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== | ==NSMB2== | ||
===Enemies=== | ===Playable characters from NSMB2=== | ||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
|- | |||
|style="background:white"|[[File:Mario walking.png|100x100px]]<br>[[Mario]] | |||
|align=left|The main protagonist who sets out to save Princess Peach. | |||
|- | |||
|style="background:white"|[[File:LuigiNSMB2.png|100x100px]]<br>[[Luigi]] | |||
|align=left|The second player in Co-op mode and unlockable for Solo Play by holding {{button|3ds|L}} + {{button|3ds|R}} + {{button|3ds|A}} on the file select screen after clearing {{world-link|6|bowsern2|World 6-Bowser's Castle}}. | |||
|} | |||
===Non-playable characters from NSMB2=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
!width=15%|Locations | |||
|- | |||
|style="background:white"|[[File:Peach FS.png|100x100px]]<br>[[Princess Peach]] | |||
|align=left|The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the [[Koopa Clown Car]]. | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBW Toad Artwork.png|100x100px]]<br>[[Toad (species)|Toads]] | |||
|align=left|Toad appears in [[Toad House]]s and gives Mario items. | |||
|TBD | |||
|} | |||
===Enemies from NSMB2=== | |||
The enemies listed in this table match those in the ''[[Super Mario Bros. Encyclopedia]]''.<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. 2" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=194–15|isbn=4-091065-69-4}}</ref> The default order they are listed derives from the official guidebook<ref>{{cite|author=Weekly Famitsu Editorial Department|date=2012|title=「{{ruby|敵|てき}}キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』|language=ja|publisher=Famitsu|location=Tokyo|page=26–34|isbn=4-047284-30-0}}</ref> with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia. | |||
{|class="wikitable sortable" style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |-style="color:white;background:#FF2400" | ||
! | !rowspan=2 width=10%|Name | ||
!class="unsortable" rowspan=2|Description | !class="unsortable" rowspan=2|Description | ||
!class="unsortable" colspan=2| | !class="unsortable" colspan=2|Levels | ||
!rowspan=2|Pts. | !rowspan=2|Pts. | ||
!rowspan=2|New | |||
|-style="color:white;background:#FF2400" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |||
|style="background:white"|[[File:Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Goomba]] | |||
|align=left|Common enemies that can be defeated by jumping on them. | |||
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | |||
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba]] | |||
|align=left|Golden Goombas that give extra coins when stomped. | |||
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | |||
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Goomba Tower]] | |||
|align=left|Stacks of Goombas that must be defeated individually. | |||
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | |||
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Goomba Tower NSMB2 Prima.jpg|100x100px]]<br>[[Gold Goomba Tower]] | |||
|align=left|Stacks of Gold Goombas that must be jumped on one by one. | |||
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Paragoomba NSMB2 Prima.jpg|100x100px]]<br>[[Paragoomba]] | |||
|align=left|Winged Goombas that hop as they walk. | |||
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | |||
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Golden Patakuribo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Paragoomba]] | |||
|align=left|Gold Goombas with wings that jump as they walk. | |||
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Mini Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Mini Goomba]] | |||
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | |||
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | |||
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:GoldMiniGoomba-nsmb2-render.png|50x50px]]<br>[[Gold Mini Goomba]] | |||
|align=left|Small Gold Goombas that weigh Mario down. | |||
|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | |||
|[[World 5-3 (New Super Mario Bros. 2)|World 5-3]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Bone Goomba NSMB2 Prima.jpg|100x100px]]<br>[[Bone Goomba]] | |||
|align=left|Goombas with skull helmets, identical to regular Goombas gameplay-wise. | |||
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|flower|castlen2|World Flower-Castle}} | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Green Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>[[Koopa Troopa]] (Green) | |||
