Battle Plug: Difference between revisions
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[[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]] | [[File:PLugsARTBrothership.png|thumb|Artwork of Battle Plugs]] | ||
'''Battle Plugs''', also referred to as simply '''plugs''', are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with | '''Battle Plugs''', also referred to as simply '''plugs''', are powerful combat accessories used by the Mario Bros. and certain enemies in ''[[Mario & Luigi: Brothership]]''. They are first obtained after defeating [[Ten]] on [[Desolatt Island]], although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with Lumenade from [[Sprite Bulb]]s. Upon being plugged into [[Power Tap]]s, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the [[badge]]s and [[Battle Card (Mario & Luigi: Paper Jam)|Battle Cards]] in previous installments of the series. Battle Plugs [[Prohibited Command|cannot be used]] during the battle against the [[Great Conductor]]. | ||
__TOC__ | __TOC__ | ||
Line 9: | Line 8: | ||
!width="1%"|Icon | !width="1%"|Icon | ||
!width="30%"|Effect | !width="30%"|Effect | ||
!width="8%"|Craft cost ( | !width="8%"|Craft cost (Lumenade) | ||
!width="5%"|Number of charges | !width="5%"|Number of charges | ||
!width="5%"|Recharge turns | !width="5%"|Recharge turns | ||
Line 18: | Line 17: | ||
|[[File:KaboomAttack.png|32px]] | |[[File:KaboomAttack.png|32px]] | ||
|''Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.'' | |''Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets.'' | ||
| | |N/A (first)<br/>60 | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Ten]]. (first) | ||
|After an EXCELLENT rating, it starts a slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage.<br />Two copies are available. | |After an EXCELLENT rating, it starts a slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage.<br />Two copies are available. | ||
|- | |- | ||
Line 30: | Line 29: | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Ten]]. | ||
|After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage.<br>Iron balls deal Buster Critical damage to frozen enemies.<ref name=FROverviewTrailer>[https://www.youtube.com/watch?v=iEOK2_FQKL8 Mario & Luigi : L'épopée fraternelle – Une grande aventure maritime ! (Nintendo Switch)]</ref><br />Two copies are available. | |After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage and ignoring Defense.<br>Iron balls deal Buster Critical damage to frozen enemies.<ref name=FROverviewTrailer>[https://www.youtube.com/watch?v=iEOK2_FQKL8 Mario & Luigi : L'épopée fraternelle – Une grande aventure maritime ! (Nintendo Switch)]</ref><br />Two copies are available. | ||
|- | |- | ||
|Dizzifying Attack | |Dizzifying Attack | ||
Line 39: | Line 38: | ||
|15 | |15 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
|When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | |When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | ||
|- | |- | ||
Line 45: | Line 44: | ||
|[[File:FieryAttack.png|32px]] | |[[File:FieryAttack.png|32px]] | ||
|''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''burned'''.'' | |''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''burned'''.'' | ||
| | |50 | ||
|15 | |15 | ||
|20 | |20 | ||
| | |Craft 12 Battle Plugs. | ||
|When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | |When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | ||
|- | |- | ||
Line 54: | Line 53: | ||
|[[File:IcyAttack.png|32px]] | |[[File:IcyAttack.png|32px]] | ||
|''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''iced'''.'' | |''Increase the damage you deal with Jump and Hammer attacks by '''15'''%. Also, if you get an EXCELLENT, your target may become '''iced'''.'' | ||
| | |50 | ||
|15 | |15 | ||
|20 | |20 | ||
| | |Craft 12 Battle Plugs. | ||
|When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.<ref name=PhillyBeatzU>{{cite|author=PhillyBeatsU|date=October 10, 2024|url=https://www.youtube.com/watch?v=heTepO3YNVw|title=I Played Mario & Luigi Brothership EARLY (Hands-on Preview)|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref> | |When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.<ref name=PhillyBeatzU>{{cite|author=PhillyBeatsU|date=October 10, 2024|url=https://www.youtube.com/watch?v=heTepO3YNVw|title=I Played Mario & Luigi Brothership EARLY (Hands-on Preview)|publisher=YouTube|language=English|accessdate=October 10, 2024}}</ref> | ||
|- | |- | ||
Line 63: | Line 62: | ||
|[[File:AttackBoost.png|32px]] | |[[File:AttackBoost.png|32px]] | ||
|''Grants you '''one''' additional Jump or Hammer attack.'' | |''Grants you '''one''' additional Jump or Hammer attack.'' | ||
| | |50 | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Craft 12 Battle Plugs. | ||
|An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | |An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | ||
|- | |- | ||
Line 90: | Line 89: | ||
|[[File:AntiZokket.png|32px]] | |[[File:AntiZokket.png|32px]] | ||
|''Jump and Hammer attacks against Zok Troops are guaranteed critical hits.'' | |''Jump and Hammer attacks against Zok Troops are guaranteed critical hits.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Given by [[Technikki]] after getting Auto Ampberry. | ||
|Buster Critical deal ?% more damage. | |Buster Critical deal ?% more damage. | ||
|- | |- | ||
Line 99: | Line 98: | ||
