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| ==Writing guidelines== | | ==Writing guidelines== |
| ===Revise how long proposals take: "IT'S ABOUT (how much) TIME (they take)"===
| | ''None at the moment.'' |
| Currently, the way our proposals are set up, there are two deadlines. On the main proposals page, they last for 1 week. On talk pages, or for writing guidelines proposals, 2 weeks. Now, this is ''fine.'' We're not going to claim this is like, some total deal-breaker or nothing. However, lately, [[MarioWiki talk:Proposals#Why the inconsistency?|there have been a few concerns raised about this inconsistency]], and we figured, what the hey, why not put it up to vote?
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| A few concerns we've seen, both from others and from us, in no particular order;
| | ==New features== |
| * The largest one to us is just that, unless a proposal is really specific, it's just not worth it to make a talk page proposal over a main page proposal, since it'll end faster. The only thing immune to this are writing guidelines proposals.
| | ===Create articles for Glohm enemies or merge them with their normal counterparts=== |
| * While the proposals themselves are different lengths, the duration before you can make a second proposal on them remains the same. Thusly, if you want to set a policy in stone, you would actually want to make it a writing guidelines/talk page proposal over an ordinary one, as that means it will last for, at least, 6 weeks (4 weeks for the cooldown, and 2 weeks to put it to proposal again.)
| | {{early notice|November 28}} |
| * Lastly, talk page proposals just inherently take longer to happen. This can be an issue if their changes are, overall, quite small (like a simple merge/split or rename), or the consensus is reached very quickly; this stings when an ordinary proposal would happen twice as fast with the exact same amount of votes!
| | I'm currently contributing to ''[[Mario & Luigi: Brothership]]'' content, and I'm currently creating articles for enemies in the game. It has been brought to my attention that [[Glohm]] enemies are basically stronger versions of preexisting enemies, although they have unique characteristics. |
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| Now, there's a few ways you can go about this, but there's one in particular we've taken a liking to: uh, just make all proposals take '''2''' weeks, lmao.
| | This proposal aims to determine whether or not Glohm enemies get their own articles. So, there are two choices for when Glohm enemy coverage eventually occurs: |
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| "BUT CAM & TORI!", we hear you shout, "BUT YOU SAID 2 WEEKS PROPOSALS TAKE TOO LONG??? WHY WOULD YOU CHANGE THEM TO SOMETHING YOU HATE???", and to that we say... No! We actually like the 2 weeks proposals! They have a distinct benefit to them! The problem is that they're juxtaposed with the 1 week proposals. Let's run through those same bullet points.
| | 1. '''Glohm enemies get their own articles.''' They get their own dedicated pages. |
| * If all proposals were 2 weeks, well, there's no real loss to making a talk page proposal over a main proposal page proposal, as they'll all last 2 weeks anyways. (Sure, a proposal can take longer if there's a tie, but that just happens for all proposals anyways.)
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| * There's also no incentive to make a talk page proposal/writing guideline proposal if you particularly want your porposal to stick around, as again, now ''every'' proposal is guaranteed to last for, at the very least, 6 weeks.
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| * Now. While it's annoying that all proposals will take 2 weeks, despite the inherent risk of some coming to their consensuses much faster than the deadlines, for one, [[Talk:Alien (Club Nintendo)#ANTI-ALIEN ALARM!!! (Delete this article)|this is also an issue with talk page proposals as-is]]. For two, the extra time can offer extra time for new information to come to light or for particularly close votes to make their cases and form a proper consensus, without needing a tiebreaker. Lastly, if it's really ''that'' big of an issue, we could perhaps create a rule that if a proposal comes to a particularly large consensus a week in, it'll pass early (the finer details would be created as necessary).
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| There is, of course, the alternative of making all proposals '''1''' week. While we realize this does also resolve a lot of things, it does also necessarily mean that some proposals that would want to happen slower, now don't have that time, and are rushed. Even making only talk page proposals take only 1 week means that Writing Guideline proposals will be at a unique disadvantage for how long they take/an advantage for how long they last if they pass. (And of course, we could just leave everything as they are, but that goes without saying.) That being said, we ''have'' provided options for these, and you're free to make your case for these.
| | 2. '''Glohm enemy coverage is limited to the articles for their normal counterparts.''' This means all Glohm related information for them is explained for the normal versions of the enemies. |
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| '''Proposer''': {{User|Camwoodstock}}<br> | | Let's see what happens! |
| '''Deadline''': October 16, 2024, 23:59 GMT
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| ====Make all proposals last for 2 weeks====
| | '''Proposer''': {{User|Sparks}}<br> |
| #{{User|Camwoodstock}} If it's not obvious, this is our primary option; we're a big fan of the idea of global 2 week proposals!. Even with their caveats, in the worst-case scenario, we could make a clause to prevent proposals for lasting too long if they reach their consensus early, or we could simply revert back to the current system. We think the added consistency and preventing of shenanigans is very potent, and it also means that you have to put a bit more thought into your proposal as you make it. Patience fans will be eating ''good'' if this passes.
| | '''Deadline''': December 5, 2024, 23:59 GMT |
| #{{User|Hewer}} Per proposal and what was said [[MarioWiki talk:Proposals#Why the inconsistency?|here]]. However, I'd also be fine with an option to just shorten writing guidelines proposals to be one week. I don't really understand the third option here, writing guidelines proposals being two weeks felt to me like the worst inconsistency of the bunch. I still don't see what about "writing guidelines" specifically means they inherently need more time than the other categories on this page.
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| #{{User|OmegaRuby}} Regular proposals and TPPs are just as visible as one another and should be treated equally, ''especially'' when regular page proposals can be the home of very important decisions (such as this one!) and are just given 1 week. Per all.
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| #{{User|Waluigi Time}} 1 week proposals have always felt a little short to me. I'd rather err on the side of some proposals running a little longer than needed than not having enough discussion time (I don't like banking on a controversial proposal tying). Having to wait an extra week to implement a proposal isn't the end of the world anyway - proposals are rarely, if ever, urgent enough that an extra week with no change would be detrimental to the wiki (and if that were the case, the change should probably come immediately from wiki staff).
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| #{{User|Killer Moth}} Per all. Giving an extra week to discuss and vote on proposals is a good thing.
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| #{{User|Drago}} Per Waluigi Time.
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| #{{User|Doc von Schmeltwick}} - Per, I never got why sitewide ones always got ''less'' time to discuss.
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| ====Make all proposals last for 1 week==== | | ====Create new articles for Glohm enemies==== |
| | #{{User|Sparks}} My preferred choice. Sure it could get repetitive and redundant, but it's worth it to document the abilities of these Glohm enemies. |
| | #{{User|Camwoodstock}} We give articles to [[Elite Dry Bones|other stronger]] [[Shy Guy R|RPG enemy]] [[Antasma X|and boss variants]], so why should Brothership be any different? |
| | #{{User|Tails777}} They are stronger variants with different stats to their originals, no different from every example Camwoodstock gave. Per proposal. |
| | #{{User|DryBonesBandit}} Per all. |
| | #{{User|Zootalo}} The Shiny Paper versions of enemies from Paper Jam have their own articles as well; this is no different. Per all. |
| | #{{User|Nightwicked Bowser}} Probably best for overall consistancy with a game like this one. |
| | #{{User|Technetium}} Per all. |
| | #{{User|Cheat-master30}} Given that some of them have specific differences in attack patterns, it seems like they should probably get unique articles. |
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| ====Make all proposals except for writing guidelines proposals last for 1 week==== | | ====Include Glohm enemy coverage on their normal counterparts' articles without creating new articles for them==== |
| #{{User|Camwoodstock}} Secondary option. While we like this much less, we do see the merit of making Talk Page Proposals 1 week, and it's not exactly the end-all-be-all. However, we would ''vastly'' prefer 2-week proposals, and keeping Writing Guidelines proposals 2-week is kind of a necessary evil to prevent them from being too rushed for their own good. However, compared to truly ''all'' 1-week proposals, this is better... though, not as good as all 2-week proposals.
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| #{{user|7feetunder}} For me, it's either this or bust. [[Talk:Ankoopa#What_to_do_with_this_article|New information coming to light can still invalidate a proposal's entire premise too late and require a counterproposal even with a 2 week deadline]], so extending the deadline of main page props to 2 weeks won't stop that from happening from time to time. Most proposals that don't reach a consensus in a week will probably require extensions anyway. TPPs being less "visible" than main page proposals was more of an issue back when no quorums were immediate, [[MarioWiki:Proposals/Archive/58#Overhaul_the_no_quorum_proposal_rule_.28.238.29|but that's no longer the case]].
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| #{{User|Axii}} Voting for this just so the first option doesn't win.
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| ====Do nothing====
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| #{{User|7feetunder}} If making TPPs last 1 week isn't desirable, I say just keep the status quo. While the current system ''does'' encourage making main page proposals over TPPs when possible if one wants their prop to pass faster, I'm fine with that. A controversial prop is not going to end in a week, and a prop with unanimous or near-unanimous support probably doesn't need that extra time in the oven. I'd be more open to global 2 weekers if a "early consensus = early pass" sub-rule was already in effect, but it isn't, and there's no guarantee that such a rule would be accepted by the community.
