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[[Image:WWIMM_CrazyCars.png|frame|'''Crazy Cars'''.]]
{{minigame infobox
'''Crazy Cars''' is the first [[Microgame]] that is found in ''[[WarioWare, Inc.: Mega Microgame$!]]''.
|image=[[File:WWIMM CrazyCars.png]]<br>''WarioWare, Inc.: Mega Microgame$!''<br>[[File:CrazyCars WarioWareGold.png|260px]]<br>''WarioWare Gold''
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''<br>''[[WarioWare Gold]]''
|league=[[List of WarioWare Gold microgames#Mash League|Mash League]]
|type=[[List of WarioWare, Inc.: Mega Microgame$! microgames#Intro Games|Introduction]] ([[Wario]], ''Mega Microgame$!'')<br>[[List of WarioWare Gold microgames#Intro Games|Introduction]] (Wario, ''Gold'')
|intro=''Dodge! / Dodge?''
|info=''"Don't get smashed by the crazy cars!"'' (''Mega Microgame$!'')<br>''"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..."'' (''Gold'')
|controls={{button|gba|A}} / {{button|gcn|A}} / {{button|3ds|A}} &ndash; Jump
|clear=20 (''Mega Microgame$!'')<br>15 (''Gold'')
|track=Crazy Cars
}}
'''Crazy Cars''' is one of [[Wario]]'s introduction [[microgame]]s in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and reappears as one of the Mash League introduction microgames in ''[[WarioWare Gold]]''.


To unlock this micro-game, the player has to play the "Introduction" folder when the player is attempting to pick a folder in Wario's computer to play and unlock with.
==History==
===''Mario Artist: Polygon Studio''===
This microgame originally appeared in ''[[Mario Artist: Polygon Studio]]'' in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player does not need to do anything, the microgame behaves more or less the same.
 
===''WarioWare'' series===
Crazy Cars was redefined as a microgame of the [[WarioWare (series)|''WarioWare'' series]] by the release of ''WarioWare, Inc.: Mega Microgame$!'' A different iteration of Crazy Cars appears in ''[[WarioWare: D.I.Y.]]'' as a microgame that can be edited, this time retitled [[Crazy Car]]. Wario has to jump over the incoming item by tapping the [[Nintendo DS]] touch screen. Unedited, the incoming item is a car shaped like a shark. After this, the original Crazy Cars was readded into ''WarioWare Gold''.
 
===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], particularly ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]'', Crazy Cars is part of the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]]. Like in the actual microgame, fighters must avoid the car that is about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from. The car can also occasionally jump.


==Gameplay==
==Gameplay==
In the mini-game, there's [[Wario]] in the microgame that is currently standing on the ground at first. But then, a vehicle drives by trying to knock Wario out from its path. The player all has to do to avoid getting Wario knocked out is by pressing the A Button.
[[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, the Door to Nowhere (a door car), and a teapot car (the final three being exclusive to ''[[WarioWare Gold]]''). The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car. This microgame shares its music with [[Bad Man Bash]], [[Batter Up (WarioWare, Inc.: Mega Microgame$!)|Batter Up]], [[Bug Bite]] and [[Ninja Pipe Cleaner]].
*'''1st level difficulty:''' There are no tricks.
*'''2nd level difficulty:''' There are some tricks:
**The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car starts moving again.
**In ''WarioWare Gold'', the Door to Nowhere will stop, open, and release another car.
*'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks:
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly not to jump.
**The car will stop, then drive in the other direction. This variation (and the next two) wil always result in a win regardless of if the player does anything.
**The car comes out miniature-sized and merely bounces off of Wario if it touches him.
**The car will stop and not move at all after doing so.
 
''WarioWare Gold'' has a mission titled [[List of WarioWare Gold missions|Road Rager]], where the player has to make the miniature car crash into Wario.


Vehicles in the microgame that can Wario has to avoid includes...
===''Mega Microgame$!'' probability distributions===
*A hot dog vehicle
The three vehicles that appear in ''Mega Microgame$!'' have an equal chance of spawning. Their behavior is determined by the microgame level, and a number rolled between 0 and 15:
*A large potato vehicle
{|class="wikitable"
*And a shark-like vehicle
!Level
!Outcome(s)
!Probability
|-
|1st Level
|The vehicle will drive normally with no tricks.
|100% (16/16)
|-
|rowspan=2|2nd Level
|The vehicle will drive normally with no tricks.
|62.5% (10/16)
|-
|The vehicle will stop shortly before moving again towards the player
|37.5% (6/16)
|-
|rowspan=5|3rd Level
|The vehicle will drive normally with no tricks.
|37.5% (6/16)
|-
|The vehicle will stop shortly before moving again towards the player.
|25% (4/16)
|-
|The vehicle will jump when it gets close to Wario.
|25% (4/16)
|-
|The vehicle will stop then drive away from Wario (definite win).  
|6.25% (1/16)
|-
|A miniature vehicle that bounces off Wario if it comes in contact with him (definite win).
|6.25% (1/16)
|-
|}