|[[File:AntiArmy.png|32px]] | |[[File:AntiArmy.png|32px]] | ||
|''Jump and Hammer attacks against Bowser's army are guaranteed critical hits.'' | |''Jump and Hammer attacks against Bowser's army are guaranteed critical hits.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Bob-omb]]s in Heatfreeze Island. | ||
|Buster Critical deal ?% more damage. | |Buster Critical deal ?% more damage. | ||
|- | |- | ||
Line 108: | Line 107: | ||
|[[File:AntiGlohm.png|32px]] | |[[File:AntiGlohm.png|32px]] | ||
|''Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits.'' | |''Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
|Defeat [[Glohm Gobblick]] | |Defeat [[Glohm Gobblick]]. | ||
|Buster Critical deal ?% more damage. | |Buster Critical deal ?% more damage. | ||
|- | |- | ||
Line 117: | Line 116: | ||
|[[File:Seedle-ize.png|32px]] | |[[File:Seedle-ize.png|32px]] | ||
|''When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle.'' | |''When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle.'' | ||
| | |N/A | ||
|10 | |10 | ||
|20 | |20 | ||
| | |[[List of Mario & Luigi: Brothership side quests|Seedle-ize]] trading quest on [[Allsand Island]]. | ||
|Any non-boss enemies has a small chance of becoming a level 1 [[Seedle]]. Though not mentioned and with no visible effects, [[Battle Plug#Combos|Statusplosion]] applies to this plug. | |Any non-boss enemies has a small chance of becoming a level 1 [[Seedle]]. Sometimes a [[Golden Seedle]] will appear instead. Though not mentioned and with no visible effects, [[Battle Plug#Combos|Statusplosion]] applies to this plug. | ||
|- | |- | ||
|Bros. Boost | |Bros. Boost | ||
| | |[[File:Bros. Boost.png|32px]] | ||
|''Boosts damage dealt by Bros. Attacks by '''20'''% but also increases BP spent by '''100'''%.'' | |''Boosts damage dealt by Bros. Attacks by '''20'''% but also increases BP spent by '''100'''%.'' | ||
| | |50 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 12 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Performance Bonus<ref name=TheShortcut/> | |Performance Bonus<ref name=TheShortcut/> | ||
| | |[[File:Performance Bonus.png|32px]] | ||
|''Restores '''50'''% of BP used on a Bros. Attack that earns an EXCELLENT rating.'' | |''Restores '''50'''% of BP used on a Bros. Attack that earns an EXCELLENT rating.'' | ||
| | |40 | ||
|3 | |3 | ||
|20 | |20 | ||
| | |Create 12 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Auto EXCELLENT | |Auto EXCELLENT | ||
| | |[[File:Auto EXCELLENT.png|32px]] | ||
|''Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating.'' | |''Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating.'' | ||
| | |40 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Create 8 Battle Plugs. | ||
|The EXCELLENT rating achieved counts toward the [[ | |The EXCELLENT rating achieved counts toward the [[List of Mario & Luigi: Brothership challenges|Challenges]]. | ||
|- | |- | ||
|Easy-Peasy Counters | |Easy-Peasy Counters | ||
|[[File:EasyPeasyCounters.png|32px]] | |[[File:EasyPeasyCounters.png|32px]] | ||
|''Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters.'' | |''Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters.'' | ||
| | |N/A | ||
|10 | |10 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Empower Counters<ref name=ZakPak>[https://www.youtube.com/watch?v=ujjV-IivW7Q ZakPak]</ref> | |Empower Counters<ref name=ZakPak>[https://www.youtube.com/watch?v=ujjV-IivW7Q ZakPak]</ref> | ||
| | |[[File:Empower Counters.png|32px]] | ||
|''Turns jump counters into [[Ground Pound|ground pounds]], and charges up hammer counters to do an extra '''30'''% damage.'' | |''Turns jump counters into [[Ground Pound|ground pounds]], and charges up hammer counters to do an extra '''30'''% damage.'' | ||
|30 | |30 | ||
Line 169: | Line 168: | ||
|- | |- | ||
|Damage Shield | |Damage Shield | ||
| | |[[File:Damage Shield.png|32px]] | ||
|''Reduces damage received from enemies by '''20'''%.'' | |''Reduces damage received from enemies by '''20'''%.'' | ||
| | |N/A | ||
|10 | |10 | ||
|30 | |30 | ||
| | |Defeat [[Mega Snaptor]]. | ||
|Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | ||
|- | |- | ||
|Protectus | |Protectus | ||
| | |[[File:Protectus.png|32px]] | ||
|''Reduces the damage you suffer from enemies to '''0'''.'' | |''Reduces the damage you suffer from enemies to '''0'''.'' | ||
| | |90 | ||
|3 | |3 | ||
|40 | |40 | ||
| | |Create 27 Battle Plugs. | ||
|Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | ||
|- | |- | ||
|Notdroppin<ref name=JPWebsiteBattle/> | |Notdroppin<ref name=JPWebsiteBattle/> | ||
| | |[[File:Notdroppin.png|32px]] | ||
|''When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead.'' | |''When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead.'' | ||
| | |60 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 17 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Surefooted Guard | |Surefooted Guard | ||
| | |[[File:Surefooted Guard.png|32px]] | ||
|''Prevents the effects of Trip and Dizzy.'' | |''Prevents the effects of Trip and Dizzy.'' | ||
|15 | |15 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Temperature Guard <ref name=JPWebsiteBattle/> | |Temperature Guard <ref name=JPWebsiteBattle/> | ||
| | |[[File:Temperature Guard.png|32px]] | ||
|''Prevents the effects of Burn and Ice.'' | |''Prevents the effects of Burn and Ice.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Given by [[Chilliam]] and [[Burnadette]] before Brrrning Sea Great Lighthouse Island. | ||
