable to {{iw|smashwiki|knockback}} and lacks strength.
|<nowiki/>
*Standard: {{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
*Side: {{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
*Up: {{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
*Down: {{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
*Final Smash: {{iw|smashwiki|Peach Blossom}} ([[Peach Blossom|article]])
|-
|-
|Down || [[Jet Hammer]]
|[[File:BrawlYoshi.png|120px]]<br>{{iw|smashwiki|Yoshi (SSBB)|Yoshi}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|[[Yoshi]] is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
|<nowiki/>
*Standard: {{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
*Side: {{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
*Up: {{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
*Down: {{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
*Final Smash: {{iw|smashwiki|Super Dragon}} ([[Super Dragon|article]])
|-
|-
|Final Smash || [[Waddle Dee Army]]
|[[File:BrawlIceClimbers.jpg|120px]]<br>{{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|The Ice Climber duo, Popo and Nana, are controlled by the player and the {{iw|smashwiki|Artificial intelligence|CPU}}, respectively, or the inverse with certain {{iw|smashwiki|alternate costume|costumes}}. They have a good {{iw|smashwiki|range}}, but their normal attacks are weak, and they are rather light.
|<nowiki/>
*Standard: {{iw|smashwiki|Ice Shot}}
*Side: {{iw|smashwiki|Squall Hammer}}
*Up: {{iw|smashwiki|Belay}}
*Down: {{iw|smashwiki|Blizzard}}
*Final Smash: {{iw|smashwiki|Iceberg}}
|-
|-
!rowspan=5 |[[Image:BrawlOlimar.jpg|120px]]
|[[File:BrawlKingDedede.jpg|120px]]<br>{{iw|smashwiki|King Dedede (SSBB)|King Dedede}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
!rowspan=5 |[[Captain Olimar|Olimar]] [[Image:Pikmin_Emblem.gif|20px]]
|{{iw|wikirby|King Dedede}} is a heavy character who uses his large hammer for close-range attacks, but he relies on {{iw|wikirby|Waddle Dee}}s, {{iw|wikirby|Waddle Doo}}s, or {{iw|wikirby|Gordo}}s to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
|rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
|<nowiki/>
*Blue- stronger and doesn't die on water
*Standard: {{iw|smashwiki|Inhale (King Dedede)|Inhale}}
*Red- fire
*Side: {{iw|smashwiki|Waddle Dee Toss}}
*Yellow- electricity
*Up: {{iw|smashwiki|Super Dedede Jump}}
*Purple- very, very strong
*Down: {{iw|smashwiki|Jet Hammer}}
*White- Poison
*Final Smash: {{iw|smashwiki|Waddle Dee Army}}
|Standard || [[Pikmin Pluck]]
|-
|-
|Side || [[Pikmin Throw]]
|[[File:BrawlBowser.jpg|120px]]<br>{{iw|smashwiki|Bowser (SSBB)|Bowser}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Bowser]] is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's {{iw|smashwiki|speed}} is slightly higher than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Standard: {{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
*Side: {{iw|smashwiki|Flying Slam}} ([[Flying Slam|article]])
*Up: {{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
*Down: {{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
*Final Smash: {{iw|smashwiki|Giga Bowser (Final Smash)|Giga Bowser}} ([[Giga Bowser|article]])
|-
|-
|Up || [[Pikmin Chain]]
|[[File:BrawlWario.jpg|120px]]<br>{{iw|smashwiki|Wario (SSBB)|Wario}}[[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Wario]] is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his ''[[WarioWare (series)|WarioWare]]'' series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, [[Wario-Man]], who has greater movement and much stronger attacks.
|<nowiki/>
*Standard: {{iw|smashwiki|Chomp}} ([[Chomp (Super Smash Bros. series)|article]])
*Side: {{iw|smashwiki|Wario Bike}} ([[Wario Bike#Super Smash Bros. series|article]])
*Up: {{iw|smashwiki|Corkscrew}} ([[Corkscrew (Super Smash Bros. series)|article]])
*Down: {{iw|smashwiki|Wario Waft}} ([[Wario Waft|article]])
*Final Smash: {{iw|smashwiki|Wario-Man}} ([[Wario-Man|article]])
|-
|-
|Down || [[Pikmin Order]]
|[[File:BrawlOlimar.jpg|120px]]<br>{{iw|smashwiki|Olimar (SSBB)|Olimar}}[[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|pikipedia|Olimar}} relies largely on {{iw|pikipedia|Pikmin family|Pikmin}} while battling, but Olimar has to {{iw|pikipedia|pluck}} them from the ground before he can use them. Each Pikmin has their own properties: {{iw|pikipedia|Blue Pikmin}} are resistant to {{iw|smashwiki|Water (type)|water}}; {{iw|pikipedia|Red Pikmin|Red}} to {{iw|smashwiki|flame|fire}}; {{iw|pikipedia|Yellow Pikmin|Yellow}} to {{iw|smashwiki|electric}}ity; {{iw|pikipedia|White Pikmin|White}} to {{iw|smashwiki|darkness}}; and {{iw|pikipedia|Purple Pikmin}} are strong.
|<nowiki/>
*Standard: {{iw|smashwiki|Pikmin Pluck}}
*Side: {{iw|smashwiki|Pikmin Throw}}
*Up: {{iw|smashwiki|Pikmin Chain}}
*Down: {{iw|smashwiki|Pikmin Order}}
*Final Smash: {{iw|smashwiki|End of Day}}
|-
|-
|Final Smash || [[End of Day]]
|[[File:BrawlLucas.jpg|120px]]<br>{{iw|smashwiki|Lucas (SSBB)|Lucas}}[[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|wikibound|Lucas}}' special moves are based around {{iw|wikibound|PSI}} attacks, much like Ness's. Lucas' {{iw|wikibound|PK Freeze}} can freeze opponents temporarily. His {{iw|wikibound|PK Fire}} explodes on contact. Lucas's {{iw|wikibound|PSI Magnet}} absorbs projectiles and heals him. Lucas's {{iw|wikibound|PK Thunder}} unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.
|<nowiki/>
*Standard: {{iw|smashwiki|PK Freeze}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|}
|}
{{spoiler}}


===Unlockable Characters===
===Unlockable characters===
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
{|class="wikitable"width=100%
 
!width=10%|Character
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
!width=40%|Description
!width=30%|How to unlock
!witdh=20%|Special moves
|-
|-
! width=12% |
|[[File:Ness Brawl art.png|120px]]<br>{{iw|smashwiki|Ness (SSBB)|Ness}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
! width=15% | Name
|{{iw|wikibound|Ness}} has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
! width=40% | Description
|<nowiki/>
! witdh=25% colspan=2 | Special Moves
*Play five {{iw|smashwiki|Versus Mode|Brawl matches}}
*Reflect ten projectiles
*Complete {{iw|smashwiki|Subspace (Part I)}} in {{iw|smashwiki|Adventure Mode: The Subspace Emissary|The Subspace Emissary}}
|<nowiki/>
*Standard: {{iw|smashwiki|PK Flash}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|-
|-
! rowspan=5 |[[Image:BrawlNess.jpg|120px]]
|[[File:Marth Brawl art.png|120px]]<br>{{iw|smashwiki|Marth (SSBB)|Marth}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Ness]] [[Image:Earthbound_Emblem.gif|20px]]
|{{iw|fireemblem|Marth}} is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in ''[[Super Smash Bros. Melee]]''.
| rowspan=5 |Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. He is unlocked by:
|<nowiki/>
*Playing 5 VS. Matches
*Play 10 Brawl matches
*Reflecting 10 projectiles
*Complete {{iw|smashwiki|Classic Mode (SSBB)|Classic Mode}}
*Being met in the Subspace Emissary.
*Complete {{iw|smashwiki|The Battlefield Fortress}} in The Subspace Emissary
| Standard || [[PK Flash]]
|<nowiki/>
*Standard: {{iw|smashwiki|Shield Breaker}}
*Side: {{iw|smashwiki|Dancing Blade}}
*Up: {{iw|smashwiki|Dolphin Slash}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Critical Hit}}
|-
|-
| Side || [[PK Fire]]
|[[File:BrawlLuigi.png|120px]]<br>{{iw|smashwiki|Luigi (SSBB)|Luigi}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Luigi]] is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
|<nowiki/>
*Play 22 Brawl matches
*Complete Classic Mode without using a {{iw|smashwiki|continue}}
*Complete Subspace (Part I) in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
*Side: {{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
*Final Smash: {{iw|smashwiki|Negative Zone}} ([[Negative Zone|article]])
|-
|-
| Up || [[PK Thunder]]
|[[File:BrawlFalco.jpg|130px]]<br>{{iw|smashwiki|Falco (SSBB)|Falco}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|{{iw|lylatwiki|Falco Lombardi|Falco}} controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
|<nowiki/>
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete {{iw|smashwiki|The Swamp}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Falco)|Blaster}}
*Side: {{iw|smashwiki|Falco Phantasm}}
*Up: {{iw|smashwiki|Fire Bird}}
*Down: {{iw|smashwiki|Reflector (Falco)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|-
|-
| Down || [[PSI Magnet]]
|[[File:BrawlCaptainFalcon.jpg|130px]]<br>{{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]  
|{{iw|fzerowiki|Captain Falcon}} moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
|<nowiki/>
*Play 70 Brawl matches
*Clear Classic Mode in less than 12 minutes on Normal {{iw|smashwiki|difficulty}} or higher
*Complete {{iw|smashwiki|Outside the Ancient Ruins}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Falcon Punch}}
*Side: {{iw|smashwiki|Raptor Boost}}
*Up: {{iw|smashwiki|Falcon Dive}}
*Down: {{iw|smashwiki|Falcon Kick}}
*Final Smash: {{iw|smashwiki|Blue Falcon}}
|-
|-
| Final Smash || [[Ness#Final Smash: PK Starstorm|PK Starstorm]]
|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|bulbapedia|Lucario (Pokémon)|Lucario}} uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.
|
*Play 100 Brawl matches
*Clear every stage in {{iw|smashwiki|Target Smash!}}
*Complete {{iw|smashwiki|The Glacial Peak}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Aura Sphere}}
*Side: {{iw|smashwiki|Force Palm}}
*Up: {{iw|smashwiki|Extreme Speed|ExtremeSpeed}}
*Down: {{iw|smashwiki|Double Team}}
*Final Smash: {{iw|smashwiki|Aura Storm}}
|-
|-
! rowspan=5 |[[Image:MarthBrawl.jpg|120px]]
|[[File:BrawlSolidSnake.jpg|120px]]<br>{{iw|smashwiki|Snake (SSBB)|Snake}}[[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
! rowspan=5 |[[Marth]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
| rowspan=5 |Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
|
*Playing 10 VS. Matches
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]
*Completing Classic Mode
*Play 130 Brawl matches
*Being met in the Subspace Emissary.
*Complete {{iw|smashwiki|Battleship Halberd Interior}} in The Subspace Emissary
| Standard || [[Shield Breaker]]
|<nowiki/>
*Standard: {{iw|smashwiki|Hand Grenade}}
*Side: {{iw|smashwiki|Remote Controlled Missile}}
*Up: {{iw|smashwiki|Cypher}}
*Down: {{iw|smashwiki|C4}}
*Final Smash: {{iw|smashwiki|Grenade Launcher}}
|-
|-
| Side || [[Dancing Blade]]
|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
|<nowiki/>
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete {{iw|smashwiki|The Subspace Bomb Factory}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Robo Beam}}
*Side: {{iw|smashwiki|Arm Rotor}}
*Up: {{iw|smashwiki|Robo Burner}}
*Down: {{iw|smashwiki|Gyro}}
*Final Smash: {{iw|smashwiki|Diffusion Beam}}
|-
|-
| Up || [[Dolphin Slash]]
|[[File:Ganondorf Brawl art.png|130px]]<br>{{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|{{iw|zeldawiki|Ganondorf}} is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
|
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Zelda and Link in {{iw|smashwiki|Subspace (Part II)}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Warlock Punch}}
*Side: {{iw|smashwiki|Flame Choke}}
*Up: {{iw|smashwiki|Dark Dive}}
*Down: {{iw|smashwiki|Wizard's Foot}}
*Final Smash: {{iw|smashwiki|Beast Ganon}}
|-
|-
| Down || [[Marth#Counter|Counter]]
|[[File:BrawlMrGameAndWatch.png|130px]]<br>{{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|[[Mr. Game & Watch]] uses moves that reference the {{iw|nwiki|Game & Watch}} games. He can use fast and powerful attacks, though he is vulnerable to {{iw|smashwiki|knockback}}.
|
*Play 250 Brawl matches
*Clear Target Smash! with 30 {{iw|smashwiki|fighter}}s on any difficulty level
*Complete {{iw|smashwiki|Battleship Halberd Bridge}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Chef}}
*Side: {{iw|smashwiki|Judge}}
*Up: {{iw|smashwiki|Fire}}
*Down: {{iw|smashwiki|Oil Panic}}
*Final Smash: {{iw|smashwiki|Octopus}}
|-
|-
| Final Smash || [[Critical Hit]]
|[[File:BrawlSonic.jpg|120px]]<br>{{iw|smashwiki|Sonic (SSBB)|Sonic}}[[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|[[Sonic]] is noted for being faster than any of the other characters.
|<nowiki/>
*Complete {{iw|smashwiki|The Great Maze}} in The Subspace Emissary
*Complete Classic Mode with ten fighters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Homing Attack}}
*Side: {{iw|smashwiki|Spin Dash}}
*Up: {{iw|smashwiki|Spring Jump}}
*Down: {{iw|smashwiki|Spin Charge}}
*Final Smash: {{iw|smashwiki|Super Sonic}}
|-
|-
! rowspan=5 |[[Image:BrawlLuigi.jpg|120px]]
|[[File:Jigglypuff Brawl art.png|130px]]<br>{{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]  
! rowspan=5 |[[Luigi]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|bulbapedia|Jigglypuff (Pokémon)|Jigglypuff}} is lighter than any of the other fighters. It has the slowest fall speed, the second fastest {{iw|smashwiki|air speed}}, and the slowest dash speed.
| rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario and his attacks are stronger, but he has lower traction and is slower. Luigi is unlocked by:
|<nowiki/>
*Playing 22 VS. Matches
*Beat 20 or more events after completing The Subspace Emissary
*Completing Classic Mode with no continues
*Play 350 Brawl matches
*Meeting Luigi in The Subspace Emissary.
*After clearing The Subspace Emissary, enter a hidden {{iw|smashwiki|door}} in {{iw|smashwiki|The Swamp}} and defeat it in a one-{{iw|smashwiki|stock}} match on {{iw|smashwiki|Pokémon Stadium 2}}
| Standard || [[Fireball]]
|<nowiki/>
*Standard: [[Jigglypuff#Rollout|Rollout]]
*Side: [[Jigglypuff#Pound|Pound]]
*Up: [[Jigglypuff#Sing|Sing]]
*Down: [[Jigglypuff#Rest|Rest]]
*Final Smash: [[Jigglypuff#Puff Up|Puff Up]]
|-
|-
| Side || [[Green Missile]]
|[[File:Toon Link Brawl art.png|120px]]<br>{{iw|smashwiki|Toon Link (SSBB)|Toon Link}}[[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|zeldawiki|Toon Link}} is almost exactly like [[Link]], but is quicker and floatier.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Forest}} and defeat him in a one-stock match on {{iw|smashwiki|Pirate Ship}}
*Clear Classic Mode with any character once the The Subspace Emissary has already been completed
*Play 400 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
| Up || [[Super Jump Punch]]
|[[File:Wolf Brawl art.png|130px]]<br>{{iw|smashwiki|Wolf (SSBB)|Wolf}}[[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
|-
|{{iw|lylatwiki|Wolf O'Donnell|Wolf}} is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two ''{{iw|lylatwiki|Star Fox (series)|Star Fox}}'' fighters. Wolf lacks accuracy when using his {{iw|smashwiki|recovery}}.
| Down || [[Luigi Cyclone]]
|<nowiki/>
|-
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Ruins}} and defeat Wolf in a one-stock match on {{iw|smashwiki|Lylat Cruise}}
| Final Smash || [[Negative Zone]]
*Play 450 Brawl matches
|-
*Clear {{iw|smashwiki|Boss Battles}} as Fox or Falco
! rowspan=5 |[[Image:Falco_Lombardi_Brawl.jpg|130px]]
|<nowiki/>
! rowspan=5 |[[Falco Lombardi|Falco]] [[Image:Star_Fox_Emblem.gif|20px]]
*Standard: {{iw|smashwiki|Blaster (Wolf)|Blaster}}
| rowspan=5 |Falco Lombardi returns in  ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]], but several differences. He has the highest initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
*Side: {{iw|smashwiki|Wolf Flash}}
*Playing 50 VS. matches
*Up: {{iw|smashwiki|Fire Wolf}}
*Completing the 100-Man Brawl,
*Down: {{iw|smashwiki|Reflector (Wolf)|Reflector}}
*Meeting Falco in The Subspace Emissary.
*Final Smash: {{iw|smashwiki|Landmaster}}
| Standard || [[Blaster]]
|-
| Side || [[Falco Phantasm]]
|-
| Up || [[Fire Bird]]
|-
| Down || [[Reflector]]
|-
| Final Smash || [[Landmaster]]
|-
! rowspan=5 |[[Image:BrawlCaptainFalcon.jpg|130px]]
! rowspan=5 |[[Captain Falcon]] [[Image:F-Zero_Emblem.gif|20px]]
| rowspan=5 |Captain Falcon returns as the second fastest player in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon is unlocked by:
*Playing 70 VS. Matches
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
*Meeting him in the Subspace Emissary
| Standard || [[Falcon Punch]]
|-
| Side || [[Raptor Boost]]
|-
| Up || [[Falcon Dive]]
|-
| Down || [[Falcon Kick]]
|-
| Final Smash || [[Blue Falcon]]
|-
! rowspan=5 |[[Image:BrawlLucario.jpg|130px]]
! rowspan=5 |[[Lucario]] [[Image:Pokémon_Emblem.gif|20px]]
| rowspan=5 | Lucario is well-balanced between speed and power, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. Lucario can be unlocked by:
*Playing 100 Vs. matches
*Beating all difficulty levels on [[Target Smash!!]] (1 or 2 player mode)
*Meeting Lucario in The Subspace Emissary.
| Standard || [[Aura Sphere]]
|-
| Side || [[Force Palm]]
|-
| Up || [[ExtremeSpeed]]
|-
| Down || [[Double Team]]
|-
| Final Smash || [[Aura Storm]]
|-
! rowspan=5 |[[Image:BrawlROB.jpg|130px]]
! rowspan=5 |[[R.O.B.]] [[Image:ROB_Emblem.gif|20px]]
| rowspan=5 |R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. R.O.B. can be unlocked by:
*Playing 160 Vs. matches
*Collecting at least 250 trophies
*Meeting R.O.B. in The Subspace Emissary.
| Standard || [[Robo Beam]]
|-
| Side || [[Arm Rotor]]
|-
| Up || [[Robo Burner]]
|-
| Down || [[Gyro]]
|-
| Final Smash || [[Diffusion Beam]]
|-
! rowspan=5 |[[Image:GanondorfBrawl.jpg|130px]]
! rowspan=5 |[[Ganondorf]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| rowspan=5 |Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike).  He is also very heavy and large. Ganondorf is unlocked by:
*Beating classic mode with Link or Zelda on Hard difficulty or higher,
*Playing 200 matches,
*Getting him to join the party in The Subspace Emissary.
| Standard || [[Warlock Punch]]
|-
| Side || [[Flame Choke]]
|-
| Up || [[Dark Dive]]
|-
| Down || [[Wizard's Foot]]
|-
| Final Smash || [[Beast Ganon]]
|-
! rowspan=5 |[[Image:GameandWatch.jpg|130px]]
! rowspan=5 |[[Mr. Game & Watch]] [[Image:BrawlGandW.gif|20px]]
| rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch is unlocked by:
*Playing 250 VS. Matches
*Clearing Target Smash with 30 characters on any difficulty level,
*Meet Mr. Game & Watch in The Subspace Emissary
| Standard || [[Chef]]
|-
| Side || [[Judge]]
|-
| Up || [[Fire (move)|Fire]]
|-
| Down || [[Oil Panic]]
|-
| Final Smash || [[Octopus (Final Smash)|Octopus]]
|-
! rowspan=5 |[[Image:Jigglypuff in Brawl.jpg|130px]]
! rowspan=5 |[[Jigglypuff]] [[Image:Pokémon_Emblem.gif|20px]]
| rowspan=5 |
Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. To unlock Jigglypuff:
*Beat 20 or more events after completing the Subspace Emissary.
*Play 350 VS. matches.
*Go to [[The Jungle]] level in the first area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat her afterwards.
| Standard || [[Rollout]]
|-
| Side || [[Pound]]
|-
| Up || [[Sing]]
|-
| Down || [[Rest]]
|-
| Final Smash || [[Puff Up]]
|-
! rowspan=5 |[[Image:Brawl Toon Link.jpg|120px]]
! rowspan=5 |[[Toon Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| rowspan=5 |Toon Link is almost exactly like [[Link]] but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
*Going to [[The Forest]] level in the first door in the air after the player beats The Subspace Emissary;
*After clearing The Subspace Emissary, clear Classic mode with any character;
*Playing 400 VS. matches.
| Standard || [[Hero's Bow]]
|-
| Side || [[Boomerang (SSB attack)|Boomerang]]
|-
| Up || [[Spin Attack (SSB attack)|Spin Attack]]
|-
| Down || [[Bomb (SSB attack)|Bomb]]
|-
| Final Smash || [[Triforce Slash]]
|-
! rowspan=5 |[[image:Wolf_Brawl_Art.jpg|130px]]
! rowspan=5 |[[Wolf O'Donnell|Wolf]] [[image:Star_Fox_Emblem.gif|20px]]
| rowspan=5 |Wolf O' Donnell is a balanced character with excellent speed and power.  He does have very poor recovery, though. To unlock Wolf:
*In the stage [[The Ruins]] , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterwards.
*Play 450 VS matches. Then, defeat him afterwards.
*With Boss Mode unlocked, finish Boss Mode as Fox or Falco.
| Standard || [[Blaster (move)|Blaster]]
|-
| Side || [[Wolf Flash]]
|-
| Up || [[Fire Wolf]]
|-
| Down || [[Reflector]]
|-
| Final Smash || [[Landmaster]]
|-
! rowspan=5 |[[Image:BrawlSolidSnake.jpg|120px]]
! rowspan=5 |[[Solid Snake|Snake]] [[Image:Metal_Gear_Emblem.gif|20px]]
| rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is also very heavy. Snake can be unlocked by,
*Playing 15 VS. Matches on [[Shadow Moses Island]]
*Playing 130 VS. Matches
*By being met in The Subspace Emissary.
| Standard || [[Hand Grenade]]
|-
| Side || [[Remote Controlled Missile]]
|-
| Up || [[Cypher]]
|-
| Down || [[C4]]
|-
| Final Smash || [[Grenade Launcher]]
|-
! rowspan=5 |[[Image:BrawlSonic.jpg|120px]]
! rowspan=5 |[[Sonic the Hedgehog|Sonic]] [[Image:Sonic_Emblem.gif|20px]]
| rowspan=5 |Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. On the flipside, Sonic is a very weak character. Sonic is unlocked by one of four methods.
*Complete the Subspace Emissary
*Complete Classic Mode with 10 characters
*Play VS. Matches for 10 hours
*Play 300 VS. Matches.
| Standard || [[Homing Attack]]
|-
| Side || [[Spin Dash]]
|-
| Up || [[Spring Jump (SSB attack)|Spring Jump]]
|-
| Down || [[Spin Charge]]
|-
| Final Smash || [[Super Sonic]]
|}
|}
{{endspoiler}}
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.


