Lost and Pound: Difference between revisions

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{{New subject}}
{{minigame infobox
{{minigame infobox
|image=[[File:Intuition Whack-a-Mole.png|260px]]
|image=[[File:Intuition Whack-a-Mole.png|260px]]
|type=1-vs.-3 minigame
|type=1-vs.-3 minigame
|time=10 seconds per round
|time={{hover|10 seconds to choose hiding spot|The timer appears only when there are five seconds remaining.}}<br>10 seconds to choose where to strike
|appears_in=''[[Super Mario Party Jamboree]]''
|appears_in=''[[Super Mario Party Jamboree]]''
|track=Run Away! Run Away!
|track=Run Away! Run Away!
}}
}}
'''Lost and Pound''' is a 1-vs.-3 [[minigame]] found in ''[[Super Mario Party Jamboree]]''. Its name is a pun on "lost and found."
'''Lost and Pound''' is a 1-vs.-3 [[minigame]] found in ''[[Super Mario Party Jamboree]]''. Its name is a pun on "{{wp|lost and found}}," a location in many public places where lost objects can be returned.


==Introduction==
==Introduction==
Line 13: Line 12:


==Gameplay==
==Gameplay==
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three lives, and if they are hit by the hammer, they lose one life. If the solo player manages to survive all three rounds without being hit three times, they win. If the team of three manages to hit the solo player three times, the team wins.
The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three lives, and if they are hit by the hammer, they lose one life. If the solo player manages to survive all three rounds without being hit three times, they win. If the team of three manages to hit the solo player three times, the team wins, and the solo player falls into a hole.
 
This minigame does not have even chances for the solo player and team. If all picks are random, the team players only have roughly a 40% chance to win. The team players can improve their odds of winning to roughly 58% by picking the same hole to strike within each round, assuming the picks of the solo player are random.


==Ending==
==Ending==
Line 28: Line 25:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=
|Jap={{ruby|直感|ちょっかん}}もぐらたたき
|JapR=
|JapR=Chokkan Mogura-Tataki
|JapM=
|JapM=Intuition Whack-a-Mole
|JapC=
|JapC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~jaJP.nx.bea</code>. File within the archive is in folder <code>message~jaJP.nx.bea/mess/bin/jaJP</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|Chi=
|ChiS=直觉打地鼠
|ChiR=
|ChiSR=Zhíjué Dǎdìshǔ
|ChiM=
|ChiSM=Intuition Whack-a-Mole
|Dut=
|ChiSC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~zhCN.nx.bea</code>. File within the archive is in folder <code>message~zhCN.nx.bea/mess/bin/zhCN</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|DutM=
|ChiT=直覺打地鼠
|Fre=
|ChiTR=Zhíjué Dǎdìshǔ
|FreM=
|ChiTM=Intuition Whack-a-Mole
|Ger=
|ChiTC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~zhTW.nx.bea</code>. File within the archive is in folder <code>message~zhTW.nx.bea/mess/bin/zhTW</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|GerM=
|Dut=Klopjacht
|Ita=
|DutM=Manhunt; literally "knock-hunt"
|ItaM=
|DutC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~nlEU.nx.bea</code>. File within the archive is in folder <code>message~nlEU.nx.bea/mess/bin/nlEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|Kor=
|Fre=Partie de cache-frappe
|KorR=
|FreM=Game of hide-and-hit; pun on ''cache-cache'' ("hide-and-seek")
|KorM=
|FreC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~frEU.nx.bea</code>. File within the archive is in folder <code>message~frEU.nx.bea/mess/bin/frEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Canadian French, found in <code>message~frCA.nx.bea</code>, is the same. Accessed October 17, 2024.</ref>
|Por=
|Ger=Gehämmer nach Gespür
|PorM=
|GerM=Hammering by intuition
|PorC=
|GerC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~deEU.nx.bea</code>. File within the archive is in folder <code>message~deEU.nx.bea/mess/bin/deEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|Rus=
|Ita=Nascondino a martellate
|RusR=
|ItaM=Hide-and-seek with a hammer
|RusM=
|ItaC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~itEU.nx.bea</code>. File within the archive is in folder <code>message~itEU.nx.bea/mess/bin/itEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|Spa=Golpe de intuición<ref>https://www.gamereactor.es/super-mario-party-jamboree-guia-para-sacar-los-5-juegos-de-jefes-ocultos-1254363/</ref>
|Kor=직감 두더지 잡기
|SpaM=Intuitive Strike, with ''golpe'' also meaning ''hit''
|KorR=Jikgam Dudeoji Japgi
|KorM=Intuition Whack-a-Mole
|KorC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~koKR.nx.bea</code>. File within the archive is in folder <code>message~koKR.nx.bea/mess/bin/koKR</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|Por=Golpe de sorte
|PorM=Stroke of luck
|PorC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~ptBR.nx.bea</code>. File within the archive is in folder <code>message~ptBR.nx.bea/mess/bin/ptBR</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|Rus=Шестое чувство
|RusR=Shestoye chuvstvo
|RusM=Sixth sense
|RusC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~ruEU.nx.bea</code>. File within the archive is in folder <code>message~ruEU.nx.bea/mess/bin/ruEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Accessed October 17, 2024.</ref>
|Spa=Golpe de intuición
|SpaM=Intuitive Strike, with ''golpe'' also meaning "hit"
|SpaC=<ref>Datamine of ''Super Mario Party Jamboree'' archive found in <code>Archive/message~esEU.nx.bea</code>. File within the archive is in folder <code>message~esEU.nx.bea/mess/bin/esEU</code>, <code>im_mg.msbt</code>, field <code>im_mg0303_name</code>. Latin American Spanish, found in <code>message~esUS.nx.bea</code>, is the same. Accessed October 17, 2024.</ref>
}}
}}