| | | | ||
|- | |- | ||
|Glohm Guard <ref name=JPWebsiteBattle/> | |Glohm Guard <ref name=JPWebsiteBattle/> | ||
| | |[[File:Glohm Guard.png|32px]] | ||
|''Prevents the effects of Glohm.'' | |''Prevents the effects of Glohm.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Zokket]]. | ||
| | | | ||
|- | |- | ||
|Back-Atcha Attack | |Back-Atcha Attack | ||
| | |[[File:Back-Atcha Attack.png|32px]] | ||
|''When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker.'' | |''When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker.'' | ||
| | |60 | ||
|3 | |3 | ||
|20 | |20 | ||
| | |Create 17 Battle Plugs. | ||
|Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | |Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | ||
|- | |- | ||
|Ouch Charge | |Ouch Charge | ||
| | |[[File:Ouch Charge.png|32px]] | ||
|''Causes damage to charge you up. Once full, your next attack deals +'''100'''% damage.'' | |''Causes damage to charge you up. Once full, your next attack deals +'''100'''% damage.'' | ||
| | |N/A | ||
|1 | |1 | ||
|5 | |5 | ||
| | |Defeat [[Glohm Bowser]]. | ||
| | | | ||
|- | |- | ||
|Auto Mushroom | |Auto Mushroom | ||
| | |[[File:Auto Mushroom.png|32px]] | ||
|''When your HP becomes low, will automatically use a '''Mushroom'''.'' | |''When your HP becomes low, will automatically use a '''Mushroom'''.'' | ||
|20 | |20 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Auto Syrup Jar<ref name=PaulWeber>[https://www.youtube.com/watch?v=tZutcIFsg14 PaulWeber]</ref> | |Auto Syrup Jar<ref name=PaulWeber>[https://www.youtube.com/watch?v=tZutcIFsg14 PaulWeber]</ref> | ||
| | |[[File:Auto Syrup Jar.png|32px]] | ||
|''When your BP becomes low, will automatically use a '''Syrup Jar'''.'' | |''When your BP becomes low, will automatically use a '''Syrup Jar'''.'' | ||
|20 | |20 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Auto Herb | |Auto Herb | ||
| | |[[File:Auto Herb.png|32px]] | ||
|''When you gain a status effect, will automatically use a '''Refreshing Herb'''.'' | |''When you gain a status effect, will automatically use a '''Refreshing Herb'''.'' | ||
|15 | |15 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Defeat [[Ten]]. | ||
| | | | ||
|- | |- | ||
|Auto 1-Up<ref name=PhillyBeatzU/> | |Auto 1-Up<ref name=PhillyBeatzU/> | ||
| | |[[File:Auto 1-Up.png|32px]] | ||
|''When one of the brothers is KO'd, automatically uses a '''1-Up Mushroom'''.'' | |''When one of the brothers is KO'd, automatically uses a '''1-Up Mushroom'''.'' | ||
|30 | |30 | ||
Line 277: | Line 276: | ||
|- | |- | ||
|Auto Ampberry | |Auto Ampberry | ||
| | |[[File:Auto Ampberry.png|32px]] | ||
|''When you are afflicted with Glohm, will automatically use an '''Ampberry'''.'' | |''When you are afflicted with Glohm, will automatically use an '''Ampberry'''.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Given by [[Dr. Vulko]] after retrieving the [[Ampberry|Ampberries]]. | ||
| | | | ||
|- | |- | ||
|Deluxe Auto | |Deluxe Auto | ||
| | |[[File:Deluxe Auto.png|32px]] | ||
|''The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state.'' | |''The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state.'' | ||
| | |50 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 12 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Spirited Item | |Spirited Item | ||
| | |[[File:Spirited Item.png|32px]] | ||
|''Using an item can boost various stats.'' | |''Using an item can boost various stats.'' | ||
| | |40 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Create 8 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Item Share | |Item Share | ||
| | |[[File:Item Share.png|32px]] | ||
|''Using an item will affect the other bro. as well, while only consuming the one item.'' | |''Using an item will affect the other bro. as well, while only consuming the one item.'' | ||
| | |90 | ||
|3 | |3 | ||
|30 | |30 | ||
| | |Create 27 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Second Helping | |Second Helping | ||
| | |[[File:Second Helping.png|32px]] | ||
|''When using an item, uses two identical items out of your inventory to give the benefit for both.'' | |''When using an item, uses two identical items out of your inventory to give the benefit for both.'' | ||
| | |70 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 22 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Boomerang Items<ref name=JPWebsiteBattle/> | |Boomerang Items<ref name=JPWebsiteBattle/> | ||
| | |[[File:Boomerang Items.png|32px]] | ||
|''Items you use return to your inventory.'' | |''Items you use return to your inventory.'' | ||
| | |40 | ||
|5 | |5 | ||
|30 | |30 | ||
| | |Create 8 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Countdown to Crush | |Countdown to Crush | ||
| | |[[File:Countdown to Crush.png|32px]] | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', a bomb deals heavy damage to all enemies.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', a bomb deals heavy damage to all enemies.'' | ||
| | |90 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 27 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Countdown to Cure | |Countdown to Cure | ||
| | |[[File:Countdown to Cure.png|32px]] | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', HP and BP are '''100'''% restored.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', HP and BP are '''100'''% restored.'' | ||