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | |||
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | |||
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Red Koopa Troopa NSMB2 Prima.jpg|100x100px]]<br>Koopa Troopa (Red) | |||
|align=left|Red Koopa Troopas turn around. | |||
|[[World 1-1 (New Super Mario Bros. 2)|World 1-1]] | |||
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Koopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa]] | |||
|align=left|Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. | |||
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | |||
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Green).jpg|100x100px]]<br>[[Koopa Paratroopa]] (Green) | |||
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | |||
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]] | |||
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMB2 Artwork Koopa Paratroopa (Red).jpg|100x100px]]<br>Koopa Paratroopa (Red) | |||
|align=left|TBW | |||
|[[World 1-3 (New Super Mario Bros. 2)|World 1-3]] | |||
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Koopa Paratroopa NSMB2 Prima.jpg|100x100px]]<br>[[Gold Koopa Paratroopa]] | |||
|align=left|Koopa Paratroopas that have a trail of coins following them. | |||
|[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | |||
|[[World 5-A (New Super Mario Bros. 2)|World 5-A]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:NSMB2 Asset Model Climbing Koopa.png|100x100px]]<br>[[Climbing Koopa]] | |||
|align=left|Koopa Troopas that climb on both sides of fences. | |||
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Dry Bones]] | |||
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | |||
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|star|castlen2|World Star-Castle}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Big Dry Bones NSMB2 Prima.jpg|100x100px]]<br>[[Big Dry Bones]] | |||
|align=left|Larger versions of Dry Bones that appear in castle levels. | |||
|{{world-link|2|towern2|World 2-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|6|bowsern2|World 6-Bowser's Castle}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Hammer Bro NSMB2 Prima.jpg|100x100px]]<br>[[Hammer Bro]] | |||
|align=left|Enemies that throw hammers and jump. | |||
|colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | |||
|1000 | |||
|— | |||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Boomerang Bro Prima.jpg|100x100px]]<br>[[Boomerang Bro]] | |||
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown. | |||
|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | |||
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | |||
|1000 | |||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Fire Bro NSMB2 Prima.jpg|100x100px]]<br>[[Fire Bro]] | ||
|align=left|Hammer Bros that throw fireballs. | |||
|align=left| | |colspan=2|[[World 6-3 (New Super Mario Bros. 2)|World 6-3]] | ||
| | |1000 | ||
|[[World | |— | ||
| | |||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Gold Bro NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bro]] | ||
|align=left|A variant of Hammer Bro that throws coins. | |||
|align=left| | |[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|[[World | |[[World 6-3 (New Super Mario Bros. 2)|World 6-3]] | ||
|[[World | |1000 | ||
| | |{{chart icon|new}} | ||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Sledge Bro NSMB2 Prima.jpg|100x100px]]<br>[[Sledge Bro]] | ||
|align=left|Hammer Bro variants that stun Mario after they jump. | |||
|align=left| | |colspan=2|[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | ||
|[[World | |200 | ||
| | |— | ||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Buzzy Beetle NSMB2 Prima.jpg|100x100px]]<br>[[Buzzy Beetle]] | ||
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | |||
|align=left| | |[[World 2-3 (New Super Mario Bros. 2)|World 2-3]] | ||
|[[World 2- | |[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] | ||
|[[World | |200 | ||
| | |— | ||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Spike Top NSMB2 Prima.jpg|100x100px]]<br>[[Spike Top]] | ||
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | |||
|align=left| | |[[World 2-3 (New Super Mario Bros. 2)|World 2-3]] | ||
|[[World | |[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] | ||
|[[World | |200 | ||
| | |— | ||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Lakitu]] | ||
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | |||
|align=left| | |[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
|[[World | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
| | |1000 | ||