As the micro-game progresses, the vehicles move a bit fast and get a little smarter to trick the player and its jumping pattern. There are three methods that the player has to watch out for...
==Gallery==
<gallery>
Jump microgame MAPoS.png|JUMP in ''[[Mario Artist: Polygon Studio]]''
WarioWare-Dodge2-SSBB.png|Crazy Cars, in ''Super Smash Bros. Brawl''
WWG Nintendo 3DS souvenir Crazy Cars.png|Crazy Cars in a ''WarioWare Gold'' Nintendo 3DS souvenir where its {{button|3ds|A}} button is pressed with the stylus
</gallery>


:1) When there's a vehicle going to pass by to hit Wario; the vehicle suddenly stops as the player urged to make Wario jump to dodge the vehicle. During the jump; the vehicle suddenly starts up and drives by during the jump. When Wario comes down onto the ground, Wario is already hit by the vehicle.
==Descriptions==
*'''Solution:''' The player will have to wait a little more if the vehicle will either stop or simply drive by.
'''Chinese''': ''不要被疯狂汽车撞到!'' (''Don't get hit by crazy cars!'')


:2) When Wario jumps up while the vehicle drives by, the vehicle will instead jump up as well to knock out Wario from its path.
'''French''': ''Ne te fais pas écraser par les voitures!'' (''Don't get run over by cars!'')
*'''Solution:''' The player will have to wait a little more if the vehicle will either jump up while driving or simply drive by.


:3) When the vehicle stops to its place; it instead drives to the opposite direction of the path. This possibility leaves the player a free point. This event can be hinted if the text that pops on the screen says “Dodge?”.
'''German''': ''Lass dich nicht von dem beräderten Etwas zerquetschen!'' (''Don't let yourself be crushed by the rolling things!'')
*'''Solution:''' The player will have to wait if the vehicle stops and continues to drive by or the vehicle will drive to its opposite direction of its path.


These methods can be occurred during 2nd type of difficulty and/or 3rd difficulty.
'''Italian''': ''Non farti investire da queste pazze auto!'' (''Don't get run over by these crazy cars!'')


After unlocking the micro-game, the player can play this microgame by picking the "Grid" selection on the bottom side of Wario's computer and opening the "Introduction" folder. To beat the micro-game, the player will have to reach 20 points to beat it.
'''Japanese''': ''せまりくる アレを ジャンプで とびこえろ!'' (''Jump and jump over the approaching things!'')


==Despriction==
'''Spanish''': ''¡Que los autos locos no te pillen!'' (''Don't let the crazy cars get you!'')
''"Don’t get smashed by the crazy cars!"''


==Controls==
==Additional names==
*'''Jump''' &ndash; A
===Internal names===
{{internal names
|game1=''[[WarioWare Inc.: Mega Microgame$!]]''
|name1=DODGE WITH JUMP
|meaning1=
}}
===Names in other languages===
{{foreign names
|Jpn={{hover|ボウソウ|暴走}}{{hover|じどうしゃ|自動車}}
|JpnR=Bōsō Jidōsha
|JpnM=Runaway Car
|Ger=Verrückte Flitzer
|GerM=Crazy Runabouts
|Fre=Voitures folles
|FreM=Crazy cars
|Ita=Pazze auto
|ItaM=Crazy cars
|SpaA=Coches locos
|SpaAM=Crazy cars
|SpaE=Autos locos
|SpaEM=Crazy cars
|ChiS=疯狂汽车
|ChiSR=Fēngkuáng qìchē
|ChiSM=Crazy Cars
}}


{{Microgames}}
{{Wario's microgames}}
{{WWIMM microgames}}
[[Category: Microgames]]
{{WWG microgames}}
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[Category:WarioWare Gold microgames]]
[[it:Pazze auto]]

Latest revision as of 14:20, January 11, 2025

Crazy Cars
Crazy Cars
WarioWare, Inc.: Mega Microgame$!
CrazyCars WarioWareGold.png
WarioWare Gold
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
WarioWare Gold
League Mash League
Type Introduction (Wario, Mega Microgame$!)
Introduction (Wario, Gold)
Command(s) Dodge! / Dodge?
Info "Don't get smashed by the crazy cars!" (Mega Microgame$!)
"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..." (Gold)
Controls A Button / A Button / A Button – Jump
Points to clear 20 (Mega Microgame$!)
15 (Gold)
Music track Crazy Cars

Crazy Cars is one of Wario's introduction microgames in WarioWare, Inc.: Mega Microgame$! and reappears as one of the Mash League introduction microgames in WarioWare Gold.