| | |70 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 22 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Countdown to Charge | |Countdown to Charge | ||
| | |[[File:Countdown to Charge.png|32px]] | ||
|''The number of charges decreases at the end of every turn. When the number reaches '''zero''', all other equipped plugs are recharged to '''50'''%.'' | |''The number of charges decreases at the end of every turn. When the number reaches '''zero''', all other equipped plugs are recharged to '''50'''%.'' | ||
| | |70 | ||
|15 | |15 | ||
|15 | |15 | ||
| | |Create 22 Battle Plugs. | ||
| | |Actually recharges all other equipped plugs '''by''' 50% of their max capacity, rounded up, but cannot get them beyond max. | ||
|- | |- | ||
|Charge Bank | |Charge Bank | ||
| | |[[File:Charge Bank.png|32px]] | ||
|''When another equipped plug would lose charges, this plug's charges decrease instead.'' | |''When another equipped plug would lose charges, this plug's charges decrease instead.'' | ||
| | |70 | ||
|3 | |3 | ||
|20 | |20 | ||
| | |Create 22 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Speedy Recharge | |Speedy Recharge | ||
| | |[[File:Speedy Recharge.png|32px]] | ||
|''When another equipped plug reaches '''zero''' charges, its recharge time is shortened by '''50'''% turns.'' | |''When another equipped plug reaches '''zero''' charges, its recharge time is shortened by '''50'''% turns.'' | ||
| | |60 | ||
|5 | |5 | ||
|20 | |20 | ||
| | |Create 17 Battle Plugs. | ||
| | |Requires to be equipped when the equipped plug(s) reaches zero for it to work. | ||
|- | |- | ||
|Coinpiler | |Coinpiler | ||
| | |[[File:Coinpiler.png|32px]] | ||
|''Causes enemies to drop coins each time you damage them in proportion to damage dealt.'' | |''Causes enemies to drop coins each time you damage them in proportion to damage dealt.'' | ||
| | |40 | ||
|20 | |20 | ||
|20 | |20 | ||
| | |Create 8 Battle Plugs. | ||
| | | | ||
|- | |- | ||
|Loot Booster<ref name=TheShortcut>{{cite|author=Kevin Lee|date=October 11, 2024|url=https://www.theshortcut.com/p/mario-and-luigi-brothership-hands-on|title=Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for|publisher=The Shortcut|language=English|archive=|accessdate=October 14, 2024}}</ref> | |Loot Booster<ref name=TheShortcut>{{cite|author=Kevin Lee|date=October 11, 2024|url=https://www.theshortcut.com/p/mario-and-luigi-brothership-hands-on|title=Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for|publisher=The Shortcut|language=English|archive=|accessdate=October 14, 2024}}</ref> | ||
| | |[[File:Loot Booster.png|32px]] | ||
|''Makes it more likely that defeated enemies will drop items.'' | |''Makes it more likely that defeated enemies will drop items.'' | ||
|30 | |30 | ||
Line 396: | Line 395: | ||
|[[File:LuigiIconBrothership.png|32px]] | |[[File:LuigiIconBrothership.png|32px]] | ||
|''At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item.'' | |''At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item.'' | ||
| | |N/A | ||
|5 | |5 | ||
|20 | |20 | ||
|Defeat the [[Great Conductor]] | |Defeat the [[Great Conductor]]. | ||
| | |Luigi's bonus attack automatically scores an EXCELLENT rating, triggering bonuses from any plug which depend on EXCELLENT ratings from normal attacks. | ||
|- | |- | ||
|Waitaminnit | |Waitaminnit | ||
| | |[[File:Waitaminnit.png|32px]] | ||
|''When your regular turn ends, grants you one extra turn.'' | |''When your regular turn ends, grants you one extra turn.'' | ||
|120 | |120 | ||
|3 | |3 | ||
|40 | |40 | ||
| | |Create 31 Battle Plugs. | ||
|Turn windows for certain [[Luigi Logic]] actions will still pass. | |Turn windows for certain [[Luigi Logic]] actions will still pass. | ||
|} | |} | ||
Line 419: | Line 418: | ||
!width="5%"|Battle Plug 2 | !width="5%"|Battle Plug 2 | ||
!width="5%"|Battle Plug 3 | !width="5%"|Battle Plug 3 | ||
!width="5%"|Battle Plug 4 | |||
!width="5%"|Battle Plug 5 | |||
!width="20%"|Effect | !width="20%"|Effect | ||
|- | |- | ||
Line 424: | Line 425: | ||
|Attack Boost [[File:AttackBoost.png|27px]] | |Attack Boost [[File:AttackBoost.png|27px]] | ||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''If you use Attack Boost with Kaboom Attack, you'll '''generate more impact waves'''''. | |''If you use Attack Boost with Kaboom Attack, you'll '''generate more impact waves'''''. | ||
Line 430: | Line 433: | ||
|Attack Boost [[File:AttackBoost.png|27px]] | |Attack Boost [[File:AttackBoost.png|27px]] | ||
|Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | |Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''If you use Attack Boost and Surprise Iron Ball together, you'll increase the '''number of iron balls that fall'''''. | |''If you use Attack Boost and Surprise Iron Ball together, you'll increase the '''number of iron balls that fall'''''. | ||
Line 436: | Line 441: | ||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''If you use two Kaboom Attack plugs together, the '''impact wave will affect all monsters'''''. | |''If you use two Kaboom Attack plugs together, the '''impact wave will affect all monsters'''''. | ||