==Stages==
==Stages==
There are 41 total stages in ''Super Smash Bros. Brawl''. Some stages are returning stages from ''Super Smash Bros. Melee''.
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
 
===Default stages===
===Default Stages===
{|class="wikitable sortable" width=100%
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
! width=15% |
!width=15%|Image
! width=17% | Stage
!width=17%|Stage
! width=40% | Description
!width=40%|Description
! width=28% | Songs
!width=28%|Songs
|-
|-
! [[Image:Battlefield_SSBB.jpg|100px]]
|[[File:SSBB Battlefield Stage.png|150px]]
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage.
|This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any {{iw|smashwiki|stage hazard}}s.
|
|<nowiki/>
*Battlefield
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
Line 651: Line 493:
*Multi-Man Melee 1 (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
! [[Image:BrawlFinalDestination.jpg|100px]]
|[[File:SSBB Final Destination Stage.png|150px]]
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion.
|This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
|
|<nowiki/>
*Final Destination
*Final Destination
*Credits (Super Smash Bros.)
*Credits (Super Smash Bros.)
Line 661: Line 503:
*Giga Bowser
*Giga Bowser
|-
|-
! [[Image:Delfino_Plaza_Stage.jpg|100px]]
|[[File:SSBB Delfino Plaza Stage.png|150px]]
| align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Delfino Plaza|Super Mario Sunshine: Delfino Plaza}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
|[[Delfino Plaza (stage)|Delfino Plaza]] is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to {{iw|smashwiki|Mute City}}. There is interactable water in some of the segments.
|
|<nowiki/>
*Delfino Plaza ([[Super Mario Sunshine]])
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Title / Ending ([[Super Mario World]])
Line 671: Line 513:
*Main Theme (Super Mario 64)
*Main Theme (Super Mario 64)
|-
|-
! [[Image:Mushroomy_Kingdom.jpg|100px]]<br>[[Image:Mushroomy_Kingdom_2.jpg|100px]]
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
| align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan=2 align=center|{{iw|smashwiki|Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged.
|rowspan=2|[[Mushroomy Kingdom]] is an autoscrolling stage with the exact layout of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''[[Super Mario Bros.]]'', although [[World 1-2 (Super Mario Bros.)|World 1-2]] is sometimes used instead. {{iw|smashwiki|block}}s can be hit to spawn its, like in the {{iw|smashwiki|Super Mario Bros.|origin game}}. There are several [[pit]]s that {{iw|smashwiki|KO}} anyone who falls down them. There are a number of [[pipe]]s to jump over along the way.
| Ground:
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi Partners in Time]])
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
*Ground Theme 2 (Super Mario Bros.)
Underground:
|-
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
|Underground:
*Underground Theme ([[Super Mario Bros.]])
*Underground Theme ([[Super Mario Bros.]])
*Underwater Theme (Super Mario Bros.)
*Underwater Theme (Super Mario Bros.)
*Underground Theme (Super Mario Land)
*Underground Theme (Super Mario Land)
|-
|-
! [[Image:Mariocircuit.jpg|100px]]
|[[File:SSBB Mario Circuit Stage.png|150px]]
| align=center | [[Mario Circuit|Mario Kart: Mario Circuit]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Figure-8 Circuit|Mario Kart: Mario Circuit}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level).
|[[Figure-8 Circuit (stage)|Mario Circuit]] takes place on the intersection of the [[Figure-8 Circuit]] stage of the [[Mario Kart (series)|''Mario Kart'' series]]. The obstacles are {{iw|smashwiki|Shy Guy}}s that drive in from either behind or when driving from the side across the bridge.
|
|<nowiki/>
*Mario Circuit ([[Super Mario Kart]])
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit ([[Mario Kart 64]])
*Luigi Circuit (''[[Mario Kart 64]]'')
*Waluigi Pinball ([[Mario Kart DS]])
*Waluigi Pinball (''[[Mario Kart DS]]'')
*Rainbow Road ([[Mario Kart Double Dash!!]])
*Rainbow Road (''[[Mario Kart Double Dash!!]]'')
*Mario Tennis / Mario Golf
*Mario Tennis / Mario Golf
*Excite Truck
*Excite Truck
*Title (3D Hot Rally)
*Title (3D Hot Rally)
|-
|-
! [[Image:Rumble_Falls_Stage.jpg|100px]]
|[[File:SSBB Rumble Falls Stage.png|150px]]
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls}}[[File:DK Emblem.png|30px|class=invert-dark]]
| A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up.
|[[Rumble Falls]] is a stage that autoscrolls vertically at a slow speed before looping eventually, much like {{iw|smashwiki|Icicle Mountain}}. Besides using platforms, there are usable switches and {{iw|smashwiki|ladder}}s, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
|
|<nowiki/>
*Jungle Level Ver.2
*Jungle Level Ver.2
*Jungle Level
*Jungle Level
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*[[Bramble Blast]]
*[[Bramble Blast]]
|-
|-
! [[Image:Bridge_of_Eldin.jpg|100px]]
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
| A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage.
|A flat stage where the {{iw|smashwiki|blast line}}s can be walked off from the sides. {{iw|smashwiki|King Bulblin & Lord Bullbo}} destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a {{iw|zeldawiki|Portal (Object)|Portal}} arrives to fix the bridge.
|
|<nowiki/>
*Main Theme (The Legend of Zelda)
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
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*Midna's Lament
*Midna's Lament
|-
|-
! [[Image:Norfair.jpg|100px]]
|[[File:SSBB Norfair Stage.png|150px]]
| align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Norfair|Metroid: Norfair}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
|This is a stage taking place in {{iw|metroidwiki|Planet Zebes}}. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
|
|<nowiki/>
*Main Theme (Metroid)
*Main Theme (Metroid)
*Ending (Metroid)
*Ending (Metroid)
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*Norfair
*Norfair
|-
|-
! [[Image:Frigate_Orpheon.jpg|100px]]
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
| align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[Image:Metroid_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Frigate Orpheon|Metroid Prime: Frigate Orpheon}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
| From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
|
|<nowiki/>
*Vs. Ridley
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Opening / Menu (Metroid Prime)
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*Vs. Parasite Queen
*Vs. Parasite Queen
|-
|-
! [[Image:Yoshi'sIslandStage1.jpg|100px]]
|[[File:SSBB Yoshi's Island Stage.png|150px]]
| align=center | [[Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
| Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses.
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] changes seasons as the fight progresses. There are several [[Fly Guy]]s that hold items, and they can be knocked away. A [[Blarggwich]] can appear on the side of the stage briefly to be used as a platform.
|
|<nowiki/>
*Obstacle Course
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
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*Wildlands
*Wildlands
|-
|-
! [[Image:BattleshipHalberd.jpg|100px]]
|[[File:SSBB Halberd Stage.png|150px]]
| align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.gif|20px]] <br>
|align=center|{{iw|smashwiki|Halberd|Kirby: Halberd}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
|Takes place on a [[Battlefield]]-like platform that lands on the {{iw|wikirby|Halberd}} itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Gourmet Race
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*O² Battle
*O² Battle
|-
|-
! [[Image:Brawl_Stages_-_Lylat_Cruise_Ship.jpg|100px]]
|[[File:SSBB Lylat Cruise Stage.png|150px]]
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:Star_Fox_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Lylat Cruise|Star Fox: Lylat Cruise}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]].
|A stage that moves through various settings of the {{iw|lylatwiki|Lylat System}}. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Main Theme (Star Fox)
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*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
! [[Image:Pokemon_Stadium_2.jpg|100px]]
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokémon_Emblem.gif|20px]] <br>
|align=center|{{iw|smashwiki|Pokémon Stadium 2|Pokémon: Pokémon Stadium 2}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
|Taking place in a ''{{iw|bulbapedia|Pokémon}}''-themed stadium, the stage changes temporarily into one of four terrains as time passes: {{iw|bulbapedia|Ice (type)|Ice}}, {{iw|bulbapedia|Electric (type)|Electric}}, {{iw|smashwiki|Ground (type)|Ground}}, and {{iw|bulbapedia|Flying (type)|Flying}}. Each of the terrains have a different layout.
|
|<nowiki/>
*Pokémon Main Theme (Red/Blue/Yellow)
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
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*Road to Viridian City (From Pallet Town / Pewter City)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
! [[Image:Port_Town.jpg|100px]]
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Port Town Aero Dive|F-Zero: Port Town Aero Dive}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]
| Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
|The stage takes place on platforms hovering along a race course, stopping on occasion. {{iw|fzerowiki|Machine}}s may zoom on the stage to hit fighters, dealing high {{iw|smashwiki|knockback}}.
|
|<nowiki/>
*Mute City
*Mute City
*Fire Field
*Fire Field
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*Shotgun Kiss
*Shotgun Kiss
|-
|-
! [[Image:CastleSiege.jpg|100px]]
|[[File:SSBB Castle Siege Stage.png|150px]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Castle Siege|Fire Emblem: Castle Siege}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
| Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games.
|The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*With Mila's Divine Protection (Celica Map 1)
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*Victory Is Near
*Victory Is Near
|-
|-
! [[Image:WarioWare.jpg|100px]]
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
| align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[Image:Wario_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|WarioWare, Inc.|WarioWare: WarioWare, Inc.}}[[File:Wario Emblem.png|30px|class=invert-dark]]
| The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms.
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] has the fighters play through various [[microgame]], which is where the {{iw|smashwiki|stage hazard}}s are featured. Any players who clear a microgame successfully receive a reward, which can be temporary {{iw|smashwiki|invincibility}} or {{iw|smashwiki|Super Mushroom|growth}}, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
|
|<nowiki/>
*WarioWare, Inc.
*WarioWare, Inc.
*WarioWare, Inc. Medley
*WarioWare, Inc. Medley
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*Mike's Song (JP)
*Mike's Song (JP)
|-
|-
! [[Image:Distant_Planet.jpg|100px]]
|[[File:SSBB Distant Planet Stage.png|150px]]
| align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Distant Planet|Pikmin: Distant Planet}}[[File:Pikmin Emblem.png|30px|class=invert-dark]]
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
|Fighters battle in an area around forest vegetation. A {{iw|pikipedia|Bulborb}} can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue {{iw|pikipedia|Pellet Posy|Pellet Posies}} that release {{iw|pikipedia|Pellet}}s when hit. There are {{iw|pikipedia|Onion}}s where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
|  
|<nowiki/>
*Main Theme (Pikmin)
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*World Map (Pikmin 2)
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*Title (Big Brain Academy)
*Title (Big Brain Academy)
|-
|-
! [[Image:Brawl_Stages_-_Smashville.jpg|100px]]
|[[File:SSBB Smashville Stage.png|150px]]
| align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] [[Image:Animal_Crossing_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Smashville|Animal Crossing: Wild World: Smashville}}[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|A stage without any hazards and a low moving platform on the top. Balloons with {{iw|smashwiki|food}} appear sometimes. The events and time of day corresponds to the [[Wii]]'s internal clock, such as how {{iw|nookipedia|K.K. Slider}} does live performances on Saturdays at 8 P.M.
|
|<nowiki/>
*Title (Animal Crossing)
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
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*2:00 am.
*2:00 am.
|-
|-
! [[Image:New_Pork_City.jpg|100px]]
|[[File:SSBB New Pork City Stage.png|150px]]
| align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:Earthbound_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|New Pork City|EarthBound: New Pork City}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
|New Pork City is a very large and wide open stage, similarly to {{iw|smashwiki|Temple}}. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The {{iw|smashwiki|Ultimate Chimera}} may appear, and it deals very high damage and knockback on fighters on contact.
|  
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Unfounded Revenge / Smashing Song of Praise
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*Snowman
*Snowman
|-
|-
! [[Image:The_Summit.jpg|100px]]
|[[File:SSBB Summit Stage.png|150px]]
| align=center | [[Summit|Ice Climber: Summit]] [[Image:Ice_Climber_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Summit|Ice Climber: Summit}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
| A stage that takes place on a moving glacier. The ice stage moves around constantly.
|A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A {{iw|smashwiki|fish}} can appear unexpectedly to eat nearby fighters, KO'ing them.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Balloon Trip
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*[[Icicle Mountain]] (Melee)
*[[Icicle Mountain]] (Melee)
|-
|-
! [[Image:Stage08_070725a-l.jpg|100px]]
|[[File:SSBB Skyworld Stage.png|150px]]
| align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:Kid_Icarus_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Skyworld|Kid Icarus: Skyworld}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
| Pit's homeland. It consists of several breakable platforms.
|Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}}, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.  
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Skyworld
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*Title (Kid Icarus)
*Title (Kid Icarus)
|-
|-
! [[Image:PictoChat.jpg|100px]]
|[[File:SSBB PictoChat Stage.png|150px]]
| align=center | [[PictoChat|Nintendo DS: PictoChat]] [[Image:Nintendo_DS_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|PictoChat|Nintendo DS: PictoChat}}[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
|Takes place in a setting themed after the {{iw|nwiki|PictoChat|Nintendo DS application}}. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
|
|<nowiki/>
*PictoChat
*PictoChat
*Mii Channel
*Mii Channel
Line 911: Line 755:
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
! [[Image:Shadow_Moses_Island.jpg|100px]]
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:Metal_Gear_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Shadow Moses Island|Metal Gear Solid: Shadow Moses Island}}[[File:MetalGear Emblem.png|30px|class=invert-dark]]
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background.
|Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Encounter
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*Calling to the Night
*Calling to the Night
|-
|-
! [[Image:BrawlTemple.jpg|100px]]
|[[File:SSBB Temple Stage.png|150px]]
| align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Temple|The Legend of Zelda: Hyrule Temple}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
|A large and wide stage returning from ''[[Super Smash Bros. Melee]]'', the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
*Temple (Melee)
|-
|-
! [[Image:Yoshi's_Island_Brawl.jpg|100px]]
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
| align=center | [[Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is another stage returning from ''Super Smash Bros. Melee''. The main gimmick is the [[Rotating Block]]s.
|
|<nowiki/>
*Yoshi's Island (Melee)
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
! [[Image:Onett_Brawl.jpg|100px]]
|[[File:SSBB Onett Stage.png|150px]]
| align=center | [[Onett|EarthBound: Onett]] [[Image:Earthbound_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Onett|EarthBound: Onett}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A stage from ''Super Smash Bros. Melee'' with cars as the stage hazards and collapsible platforms attached to the middle building.
|  
|<nowiki/>
*Mother (Melee)
*Mother (Melee)
*Mother 2 (Melee)
*Mother 2 (Melee)
|-
|-
! [[Image:Corneria_Brawl.jpg|100px]]
|[[File:SSBB Corneria Stage.png|150px]]
| align=center | [[Corneria|Star Fox: Corneria]] [[Image:Star_Fox_Emblem.gif|20px]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A stage from ''Super Smash Bros. Melee'' set on the {{iw|lylatwiki|Great Fox}}. {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}s are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
|  
|<nowiki/>
*Corneria (Melee)
*Corneria (Melee)
*Venom (Melee)
*Venom (Melee)
|-
|-
! [[Image:Rainbow_Ride_Brawl.jpg|100px]]
|[[File:SSBB Rainbow Ride Stage.png|150px]]
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A scrolling stage from ''Super Smash Bros. Melee'' where players ride on the [[Rainbow Cruiser]] and [[magic carpet]]s while encounter falling blocks, and other platforms themed after ''[[Super Mario 64]]''  
|  
|<nowiki/>
*Rainbow Cruise (Melee)
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
*Princess Peach's Castle (Melee)
|-
|-
! [[Image:Brinstar_Brawl.jpg|100px]]
|[[File:SSBB Brinstar Stage.png|150px]]
| align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.gif|20px]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|A stage from ''Super Smash Bros. Melee'' where acid rises in a set pattern.
|  
|<nowiki/>
*Brinstar (Melee)
*Brinstar (Melee)
*Brinstar Depths (Melee)
*Brinstar Depths (Melee)
|}
|}


{{spoiler}}
===Unlockable stages===
 
{|class="wikitable sortable" width=100%
===Unlockable Stages===
In addition to the above stages, there are several stages that must be unlocked to play on.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
! width=15% |
!width=15%|Image
! width=17% | Stage
!width=17%|Stage
! width=40% | Description
!width=40%|Description
! width=28% | Songs
!width=28%|Songs
|-
|-
! [[Image:LMansionBrawl.jpg|100px]]
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
| align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Luigi's Mansion|Luigi's Mansion: Luigi's Mansion}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
|[[Luigi's Mansion (stage)|Luigi's Mansion]] takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.
|
This stage is unlocked by playing 3 {{iw|smashwiki|Versus Mode|matches}} as Luigi.
|<nowiki/>
*Luigi's Mansion Theme
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type A
Line 989: Line 831:
*Castle / Boss Fortress (Super Mario World / SMB 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
! [[Image:Pirate ship.jpg|100px]]
|[[File:SSBB Pirate Ship Stage.png|150px]]
| align=center | [[Pirate Ship (SSBB)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
| A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once [[Toon Link]] has been unlocked.
|Players ride on a ship voyaging through the {{iw|zeldawiki|Great Sea}} from {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The {{iw|zeldawiki|King of Red Lions}} sometimes appears to follow the ship, and players can use it as a platform.
|
The stage is unlocked alongside {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}.
|<nowiki/>
*Great Sea
*Great Sea
*Dragon Roost Island
*Dragon Roost Island
Line 1,003: Line 846:
*Village of the Blue Maiden
*Village of the Blue Maiden
|-
|-
! [[Image:Spear_Pillar.jpg|100px]]
|[[File:SSBB Spear Pillar Stage.png|150px]]
| align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokémon_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Spear Pillar|Pokémon: Spear Pillar}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
| The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, to use Roar of Time, along with [[Cresselia]], using Psycho Cutter. It is unlocked by beating event #25.
|The stage takes place at the top of {{iw|bulbapedia|Spear Pillar}}. A few {{iw|bulbapedia|Legendary Pokémon}} are the stage hazards. [[bulbapedia:Palkia (Pokémon)|Palkia]] can reverse the screen and tilt it upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] can alter the speed of the battle. [[bulbapedia:Cresselia (Pokémon)|Cresselia]] hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.
|
The stage is unlocked by winning {{iw|smashwiki|Event 25: The Aura Is With Me}}.
|<nowiki/>
*Dialga / Palkia Battle at Spear Pillar!
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Victory Road
Line 1,013: Line 857:
*Route 209
*Route 209
|-
|-
! [[Image:75m.jpg|100px]]
|[[File:SSBB 75m Stage.png|150px]]
| align=center | [[75m|Donkey Kong: 75m]] [[Image:Donkey_Kong_Emblem.gif|20px]] <br>
|align=center|{{iw|smashwiki|75m|Donkey Kong: 75 m}}[[File:DK Emblem.png|30px|class=invert-dark]]
| A stage based on the third stage of ''[[Donkey Kong (arcade game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|[[75 m (stage)|75 m]] takes place in the [[75m|third stage]] of ''[[Donkey Kong (game)|Donkey Kong]]''. The only hazard not from the ''Donkey Kong'' iteration is [[Donkey Kong]] himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing [[jack]]s appear to harm the player.
|
The stage is unlocked after platying twenty matches as {{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*Opening (Donkey Kong)
*25m BGM
*25m BGM
|-
|-
! [[Image:MBBrawl.jpg|100px]]
|[[File:SSBB Mario Bros. Stage.png|150px]]
| align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Mario Bros.|Mario Bros.: Mario Bros.}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19.
|The stage is set in the location within the ''[[Mario Bros. (game)|Mario Bros.]]'' game. [[Shellcreeper]]s and [[Sidestepper]]s are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.
|
The stage is unlocked by winning {{iw|smashwiki|Event 19: Wario Bros.}}
|<nowiki/>
*Mario Bros.
*Mario Bros.
*Famicom Medley
*Famicom Medley
Line 1,031: Line 877:
*Douchuumen (Nazo no Murasamejo)
*Douchuumen (Nazo no Murasamejo)
|-
|-
! [[Image:Flatzone2.jpg|100px]]
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
| align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:BrawlGandW.gif|20px]]
|align=center|{{iw|smashwiki|Flat Zone 2|Game & Watch: Flat Zone 2}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
| An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
|An enhanced version of {{iw|smashwiki|Flat Zone}} that has scenes based on the {{iw|nwiki|Game & Watch}} titles ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Chef}}'', ''{{iw|nwiki|Oil Panic}}'', and ''{{iw|nwiki|Lion}}''. Each scene barring ''Fire'' has its own stage hazards. A figure with a bell appears whenever the scene is about to change.
|
The stage is unlocked alongside Mr. Game & Watch.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
*Flat Zone (Melee)
*Chill (Dr. Mario)
*Chill (Dr. Mario)
|-
|-
! [[Image:Electroplankton.jpg|100px]]
|[[File:SSBB Hanenbow Stage.png|150px]]
| align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[Image:Electroplankton_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Hanenbow|Electroplankton: Hanenbow}}[[File:Electroplankton Emblem.png|30px|class=invert-dark]]
| A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.
|
The stage is unlocked after winning {{iw|smashwiki|Event 28: Flower Blooms in the Echoes}}.
|<nowiki/>
None
None
|-
|-
! [[Image:SSBB Green Hill Zone.jpg|100px]]
|[[File:SSBB Green Hill Zone Stage.png|150px]]
| align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Green Hill Zone|Sonic the Hedgehog: Green Hill Zone}}[[File:Sonic Emblem.png|30px|class=invert-dark]]
| Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
|The stage is based on the first stage of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}''. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.
|
The stage is unlocked alongside {{iw|smashwiki|Sonic (SSBB)|Sonic}}.
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Sonic Boom
Line 1,062: Line 911:
*HIS WORLD (Instrumental)
*HIS WORLD (Instrumental)
|-
|-
! [[Image:Jungle_Japes.jpg|100px]]
|[[File:SSBB Jungle Japes Stage.png|150px]]
| align=center | [[Jungle Japes|Donkey Kong Country: Jungle Japes]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Jungle Japes|Donkey Kong Country: Jungle Japes}}[[File:DK Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in ''Melee'' stages 10 times.
|[[Jungle Japes (stage)|Jungle Japes]] is a stage from ''Super Smash Bros. Melee'' with obstacles that include rapid downstream water and [[Klaptrap]]s.
|
The stage is unlocked by playing in ''Melee'' stages ten times.
|<nowiki/>
*Jungle Japes (Melee)
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
*Kongo Jungle (Melee)
|-
|-
! [[Image:Green_Greens.jpg|100px]]
|[[File:SSBB Green Greens Stage.png|150px]]
| align=center | [[Green Greens|Kirby's Dream Land: Green Greens]] [[Image:Kirby_Emblem.gif|20px]]
|align=center|{{iw|smashwiki|Green Greens|Kirby's Dream Land: Green Greens}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
| An exact replica from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 20 matches as [[Kirby]].
|A stage from ''Super Smash Bros. Melee'' featuring {{iw|wikirby|Whispy Woods}}, who blows strong wind that can push fighters. There are also {{iw|wikirby|block}}s functioning as platforms and obstacles, as well as {{iw|wikirby|Bomb Block}}s that can damage players and destroy items.
|
The stage is unlocked after playing twenty matches as {{iw|smashwiki|Kirby (SSBB)|Kirby}}.
|<nowiki/>
*Green Greens (Melee)
*Green Greens (Melee)
*Fountain of Dreams (Melee)
*Fountain of Dreams (Melee)
|-
|-
! [[Image:Big_Blue.jpg|100px]]
|[[File:SSBB Big Blue Stage.png|150px]]
| align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.gif|20px]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches as Captain Falcon.   
|A stage from ''Super Smash Bros. Melee'' set on a platform moving fast along a race course with several {{iw|fzerowiki|machine}}s. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the {{iw|smashwiki|blast line}}.
|
It is unlocked by playing 10 matches as Captain Falcon.   
|<nowiki/>
*Big Blue (Melee)
*Big Blue (Melee)
*Mute City (Melee)
*Mute City (Melee)
|-
|-
! [[Image:Pokemon_Stadium.jpg|100px]]
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
| align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokémon_Emblem.gif|20px]] <br>
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|A stage from ''Super Smash Bros. Melee'' that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around {{iw|bulbapedia|Grass (type)|Grass}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Water (type)|Water}}, and {{iw|bulbapedia|Rock (type)|Rock}}.
|
It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|<nowiki/>
*Pokémon Stadium (Melee)
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
*Poké Floats (Melee)
|-
|}
|}
{{endspoiler}}


==Items==
==Items==
Items randomly appear on any stage in the game, but in standard Brawl mode, the player can choose to ban certain items from appearing, or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel|Banana Peels]] on Donkey Kong stages, [[Poké Ball|Poké Balls]] on Pokémon stages, etc.
{|class="wikitable"
 