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| #{{User|Axii}} The solution isn't solving anything. There was never a problem with inconsistency. Talk page proposals last for two weeks because they're far less visible to people. Mainspace proposals page is frequently visited by many, having proposals last for 2 weeks instead of one doesn't change anything. It doesn't help the community settle on anything, one week is more than enough. Proposals that are tied already get extended automatically, if anything, I would argue writing guidelines proposals should last a week instead. I proposed a different solution on the talk page as well. If a user making a proposal (or an admin) feel like one week wouldn't be enough, they should be able to extend it to two. (I specifically added "or an admin", because most users don't want a proposal to last for two weeks.) Either way, the fact that users often choose mainspace proposals over talk page is perfectly fine as well. It's not about the time in the oven but the visibility of the proposal to the wiki community. Writing guidelines (if they remain at two weeks) could instead be clarified. Right now it is unclear what writing guidelines proposals even are, I think this is the main problem that should be looked at.
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| #{{User|Waluigi Time}} Secondary choice. The inconsistency isn't that bad and I prefer that to all proposals being shortened.
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| #{{User|Killer Moth}} Second choice.
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| ====Comments==== | | ====Comments==== |
| Something that occurred to me: The time allowed to edit TPPs was originally 3 like main page proposals, but [[MarioWiki:Proposals/Archive/48#Double_the_amount_of_time_a_proposer_can_edit_their_talk_page_proposals|eventually doubled to 6 to go with their extended duration]]. If TPPs are shortened to 1 week, would the time allotted to edit them be reverted? {{User:7feetunder/sig}} 19:30, October 2, 2024 (EDT)
| | {{@|Zootalo}} The Paper Jam shiny enemies are not split, but the Sticker Star ones are. {{Unsigned|Nightwicked Bowser}} |
| :That seems only fair to put them back to 3 days if that option passes--after all, it would be a glaring oversight to retain that and effectively allow for proposals that were en route to pass suddenly being hijacked on the last day, and pivoting from the original purpose, while ''still retaining the vote''. The plan here is to de-jank the proposal time-lengths and make them more consistent--not to introduce ''even more shenanigans''! {{User:Camwoodstock/sig}} 20:18, October 2, 2024 (EDT)
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| @7feetunder: Of course there's still a chance for new information to come too late with any proposal length, but longer proposals mean the chance is lower. {{User:Hewer/sig}} 02:44, October 3, 2024 (EDT)
| | Kinda torn to be honest. I voted yes because some of them have specific differences from their regular counterparts (Glohm Floopfly Rs and Glohm Soreboars always explode once defeated for example), but then we've got the weird situation of trying to figure out what exactly you'd include on a page for the enemies without these things, like the Glohm Palookas (which as far as I know, look and act almost identically to their standard counterparts). --[[User:Cheat-master30|Cheat-master30]] ([[User talk:Cheat-master30|talk]]) 22:30, November 23, 2024 (EST) |
| @7feetunder: On your reasoning under ''Do nothing'', the idea of an early-consensus-early-conclusion rule for proposals is intriguing... I feel as if we have 2-week proposals that can end early if everyone has a near unanimous consensus on what to do with the proposal, we'd have an ideal middle ground. --[[User:OmegaRuby|OmegaRuby]] ([[User talk:OmegaRuby|talk]]) 08:55, October 3, 2024 (EDT)
| | :In fairness, this could also be said about many other stronger variants of enemies. The only real difference between a Goomba and Gloomba are the color schemes, in a similar way to how the only difference between a Palooka and a Glohm Palooka is the darker coloration and Glohmy aura. It's kinda just a natural thing for most stronger variants (not all mind you, but most). {{User:Tails777/sig}} |
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| | | ===Create a template to crop images on-the-fly without having to tamper with the base file's dimensions=== |
| ===Clarify coverage of the ''Super Smash Bros.'' series===
| | So {{user|Wildgoosespeeder}} shared this nifty template that TCRF has: [[tcrf:Template:CSS image crop]], which allows images to be displayed in mainspace at a cut-out size from how they are on the image files themselves. This has two utilities: one is shrinking to a relevant entity in group textures such as {{file link|M&SatL2012OG Wii audience.png|this one}}, and the other is to avoid blank space without having to crop the raw graphic parameters - thus allowing best-of-both-worlds for the previous proposal I attempted (and failed), as it satisfies the OCD itch of avoiding bad and/or inconsistent crops on the base files without taking up unnecessary space where the images are actually used. It also removes a lot of unnecessary work actually cropping/uncropping images since you don't have to save them to a machine/web address to upload a new version - you can just put in the parameters you want and go from there. |
| I've pitched this before, and it got a lot of approval (particularly in favor of one-at-a-time small proposals), so I'm making it a full proposal:<br>
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| I have thought long and hard about the "proper" way for us to cover ''Super Smash Bros.'' in a way that both respects the desire to focus primarily on ''Super Mario'' elements while also respecting the desire to not leave anything uncovered. As such, the main way to do this is to '''give pages only to ''Super Mario'' elements, whilst covering everything else on the pages for the individual ''Super Smash Bros.'' games; unless otherwise stated, they will instead link to other wikis, be if the base series' wiki or SmashWiki'''. For instance, Link will remain an internal link (no pun intended) because he's crossed over otherwise, Ganondorf will link to Zeldawiki because he hasn't. Link's moves (originating from the ''Legend of Zelda'' series) will link to Zeldawiki, while Ganondorf's moves (original moves due to being based on Captain Falcon's moves) will link to Smashwiki.<br>
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| Other specific aspects of this, which for the most part make the game pages' internal coverage be more consistent with how we handle other games':
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| #Change the "List of items in Smash" to how {{user|Super Mario RPG}} had it in [https://www.mariowiki.com/index.php?title=List_of_Super_Smash_Bros._series_items&oldid=4364118 this] edit, albeit with the remaining broken formatting fixed. That page always bothered me, and that version is a definite improvement.
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| #Merge the "enemies" pages to their respective game - they're already structured like any other game's enemy tables anyway. These pages ''also'' always bothered me.
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| #Merge the "Subspace Army" and "Subspace Stages" lists to each other to recreate a watered-down version of the Subspace Emissary page (to split from the Brawl page due to length and being exclusive to that campaign); it would also include a table for characters describing their role in said campaign, as well as objects/items found exclusively in it (Trophy Stands, the funny boxes, the metallic barrel cannons, etc) - once again, all except ''Mario''-derived things will link elsewhere (mostly to Smashwiki in this case).
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| #Section each game akin to how I had the SSB64 page as of [https://www.mariowiki.com/index.php?title=Super_Smash_Bros.&oldid=4340069 this] edit, ''including'' sections for Pokemon, Assist Trophies, Bosses, etc., and links to other wikis for subjects that we don't need pages on. Other sections can be added as needed, and table structure is not specifically set, so further info can be added.
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| #Leave the lists for fighters, stages, and (series-wide) bosses alone (for now at least), as they make sense to have a series-wide representation on here (similar to the fighters) in some capacity. Also, you never know when one of them is going to cross over otherwise, like Villager, Isabelle, and Inkling suddenly joining ''Mario Kart'', so it's good to keep that around in case a split is deemed necessary from something like that happening down the line.
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| #Have image galleries cover ''everything'' that can reasonably be included in an image gallery for the game, regardless of origin. This includes artwork, sprites, models, screenshots, etc, for any subject - yes, including Pokemon, so that will undo [[MarioWiki:Proposals/Archive/68#Remove lists of Poké Ball and stage-exclusive Pokémon on ''Smash Bros.'' game pages and allow each Poké Ball Pokémon only one representative artwork/screenshot|that one proposal from a month ago]]. Just like on the game pages, the labels will link to other sites as needed.
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| #Leave Stickers and Spirits alone, their pages are too large to merge and are fine as they are for the reasons that opposition to deleting them historically has brought up.
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| #Include the "minigame" stages (Break the Targets, Board the Platforms, Race to the Finish, Snag Trophies, Home Run Contest, Trophy Tussle, the Melee Adventure Mode stages) in the "list of stages debuting in [game]" articles. For ones like Targets, it would just explain how it worked and then have a gallery for the different layouts rather than describing each in detail (and if we later want to split the ''Mario''-based ones into their own articles, I guess we can at some point). Said minigame pages should be merged to a section in the SSB series article covering the series' minigames. The Subspace Emissary stages will get a section with a {{tem|main}} to the stage section of the Subspace Emissary article (detailed in an above point).
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| #Keep trophy, assist trophy, challenge, and soundtrack pages covering only ''Mario'' things, leave the remainder of the images in the game gallery (fun fact: Smashwiki does not have game galleries, nor does their community want them; we can base what we ''could'' do on if other wikis do something, but not base what we ''cannot'' do from those - nothing forbids coverage just because of that).
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| People may wonder, "What about Nintendo Land and Saturday Supercade? Why don't they get this level of coverage?" It's simple, really: In ''Smash'', you can have Mario throw a Deku Nut at Ridley in Lumiose City and nobody bats an eye at how absurd that situation is. In those other games, the different representations are very much split apart; all ''Mario''-related stuff is within a few minigames that do not overlap whatsoever with any of the other ones. In ''Nintendo Land'', you cannot have Mario fighting Ridley in the Lost Woods, despite (representations of) all of those things appearing in the game. In ''Smash'', anyone can interact with anything, regardless of origin, so ''Mario'' characters can interact with anything, and anyone can interact with ''Mario'' things. That's why ''Smash'', the melting pot it is, gets more focus than ''Nintendo Land'', where everything's more of a side dish.