Line 442: | Line 449: | ||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | |Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''Pair Kaboom Attack and Surprise Iron Ball plugs together to make '''iron balls fall''' on all enemies hit by the impact wave.'' | |''Pair Kaboom Attack and Surprise Iron Ball plugs together to make '''iron balls fall''' on all enemies hit by the impact wave.'' | ||
Line 448: | Line 457: | ||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|Dizzifying Attack [[File:DizzifyingAttack.png|32px]]<br>Fiery Attack [[File:FieryAttack.png|32px]]<br>Icy Attack [[File:IcyAttack.png|32px]]<br>Seedle-ize[[File:Seedle-ize.png|32px]] | |Dizzifying Attack [[File:DizzifyingAttack.png|32px]]<br>Fiery Attack [[File:FieryAttack.png|32px]]<br>Icy Attack [[File:IcyAttack.png|32px]]<br>Seedle-ize[[File:Seedle-ize.png|32px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''If you use Kaboom Attack and a plug that causes status ailments together, the '''status ailment will spread to''' all the enemies hit by the impact wave.'' | |''If you use Kaboom Attack and a plug that causes status ailments together, the '''status ailment will spread to''' all the enemies hit by the impact wave.'' | ||
Line 453: | Line 464: | ||
|Ka-Specialist<ref name=RPGSite>[https://www.rpgsite.net/preview/16419-mario-luigi-brothership-shaping-up-to-be-real-treat-hands-on-preview RPG Site]</ref> | |Ka-Specialist<ref name=RPGSite>[https://www.rpgsite.net/preview/16419-mario-luigi-brothership-shaping-up-to-be-real-treat-hands-on-preview RPG Site]</ref> | ||
|Kaboom Attack [[File:KaboomAttack.png|27px]] | |Kaboom Attack [[File:KaboomAttack.png|27px]] | ||
|Anti-Flying Specialist [[File:AntiFlying.png|27px]]<br>Anti-Spike Specialist [[File:AntiSpike.png|27px]]<br>Anti-Zokket Specialist [[File:AntiZokket.png|27px]]<br>Anti-Army Specialist [[File:AntiArmy.png|27px]] | |Anti-Flying Specialist [[File:AntiFlying.png|27px]]<br>Anti-Spike Specialist [[File:AntiSpike.png|27px]]<br>Anti-Zokket Specialist [[File:AntiZokket.png|27px]]<br>Anti-Army Specialist [[File:AntiArmy.png|27px]]<br>Anti-Glohm Specialist [[File:AntiGlohm.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''If you use Kaboom Attack and a Specialist-type Battle Plug together, the '''critical effect will spread to''' all enemies hit by the impact wave, as long as the Specialist type affects them.'' | |''If you use Kaboom Attack and a Specialist-type Battle Plug together, the '''critical effect will spread to''' all enemies hit by the impact wave, as long as the Specialist type affects them.'' | ||
Line 460: | Line 473: | ||
|Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | |Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | ||
|Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | |Surprise Iron Ball [[File:SurpriseIronBall.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''If you use two Surprise Iron Ball plugs together, the '''damage they deal will increase'''''. | |''If you use two Surprise Iron Ball plugs together, the '''damage they deal will increase'''''. | ||
|- | |||
|Broadly Specialized | |||
|Anti-Flying Specialist [[File:AntiFlying.png|27px]] | |||
|Anti-Spike Specialist [[File:AntiSpike.png|27px]] | |||
|Anti-Zokket Specialist [[File:AntiZokket.png|27px]] | |||
|Anti-Army Specialist [[File:AntiArmy.png|27px]] | |||
|Anti-Glohm Specialist [[File:AntiGlohm.png|27px]] | |||
|''If you use multiple Specialist-type plug effects that overlap, it will '''boost the damage you deal'''. The more overlapping effects, the more damage will be increased. | |||
|- | |- | ||
|Dizzy Burn | |Dizzy Burn | ||
|Dizzifying Attack [[File:DizzifyingAttack.png|27px]] | |Dizzifying Attack [[File:DizzifyingAttack.png|27px]] | ||
|Fiery Attack [[File:FieryAttack.png|27px]] | |Fiery Attack [[File:FieryAttack.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, '''increasing the damage you deal'''''. | |''Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, '''increasing the damage you deal'''''. | ||
Line 472: | Line 497: | ||
|Dizzifying Attack [[File:DizzifyingAttack.png|27px]] | |Dizzifying Attack [[File:DizzifyingAttack.png|27px]] | ||
|Icy Attack [[File:IcyAttack.png|27px]] | |Icy Attack [[File:IcyAttack.png|27px]] | ||
|N/A | |||
|N/A | |||
|N/A | |N/A | ||
|''Pair the Dizzifying Attack and Icy Attack plugs, and an icy tornado will appear, '''increasing the damage you deal'''''. | |''Pair the Dizzifying Attack and Icy Attack plugs, and an icy tornado will appear, '''increasing the damage you deal'''''. | ||
Line 479: | Line 506: | ||
|Fiery Attack [[File:FieryAttack.png|27px]] | |Fiery Attack [[File:FieryAttack.png|27px]] | ||
|Icy Attack [[File:IcyAttack.png|27px]] | |Icy Attack [[File:IcyAttack.png|27px]] | ||
|N/A | |||
|N/A | |||
|''If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, '''increasing the damage you deal even more'''''. | |''If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, '''increasing the damage you deal even more'''''. | ||
|} | |} | ||
==Extension Corps== | ==Extension Corps== | ||
During the battle against the [[Extension Corps]], [[Shun]] uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point. | During the battle against the [[Extension Corps]] in [[Fortress Zokket]], [[Shun]] uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point. | ||
*'''HUUUGE Iron Ball''': An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. | *'''HUUUGE Iron Ball''': An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. An iron ball may sometimes fall on one of the Extension Corps. | ||
