DK's Konga Line: Difference between revisions

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'''DK's Konga Line''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Donkey Kong]] and has four players trying to match his [[bongo]] rhythm. Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in [[Minigame Bay]] modes.
'''DK's Konga Line''' is a Showdown [[minigame]] in ''[[Super Mario Party Jamboree]]''. It is centered around [[Donkey Kong]] and has four players trying to match his [[bongo]] rhythm. "Konga Line" is a pun on "[[Kong]]" and "conga line." Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in [[Minigame Bay]] modes.


==Introduction==
==Introduction==
Line 13: Line 13:


==Gameplay==
==Gameplay==
The players each have a circle that Donkey Kong's bongo beats will appear in, and they then must press either {{button|switch|L}}, {{button|switch|R}}, or both at the right time. They receive two [[point]]s for a perfect match, one point if they are too early or too late, and no points if they miss the beat.
The players each have a circle that Donkey Kong's bongo beats will appear in, and they then must press either {{button|switch|L}}, {{button|switch|R}}, or both at the right time. They receive two [[point]]s for a perfect match, one point if they are too early or too late, and no points if they miss the beat entirely. A perfect score is 150 points.


In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage.
In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage.
Line 26: Line 26:
''Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.''
''Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.''


==See also==
== Gallery ==
*[[The Beat Goes On]]
<gallery>
*[[Steal the Beat]]
SMPJ DK Konga Line Title.png|Title card
SMPJ Look-alike DK.png|The [[Look-alike|look-alike]] Donkey Kong that appears if [[Donkey Kong]] is being used in Party-Planner Trek and Free Play
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap= DKのグルーヴコンガ
|Jpn=DKのグルーヴコンガ
|JapR=DK No Gurūbu Konga
|JpnR=DK no Gurūvu Konga
|JapM=DK's Groove Konga
|JpnM=DK's Groove Konga
|JapC=
|JpnC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~jaJP.nx.bea</code>. File within the archive is in folder <code>message~jaJP.nx.bea/mess/bin/jaJP</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|Chi=
|ChiS=DK的律动康加鼓
|ChiR=
|ChiSR=DK de lǜdòng kāngjiāgǔ
|ChiM=
|ChiSM=DK's rhythmic conga
|Dut=
|ChiSC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~zhCN.nx.bea</code>. File within the archive is in folder <code>message~zhCN.nx.bea/mess/bin/zhCN</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|DutM=
|ChiT=DK的律動康加鼓
|Fre=
|ChiTR=DK de lǜdòng kāngjiāgǔ
|FreM=
|ChiTM=DK's rhythmic conga
|Ger=
|ChiTC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~zhTW.nx.bea</code>. File within the archive is in folder <code>message~zhTW.nx.bea/mess/bin/zhTW</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|GerM=
|Dut=DK's bongoshow
|Ita=
|DutM=DK's bongo show
|ItaM=
|DutC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~nlEU.nx.bea</code>. File within the archive is in folder <code>message~nlEU.nx.bea/mess/bin/nlEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|Kor=
|Fre=Bongo rythmique de DK
|KorR=
|FreM=DK's rhythmic bongo
|KorM=
|FreC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~frEU.nx.bea</code>. File within the archive is in folder <code>message~frEU.nx.bea/mess/bin/frEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Canadian French, found in <code>message~frCA.nx.bea</code>, is the same. Accessed October 17, 2024.</ref>
|Por=
|Ger=DK-Bongobühne
|PorM=
|GerM=DK bongo stage
|Rus=
|GerC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~deEU.nx.bea</code>. File within the archive is in folder <code>message~deEU.nx.bea/mess/bin/deEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|RusR=
|Ita=Ritmo di bonghi con DK
|RusM=
|ItaM=Rhythm of bongos with DK
|ItaC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~itEU.nx.bea</code>. File within the archive is in folder <code>message~itEU.nx.bea/mess/bin/itEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|Kor=DK의 그루브 콩가
|KorR=DK-ui Geurubeu Kong'ga
|KorM=DK's Groove Konga
|KorC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~koKR.nx.bea</code>. File within the archive is in folder <code>message~koKR.nx.bea/mess/bin/koKR</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|Por=No ritmo do Donkey Kong
|PorM=To Donkey Kong's rhythm
|PorC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~ptBR.nx.bea</code>. File within the archive is in folder <code>message~ptBR.nx.bea/mess/bin/ptBR</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|Rus=Ритм Донки Конга
|RusR=Ritm Donki Konga
|RusM=Donkey Kong's rhythm
|RusC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~ruEU.nx.bea</code>. File within the archive is in folder <code>message~ruEU.nx.bea/mess/bin/ruEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Accessed October 17, 2024.</ref>
|Spa=Al ritmo de Donkey Kong
|Spa=Al ritmo de Donkey Kong
|SpaM=To Donkey Kong's rhythm
|SpaM=To Donkey Kong's rhythm
|SpaC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~esEU.nx.bea</code>. File within the archive is in folder <code>message~esEU.nx.bea/mess/bin/esEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0907_name</code>. Latin American Spanish, found in <code>message~esUS.nx.bea</code>, is the same. Accessed October 17, 2024.</ref>
}}
}}
==See also==
*[[The Beat Goes On]]
*[[Steal the Beat]]
==References==
<references/>