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| '''Proposer''': {{User|Doc von Schmeltwick}}<br> | | '''Proposer''': {{User|Doc von Schmeltwick}}<br> |
| '''Deadline''': October 17, 2024, 23:59 GMT | | '''Deadline''': December 11, 2024, 23:59 GMT |
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| ====Support - clarify it like this====
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| #{{User|Doc von Schmeltwick}} - Per
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| ====Oppose - don't clarify it like this==== | | ====C-S-Yes==== |
| | #{{User|Doc von Schmeltwick}} - Goes without saying I think this is a good idea. |
| | #{{user|Super Mario RPG}} Sounds like a reasonable compromise. |
| | #{{User|Jdtendo}} It's better to crop an existing image programmatically than having to upload a cropped version for a specific use case. |
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| ====Comments - clarify the clarification?==== | | ====No new template==== |
| <small>(I was gonna name the options "Smash" and "Pass," but I thought that might be too dirty)</small> - [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:38, October 3, 2024 (EDT)
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| ==New features== | | ====Comments on CSS image crop==== |
| ''None at the moment.'' | | This appears to be similar to [[Template:Squared icon|a template I have made]] in order to crop images to perfectly squared off icons for uses on pages such as [[Pipe Frame]] (e.g. displaying Mii Racing Suit icons in the same table as other character icons); however, the version you're presenting seems to include more options. I'm not gonna vote yet, but so far I don't see the harm to have this other template too. {{User:Arend/sig}} 06:42, November 27, 2024 (EST) |
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| ==Removals== | | ==Removals== |
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| ==Changes== | | ==Changes== |
| === Split articles for certain official single-game enemy behavior splits === | | ===Tag images of bind-posing models for reuploading=== |
| In the early days, before Nintendo was really sure how they wanted to classify enemies, there were some splits that didn't stick - namely, behaviors that were initially unique to a specific subtype, and then became normal alternatives to the base enemies. I'm specifically talking about:
| | It's been two years since [[MarioWiki:Proposals/Archive/69#Do not use t-posing models as infobox images|the previous proposal]] had passed. Now let's talk about tagging images of bind-posing models for reuploading. Take [https://www.models-resource.com/resources/big_icons/4/3950.png?updated=1673644745 this image] for example. As you can see, this image is a bind-posing model. Once this proposal passes, we'll be able to tag every bind-posing model with this: |
| *'''Sky Blooper''' - [[Blooper]] variant from ''Super Mario Bros.: The Lost Levels''
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| *'''Upside-down Buzzy Beetle''' - [[Buzzy Beetle]] variant from ''Super Mario Bros. 3''
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| *'''Upside-down Spiny''' - [[Spiny]] variant from ''Super Mario Bros. 3''
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| *'''Scattering Blooper''' - [[Blooper Nanny]] variant from ''Super Mario Bros. 3''
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| *'''Upside-down Piranha''' - [[Piranha Plant]] variant from ''Super Mario Land''
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| I make this mainly because [https://www.nintendo.co.jp/character/mario/archives/smb2/?lang=en the] [https://www.nintendo.co.jp/character/mario/archives/smb3/?lang=en Mario] [https://www.nintendo.co.jp/character/mario/archives/land/?lang=en Portal] splits each of these for these games specifically, across language borders, despite being a newer source (which is notably a lot more than Boss Bass/Big Bertha gets, so that merge remains correct), along with Upside-down Piranha making the ''Smash Bros.'' Piranha Plant list; other instances of similar things occurring that have not (yet) been corroborated by a source like Portal (such as ''[[Cheep Cheep|Tobipuku]]'' from ''New Super Mario Bros.'') will not be counted. Now, I want to clarify something important: '''this split only covers the appearances where the official word treats them as distinct enemies.''' Random upside-down Buzzy Beetles and Piranha Plants in ''New Super Mario Bros. Wii'' are not counted, as they are not distinguished from their base species in any way in that game. I see this as similar to [[Fire Nipper Plant]], another SMB3 enemy whose fire-breathing characteristics were given to normal [[Nipper Plant]]s in a few later games.
| | {{tem|image-quality|Bind-posing model; should be replaced with a rendered game model}} |
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| I have a demo for these pages in the various sections of [[User:Doc von Schmeltwick/Projects/Early merges|this]] page, along with stuff for the below proposal.
| | That way, if a bind-posing model is reuploaded as a rendered game model that serves as a replacement, we'll be able to reuse it as an infobox image. |
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| EDIT 9/28: Adding an option for only splitting the two Bloopers.
| | '''Proposer''': {{User|GuntherBayBeee}}<br> |
| | | '''Deadline''': November 29, 2024, 23:59 GMT |
| '''Proposer''': {{User|Doc von Schmeltwick}}<br> | |
| '''Deadline''': October 3, 2024, 23:59 GMT | |
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| ====Scattering Support====
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| #{{User|Doc von Schmeltwick}} - Per
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| #{{User|FanOfYoshi}} Per proposal.
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| ====Bloopers only, no upside-down!====
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| #{{User|Nintendo101}} I see no problem with this. Unlike the other proposed splits, normal Bloopers have not inherited the defining airborne traits of Sky Bloopers outside of the ''Super Mario Maker'' games, which breaks a lot of conventions for the sake of fun creative gameplay. I do not think it is the same situation as Upside-down Piranha Plant or Spiny.
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| #{{User|DryBonesBandit}} Agreed.
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| #{{User|Hewer}} Blooper proposal
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| #{{User|ThePowerPlayer}} If [[Super Blooper (boss)|this Blooper]] can be split, then so can the ones listed here. On the other hand, the upside-down variants are splitting hairs. Do we split [https://youtu.be/G-JHFcn3qWs?t=58 the Goombas from anti-gravity sections] just because they're upside down?
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| #{{User|FanOfYoshi}} Second pick, per all.
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| #{{User|Jazama}} Per all
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| #{{User|OmegaRuby}} Per all.
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| ====Upside-down Oppose====
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| #{{User|Arend}} ''Maybe'' a case could be made for Scattering Blooper, but Sky Blooper and Upside-down Piranha Plant also behave (nearly) identical to their regular counterparts. Not to mention that nearly all the regular versions of these enemies have retroactively gained attributes of these enemies too (Buzzy Beetles and Spinies can appear commonly walking on ceilings and dropping down in various games, Piranha Plants can pop out upside down from a ceiling pipe in various games, nearly all Bloopers encountered on land float above the ground; none of these are regarded as distinct variants in those later games), so it's a little weird to me if only those specific versions of enemies are regarded as separate entities but regular versions of these enemies adapting these attributes aren't; feels inconsistent and confusing for a reader.
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| #{{User|Axii}} Per Arend. I feel like it would be an unnecessary split. Nintendo doesn't refer to these enemies separately in any newer games. Sky Blooper may have had a chance, but ''Super Mario Maker'' clearly shows that they are just regular Bloopers. I can see Scattering Blooper being split in the future though.
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| #{{User|SolemnStormcloud}} Per opposition.
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| #{{User|Killer Moth}} Per all.
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| #{{User|EvieMaybe}} i can see the case for scattering blooper and MAYBE sky blooper, but i don't think i agree with the philosophy behind the proposal.
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| #{{User|DrippingYellow}} The idea of splitting certain minor behavior differences in enemies, but ''only'' in certain games where they are given a specific adjective relating to the thing they do, honestly just sounds ridiculous. If you're going to split some of them, you might as well split all of them, lest you create a glaring inconsistency in the wiki's coverage of these enemy variants.<br>Also keep in mind that these individual acknowledgements of upside-down enemies aren't consistent even between these similar-era games; Piranha Plants can be found upside-down as early as ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' and ''[[Super Mario Bros. 3]]'', yet would be confusingly absent from your proposed "Upside-down Piranha Plant" article due to not being called "Upside-down Piranha Plants" (and also kind of throws a wrench into your theory that these were originally special variants before being merged into the main enemy). These upside-down enemies are only listed on ''Mario Portal'' when the game's respective manual also mentions them (with apparently a single exception in SMB3's Upside-down Spiny), suggesting less of a confirmation as species and more of an attempt to parallel existing material.<br>The only potential exceptions I see here are the Bloopers, particularly the Sky Blooper with its actually distinct appearance. Though, if the red Koopa Troopa, an enemy that has had consistently has a different appearance and behavior from its green counterpart in all mainline games it has appeared in (the black-and-white SML2 with only the ledge-fearing green Koopa doesn't count due to there being no red Koopa to compare with), [[Talk:Koopa_Troopa#Split_Red_Koopa_Troopa_and_Green_Koopa_Troopa|is too minor a difference to get an article]], then how are these any different?
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| #{{User|Shoey}} Per all.
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| #{{User|Mario}} Some of these proposed splits are overkill.
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| #{{User|Sparks}} Per all.
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| #{{User|SeanWheeler}} Split enemies for one game each? Not unless we split everybody into singular game subpages like [[smashwiki:Mario (SSBB)|Smash Wiki's fighter pages]].
