Carrot: Difference between revisions

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{{about|the item that turns Mario into Rabbit Mario|the item that Bowser pulled out in [[Mario & Luigi: Bowser's Inside Story]]|[[Giga-carrot]]}}
{{about|the item that turns Mario into Bunny Mario|the item that Bowser pulled out in [[Mario & Luigi: Bowser's Inside Story]]|[[Giga-carrot]]}}
{{distinguish|Rabbit Ear}}
{{distinguish|Rabbit Ear}}
{{item infobox
{{item infobox
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}}
}}


A '''Carrot'''<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|publisher=Nintendo of America|language=en-us|page=44 and 48}}</ref><ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' North American Virtual Console manual|page=11}}</ref> (alternatively lowercase),<ref>{{cite|language=en-us|date=1992|publisher=Nintendo of America|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=11}}</ref> also referred to as a '''Magic Carrot''',<ref>{{cite|date=January 1993|title=''Nintendo Power'' Volume 44, SPC 6|quote=This time, a Magic Carrot turns Mario into a high-flying hare.|publisher=Nintendo of America|language=en-us}}</ref> is an item that appears in ''[[Super Mario Land 2: 6 Golden Coins]]''. It transforms [[Mario]] into [[Bunny Mario]], but [[Wario]] also uses it to transform into Bunny Wario.<ref>{{cite|date=Janaury 1997|title=''Nintendo Power'' Volume 92|page=87|quote='''Whack Wario!''' Wario has studied your moves throughout the game and he's ready to give you a taste of your own mushroom powers. Jump on Wario's head as he springs around the screen. After you hit him three times he'll run away and transform into a Bunny Wario. Hit him three more times and he'll change into his final form–Fiery Wario.|publisher=Nintendo of America|language=en-us}}</ref>
A '''Carrot'''<ref>{{cite|date=December 1992|title=''Nintendo Power'' Volume 43|publisher=Nintendo of America|language=en-us|page=44 and 48}}</ref><ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' North American Virtual Console manual|page=11}}</ref> (alternatively lowercase),<ref>{{cite|language=en-us|date=1992|publisher=Nintendo of America|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=11}}</ref> also referred to as a '''Magic Carrot''',<ref>{{cite|date=January 1993|title=''Nintendo Power'' Volume 44, SPC 6|quote=This time, a Magic Carrot turns Mario into a high-flying hare.|publisher=Nintendo of America|language=en-us}}</ref><ref>{{cite|quote=Along the way, through six zones, Mario can nab Super Mushrooms, Super Stars, and Fire Flowers for extra power—or a Magic Carrot to turn into a high-flying hare!|author=Description from [[Game Boy - Nintendo Switch Online]]|date=8 Feb. 2023}}</ref> is an item that appears in ''[[Super Mario Land 2: 6 Golden Coins]]''. It transforms [[Mario]] into [[Bunny Mario]], but [[Wario]] also uses it to transform into Bunny Wario.<ref>{{cite|date=January 1997|title=''Nintendo Power'' Volume 92|page=87|quote='''Whack Wario!''' Wario has studied your moves throughout the game and he's ready to give you a taste of your own mushroom powers. Jump on Wario's head as he springs around the screen. After you hit him three times he'll run away and transform into a Bunny Wario. Hit him three more times and he'll change into his final form–Fiery Wario.|publisher=Nintendo of America|language=en-us}}</ref>