!Image
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
!Name
!Series
!Description
|-
|-
! width=1% |
|[[File:Assist Trophy.jpg|50px]]
! width=17% | Item
|{{iw|smashwiki|Assist Trophy}}
! width=68% | Description
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A random character appears from the [[Assist Trophy]] to briefly assist whoever picked it up.
|-
|-
![[Image:Assist Trophy.jpg|50px]]
|[[File:Banana_Peel.jpg|50px]]
| align=center | [[Assist Trophy]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Banana Peel}}
| Comparable to a Poké Ball, this summons a random character to help the character who used it. See the [[Assist Trophy#List of Assist Characters|Assist Trophy page]] for a list of Assist characters.
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''[[File:DK Emblem.png|35px|class=invert-dark]]
|[[Banana Peel]]s can be dropped on the stage, and any {{iw|smashwiki|fighter}}s who run on Banana Peels {{iw|smashwiki|trip}} and fall, taking a bit of damage.
|-
|-
![[Image:Banana_Peel.jpg|50px]]
|[[File:Barrel Brawl artwork.jpg|50px]]
| align=center | [[Banana|Banana Peel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Barrel}}
| Can be dropped on the stage. Other characters will trip over it and fall.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[Barrel]]s are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
|-
|-
![[Image:BrawlBarrels.jpg|50px]]
|[[File:Beam Sword Brawl artwork.png|50px]]
| align=center | [[Barrel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Beam Sword}}
| These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Beam Sword can be carried by a fighter. Its blade has good {{iw|smashwiki|reach}}, but it improves more the longer the player charges a {{iw|smashwiki|smash attack}}.
|-
|-
![[Image:BrawlBeamSword.jpg|50px]]
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
| align=center | [[Beam Sword]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Wario Bike|Bike Pieces}}
| An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
|''{{iw|smashwiki|Wario (universe)|Wario}}''[[File:Wario Emblem.png|30px|class=invert-dark]]
|The [[Wario Bike]] can break into pieces, which players can pick up and throw.
|-
|-
![[Image:BrawlBob-Omb.jpg|50px]]
|[[File:Blast Box Brawl artwork.png|50px]]
| align=center | [[Bob-omb]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Blast Box}}
| A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|An explosive crate that explodes when hit by a strong attack or a {{iw|smashwiki|Flame|fire}}-based one.
|-
|-
![[Image:BrawlBumper.jpg|50px]]
|[[File:Bob-omb Brawl artwork.png|50px]]
| align=center | [[Bumper (item)|Bumper]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Bob-omb}}
| When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''[[File:Mario Emblem.png|35px|class=invert-dark]]
|If a [[Bob-omb]] is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major {{iw|smashwiki|knockback}}. During a {{iw|smashwiki|Sudden Death}}, several Bob-ombs fall from the sky if enough time has passed.
|-
|-
![[Image:BrawlBunnyHoodArtwork.jpg|50px]]
|[[File:BrawlBumper.jpg|50px]]
| align=center | [[Bunny Hood]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|{{iw|smashwiki|Bumper}}
| The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.  
|-
|-
![[Image:BrawlCapsule.jpg|50px]]
|[[File:Bunny Hood Brawl artwork.png|50px]]
| align=center | [[Capsule]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Bunny Hood}}
| Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|The {{iw|zeldawiki|Bunny Hood}} provides a substantial boost to the user's running speed and jumping height.
|-
|-
![[Image:BrawlCDArtwork.jpg|50px]]
|[[File:Capsule Brawl artwork.png|50px]]
| align=center | [[CD]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Capsule}}
| CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
|-
|-
![[Image:Cracker_Launcher.jpg|50px]]
|[[File:BrawlCDArtwork.jpg|50px]]
| align=center | [[Cracker Launcher]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|CD}}
| Shoots out fireworks. Players can adjust the aim.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
|-
|-
![[Image:BrawlCrates.jpg|50px]]
|[[File:Cracker Launcher.jpg|50px]]
| align=center | [[Crate]] and [[Sliding Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Cracker Launcher}}
| Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A weapon that shoots fireworks and has an adjustable aim.
|-
|-
![[Image:BrawlDekuNut.jpg|50px]]
|[[File:Crate Brawl artwork.jpg|50px]]
| align=center | [[Deku Nut]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|{{iw|smashwiki|Crate}} and {{iw|smashwiki|Rolling Crate}}
| Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
|-
|-
![[Image:BrawlDragoonArtwork.jpg|50px]]
|[[File:Deku Nut Brawl artwork.png|50px]]
| align=center | [[Dragoon]] [[Image:Kirby_Emblem.gif|20px]]
|{{iw|smashwiki|Deku Nut}}
| When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|A {{iw|zeldawiki|Deku Nut}} can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
|-
|-
![[Image:Item15 080305 08-l.jpg|50px]]
|[[File:BrawlDragoonArtwork.jpg|50px]]
| align=center | [[Blast Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Dragoon}}
| If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|A {{iw|wikirby|Dragoon}} comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
|-
|-
![[Image:BrawlFan.jpg|50px]]
|[[File:Fan Brawl artwork.png|50px]]
| align=center | [[Fan]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Fan}}
| This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Fan can whack opponents repeatedly, even breaking their {{iw|smashwiki|shield}}s.
|-
|-
![[Image:BrawlFireFlowerArtwork.jpg|50px]]
|[[File:Fire Flower Brawl artwork.png|50px]]
| align=center | [[Fire Flower]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Fire Flower}}
| The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|The [[Fire Flower]] can unleash a limited short stream of fire.
|-
|-
![[Image:BrawlFood.jpg|50px]]
|[[File:Food Brawl artwork.png|50px]]
| align=center | [[Food]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Food}}
| Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
|-
|-
![[Image:Franklin_Badge.jpg|50px]]
|[[File:Franklin Badge.jpg|50px]]
| align=center | [[Franklin Badge]] [[Image:Earthbound_Emblem.gif|20px]]
|{{iw|smashwiki|Franlin Badge}}
| Deflects any energy-based projectile back at the opponent with double power.
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|The {{iw|wikibound|Franlin Badge}} deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
|-
|-
![[Image:BrawlFreezieArtwork.jpg|50px]]
|[[File:Freezie Brawl artwork.png|50px]]
| align=center | [[Freezie]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Freezie}}
| This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Freezie]] slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
|-
|-
![[Image:BrawlGoldenHammerArtwork.jpg|50px]]
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
| align=center | [[Golden Hammer]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Golden Hammer}}
| Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
|-
|-
![[Image:Gooey_Bomb.jpg|50px]]
|[[File:Gooey Bomb.jpg|50px]]
| align=center | [[Gooey Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Gooey Bomb}}
| Can be attached to the ground or a character and explodes after a few seconds.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
|-
|-
![[Image:BrawlGreenShell.jpg|50px]]
|[[File:Green Shell Brawl artwork.png|50px]]
| align=center | [[Green Shell]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Green Shell}}
| Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Green Shell]] can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
|-
|-
![[Image:BrawlHammer.jpg|50px]]
|[[File:Hammer Brawl artwork.png|50px]]
| align=center | [[Hammer]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|{{iw|smashwiki|Hammer}}
| Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|The player swings a [[Hammer]] up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
|-
|-
![[Image:BrawlHeartContainer.jpg|50px]]
|[[File:Heart Container Brawl artwork.png|50px]]
| align=center | [[Heart Container]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|{{iw|smashwiki|Heart Container}}
| Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Reduces a players damage percentage by up to 100 percent.
|-
|-
![[Image:BrawlHome-RunBat.jpg|50px]]
|[[File:Home-Run Bat Brawl artwork.png|50px]]
| align=center | [[Home-Run Bat]] [[Image:Earthbound_Emblem.gif|20px]]
|{{iw|smashwiki|Home-Run Bat}}
| Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be {{iw|smashwiki|KO}}'d.
|-
|-
![[Image:BrawlHothead.jpg|50px]]
|[[File:Hothead Brawl artwork.png|50px]]
| align=center | [[Hothead]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Hothead}}
| Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|[[Hothead]]s slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with {{iw|smashwiki|Flame|fire}} or {{iw|smashwiki|electric}}-based attacks.
|-
|-
![[Image:BrawlKey.jpg|50px]]
|[[File:SSBB - Key Artwork.png|50px]]
| align=center | [[Key]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Key}}
| This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
|-
|-
![[Image:BrawlLip'sStick.jpg|50px]]
|[[File:Lips Stick Brawl artwork.png|50px]]
| align=center | [[Lip's Stick]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Lip's Stick}}
| Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the {{iw|smashwiki|control stick}} back and forth removes the flower from the player's head.
|-
|-
![[Image:BrawlLightning.jpg|50px]]
|[[File:Lightning Brawl artwork.png|50px]]
| align=center | [[Thunderbolt|Lightning]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Lightning}}
| Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
|-
|-
![[Image:BrawlMaximTomato.jpg|50px]]
|[[File:Maxim Tomato Brawl artwork.png|50px]]
| align=center | [[Maxim Tomato]] [[Image:Kirby_Emblem.gif|20px]]
|{{iw|smashwiki|Maxim Tomato}}
| These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|[[Maxim Tomato]]es can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
|-
|-
![[Image:BrawlMetalBoxArtwork.jpg|50px]]
|[[File:Metal Box Brawl artwork.png|50px]]
| align=center | [[Metal Box]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Metal Box}}
| Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|Makes the user become metal temporarily, granting complete resistance to {{iw|smashwiki|flinch}}ing from lighter attacks while also causing them to fall faster.
|-
|-
![[Image:BrawlMotion-SensorBomb.jpg|50px]]
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
| align=center | [[Motion-Sensor Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Motion-Sensor Bomb}}
| Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
|-
|-
![[Image:BrawlMr.Saturn.jpg|50px]]
|[[File:Mr Saturn Brawl artwork.png|50px]]
| align=center | [[Mr. Saturn]] [[Image:Earthbound_Emblem.gif|20px]]
|{{iw|smashwiki|Mr. Saturn}}
| A relatively weak item that can be thrown at opponents multiple times.
|''EarthBound''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|{{iw|wikibound|Mr. Saturn}} is a throwable item with a low damage output.
|-
|-
![[Image:Orangecube.jpg|50px]]
|[[File:Orangecube.jpg|50px]]
| align=center | [[Orange Cube]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Cube#Orange cubes|Orange cube}}
| This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
|-
|-
![[Image:BrawlPartyBallArtwork.jpg|50px]]
|[[File:Party Ball Brawl artwork.png|50px]]
| align=center | [[Party Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Party Ball}}
| When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only [[Bob-omb]]s.
|-
|-
![[Image:BrawlPellet.jpg|50px]]
|[[File:Pikmin items Brawl.png|50px]]
| align=center | [[Pellet]] [[Image:Pikmin_Emblem.gif|20px]]
|{{iw|smashwiki|Pellet}}
| A throwing item found only on the [[Distant Planet]] stage. Throwing one at an "Onion" will release some items.
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}''[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|Exclusive to the {{iw|smashwiki|Distant Planet}} stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an {{iw|pikipedia|Onion}} of the same color to release items.
|-
|-
![[Image:PitfallArt.jpg|50px]]
|[[File:PitfallArt.jpg|50px]]
| align=center | [[Pitfall]] [[Image:Animal_Crossing_Emblem.gif|20px]]
|{{iw|smashwiki|Pitfall}}
| Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|''{{iw|smashwiki|Animal Crossing (universe)|Animal Crossing}}''[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|{{iw|nookipedia|Pitfall seed|Pitfall}}s can be placed in the ground, trapping opponents, including if the item hits them directly.
|-
|-
|[[Image:BrawlPoisonMushroom.jpg|50px]]
|[[File:Poison Mushroom Brawl artwork.png|50px]]
| align=center | [[Poison Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Poison Mushroom}}
| Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A [[Poison Mushroom]] shrinks the player temporarily, leaving them more vulnerable to KOs.
|-
|-
![[Image:SSBBPokeball.jpg|50px]]
|[[File:SSBBPokeball.jpg|50px]]
| align=center | [[Poké Ball]] [[Image:Pokémon_Emblem.gif|20px]]
|{{iw|smashwiki|Poké Ball}}
| Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}''[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|A {{iw|bulbapedia|Poké Ball}} can be thrown on the ground to spawn a random {{iw|bulbapedia|Pokémon}} to assist the user.
|-
|-
![[Image:BrawlRayGun.jpg|50px]]
|[[File:ZSS After Zero Laser Brawl.png|50px]]
| align=center | [[Ray Gun]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Power Suit Piece}}s
| The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
|{{iw|smashwiki|Metroid (universe)|Metroid}}''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|The remnants of Samus' destroyed suit after she uses her Final Smash, {{iw|smashwiki|Zero Laser}}. Power Suit Pieces can be picked up and thrown at opponents.
|-
|-
![[Image:BrawlSandbagArtwork.jpg|50px]]
|[[File:Ray Gun Brawl artwork.png|50px]]
| align=center | [[Sandbag]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Ray Gun}}
| Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A beam gun that shoots up to sixteen fast-moving blasts.
|-
|-
![[Image:BrawlScrewAttack.jpg|50px]]
|[[File:Sandbag Brawl artwork.png|50px]]
| align=center | [[Screw Attack]] [[Image:Metroid_Emblem.gif|20px]]
|{{iw|smashwiki|Sandbag}}
| While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
|-
|-
![[Image:Smash Ball.jpg|50px]]
|[[File:Screw Attack Brawl artwork.png|50px]]
| align=center | [[Smash Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Screw Attack}}
| Attacking one of these until it breaks gives the ability to use a [[Final Smash]].  
|''Metroid''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|While a {{iw|metroidwiki|Screw Attack}} is worn, the ability is added to the user's standard and midair jumps.
|-
|-
![[Image:Smoke_Ball.jpg|50px]]
|[[File:Smash Ball.jpg|50px]]
| align=center | [[Smoke Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Smash Ball}}
| Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Can be attacked repeatedly until breaking and allowing the user to perform their [[Final Smash]].  
|-
|-
|[[Image:Smart_Bomb_Artwork.jpg|50px]]
|[[File:Smoke Ball.jpg|50px]]
| align=center | [[Smart Bomb (SSB item)|Smart Bomb]] [[Image:Star Fox Emblem.gif|20px]]
|{{iw|smashwiki|Smoke Ball}}
| A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
|-
|-
|[[Image:BrawlSoccerBall.jpg|50px]]
|[[File:Smart Bomb Artwork.jpg|50px]]
| align=center | [[Soccer Ball]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Smart Bomb}}
| No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}''[[File:StarFox Emblem.png|30px|class=invert-dark]]
|A {{iw|lylatwiki|Smart Bomb}} explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
|-
|-
![[Image:BrawlSpring.jpg|50px]]
|[[File:Soccer Ball Brawl artwork.png|50px]]
| align=center | [[Spring]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|{{iw|smashwiki|Soccer Ball}}
| Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
|-
|-
![[Image:BrawlStockBall.jpg|50px]]
|[[File:Spring Brawl artwork.png|50px]]
| align=center | [[Stock Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Spring}}
| In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left.  
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|A player can bounce on a [[Spring]] to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
|-
|-
![[Image:BrawlSuperMushroomArtwork.jpg|50px]]
|[[File:Stock Ball Brawl artwork.png|50px]]
| align=center | [[Super Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Stock Ball}}
| Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Collecting one in The Subspace Emissary gives the player another {{iw|smashwiki|stock}}
|-
|-
![[Image:BrawlSuperScope.jpg|50px]]
|[[File:Super Mushroom Brawl artwork.png|50px]]
| align=center | [[Super Scope]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Super Mushroom}}
| This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|A Super Mushroom grows the player temporarily, the opposite of the [[Poison Mushroom]] does.
|-
|-
![[Image:Superspicy_Curry.jpg|50px]]
|[[File:Super Scope Brawl artwork.png|50px]]
| align=center | [[Superspicy Curry]] [[Image:Kirby_Emblem.gif|20px]]
|{{iw|smashwiki|Super Scope}}
| Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
|-
|-
|[[Image:BrawlStarman.jpg|50px]]
|[[File:Superspicy Curry.jpg|50px]]
| align=center | [[Star|Starman]] [[Image:Mario_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Superspicy Curry}}
| Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|The player can eat a {{iw|wikirby|Superspicy Curry}} to start spewing {{iw|smashwiki|flame}}s temporarily, but they cannot while while its effects are active.
|-
|-
|[[Image:BrawlStarRod.jpg|50px]]
|[[File:Super Star Brawl artwork.png|50px]]
| align=center | [[Star Rod]] [[Image:Kirby_Emblem.gif|20px]]
|{{iw|smashwiki|Super Star|Starman}}
| Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|Touching a [[Super Star|Starman]] grants temporary {{iw|smashwiki|invincibility}} for roughly ten seconds.
|-
|-
![[Image:Team_Healer_Artwork.jpg|50px]]
|[[File:Star Rod Brawl artwork.png|50px]]
| align=center | [[Team Healer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Star Rod}}
| Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|The {{iw|wikirby|Star Rod}} can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.  
|-
|-
![[Image:BrawlTimer.jpg|50px]]
|[[File:Team Healer Artwork.jpg|50px]]
| align=center | [[Timer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Team Healer}}
| Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Usable only in {{iw|smashwiki|Team Battle}}s, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
|-
|-
![[Image:TrophyBase.jpg|50px]]
|[[File:Timer Brawl artwork.png|50px]]
| align=center | [[Trophy Stand]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Timer}}
| This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
|-
|-
|![[]]
|[[File:TrophyBase.jpg|50px]]
| align=center | [[Wario Bike|Bike Pieces]] [[Image:Wario_Emblem.gif|20px]]
|{{iw|smashwiki|Trophy Stand}}
| If the Wario Bike is dismantled, the pieces can be thrown at others.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a {{iw|smashwiki|trophy}}, though stronger enemies have to be weakened sufficiently before they can become a trophy.
|-
|-
![[Image:BrawlUnira.jpg|50px]]
|[[File:Unira Brawl artwork.png|50px]]
| align=center | [[Unira]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|{{iw|smashwiki|Unira}}
| Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
|-
|-
![[Image:The_Summit.jpg|50px]]
|[[File:The Summit.jpg|50px]]
| align=center | [[Vegetable|Vegetables]] [[Image:Ice_Climber_Emblem.gif|20px]]
|{{iw|smashwiki|Food|Vegetables}}
| Heals the player. Appears only on the [[Summit]] stage.
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|A type of Food appearing only in the {{iw|smashwiki|Summit}}
|-
|-
![[Image:BrawlWarpStar.jpg|50px]]
|[[File:Warp Star Brawl artwork.png|50px]]
| align=center | [[Warp Star]] [[Image:Kirby_Emblem.gif|20px]]
|{{iw|smashwiki|Warp Star}}
| The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|With a {{iw|wikirby|Warp Star}}, the user launches above before slamming down near the opponent, damaging them, though the {{iw|smashwiki|control stick}} has some control over where the Warp Star lands.
|}
|}


===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]===
===Assist Trophy characters===
[[image:Samurai_Goro_3.jpg|thumb|Samurai Goroh.]]
[[File:Samurai Goroh Brawl.png|thumb|{{iw|smashwiki|Samurai Goroh}}, an Assist Trophy character]]
*Andross - ''Star Fox series
{{columns|count=3|
*Barbara Bat - ''Daigasso! Band Brothers
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
*Devil - ''Devil World
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
*Dr. Wright - ''Sim City for SNES
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
*Excitebike - ''Excitebike series
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
*Gray Fox - ''Metal Gear Solid series
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
*[[Hammer Bro.]] - ''Mario series
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
*Helirin - ''Kururin series
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
*Infantry and Tanks - ''Nintendo Wars series
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
*Isaac - ''Golden Sun series
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
*Jeff - ''Mother series
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
*Drill Dozer and Jill - ''Drill Dozer
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
*[[Kat and Ana]] - ''WarioWare series
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
*Knuckle Joe - ''Kirby series
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
*[[Lakitu]] and [[Spiny|Spinies]] - ''Mario series
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
*[[Little Mac]] - ''Punch Out series
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
*Lyn - ''Fire Emblem series
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
*Metroid - ''Metroid series
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
*Mr. Resetti - ''Animal Crossing series
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
*[[Nintendog]] - ''Nintendogs series
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
*Ray Mk. II - ''Custom Robo series
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
*Saki Amamiya - ''Sin and Punishment
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
*Samurai Goroh - ''F-Zero series
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
*[[Shadow the Hedgehog]] - ''Sonic the Hedgehog series
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
*[[Stafy]] - ''Densetsu no Stafy series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
*[[Tingle]] - ''Legend of Zelda series
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
*[[Waluigi]] - ''Mario series
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
*[[Waluigi]] &ndash; ''Super Mario'' franchise
}}
{{br}}
===Poké Ball Pokémon===
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]


===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]===
{{columns|
[[Image:BrawlGroudon.jpg|thumb|Groudon.]]
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
*Bellossom
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
*Bonsly
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
*Celebi
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*Chikorita
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*Deoxys
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
*Electrode
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
*Gardevoir
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
*Goldeen
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
*Groudon
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
*Gulpin
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
*Ho-Oh
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
*Kyogre
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
*Lugia
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*Manaphy
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*Meowth
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*Metagross
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
*Mew
*[[bulbapedia:Mew (Pokémon)|Mew]]
*Moltres
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*Munchlax
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*Piplup
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*Snorlax
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*Staryu
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*Suicune
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
*Togepi
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*Torchic
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*Wobbuffet
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*Latios and Latias
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*Weavile
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*Jirachi
*[[bulbapedia:Entei (Pokémon)|Entei]]
}}


==Game Modes==
==Game modes==
===Solo===
===Solo===
====Subspace Emissary====
====The Subspace Emissary====
[[Image:Subspace_Emissary_Map.jpg|thumb|left|200px|The World Map of the Subspace Emissary.]]
{{main|Adventure Mode: The Subspace Emissary}}
{{main|Subspace Emissary}}
[[File:Subspace Emissary Brawl map.png|thumb|200px|The map of the Subspace Emissary]]
The Subspace Emissary is the game's adventure mode. Unlike Melee's [[Adventure Mode]], it has a story and co-op multiplayer is an option. Players can use stickers to increase their attacks and items.
'''{{iw|smashwiki|Adventure Mode: The Subspace Emissary}}''' is the game's adventure mode. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic.


====Classic Mode====
The mode features the following stages:
[[Image:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic Mode, with [[Link]] acting as the first opponent.]]
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammate's logo in the matches with allies. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing this Mode will give the player a trophy of the character used to complete it. <ref> When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared. </ref>


{| border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
{|class=wikitable
!#
!Stage
!Characters
|-
|-
! colspan=2 style="background:orange" | <big>Classic Mode</big><br>
|1
|{{iw|smashwiki|Midair Stadium}}
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
|-
|2
|{{iw|smashwiki|Skyworld (SSE)|Skyworld}}
|Mario, Pit (characters who join: Mario, Pit)
|-
|3
|{{iw|smashwiki|Sea of Clouds}}
|Kirby and Peach/Zelda
|-
|4
|[[The Jungle]]
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|-
|5
|{{iw|smashwiki|The Plain}}
|Mario, Pit
|-
|6
|[[The Lake]]
|Diddy Kong, Fox (characters who join: Fox)
|-
|7
|{{iw|smashwiki|The Ruined Zoo}}
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|-
|8
|{{iw|smashwiki|The Battlefield Fortress}}
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|-
|9
|{{iw|smashwiki|The Forest}}
|Link, Yoshi (characters who join: Link, Yoshi)
|-
|10
|{{iw|smashwiki|The Research Facility (Part I)}}
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
|-
|11
|{{iw|smashwiki|The Lake Shore}}
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda leaves)
|-
|12
|{{iw|smashwiki|The Path to the Ruins}}
|Lucas, Pokémon Trainer
|-
|13
|[[The Cave]]
|Mario, Pit, Link, Yoshi, Kirby
|-
|14
|{{iw|smashwiki|The Ruins}}
|Lucas, Pokémon Trainer
|-
|15
|{{iw|smashwiki|The Wilds (Part I)}}
|Marth, Meta Knight, Ike
|-
|16
|{{iw|smashwiki|The Ruined Hall}}
|Lucas, Pokémon Trainer
|-
|17
|{{iw|smashwiki|The Wilds (Part II)}}
|Mario, Pit, Link, Yoshi, Kirby
|-
|18
|[[The Swamp]]
|Diddy Kong, Fox, Falco (characters who join: Falco)
|-
|19
|{{iw|smashwiki|The Research Facility (Part II)}}
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
|-
|20
|{{iw|smashwiki|Outside the Ancient Ruins}}
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|-
|21
|{{iw|smashwiki|The Glacial Peak}}
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|-
|22
|{{iw|smashwiki|The Canyon}}
|Mario, Pit, Link, Yoshi, Kirby
|-
|23
|{{iw|smashwiki|Battleship Halberd Interior}}
|Snake, Meta Knight, Lucario (characters who join: Snake)
|-
|24
|{{iw|smashwiki|Battleship Halberd Exterior}}
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|-
|25
|{{iw|smashwiki|Battleship Halberd Bridge}}
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
|-
|26
|{{iw|smashwiki|The Subspace Bomb Factory (Part I)}}
|Samus, Pikachu
|-
|27
|{{iw|smashwiki|The Subspace Bomb Factory (Part II)}}
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus ({{iw|metroidwiki|Meta Ridley}} battle only) (characters who join: R.O.B.)
|-
|28
|{{iw|smashwiki|Entrance to Subspace}}
|All previously used (except Ness), Mr. Game & Watch (everyone leaves)
|-
|29
|{{iw|smashwiki|Subspace (Part I)}}
|Luigi, Ness, King Dedede (characters who join: anyone saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|-
|30
|{{iw|smashwiki|Subspace (Part II)}}
|Kirby (characters who join: Any rescued characters, Ganondorf if Link and Zelda are saved, Wario if trophy is saved)
|-
|31
|{{iw|smashwiki|The Great Maze}}
|Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|}


====Classic mode====
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a ''[[Super Mario (franchise)|Super Mario]]'' stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's {{iw|smashwiki|Classic Mode (SSBM)|previous iteration}} in ''Super Smash Bros. Melee''. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a {{iw|smashwiki|Metal Box|metal}} version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the {{iw|smashwiki|Coin Launcher}}.
Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
{|class="wikitable"width=100%
!colspan=2|Classic Mode
|-
|-
! width=15% | Stage 1
|Stage 1
| Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf)
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}'' ({{iw|smashwiki|Link (SSBB)|Link}}, {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}, {{iw|smashwiki|Zelda (SSBB)|Zelda}}, {{iw|smashwiki|Sheik (SSBB)|Sheik}}, or {{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}})
|-
|-
! Stage 2  
|Stage 2  
| Yoshi or Donkey Kong Series. (Yoshi, Donkey Kong or Diddy Kong)
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}'' ([[Yoshi]]) or ''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}'' ([[Donkey Kong]] and [[Diddy Kong]])
|-
|-
! Stage 3
|Stage 3
| Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}'' ({{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}, {{iw|smashwiki|Pikachu (SSBB)|Pikachu}}, {{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}, or {{iw|smashwiki|Lucario (SSBB)|Lucario}})
|-
|-
! Stage 4
|Stage 4
| Fire Emblem or Earthbound Series. (Marth, Ike, Ness or Lucas)
|''{{iw|smashwiki|Fire Emblem (universe)|Fire Emblem}}'' ({{iw|smashwiki|Marth (SSBB)|Marth}} or {{iw|smashwiki|Ike (SSBB)|Ike}}) or ''{{iw|smashwiki|EarthBound (universe)|EarthBound}}'' ({{iw|smashwiki|Ness (SSBB)|Ness}} or {{iw|smashwiki|Lucas (SSBB)|Lucas}})
|-
|-
! Bonus Stage 1
|Bonus Stage 1
| Break the Targets! (The Target Smash!! level of current difficulty)
|{{iw|smashwiki|Target Smash!}} (level corresponds to current {{iw|smashwiki|difficulty}})
|-
|-
! Stage 5
|Stage 5
| Kirby Series. (Kirby, Meta Knight or King Dedede)
|''{{iw|smashwiki|Kirby (universe)|Kirby}}'' ({{iw|smashwiki|Kirby (SSBB)|Kirby}}, {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}, or {{iw|smashwiki|King Dedede (SSBB)|King Dedede}})
|-
|-
! Stage 6
|Stage 6
| Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus)
|''{{iw|smashwiki|Metroid (universe)|Metroid}}'' ({{iw|smashwiki|Samus (SSBB)|Samus}} or {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}) or ''{{iw|smashwiki|Pikmin (universe)|Pikmin}}'' ({{iw|smashwiki|Olimar (SSBB)|Olimar}})
|-
|-
! Stage 7
|Stage 7
| Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon)
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}'' ({{iw|smashwiki|Fox (SSBB)|Fox}}, {{iw|smashwiki|Falco (SSBB)|Falco}}, and {{iw|smashwiki|Wolf (SSBB)|Wolf}}) or ''{{iw|smashwiki|F-Zero (universe)|F-Zero}}'' ({{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}})
|-
|-
! Stage 8
|Stage 8
| Mario Series. (Mario, Peach, Luigi or Bowser)
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' ([[Mario]], [[Princess Peach|Peach]], [[Luigi]], or [[Bowser]])
|-
|-
! Stage 9
|Stage 9
| Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|{{iw|smashwiki|R.O.B. (universe)|Robot}} ({{iw|smashwiki|R.O.B. (SSBB)|R.O.B.}}), ''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}'' ({{iw|smashwiki|Pit}}), ''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}'' ({{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}), or {{iw|smashwiki|Game & Watch (universe)|Game & Watch}} ({{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}})
|-
|-
! Stage 10
|Stage 10
| WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic)
|''{{iw|smashwiki|Wario (universe)|Wario}}'' ([[Wario]]), ''{{iw|smashwiki|Metal Gear (universe)|Metal Gear}}'' ({{iw|smashwiki|Snake (SSBB)|Snake}}), or ''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}'' ({{iw|smashwiki|Sonic (SSBB)|Sonic}})
|-
|-
! Bonus Stage 2
|Bonus Stage 2
| Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
|Target Smash! (difficulty level is at one level higher than the current difficulty)
|-
|-
! Stage 11
|Stage 11
| The player has to fight three random characters.
|Three random opponents
|-
|-
! Final Stage
|Final Stage
| The player has to fight Master Hand. Crazy Hand will also appear if it is completed on Hard or higher and within nine minutes.
|A boss fight against {{iw|smashwiki|Master Hand}} as well as {{iw|smashwiki|Crazy Hand}} under certain conditions
|}
|}


=====Bosses=====
=====Bosses=====
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
{|class="wikitable"
|-
!Image!!Name!!Description
! width=15% |
! width=17% | Boss
! width=68% | Description
|-
|-
![[Image:MasterHandBrawl.jpg|140px]]
|[[File:BrawlMasterHand.png|140px]]
| align=center | [[Master Hand]]
|{{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of them.
|The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
|-
|-
![[Image:CrazyHandBrawl.jpg|140px]]
|[[File:BrawlCrazyHand.png|140px]]
| align=center | [[Crazy Hand]]
|{{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above, and the player must have arrived at the final stage in 9 minutes or less.
|The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no {{iw|smashwiki|continue}}s and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.
|}
|}


====All-Star Mode====
====All-Star mode====
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer will use each Pokémon separately.  It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters will be rewarded. <ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref>  The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
{{main-wiki|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Super Smash Bros. Melee''. It is an unlockable mode that becomes available once all {{iw|smashwiki|fighter}}s have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the ''{{iw|bulbapedia|Pokémon}}'' stage, because the Pokémon Trainer uses each Pokémon separately.