| | |— | ||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Gold Lakitu NSMB2 Prima.jpg|100x100px]]<br>[[Gold Lakitu]] | ||
|align=left|Lakitus with yellow shells riding in golden clouds, who throw coins. | |||
|align=left| | |[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | ||
|[[World | |{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | ||
| | |||
|1000 | |1000 | ||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Spiny NSMB2 Prima.jpg|100x100px]]<br>[[Spiny]] | |||
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | |||
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | |||
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Spiny Egg NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Egg]] | |||
|align=left|Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. | |||
|[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | |||
|{{world-link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Piranha Plant]] | |||
|align=left|Plants that move in and out of Warp Pipes. | |||
|[[World 1-2 (New Super Mario Bros. 2)|World 1-2]] | |||
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Gold Piranha Plant]] | |||
|align=left|Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air. | |||
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | |||
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Big Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Piranha Plant]] | |||
|align=left|Big Piranha Plants that appear outside of pipes, thrashing towards Mario. | |||
|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | |||
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMB2-Gold Big Piranha Plant.png|100x100px]]<br>[[Gold Big Piranha Plant]] | |||
|align=left|A larger variant of [[Gold Piranha Plant]]s. | |||
|colspan=2|[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Fire Piranha Plant]] | |||
|align=left|Piranha Plants that aim at Mario and shoot fireballs. | |||
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | |||
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Big Fire Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Fire Piranha]] | |||
|align=left|Large Venus Fire Traps that shoot big fireballs. | |||
|colspan=2|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Bone Piranha Plant]] | |||
|align=left|Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. | |||
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Big Bone Piranha Plant NSMB2 Prima.jpg|100x100px]]<br>[[Big Bone Piranha Plant]] | ||
|align=left|Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. | |||
|align=left| | |{{world-link|mushroom|castlen2|World Mushroom-Castle}} | ||
| | |{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | ||
| | |||
|200 | |200 | ||
|{{chart icon|new}} | |||
|- | |- | ||
|[[File: | |- | ||
|style="background:white"|[[File:Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Cheep]] | |||
|align=left| | |align=left|Fish that are found swimming aimlessly in underwater levels. | ||
|[[World | |[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
|[[World | |[[World 4-5 (New Super Mario Bros. 2)|World 4-5]] | ||
|200 | |200 | ||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Gold Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Gold Cheep Cheep]] | ||
|align=left|Gold-colored Cheep Cheeps that jump out of water with coins behind them. | |||
|align=left| | |colspan=2|[[World 3-1 (New Super Mario Bros. 2)|World 3-1]] | ||
|[[World | |||
|200 | |200 | ||
|{{chart icon|new}} | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Big Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Cheep Cheep]] | ||
|align=left|Big Cheep Cheeps that are found in underwater levels. | |||
|align=left| | |[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
|[[World 1- | |[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | ||
|[[World | |||
|200 | |200 | ||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Deep Cheep]] | ||
|align=left|Fish that chase Mario as they swim. | |||
|align=left| | |colspan=2|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
| | |||
|200 | |200 | ||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Big Deep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Big Deep Cheep]] | ||
|align=left|Big Deep Cheeps that chase after Mario. | |||
|align=left| | |{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
| | |{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | ||
| | |||
|200 | |200 | ||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Spiny Cheep Cheep NSMB2 Prima.jpg|100x100px]]<br>[[Spiny Cheep Cheep]] | ||
|align=left|Fast-swimming fish that chase Mario. | |||