*'''Theme Song''': All three members dance to the music, powering them up afterwards. | *'''Theme Song''': All three members dance to the music, powering them up afterwards. | ||
*'''Single-Minded''': All three members share a health pool. | *'''Single-Minded''': All three members share a health pool. | ||
*'''PunishMush''': Mario and Luigi take damage if they eat any kind of Mushroom. | *'''PunishMush''': Mario and Luigi take damage if they eat any kind of Mushroom. | ||
*'''Invincible''': The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a [[Boo Biscuit]] or the Protectus plug guarantees protection against the explosion. | *'''Invincible''': The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a [[Boo Biscuit]] or the Protectus plug guarantees protection against the explosion. | ||
==Gallery== | |||
<gallery> | |||
PLugsCreate.png|thumb|Battle Plugs creation page | |||
PLugsSet.png|thumb|Battle Plugs set page | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
Line 497: | Line 532: | ||
|JapM=Battle Plug | |JapM=Battle Plug | ||
|Chi=战斗插头 | |Chi=战斗插头 | ||
|ChiR=Zhàndòu Chātóu | |||
|ChiM=Battle Plug | |||
|Dut=Strijdstekker | |||
|DutM=Battle plug | |||
|Fre=Prise de combat | |||
|FreM=Battle plug | |||
|Ita=Spina sinergica | |Ita=Spina sinergica | ||
|ItaM=Synergic plug | |ItaM=Synergic plug | ||
Line 504: | Line 545: | ||
|PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | |PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | ||
|Spa=Clavija de combate | |Spa=Clavija de combate | ||
|SpaM=Combat | |SpaM=Combat plug | ||
}} | }} | ||
Latest revision as of 22:29, December 19, 2024
Battle Plugs, also referred to as simply plugs, are powerful combat accessories used by the Mario Bros. and certain enemies in Mario & Luigi: Brothership. They are first obtained after defeating Ten on Desolatt Island, although Ten immediately battles the Mario Bros. again; the ensuing battle serves as a tutorial for Battle Plugs. They are crafted with Lumenade from Sprite Bulbs. Upon being plugged into Power Taps, their effects manifest at the cost of consuming their individual charges. Some Battle Plugs can enhance the effects of others when used together. This system is comparable to the badges and Battle Cards in previous installments of the series. Battle Plugs cannot be used during the battle against the Great Conductor.
List of Battle Plugs[edit]
Name | Icon | Effect | Craft cost (Lumenade) | Number of charges | Recharge turns | Unlock | Note |
---|---|---|---|---|---|---|---|
Kaboom Attack | Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets. | N/A (first) 60 |
10 | 30 | Defeat Ten. (first) | After an EXCELLENT rating, it starts a slow motion as an impact wave gets generated to damage nearby enemies, dealing ?% of the original damage. Two copies are available. | |
Surprise Iron Ball | When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. | 20 | 10 | 30 | Defeat Ten. | After an EXCELLENT rating, it drops an iron ball at the enemies, dealing ?% of the original damage and ignoring Defense. Iron balls deal Buster Critical damage to frozen enemies.[1] Two copies are available. | |
Dizzifying Attack | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, an EXCELLENT rating can make a target dizzy. | 20 | 15 | 20 | Defeat Ten. | When Jumping or Hammering, Mario and Luigi spin fast enough to have motion blur. An attack with EXCELLENT rating has a ?% chance of causing Dizzy. It can still be performed when the other brother is incapacitated. | |
Fiery Attack[2] | Increase the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become burned. | 50 | 15 | 20 | Craft 12 Battle Plugs. | When Jumping or Hammering, the attacks have a flame trail. An attack with EXCELLENT rating has a ?% chance of causing Burn. | |
Icy Attack[1] | Increase the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become iced. | 50 | 15 | 20 | Craft 12 Battle Plugs. | When Jumping or Hammering, the attacks have a cold air trail with snowflakes, cold puffs, and shining particles. An attack with EXCELLENT rating has a ?% chance of causing Ice.[3] | |
Attack Boost[2] | Grants you one additional Jump or Hammer attack. | 50 | 10 | 30 | Craft 12 Battle Plugs. | An extra solo part of the attack is added to the normal attack combo, doing ?% of the damage. Mario or Luigi will cheer the other one on the first jump when doing the Jump attack. | |
Anti-Flying Specialist[3] | Jump attacks against flying enemies are guaranteed critical hits. | 30 | 10 | 30 | Create 4 Battle Plugs. | Buster Critical deal ?% more damage. | |
Anti-Spike Specialist[3] | Hammer attacks against spiky enemies are guaranteed critical hits. | 30 | 10 | 30 | Create 4 Battle Plugs. | Buster Critical deal ?% more damage. | |
Anti-Zokket Specialist | Jump and Hammer attacks against Zok Troops are guaranteed critical hits. | N/A | 10 | 30 | Given by Technikki after getting Auto Ampberry. | Buster Critical deal ?% more damage. | |
Anti-Army Specialist | Jump and Hammer attacks against Bowser's army are guaranteed critical hits. | N/A | 10 | 30 | Defeat Bob-ombs in Heatfreeze Island. | Buster Critical deal ?% more damage. | |
Anti-Glohm Specialist | Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits. | N/A | 10 | 30 | Defeat Glohm Gobblick. | Buster Critical deal ?% more damage. | |