=====All-Star Matches=====
If All-Star is beaten in {{iw|smashwiki|Co-op mode}}, the Final Smash trophies of both characters are unlocked. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=80% align=center
 
|-
=====All-Star matches=====
{|class="wikitable"width=80% align=center
!#
!#
!Series
!Series
!Opposing characters
!Characters
!Stage
!Stages
|-
|-
![[Image:AllStarMatch1.jpg|150px]]
|[[File:AllStarMatch1.jpg|150px]]
!Game & Watch
|Game & Watch
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[Flat Zone 2]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
![[Image:AllStarMatch2.jpg|150px]]
|[[File:AllStarMatch2.jpg|150px]]
!Mario Bros.
|Super Mario
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza]]/[[Mario Circuit]]/[[Luigi's Mansion (place)|Luigi's Mansion]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
![[Image:AllStarMatch3.jpg|150px]]
|[[File:AllStarMatch3.jpg|150px]]
!Donkey Kong
|Donkey Kong
|[[Donkey Kong]], [[Diddy Kong]]
|[[Donkey Kong]], [[Diddy Kong]]
|[[75m]]/[[Rumble Falls]]
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
![[Image:AllStarMatch4.jpg|150px]]
|[[File:AllStarMatch4.jpg|150px]]
!Ice Climber
|Ice Climbers
|[[Ice Climbers]]
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Summit]]
|[[Summit]]
|-
|-
![[Image:AllStarMatch5.jpg|150px]]
|[[File:AllStarMatch5.jpg|150px]]
!R.O.B.
|R.O.B.
|[[R.O.B.]]
|[[R.O.B.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
![[Image:AllStarMatch6.jpg|150px]]
|[[File:AllStarMatch6.jpg|150px]]
!The Legend of Zelda
|Legend of Zelda
|[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]]
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[Bridge of Eldin]]/[[Pirate Ship (SSBB)|Pirate Ship]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
![[Image:AllStarMatch7.jpg|150px]]
|[[File:AllStarMatch7.jpg|150px]]
!Metroid
|Metroid
|[[Samus Aran]]/[[Zero Suit Samus]]
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|[[Frigate Orpheon]]/[[Norfair]]
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|-
|-
![[Image:AllStarMatch8.jpg|150px]]
|[[File:AllStarMatch8.jpg|150px]]
!Kid Icarus
|Kid Icarus
|[[Pit]]
|[[smashwiki:Pit (SSBB)|Pit]]
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
![[Image:AllStarMatch9.jpg|150px]]
|[[File:AllStarMatch9.jpg|150px]]
!Metal Gear
|Metal Gear Solid
|[[Solid Snake]]
|[[smashwiki:Snake (SSBB)|Snake]]
|[[Shadow Moses Island]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
![[Image:AllStarMatch10.jpg|150px]]
|[[File:AllStarMatch10.jpg|150px]]
!EarthBound
|EarthBound
|[[Ness]], [[Lucas]]
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
|[[New Pork City]]
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
![[Image:AllStarMatch11.jpg|150px]]
|[[File:AllStarMatch11.jpg|150px]]
!Fire Emblem
|Fire Emblem
|[[Marth]], [[Ike]]
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
![[Image:AllStarMatch12.jpg|150px]]
|[[File:AllStarMatch12.jpg|150px]]
!Yoshi
|Yoshi's Island
|[[Yoshi]]
|[[Yoshi]]
|[[Yoshi's Island (place)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
![[Image:AllStarMatch13.jpg|150px]]
|[[File:AllStarMatch13.jpg|150px]]
!F-Zero
|F-Zero
|[[Captain Falcon]]
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|[[Port Town Aero Dive]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
![[Image:AllStarMatch14.jpg|150px]]
|[[File:AllStarMatch14.jpg|150px]]
!Sonic the Hedgehog
|Sonic the Hedgehog
|[[Sonic the Hedgehog]]
|[[smashwiki:Sonic (SSBB)|Sonic]]
|[[Green Hill Zone]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
![[Image:AllStarMatch15.jpg|150px]]
|[[File:AllStarMatch15.jpg|150px]]
!Kirby's Dream Land
|Kirby
|[[Kirby]], [[Meta Knight]], [[King Dedede]]
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[Halberd|Battleship Halberd]]
|[[smashwiki:Halberd|Halberd]]
|-
|-
![[Image:AllStarMatch16.jpg|150px]]
|[[File:AllStarMatch16.jpg|150px]]
!Star Fox
|Star Fox
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|[[Lylat Cruise]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
![[Image:AllStarMatch17.jpg|150px]]
|[[File:AllStarMatch17.jpg|150px]]
!WarioWare, Inc.
|WarioWare
|[[Wario]]
|[[Wario]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
![[Image:AllStarMatch18.jpg|150px]]
|[[File:AllStarMatch18.jpg|150px]]
!Pokémon
|Pokémon
|[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]]
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|[[Pokémon Stadium 2]]/[[Spear Pillar]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
![[Image:AllStarMatch19.jpg|150px]]
|[[File:AllStarMatch19.jpg|150px]]
!Pikmin
|Pikmin
|[[Captain Olimar]]
|[[smashwiki:Olimar (SSBB)|Olimar]]
|[[Distant Planet]]
|[[smashwiki:Distant Planet|Distant Planet]]
|}
|}


====Events====
====Events====
''Events'' are an updated version of ''Super Smash Bros. Melee''<nowiki>'</nowiki>s Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy &ndash; Normal &ndash; Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
{{main-wiki|SmashWiki|Event match}}
Events return from ''Super Smash Bros. Melee'', and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:


=====Single Player Mode=====
=====Single-player mode=====
 
{|class="wikitable"
{| border=1 cellspacing=1 cellpadding=3 style="border-collapse:collapse"
|-
!#
!#
!Preview
!Preview
!Event
!Event
!Player's Character
!Playable characters
!''In-game Description'' (Objective)
!In-game description (objective)
!Stage
!Stage
|-
|-
!1
|1
![[Image:Events01.png|85px]]
|[[File:Events01.png|85px]]
!Two Trouble Kings
|Two Trouble Kings
|[[Mario]]
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
!2
|2
![[Image:Events02.png|85px]]
|[[File:Events02.png|85px]]
!Landmaster Ignition
|Landmaster Ignition
|[[Fox]]
|[[smashwiki:Fox (SSBB)|Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[Corneria]]
|[[smashwiki:Corneria|Corneria]]
|-
|-
!3
|3
![[Image:Events03.png|85px]]
|[[File:Events03.png|85px]]
!Pink Ball Repulsion
|Pink Ball Repulsion
|[[Meta Knight]]
|[[smashwiki:Meta Knight|Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd ((1:24)).)
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[Halberd]]
|[[smashwiki:Halberd|Halberd]]
|-
|-
!4
|4
![[Image:Events04.png|85px]]
|[[File:Events04.png|85px]]
!Cleaning House in Skyworld
|Cleaning House in Skyworld
|[[Pit]]
|[[smashwiki:Pit (SSBB)|Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
!5
|5
![[Image:Events05.png|85px]]
|[[File:Events05.png|85px]]
!Become the Champion!
|Become the Champion!
|[[Pokémon Trainer]]
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[Pokémon Stadium 2]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
!6
|6
![[Image:Events06.png|85px]]
|[[File:Events06.png|85px]]
!Super Bowser Bros.
|Super Bowser Bros.
|[[Bowser]]
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
!7
|7
![[Image:Events07.png|85px]]
|[[File:Events07.png|85px]]
!Diddy Kong Panic
|Diddy Kong Panic
|[[Donkey Kong]]
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Mario Circuit]]
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
!8
|8
![[Image:Events08.png|85px]]
|[[File:Events08.png|85px]]
!Go! Triple Finish!
|Go! Triple Finish!
|[[Pikachu]]
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|''SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[Pokémon Stadium 2]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
!9
|9
![[Image:Events09.png|85px]]
|[[File:Events09.png|85px]]
!The Monster Beneath the Earth
|The Monster Beneath the Earth
|[[Ike]]
|[[smashwiki:Ike (SSBB)|Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they'll end up having to fight a Giant Donkey Kong.)
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
!10
|10
![[Image:Events10.png|85px]]
|[[File:Events10.png|85px]]
!All-Star Battle Regulars
|All-Star Battle Regulars
|Choose
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[Final Destination]]
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
!11
|11
![[Image:Events11.png|85px]]
|[[File:Events11.png|85px]]
!Yoshi's Rainbow
|Yoshi's Rainbow
|[[Ice Climbers]]
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
!12
|12
![[Image:Events12.png|85px]]
|[[File:Events12.png|85px]]
!Sleeping in the Eggs
|Sleeping in the Eggs
|[[Yoshi]]
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (place)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
!13
|13
![[Image:Events13.png|85px]]
|[[File:Events13.png|85px]]
!Dragoon Strike
|Dragoon Strike
|[[Kirby]]
|[[smashwiki:Kirby (SSBB)|Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[Halberd]]
|[[smashwiki:Halberd|Halberd]]
|-
|-
!14
|14
![[Image:Events14.png|85px]]
|[[File:Events14.png|85px]]
!Sproutage of the Flower Pikmin
|Sproutage of the Flower Pikmin
|[[Captain Olimar|Pikmin & Olimar]]
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[Distant Planet]]
|[[smashwiki:Distant Planet|Distant Planet]]
|-
|-
!15
|15
![[Image:Events15.png|85px]]
|[[File:Events15.png|85px]]
!Hammer of the King
|Hammer of the King
|[[King Dedede]]
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[Smashville]]
|[[smashwiki:Smashville|Smashville]]
|-
|-
!16
|16
![[Image:Events16.png|85px]]
|[[File:Events16.png|85px]]
!Power suit ON!
|Power Suit ON!
|[[Zero Suit Samus]]
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[Frigate Orpheon]]
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|-
|-
!17
|17
![[Image:Events17.png|85px]]
|[[File:Events17.png|85px]]
!Super Waterfall Climb
|Super Waterfall Climb
|[[Zelda]]
|[[smashwiki:Zelda (SSBB)|Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls]]
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
!18
|18
![[Image:Events18.png|85px]]
|[[File:Events18.png|85px]]
!Dark Link Duel
|Dark Link Duel
|[[Link]]
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[Bridge of Eldin]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
!19
|19
![[Image:Events19.png|85px]]
|[[File:Events19.png|85px]]
!Wario Bros.
|Wario Bros.
|[[Wario]]
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros._(stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
!20
|20
![[Image:Events20.png|85px]]
|[[File:Events20.png|85px]]
!All-Star Battle x 1
|All-Star Battle x 1
|Choose
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong and Pokémon Trainer.)
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|[[Battlefield]]
|-
|-
!21
|21
![[Image:Events21.png|85px]]
|[[File:Events21.png|85px]]
!Visit to Onett
|Visit to Onett
|[[Lucas]]
|[[smashwiki:Lucas (SSBB)|Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[Onett]]
|[[smashwiki:Onett|Onett]]
|-
|-
!22
|22
![[Image:Events22.png|85px]]
|[[File:Events22.png|85px]]
!Monkeys Unite
|Monkeys Unite
|[[Diddy Kong]]
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls]]
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
!23
|23
![[Image:Events23.png|85px]]
|[[File:Events23.png|85px]]
!Molten Norfair
|Molten Norfair
|[[Samus Aran|Samus]]
|[[smashwiki:Samus (SSBB)|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[Norfair]]
|[[smashwiki:Norfair|Norfair]]
|-
|-
!24
|24
![[Image:Events24.png|85px]]
|[[File:Events24.png|85px]]
!Come On! Blue Falcon!
|Come On! Blue Falcon!
|[[Captain Falcon]]
|[[smashwiki:Captain Falcon|Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with your Final Smash.)
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[Port Town Aero Dive]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
!25
|25
![[Image:Events25.png|85px]]
|[[File:Events25.png|85px]]
!The Aura is with Me
|The Aura is with Me
|[[Lucario]]
|[[smashwiki:Lucario (SSBB)|Lucario]]
|''When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[Spear Pillar]]
|[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
!26
|26
![[Image:Events26.png|85px]]
|[[File:Events26.png|85px]]
!The Slow and Easy Life
|The Slow and Easy Life
|[[Ness]]
|[[smashwiki:Ness (SSBB)|Ness]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[Smashville]]
|[[smashwiki:Smashville|Smashville]]
|-
|-
!27
|27
![[Image:Events27.png|85px]]
|[[File:Events27.png|85px]]
!Three-Beast Carnage
|Three-Beast Carnage
|[[R.O.B.]]
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong and Giant Charizard.)
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[New Pork City]]
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
!28
|28
![[Image:Events28.png|85px]]
|[[File:Events28.png|85px]]
!Flower Blooms in the Echoes
|Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[Hanenbow]]
|[[smashwiki:Hanenbow|Hanenbow]]
|-
|-
!29
|29
![[Image:Events29.png|85px]]
|[[File:Events29.png|85px]]
!All-Star Semifinal Regulars
|All-Star Semifinal Regulars
|Choose
|Choose
|''Four hidden characters from the first game! They've appeared in every Smash game to date!'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (place)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
!30
|30
![[Image:Events30.png|85px]]
|[[File:Events30.png|85px]]
!Sonic Boom
|Sonic Boom
|[[Sonic the Hedgehog|Sonic]]
|[[Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[Green Hill Zone]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
!31
|31
![[Image:Events31.png|85px]]
|[[File:Events31.png|85px]]
!The Ultimate Bodyguard
|The Ultimate Bodyguard
|[[Marth]]
|[[smashwiki:Marth (SSBB)|Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
!32
|32
![[Image:Events32.png|85px]]
|[[File:Events32.png|85px]]
!Bird in Darkest Night
|Bird in Darkest Night
|[[Falco Lombardi|Falco]]
|[[smashwiki:Falco (SSBB)|Falco]]
|''What's happening? It's getting darker! Today just isn't my lucky day.'' (KO Mr. Game & Watch.)
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[Brinstar]]
|[[smashwiki:Brinstar|Brinstar]]
|-
|-
!33
|33
![[Image:Events33.png|85px]]
|[[File:Events33.png|85px]]
!Advent of the Evil King
|Advent of the Evil King
|[[Ganondorf]]
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[Temple]]
|[[smashwiki:Temple|Temple]]
|-
|-
!34
|34
![[Image:Events34.png|85px]]
|[[File:Events34.png|85px]]
!All-Star Battle Melee
|All-Star Battle Melee
|Choose
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco and Ganondorf.)
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[Pokémon Stadium]]
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|-
!35
|35
![[Image:Events35.png|85px]]
|[[File:Events35.png|85px]]
!The Visitor to Flat Zone
|The Visitor to Flat Zone
|[[Mr. Game & Watch]]
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[Flat Zone 2]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
!36
|36
![[Image:Events36.png|85px]]
|[[File:Events36.png|85px]]
!High-Tech Special Forces
|High-Tech Special Forces
|[[Solid Snake]]
|[[smashwiki:Snake (SSBB)|Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon and Wolf.)
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[Shadow Moses Island]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
!37
|37
![[Image:Events37.png|85px]]
|[[File:Events37.png|85px]]
!The Pirate Airship
|The Pirate Airship
|[[Toon Link]]
|[[Link|Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[Pirate Ship (SSBB)|Pirate Ship]]
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
!38
|38
![[Image:Events38.png|85px]]
|[[File:Events38.png|85px]]
!The Wolf Hunts the Fox
|The Wolf Hunts the Fox
|[[Wolf O'Donnell|Wolf]]
|[[smashwiki:Wolf (SSBB)|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[Lylat Cruise]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
!39
|39
![[Image:Events39.png|85px]]
|[[File:Events39.png|85px]]
!All-Star Battle x 2
|All-Star Battle x 2
|Choose
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic and Wolf.)
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
!40
|40
![[Image:Events40.png|85px]]
|[[File:Events40.png|85px]]
!The Final Battle
|The Final Battle
|Choose
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede and Ganondorf.)
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[Final Destination]]
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
!41
|41
![[Image:Events41.png|85px]]
|[[File:Events41.png|85px]]
!The FINAL, Final Battle
|The FINAL, Final Battle
|Choose
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic and Giant Mario.)
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|[[Final Destination]]
|Final Destination
|}
|}


=====Co-Op Mode=====
=====Co-Op mode=====
 
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
This mode requires two human players, and has (mostly) different events from the single-player mode.  
{|class="wikitable"
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!#
!#
!Preview
!Preview
!Event
!Event
!Player's Characters
!Playable characters
!''In-game Description'' (Objective)
!In-game description (objective)
!Stage
!Stage
|-
|-
!1
|1
![[Image:Events01.png|85px]]
|[[File:Events01.png|85px]]
!Two Trouble Kings
|Two Trouble Kings
|[[Mario]] and [[Kirby]]
|[[Mario]] and [[Kirby]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
!2
|2
![[Image:C-02.png|85px]]
|[[File:C-02.png|85px]]
!Master the Pokémon Tag Battle
|Master the Pokémon Tag Battle
|[[Pokémon Trainer]] and [[Pikachu]]
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
|''The Pokemon tournament's final challenge. Your rivals have the same Pokemon!'' (KO rival Pokemon Trainer, and Pikachu)
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|[[Pokémon Stadium 2]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
!3
|3
![[Image:C-03.png|85px]]
|[[File:C-03.png|85px]]
!Fastest, Shortest, Sudden Death
|Fastest, Shortest, Sudden Death
|[[Yoshi]] and [[King Dedede]]
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (survive 10 seconds at 300% damage)
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
!4
|4
![[Image:C-04.png|85px]]
|[[File:C-04.png|85px]]
!The DK Tag Calamity
|The DK Tag Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|[[Donkey Kong]] and [[Diddy Kong]]
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (defeat all enemies while many Lightning Bolt items appear)
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Mario Circuit]]
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
!5
|5
![[Image:C-05.png|85px]]
|[[File:C-05.png|85px]]
!The Yoshi Team of 50
|The Yoshi Team of 50
|[[Meta Knight]] and [[Pit]]
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap)
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
!6
|6
![[Image:Event6.PNG|85px]]
|[[File:Event6.PNG|85px]]
!Unwanted Suitors
|Unwanted Suitors
|[[Zelda]] and [[Zero Suit Samus]]
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies)
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|[[Port Town Aero Dive]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
!7
|7
![[Image:Event7.PNG|80px]]
|[[File:Event7.PNG|80px]]
!Battle of the Dark Sides
|Battle of the Dark Sides
|[[Link]] and [[Samus Aran|Samus]]
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP)
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[Bridge of Eldin]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
!8
|8
![[Image:Event8.PNG|85px]]
|[[File:Event8.PNG|85px]]
!All MINE!
|All MINE!
|[[Wario]] and [[Bowser]]
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins)
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[Skyworld]]
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
!9
|9
![[Image:Event9.PNG|85px]]
|[[File:Event9.PNG|85px]]
!Those Who Wait in Onett
|Those Who Wait in Onett
|[[Lucas]] and [[Ness]]
|[[Lucas]] and [[Ness]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[Onett]]
|[[smashwiki:Onett|Onett]]
|-
|-
!10
|10
![[Image:Event10.PNG|85px]]
|[[File:Event10.PNG|85px]]
!The R.O.B.'s of Tomorrow
|The R.O.B.'s of Tomorrow
|[[Lucario]] and [[Ice Climbers]]
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes)
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[Summit]]
|[[smashwiki:Summit|Summit]]
|-
|-
!11
|11
![[Image:Event11.PNG|85px]]
|[[File:Event11.PNG|85px]]
!The Great Remodeling Battle
|The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion)
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (place)|Luigi's Mansion]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
!12
|12
![[Image:Event12.PNG|85px]]
|[[File:Events24.png|85px]]
!Come Back, Falcon Flyer!
|Come Back, Falcon Flyer!
|[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]]
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samus in 30 seconds)
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[Big Blue]]
|[[smashwiki:Big Blue|Big Blue]]
|-
|-
!13
|13
![[Image:Event13.PNG|85px]]
|[[File:Event13.PNG|85px]]
!Blades of the Quick and Mighty
|Blades of the Quick and Mighty
|[[Marth]] and [[Ike]]
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight and Ganondorf)
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[Big Blue]]
|[[smashwiki:Temple|Temple]]
|-
|-
!14
|14
![[Image:Event14.PNG|85px]]
|[[File:Event14.PNG|85px]]
!The Dark Guardians
|The Dark Guardians
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong)
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[New Pork City]]
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
!15
|15
![[Image:Event15.PNG|85px]]
|[[File:Event15.PNG|85px]]
!Four Swords Brawl
|Four Swords Brawl
|Both play as [[Toon Link]]
|Both play as [[Link|Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do)
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[Pirate Ship (SSBB)|Pirate Ship]]
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
!16
|16
![[Image:Co16.png|85px]]
|[[File:Co16.png|85px]]
!JIGGLYPUFF's Great Comeback
|Jigglypuff's Great Comeback
|[[Jigglypuff]] and [[Mr. Game & Watch]]
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|''JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again)
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[Castle Siege]]
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
!17
|17
![[Image:Co17.png|85px]]
|[[File:Co17.png|85px]]
!Sonic and Mario
|Sonic and Mario
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
|[[Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO two Marios)
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[Green Hill Zone]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
!18
|18
![[Image:Co18.png|85px]]
|[[File:Co18.png|85px]]
!The New Weapon of Shadow Moses
|The New Weapon of Shadow Moses
|[[Solid Snake]] and [[R.O.B.]]
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s)
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[Shadow Moses Island]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
!19
|19
![[Image:Co19.png|85px]]
|[[File:Co19.png|85px]]
!Shadow of Andross
|Shadow of Andross
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf)
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[Lylat Cruise]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
!20
|20
![[Image:Co20.png|85px]]
|[[File:Co20.png|85px]]
!The Final Battle for Two
|The Final Battle for Two
|Choose any Character
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf and Bowser)
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[Final Destination]]
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
!21
|21
![[Image:Co21.png|85px]]
|[[File:Co21.png|85px]]
!The True All-Star Battle
|The True All-Star Battle
|Choose any Character
|Choose any Character
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every single character)
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|[[Battlefield]]
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|}
|}


====Stadium====
====Stadium====
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
{{main-wiki|SmashWiki|Stadium}}
[[Image:sandybrawlbag.jpg|thumb|Mario along with Sandbag and a [[Home-Run Bat]]]]
Various minigames are playable in the {{iw|smashwiki|Stadium}}, most of which return from ''[[Super Smash Bros. Melee]]''.