|align=left| | |[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
|[[World 5 | |[[World 3-2 (New Super Mario Bros. 2)|World 3-2]] | ||
|[[World | |||
|200 | |200 | ||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Cheep Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Cheep Chomp]] | ||
|align=left|Large fish that attempt to eat Mario. | |||
|align=left| | |[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | ||
|[[World | |[[World 4-5 (New Super Mario Bros. 2)|World 4-5]] | ||
|[[World | |||
|200 | |200 | ||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Porcupuffer NSMB2 Prima.jpg|100x100px]]<br>[[Porcupuffer]] | ||
|[[ | |align=left|Fish that jump out of the water and follow Mario. | ||
|align=left| | |{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | ||
|[[World 2- | |{{world-link|star|4|World Star-4 (New Super Mario Bros. 2)}} | ||
|[[World | |200 | ||
| | |— | ||
|- | |||
|style="background:white"|[[File:Fishbones NSMB2 Prima.jpg|100x100px]]<br>[[Fish Bone|Fishbones]] | |||
|align=left|Skeletal fish that charge towards Mario. | |||
|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|star|6|World Star-6 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Urchin]] | |||
|align=left|Stationary enemies that appear in underwater levels. | |||
|{{world-link|mushroom|2|World Mushroom-2 (New Super Mario Bros. 2)}} | |||
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Small Urchin NSMB2 Prima.jpg|100x100px]]<br>[[Small Urchin]] | |||
|align=left|Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star. | |||
|[[World 3-2 (New Super Mario Bros. 2)|World 3-2]] | |||
|[[World 3-A (New Super Mario Bros. 2)|World 3-A]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Blooper NSMB2 Prima.jpg|100x100px]]<br>[[Blooper]] | |||
|align=left|Underwater enemies that move in an erratic pattern and follow Mario. | |||
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Blooper Nanny NSMB2 Prima.jpg|100x100px]]<br>[[Blooper Nanny]] | |||
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them. | |||
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Thwomp]] | |||
|align=left|Large rocks that fall when Mario gets close. | |||
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |||
|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Big Thwomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Thwomp]] | |||
|align=left|Large Thwomps that can break through stone tiles. | |||
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |||
|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Whomp]] | |||
|align=left|Walking Thwomp variants that fall face-first. | |||
|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | |||
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Big Whomp NSMB2 Prima.jpg|100x100px]]<br>[[Big Whomp]] | |||
|align=left|Big Whomps that may reveal objects behind them after they fall. | |||
|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | |||
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Boo NSMB2 Prima.jpg|100x100px]]<br>[[Boo]] | |||
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. | |||
|{{world-link|2|ghosthousen2|World 2-Ghost House}} | |||
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Boo]] | |||
|align=left|Boo variants that leave a trail of coins behind as they move. | |||
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | |||
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Big Boo]] | |||
|align=left|Bigger variants of Boos that have the same behavior. | |||
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | |||
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Big Boo NSMB2 Prima.jpg|100x100px]]<br>[[Gold Big Boo]] | |||
|align=left|Large Boos that go in the opposite direction of Mario, leaving coins behind them. | |||
|{{world-link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | |||
|{{world-link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Boohemoth NSMB2 Prima.jpg|100x100px]]<br>[[Boohemoth]] | |||
|align=left|A gigantic Boo who chases Mario in certain Ghost House levels. | |||
|{{world-link|2|ghosthousen2|World 2-Ghost House}} | |||
|{{world-link|flower|ghosthousen2|World Flower-Ghost House}} | |||
|data-sort-value=2000|{{chart icon|cross}} | |data-sort-value=2000|{{chart icon|cross}} | ||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Peepa NSMB2 Prima.jpg|100x100px]]<br>[[Peepa]] | |||
|align=left|Ghosts that move in circles and sometimes carry platforms. | |||
|{{world-link|2|ghosthousen2|World 2-Ghost House}} | |||
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Bob-omb NSMB2 Prima.jpg|100x100px]]<br>[[Bob-omb]] | |||