Seedle-ize | When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle. | N/A | 10 | 20 | Seedle-ize trading quest on Allsand Island. | Any non-boss enemies has a small chance of becoming a level 1 Seedle. Sometimes a Golden Seedle will appear instead. Though not mentioned and with no visible effects, Statusplosion applies to this plug. | |
Bros. Boost | Boosts damage dealt by Bros. Attacks by 20% but also increases BP spent by 100%. | 50 | 5 | 30 | Create 12 Battle Plugs. | ||
Performance Bonus[4] | Restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. | 40 | 3 | 20 | Create 12 Battle Plugs. | ||
Auto EXCELLENT | Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating. | 40 | 5 | 20 | Create 8 Battle Plugs. | The EXCELLENT rating achieved counts toward the Challenges. | |
Easy-Peasy Counters | Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters. | N/A | 10 | 20 | Defeat Ten. | ||
Empower Counters[5] | Turns jump counters into ground pounds, and charges up hammer counters to do an extra 30% damage. | 30 | 10 | 20 | Create 4 Battle Plugs. | ||
Damage Shield | Reduces damage received from enemies by 20%. | N/A | 10 | 30 | Defeat Mega Snaptor. | Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |
Protectus | Reduces the damage you suffer from enemies to 0. | 90 | 3 | 40 | Create 27 Battle Plugs. | Each charge grants protection against one turn of enemy action; If an attack hits multiple times, only one charge would be used. | |
Notdroppin[2] | When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead. | 60 | 5 | 30 | Create 17 Battle Plugs. | ||
Surefooted Guard | Prevents the effects of Trip and Dizzy. | 15 | 5 | 20 | Defeat Ten. | ||
Temperature Guard [2] | Prevents the effects of Burn and Ice. | N/A | 5 | 20 | Given by Chilliam and Burnadette before Brrrning Sea Great Lighthouse Island. | ||
Glohm Guard [2] | Prevents the effects of Glohm. | N/A | 5 | 20 | Defeat Zokket. | ||
Back-Atcha Attack | When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker. | 60 | 3 | 20 | Create 17 Battle Plugs. | Mario or Luigi do a solo Jump or Hammer attack to counter instead of the combo. | |
Ouch Charge | Causes damage to charge you up. Once full, your next attack deals +100% damage. | N/A | 1 | 5 | Defeat Glohm Bowser. | ||
Auto Mushroom | When your HP becomes low, will automatically use a Mushroom. | 20 | 5 | 20 | Defeat Ten. | ||
Auto Syrup Jar[6] | When your BP becomes low, will automatically use a Syrup Jar. | 20 | 5 | 20 | Defeat Ten. | ||
Auto Herb | When you gain a status effect, will automatically use a Refreshing Herb. | 15 | 5 | 20 | Defeat Ten. | ||
Auto 1-Up[3] | When one of the brothers is KO'd, automatically uses a 1-Up Mushroom. | 30 | 3 | 20 | Create 4 Battle Plugs. | ||
Auto Ampberry | When you are afflicted with Glohm, will automatically use an Ampberry. | N/A | 5 | 20 | Given by Dr. Vulko after retrieving the Ampberries. | ||
Deluxe Auto | The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state. | 50 | 15 | 15 | Create 12 Battle Plugs. | ||
Spirited Item | Using an item can boost various stats. | 40 | 5 | 20 | Create 8 Battle Plugs. | ||
Item Share | Using an item will affect the other bro. as well, while only consuming the one item. | 90 | 3 | 30 | Create 27 Battle Plugs. | ||
Second Helping | When using an item, uses two identical items out of your inventory to give the benefit for both. | 70 | 5 | 30 | Create 22 Battle Plugs. | ||
Boomerang Items[2] | Items you use return to your inventory. | 40 | 5 | 30 | Create 8 Battle Plugs. | ||
Countdown to Crush | The number of charges decreases at the end of every turn. When the number reaches zero, a bomb deals heavy damage to all enemies. | 90 | 15 | 15 | Create 27 Battle Plugs. | ||
Countdown to Cure | The number of charges decreases at the end of every turn. When the number reaches zero, HP and BP are 100% restored. | 70 | 15 | 15 | Create 22 Battle Plugs. | ||
Countdown to Charge | The number of charges decreases at the end of every turn. When the number reaches zero, all other equipped plugs are recharged to 50%. | 70 | 15 | 15 | Create 22 Battle Plugs. | Actually recharges all other equipped plugs by 50% of their max capacity, rounded up, but cannot get them beyond max. | |
Charge Bank | When another equipped plug would lose charges, this plug's charges decrease instead. | 70 | 3 | 20 | Create 22 Battle Plugs. | ||
Speedy Recharge | When another equipped plug reaches zero charges, its recharge time is shortened by 50% turns. | 60 | 5 | 20 | Create 17 Battle Plugs. | Requires to be equipped when the equipped plug(s) reaches zero for it to work. | |
Coinpiler | Causes enemies to drop coins each time you damage them in proportion to damage dealt. | 40 | 20 | 20 | Create 8 Battle Plugs. | ||
Loot Booster[4] | Makes it more likely that defeated enemies will drop items. | 30 | 10[7] | 20 | Create 4 Battle Plugs. | ||
Auto Luigi | At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item. | N/A | 5 | 20 | Defeat the Great Conductor. | Luigi's bonus attack automatically scores an EXCELLENT rating, triggering bonuses from any plug which depend on EXCELLENT ratings from normal attacks. | |
Waitaminnit | When your regular turn ends, grants you one extra turn. | 120 | 3 | 40 | Create 31 Battle Plugs. | Turn windows for certain Luigi Logic actions will still pass. |
Combos[edit]
- “Some combinations of Battle Plugs have unique and powerful effects. There are lots of these combinations, so experiment away!”