=====Home-Run Contest=====
{|class=wikitable
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. However, the shield will shatter if it is attacked too much. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode.
!Image!!Mode!!Description
 
|-
=====Target Smash!!=====
|[[File:Break the Targets Brawl panorama.png|150px]]
Also available in the Stadium mode is ''[[Break the Targets!|Target Smash!!]]'', a slightly altered mode of the ''Target Test'' from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play ''Target Smash!!'' with two players simultaneously.
|{{iw|smashwiki|Target Smash!}}
 
|[[Break the Targets!|Target Smash!!]] is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send {{iw|smashwiki|replay}}s to other players via [[Nintendo Wi-Fi Connection]] before the service discontinued.
=====Multi-Man Brawl=====
|-
[[Image:Multimanselection.jpg|thumb|left|145px|The Selection Screen.]]
|[[File:Home-Run Contest Mario Brawl.png|150px]]
Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game.  In this mode, players fight the enormous [[Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
|{{iw|smashwiki|Home-Run Contest}}
 
|Another returning mode is [[Home-Run Contest]]. During countdown, the platform is surrounded by a shield, preventing the {{iw|smashwiki|Sandbag}} from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the {{iw|smashwiki|Home-Run Bat}} to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under {{iw|smashwiki|With Friends}}.
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player.  The [[Fighting Wire Frame]]s have been replaced by the Alloys.  While there were only two types of Wire Frames, there are four types of Alloys. They each have their own unique fighting styles.
|-
 
|[[File:Multi-Man Brawl options.png|150px]]
=====Boss Battle Mode=====
|{{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}}
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order(except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
|Returning from ''Super Smash Bros. Melee'' (where it is titled Multi-Man Melee), players have to fight the {{iw|smashwiki|Fighting Alloy Team}}. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
 
{{columns|count=2|
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.
*'''{{iw|smashwiki|10-Man Smash|10-Man Brawl}}''' - KO 10 enemies
*'''{{iw|smashwiki|100-Man Smash|100-Man Brawl}}''' - KO 100 enemies
*'''{{iw|smashwiki|3-Minute Smash|3-Minute Brawl}}''' - Fight for 3 minutes
*'''{{iw|smashwiki|15-Minute Smash|15-Minute Brawl}}''' - Fight for 15 minutes
*'''{{iw|smashwiki|Endless Smash|Endless Brawl}}''' - Fight until being KO'd
*'''{{iw|smashwiki|Cruel mode|Cruel Brawl}}''' - Fight until being KO'd
}}
|-
|[[File:No image.png|100px]]
|{{iw|smashwiki|Boss Battles}}
|Boss Battles is the only Stadium mode original to ''Super Smash Bros. Brawl''. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, {{iw|smashwiki|Tabuu}}. There is a {{iw|smashwiki|All-Star Rest Area|rest area}} with three {{iw|smashwiki|Heart Container}}s. The player has only one {{iw|smashwiki|stock}}. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five {{iw|smashwiki|difficulty}} levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.
|}


====Training====
====Training====
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
{{main-wiki|SmashWiki|Training Mode}}
Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three {{iw|smashwiki|Artificial intelligence|CPU}}-controlled {{iw|smashwiki|fighter}}s can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the {{iw|smashwiki|Smash Ball}} for practicing the character's {{iw|smashwiki|Final Smash}}. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.


===Group===
===Group===
====Brawl====
====Brawl====
[[Image:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
{{main-wiki|SmashWiki|Versus Mode}}
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee''., for unknown reasons.
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an {{iw|smashwiki|alternate costume}}), and select the {{iw|smashwiki|stage}} to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as {{iw|smashwiki|Sheik (SSBB)|Sheik}} for {{iw|smashwiki|Zelda (SSBB)|Zelda}}. When starting a battle, as the {{iw|smashwiki|announcer}} counts down, each fighter appears onscreen with their own {{iw|smashwiki|On-screen appearance|animation}}, such as [[Mario]] emerging from a [[Warp Pipe]]. A {{iw|smashwiki|handicap}} can be set anywhere from 0% {{iw|smashwiki|damage}} to 300%, and the handicap has no effect the player's attack strength and {{iw|smashwiki|knockback}} resistance, unlike ''Super Smash Bros. Melee''. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.
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====Rules====
{{main-wiki|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:


As in the last two games, ''Super Smash Bros. Brawl'' also has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
*Time: Fighters score a point for each KO and lose a point whenever they cross a {{iw|smashwiki|blast line}}. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into {{iw|smashwiki|Sudden Death}}, where each fighter has only one {{iw|smashwiki|stock}} and begins at 300% damage. The last one standing wins.
*Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
*Coin: A timed match where fighters collect {{iw|smashwiki|Smash Coins and Bills}} for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.  


For characters with distinct forms, the character selection screen allows the player to choose with which to start, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.  
Players can adjust not only the {{iw|smashwiki|handicap}}, but also the {{iw|smashwiki|damage ratio}}, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.
[[Image:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]]
 
More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to {{iw|smashwiki|pause}}; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.


====Special Brawl====
====Special Brawl====
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle , as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
{{main-wiki|SmashWiki|Special Smash}}
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of ''Super Smash Bros. Melee'', the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.


====Rotation====
====Rotation====
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in ''Super Smash Bros. Melee''.
{{main-wiki|SmashWiki|Rotation}}
Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their {{iw|smashwiki|name}} and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in ''Super Smash Bros. Melee''.


====Tourney====
====Tourney====
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to 32 players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing has been changed from the ''Super Smash Bros. Melee'' version.
{{main-wiki|SmashWiki|Tourney (SSBB)}}
The Tourney mode is the same as the Tournament Mode from ''Super Smash Bros. Melee''. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from ''Super Smash Bros. Melee''.


===Nintendo Wi-Fi Connection===
===Nintendo Wi-Fi Connection===
[[Image:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
{{main-wiki|Smashwiki|Nintendo Wi-Fi Connection}}
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged Football]]'', the game tends to slow down and fail more often, the further away the players are from each other. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
 
In the mode, players from different parts of the world could compete in a match in either {{iw|smashwiki|With Friends}} or {{iw|smashwiki|With Anyone}}. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[Super Smash Bros. Brawl#Stadium|Home-run Contest]] and [[Super Smash Bros. Brawl#Stadium|Multi-Man Brawl]] are also playable in this mode.
 
[[Image:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than 4 players, there will sometimes be CPU enemies present. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character.
 
Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win.


===Stage Builder===
The With Friends mode was restricted only to players who had each other's {{iw|smashwiki|friend code}}. Players could choose an emblem, either of the {{iw|smashwiki|Universe|represented series}}, the characters' icons, or [[Mii]]s. Players could use [[taunt]]s to send across one of four messages by pressing up, left, right, or down on the {{button|wii|Pad}}. The {{iw|smashwiki|Home-Run Contest}} and {{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}} were both also available.
[[Image:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]]
[[Image:Classic mario stage.jpg|thumb|right|200px|[[Mario]] and [[Luigi]] on a stage from stage builder (notice the stage looks like classic Mario/Luigi.)]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
[[Image:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]


===Coin Launcher===
[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen]]
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with 2 to 4 coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes 2 hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses 10 coins, and a special green gauge decreases. This gauge, located  on the bottom left corner of the screen, if filled up completely,  allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a {{iw|smashwiki|Artificial intelligence|CPU}} filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players had the choice to spectate the battle and even bet coins on the winner of a match.


===Other Features===
===Vault===
====My Music====
{{main-wiki|SmashWiki|Vault}}
Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play.
The Vault features a variety of obtainable items.
====Trophies & stickers====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. Brawl}}
A different set of [[Trophy (Super Smash Bros. series)|trophies]] appear in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.


====Trophies====
=====Stickers=====
[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.
[[Sticker (Super Smash Bros. Brawl)|Stickers]] are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a {{iw|smashwiki|fighter}} in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.
 
====Stickers====
Throughout the game, players can find [[Sticker|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album and can be used to decorate a screen in the Sticker Center. They can also be used to power up characters in the Subspace Emissary.


=====Coin Launcher=====
{{main-wiki|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|The Coin Launcher mode]]
The de facto successor of the {{iw|smashwiki|Lottery}} from ''Super Smash Bros. Melee'', Coin Launcher involves using coins to obtain various trophies and stickers. The player controls the Coin Launcher, a cannon that shoots any collected coins. A few types of several moving objects show up regularly, and each type travels across the screen in a different formation and direction. Often, if every enemy has been shot in a particular group formation, the player will receive a sticker. Trophies move across the screen in a predetermined manner. A trophy can be collected upon hitting it with two or four coins. The main hazards are missiles, which are aimed towards the Coin Launcher, with each one taking two hits to destroy. Missiles move at varying speeds, and they sometimes show up in groups. The player loses ten coins any time a missile hits the Coin Launcher. A green gauge on the bottom left of the screen can be filled up completely to allow the player to rapid-fire coins for a short time. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects, but decreases when hit by a missile.
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====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Stage Builder allows for the creation of custom {{iw|smashwiki|stage}}s. Players have to first choose the size of the stage, decide on the backdrop, and the background music. After doing so, the player can begin to add pieces to the stage, including platforms, ladders, and spikes. Pieces can be flipped, resized, zoomed, have their palettes swapped, or be erased. Once a fraction of the stage has been built, the player has the option of trying it out before saving. Once the stage is completed, the player can choose a name and comment, or change the background music. It was possible to send the custom stage to other players via Nintendo Wi-Fi Connection. It also used to be possible to send the stage to Nintendo using the "Submit" option on the Stage Builder screen, and every day through Nintendo Wi-Fi Connection, Nintendo would switch between a custom stage for players to try out.
{{br|left}}
====Challenges====
====Challenges====
{{main|Challenges (SSBB)}}
{{main|Challenges (Super Smash Bros. Brawl)}}
 
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
[[Image:BrawlChallenges.jpg|thumb|The Challenges screen.]]
Challenges consists of 128 specific objectives that the player can fulfill to unlock trophies, stages, CDs, stickers, Stage Builder parts, and Masterpieces. Each of the unfinished challenges are locked behind a closed window. When the player unlocks an item by winning a challenge, any unobtained items to the left and right of it on the menu appears in a red silhouette, and their method of unlocking is displayed. [[Golden Hammer]]s could be won and used once on a window of the player's choice (excluding those involving boss battles), allowing the player to get the reward immediately without fulfilling the objective.
All three kinds of collectibles in ''Super Smash Bros. Brawl'', trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened.  There's a total of 128 objectives in the Challenges Mode.


====Album====
====Album====
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.
{{main-wiki|SmashWiki|Album}}
Screenshots can be taken by the player while pausing the game and saved either on the Wii's internal memory or an SD card. The feature was upgraded over the special camera mode from ''Super Smash Bros. Melee''.


====Replays====
====Replays====
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on Brawl Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. They can later be accessed from the Vault, and be replayed. Players can also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. This service will be discontinued by June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!!] notice</ref>
{{main-wiki|SmashWiki|Replays}}
Replays allow players to rewatch a recorded battle. They are usable in a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, or Multi-Man Brawl. A replay can be recorded by pressing the Z button within three minutes after the match or challenge has ended. Replays are saved to either the Vault or on an SD card directly. Target Smash!! and Home-Run Contest records could be submitted to Nintendo prior to June 30, 2009.


====Masterpieces====
====Masterpieces====
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
{{main-wiki|SmashWiki|Masterpieces}}
 
[[File:Ssbbmasterpiece.png|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
*''[[Super Mario Bros.]]'' (1:00)
The player can try out certain classical [[Nintendo]] games for a limited amount of time. The available demos are the following:
*''Ice Climber'' (0:40)
{|class="wikitable"style="text-align:center"
*''The Legend of Zelda'' (NES) (2:00)
!Game!!Time!!Description
*''Kid Icarus'' (1:00)
*''Kirby's Adventure'' (2:00)
*''Fire Emblem''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only) (3:00)
*''Super Metroid'' (3:00)
*''EarthBound''<ref name="jp"/> (Japanese version only) (5:00)
*''Star Fox 64'' (3:00)
 
Some must be unlocked. These games include:
 
*''[[Donkey Kong (arcade game)|Donkey Kong]]'' (0:30) (Play for 10 hours or more total.)
*''[[Super Mario World]]'' (2:00) (Play on Yoshi's Island (Melee) three times.)
*''[[Super Mario Bros. 2]]'' (1:30) (Play as Peach and win five matches in VS Mode.)
*''The Legend of Zelda: Ocarina of Time'' (5:00) (Play as Toon Link ten times in VS Mode.)
*''F-Zero'' (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)
 
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.
 
==Voice Cast==
[[Image:GroupSSBB.png|right|thumb|Group Artwork that is used on the American Boxart]]
*Pat Cashman as Announcer, Master Hand
*[[Charles Martinet]] as Mario, Luigi, Wario, Waluigi
*Makiko Ohmoto as [[Kirby]], [[Ness]]
*Jim Walker as Fox
*[[Samantha Kelly]] as Princess Peach
*[[Eric Newsome]] as Bowser
*Lani Minella as [[Lucas]], [[Pit]]
*Alesia Glidewell as [[Zero Suit Samus]], [[Krystal]], [[Knuckle Joe]]
*Jason Adkins as [[Ike]]
*Jason Anthony Griffith as [[Sonic]], [[Shadow]]
*Michele Knotz as Pokémon Trainer, Piplup, Torchic, Gardevoir, Jirachi, Manaphy
*Jun Mizusawa as [[Princess Zelda]], [[Sheik]]
*Shinichirô Miki as Charizard, Staryu
*[[David Hayter]] as [[Solid Snake]]
*Kim Mai Guest as [[Mei Ling]]
*Ryō Harikawa as [[Captain Falcon]]
*Sachi Matsumoto as [[Toon Link]]
*Hikaru Midorikawa as [[Marth]]
*Hironori Miyata as [[Ganondorf]]
*Ikue Ohtani as [[Pikachu]]
*Rob Paulsen as [[Gray Fox]]
*Cristopher Randolph as [[Otacon]]
*Akira Sasanuma as [[Link]]
*[[Kazumi Totaka]] as [[Yoshi]]
*Sanae Kobayashi as [[Ice Climbers]]
*Rachael Lillis as [[Jigglypuff]]
*[[Masahiro Sakurai]] as [[King Dedede]]
*[[Takashi Nagasako]] as [[Donkey Kong]]
*Katsumi Suzuki as [[Diddy Kong]]
*Craig Blair as [[Ivysaur]]
*Dex Manley as [[Falco]]
*Bill Rogers as [[Squirtle]], Bonsly, Weavile
*Sean Schemmel as [[Lucario]]
*Jay Ward as [[Meta Knight]], [[Wolf]]
*Michael McAuliffe as Slippy Toad
*Paul Eiding as Roy Campbell
*Sachiko Hamano as Jill
 
==Music==
===Music Staff===
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of ''Super Smash Bros. Brawl''.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
! width=25% | Name
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
! width=25% | Company*
|1:00
! width=25% | Works**
|The player can only play in [[World 1-1 (Super Mario Bros.)|World 1-1]] and, if the player is fast enough, [[World 1-2 (Super Mario Bros.)|1-2]].
! width=25% | "Song(s)" (Role)
|-
|-
| align=center| Akihiro Honda
|[[File:Ssbbmasterpiece-iceclimber.jpg|100px]]<br>''{{iw|nwiki|Ice Climber}}''
| align=center| [[wikipedia:Konami|Konami Digital Entertainment Co., Ltd.]]
|0:40
| align=center| ''[[wikipedia:Metal Gear Solid 4: Guns Of the Patriots| Metal Gear Solid 4: Guns Of the Patriots]]<br>[[wikipedia:Metal Gear Solid: Portable Ops| Metal Gear Solid: Portable Ops]]''
|The player starts off on Stage 2 rather than from the beginning of the game.
| align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor)
|-
|-
| align=center| Akito Nakatsuka
|[[File:Ssbbmasterpiece-tloz.jpg|100px]]<br>''{{iw|zeldawiki|The Legend of Zelda}}'' (NES)
| align=center| n/a
|2:00
| align=center| n/a
|Gameplay starts in {{iw|zeldawiki|Hyrule}} immediately instead of from the file selection screen.
| align=center| "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)<br>"Ice Climber" (Composition Supervisor)
|-
|-
| align=center| Arata Iiyoshi
|[[File:Ssbbmasterpiece-kidicarus.jpg|100px]]<br>''{{iw|icaruspedia|Kid Icarus}}''
| align=center| n/a
|1:30
| align=center| ''[[wikipedia:Pokémon Mystery Dungeon| Pokémon Mystery Dungeon]]<br>[[wikipedia:beatmania II DX|beatmania II DX]]''
|Only the first section of the {{iw|icaruspedia|Underworld}} stage is playable.
| align=center|  
|-
|-
| align=center| [[Asuka Ohta]]
|[[File:Ssbbmasterpiece-kirbyadv.jpg|100px]]<br>''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''
| align=center| [[Nintendo]]
|2:00
| align=center| ''[[New Super Mario Bros.]]<br>[[Yoshi Touch & Go]]''
|The player begins directly from the {{iw|wikirby|Vegetable Valley - Stage 1|first stage}} of [[wikirby:Vegetable Valley|Vegetable Valley]].
| align=center|  
|-
|-
| align=center| [[James Cowan|Cowan, James]] (non-Japanese versions only)
|[[File:Ssbbmasterpiece-fireemblem3.jpg|100px]]<br>''{{iw|fireemblem|Fire Emblem: Mystery of the Emblem}}''<ref name="jp">{{cite|url=www.smashbros.com/wii/jp/gamemode/various/various23.html|title=スマブラ拳!!|publisher=Nintendo|language=ja|accessdate=October 21, 2024}}</ref> (Japanese version only)
| align=center| n/a
|3:00
| align=center| n/a
|
| align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male)
|-
|-
| align=center| Hajime Hirasawa
|[[File:Ssbbmasterpiece-smetroid.jpg|100px]]<br>''{{iw|metroidwiki|Super Metroid}}''
| align=center| n/a
|3:00
| align=center| n/a
|There are two predetermined save files. The first file (Samus A) leads to the start, where Samus fights {{iw|metroidwiki|Ridley}} for the first time in {{iw|metroidwiki|Ceres Space Colony|Ceres Station}}. The second file (Samus B) leads to a save point in the depths of {{iw|smashwiki|Norfair}}, where Ridley is battled a second time.
| align=center| "Star Fox: Space Armada" (Composition Supervisor)
|-
|-
| align=center| Hajime Wakai
|[[File:Ssbbmasterpiece-mother2.jpg|100px]]<br>''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only)
| align=center| [[Nintendo]]
|5:00
| align=center| ''[[wikipedia:Pikmin (series)|Pikmin series]]<br>[[wikipedia:Star Fox (series)|Star Fox series]]''
|
| align=center| "Pikmin: World Map" (Composition Supervisor)
|-
| align=center| [[Hirokazu Ando]]
| align=center| n/a
| align=center| n/a
| align=center| "Menu 1: Super Smash Bros. Melee" (Composition Supervisor)
|-
|-
|[[File:Ssbbmasterpiece-starfox64.jpg|100px]]<br>''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|3:00
|
|}
Some of the Masterpieces are unlockable:


| align=center| [[Hirokazu Tanaka]] (also billed as Hirokazu Tanaka. Ex)
{|class="wikitable"style="text-align:center"
| align=center| n/a
!Game!!Time!!Description!!Unlock
| align=center| ''[[wikipedia:Metroid|Metroid]]<br>[[Dr. Mario (game)|Dr. Mario]]''
| align=center| "Kid Icarus: The Underworld" (Composition Supervisor)<br>“Donkey Kong” (Arrangement Supervisor)
|-
|-
| align=center| Jun Fukuda
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
| align=center| ''[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]''
|0:30
| align=center| ''[[wikipedia:Killer7|killer7]]''<br>''[[wikipedia:Contact (video game)|contact]]''
|Gameplay starts on [[75m]]
| align=center| "Kirby: Meta Knight's Revenge" (Composition Supervisor)
|Play for 10 hours or more total.
|-
|-
| align=center| Jun Senoue
|[[File:Ssbbmasterpiece-smw.jpg|100px]]<br>''[[Super Mario World]]''
| align=center| [[SEGA]]
|2:00
| align=center| ''[[wikipedia:Sonic Adventure|Sonic Adventure'' series]]<br>''[[wikipedia:Sonic Heroes|Sonic Heroes]]''
|The only playable level is [[Yoshi's Island 2]]
| align=center| "Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor)
|Play on Yoshi's Island (Melee) three times.
|-
|-
| align=center| Junichi Masuda
|[[File:Ssbbmasterpiece-smb2.jpg|100px]]<br>''[[Super Mario Bros. 2]]''
| align=center| n/a
|1:30
| align=center| n/a
|It is only possible to play as [[Princess Peach|Princess Toadstool]] in [[World 1-1 (Super Mario Bros. 2)|World 1-1]].
| align=center| "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor)
|Play as Peach and win five matches in VS Mode.
|-
|-
| align=center| [[Kazumi Totaka]]
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
| align=center| [[Nintendo]]
|5:00
| align=center| [[wikipedia:Animal Crossing (series)|''Animal Crossing'' series]]<br>[[Yoshi (series)|''Yoshi'' series]]
|There are two save files, each showing different aspects of the game. If Save File 1 is selected, the player will be {{iw|zeldawiki|Link|Young Link}} and begin in {{iw|zeldawiki|Kokiri Forest}}. If Save File 2 is chosen, the player starts as adult {{iw|zeldawiki|Link}} within the {{iw|zeldawiki|Temple of Time}}.
| align=center| "Yoshi's Story: Ending" (Composition Supervisor)<br>"X: Tunnel Scene" (Composition Supervisor)<br>"Animal Crossing: The Roost" (Arrangement Supervisor)
|Play as Toon Link ten times in VS Mode.
|-
|-
| align=center| Keigo Ozaki
|[[File:Ssbbmasterpiece-fzero.jpg|100px]]<br>''{{iw|fzerowiki|F-Zero}}''
| align=center| [[wikipedia:Game Arts|GAME ARTS Co., Ltd.]]
|0:40
| align=center| ''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|The only course available is {{iw|fzerowiki|Mute City}}
| align=center| "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor)
|Get Captain Falcon to join the party in The Subspace Emissary.
|-
|}
| align=center| Ken Nishikiori
 
| align=center| n/a
====Chronicle====
| align=center| n/a
{{main-wiki|SmashWiki|Chronicle}}
| align=center| "Super Smash Bros. Brawl: Main Theme" (Tenor)<br>“Fire Emblem: Fire Emblem Theme” (Tenor)
The player can look at a list of various video games from [[Nintendo]] as well as their release dates. The titles are organized by which systems they were released for. More titles are added to the Chronicle as more [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s are collected from their games.
|-
 
| align=center| Kenichi Okuma
===Options===
| align=center| n/a
{{main-wiki|SmashWiki|Options}}
| align=center| ''Melty Lancer'' series<br>''[[wikipedia:Welcome to Pia Carrot#Welcome to Pia Carrot 3|Welcome to Pia Carrot!! 3]]''
Various settings can be changed, including the {{wp|Aspect ratio (image)|aspect ratio}}, the graphics, the rumble feature, set control schemes to assign to {{iw|smashwiki|name}}s, and adjust the music and sound effect volume while having quick access to the {{iw|smashwiki|Sound Test}}. Lastly, there is the option to erase all data or of certain records only.
| align=center| "Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor)
 
|-
====My Music====
| align=center| Kenji Ito
{{main-wiki|SmashWiki|My Music}}
| align=center| n/a
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
| align=center| ''[[wikipedia: Romancing SaGa|ROMANCING SAGA series]]<br>[[wikipedia:Culdcept Saga|CULDCEPT SAGA]]''
Every stage has a selection of music tracks originating usually from the {{iw|smashwiki|universe|game series}}, and players can choose which music track to play on a stage using the My Music mode. It is not possible to play every existing track on any of the stages. The player can adjust how like a song is to play on a stage. More tracks become available as more {{iw|smashwiki|CD}}s are collected.
| align=center| "Star Fox: Space Armada" (Arrangement Supervisor)
 
|-
===Data===
| align=center| Kenji Yamamoto
{{main-wiki|SmashWiki|Data}}
| align=center| [[Nintendo]]
A variety of random content can be looked at from the Data section. There are four-page records of group matches: The first page is a chart showing the number of KOs fighters have performed on each other; the second page shows the top five fighters for each of several stats, such as {{iw|smashwiki|KO}}'s, falls, {{iw|smashwiki|self-destruct}}s, victories, losses, peak damage, walking distance, the time spent swimming, and more; the third page lists all the same stats for every fighter; and the fourth and final page similarly lists all the same stats for each name, including their first, second, and least commonly used fighters. Players can also view miscellaneous gameplay sections, such as the total time played, the number of matches played, the commonly used fighter, and number of trophies collected. {{iw|smashwiki|Milestone|Notices}} are also saved in the order in which they had been shown. Any cutscenes from The Subspace Emissary that have been played at least once can be rewatched from {{iw|smashwiki|Movies}}, as well as five other pre-rendered videos: {{iw|smashwiki|How to Play (SSBB)|How to Play}}, the {{iw|smashwiki|E3|E3 2006 trailer}}, another introductory video, and a video on the two third-party fighters each, {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}. From the {{iw|smashwiki|Sound Test}}, the player can hear different sound effects and listen to various songs, each showing which game they are from when selected.
| align=center| ''[[wikipedia:Super Metroid|Super Metroid]]''<br>[[wikipedia:Metroid Prime|''Metroid Prime'' series]]
 
| align=center|  
==Staff==
|-
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
| align=center| Kentaro Ishizaka
{{main|List of Super Smash Bros. Brawl staff}}
| align=center| [[HAL Laboratory, Inc.]]
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, was the game director, being heavily involved in its production. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.
| align=center| n/a
 
| align=center|  
==Pre-release and unused content==
|-
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
| align=center| Koji Hayama
<gallery>
| align=center| n/a
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
| align=center| ''[[wikipedia:Cho Aniki|Cho Aniki]] <br> [[wikipedia:Ape Escape 2|Ape Escape 2]]''
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
| align=center|
</gallery>
|-
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
| align=center| [[Koji Kondo]]
 
| align=center| [[Nintendo]]
==Glitches==
| align=center| [[Mario (series)| ''Super Mario Bros.'' series]]<br>[[wikipedia:The Legend of Zelda (series)| ''The Legend of Zelda'' series]]
{{main|List of Super Smash Bros. Brawl glitches}}
| align=center| "The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)<br>"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor)
===Infinite lightning glitch===
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.
 