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| #{{User|LadySophie17}} Per all.
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| #{{User|Scrooge200}} I don't think there's a benefit to splitting Bloopers because the ''Super Mario Maker'' games treat them the same anyways. Plus, there's games like ''Paper Mario: The Origami King'' where Bloopers come from the water and are fought on land, and there's no specific place to put those.
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| <s>#{{User|Hewer}} Not opposed to all of these (I'd probably support splitting Sky Blooper), but while I do generally like following official classification of things, having an article for Buzzy Beetles that were upside down in SMB3 specifically and no other game just feels silly and confusing.</s><br>
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| <s>#{{User|DryBonesBandit}} Per all.</s>
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| ====Sky Comments====
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| I understand the rationale, but Mario Portal (and most game material) also recognizes things like green-shelled and red-shelled Koopas as distinct from one another and they also have different behaviors from one another. That'd probably be a bigger proposal than you'd be interested in executing, but how would you feel on those types of enemies being split? I at least like the idea of Sky Blooper getting its own article on the face of it. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 22:27, September 25, 2024 (EDT)
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| :Those shouldn't be by virtue of the functional distinctions being inconsistent, especially when you get into things like Shy Guys. Most of them use (identifiers) too rather than actual naming differences. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:09, September 25, 2024 (EDT)
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| ::Fair (especially for Shy Guys), though generally, I'm pretty sure red-shelled Koopas mechanically are always the ones that turn when they reach an edge, whereas green-shelled ones don't.
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| ::What if, for those enemies, there was a similar scenario as with [[Koopa Shell]]s, where there is one main article, but also smaller ones for [[Green Shell]]s and [[Red Shell]]s for scenarios where the shells have mechanical differences? We could have a main [[Koopa Troopa]] article, and then a Koopa Troopa (Green) and Koopa Troopa (Red). - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:50, September 25, 2024 (EDT)
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| :::You're only looking in terms of 2D platformers, there. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:02, September 26, 2024 (EDT)
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| ::::(I hope this is isn't too tangential - I appreciate your insight on this) I think the only 3D platformer with both Koopa Troopas is Super Mario Galaxy, and they still have mechanical differences from one another in those games.
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| ::::For platformers and spin-offs where colors are only cosmetic, I think it would be fine for them to share a single Koopa Troopa article (again, similar setup to Koopa Shell). But I understand the resistance to that idea, because it could be messy and difficult to curate. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 00:09, September 26, 2024 (EDT)
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| :::::And there's the black-and-white ''Super Mario Land 2'', where the art shows green, but the behavior's more like typical red ones. Then we get into Paratroopas, where originally green hopped or moved back-and-forth and red moved up-and-down, then games like ''Super Mario World'' have red ones moving horizontally or green ones moving vertically. And then there's Cheep Cheep - swimming Cheep Cheeps' colors in SMB1 were purely cosmetic, then SMB3 had lots of behavioral variation among red-colored ones and only one behavior for green-colored ones. I think keeping the "color" ones grouped unless a very notable difference is present (like the ''Paper Mario'' and ''Yoshi's Story'' versions of [[Black Shy Guy]]) is the best way to go in that regard. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:23, September 26, 2024 (EDT)
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| @Opposition I see this as a similar case to [[Gloomba]] only covering the blue underground Goombas when they are officially split, or [[Headbonk Goomba]] only covering headbonking Goombas when ''they'' are officially split. Same for the large-sized Chain Chomps and Wigglers sometimes being considered "big" versions and sometimes considered standard. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:09, September 26, 2024 (EDT)
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| :I see those as a bit different since they have functional or other differences specific to those games, blue Goombas aren't normally stronger than the standard versions. As far as I can tell, the only way Upside-down Buzzy Beetle is more of a variant in SMB3 than it is any other game is in name. {{User:Hewer/sig}} 02:52, September 27, 2024 (EDT)
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| ::The fact that Portal, which is recent, bothers to split them for those games specifically rather than ignore it in favor of following what later games do makes me think this is still valid. Especially since Upside-Down Piranhas were also differentiated in Viridi's Piranha Plant list in ''Smash Ultimate''. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:09, September 27, 2024 (EDT)
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| :::Technically, do we know whether Viridi was referring to specifically upside-down Piranha Plants from Super Mario Land, rather than just upside-down ones in general? Not sure if it's different in Japanese, but their placement in the list is notably odd especially if it was meant to be referring to just Mario Land, as they are the last variant listed before the three Petey Piranhas, rather than the roughly release date order the list mostly uses. As for Mario Portal, Nintendo101's point about red and green Koopa Troopas compels me to ignore that. {{User:Hewer/sig}} 15:12, September 27, 2024 (EDT)
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| ::::They're the only ones that are named as such, so yes. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:36, September 27, 2024 (EDT)
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| :::::Uhhh, I'd find sources other than Super Mario Land and the Mario Portal before I confidently make claims like that. Personally, I doubt that these games are the only instances in which the Japanese word for "upside-down" immediately precedes the name of an enemy that happens to be upside-down. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 01:46, September 28, 2024 (EDT)
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| ::::::Treating it as a label, there are none. Prose, perhaps, but not as a deliberate label. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:03, September 28, 2024 (EDT)
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| :::::::Again, sources???? The only evidence I could find vaguely supporting you (for the Piranha Plant in ''Lost Levels'' at least) is in a scan of the Japanese Super Mario All-Stars guide, which is after you claim they dropped the concept. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 11:47, September 28, 2024 (EDT)
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| ::::::::What Portal is doing is enough, IMO. It shows their "current interpretation" is that they are different enough for a separate listing (without the parentheses, even) specifically in the respective games I listed, but not elsewhere. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:42, September 28, 2024 (EDT)
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| {{@|DrippingYellow}} - Technically, only the Upside-Down Piranha Plants in SML have the point bonus, which is part of how the game defines its enemies. Also, that "paralleling existing material" also doesn't split color, so this doesn't seem inconsistent to me. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:36, September 27, 2024 (EDT)
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| :...Are you seriously trying to argue that the ''point value'' of the enemy is the clincher here? As though enemies are supposed to stay exactly the same with no changes between games? Maybe the developers of SML thought you deserved more of a reward for landing a Superball shot on these upside-down enemies, but how does that specifically support them being considered a unique variant of Piranha Plant in only Super Mario Land? And sure, they called the red Koopa Troopas "Koopa Troopa (Red)" or whatever instead of "Red Koopa Troopa", but simply having a unique name is not the end-all be-all of whether something gets an article or not ([[Black Shy Guy (Yoshi's Story)]], the countless articles that we had to give a conjectural name, to name a few).<br>The problem is simply that versions of enemies that are visually idential and behaviorally similar to their normal counterpart usually don't get split, regardless of whether they have a unique name or not. And somehow, what you're proposing is even more bizarre than that; that these specific enemies in these specific games are Upside-down with a capital "U", and should be split, and the others, lowercase "u", with the ''exact same behavior, attributes, and appearance'', should not. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 01:46, September 28, 2024 (EDT)
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| ::I see this as equivalent to [[Fire Nipper Plant]], which only appeared once in SMB3, and later RPGs gave normal Nipper Plants identical fire breath abilities. And the point value is a notable difference in function. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:03, September 28, 2024 (EDT)
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| :::Even if these truly are separate listed enemies in only these specific games, this is more like the Grinder/Ukiki situation if anything; two completely different enemies from different series that were eventually merged, and we treat them as the same thing. No "Grinder" article that only covers the monkeys in the ''Yoshi's Island'' games and not ''Wooly World''. This situation is even simpler than that debacle if you ask me, as we know exactly what to look for in terms of defining traits (that is, they are upside-down). See also: the [[Helper Monkey]] article, with all of the uniquely-named-in-Japan variants merged together for the sake of simplicity. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 11:47, September 28, 2024 (EDT)
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| ::::The monkeys are mainly a snarl because YNI used both (O-saru-san in-game for a level name, Ucky in the guidebook), but in that case the "two separate enemies" weren't in a single game alongside each-other separately, so that situation is still different. There's also a reverse situation related to that, where Big Cheep Cheep lost its funny big mouth and its original design was eventually given to its derivative Cheep Chomp (in the same game that gave Grinder's design to Ukiki). Now, I do ''get'' where you're coming from, but I find this situation clean enough to enact this. Meanwhile, on the [https://triforcewiki.com/ Triforce Wiki], I list both of the "Zora" designs together, while Nintendo back-and-forths on whether they're different, the same, or different-looking clans of the same species (which as of ''Echoes of Wisdom'', is their current depiction) - I find that to be too much confusing mingling to bother attempting to split it. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 13:45, September 28, 2024 (EDT)
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| ::I will say, Nintendo is inconsistent with whether they list colored variants as separate subjects or lumped together, but in the modern era (the mid-2010s onward), they generally do if there are mechanical differences between them. For example, the ''[[Super Mario Bros. Encyclopedia]]'' and Mario Portal list red and green Koopa Troopas separately for every game where they both appear (as well as yellow and blue ones in ''Super Mario World''), as well as the [https://ninten-switch.com/wp-content/uploads/2023/12/supar-mario-bros-wonder-for-nintendo-switch-kanzepki-guidebook-hanbai3.jpg Kadokawa guidebook for ''Super Mario Bros. Wonder'']. They do not do this for enemies that appear in multiple colors but have no mechanical differences between them, like [https://www.nintendo.com/jp/character/mario/en/history/3d_world/index.html Biddybuds, Para-Biddybuds, or Lava Bubbles in ''Super Mario 3D World''] (of note, they do recognize blue and red Lava Bubbles separately [https://www.nintendo.com/jp/character/mario/en/history/galaxy2/index.html in ''Super Mario Galaxy 2''], where they do have mechanical and behavioral differences with each other. I should also note that I have seen ''Super Mario 3D Land'' Biddybud figures sold with color denotations in their listed names in Japan, but it makes sense to do that for physical merchandise).