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | |||
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |||
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Para-bomb NSMB2 Prima.jpg|100x100px]]<br>[[Parabomb|Para-bomb]] | |||
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons. | |||
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |||
|[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Pokey NSMB2 Prima.jpg|100x100px]]<br>[[Pokey]] | |||
|align=left|Cactus enemies that appear in desert levels and move slowly. | |||
|[[World 2-3 (New Super Mario Bros. 2)|World 2-3]] | |||
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Fuzzy]] | |||
|align=left|Enemies that follow tracks and hurt Mario upon contact. | |||
|[[World 2-A (New Super Mario Bros. 2)|World 2-A]] | |||
|[[World 4-C]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Big Fuzzy NSMB2 Prima.jpg|100x100px]]<br>[[Big Fuzzy]] | |||
|align=left|Larger variants of Fuzzies. | |||
|colspan=2|[[World 4-C]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Fire Snake NSMB2 Prima.jpg|100x100px]]<br>[[Fire Snake]] | |||
|align=left|Flames that jump in a high arc. | |||
|[[World 2-4 (New Super Mario Bros. 2)|World 2-4]] | |||
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Chain Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Chain Chomp]] | |||
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | |||
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]] | |||
|{{world-link|mushroom|B|World Mushroom-B}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMB2 Asset Model Big Chain Chomp.png|100x100px]]<br>[[Big Chain Chomp]] | |||
|align=left|TBW | |||
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | |||
|None | |||
|— | |||
|- | |||
|style="background:white"|[[File:Crowber NSMB2 Prima.jpg|100x100px]]<br>[[Crowber]] | |||
|align=left|Birds that swoop towards Mario. | |||
|{{world-link|mushroom|cannonn2|World Mushroom-Warp Cannon}} | |||
|[[World 6-4 (New Super Mario Bros. 2)|World 6-4]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Bullet Bill]] | |||
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | |||
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | |||
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Bullet Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Bullet Bill]] | |||
|align=left|Golden Bullet Bills that leave trails of coins behind them. | |||
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | |||
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Banzai Bill]] | |||
|align=left|Large Bullet Bills that fly straight forward. | |||
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | |||
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Gold Banzai Bill NSMB2 Prima.jpg|100x100px]]<br>[[Gold Banzai Bill]] | |||
|align=left|Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins. | |||
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|200 | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Wiggler NSMB2 Prima.jpg|100x100px]]<br>[[Wiggler]] | |||
|align=left|Caterpillars that move faster after being jumped on. | |||
|{{world-link|3|cannonn2|World 3-Warp Cannon (New Super Mario Bros. 2)}} | |||
|[[World 3-4 (New Super Mario Bros. 2)|World 3-4]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Swooper NSMB2 Prima.jpg|100x100px]]<br>[[Swoop]] | |||
|align=left|Bats that hang onto the ceiling, then swoop towards Mario. | |||
|colspan=2|{{world-link|5|ghosthousen2|World 5-Ghost House (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Lava Bubble NSMB2 Prima.jpg|100x100px]]<br>[[Lava Bubble]] | |||
|align=left|Fireballs that jump out of lava. | |||
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |||
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Scuttle Bug NSMB2 Prima.jpg|100x100px]]<br>[[Scuttlebug]] | |||
|align=left|Spiders that hang down from webs and can be defeated by jumping on them. | |||
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | |||
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:GrinderNSMB2.png|100x100px]]<br>[[Grinder]] | |||
|align=left|Buzzsaws that move along tracks. | |||
|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | |||
|{{world-link|star|castlen2|World Star-Castle}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Amp NSMB2 Prima.jpg|100x100px]]<br>[[Amp]] | |||
|align=left|Electric balls that shock Mario upon contact. | |||
|[[World 4-B (New Super Mario Bros. 2)|World 4-B]] | |||
|{{world-link|flower|cannonn2|World Flower-Warp Cannon}} | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Flame Chomp NSMB2 Prima.jpg|100x100px]]<br>[[Flame Chomp]] | |||