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
 
===Play as Giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
<gallery>
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=SSBB Ground Theme SMB.oga
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
}}
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig]]'s artwork from this game appears as a sticker. The {{file link|SSBB Piranhas decorating Petey's cages.png|bottom rims}} of [[Petey Piranha]]'s cages are decorated with sprites of the Piranha Plant family from the enhanced versions of this game.
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.
 
==References in later games==
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.
 
==Promotion==
===Smash Bros. DOJO!!===
{{main-wiki|SmashWiki|Smash Bros. DOJO!! (SSBB)}}
'''Smash Bros. DOJO!!''' is the game's official website, which provided constant public updates on the game for almost one year prior to its release. It was maintained by Masahiro Sakurai, who updated it one to three times every week day at 15:00 EDT. The website reported on new characters, items, stages, and game modes, and has official movies and music from the game. Its first post, which explains the basics of ''Super Smash Bros.'' games, was published on May 22, 2007.<ref>{{cite|date=May 22, 2007|url=www.smashbros.com/wii/en_us/howto/basic/basic01.html|title=The Basic Rules|publisher=smashbros.com|language=en|accessdate=October 18, 2024|archive=web.archive.org/web/20130703054337/http://www.smashbros.com/wii/en_us/howto/basic/basic01.html}}</ref><ref>{{cite|date=May 22, 2007|url=www.smashbros.com/jp/howto/basic/basic01.html|title=基本的なルール|publisher=smashbros.com|language=ja|accessdate=October 18, 2024|archive=web.archive.org/web/20090822071407/http://www.smashbros.com/jp/howto/basic/basic01.html|deadlink=y}}</ref>
 
==Reception==
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information > Financial Data - Nintendo|author=Nintendo|publisher=Nintendo.co.jp|language=en|accessdate=October 21, 2024}}</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
| align=center| [[Terry Lauber|Lauber, Terry]] (non-Japanese versions only)
|[[Wii]]
| align=center| n/a
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
| align=center| n/a
|9.5/10
| align=center| "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female)
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
|-
|-
| align=center| Masaaki Iwasaki
|Wii
| align=center| n/a
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
| align=center| ''[[wikipedia:Mother 3|MOTHER3]]<br>[[wikipedia:Chelnov|Chelnov (Genesis)]]''
|9/10
| align=center|
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
|-
|-
| align=center| Masafumi Takada
|Wii
| align=center| [[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
| align=center| ''[[wikipedia:killer7|killer7]]<br>[[wikipedia:God Hand|GOD HAND]]''
|9/10
| align=center| "Yoshi's Story: Ending" (Arrangement Supervisor)
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
|-
|-
| align=center| [[Masahiro Sakurai]]
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
| align=center| [[wikipedia:Sora Ltd.|Sora Ltd.]]
|-style="background-color:#E6E6E6"
| align=center| [[wikipedia:Kirby (series)|''Kirby'' series]]<br>[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]
|colspan=2|Compiler
| align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)<br>“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor)
|colspan=2|Platform / Score
|-
|-
| align=center| [[Masahiro Tajima]]
|colspan=2|Metacritic
| align=center| n/a
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
| align=center| n/a
| align=center| "WarioWare: Ashley's Theme" (Composition Supervisor)
|-
| align=center| Masato Kouda
| align=center| n/a
| align=center| ''[[wikipedia:Monster Hunter|Monster Hunter]]<br>[[wikipedia:Devil May Cry|Devil May Cry]]''
| align=center|
|-
| align=center| [http://www.myspace.com/emmcintosh McIntosh, Emily] (non-Japanese versions only)
| align=center| n/a
| align=center| n/a
| align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley")
|-
| align=center| Michiko Naruke
| align=center| n/a
| align=center| [[wikipedia:Wild Arms (series)|''Wild Arms'' series]]
| align=center| "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor)
|-
| align=center| Minako Hamano
| align=center| [[Nintendo]]
| align=center| ''[[wikipedia:Metroid Fusion|Metroid Fusion]]''
| align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor)
|-
| align=center| [[Motoi Sakuraba]]
| align=center| n/a
| align=center| [[wikipedia:Golden Sun|''Golden Sun'' series]]<br>[[Mario Golf (series)|''Mario Golf'' series]]<br>[[Mario Tennis (series)|''Mario Tennis'' series]]
| align=center| "Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor)
|-
| align=center| Nobuko Toda
| align=center| n/a
| align=center| n/a
| align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor)
|-
| align=center| [[Nobuo Uematsu]]
| align=center| n/a
| align=center| [[wikipedia:Final Fantasy|''Final Fantasy'' series]]
| align=center| "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor)
|-
| align=center| Noriyuki Iwadare
| align=center| n/a
| align=center| [[wikipedia:Grandia series|''GRANDIA'' series]]
| align=center| "Kirby: Meta Knight's Revenge" (Arrangement Supervisor)
|-
| align=center| Oriko Takahashi
| align=center| n/a
| align=center| n/a
| align=center| "Super Smash Bros. Brawl: Main Theme" (Soprano)<br>““Fire Emblem: Fire Emblem Theme” (Soprano)
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| align=center| [[Ryoji Yoshitomi]]
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| align=center| ''[[WarioWare, Inc.: Mega Microgame$!]]''
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| align=center| Shogo Sakai
| align=center| [[HAL Laboratory, Inc.]]
| align=center| ''[[Super Smash Bros. Melee]]<br>[[wikipedia:Mother 3|MOTHER3]]''
| align=center| "Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) <br>"Kid Icarus: The Underworld" (Arrangement Supervisor)<br>"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)<br>"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) <br>"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor)
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| align=center| Shota Kageyama
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| align=center| ''[[wikipedia:Luminous Arc|Luminous Arc]]''
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| align=center| Taizo Takemoto
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| align=center| "Super Smash Bros. Brawl: Main Theme" (Conductor)<br>"Fire Emblem: Fire Emblem Theme" (Director)
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| align=center| Takahiro Nishi
| align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
| align=center| [[wikipedia:Grandia series|''GRANDIA'' series]]<br>''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
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| align=center| Tomoko Sasaki
| align=center| [http://www.tokioheidi.com TOKIOHEIDI]
| align=center| ''[[wikipedia:Nights into Dreams...|NiGHTS into Dreams…]]''
| align=center| "WarioWare: Ashley's Theme" (Arrangement Supervisor)
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| align=center| Taru Yamashita
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| align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)<br>"Fire Emblem: Fire Emblem Theme" (Translation Supervisor)
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| align=center| Toru Minegishi
| align=center| [[Nintendo]]
| align=center| ''[[wikipedia:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''
| align=center| "Animal Crossing: Go K.K. Rider!" (Composition Supervisor)
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| align=center| Toshiyuki Sudo
| align=center| [[Nintendo]]
| align=center| ''[[Wii#Wii_Channels|Everybody Votes Channel]]''
| align=center| "Ice Climber" (Arrangement Supervisor)
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| align=center| PROCYON STUDIO CO., LTD.
| align=center| ''[[wikipedia:Chrono Trigger|CHRONO TRIGGER]]<br>[[wikipedia:Xenogears|XENOGEARS]]''
| align=center| "Pikmin: World Map" (Arrangement Supervisor)
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| align=center| [[Yoko Shimomura]]
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| align=center| Yuka Tsujiyoko
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| align=center| "Fire Emblem: Fire Emblem Theme" (Composition Supervisor)
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| align=center| [[Yukio Kaneoka]]
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| align=center| "Donkey Kong" (Composition Supervisor)
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| align=center| Yusuke Takahama
| align=center| TARGET ENTERTAINMENT INC.
| align=center| [[wikipedia:Digital Pinball: Necronomicon|''Digital Pinball'' series]]
| align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)<br>"X: Tunnel Scene" (Arrangement Supervisor)
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| align=center| Yutaka Iraha
| align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
| align=center| [[wikipedia:Silpheed|''SILPHEED'' series]]
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| align=center| Yuzo Koshiro
| align=center| [[wikipedia:Ancient (company)|ANCIENT]]
| align=center| ''[[wikipedia:ActRaiser|ActRaiser]]<br>[[wikipedia:Streets of Rage|Streets of Rage]]''
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|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|}
|}
{{br}}


<nowiki>*The company information refers to the company the person was an employee of during the development of </nowiki>''Super Smash Bros. Brawl''.<br><nowiki>
==Gallery==
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.</nowiki>
{{main-gallery}}
<gallery>
SSBB Logo - Jap.png|Logo
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
</gallery>


===Tracks===
==Names in other languages==
{{main|List of Songs in Super Smash Bros. Brawl}}
{{foreign names
|Jap=大乱闘スマッシュブラザーズX
|JapR=Dairantō Sumasshu Burazāzu X
|JapM=Great Brawl Smash Bros. X
|ChiS=群星劲爆大乱斗X
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
|ChiSM=All-Stars Exciting Great Melee X
|ChiSC=<ref>{{cite|author=chinesenintendo|date=March 9, 2018|url=x.com/chinesenintendo/status/971937010733563904|title=Post|publisher=Twitter|accessdate=August 4, 2018|archive=web.archive.org/web/20230518015034/https://twitter.com/chinesenintendo/status/971937010733563904}}</ref>
|ChiSN=unused
|ChiT=任天堂明星大亂鬥X
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|ChiTM=Nintendo Stars: Great Melee X
|ChiTC=<ref>{{cite|url=www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=nintendo.tw|language=zh-hant|accessdate=October 18, 2024|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|deadlink=y}}</ref>
|Fre=''Super Smash Bros. Brawl''
|Ger=''Super Smash Bros. Brawl''
|Ita=''Super Smash Bros. Brawl''
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title="">X</span>
|KorR=Daenantu Seumaesi-Beuradeoseu X
|KorM=Great Brawl Smash Bros. X
|Spa=''Super Smash Bros. Brawl''
}}


==Critical Reception==
==References==
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, ''Super Smash Bros. Brawl'' received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned<ref>[http://blog.wired.com/games/2008/01/smash-bros-gets.html Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network], published 2008-1-16.</ref>. ''Nintendo Power'' also gave ''Brawl'' a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in ''Melee''. The [[Official Nintendo Magazine]], the UK equivalent of Nintendo Power rated it 95%, their main praise was that there was so much to unlock and the game itself was also enjoyable.
<references/>


==Trivia==
==External links==
*[[Beta Elements|Originally]], [[Dixie Kong]], Toon [[Zelda]], Plusle & Minun (as a duo like the [[Ice Climbers]]), [[Roy (Super Smash Bros. Melee)|Roy]], and [[Mewtwo]] were going to appear in the game, but were dropped from the final product for unknown reasons.{{fact}}
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
*This is the first Super Smash Bros. game to have playable third party characters, although the creators of [[Snake]] wanted him to be in [[Melee]] but [[Nintendo]] was too far in development.
{{TCRF}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]


==References==
{{SSBB}}
<references/>
{{Super Mario games}}
==External Links==
*[http://www.smashbros.com/ Smash Bros Dojo - The official Super Smash Bros. Brawl website]
*[http://www.smashwiki.com/ SmashWiki - a wiki dedicated to Super Smash Bros.]
{{Spinoffs}}
{{Wii}}
{{Wii}}
 
[[de:Super Smash Bros. Brawl]]
[[Category: Wii Games]]
[[it:Super Smash Bros. Brawl]]
[[Category: Crossover Games]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Games]]
[[Category:Crossover games]]
[[Category:Wii games]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:2008 games]]
[[Category:2010 games]]
[[Category:Nintendo Selects]]
[[Category:HAL Laboratory games]]

Latest revision as of 18:57, December 3, 2024

Super Smash Bros. Brawl
Super Smash Bros. Brawl box art
For alternate box art, see the game's gallery.
Developer Sora Ltd.
HAL Laboratory
Game Arts
Monolith Soft
Paon
Intelligent Systems
Publisher Nintendo
Platform(s) Wii
Release date Original release:
Japan January 31, 2008[?]
HK January 31, 2008[?]
USA March 9, 2008[?]
Mexico March 9, 2008[1]
Australia June 26, 2008[?]
Europe June 27, 2008[?]
ROC July 12, 2008[?]
South Africa August 21, 2008[2]
South Korea April 29, 2010[?]
Nintendo Selects:
Europe October 18, 2013[?]
Australia November 7, 2013[?]
South Korea November 6, 2014[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Fighting
Rating(s)
ESRB:T - Teen
PEGI:12 - Twelve years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:12 - Twelve years and older
ClassInd:10 - Ten years and older
GRAC:All - All ages
Mode(s) Single player, multiplayer (up to four players simultaneously), multiplayer online
Format
Wii:
Dual-layer optical disc
[3]
Input
Wii:
Wii Remote (horizontal)
Serial code(s) Japan RVL-RSBJ-JPN

Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game within the Super Smash Bros. series, following Super Smash Bros. Melee. The game was designed by Masahiro Sakurai and developed by a team that was specifically created for it.[citation needed] The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.[4] After a planned release date of December 3, 2007, in North America, all regions had their release dates pushed back.[citation needed] It was then slated for release on February 10, 2008, in North America and January 24, 2008, for Japan.[citation needed] However, on January 15, 2008, it was then delayed to January 31, 2008, for Japan[5] and March 9, 2008, for North America.[6] It was released in Oceania on June 26, 2008, and in Europe on June 27, 2008.[7]

Gameplay[edit]

Group artwork for Super Smash Bros. Brawl
Mario battling fellow Nintendo protagonists Link, Samus, and Pit

The basic controls are essentially the same as in the previous two games. Fighters have to attack their opponents to increase their percentage. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the blast line to score a KO. The A Button involves basic moves while the B Button has the character perform special moves. Players can do several moves depending on where Control Stick is tilted. If players are knocked from the stage, they can use their midair jump and special moves, typically B Button and tilting up on Control Stick to recover. Most attacks can be blocked by shielding, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to shield stabs. If the shield breaks, the player is temporarily stunned. Grabbing allows the player to either pummel the opponent with the attack button or throw them with Control Stick. An opponent can be released from a grab by moving the control stick and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three taunts, two more than in previous games. The tether recovery allows fighters to grab onto ledges using chain-like items, such as a Plasma Whip or a Hookshot. Even Natural combos are simpler, since holding it down is enough for the character to start a combo attack.

The game introduces a variety of moves and abilities. There is Footstool Jump technique, reminiscent of the different varieties of jumping within the Super Mario franchise, and it allows fighters to jump onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is gliding, available only to winged characters, as well as crawling for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the Control Stick or the +Control Pad is held. All fighters can slip, which has no benefit besides the invincibility frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a Banana Peel. Players are now able to walk and jump while using projectile-shooting items.

The most major addition is the Final Smash, a powerful special move involving either a strong attack, character transformation, or stage hazard that most likely results in an opponent being KO'd.

Like previous games, items appear randomly. In Brawl mode only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as Super Mushrooms in Super Mario stages.

Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert names with up to five letters, as in Super Smash Bros. Melee, though names can now have custom button configurations applied to them by default. If the player is using a Nintendo GameCube Controller or a Classic Controller, tilting C Stick or Classic Controller Right Stick while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:

Playable characters[edit]

Character selection menu for Super Smash Bros. Brawl, with all characters unlocked.
The character select screen, with all characters unlocked.
The full cast of fighters in Super Smash Bros. Brawl.
The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
Main article: List of fighters debuting in Super Smash Bros. Brawl

Super Smash Bros. Brawl has 35 playable characters (39, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon are counted, each), ten more than in Super Smash Bros. Melee. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be unlocked to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: Roy, Dr. Mario, Young Link, Pichu, and Mewtwo. The game adds fifteen newcomers (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). Super Smash Bros. Brawl is the first game with fighters from third-party franchises, particularly Sonic and Snake.

Of the roster, eight characters are from the Super Mario franchise: Mario, Luigi, Princess Peach, Bowser, Donkey Kong, Diddy Kong, Yoshi, and Wario.

Default characters[edit]

Character Description Special moves
Mario
MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mario is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and F.L.U.D.D., which can spray water at targets. Mario is one of the characters who can wall jump. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
BrawlDK.jpg
Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong is heavy and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his recovery lacks vertical distance.
Link
LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Link is a moderate fighter who uses various equipment while fighting. His Bombs affect himself and opponents alike. His Boomerang can damage and push opponents, as well as move items. Link's Bow can shoot Arrows. Link's Spin Attack counts as an extra jump for recovering, though he can still use it on the ground. Link's Claw Shot has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own shield. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
Samus
SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Samus has great projectiles, is heavy, and falls at a floaty speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.
Zero Suit Samus
Zero Suit SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Zero Suit Samus is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.
Kirby
KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Kirby is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can inhale an opponent and copy their standard special move or spit them out. Kirby can use his Hammer not only on the ground but also in midair. Kirby can become a Stone to slam onto opponents, also giving him temporary protection from most attacks. With Final Cutter, Kirby takes out his sword and slashes upward then down, also forming a fast shockwave if it lands on the ground.
Fox McCloud from Super Smash Bros. Brawl
FoxThe Star Fox series emblem, from Super Smash Bros. Brawl.
Fox is very fast at attacking and running. He has high falling speed. Fox can use his Blaster to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his Landmaster.
Pikachu
PikachuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Pikachu has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Pikachu's Quick Attack involves performing two quick jumps as a recovery. His Final Smash is Volt Tackle, causing Pikachu to move around in a large, purple electrical ball, though with little control.
Diddy Kong
Diddy KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. (newcomer)
Diddy Kong is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in Donkey Kong 64. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
Super Smash Bros. Brawl: Official artwork for Zelda
ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Zelda is light and fairly slow. Her attacks are powerful magic, but there is little control while using them.
Artwork of Sheik from Super Smash Bros. Brawl.
SheikThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Sheik is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
Concept artwork of Pit from Super Smash Bros. Brawl
PitThe Kid Icarus series emblem, from Super Smash Bros. Brawl. (newcomer)
Pit uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
Meta Knight from Super Smash Bros. Brawl
Meta KnightThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Meta Knight can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
Concept artwork of Pokémon Trainer and his three Pokémon from Super Smash Bros. Brawl
Pokémon TrainerThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. (newcomer)
Pokémon Trainer uses three Pokémon to fight on his behalf: Squirtle, Ivysaur, and Charizard. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.

Pokémon Trainer

Squirtle

Ivysaur

Charizard

Concept artwork of Ike from Super Smash Bros. Brawl
IkeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS. (newcomer)
Ike uses a two-handed blade in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
Princess Peach artwork from Super Smash Bros. Brawl
PeachThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Princess Peach specializes in aerial techniques, has a good horizontal recovery, and her attacks have high priority. However, Peach is vulnerable to knockback and lacks strength.
Yoshi
YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
Concept artwork of the Ice Climbers from Super Smash Bros. Brawl
Ice ClimbersThe Ice Climbers' emblem, from Super Smash Bros. Brawl.
The Ice Climber duo, Popo and Nana, are controlled by the player and the CPU, respectively, or the inverse with certain costumes. They have a good range, but their normal attacks are weak, and they are rather light.
King Dedede
King DededeThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
King Dedede is a heavy character who uses his large hammer for close-range attacks, but he relies on Waddle Dees, Waddle Doos, or Gordos to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
Bowser
BowserThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Bowser is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's speed is slightly higher than in Super Smash Bros. Melee.
Artwork of Wario from Super Smash Bros. Brawl.
WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Wario is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his WarioWare series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, Wario-Man, who has greater movement and much stronger attacks.
Captain Olimar
OlimarThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Olimar relies largely on Pikmin while battling, but Olimar has to pluck them from the ground before he can use them. Each Pikmin has their own properties: Blue Pikmin are resistant to water; Red to fire; Yellow to electricity; White to darkness; and Purple Pikmin are strong.
Lucas
LucasThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Lucas' special moves are based around PSI attacks, much like Ness's. Lucas' PK Freeze can freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet absorbs projectiles and heals him. Lucas's PK Thunder unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.

Unlockable characters[edit]

Character Description How to unlock Special moves
Artwork of Ness from Super Smash Bros. Brawl.
NessThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Ness has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
Artwork of Marth from Super Smash Bros. Brawl.
MarthThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
Marth is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in Super Smash Bros. Melee.
Artwork of Luigi from Super Smash Bros. Brawl.
LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Luigi is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
  • Play 22 Brawl matches
  • Complete Classic Mode without using a continue
  • Complete Subspace (Part I) in The Subspace Emissary
Falco Lombardi
FalcoThe Star Fox series emblem, from Super Smash Bros. Brawl.
Falco controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
  • Play 50 Brawl matches
  • Complete 100-Man Brawl
  • Complete The Swamp in The Subspace Emissary
Captain Falcon
Captain FalconThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Captain Falcon moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
Lucario
LucarioThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. (newcomer)
Lucario uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.
Solid Snake
SnakeThe Metal Gear series emblem, from Super Smash Bros. Brawl. (newcomer)
Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
R.O.B.
R.O.B.The R.O.B. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
Artwork of Ganondorf from Super Smash Bros. Brawl.
GanondorfThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Ganondorf is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
  • Clear Classic Mode with Link or Zelda on Hard difficulty or higher
  • Play 200 Brawl matches
  • Rescue Zelda and Link in Subspace (Part II) in The Subspace Emissary
Mr. Game & Watch from Super Smash Bros. Brawl
Mr. Game & WatchThe Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Mr. Game & Watch uses moves that reference the Game & Watch games. He can use fast and powerful attacks, though he is vulnerable to knockback.
Sonic the Hedgehog
SonicThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Sonic is noted for being faster than any of the other characters.
  • Complete The Great Maze in The Subspace Emissary
  • Complete Classic Mode with ten fighters
  • Play a combined total of ten hours of Brawl matches.
  • Play 300 Brawl matches
Artwork of Jigglypuff from Super Smash Bros. Brawl.
JigglypuffThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
Jigglypuff is lighter than any of the other fighters. It has the slowest fall speed, the second fastest air speed, and the slowest dash speed.
  • Beat 20 or more events after completing The Subspace Emissary
  • Play 350 Brawl matches
  • After clearing The Subspace Emissary, enter a hidden door in The Swamp and defeat it in a one-stock match on Pokémon Stadium 2
Artwork of Toon Link from Super Smash Bros. Brawl.
Toon LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. (newcomer)
Toon Link is almost exactly like Link, but is quicker and floatier.
  • After clearing The Subspace Emissary, enter a hidden door in The Forest and defeat him in a one-stock match on Pirate Ship
  • Clear Classic Mode with any character once the The Subspace Emissary has already been completed
  • Play 400 Brawl matches
Artwork of Wolf O'Donnell from Super Smash Bros. Brawl.
WolfThe Star Fox series emblem, from Super Smash Bros. Brawl. (newcomer)
Wolf is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two Star Fox fighters. Wolf lacks accuracy when using his recovery.
  • After clearing The Subspace Emissary, enter a hidden door in The Ruins and defeat Wolf in a one-stock match on Lylat Cruise
  • Play 450 Brawl matches
  • Clear Boss Battles as Fox or Falco

Stages[edit]

There are 41 total stages in Super Smash Bros. Brawl. 10 of these stages are returning stages from Super Smash Bros. Melee.