A sentient Carrot appears in ''[[Super Mario-kun]]'', first appearing in the last chapter of [[Super Mario-kun Volume 6|Volume 6]], where she helps Mario defeat a [[Ragumo]] and [[Bopping Toady]]. When the ''Super Mario Land 2'' arc properly starts in the [[Super Mario-kun Volume 7|next volume]], Carrot, turned into a proper character, joins Mario on his adventure, giving him the Bunny Mario powers whenever he touches her. In personality, she resembles [[Luigi]] from the previous story arc, in that she is more reasonable and smarter than Mario, always getting angry at him whenever he does something foolish. During the final battle, Carrot gets hypnotized by Wario and turns evil, granting him the Bunny powers, but is later freed. More carrots appear in later chapters and volumes, but they are just normal, non-anthropomorphic carrots. One of those carrots, sold by Wario in Volume 6, turns [[Bowser]] into an Ox.
A sentient Carrot appears in ''[[Super Mario-kun]]'', first appearing in the last chapter of [[Super Mario-kun Volume 6|Volume 6]], where she helps Mario defeat a [[Ragumo]] and [[Bopping Toady]]. When the ''Super Mario Land 2'' arc properly starts in the [[Super Mario-kun Volume 7|next volume]], Carrot, turned into a proper character, joins Mario on his adventure, giving him the Bunny Mario powers whenever he touches her. In personality, she resembles [[Luigi]] from the previous story arc, in that she is more reasonable and smarter than Mario, always getting angry at him whenever he does something foolish. During the final battle, Carrot gets hypnotized by Wario and turns evil, granting him the Bunny powers, but is later freed. More carrots appear in later chapters and volumes, but they are just normal, non-anthropomorphic carrots. One of those carrots, sold by Wario in Volume 6, turns [[Bowser]] into an ox.


Carrots appear in ''[[Mario Kirby Meisaku Video]]'' briefly. After Mario crashes his [[kart]] during his pursuit of the mysterious thief [[Wario|W]], who was trying to escape in his plane, the [[Bulldog]], Mario finds a garden full of Carrots, eats one, and transforms into Bunny Mario.
Carrots appear in ''[[Mario Kirby Meisaku Video]]'' briefly. After Mario crashes his [[kart]] during his pursuit of the mysterious thief [[Wario|W]], who was trying to escape in his plane, the [[Bulldog]], Mario finds a garden full of Carrots, eats one, and transforms into Bunny Mario.
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<gallery>
<gallery>
Carrot.png|Sprite
Carrot.png|Sprite
Ox Bowser SMKun.png|[[Bowser]] uses a Carrot and is turned into an Ox in ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 6|Volume 6]].
Ox Bowser SMKun.png|[[Bowser]] uses a Carrot and is turned into an ox in ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 6|Volume 6]].
Carrot SuperMarioKun 6.jpg|Carrot as a character at the end of ''Super Mario-kun'' Volume 6
Carrot SuperMarioKun 6.jpg|Carrot as a character at the end of ''Super Mario-kun'' Volume 6
Carrot SMKun.png|Carrot's design from ''Super Mario-kun'' [[Super Mario-kun Volume 7|Volume 7]] onwards
Carrot SMKun.png|Carrot's design from ''Super Mario-kun'' [[Super Mario-kun Volume 7|Volume 7]] onwards
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ニンジン<ref>{{cite|title=''Super Mario Land 2: 6-tsu no Kinka'' instruction booklet|language=ja|date=1992|publisher=Nintendo|page=9}}</ref>
|Jpn=ニンジン
|JapR=Ninjin
|JpnR=Ninjin
|JapM=Carrot
|JpnM=Carrot
|JpnC=<ref>{{cite|title=''Super Mario Land 2: 6-tsu no Kinka'' instruction booklet|language=ja|date=1992|publisher=Nintendo|page=9}}</ref>
|Fre=Carotte
|Fre=Carotte
|FreM=Carrot
|FreM=Carrot
|Spa=Zanahoria
|Spa=Zanahoria
|SpaM=Carrot
|SpaM=Carrot
|Ger=Möhre
|Ger=Super-Möhre
|GerM=Carrot
|GerM=Super Carrot
|GerC=<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins Spielanleitung''|language=de|date=1992|location=Frankfurt|publisher=Nintendo of Europe|page=12}}</ref>
|Ita=Carota
|Ita=Carota
|Ita2=Carota magica<ref>{{cite|title=[[Game Boy - Nintendo Switch Online]]|publisher=Nintendo|language=it|quote=Potrà inoltre scovare una carota magica in grado di tramutarlo in un coniglio volante!}}</ref>
|Ita2=Carota magica<ref>{{cite|title=[[Game Boy - Nintendo Switch Online]]|publisher=Nintendo|language=it|quote=Potrà inoltre scovare una carota magica in grado di tramutarlo in un coniglio volante!}}</ref>