|align=left|Black spheres that spit fireballs at Mario. | |||
|colspan=2|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|200 | |||
|— | |||
|- | |||
|style="background:white"|[[File:Coin Coffer NSMB2 Prima.jpg|100x100px]]<br>[[Coin Coffer]] | |||
|align=left|Enemies that cough out coins when attacked. | |||
|{{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} | |||
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |||
|200 | |||
|— | |||
|} | |} | ||
===Obstacles=== | ===Obstacles from NSMB2=== | ||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
!width= | !rowspan=2 width=10%|Name | ||
!width=8% | !rowspan=2|Description | ||
!colspan=2|Galaxies | |||
|-style="color:white;background:red" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Banzai Bill Cannon]] | |||
|align=left|Cannons that shoot Banzai Bills. | |||
|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | |||
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|- | |||
|style="background:white"|[[File:NewBill&Blaster.png|100x100px]]<br>[[Bill Blaster]] | |||
|align=left|Cannons that shoot Bullet Bills. | |||
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | |||
|[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
|- | |||
|style="background:white"|[[File:BillBlasterTurret NSMB2.png|100x100px]]<br>[[Bill Blaster Turret]] | |||
|align=left|Stacks of Bill Blasters that rotate and shoot Bullet Bills. | |||
|colspan=2|[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | |||
|- | |||
|style="background:white"|[[File:NSMB2-Cannon.png|100x100px]]<br>[[Bob-omb Cannon]] | |||
|align=left|Cannons that fire [[Parabomb|Para-bomb]]s. Some automatically aim left and right. | |||
|colspan=2|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |||
|- | |||
|style="background:white"|[[File:NSMB2-W3-5.png|100x100px]]<br>[[Boulder]] | |||
|align=left|Giant rocks that appear underwater and can break through blocks. | |||
|colspan=2|[[World 3-5 (New Super Mario Bros. 2)|World 3-5]] | |||
|- | |||
|style="background:white"|[[File:Iceballrender-nsmb2.png|100x100px]]<br>[[Chunk of ice|Boulder (ice)]] | |||
|align=left|Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels. | |||
|colspan=2|[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | |||
|- | |||
|style="background:white"|[[File:NewBowserStatue.png|100x100px]]<br>[[Bowser Statue]] | |||
|align=left|Bowser statue heads that breathe large fireballs. | |||
|[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | |||
|{{world-link|star|castlen2|World Star-Castle}} | |||
|- | |||
|style="background:white"|[[File:GoldClassicPack3.png|100x100px]]<br>[[Fire Breath|Bowser's Flames]] | |||
|align=left|A large spiked ball attached to a rotating chain. | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:World 6-Tower NSMB2.PNG|100x100px]]<br>[[Burner]] | |||
|align=left|Constant streams of fire that can also rotate. | |||
|{{world-link|5|towern2|World 5-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|6|bowsern2|World 6-Bowser's Castle}} | |||
|- | |||
|style="background:white"|[[File:NSMB2-ColdWaters.png|100x100px]]<br>[[Current]] | |||
|align=left|Currents that push the player downward over a pit. | |||
|[[World 1-5 (New Super Mario Bros. 2)|World 1-5]] | |||
|{{world-link|star|3|World Star-3 (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:NSMB2-WorldStar-7.png|100x100px]]<br>[[Fire Bar]] | |||
|align=left|A series of fireballs that spins in a circular motion. | |||
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | |||
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:World 2-Castle NSMB2.png|100x100px]]<br>[[Flame Bullet]] | |||
|align=left|Flames that jump in an arc. | |||
|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | |||
|{{world-link|star|7|World Star-7 (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:GiantSpikedBall NSMB2.png|100x100px]]<br>[[Giant Spiked Ball|Giant spiked ball]] | |||
|align=left|Large spiked balls of two sizes that can break through stone tiles. | |||
|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | |||
|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:NSMB2 World 5-Tower.PNG|100x100px]]<br>[[Lava]] | |||
|align=left|Scorching moats that causes Mario to instantly lose a life upon contact. | |||
|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |||
|{{world-link|star|castlen2|World Star-Castle}} | |||
|- | |||
|style="background:white"|[[File:NSMB2 Impossible Pack Level 3.png|100x100px]]<br>[[Poison (obstacle)|Poison]] | |||