Default stages[edit]

Image Stage Description Songs
Battlefield Super Smash Bros. Brawl: BattlefieldThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any stage hazards.
Final Destination Super Smash Bros. Brawl: Final DestinationThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser
Delfino Plaza Super Mario Sunshine: Delfino PlazaThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Delfino Plaza is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to Mute City. There is interactable water in some of the segments.
Mushroomy Kingdom Super Mario Bros.: Mushroomy KingdomThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Mushroomy Kingdom is an autoscrolling stage with the exact layout of World 1-1 from Super Mario Bros., although World 1-2 is sometimes used instead. blocks can be hit to spawn its, like in the origin game. There are several pits that KO anyone who falls down them. There are a number of pipes to jump over along the way. Ground:
Mushroomy Kingdom Underground:
  • Underground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Land)
Mario Circuit Mario Kart: Mario CircuitThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Mario Circuit takes place on the intersection of the Figure-8 Circuit stage of the Mario Kart series. The obstacles are Shy Guys that drive in from either behind or when driving from the side across the bridge.
Rumble Falls Donkey Kong Jungle Beat: Rumble FallsThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Rumble Falls is a stage that autoscrolls vertically at a slow speed before looping eventually, much like Icicle Mountain. Besides using platforms, there are usable switches and ladders, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
Bridge of Eldin The Legend of Zelda: Twilight Princess: Bridge of EldinThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A flat stage where the blast lines can be walked off from the sides. King Bulblin & Lord Bullbo destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a Portal arrives to fix the bridge.
  • Main Theme (The Legend of Zelda)
  • Ocarina of Time Medley
  • The Dark World
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Hidden Village
  • Midna's Lament
Norfair Metroid: NorfairThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. This is a stage taking place in Planet Zebes. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
  • Main Theme (Metroid)
  • Ending (Metroid)
  • Battle Scene / Final Boss (Golden Sun)
  • Theme of Samus Aran, Space Warrior
  • Marionation Gear
  • Ending (Metroid)
  • Norfair
Frigate Orpheon Metroid Prime: Frigate OrpheonThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
  • Vs. Ridley
  • Opening / Menu (Metroid Prime)
  • Sector 1
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2)
  • Vs. Parasite Queen
Yoshi's Island Yoshi's Island: Yoshi's IslandThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Yoshi's Island changes seasons as the fight progresses. There are several Fly Guys that hold items, and they can be knocked away. A Blarggwich can appear on the side of the stage briefly to be used as a platform.
Halberd Kirby: HalberdThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Takes place on a Battlefield-like platform that lands on the Halberd itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
  • Meta Knight’s Revenge
  • Gourmet Race
  • Butter Building
  • Boss Theme Medley
  • Checker Knights
  • Forest / Nature Area
  • Squeak Squad Theme
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Frozen Hillside
  • Vs. Marx
  • O² Battle
Lylat Cruise Star Fox: Lylat CruiseThe Star Fox series emblem, from Super Smash Bros. Brawl. A stage that moves through various settings of the Lylat System. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Area 6 Ver. 2
  • Star Wolf
  • Star Wolf (Star Fox: Assault)
  • Space Battleground
  • Tunnel Scene (X)
Pokémon Stadium 2 Pokémon: Pokémon Stadium 2The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Taking place in a Pokémon-themed stadium, the stage changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Each of the terrains have a different layout.
  • Pokémon Main Theme (Red/Blue/Yellow)
  • Pokémon Gym / Evolution
  • Pokémon Center
  • Wild Pokémon Battle! (Ruby / Sapphire)
  • Road to Viridian City (From Pallet Town / Pewter City)
Port Town Aero Dive F-Zero: Port Town Aero DiveThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The stage takes place on platforms hovering along a race course, stopping on occasion. Machines may zoom on the stage to hit fighters, dealing high knockback.
  • Mute City
  • Fire Field
  • Car Select
  • Dream Chaser
  • White Land
  • Planet Colors
  • Devil's Call in Your Heart
  • Climb Up! And Get The Last Chance!
  • Golden Forest (1080°Snowboarding)
  • Brain Cleaner
  • Mach Rider (Melee)
  • Shotgun Kiss
Castle Siege Fire Emblem: Castle SiegeThe Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS. The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
  • Fire Emblem Theme
  • With Mila's Divine Protection (Celica Map 1)
  • Attack
  • Preparing to Advance
  • Against the Dark Knight
  • Crimean Army Sortie
  • Fire Emblem (Melee)
  • Ike's Theme
  • Power-Hungry Fool
  • Winning Road - Roy's Hope
  • Shadow Dragon Medley
  • Victory Is Near
WarioWare, Inc. WarioWare: WarioWare, Inc.The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. WarioWare, Inc. has the fighters play through various microgame, which is where the stage hazards are featured. Any players who clear a microgame successfully receive a reward, which can be temporary invincibility or growth, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
Distant Planet Pikmin: Distant PlanetThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Fighters battle in an area around forest vegetation. A Bulborb can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue Pellet Posies that release Pellets when hit. There are Onions where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
  • Main Theme (Pikmin)
  • World Map (Pikmin 2)
  • Stage Clear / Title (Pikmin)
  • Forest of Hope
  • Ai no Uta
  • Ai no Uta (French Version)
  • Environmental Noises
  • Tane no Uta
  • Title (Big Brain Academy)
Smashville Animal Crossing: Wild World: SmashvilleThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage without any hazards and a low moving platform on the top. Balloons with food appear sometimes. The events and time of day corresponds to the Wii's internal clock, such as how K.K. Slider does live performances on Saturdays at 8 P.M.
  • Title (Animal Crossing)
  • Go K.K. Rider!
  • Town Hall and Tom Nook's Store
  • The Roost
  • 2:00 am.
New Pork City EarthBound: New Pork CityThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. New Pork City is a very large and wide open stage, similarly to Temple. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The Ultimate Chimera may appear, and it deals very high damage and knockback on fighters on contact.
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
  • Humoresque of a Little Dog
  • You Call This a Utopia?!
  • Mother 3 Love Theme
  • Snowman
Summit Ice Climber: SummitThe Ice Climbers' emblem, from Super Smash Bros. Brawl. A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A fish can appear unexpectedly to eat nearby fighters, KO'ing them.
Skyworld Kid Icarus: SkyworldThe Kid Icarus series emblem, from Super Smash Bros. Brawl. Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not semisoft platforms, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.
  • Underworld
  • Skyworld
  • Kid Icarus Original Medley
  • Title (Kid Icarus)
PictoChat Nintendo DS: PictoChatThe Nintendo DS series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Takes place in a setting themed after the Nintendo DS application. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
  • PictoChat
  • Mii Channel
  • Wii Shop Channel
  • Brain Age: Train Your Brain in Minutes a Day!
  • Opening Theme (Wii Sports)
  • Charge! (Wii Play)
  • Dr. Mario (Melee)
  • Lip's Theme (Panel de Pon)
  • Shaberu! DS Cooking Navi
Shadow Moses Island Metal Gear Solid: Shadow Moses IslandThe Metal Gear series emblem, from Super Smash Bros. Brawl. Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
  • MGS4 [Theme of Love Smash Bros. Brawl Version]
  • Encounter
  • Theme of Tara
  • Battle in the Base
  • Yell "Dead Cell"
  • Cavern
  • Snake Eater (Instrumental)
  • Theme of Solid Snake
  • Calling to the Night
Temple The Legend of Zelda: Hyrule TempleThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A large and wide stage returning from Super Smash Bros. Melee, the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
Yoshi's Island Super Mario World: Yoshi's IslandThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Yoshi's Island is another stage returning from Super Smash Bros. Melee. The main gimmick is the Rotating Blocks.
  • Yoshi's Island (Melee)
  • Super Mario Bros. 3 (Melee)
Onett EarthBound: OnettThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee with cars as the stage hazards and collapsible platforms attached to the middle building.
  • Mother (Melee)
  • Mother 2 (Melee)
Corneria Star Fox: CorneriaThe Star Fox series emblem, from Super Smash Bros. Brawl. A stage from Super Smash Bros. Melee set on the Great Fox. Arwings and Wolfens are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
  • Corneria (Melee)
  • Venom (Melee)
Rainbow Ride Super Mario 64: Rainbow CruiseThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A scrolling stage from Super Smash Bros. Melee where players ride on the Rainbow Cruiser and magic carpets while encounter falling blocks, and other platforms themed after Super Mario 64
  • Rainbow Cruise (Melee)
  • Princess Peach's Castle (Melee)
Brinstar Metroid: BrinstarThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee where acid rises in a set pattern.
  • Brinstar (Melee)
  • Brinstar Depths (Melee)

Unlockable stages[edit]

Image Stage Description Songs
Luigi's Mansion Luigi's Mansion: Luigi's MansionThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Luigi's Mansion takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.

This stage is unlocked by playing 3 matches as Luigi.

  • Luigi's Mansion Theme
  • Tetris: Type A
  • Tetris: Type B
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World / SMB 3)
Pirate Ship The Legend of Zelda: The Wind Waker: Pirate ShipThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Players ride on a ship voyaging through the Great Sea from The Legend of Zelda series. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The King of Red Lions sometimes appears to follow the ship, and players can use it as a platform.

The stage is unlocked alongside Toon Link.

  • Great Sea
  • Dragon Roost Island
  • Molgera Battle
  • Gerudo Valley
  • Tal Tal Heights
  • Song of Storms
  • Termina Field
  • Link's Awakening / Oracles Overworld
  • Village of the Blue Maiden
Spear Pillar Pokémon: Spear PillarThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The stage takes place at the top of Spear Pillar. A few Legendary Pokémon are the stage hazards. Palkia can reverse the screen and tilt it upside-down. Dialga can alter the speed of the battle. Cresselia hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.

The stage is unlocked by winning Event 25: The Aura Is With Me.

  • Dialga / Palkia Battle at Spear Pillar!
  • Victory Road
  • Team Galactic Battle!
  • Wild Pokémon Battle! (Diamond / Pearl)
  • Route 209
75 m Donkey Kong: 75 mThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. 75 m takes place in the third stage of Donkey Kong. The only hazard not from the Donkey Kong iteration is Donkey Kong himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing jacks appear to harm the player.

The stage is unlocked after platying twenty matches as Donkey Kong.

Mario Bros. Mario Bros.: Mario Bros.The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The stage is set in the location within the Mario Bros. game. Shellcreepers and Sidesteppers are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.

The stage is unlocked by winning Event 19: Wario Bros.

  • Mario Bros.
  • Famicom Medley
  • Gyromite
  • Power-Up Music
  • Douchuumen (Nazo no Murasamejo)
Flat Zone 2 Game & Watch: Flat Zone 2The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An enhanced version of Flat Zone that has scenes based on the Game & Watch titles Fire, Chef, Oil Panic, and Lion. Each scene barring Fire has its own stage hazards. A figure with a bell appears whenever the scene is about to change.

The stage is unlocked alongside Mr. Game & Watch.

Hanenbow Electroplankton: HanenbowThe Electroplankton emblem, from Super Smash Bros. Brawl. A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.

The stage is unlocked after winning Event 28: Flower Blooms in the Echoes.

None

Green Hill Zone Sonic the Hedgehog: Green Hill ZoneThe Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The stage is based on the first stage of Sonic the Hedgehog. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.

The stage is unlocked alongside Sonic.

  • Angel Island Zone
  • Sonic Boom
  • Live & Learn
  • Sonic Heroes
  • Seven Rings in Hand
  • Green Hill Zone
  • Super Sonic Racing
  • Scrap Brain Zone
  • Emerald Hill Zone
  • Open Your Heart
  • Right There, Ride On
  • HIS WORLD (Instrumental)
Jungle Japes Donkey Kong Country: Jungle JapesThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Jungle Japes is a stage from Super Smash Bros. Melee with obstacles that include rapid downstream water and Klaptraps.

The stage is unlocked by playing in Melee stages ten times.

  • Jungle Japes (Melee)
  • Kongo Jungle (Melee)
Green Greens Kirby's Dream Land: Green GreensThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee featuring Whispy Woods, who blows strong wind that can push fighters. There are also blocks functioning as platforms and obstacles, as well as Bomb Blocks that can damage players and destroy items.

The stage is unlocked after playing twenty matches as Kirby.

  • Green Greens (Melee)
  • Fountain of Dreams (Melee)
Big Blue F-Zero: Big BlueThe F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage from Super Smash Bros. Melee set on a platform moving fast along a race course with several machines. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the blast line.

It is unlocked by playing 10 matches as Captain Falcon.

  • Big Blue (Melee)
  • Mute City (Melee)
Pokémon Stadium Pokémon: Pokémon StadiumThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. A stage from Super Smash Bros. Melee that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around Grass, Fire, Water, and Rock.

It is unlocked by playing 10 matches on Pokémon Stadium 2.

  • Pokémon Stadium (Melee)
  • Battle Theme (Melee)
  • Poké Floats (Melee)

Items[edit]

Image Name Series Description
Super Smash Bros. Brawl Assist Trophy Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A random character appears from the Assist Trophy to briefly assist whoever picked it up.
Super Smash Bros. Brawl Banana Peel Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. Banana Peels can be dropped on the stage, and any fighters who run on Banana Peels trip and fall, taking a bit of damage.
Artwork of a Barrel from Super Smash Bros. Brawl. Barrel Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Barrels are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
Artwork of a Beam Sword from Super Smash Bros. Brawl. Beam Sword Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Beam Sword can be carried by a fighter. Its blade has good reach, but it improves more the longer the player charges a smash attack.
Wario Bike Bike Pieces WarioThe Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Wario Bike can break into pieces, which players can pick up and throw.
Artwork of a Blast Box from Super Smash Bros. Brawl. Blast Box Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. An explosive crate that explodes when hit by a strong attack or a fire-based one.
Artwork of a Bob-omb from Super Smash Bros. Brawl. Bob-omb Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. If a Bob-omb is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major knockback. During a Sudden Death, several Bob-ombs fall from the sky if enough time has passed.
Super Smash Bros. Brawl Bumper Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.
Artwork of a Bunny Hood from Super Smash Bros. Brawl. Bunny Hood The Legend of ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
Artwork of a Capsule from Super Smash Bros. Brawl. Capsule Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
CD CD Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
Cracker Launcher Cracker Launcher Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A weapon that shoots fireworks and has an adjustable aim.
Artwork of a Crate from Super Smash Bros. Brawl. Crate and Rolling Crate Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
Artwork of a Deku Nut from Super Smash Bros. Brawl. Deku Nut The Legend of ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Deku Nut can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
Super Smash Bros. Brawl Dragoon KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Dragoon comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
Artwork of a Fan from Super Smash Bros. Brawl. Fan Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Fan can whack opponents repeatedly, even breaking their shields.
Artwork of a Fire Flower from Super Smash Bros. Brawl. Fire Flower Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Fire Flower can unleash a limited short stream of fire.
Artwork of the different Food items from Super Smash Bros. Brawl. Food Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
Super Smash Bros. Brawl Franlin Badge EarthBoundThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Franlin Badge deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
Artwork of a Freezie from Super Smash Bros. Brawl. Freezie Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Freezie slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
Super Smash Bros. Brawl Golden Hammer Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
Gooey Bomb Gooey Bomb Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
Artwork of a Green Shell from Super Smash Bros. Brawl. Green Shell Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Green Shell can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
Artwork of a Hammer from Super Smash Bros. Brawl. Hammer Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. The player swings a Hammer up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
Artwork of a Heart Container from Super Smash Bros. Brawl. Heart Container The Legend of ZeldaThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Reduces a players damage percentage by up to 100 percent.
Artwork of a Home-Run Bat from Super Smash Bros. Brawl. Home-Run Bat Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be KO'd.
Artwork of a Hothead from Super Smash Bros. Brawl. Hothead Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Hotheads slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with fire or electric-based attacks.
Artwork of a Key from Super Smash Bros. Brawl Key Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
Artwork of a Lip's Stick from Super Smash Bros. Brawl. Lip's Stick Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the control stick back and forth removes the flower from the player's head.
Artwork of the Lightning item from Super Smash Bros. Brawl. Lightning Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
Artwork of the Maxim Tomato item from Super Smash Bros. Brawl. Maxim Tomato KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Maxim Tomatoes can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
Artwork of the Metal Box from Super Smash Bros. Brawl. Metal Box Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Makes the user become metal temporarily, granting complete resistance to flinching from lighter attacks while also causing them to fall faster.
Motion-Sensor Bomb Motion-Sensor Bomb Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
Artwork of a Mr. Saturn from Super Smash Bros. Brawl. Mr. Saturn EarthBoundThe EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Mr. Saturn is a throwable item with a low damage output.
Orangecube.jpg Orange cube Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
Artwork of a Party Ball from Super Smash Bros. Brawl. Party Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only Bob-ombs.
Mario in the "Distant Planet" stage of Super Smash Bros. Brawl. Pellet PikminThe Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Exclusive to the Distant Planet stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an Onion of the same color to release items.
Artwork of a Pitfall from Super Smash Bros. Brawl. Pitfall Animal CrossingThe Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Pitfalls can be placed in the ground, trapping opponents, including if the item hits them directly.
Artwork of a Poison Mushroom from Super Smash Bros. Brawl. Poison Mushroom Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Poison Mushroom shrinks the player temporarily, leaving them more vulnerable to KOs.
Poké Ball Poké Ball PokémonThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. A Poké Ball can be thrown on the ground to spawn a random Pokémon to assist the user.
Zero Suit Samus, after she used the Zero Laser in Super Smash Bros. Brawl. Power Suit Pieces MetroidThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The remnants of Samus' destroyed suit after she uses her Final Smash, Zero Laser. Power Suit Pieces can be picked up and thrown at opponents.
Artwork of a Ray Gun from Super Smash Bros. Brawl. Ray Gun Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A beam gun that shoots up to sixteen fast-moving blasts.
Artwork of a Sandbag from Super Smash Bros. Brawl. Sandbag Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
Artwork of a Screw Attack from Super Smash Bros. Brawl. Screw Attack MetroidThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. While a Screw Attack is worn, the ability is added to the user's standard and midair jumps.
Smash Ball Smash Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Can be attacked repeatedly until breaking and allowing the user to perform their Final Smash.
Super Smash Bros. Brawl Smoke Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
Smart Bomb Smart Bomb Star FoxThe Star Fox series emblem, from Super Smash Bros. Brawl. A Smart Bomb explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
Artwork of a Soccer Ball from Super Smash Bros. Brawl. Soccer Ball Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
Artwork of a Spring from Super Smash Bros. Brawl. Spring Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS. A player can bounce on a Spring to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
Artwork of a Stock Ball from Super Smash Bros. Brawl. Stock Ball Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Collecting one in The Subspace Emissary gives the player another stock
Artwork of a Super Mushroom from Super Smash Bros. Brawl. Super Mushroom Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Super Mushroom grows the player temporarily, the opposite of the Poison Mushroom does.
Artwork of a Super Scope from Super Smash Bros. Brawl. Super Scope Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
Super Smash Bros. Brawl Superspicy Curry KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The player can eat a Superspicy Curry to start spewing flames temporarily, but they cannot while while its effects are active.
Artwork of a Super Star from Super Smash Bros. Brawl. Starman Super MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Touching a Starman grants temporary invincibility for roughly ten seconds.
Artwork of a Star Rod from Super Smash Bros. Brawl. Star Rod KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The Star Rod can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.
Team Healer Team Healer Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Usable only in Team Battles, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
Artwork of a Timer from Super Smash Bros. Brawl. Timer Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
TrophyBase.jpg Trophy Stand Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a trophy, though stronger enemies have to be weakened sufficiently before they can become a trophy.
Artwork of a Unira from Super Smash Bros. Brawl. Unira Super Smash Bros.The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
The Summit Vegetables Ice ClimberThe Ice Climbers' emblem, from Super Smash Bros. Brawl. A type of Food appearing only in the Summit
Artwork of a Warp Star from Super Smash Bros. Brawl. Warp Star KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. With a Warp Star, the user launches above before slamming down near the opponent, damaging them, though the control stick has some control over where the Warp Star lands.

Assist Trophy characters[edit]

The Assist Trophy, Samurai Goroh, in Super Smash Bros. Brawl
Samurai Goroh, an Assist Trophy character

Poké Ball Pokémon[edit]

Groudon's appearance in Super Smash Bros. Brawl
Groudon, one of the Poké Ball Pokémon

Game modes[edit]

Solo[edit]

The Subspace Emissary[edit]

Main article: Adventure Mode: The Subspace Emissary
World map of The Subspace Emissary in Super Smash Bros. Brawl
The map of the Subspace Emissary

Adventure Mode: The Subspace Emissary is the game's adventure mode. Taking place in the World of Trophies, The Subspace Emissary has a full-length plot and several stages, being more advanced than its equivalent from Super Smash Bros. Melee. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use stickers, each granting a certain effect such as resistance or an increases statistic.

The mode features the following stages:

# Stage Characters
1 Midair Stadium Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
2 Skyworld Mario, Pit (characters who join: Mario, Pit)
3 Sea of Clouds Kirby and Peach/Zelda
4 The Jungle Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
5 The Plain Mario, Pit
6 The Lake Diddy Kong, Fox (characters who join: Fox)
7 The Ruined Zoo Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
8 The Battlefield Fortress Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
9 The Forest Link, Yoshi (characters who join: Link, Yoshi)
10 The Research Facility (Part I) Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
11 The Lake Shore Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda leaves)
12 The Path to the Ruins Lucas, Pokémon Trainer
13 The Cave Mario, Pit, Link, Yoshi, Kirby
14 The Ruins Lucas, Pokémon Trainer
15 The Wilds (Part I) Marth, Meta Knight, Ike
16 The Ruined Hall Lucas, Pokémon Trainer
17 The Wilds (Part II) Mario, Pit, Link, Yoshi, Kirby
18 The Swamp Diddy Kong, Fox, Falco (characters who join: Falco)
19 The Research Facility (Part II) Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
20 Outside the Ancient Ruins Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
21 The Glacial Peak Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
22 The Canyon Mario, Pit, Link, Yoshi, Kirby
23 Battleship Halberd Interior Snake, Meta Knight, Lucario (characters who join: Snake)
24 Battleship Halberd Exterior Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
25 Battleship Halberd Bridge Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
26 The Subspace Bomb Factory (Part I) Samus, Pikachu
27 The Subspace Bomb Factory (Part II) Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.)
28 Entrance to Subspace All previously used (except Ness), Mr. Game & Watch (everyone leaves)
29 Subspace (Part I) Luigi, Ness, King Dedede (characters who join: anyone saved from Subspace, Luigi, Ness, Bowser, King Dedede)
30 Subspace (Part II) Kirby (characters who join: Any rescued characters, Ganondorf if Link and Zelda are saved, Wario if trophy is saved)
31 The Great Maze Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)

Classic mode[edit]

SmashWiki article: Classic Mode (SSBB)
Link, the first opponent of Classic Mode in Super Smash Bros. Brawl
The loading screen before each level of Classic mode, with Link acting as the first opponent.

When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a Super Mario stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's previous iteration in Super Smash Bros. Melee. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a metal version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the Coin Launcher.

Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.

Classic Mode
Stage 1 The Legend of Zelda (Link, Toon Link, Zelda, Sheik, or Ganondorf)
Stage 2 Yoshi (Yoshi) or Donkey Kong (Donkey Kong and Diddy Kong)
Stage 3 Pokémon (Pokémon Trainer, Pikachu, Jigglypuff, or Lucario)
Stage 4 Fire Emblem (Marth or Ike) or EarthBound (Ness or Lucas)
Bonus Stage 1 Target Smash! (level corresponds to current difficulty)
Stage 5 Kirby (Kirby, Meta Knight, or King Dedede)
Stage 6 Metroid (Samus or Zero Suit Samus) or Pikmin (Olimar)
Stage 7 Star Fox (Fox, Falco, and Wolf) or F-Zero (Captain Falcon)
Stage 8 Super Mario (Mario, Peach, Luigi, or Bowser)
Stage 9 Robot (R.O.B.), Kid Icarus (Pit), Ice Climber (Ice Climbers), or Game & Watch (Mr. Game & Watch)
Stage 10 Wario (Wario), Metal Gear (Snake), or Sonic the Hedgehog (Sonic)
Bonus Stage 2 Target Smash! (difficulty level is at one level higher than the current difficulty)
Stage 11 Three random opponents
Final Stage A boss fight against Master Hand as well as Crazy Hand under certain conditions
Bosses[edit]
Image Name Description
Master Hand Master HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
Crazy Hand Crazy HandThe Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no continues and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.

All-Star mode[edit]

SmashWiki article: All-Star Mode

All-Star mode returns from Super Smash Bros. Melee. It is an unlockable mode that becomes available once all fighters have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the Pokémon stage, because the Pokémon Trainer uses each Pokémon separately.

If All-Star is beaten in Co-op mode, the Final Smash trophies of both characters are unlocked. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.