Latest revision as of 12:16, December 15, 2024

Lost and Pound
4-Player Minigame
Appears in Super Mario Party Jamboree
Type 1-vs.-3 minigame
Time limit 10 seconds to choose hiding spot
10 seconds to choose where to strike
Music track Run Away! Run Away!

Lost and Pound is a 1-vs.-3 minigame found in Super Mario Party Jamboree. Its name is a pun on "lost and found," a location in many public places where lost objects can be returned.

Introduction[edit]

Four holes on a machine open, and the solo player jumps out of the bottom hole. The hammer then moves to the west, to the north, and back to the west holes, hitting them in order as the solo player holds their hands together and closes their eyes.

Gameplay[edit]

The solo player chooses which hole to hide in, then the team of three must choose where to strike. After all players choose, the solo player jumps out of their selected hole while the hammer positions itself over the holes before swinging to hit them. The solo player has three lives, and if they are hit by the hammer, they lose one life. If the solo player manages to survive all three rounds without being hit three times, they win. If the team of three manages to hit the solo player three times, the team wins, and the solo player falls into a hole.

Ending[edit]

The players' characters are a bit farther from where the minigame takes place, where the winning team does their winning animations, while the losing team does their losing animation(s) behind them.

Controls[edit]

  • Single Joy-Con Left Button / Single Joy-Con Top Button / Single Joy-Con Right Button / Single Joy-Con Bottom Button – Select location

In-game text[edit]

The solo player chooses a hiding spot, and the team side guesses where to strike with the hammer. The team side has to guess correctly three times to win.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 直感ちょっかんもぐらたたき[1]
Chokkan Mogura-Tataki
Intuition Whack-a-Mole
Chinese (simplified) 直觉打地鼠[2]
Zhíjué Dǎdìshǔ
Intuition Whack-a-Mole
Chinese (traditional) 直覺打地鼠[3]
Zhíjué Dǎdìshǔ
Intuition Whack-a-Mole
Dutch Klopjacht[4] Manhunt; literally "knock-hunt"
French Partie de cache-frappe[5] Game of hide-and-hit; pun on cache-cache ("hide-and-seek")
German Gehämmer nach Gespür[6] Hammering by intuition
Italian Nascondino a martellate[7] Hide-and-seek with a hammer
Korean 직감 두더지 잡기[8]
Jikgam Dudeoji Japgi
Intuition Whack-a-Mole
Portuguese Golpe de sorte[9] Stroke of luck
Russian Шестое чувство[10]
Shestoye chuvstvo
Sixth sense
Spanish Golpe de intuición[11] Intuitive Strike, with golpe also meaning "hit"

References[edit]

  1. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~jaJP.nx.bea. File within the archive is in folder message~jaJP.nx.bea/mess/bin/jaJP, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  2. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~zhCN.nx.bea. File within the archive is in folder message~zhCN.nx.bea/mess/bin/zhCN, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  3. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~zhTW.nx.bea. File within the archive is in folder message~zhTW.nx.bea/mess/bin/zhTW, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  4. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~nlEU.nx.bea. File within the archive is in folder message~nlEU.nx.bea/mess/bin/nlEU, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  5. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~frEU.nx.bea. File within the archive is in folder message~frEU.nx.bea/mess/bin/frEU, im_mg.msbt, field im_mg0303_name. Canadian French, found in message~frCA.nx.bea, is the same. Accessed October 17, 2024.
  6. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~deEU.nx.bea. File within the archive is in folder message~deEU.nx.bea/mess/bin/deEU, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  7. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~itEU.nx.bea. File within the archive is in folder message~itEU.nx.bea/mess/bin/itEU, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  8. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~koKR.nx.bea. File within the archive is in folder message~koKR.nx.bea/mess/bin/koKR, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  9. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~ptBR.nx.bea. File within the archive is in folder message~ptBR.nx.bea/mess/bin/ptBR, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  10. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~ruEU.nx.bea. File within the archive is in folder message~ruEU.nx.bea/mess/bin/ruEU, im_mg.msbt, field im_mg0303_name. Accessed October 17, 2024.
  11. ^ Datamine of Super Mario Party Jamboree archive found in Archive/message~esEU.nx.bea. File within the archive is in folder message~esEU.nx.bea/mess/bin/esEU, im_mg.msbt, field im_mg0303_name. Latin American Spanish, found in message~esUS.nx.bea, is the same. Accessed October 17, 2024.