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| ::I do not know the best approach for Super Mario Wiki. My gut feeling is that it would be best to stick to the systematics employed by the source material, and if that material is listing enemies separately by behavior or color or size, then it is not inherently unreasonable for them to get a dedicated article. What constitutes an "enemy" is not innate - it does not necessarily mean they are members of different species or anything like that (as apparent with [[Giant Goomba]]s, which can split into [[Hefty Goomba]]s, then normal [[Goomba]]s, indicating all Goombas have the capacity to mature into Giant Goombas and would be members of the same exact species, but they are not the same enemy). But our source material is inconsistent and fluid, adjusting based on the specific functions of individual games, as is the case with Lava Bubbles in SMG2 and SM3DW. They have flipflopped with whether they recognize different colors as separate enemies or the same ones (such as [https://imgur.com/32lQKbm here, in the bestiary for ''New Super Mario Bros.'' from 2006 that lumps Koopa Troopas together]) but they are also inconsistent in contemporary sources. In the encyclopedia, [[Big Deep Cheep]] is listed as a distinct enemy in the first ''New Super Mario Bros.'' and ''New Super Mario Bros. 2'' - it is lumped with the [[Deep Cheep|smaller one]] in ''New Super Mario Bros. Wii'' even though it has not undergone any behavioral changes, and this is in the same book. [[Dragoneel]]s are lumped as one enemy in the ''New Super Mario Bros. U'' section, even though there are fast, extremely long red Dragoneels and stout, slow-moving blue Dragoneels, which seems as valid a distinction as green and red Koopa Troopas. In the Kadokawa ''Super Mario Bros. Wonder'' excerpt I linked to above, it recognizes Red Koopa Troopas and Red Koopa Paratroopas as separate enemies from the green ones, but it lists brown and purple [[Trompette]]s as one enemy, as well as yellow and blue [[Konk]]s. This is despite the fact that the difference between the brown and purple Trombettes is that the latter turns around when it reaches the edge of a platform... just like red Koopa Troopas in the same game. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 13:18, September 28, 2024 (EDT)
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| {{@|ThePowerPlayer}} - Well those aren't given a different name, especially not in a consistent manner across multiple sources, which was the crux here. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 00:37, September 29, 2024 (EDT)
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| @SeanWheeler: What? The proposal is about splitting particular enemy variants. It has nothing to do with what you said. {{User:Hewer/sig}} 09:24, September 30, 2024 (EDT)
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| {{@|Scrooge200}} - The SMM ones are to stay on the Blooper page, though. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:59, October 2, 2024 (EDT)
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| === Split articles for the alternate-named reskins from ''All Night Nippon: Super Mario Bros.'' ===
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| ''[[All Night Nippon: Super Mario Bros.]]'' has various alternatively named graphic swaps of things from ''Super Mario Bros.'', most of which relate to the cast and iconography of the show it is based on. These include:
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| *OkaP and Pakkun OkaP replacing Goomba and Piranha Plant ([[User:Doc von Schmeltwick/Projects/Early merges|split demoed here]] alongside stuff from the above proposal
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| *The ''Hiranya'' replacing the Star
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| *The various celebrities replacing the Toads (though admittedly the bonus one is unknown)
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| These are meant to be seen as different things from the originals, so the current system of lumping them in with them is awkward to say the least. The only real outlier here is the NBS logo replacing the axe, because from what I can tell [https://logos.fandom.com/wiki/Nippon_Broadcasting_System Katsu Yoshida never named the eye].
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| '''Proposer''': {{User|Doc von Schmeltwick}}<br>
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| '''Deadline''': October 3, 2024, 23:59 GMT
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| ====Sunplaza Support - all subjects====
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| #{{User|Doc von Schmeltwick}} - Per
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| #{{User|Ahemtoday}} Consistent with how we handle, say, [[Deku Baba]]s in ''[[Mario Kart 8]]''.
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| #{{User|Shoey}} I've always said the wiki needs more weirdo articles.
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| #{{User|Koopa con Carne}} Per. Don't see why not. Deku Baba is a good parallel.
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| #{{User|Mariuigi Khed}} Per.
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| #{{User|FanOfYoshi}} Per all.
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| #{{User|EvieMaybe}} i always thought we dont give ANNSMB enough coverage here. per all
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| #{{User|DrippingYellow}} I'm tempted to say this seems like unnecessary splitting of information, but I guess the information would still also be present in the main article, wouldn't it? This seems fine.
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| #{{User|ThePowerPlayer}} Per all.
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| #{{User|Camwoodstock}} Makes sense, and perhaps this could finally crack the mystery of who that unknown celebrity is! Per all.
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| #{{User|DryBonesBandit}} Per all, especially on [[Deku Baba]] and [[Keese]].
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| #{{User|Jazama}} Per all
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| #{{User|SeanWheeler}} Those look nothing like the original enemies.
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| ====Sunplaza Support - only enemies====
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| #{{User|Doc von Schmeltwick}} - Per
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| ====OkaP Oppose====
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| #{{User|LinkTheLefty}} I'd personally not want to split these enemies since doing so is practically a degree away from re-splitting ''Super Mario World'''s "Fall" graphic swaps (and the ''Advance 2'' exclusives don't have their own names).
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| ====Katsu-eye Comments====
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| ===Remove "Koopa" and other name particles from Koopaling article titles - take 2===
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| Since the [[MarioWiki:Proposals/Archive/60#Remove "Koopa" and other name particles from Koopaling article titles|last proposal]], other proposals have cropped up which sought to trim excess appellatives and nicknames from the titles of various character articles. As a result of these proposals, which saw little to no contention, the following changes were made:
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| *Professor Elvin Gadd [[Talk:Professor E. Gadd#Rename (proposal edition)|was moved to]] "Professor E. Gadd".
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| *Baby Donkey Kong [[Talk:Baby DK#Move to Baby DK|was moved to]] "Baby DK".
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| *Crossover characters with formerly descriptive titles (e.g. Sonic the Hedgehog, Fox McCloud) [[MarioWiki:Proposals/Archive/62#Change_full_names_of_crossover_characters_to_the_more_often_used_shortened_versions_in_article_titles|were moved to]] the shortened forms of their names (e.g. "Sonic", "Fox").
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| As well, before the aforementioned proposal:
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| *Donkey Kong Country's Animal Friends [[MarioWiki:Proposals/Archive/56#Move_animal_names_from_the_Donkey_Kong_Country_series_to_just_their_normal_names|were moved to their shorthand names]].
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| *Conker the Squirrel [[Talk:Conker#Rename_to_Conker|was moved to]] "Conker".
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| Vigilant gamers and game lore extraordinaires will know why these changes were made: the short forms of these subjects' names have been much more prominent and recent in their relevant official works, and their display titles across the site did not reflect this predilection. The Koopalings, as well as [[Princess Daisy]], are now the outliers in this specific regard--but while [[Talk:Princess_Daisy#Move_to_"Daisy"|the sentiment against moving Daisy's name to its more common shortened form]] was the inconsistency that would arise with [[Princess Peach]] using her long title, I do not recall the Koopalings, as a group, having some special counterpart that would create a similar perceived inconsistency.
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| Yeah, [[Larry]] was called "Larry Koopa" in a specific line of dialogue within Smash Ultimate, in a decade-and-a-half old licensed player's guide, and probably some 2010's toy that I'm sure users will name here in the comments, but the fact is, his short name has been promoted front-and-center within all of the games he has appeared from Mario Kart 8 back in 2014 until today, many of which are namedropped in the previous proposal. Same with his 6 siblings.
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| Besides, [[MarioWiki:Naming]] states plainly:
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| *"the name of an article should correspond to the '''most commonly used English name''' of the subject"
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| *"the more commonly used modern name should be used as the title"
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| and I believe it's only sensible for the wiki to mirror the more recent developments of the franchise in how a subject is introduced to readers.
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| Affected pages include:
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| {|
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| |-
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| *[[Larry Koopa]] (will be moved to "Larry")
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| *[[Roy Koopa]] ("Roy")
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| *[[Wendy O. Koopa]] ("Wendy")
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| *[[Lemmy Koopa]] ("Lemmy")
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| *[[Morton Koopa Jr.]] ("Morton")
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| *[[Ludwig von Koopa]] ("Ludwig")
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| *[[Iggy Koopa]] ("Iggy")
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| *[[List of Larry Koopa profiles and statistics]] (will be moved to "List of Larry profiles and statistics")
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| *[[List of Roy Koopa profiles and statistics]] ("List of Roy profiles and statistics")
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| *[[List of Wendy O. Koopa profiles and statistics]] ("List of Wendy profiles and statistics")
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| *[[List of Lemmy Koopa profiles and statistics]] ("List of Lemmy profiles and statistics")
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| *[[List of Morton Koopa Jr. profiles and statistics]] ("List of Morton profiles and statistics")
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| *[[List of Ludwig von Koopa profiles and statistics]] ("List of Ludwig profiles and statistics")
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| *[[List of Iggy Koopa profiles and statistics]] ("List of Iggy profiles and statistics")
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| |}
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| Note:
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| *This proposal targets only page titles. Even if it's a pass, articles can still acknowledge the full forms of these characters where appropriate, such as in Koopaling article openers.