{{SMPJ minigames}}
{{SMPJ minigames}}
[[Category:Super Mario Party Jamboree new minigames]]
[[Category:Super Mario Party Jamboree new minigames]]

Latest revision as of 18:04, January 14, 2025

DK's Konga Line
Minigame
Appears in Super Mario Party Jamboree
Type Showdown minigame

DK's Konga Line is a Showdown minigame in Super Mario Party Jamboree. It is centered around Donkey Kong and has four players trying to match his bongo rhythm. "Konga Line" is a pun on "Kong" and "conga line." Like other Showdown minigames, this minigame cannot be played in the Mario Party mode if Donkey Kong is an active player character, though he can still be used in this minigame in Minigame Bay modes.

Introduction[edit]

The four players walk onto the stage to their respective pair of bongos, before Donkey Kong drops down from the trees and bangs his bongos, indicating the start of the minigame.

Gameplay[edit]

The players each have a circle that Donkey Kong's bongo beats will appear in, and they then must press either L Button, R Button, or both at the right time. They receive two points for a perfect match, one point if they are too early or too late, and no points if they miss the beat entirely. A perfect score is 150 points.

In the Mario Party mode, the player who encountered Donkey Kong on the board first to trigger the minigame has their rhythm circle increased in size as an advantage.

The player with the most points at the end wins the minigame and receives Donkey Kong as a Jamboree Buddy.

Controls[edit]

  • L Button (or Single Joy-Con Left Button) – Play left bongo
  • R Button (or Single Joy-Con Right Button) – Play right bongo

In-game text[edit]

Match Donkey Kong's rhythm to play the bongos! The most on-beat player wins.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese DKのグルーヴコンガ[1]
DK no Gurūvu Konga
DK's Groove Konga
Chinese (simplified) DK的律动康加鼓[2]
DK de lǜdòng kāngjiāgǔ
DK's rhythmic conga
Chinese (traditional) DK的律動康加鼓[3]
DK de lǜdòng kāngjiāgǔ
DK's rhythmic conga
Dutch DK's bongoshow[4] DK's bongo show
French Bongo rythmique de DK[5] DK's rhythmic bongo
German DK-Bongobühne[6] DK bongo stage
Italian Ritmo di bonghi con DK[7] Rhythm of bongos with DK
Korean DK의 그루브 콩가[8]
DK-ui Geurubeu Kong'ga
DK's Groove Konga
Portuguese No ritmo do Donkey Kong[9] To Donkey Kong's rhythm
Russian Ритм Донки Конга[10]
Ritm Donki Konga
Donkey Kong's rhythm
Spanish Al ritmo de Donkey Kong[11] To Donkey Kong's rhythm

See also[edit]

References[edit]

  1. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~jaJP.nx.bea. File within the archive is in folder message~jaJP.nx.bea/mess/bin/jaJP, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  2. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~zhCN.nx.bea. File within the archive is in folder message~zhCN.nx.bea/mess/bin/zhCN, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  3. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~zhTW.nx.bea. File within the archive is in folder message~zhTW.nx.bea/mess/bin/zhTW, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  4. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~nlEU.nx.bea. File within the archive is in folder message~nlEU.nx.bea/mess/bin/nlEU, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  5. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~frEU.nx.bea. File within the archive is in folder message~frEU.nx.bea/mess/bin/frEU, im_mg.msbt, field im_mg0907_name. Canadian French, found in message~frCA.nx.bea, is the same. Accessed October 17, 2024.
  6. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~deEU.nx.bea. File within the archive is in folder message~deEU.nx.bea/mess/bin/deEU, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  7. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~itEU.nx.bea. File within the archive is in folder message~itEU.nx.bea/mess/bin/itEU, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  8. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~koKR.nx.bea. File within the archive is in folder message~koKR.nx.bea/mess/bin/koKR, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  9. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~ptBR.nx.bea. File within the archive is in folder message~ptBR.nx.bea/mess/bin/ptBR, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  10. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~ruEU.nx.bea. File within the archive is in folder message~ruEU.nx.bea/mess/bin/ruEU, im_mg.msbt, field im_mg0907_name. Accessed October 17, 2024.
  11. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~esEU.nx.bea. File within the archive is in folder message~esEU.nx.bea/mess/bin/esEU, im_mg.msbt, field im_mg0907_name. Latin American Spanish, found in message~esUS.nx.bea, is the same. Accessed October 17, 2024.