|align=left|A liquid hazard that can cause the player to instantly lose a life. | |||
|[[World 3-3 (New Super Mario Bros. 2)|World 3-3]] | |||
|{{world-link|flower|2|World Flower-2 (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:World 2-5 NSMB2.png|100x100px]]<br>[[Quicksand]] | |||
|align=left|Sand pits that slowly engulf the player. | |||
|[[World 2-5 (New Super Mario Bros. 2)|World 2-5]] | |||
|[[World 2-B (New Super Mario Bros. 2)|World 2-B]] | |||
|- | |||
|style="background:white"|[[File:NSMB2 - Skewer.png|100x100px]]<br>[[Skewer]] | |||
|align=left|Large spiked pillars that damage Mario if he touches them. | |||
|colspan=2|{{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}} | |||
|- | |- | ||
|style="background:white"|[[File:Nsmb2 cheepcheep and spikes.png|100x100px]]<br>[[Spike Block]] | |||
|align=left|Floating blocks of spikes that damage the player. | |||
|[[World 3-B (New Super Mario Bros. 2)|World 3-B]] | |||
|[[World 5-6 (New Super Mario Bros. 2)|World 5-6]] | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMB2-SpikedBall.png|100x100px]]<br>[[Spike Ball|Spiked ball]] | ||
|align=left|Spike balls that appear in fortress and castle levels. | |||
|align=left| | |{{world-link|mushroom|A|World Mushroom-A}} | ||
| | |[[World 6-5 (New Super Mario Bros. 2)|World 6-5]] | ||
|[[World | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Newsupermariobros2spikes.png|100x100px]]<br>[[Spike Trap|Spikes]] | ||
|align=left|Pointy obstacles that harm the player. | |||
|align=left| | |{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | ||
| | |{{world-link|star|castlen2|World Star-Castle}} | ||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMB2 World 6-1 Volcanic Debris.png|100x100px]]<br>[[Volcanic debris]] | ||
|align=left|Rocks that fall slowly and break upon hitting either the ground or a block. | |||
|align=left| | |colspan=2|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] | ||
|[[World | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Whirlpool]] | ||
|align=left|A large spiked ball attached to a rotating chain. | |||
|align=left| | |TBD | ||
| | |TBD | ||
| | |||
|} | |} | ||
===Bosses=== | ===Bosses from NSMB2=== | ||
[[File: | {|class="wikitable"style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |||
!rowspan=2 width=10%|Name | |||
!rowspan=2|Description | |||
!colspan=2|Levels | |||
|-style="color:white;background:red" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |||
!colspan=4 style="background:#FF7733"|The Koopalings | |||
|- | |||
|style="background:white"|[[File:NSMBW Roy Artwork.png|100x100px]]<br>[[Roy Koopa|Roy]] | |||
|align=left|Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. | |||
|colspan=2|{{world-link|1|castlen2|World 1-Castle (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:NSMBW Iggy Artwork.jpg|100x100px]]<br>[[Iggy Koopa|Iggy]] | |||
|align=left|Like in ''New Super Mario Bros. Wii'', Iggy rides a [[Big Chain Chomp]] carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. | |||
|colspan=2|{{world-link|2|castlen2|World 2-Castle (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:Larry Koopa NSMBW artwork.jpg|100x100px]]<br>[[Larry Koopa|Larry]] | |||
|align=left|Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. | |||
|colspan=2|{{world-link|mushroom|castlen2|World Mushroom-Castle}} | |||
|- | |||
|style="background:white"|[[File:NSMBW Wendy Artwork.png|100x100px]]<br>[[Wendy O. Koopa|Wendy]] | |||
|align=left|Like in ''New Super Mario Bros. Wii'', Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. | |||
|colspan=2|{{world-link|3|castlen2|World 3-Castle (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:MKT Artwork Morton.png|100x100px]]<br>[[Morton Koopa Jr.|Morton]] | |||
|align=left|Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. | |||
|colspan=2|{{world-link|4|castlen2|World 4-Castle (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:NSMBW Lemmy Artwork.png|100x100px]]<br>[[Lemmy Koopa|Lemmy]] | |||
|align=left|Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. | |||
|colspan=2|{{world-link|flower|castlen2|World Flower-Castle}} | |||
|- | |||
|style="background:white"|[[File:NSMBW Ludwig Artwork.png|100x100px]]<br>[[Ludwig von Koopa|Ludwig]] | |||
|align=left|Mario or Luigi must use the five gray [[Pipe Cannon]]s on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. | |||
|colspan=2|{{world-link|5|castlen2|World 5-Castle (New Super Mario Bros. 2)}} | |||
|- | |||
!colspan=4 style="background:#FF7733"|Other bosses | |||
|- | |||
|style="background:white"|[[File:Reznors.png|100x100px]]<br>[[Reznor]] | |||