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| *If this proposal passes, the templates in [[:Category:Koopaling content templates]] become obsolete and are to be abolished.
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| '''Proposer''': {{User|Koopa con Carne}}<br>
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| '''Deadline''': October 4, 2024, 23:59 GMT
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|
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| ====Support==== | | ====Support==== |
| #{{User|Koopa con Carne}} per proposal, and per the former proposal as well, which I encourage participants to peruse. (Though, this time, with no multi-option shenanigans.) | | #{{User|GuntherBayBeee}} Per proposal |
| #{{User|Axii}} Per con Carne (like the last time). | | <s>#{{User|ThePowerPlayer}} Like I said in the other proposal, T-poses are generally not how characters are supposed to look. If [[MarioWiki:Proposals/Archive/70#Prioritize MESEN/NEStopia palette for NES sprites and screenshots|this]] is any indication, the wiki should favor game accuracy in images.</s> |
| #{{User|Nintendo101}} This may be controversial, but I think this is fine and in-line with our policies. These characters have largely only been referred to by their first names since ''Mario & Luigi: Superstar Saga''. This does not mean Ludwig's full name is not "Ludwig von Koopa" or that it does not see occasional use in marketing and in games - it just means the title of the article is just Ludwig. I personally do not think that is as systematically harmful or erroneous as previous proposals seemed to have suggested. Lots of reference material does this. For example, the name of the {{wp|Mark Twain}} article on Wikipedia is not "Samuel L. Clemens" in any language.
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| #{{User|LinkTheLefty}} Needless to say, there have been a few changes since the last time this was proposed.
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| #{{User|Camwoodstock}} Per proposal. It seems only fair as we clamp down more and more on these elongated page titles.
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| #{{User|Tails777}} Supported once and I'll do it again. Per proposal.
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| #{{User|Hewer}} Per all. I never really understood the main argument against this last time ("the full names still exist", as though that means they should automatically take priority over their more common short counterparts).
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| #{{User|Technetium}} Per all.
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| #{{User|DesaMatt}} Per all von Koopa.
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| #{{User|EvieMaybe}} while i don't agree with the de-title-ification that's been going on, if we're going to do it we might as well be consistent with it.
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| #{{User|ThePowerPlayer}} The fact that there exists an entire category of templates just to circumvent a standard that violates MarioWiki:Naming is concerning, to say the least.
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| #{{User|Jdtendo}} Per all.
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| #{{User|YoYo}} per all
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| #{{User|BMfan08}} Per all.
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| #{{User|Nightwicked Bowser}} Per all, I know I opposed this before but I've changed my mind after several similar proposals since then have passed.
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| #{{User|Jazama}} Per all
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| #{{User|OmegaRuby}} Per Koopall
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|
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| ====Oppose==== | | ====Oppose==== |
| #{{User|SeanWheeler}} No. Okay, no. I'm trying to make a case for undoing the proposal that shortened the Sonic characters' names. I've got a strong case for Fox McCloud in that not only was his last name mentioned in every Smash game, his [[Costume Mario#92|costume]] in [[Super Mario Maker]] is the "Fox McCloud" costume, not the "Fox" costume. And I know that if this proposal passes, Peach and Daisy are next. | | #{{User|Nintendo101}} I think it is great when users replace images of bind-posed (or "t-posed") models with organically rendered ones. It is a practice I personally encourage and welcome. However, I do think there [[:File:PiantissimoUnmasked.png|can be educational and illustrative purposes to bind-posed models]], and I think a blanket rule would put unnecessary pressure on the users of this site to render models when a bind-posed one can be more than serviceable, and may even discourage the cataloging of 3D assets in the future if a user cannot render them. Rendering models is a very time-consuming process, and I think it is healthier to just allow users to replace the bind-posed images we have ''if'' they can. Not require them to. Perfection is the enemy of the good. |
| | | #{{User|EvieMaybe}} this seems better handled on a case-by-case basis rather than a full sweep |
| ====Comments====
| | #{{User|Waluigi Time}} Per all. |
| To clarify my position on Daisy, it was not because I thought the proposal was unreasonable. To me, an analogous situation would be drafting a proposal to only change the name of Iggy Koopa's article and none of other Koopalings. Maybe others don't see Peach and Daisy as related to each other as sibling characters like the Koopalings, but that's how I feel at least. I would receive a proposal that included both Peach and Daisy differently. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 15:31, September 27, 2024 (EDT)
| | #{{User|Hewer}} Per all, a hard rule isn't necessary here. |
| :I reworded that point about the Daisy vs. Peach situation to sound less like a potshot. Sorry. {{User:Koopa con Carne/Sig}} 15:34, September 27, 2024 (EDT)
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| ::I thought it was funny :) Just wanted to clarify my position. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 15:37, September 27, 2024 (EDT)
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| :::I appreciate that you took it in good humor, but I've made a point that I'll try and be more careful with the way I word my statements. {{User:Koopa con Carne/Sig}} 15:41, September 27, 2024 (EDT)
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| @SeanWheeler: If Mario Maker costume names were the decider, [[Mr. Resetti]] would just be "Resetti", and indeed, Princess Peach and Princess Daisy would just be Peach and Daisy. But the main thing the Fox page covers isn't a costume in Mario Maker, it's his more common, prominent, and recent Smash appearances, in which the main name used to refer to him is always just "Fox". (Also, Sonic's Mario Maker costume is just called "Sonic", not "Sonic the Hedgehog".) {{User:Hewer/sig}} 09:03, September 30, 2024 (EDT)
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| :It's not just the Mario Maker costumes. He's been referred to as "Fox McCloud" in Melee's trophies and Ultimate's spirits, plus in Snake's Codec and Palutena's Guidance. [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 17:22, September 30, 2024 (EDT)
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| ::And he's been referred to as "Fox" in his actual role as a playable character in every single Smash game. As I've repeated countless times in our [[MarioWiki:Proposals/Archive/62#Change full names of crossover characters to the more often used shortened versions in article titles|previous]] [[Talk:Shadow (character)#Rename to "Shadow"|debates]], this isn't an argument of whether the full name exists, it only matters which name is more common. Please stop cherry-picking the times when the full name was used in profiles and such and acting like that automatically outweighs the more common name. {{User:Hewer/sig}} 17:56, September 30, 2024 (EDT)
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| :::I feel like these proposals shortening names are meant to take the "common name" part of the naming policy to it's literal conclusion. The article names were fine before they were changed by proposals, and now we're changing very distinctive article names to generic names. That's not good for disambiguation. The shortened names could be used as redirects, but we are discouraged from linking redirects, making me confused why we have redirects at all. I mean, link templates for the Koopalings? In November, I'm going to make a proposal to encourage linking redirects. My proposal to overturn the crossover character naming was only delayed by me not having unlocked the Sonic Character Book at the Secret Shop in Mario & Sonic at the Olympic Winter Games. Yes, I was going to bank on the full names being used somewhere in the games being enough to outweigh the player names. Are Peach and Daisy are going to lose their princess titles for the sake of following the naming conventions? I think the naming rule should be changed. Problem is, I can't figure out how to word it in a way to have the pages moved back to the names I want. [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 23:55, September 30, 2024 (EDT)
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| ::::This proposal is trying to get rid of those Koopaling templates, though. We have redirects for search purposes, not for linking. And why shouldn't the common name policy be taken to its "literal conclusion"? Are you saying you'd rather we enforced it inconsistently? That we should only enforce it when you personally happen to prefer the common name? We shouldn't ignore official sources just so that we can use the names we prefer. Also (another thing I've repeated endlessly), calling these names "generic" is subjective at best and just false at worst. Nothing about "Larry" makes it inherently a more "generic" name than "Mario" or "Pauline", and if Nintendo is content to use the shorter names to identify the characters, we have no reason not to follow suit. "But Peach and Daisy" is also a bad counterargument when several of the users supporting this proposal also supported the Daisy proposal, myself included. {{User:Hewer/sig}} 06:07, October 1, 2024 (EDT)
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| :::::Redirects just for search purposes are practically useless when there's autofill and search results. Linking to a redirect would have less bytes then pipelinking wouldn't it? And no, I don't like inconsistent rules either. I'm still trying to figure out my proposal to the naming convention. I don't want the most frequently used names which would just reduce everyone to just their first names or nicknames. Wiki page titles should be more formal than that. But during the Shadow proposal, you have pointed out some awful full names, so giving literally everyone their full names would be out too. And I feel nostalgia for the names the wiki had for years, so I wouldn't want Bowser to be moved to King Bowser Koopa. What would be the best naming convention that would have us move most if not all these characters back to their original page titles? I thought maybe "the longest common-used name" as in the full name that was referenced in most of the characters' appearances, which would keep Peach at Princess Peach (because she hasn't used her Toadstool surname in a long time, and she has been referred to as Princess Peach at least once in most of the Mario games, right?) That would definitely move Fox back to Fox McCloud. But with that rule of naming the characters their fullest name used in the most appearances, that would force us to use the full names of one-time characters like [[Squirps]] becoming {{fake link|Prince Squirp Korogaline Squirpina}}, so that rule wouldn't work out with me either. I don't have that many Mario games, so it would be hard to verify when each name was used in each game. If I go for "best known name," that's probably going to rely too much on bias, so that wouldn't work either. And if I just make a proposal to undo every move in the wiki's history and make it so that every article name is simply the original title, I doubt anyone would be on board if there were more legitimate reasons those pages moved like if some page titles started out misspelled. I've voted to shorten parentheticals, so it would make me a hypocrite to revert all the moves I've supported. This is really hard, especially as we're moving articles on a case-by-case basis when the articles should already be following the naming rules. Instead of the case-by-case basis, we really need to clarify the naming rules and what we mean by the "most common name." If we mean by the given name most frequently said in every game, then maybe the rule should be changed. Tell me, how many games have the Koopalings been referred to as their full names at least once? How many manuals and guides have their full names? They use their first names in playable character data, so how do we count playable character data? I would like to only count the playable character data just once. But how will we count dialogue? If we count every instance in dialogue, would we shorten Diddy Kong to just Diddy? Would Bowser Jr. be called Junior? This is all so complicated. All it shows is that our current naming rules aren't good. [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 23:06, October 1, 2024 (EDT)
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| ::::::In my opinion, I think our approach to article names for characters has been a bit technocratic. I don't think we need a strict, blanketedly applied naming policy is as beneficial as some think, and I really deciding these things on a case by case basis is perfectly fine.