- —Pop-up Hint
Name | Battle Plug 1 | Battle Plug 2 | Battle Plug 3 | Battle Plug 4 | Battle Plug 5 | Effect |
---|---|---|---|---|---|---|
Boosted Kaboom | Attack Boost | Kaboom Attack | N/A | N/A | N/A | If you use Attack Boost with Kaboom Attack, you'll generate more impact waves. |
Surprise Iron Boost[2] | Attack Boost | Surprise Iron Ball | N/A | N/A | N/A | If you use Attack Boost and Surprise Iron Ball together, you'll increase the number of iron balls that fall. |
KaboomBOOM | Kaboom Attack | Kaboom Attack | N/A | N/A | N/A | If you use two Kaboom Attack plugs together, the impact wave will affect all monsters. |
Iron Ka-Ball | Kaboom Attack | Surprise Iron Ball | N/A | N/A | N/A | Pair Kaboom Attack and Surprise Iron Ball plugs together to make iron balls fall on all enemies hit by the impact wave. |
Statusplosion | Kaboom Attack | Dizzifying Attack Fiery Attack Icy Attack Seedle-ize |
N/A | N/A | N/A | If you use Kaboom Attack and a plug that causes status ailments together, the status ailment will spread to all the enemies hit by the impact wave. |
Ka-Specialist[8] | Kaboom Attack | Anti-Flying Specialist Anti-Spike Specialist Anti-Zokket Specialist Anti-Army Specialist Anti-Glohm Specialist |
N/A | N/A | N/A | If you use Kaboom Attack and a Specialist-type Battle Plug together, the critical effect will spread to all enemies hit by the impact wave, as long as the Specialist type affects them. |
Bigger Ball[2] | Surprise Iron Ball | Surprise Iron Ball | N/A | N/A | N/A | If you use two Surprise Iron Ball plugs together, the damage they deal will increase. |
Broadly Specialized | Anti-Flying Specialist | Anti-Spike Specialist | Anti-Zokket Specialist | Anti-Army Specialist | Anti-Glohm Specialist | If you use multiple Specialist-type plug effects that overlap, it will boost the damage you deal. The more overlapping effects, the more damage will be increased. |
Dizzy Burn | Dizzifying Attack | Fiery Attack | N/A | N/A | N/A | Pair the Dizzifying Attack and Fiery Attack plugs, and a fiery tornado will appear, increasing the damage you deal. |
Dizzy Ice | Dizzifying Attack | Icy Attack | N/A | N/A | N/A | Pair the Dizzifying Attack and Icy Attack plugs, and an icy tornado will appear, increasing the damage you deal. |
Hot, Cold, and Dizzy | Dizzifying Attack | Fiery Attack | Icy Attack | N/A | N/A | If you use Dizzifying Attack, Fiery Attack, and Icy Attack together, a bomb tornado will appear, increasing the damage you deal even more. |
Extension Corps[edit]
During the battle against the Extension Corps in Fortress Zokket, Shun uses his own Battle Plugs against Mario and Luigi which last for the rest of the battle once activated. Shun activates each one at a specific point.
- HUUUGE Iron Ball: An iron ball falls on either Mario or Luigi if they take damage from the Extension Corps' attacks. The iron ball can be countered with the hammer. An iron ball may sometimes fall on one of the Extension Corps.
- Theme Song: All three members dance to the music, powering them up afterwards.
- Single-Minded: All three members share a health pool.
- PunishMush: Mario and Luigi take damage if they eat any kind of Mushroom.
- Invincible: The Extension Corps are invincible but after several turns create a huge unavoidable explosion which defeats the trio. Using a Boo Biscuit or the Protectus plug guarantees protection against the explosion.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バトルプラグ[9] Batoru Puragu |
Battle Plug | |
Chinese | 战斗插头[?] Zhàndòu Chātóu |
Battle Plug | |
Dutch | Strijdstekker[?] | Battle plug | |
French | Prise de combat[?] | Battle plug | |
Italian | Spina sinergica[10] | Synergic plug | |
Portuguese | Plugue de batalha[11] | Battle plug | |
Spanish | Clavija de combate[?] | Combat plug |
References[edit]
- ^ a b Mario & Luigi : L'épopée fraternelle – Une grande aventure maritime ! (Nintendo Switch)
- ^ a b c d e f g h Nintendo 公式チャンネル (October 10, 2024). Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync.
- ^ a b c d PhillyBeatsU (October 10, 2024). I Played Mario & Luigi Brothership EARLY (Hands-on Preview). YouTube (English). Retrieved October 10, 2024.
- ^ a b Kevin Lee (October 11, 2024). Mario & Luigi: Brothership hands-on: the fun, whimsical, and tactical Nintendo Switch RPG I’ve been waiting for. The Shortcut (English). Retrieved October 14, 2024.
- ^ ZakPak
- ^ PaulWeber
- ^ Antistar
- ^ RPG Site
- ^ https://youtu.be/oTntM5gUhY4
- ^ NintendoItalia (October 10, 2024). Mario & Luigi: Fraternauti alla carica – L'Elettria ti aspetta! (Nintendo Switch). YouTube. Retrieved November 14, 2024.
- ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)