History[edit]

Mario Artist: Polygon Studio[edit]

This microgame originally appeared in Mario Artist: Polygon Studio in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player does not need to do anything, the microgame behaves more or less the same.

WarioWare series[edit]

Crazy Cars was redefined as a microgame of the WarioWare series by the release of WarioWare, Inc.: Mega Microgame$! A different iteration of Crazy Cars appears in WarioWare: D.I.Y. as a microgame that can be edited, this time retitled Crazy Car. Wario has to jump over the incoming item by tapping the Nintendo DS touch screen. Unedited, the incoming item is a car shaped like a shark. After this, the original Crazy Cars was readded into WarioWare Gold.

Super Smash Bros. series[edit]

In the Super Smash Bros. series, particularly Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, Crazy Cars is part of the WarioWare, Inc. stage. Like in the actual microgame, fighters must avoid the car that is about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from. The car can also occasionally jump.

Gameplay[edit]

Wario is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, the Door to Nowhere (a door car), and a teapot car (the final three being exclusive to WarioWare Gold). The player has to press the A Button button at the right time, causing Wario to jump over the car. This microgame shares its music with Bad Man Bash, Batter Up, Bug Bite and Ninja Pipe Cleaner.

  • 1st level difficulty: There are no tricks.
  • 2nd level difficulty: There are some tricks:
    • The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car starts moving again.
    • In WarioWare Gold, the Door to Nowhere will stop, open, and release another car.
  • 3rd level difficulty: All the tricks from level 2, along with some new tricks:
    • The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly not to jump.
    • The car will stop, then drive in the other direction. This variation (and the next two) wil always result in a win regardless of if the player does anything.
    • The car comes out miniature-sized and merely bounces off of Wario if it touches him.
    • The car will stop and not move at all after doing so.

WarioWare Gold has a mission titled Road Rager, where the player has to make the miniature car crash into Wario.

Mega Microgame$! probability distributions[edit]

The three vehicles that appear in Mega Microgame$! have an equal chance of spawning. Their behavior is determined by the microgame level, and a number rolled between 0 and 15:

Level Outcome(s) Probability
1st Level The vehicle will drive normally with no tricks. 100% (16/16)
2nd Level The vehicle will drive normally with no tricks. 62.5% (10/16)
The vehicle will stop shortly before moving again towards the player 37.5% (6/16)
3rd Level The vehicle will drive normally with no tricks. 37.5% (6/16)
The vehicle will stop shortly before moving again towards the player. 25% (4/16)
The vehicle will jump when it gets close to Wario. 25% (4/16)
The vehicle will stop then drive away from Wario (definite win). 6.25% (1/16)
A miniature vehicle that bounces off Wario if it comes in contact with him (definite win). 6.25% (1/16)

Gallery[edit]

Descriptions[edit]

Chinese: 不要被疯狂汽车撞到! (Don't get hit by crazy cars!)

French: Ne te fais pas écraser par les voitures! (Don't get run over by cars!)

German: Lass dich nicht von dem beräderten Etwas zerquetschen! (Don't let yourself be crushed by the rolling things!)

Italian: Non farti investire da queste pazze auto! (Don't get run over by these crazy cars!)

Japanese: せまりくる アレを ジャンプで とびこえろ! (Jump and jump over the approaching things!)

Spanish: ¡Que los autos locos no te pillen! (Don't let the crazy cars get you!)

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! DODGE WITH JUMP

Names in other languages[edit]

Language Name Meaning Notes
Japanese ボウソウじどうしゃ[?]
Bōsō Jidōsha
Runaway Car
Chinese (simplified) 疯狂汽车[?]
Fēngkuáng qìchē
Crazy Cars
French Voitures folles[?] Crazy cars
German Verrückte Flitzer[?] Crazy Runabouts
Italian Pazze auto[?] Crazy cars
Spanish (NOA) Coches locos[?] Crazy cars
Spanish (NOE) Autos locos[?] Crazy cars