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| ::::::I personally would be in favor of returning the [[Fox]] article to Fox McCloud, purely because the word "fox" alone as plenty of connotations on its own and including the surname is just immediately clarifying that it is the main character from ''Star Fox''. I similarly would feel fine with returning the ''Sonic'' characters to their full names because it is just immediately pretty clarifying what the article's subject is about, as opposed to something else in the ''Mario'' series called a shadow. Some of them had to have clarifications between parentheses attached to the end anyways, which wouldn't have been necessary if we just kept the full names.
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| ::::::Making decisions like that does not have to have ramifications on the names of other character articles. Inconsistency is not inherently bad if it leads to better clarification for readers. - [[User:Nintendo101|Nintendo101]] ([[User talk:Nintendo101|talk]]) 23:50, October 1, 2024 (EDT)
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| :::::::Inconsistency is bad. Following your logic, we could end up with characters like "Sonic" and "Espio" keeping short names while others like "Shadow the Hedgehog" and "Big the Cat" get their full names, since only the latter share their names with other subjects. And wasn't inconsistency the main reason you didn't want to shorten "Princess Daisy"? Also, why would "Fox" cause clarification problems when he doesn't share that name with anything else on the wiki? Would we just arbitrarily decide which names do and don't need clarification? The best solution to all these problems is to stick to how official sources most commonly handle the names, i.e. the current naming policy (which I don't think needs changing, just enforcing). Also, @SeanWheeler, redirects are not "practically useless", they help significantly with streamlining the search process and helping people find what they're looking for. {{User:Hewer/sig}} 12:32, October 2, 2024 (EDT)
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| ::::::::Well, looks like my naming conventions amendment proposal in November is going to have a bunch of options. And yes, Fox could cause clarification problems because that's his species. Sure, we don't have an article on the Fox species but we have articles on [[Dragon]], [[Elephant]], [[Goat]], and used to have pages on [[Talk:Human#Delete page|Human]] and [[Talk:Giraffe]]. Then again, those Dragon, Elephant and Goat pages are now more about enemies than the species. And [[wikipedia:20th Century Fox|20th Century Fox]] would be a bigger Fox name than Fox McCloud. I wouldn't be surprised if someone searched for the company only to end up on Fox McCloud's page. Sonic is also the name of a [[wikipedia:Sonic Drive-In|restaurant]], and is a [[wiktionary:sonic|word]] related to the concept of sound. It really does help clarify things to use the longer names. To take the common name part of the policy too literally, you'd find most characters having just their first names be the most common name. I'd vote to change the wording from "most common" name to "best known name." Yes, that would rely on bias of the users, but I really can't stand these proposals reducing names. At least if the "best known name" was followed instead of the "commonly used name," the move proposals made afterward wouldn't be so much about rule violations in the naming convention but what the wiki finds to be the more popular name for the characters. And of course, fan nicknames and speculation wouldn't count. [[User:SeanWheeler|SeanWheeler]] ([[User talk:SeanWheeler|talk]]) 02:36, October 3, 2024 (EDT)
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| :::::::::Your suggestion is to ignore official sources in favour of fan preferences (especially when they're your personal preferences), which goes against everything the naming policy and the wiki in general strive for. Besides, it's not like these characters' shortened names are obscure (all the results when I google "Sonic" are about the hedgehog, and I find it a bit hard to believe that "Miles "Tails" Prower" is a more well-known name than "Tails"). Also, who is looking up 20th Century Fox and Sonic Drive-In on the Super Mario Wiki??? [[Wikipedia:Mario (disambiguation)|Mario]] is two films, two TV series and two songs, is it time to rename his page? {{User:Hewer/sig}} 03:06, October 3, 2024 (EDT)
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| | |
| ===Overturn the [[MarioWiki:Proposals/Archive/55#Delete_Category:User_eo|proposal]] that resulted in the deletion of [[:Category:User eo]] (category for speakers of {{wp|Esperanto}})===
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| Myself, I don't care about this language, and needless to say, neither do most people on the planet, but I take issue with the proposal that had it removed in the first place for a few reasons.
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| *The proposal argues that this language "is not a real language", that "nobody really picked it up", and likens it to the fictional language of Klingon. Despite its status as a constructed language, it is, in fact, very much a real language intended and created to be functional. It has a(n admittedly small) number of speakers across the planet, some of whom may well be potential editors on this wiki for all we know. The comparison to Klingon, which was created with an artistic purpose, is misleading.
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| *The proposer [[User talk:Doomhiker#Woah|was outed as an extremist]] (read up on the details at your own risk) who seemingly was planning to have other language-based user categories removed, as he followed up with another [[MarioWiki:Proposals/Archive/55#Delete_Category:User_ka|proposal targeting the Georgian user category]]. The wiki's policies outline that we shouldn't assume bad faith in users, but given the circumstances here, I hope you'll allow me the assumption that this user had ulterior motives in their little curatorial project, namely in altering the wiki ever so slightly according to their outlooks. Proposal failed and the user was banned for their concerning behavior, preventing further such proposals from being made.
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| Now, as you'd expect, the Esperanto user category certainly never saw much use--in fact, [https://web.archive.org/web/20140712133001/http://www.mariowiki.com/Category:User_eo only one user employed it as of 2014] <small>(archive.org)</small> and even then [https://web.archive.org/web/20140711152028/http://www.mariowiki.com/User:Pakkun only listed Esperanto as a second language] <small>(archive.org)</small> (though, the very point of Esperanto was to be an auxillary language between people who don't speak the same native language). That user, who goes by {{user|Pakkun}}, has since taken the category off their page, so you could argue that this proposal lacks a tangible purpose as "User eo" would be dead on arrival should it be recreated.
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| The point of this proposal, however, isn't to recreate this language immediately; it is to negate the proposal that currently prevents its creation if someone ever considers they'd derive some use from it. '''This community should be open to anyone regardless of their cultural background.''' The previous proposal is contrary to that.
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| '''Proposer''': {{User|Koopa con Carne}}<br>
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| '''Deadline''': October 5, 2024, 23:59 GMT
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| ====Support====
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| #{{User|Koopa con Carne}} per proposal.
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| #{{User|Ahemtoday}} Per proposal.
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| #{{User|Camwoodstock}} Honestly, we would be down for ''more'' Conlangs to have user categories. We can't imagine the overlap of, say, Vötgil speakers to Mario Wiki users is very large, but like, in regards to a strictly English wiki, the Conlang categories in particular are just for-fun categories at the end of the day, and who the hey are we to ''expressly prohibit'' other people's fun? And even in the most generous reading of the events, it still feels like a bit of warped priorities when some categories have been in need of reforms for awhile now <small>(sorry about the Thieves category thing, we're still thinking of that and honestly at this point we wouldn't mind someone else chipping in with that)</small> and haven't gotten them, but we have an entire proposal dedicated to... Deleting a category for Esperanto speakers??? (And for the record, this was back when [[:Category:Canines]] was called Dogs--something something, obligatory mention of [[Penkoon]].)
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| #{{User|Shadow2}} We DID this? wtf?? | |
| #{{User|Nintendo101}} Per proposal.
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| #{{User|DryBonesBandit}} Per proposal.
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| #{{User|Hewer}} Per proposal.