Latest revision as of 14:23, January 19, 2025

This article is about the item that turns Mario into Bunny Mario. For the item that Bowser pulled out in Mario & Luigi: Bowser's Inside Story, see Giga-carrot.
Not to be confused with Rabbit Ear.
Carrot
Carrot
Artwork from Super Mario Land 2: 6 Golden Coins
First appearance Super Mario Land 2: 6 Golden Coins (1992)
Latest appearance The Super Mario Bros. Movie (2023)
Effect Turns user into Bunny Mario

A Carrot[1][2] (alternatively lowercase),[3] also referred to as a Magic Carrot,[4][5] is an item that appears in Super Mario Land 2: 6 Golden Coins. It transforms Mario into Bunny Mario, but Wario also uses it to transform into Bunny Wario.[6]

A sentient Carrot appears in Super Mario-kun, first appearing in the last chapter of Volume 6, where she helps Mario defeat a Ragumo and Bopping Toady. When the Super Mario Land 2 arc properly starts in the next volume, Carrot, turned into a proper character, joins Mario on his adventure, giving him the Bunny Mario powers whenever he touches her. In personality, she resembles Luigi from the previous story arc, in that she is more reasonable and smarter than Mario, always getting angry at him whenever he does something foolish. During the final battle, Carrot gets hypnotized by Wario and turns evil, granting him the Bunny powers, but is later freed. More carrots appear in later chapters and volumes, but they are just normal, non-anthropomorphic carrots. One of those carrots, sold by Wario in Volume 6, turns Bowser into an ox.

Carrots appear in Mario Kirby Meisaku Video briefly. After Mario crashes his kart during his pursuit of the mysterious thief W, who was trying to escape in his plane, the Bulldog, Mario finds a garden full of Carrots, eats one, and transforms into Bunny Mario.

Carrots in the Super Mario Mash-up in Minecraft replace the traditional Minecraft carrots.

Carrots in Mario Party: The Top 100 replace the regular carrots seen in the minigame Rockin' Raceway.

A crate of carrots, retaining their Super Mario Land 2: 6 Golden Coins design, is toppled over during the evacuation of Toad Town in The Super Mario Bros. Movie.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ニンジン[7]
Ninjin
Carrot
French Carotte[?] Carrot
German Super-Möhre[8] Super Carrot
Italian Carota[?] Carrot
Carota magica[9] Magic carrot
Spanish Zanahoria[?] Carrot

Trivia[edit]

  • In a preview for Super Mario Land 2: 6 Golden Coins, the gliding power-up was described as a winged "Cap" rather than the Carrot, and the screenshot was blacked out.[10]

References[edit]

  1. ^ December 1992. Nintendo Power Volume 43. Nintendo of America (American English). Page 44 and 48.
  2. ^ Super Mario Land 2: 6 Golden Coins North American Virtual Console manual. Page 11.
  3. ^ 1992. Super Mario Land 2: 6 Golden Coins instruction booklet. Nintendo of America (American English). Page 11.
  4. ^ "This time, a Magic Carrot turns Mario into a high-flying hare." – January 1993. Nintendo Power Volume 44, SPC 6. Nintendo of America (American English).
  5. ^ "Along the way, through six zones, Mario can nab Super Mushrooms, Super Stars, and Fire Flowers for extra power—or a Magic Carrot to turn into a high-flying hare!" – Description from Game Boy - Nintendo Switch Online (8 Feb. 2023).
  6. ^ "Whack Wario! Wario has studied your moves throughout the game and he's ready to give you a taste of your own mushroom powers. Jump on Wario's head as he springs around the screen. After you hit him three times he'll run away and transform into a Bunny Wario. Hit him three more times and he'll change into his final form–Fiery Wario." – January 1997. Nintendo Power Volume 92. Nintendo of America (American English). Page 87.
  7. ^ 1992. Super Mario Land 2: 6-tsu no Kinka instruction booklet. Nintendo (Japanese). Page 9.
  8. ^ 1992. Super Mario Land 2: 6 Golden Coins Spielanleitung. Frankfurt: Nintendo of Europe (German). Page 12.
  9. ^ "Potrà inoltre scovare una carota magica in grado di tramutarlo in un coniglio volante!" – Game Boy - Nintendo Switch Online. Nintendo (Italian).
  10. ^ August 1993. Nintendo Magazine System (AU) Issue #5. Page 54.