All-Star matches[edit]
# Series Characters Stages
Super Smash Bros. Brawl Game & Watch Mr. Game & Watch Flat Zone 2
Super Smash Bros. Brawl Super Mario Mario, Luigi, Peach, Bowser Mushroomy Kingdom/Delfino Plaza/Mario Circuit/Luigi's Mansion
Super Smash Bros. Brawl Donkey Kong Donkey Kong, Diddy Kong 75 m/Rumble Falls
Super Smash Bros. Brawl Ice Climbers Ice Climbers Summit
Super Smash Bros. Brawl R.O.B. R.O.B. Mario Bros.
Super Smash Bros. Brawl Legend of Zelda Link, Toon Link, Zelda/Sheik, Ganondorf Bridge of Eldin/Pirate Ship
Super Smash Bros. Brawl Metroid Samus/Zero Suit Samus Frigate Orpheon/Norfair
Super Smash Bros. Brawl Kid Icarus Pit Skyworld
Super Smash Bros. Brawl Metal Gear Solid Snake Shadow Moses Island
Super Smash Bros. Brawl EarthBound Ness, Lucas New Pork City
Super Smash Bros. Brawl Fire Emblem Marth, Ike Castle Siege
Super Smash Bros. Brawl Yoshi's Island Yoshi Yoshi's Island
Super Smash Bros. Brawl F-Zero Captain Falcon Port Town Aero Dive
Super Smash Bros. Brawl Sonic the Hedgehog Sonic Green Hill Zone
Super Smash Bros. Brawl Kirby Kirby, Meta Knight, King Dedede Halberd
Super Smash Bros. Brawl Star Fox Fox, Falco, Wolf Lylat Cruise
Super Smash Bros. Brawl WarioWare Wario WarioWare, Inc.
Super Smash Bros. Brawl Pokémon Pikachu, Pokémon Trainer, Lucario, Jigglypuff Pokémon Stadium 2/Spear Pillar
Super Smash Bros. Brawl Pikmin Olimar Distant Planet

Events[edit]

SmashWiki article: Event match

Events return from Super Smash Bros. Melee, and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:

Single-player mode[edit]
# Preview Event Playable characters In-game description (objective) Stage
1 Events01.png Two Trouble Kings Mario Now there are TWO greedy kings? Having a buddy doesn't change their natures. (Mario must defeat Bowser and King Dedede.) Delfino Plaza
2 Events02.png Landmaster Ignition Fox Slippy! Send me a Landmaster! Show them Star Fox's Final Smash! (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) Corneria
3 Events03.png Pink Ball Repulsion Meta Knight Kirby must not board the Halberd! Repel him so the plans can succeed! (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).) Halberd
4 Events04.png Cleaning House in Skyworld Pit Destroy all the breakable terrain to remodel Skyworld! (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) Skyworld
5 Events05.png Become the Champion! Pokémon Trainer The final Pokémon-tournament challenge. Do your Pokémon match up?! (Player must defeat all 3 of the rival Trainer's Pokémon.) Pokémon Stadium 2
6 Events06.png Super Bowser Bros. Bowser Want to see what it's like to be Mario? Survive as you race to the flag! (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) Mushroomy Kingdom 1-1
7 Events07.png Diddy Kong Panic Donkey Kong So many angry little Diddy Kongs. Did they lose a race or something? (KO the 15 Diddy Kongs.) Mario Circuit
8 Events08.png Go! Triple Finish! Pikachu Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale! (KO Squirtle, Ivysaur, and Charizard.) Pokémon Stadium 2
9 Events09.png The Monster Beneath the Earth Ike A fearsome beast awaits in the dungeon. Pray you settle things before you see it. (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.) Castle Siege
10 Events10.png All-Star Battle Regulars Choose The Smash Bros. perfect-attendance crew! Fight the eight regulars in order! (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) Final Destination
11 Events11.png Yoshi's Rainbow Ice Climbers Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue. (KO the Yoshis in that particular order.) Rainbow Cruise
12 Events12.png Sleeping in the Eggs Yoshi These two can't seem to settle down. Maybe they will if you put them in eggs. (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) Yoshi's Island
13 Events13.png Dragoon Strike Kirby Reunite the three parts of the Dragoon! Aim well to launch your enemies! (KO three Warios with the Dragoon.) Halberd
14 Events14.png Sproutage of the Flower Pikmin Pikmin & Olimar In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers! (Self-explanatory) Distant Planet
15 Events15.png Hammer of the King King Dedede We are the three Dededes! It's King Dedede times three! (With the help of two ally Dededes, KO a Giant Metal Dedede.) Smashville
16 Events16.png Power Suit ON! Zero Suit Samus Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it. (Get the Smash Ball and use the Final Smash.) Frigate Orpheon
17 Events17.png Super Waterfall Climb Zelda I want to climb a waterfall at high speed. Why? Because it's there. (Make it to the top of the stage.) Rumble Falls
18 Link against Dark Link in Super Smash Bros. Brawl Dark Link Duel Link A predestined battle with Dark Link. Nowhere to run, but no one in the way. (KO Dark Link in a match with hitpoints instead of damage percentages.) Bridge of Eldin
19 Events19.png Wario Bros. Wario I came to find the Mario Bros.' roots. What's this giant stage? (KO Mario and Luigi.) Mario Bros.
20 Events20.png All-Star Battle x 1 Choose Challengers approaching! Fight eight Brawl newcomers in all! (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.) Battlefield
21 Events21.png Visit to Onett Lucas In the legendary boy's town, even one as timid as I could become a warrior. (KO Ness.) Onett
22 Events22.png Monkeys Unite Diddy Kong Donkey Kong is under attack! Defeat his opponent! (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) Rumble Falls
23 Events23.png Molten Norfair Samus Get inside the safety capsule before your foes to survive the lava of Norfair. (Enter the capsule when the huge wave of lava approaches.) Norfair
24 Events24.png Come On! Blue Falcon! Captain Falcon Dawdle too much and the race will end! Ride the Blue Falcon to victory! (KO the two R.O.B.s with the Final Smash within one lap.) Port Town Aero Dive
25 Events25.png The Aura is with Me Lucario When pushed to the limit, his power grows! Fight as Lucario at lethal damage! (KO Ness and Sheik; Lucario starts with 182% damage.) Spear Pillar
26 Events26.png The Slow and Easy Life Ness You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way... (KO three Tiny Olimars.) Smashville
27 Events27.png Three-Beast Carnage R.O.B. Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B. (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.) New Pork City
28 Events28.png Flower Blooms in the Echoes Peach Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red! (Hit all the leaves on the tree on the right, until they are all red at the same time.) Hanenbow
29 Events29.png All-Star Semifinal Regulars Choose Four hidden characters from the past game! They're secret perfect attendees. (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) Yoshi's Island
30 Events30.png Sonic Boom Sonic Hey, guys! Is this some kind of joke? Isn't one Sonic enough? (KO 15 enemy Sonics.) Green Hill Zone
31 Events31.png The Ultimate Bodyguard Marth Ganondorfs attack Zelda as she focuses! Protect her at all costs! (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) Castle Siege
32 Events32.png Bird in Darkest Night Falco What's happening? It's getting darker! Today's just isn't my lucky day. (KO Mr. Game & Watch in a darker version of Brinstar.) Brinstar
33 Events33.png Advent of the Evil King Ganondorf The king of evil wants the Triforce, but the fated pair have help from above. (KO Link, Zelda, and Pit.) Temple
34 Events34.png All-Star Battle Melee Choose It's the eight challengers from Melee! What's different between then and now? (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.) Pokémon Stadium
35 Events35.png The Visitor to Flat Zone Mr. Game & Watch Can anyone move well in this flat world? Maybe an ally?! Maybe not... (KO Peach, Jigglypuff, and Toon Link.) Flat Zone 2
36 Events36.png High-Tech Special Forces Snake Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you. (KO Samus, Captain Falcon, and Wolf.) Shadow Moses Island
37 Events37.png The Pirate Airship Toon Link Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky! (KO the two Yoshis when the ship is in the sky.) Pirate Ship
38 Events38.png The Wolf Hunts the Fox Wolf Wolf will be the one to finish you! It's Star Fox's final battle. (KO Fox and Falco.) Lylat Cruise
39 Events39.png All-Star Battle x 2 Choose It's even more new Brawl challengers! There's a total of eight. Defeat them all. (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.) Skyworld
40 Events40.png The Final Battle Choose Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses! (KO Bowser, King Dedede, and Ganondorf.) Final Destination
41 Events41.png The FINAL, Final Battle Choose It's the REAL final battle! (KO Snake, Sonic, and Giant Mario.) Final Destination
Co-Op mode[edit]

This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).

# Preview Event Playable characters In-game description (objective) Stage
1 Events01.png Two Trouble Kings Mario and Kirby Now there are TWO greedy kings? Having a buddy doesn't change their natures. (KO Bowser and King Dedede.) Delfino Plaza
2 C-02.png Master the Pokémon Tag Battle Pokémon Trainer and Pikachu The Pokémon tournament's final challenge. Your rivals have the same Pokémon! (KO rival Pokémon Trainer and Pikachu.) Pokémon Stadium 2
3 C-03.png Fastest, Shortest, Sudden Death Yoshi and King Dedede Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live! (Survive 10 seconds at 300% damage.) WarioWare, Inc.
4 C-04.png The DK Tag Calamity Donkey Kong and Diddy Kong DK and Diddy got tiny! Use lightning to help deal the final blow! (Defeat all enemies while many Lightning Bolt items appear.) Mario Circuit
5 C-05.png The Yoshi Team of 50 Meta Knight and Pit It's a mountain of Yoshis! Take care of them all before completing one lap. (KO all 50 Yoshis in under one lap.) Rainbow Cruise
6 Event6.PNG Unwanted Suitors Zelda and Zero Suit Samus What do these guys want, anyway? Chase 'em off, will ya? (KO the invisible enemies.) Port Town Aero Dive
7 Event7.PNG Battle of the Dark Sides Link and Samus A predestined battle with their dark sides. Nowhere to run, but no one in the way. (KO Dark Link and Dark Samus; all players have 200 HP.) Bridge of Eldin
8 Event8.PNG All MINE! Wario and Bowser Money! Money makes the world go 'round! Gather 2,000 coins and eat something good. (Gather 2,000 coins.) Skyworld
9 Event9.PNG Those Who Wait in Onett Lucas and Ness A green combo has descended on Onett. And they don't seem to be leaving. (KO Luigi and Yoshi.) Onett
10 Event10.PNG The R.O.B.'s of Tomorrow Lucario and Ice Climbers It's normally a pretty small robot... Is this even possible? (Take turns KOing the R.O.B.s, which are of varying sizes.) Summit
11 Event11.PNG The Great Remodeling Battle Luigi and Peach Finally time for that remodel! Nab 300 coins without damaging the house. (Get 300 coins without damaging the mansion.) Luigi's Mansion
12 Events24.png Come Back, Falcon Flyer! Captain Falcon and Pikmin & Olimar Land the final blow before the Falcon Flyer leaves... in about thirty seconds! (KO two Samuses in 30 seconds.) Big Blue
13 Event13.PNG Blades of the Quick and Mighty Marth and Ike Two blades of vastly different styles. Combine them to grasp their true worth. (KO Link, Meta Knight, and Ganondorf.) Temple
14 Event14.PNG The Dark Guardians Ganondorf and Wolf Two beasts appeared in the tyrant's town! How clever. See if you can't crush them. (KO Giant Charizard and Donkey Kong.) New Pork City
15 Event15.PNG Four Swords Brawl Both play as Toon Link Four chase coins instead of Rupees! The first team to 500 coins wins! (Collect 500 coins before the foes do.) Pirate Ship
16 Co16.png Jigglypuff's Great Comeback Jigglypuff and Mr. Game & Watch Jigglypuff may be feeble at first, but if you can just hand on, then surely... (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.) Castle Siege
17 Co17.png Sonic and Mario Sonic and Mario No problem! It's nothing at all! Only a race can decide the true victors! (KO enemies Sonic and Mario.) Green Hill Zone
18 Co18.png The New Weapon of Shadow Moses Snake and R.O.B. The robotic weapons have been rolled out. Only one of them is an ally... (KO two R.O.B.s.) Shadow Moses Island
19 Co19.png Shadow of Andross Fox and Falco It's a fierce attack by Andross and Wolf. Take them, Team Star Fox! (Avoid the attacks of Andross, while attempting to KO Wolf.) Lylat Cruise
20 Co20.png The Final Battle for Two Choose any Character A fierce battle with nasty rivals! You can't lose now! (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.) Final Destination
21 Co21.png The True All-Star Battle Choose any Character Fight everyone without any breaks! It's endless, but a suitable final battle. (KO every playable character.) Battlefield

Stadium[edit]

SmashWiki article: Stadium

Various minigames are playable in the Stadium, most of which return from Super Smash Bros. Melee.

Image Mode Description
A panoramic view of the Break the Targets! stage of Meta Knight in Super Smash Bros. Brawl Target Smash! Target Smash!! is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send replays to other players via Nintendo Wi-Fi Connection before the service discontinued.
Mario in the Home-Run Contest in Super Smash Bros. Brawl Home-Run Contest Another returning mode is Home-Run Contest. During countdown, the platform is surrounded by a shield, preventing the Sandbag from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the Home-Run Bat to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under With Friends.
The options for Multi-Man Brawl in Super Smash Bros. Brawl Multi-Man Brawl Returning from Super Smash Bros. Melee (where it is titled Multi-Man Melee), players have to fight the Fighting Alloy Team. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Boss Battles Boss Battles is the only Stadium mode original to Super Smash Bros. Brawl. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, Tabuu. There is a rest area with three Heart Containers. The player has only one stock. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five difficulty levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.

Training[edit]

SmashWiki article: Training Mode

Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three CPU-controlled fighters can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the Smash Ball for practicing the character's Final Smash. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.

Group[edit]

Brawl[edit]

SmashWiki article: Versus Mode
Brawl mode of Super Smash Bros. Brawl
Choosing alternate characters for the start of a match.
4 players begin a match on Skyworld in Super Smash Bros. Brawl.
Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.

This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an alternate costume), and select the stage to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as Sheik for Zelda. When starting a battle, as the announcer counts down, each fighter appears onscreen with their own animation, such as Mario emerging from a Warp Pipe. A handicap can be set anywhere from 0% damage to 300%, and the handicap has no effect the player's attack strength and knockback resistance, unlike Super Smash Bros. Melee. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.

Rules[edit]

SmashWiki article: Rules

This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:

  • Time: Fighters score a point for each KO and lose a point whenever they cross a blast line. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into Sudden Death, where each fighter has only one stock and begins at 300% damage. The last one standing wins.
  • Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
  • Coin: A timed match where fighters collect Smash Coins and Bills for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.

Players can adjust not only the handicap, but also the damage ratio, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.

More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to pause; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.

Special Brawl[edit]

SmashWiki article: Special Smash
The Bunny Hood option for "Special Brawl" mode in Super Smash Bros. Brawl
The "Bunny Brawl" setting.

Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of Super Smash Bros. Melee, the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.

Rotation[edit]

SmashWiki article: Rotation

Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their name and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in Super Smash Bros. Melee.

Tourney[edit]

SmashWiki article: Tourney (SSBB)

The Tourney mode is the same as the Tournament Mode from Super Smash Bros. Melee. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from Super Smash Bros. Melee.

Nintendo Wi-Fi Connection[edit]

Smashwiki article: Nintendo Wi-Fi Connection
Super Smash Bros. Brawl
The main Wi-Fi menu.

In the mode, players from different parts of the world could compete in a match in either With Friends or With Anyone. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.

The With Friends mode was restricted only to players who had each other's friend code. Players could choose an emblem, either of the represented series, the characters' icons, or Miis. Players could use taunts to send across one of four messages by pressing up, left, right, or down on the +Control Pad. The Home-Run Contest and Multi-Man Brawl were both also available.

The "With Friends" sub-menu of Nintendo WFC of Super Smash Bros. Brawl
The With Friends mode selection screen

The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a CPU filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the Sandbag from Super Smash Bros. Melee. Players had the choice to spectate the battle and even bet coins on the winner of a match.

Vault[edit]

SmashWiki article: Vault

The Vault features a variety of obtainable items.

Trophies & stickers[edit]

Trophies[edit]
Main article: List of trophies in Super Smash Bros. Brawl

A different set of trophies appear in Super Smash Bros. Brawl than in Super Smash Bros. Melee. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.

Stickers[edit]

Stickers are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a fighter in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.

Coin Launcher[edit]
SmashWiki article: Coin Launcher
Coin Launcher
The Coin Launcher mode

The de facto successor of the Lottery from Super Smash Bros. Melee, Coin Launcher involves using coins to obtain various trophies and stickers. The player controls the Coin Launcher, a cannon that shoots any collected coins. A few types of several moving objects show up regularly, and each type travels across the screen in a different formation and direction. Often, if every enemy has been shot in a particular group formation, the player will receive a sticker. Trophies move across the screen in a predetermined manner. A trophy can be collected upon hitting it with two or four coins. The main hazards are missiles, which are aimed towards the Coin Launcher, with each one taking two hits to destroy. Missiles move at varying speeds, and they sometimes show up in groups. The player loses ten coins any time a missile hits the Coin Launcher. A green gauge on the bottom left of the screen can be filled up completely to allow the player to rapid-fire coins for a short time. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects, but decreases when hit by a missile.

Stage Builder[edit]

SmashWiki article: Stage Builder
The Stage Builder from Super Smash Bros. Brawl
The Stage Builder in action.
Mario and Luigi battle on a custom stage.
Mario and Luigi battle on a stage, made by the Stage Builder.

Stage Builder allows for the creation of custom stages. Players have to first choose the size of the stage, decide on the backdrop, and the background music. After doing so, the player can begin to add pieces to the stage, including platforms, ladders, and spikes. Pieces can be flipped, resized, zoomed, have their palettes swapped, or be erased. Once a fraction of the stage has been built, the player has the option of trying it out before saving. Once the stage is completed, the player can choose a name and comment, or change the background music. It was possible to send the custom stage to other players via Nintendo Wi-Fi Connection. It also used to be possible to send the stage to Nintendo using the "Submit" option on the Stage Builder screen, and every day through Nintendo Wi-Fi Connection, Nintendo would switch between a custom stage for players to try out.

Challenges[edit]

Main article: Challenges (Super Smash Bros. Brawl)
Super Smash Bros. Brawl challenges
The Challenges screen.

Challenges consists of 128 specific objectives that the player can fulfill to unlock trophies, stages, CDs, stickers, Stage Builder parts, and Masterpieces. Each of the unfinished challenges are locked behind a closed window. When the player unlocks an item by winning a challenge, any unobtained items to the left and right of it on the menu appears in a red silhouette, and their method of unlocking is displayed. Golden Hammers could be won and used once on a window of the player's choice (excluding those involving boss battles), allowing the player to get the reward immediately without fulfilling the objective.

Album[edit]

SmashWiki article: Album

Screenshots can be taken by the player while pausing the game and saved either on the Wii's internal memory or an SD card. The feature was upgraded over the special camera mode from Super Smash Bros. Melee.

Replays[edit]

SmashWiki article: Replays

Replays allow players to rewatch a recorded battle. They are usable in a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, or Multi-Man Brawl. A replay can be recorded by pressing the Z button within three minutes after the match or challenge has ended. Replays are saved to either the Vault or on an SD card directly. Target Smash!! and Home-Run Contest records could be submitted to Nintendo prior to June 30, 2009.

Masterpieces[edit]

SmashWiki article: Masterpieces
The Masterpiece selection screen in Super Smash Bros. Brawl

The player can try out certain classical Nintendo games for a limited amount of time. The available demos are the following:

Game Time Description
Super Mario Bros. being played in Super Smash Bros. Brawl.
Super Mario Bros.
1:00 The player can only play in World 1-1 and, if the player is fast enough, 1-2.
Ssbbmasterpiece-iceclimber.jpg
Ice Climber
0:40 The player starts off on Stage 2 rather than from the beginning of the game.
Ssbbmasterpiece-tloz.jpg
The Legend of Zelda (NES)
2:00 Gameplay starts in Hyrule immediately instead of from the file selection screen.
Ssbbmasterpiece-kidicarus.jpg
Kid Icarus
1:30 Only the first section of the Underworld stage is playable.
Ssbbmasterpiece-kirbyadv.jpg
Kirby's Adventure
2:00 The player begins directly from the first stage of Vegetable Valley.
Ssbbmasterpiece-fireemblem3.jpg
Fire Emblem: Mystery of the Emblem[8] (Japanese version only)
3:00
Ssbbmasterpiece-smetroid.jpg
Super Metroid
3:00 There are two predetermined save files. The first file (Samus A) leads to the start, where Samus fights Ridley for the first time in Ceres Station. The second file (Samus B) leads to a save point in the depths of Norfair, where Ridley is battled a second time.
Ssbbmasterpiece-mother2.jpg
EarthBound[8] (Japanese version only)
5:00
Ssbbmasterpiece-starfox64.jpg
Star Fox 64
3:00

Some of the Masterpieces are unlockable:

Game Time Description Unlock
Ssbbmasterpiece-donkeykong.jpg
Donkey Kong
0:30 Gameplay starts on 75m Play for 10 hours or more total.
Ssbbmasterpiece-smw.jpg
Super Mario World
2:00 The only playable level is Yoshi's Island 2 Play on Yoshi's Island (Melee) three times.
Ssbbmasterpiece-smb2.jpg
Super Mario Bros. 2
1:30 It is only possible to play as Princess Toadstool in World 1-1. Play as Peach and win five matches in VS Mode.
Ssbbmasterpiece-tlozoot.jpg
The Legend of Zelda: Ocarina of Time
5:00 There are two save files, each showing different aspects of the game. If Save File 1 is selected, the player will be Young Link and begin in Kokiri Forest. If Save File 2 is chosen, the player starts as adult Link within the Temple of Time. Play as Toon Link ten times in VS Mode.
Ssbbmasterpiece-fzero.jpg
F-Zero
0:40 The only course available is Mute City Get Captain Falcon to join the party in The Subspace Emissary.

Chronicle[edit]

SmashWiki article: Chronicle

The player can look at a list of various video games from Nintendo as well as their release dates. The titles are organized by which systems they were released for. More titles are added to the Chronicle as more trophies and Stickers are collected from their games.

Options[edit]

SmashWiki article: Options

Various settings can be changed, including the aspect ratio, the graphics, the rumble feature, set control schemes to assign to names, and adjust the music and sound effect volume while having quick access to the Sound Test. Lastly, there is the option to erase all data or of certain records only.

My Music[edit]

SmashWiki article: My Music
The "My Music" option for Super Smash Bros. Brawl. Here, the player modifies the likelihood of a song playing on the Delfino Plaza stage.
My Music for Delfino Plaza.

Every stage has a selection of music tracks originating usually from the game series, and players can choose which music track to play on a stage using the My Music mode. It is not possible to play every existing track on any of the stages. The player can adjust how like a song is to play on a stage. More tracks become available as more CDs are collected.

Data[edit]

SmashWiki article: Data

A variety of random content can be looked at from the Data section. There are four-page records of group matches: The first page is a chart showing the number of KOs fighters have performed on each other; the second page shows the top five fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, the time spent swimming, and more; the third page lists all the same stats for every fighter; and the fourth and final page similarly lists all the same stats for each name, including their first, second, and least commonly used fighters. Players can also view miscellaneous gameplay sections, such as the total time played, the number of matches played, the commonly used fighter, and number of trophies collected. Notices are also saved in the order in which they had been shown. Any cutscenes from The Subspace Emissary that have been played at least once can be rewatched from Movies, as well as five other pre-rendered videos: How to Play, the E3 2006 trailer, another introductory video, and a video on the two third-party fighters each, Sonic and Snake. From the Sound Test, the player can hear different sound effects and listen to various songs, each showing which game they are from when selected.

Staff[edit]

Key artwork (with Dark Blue background) for Super Smash Bros. Brawl
Group artwork used on the box art.
Main article: List of Super Smash Bros. Brawl staff

Masahiro Sakurai, the creator of the Kirby and the Super Smash Bros. series, was the game director, being heavily involved in its production. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first Super Smash Bros. game and the only Nintendo game to do so. Other companies have been involved in Super Smash Bros. Brawl's development, especially for its extensive soundtrack, including Camelot Co., Ltd., Namco Bandai Games Inc., and Monolith Software Inc.

Pre-release and unused content[edit]

Main article: List of Super Smash Bros. Brawl pre-release and unused content

Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.

Glitches[edit]

Main article: List of Super Smash Bros. Brawl glitches

Infinite lightning glitch[edit]

First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.

This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.

Play as Giant Jigglypuff[edit]

First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.

Media[edit]

For a complete list of media for this subject, see List of Super Smash Bros. Brawl media. For this subject's sound test, see Super Smash Bros. Brawl sound test.
Audio.svg Ground Theme (Super Mario Bros.)
File infoMedia:SSBB Ground Theme SMB.oga
0:30
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

Promotion[edit]

Smash Bros. DOJO!![edit]

SmashWiki article: Smash Bros. DOJO!! (SSBB)

Smash Bros. DOJO!! is the game's official website, which provided constant public updates on the game for almost one year prior to its release. It was maintained by Masahiro Sakurai, who updated it one to three times every week day at 15:00 EDT. The website reported on new characters, items, stages, and game modes, and has official movies and music from the game. Its first post, which explains the basics of Super Smash Bros. games, was published on May 22, 2007.[9][10]

Reception[edit]

Super Smash Bros. Brawl received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future Super Smash Bros. installments. As of March 31, 2020, the game sold 13.32 million units worldwide.[11]

Reviews
Release Reviewer, Publication Score Comment
Wii Aaron Linde, Destructoid 9.5/10 "In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet."
Wii James Temperton, Cubed3 9/10 "We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff."
Wii Tom Bramwell, Eurogamer 9/10 "However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next."
Aggregators
Compiler Platform / Score
Metacritic 93
GameRankings 92.84%

Gallery[edit]

For this subject's image gallery, see Gallery:Super Smash Bros. Brawl.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 大乱闘スマッシュブラザーズX[?]
Dairantō Sumasshu Burazāzu X
Great Brawl Smash Bros. X
Chinese (simplified) 群星劲爆大乱斗X[12]
Qúnxīng Jìngbào Dàluàndòu X
All-Stars Exciting Great Melee X unused
Chinese (traditional) 任天堂明星大亂鬥X[13]
Rèntiāntáng Míngxīng Dàluàndòu X
Nintendo Stars: Great Melee X
French Super Smash Bros. Brawl[?] -
German Super Smash Bros. Brawl[?] -
Italian Super Smash Bros. Brawl[?] -
Korean 대난투 스매시브라더스 [?]
Daenantu Seumaesi-Beuradeoseu X
Great Brawl Smash Bros. X
Spanish Super Smash Bros. Brawl[?] -

References[edit]

  1. ^ Club Nintendo (MX) issue 197. Page 60.
  2. ^ Super Smash Bros. Brawl. Nintendo of South Africa (British English). Retrieved October 21, 2024.
  3. ^ Nintendo. Wii専用ソフト「大乱闘スマッシュブラザーズX」のディスクが読み取れない症状についてのお知らせ. Nintendo.co.jp. Archived February 4, 2008, 08:43:47 UTC from the original via Wayback Machine. Retrieved October 21, 2024.
  4. ^ rawmeatcowboy (January 28, 2008). Super Smash Bros. Brawl: Havok engine confirmed. GoNintendo (English). Retrieved October 21, 2024.
  5. ^ Nintendo (January 15, 2008). ニュースリリース : 2008年1月15日. Nintendo.co.jp (Japanese). Retrieved October 21, 2024.
  6. ^ Smash Bros. DOJO!!. Nintendo of America (American English). Retrieved October 21, 2024.
  7. ^ Smash Bros. DOJO!!. Nintendo of Europe (British English). Retrieved October 21, 2024.
  8. ^ a b スマブラ拳!!. Nintendo (Japanese). Retrieved October 21, 2024.
  9. ^ May 22, 2007. The Basic Rules. smashbros.com (English). Retrieved October 18, 2024. (Archived July 3, 2013, 05:43:37 UTC via Wayback Machine.)
  10. ^ May 22, 2007. 基本的なルール. smashbros.com (Japanese). Archived August 22, 2009, 07:14:07 UTC from the original via Wayback Machine. Retrieved October 18, 2024.
  11. ^ Nintendo. IR Information > Financial Data - Nintendo. Nintendo.co.jp (English). Retrieved October 21, 2024.
  12. ^ chinesenintendo (March 9, 2018). Post. Twitter. Retrieved August 4, 2018. (Archived May 18, 2023, 01:50:34 UTC via Wayback Machine.)
  13. ^ Wii遊戲軟體. nintendo.tw (Traditional Chinese). Archived January 22, 2013, 21:01:32 UTC from the original via Wayback Machine. Retrieved October 18, 2024.

External links[edit]