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| #{{User|Arend}} With the provided context, something about Trig Jegman's proposals rubs me the wrong way. If it's true that he was trying to gradually remove other languages, where would he stop? He stated that Esperanto and Gregorian are languages not supported by Nintendo (a weak argument IMO, as Nintendo =/= this wiki), and not widely spoken, so would he first try to get all small-spoken languages removed? Would he eventually try to get larger languages removed just because Nintendo doesn't support these languages? Would he eventually go even further and get even languages that ''are'' supported by Nintendo removed because they're not as widely spoken as other languages? Would he eventually make it so that English is the ''only'' language remaining? Would he then remove that category too because if that's the only language category for users, then what's the point of keeping it? Or worse, is this a ploy to recognize who is native to other languages and would he try to get non-English users banned so only English-speaking users have access to the wiki (and ''then'' remove the English category)? ...Uh...fearmongering aside, per all.
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| #{{User|Waluigi Time}} No harm having it if people want to use it. | |
| #{{User|TheFlameChomp}} Per all. | |
| #{{User|ThePowerPlayer}} Per all. | | #{{User|ThePowerPlayer}} Per all. |
| #{{User|Axii}} Per all. | | #{{User|Camwoodstock}} Per all, especially Nintendo101. Given there ''are'' scenarios where bind-posed/T-posed models are actually more illustrative than properly rigged alternatives, we should probably handle these on a case-by-case basis. |
| #{{User|Mario}} The more the Marior. That older proposal was dumb.
| | #{{User|Mario}} Tag them if they're bad quality, not because they're t-posed. |
| #{{User|Jazama}} Per all
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| #{{User|SeanWheeler}} I'm not a fan of banning users for off-site drama, especially when it's political. But if his proposal was bigoted, then maybe it should be overturned.
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| #{{User|FanOfYoshi}} Per all, especially Sean. This proposal was asinine at best, in retrospect, and harmful at worst. And that's coming from a man who doesn't have full context as to what happened.
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| #{{User|Shy Guy on Wheels}} Per all. That category never hurt nobody.
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| #{{User|Killer Moth}} Per all.
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| ====Oppose====
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| ====Comments====
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| The real question is if we can have a Klingon category (as [[User:Alex95|a certain other editor who is no longer with us due to concerning behavior]] mentioned on that proposal). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:11, September 28, 2024 (EDT)
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| :Up for debate whether user categories can have some basis in fiction. {{User:Koopa con Carne/Sig}} 17:16, September 28, 2024 (EDT)
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| :We think that Conlangs in general should just be allowed, just because it both feels really, really weird to try to police ''what'' Conlangs "count" as languages, and because the idea of focusing even more proposals on such a for-fun topic feels.... A little too much, when that effort is best used elsewhere. ;P {{User:Camwoodstock/sig}} 18:14, September 28, 2024 (EDT)
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| <s>We should be open for Inklingese and Smurf.</s> {{User:Arend/sig}} 20:24, September 28, 2024 (EDT)
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| :<s>Per Arend.</s> --{{User:FanOfYoshi/sig}} 05:50, September 30, 2024 (EDT)
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| ===Lower the requirement for a disambiguation page from 5 to 4===
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| As of now, the requirement for a disambiguation page's creation is five pages:
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| :''"If there are five or more pages which could be reasonably associated with a given name, then a disambiguation page must be created"'' ([[MarioWiki:Naming]])
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| This rule feels needlessly restrictive, considering the amount of clutter links make at the very top of the page. "For a minigame in the ''WarioWare'' series, see X. For an object in ''Super Mario Odyssey'' found in the Luncheon Kingdom, see Y. For an underwater enemy from...", you get the idea. If this proposal passes, the threshold on MarioWiki:Naming will be lowered from 5 to 4.
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| '''Proposer''': {{User|Axii}}<br>
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| '''Deadline''': October 6, 2024, 23:59 GMT
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| ====Support====
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| #{{User|Axii}} ^
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| #{{User|ThePowerPlayer}} One or two other articles are fine, but having three separate articles in the <nowiki>{{about}}</nowiki> template at the top of the page is the point where a disambiguation page is ideal.
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| #{{User|SeanWheeler}} We don't need to clutter the {{tem|About}} template. | |
| #{{User|Killer Moth}} Per proposal.
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| #{{User|Pseudo}} Frankly, I'd support bringing the requirement as low as 3. Per proposal.
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| ====Oppose====
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| ====Comments==== | | ====Comments==== |
| Do you have any examples of how many subjects would be affected by this change? {{User:LadySophie17/sig}} 10:52, September 29, 2024 (EDT)
| | Wording should be changed to "bind pose" since not all characters are T-posed, especially non-bipeds ([https://www.models-resource.com/resources/big_icons/4/3950.png?updated=1673644745 like Yoshi from Super Smash Bros. Melee or Brawl], Wiggler, Buzzy Beetles, Piranha Plants, and more) and A-pose exists as a default pose too. In addition, models technically aren't "t-posing", they're modeled this way before animations and a rig are applied to them, the wording makes them look like they're animating when they're not. {{User:Ray Trace/sig}} 20:36, November 15, 2024 (EST) |
| :I don't think there's an easy way to tell, but I can't imagine it being too many. [[User:Axii|Axii]] ([[User talk:Axii|talk]]) 12:05, September 29, 2024 (EDT)
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| ===Shorten the disambiguation identifier for ''Yoshi's Island'' pages with the subtitle only - take two===
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| Last season, I had to cancel [[MarioWiki:Proposals/Archive/67#Use shorter disambiguation identifier (without subtitle) for Yoshi's Island pages|my last proposal]] since I was caught plagiarizing [[MarioWiki:Proposals/Archive/67#Use shorter disambiguation identifier (without subtitle) for Donkey Kong Country 2 and Donkey Kong Country 3 pages|someone else's proposal]]. This time, I've come up with another proposal that is not plagiarized.
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| Take the "Choose a Game" screen and the main game's title screen in ''Yoshi's Island: Super Mario Advance 3'' for example. As you see, the logo for the main game on both screens ONLY reads ''Yoshi's Island'', not ''Super Mario World 2: Yoshi's Island''.
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| The following pages will be affected:
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|
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|
| {| class="wikitable"
| | Does this proposal advocate replacing these ripped models with ones that are posed from a screenshot or posed in a 3d program with ripped animation files? Not all models are ripped with animations, so it's a bit of a task to undertake if you really want models with animations AND a rig (let's not get started in lighting, which is a separate skillset that's demanded from renderers; not many people get the lighting very good, no offense!); a chunk of models tend to not have a rig, much less an animation. Additionally, some t-posed models are great to use when comparing models or viewing models ''as they are''. [[:File:MLNPC.png]] is an example where it's easy to compare the proportions of Mario, PC Luigi, and NPC Luigi. Sure, you can probably put them all in a orthographic lineup in the same keyframe of a shared animation, but due to the arms, legs, spine, and head all straightened out, it's better to illustrate in T-pose imo. {{User:Mario/sig}} 21:00, November 15, 2024 (EST) |
| ! Current name
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| ! Will be moved to
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| |-
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| | [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|Fuzzy (''Yoshi's Island'')|Fuzzy (Yoshi's Island)}}
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| |-
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| | [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|King Bowser's Castle (''Yoshi's Island'')|King Bowser's Castle (Yoshi's Island)}}
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| |-
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| | [[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|Magnifying Glass (''Yoshi's Island'')|Magnifying Glass (Yoshi's Island)}}
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| |-
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| | [[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|Spiked Fun Guy (''Yoshi's Island'')|Spiked Fun Guy (Yoshi's Island)}}
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| |-
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| | [[World 1 (Super Mario World 2: Yoshi's Island)|World 1 (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|World 1 (''Yoshi's Island'')|World 1 (Yoshi's Island)}}
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| |-
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| | [[World 2 (Super Mario World 2: Yoshi's Island)|World 2 (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|World 2 (''Yoshi's Island'')|World 2 (Yoshi's Island)}}
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| |-
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| | [[World 3 (Super Mario World 2: Yoshi's Island)|World 3 (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|World 3 (''Yoshi's Island'')|World 3 (Yoshi's Island)}}
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| |-
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| | [[World 4 (Super Mario World 2: Yoshi's Island)|World 4 (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|World 4 (''Yoshi's Island'')|World 4 (Yoshi's Island)}}
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| |-
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| | [[World 5 (Super Mario World 2: Yoshi's Island)|World 5 (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|World 5 (''Yoshi's Island'')|World 5 (Yoshi's Island)}}
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| |-
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| | [[World 6 (Super Mario World 2: Yoshi's Island)|World 6 (''Super Mario World 2: Yoshi's Island'')]]
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| | {{fake link|World 6 (''Yoshi's Island'')|World 6 (Yoshi's Island)}}
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| |}
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| Once this proposal passes, we'll be able to use the shorter disambiguation identifier with ONLY the subtitle for the ''Yoshi's Island'' pages.
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| '''Proposer''': {{User|GuntherBayBeee}}<br>
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| '''Deadline''': October 10, 2024, 23:59 GMT
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| ====Support (''Yoshi's Island'')====
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| #{{User|GuntherBayBeee}} Per proposal
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| ====Oppose (''Super Mario World 2: Yoshi's Island'')====
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| ====Comments====
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|
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| ==Miscellaneous== | | ==Miscellaneous== |
| ''None at the moment.'' | | ''None at the moment.'' |