|align=left|Reznors originate from ''[[Super Mario World]]'' and are fought as mini-bosses in every main world, standing on top of [[Coin Block|Rectangular Coin Block]]s above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. | |||
|{{world-link|1|towern2|World 1-Tower (New Super Mario Bros. 2)}} | |||
|{{world-link|6|towern2|World 6-Tower (New Super Mario Bros. 2)}} | |||
|- | |||
|style="background:white"|[[File:Nsmb2 bowser.png|100x100px]]<br>[[Bowser]] | |||
|align=left|Mario or Luigi must jump on the [[! Switch]] to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. | |||
|colspan=2|{{world-link|6|bowsern2|World 6-Bowser's Castle}} | |||
|- | |||
|style="background:white"|[[File:Dry Bowser Artwork.png|100x100px]]<br>[[Dry Bowser]] | |||
|align=left|Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. | |||
|colspan=2|{{world-link|6|castlen2|World Star-Castle}} | |||
|} | |||
===Items from NSMB2=== | |||
These are collectibles, pickups, and health-restoring objects. | |||
===Items=== | |||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
!width= | !width=12%|Name | ||
!width= | !width=38%|Description | ||
!Description | !width=12%|Name | ||
!width=38%|Description | |||
|- | |||
|style="background:white"|[[File:Coin - New Super Mario Bros 2.png|100x100px]]<br>[[Coin]]s | |||
|align=left|TBW | |||
|style="background:white"|[[File:DashCoin NSMB2.png|100x100px]]<br>[[Hidden Coin]]s | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:New10GoldCoin.png|100x100px]]<br>[[10-Coin]]s | |||
|align=left|TBW | |||
|style="background:white"|[[File:NSMB2 Giant Coin.png|100x100px]]<br>[[100-Coin]]s | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:RedCoinsNSMB2.png|100x100px]]<br>[[Red Coin]]s | |||
|align=left|TBW | |||
|style="background:white"|[[File:Bluecoins-NSMB2.png|100x100px]]<br>[[Blue Coin]]s | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2 Star Coin.png|100x100px]]<br>[[Star Coin]]s | |||
|align=left|TBW | |||
|style="background:white"|[[File:Moon coin Render.png|100x100px]]<br>[[Moon Coin]]s | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:CrownCoin NSMB2.png|100x100px]]<br>[[Win Coin|Crown Coin]]s | |||
|align=left|TBW | |||
|style="background:white"|[[File:1upmushroomNSMB2.png|100x100px]]<br>[[1-Up Mushroom]]s | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:GoldMushroomNSMB2.png|100x100px]]<br>[[Gold Mushroom]]s | |||
|align=left|TBW | |||
|style="background:white"|[[File:BlueClockNSMB2.png|100x100px]]<br>[[+ Clock]]s (blue) | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:ClockNSMB2.png|100x100px]]<br>+ Clocks (green) | |||
|align=left|TBW | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Key]]s | |||
|align=left|TBW | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Green Shell MK7.png|100x100px]]<br>[[Koopa Shell]]s | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Buzzy Shell]]s | ||
|align=left|TBW | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NewTrampoline.png|100x100px]]<br>[[Trampoline|Springboards]] | ||
|[[ | |align=left|TBW | ||
|align=left| | |style="background:white"|[[File:GoldbrickblockNSMB2.png|100x100px]]<br>[[Gold Block]]s | ||
|align=left|TBW | |||
|} | |} | ||
===Power-ups=== | ===Power-ups from NSMB2=== | ||
Items that transform Mario's appearance and give him unique abilities | Items that transform Mario's appearance and give him unique abilities. | ||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
! | !width=12% rowspan=2|Power-up | ||
!colspan=2|Form | !width=20% colspan=2|Form | ||
!rowspan=2|Description | !rowspan=2|Description | ||
|- | |- | ||
! | !style="background:red"|{{chart icon|NSMB2-Mario}} | ||
!style="background:red"|{{chart icon|NSMB2-Luigi}} | |||
! | |||
|- | |- | ||
| | |style="background:white"|N/A | ||
|[[File: | |style="background:white"|[[File:Small-mario.png|110x110px]]<br>[[Small Mario]] | ||
|[[File: | |style="background:white"|[[File:No image.png|110x110px]]<br>[[Small Mario|Small Luigi]] | ||
|align=left| | |align=left|TBW | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:SuperMushroomNSMB2.png|100x100px]]<br>[[Super Mushroom]] | ||
|style="background:white"|[[File:MarioNSMB2.png|110x110px]]<br>[[Super Mario (form)|Super Mario]] | |||
|[[File: | |style="background:white"|[[File:LuigiNSMB2.png|110x110px]]<br>[[Super Mario (form)|Super Luigi]] | ||
|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:FireflowerNSMB2.png|100x100px]]<br>[[Fire Flower]] | ||
|style="background:white"|[[File:NSMB2 Fire Mario.png|110x110px]]<br>[[Fire Mario]] | |||
|[[File: | |style="background:white"|[[File:No image.png|110x110px]]<br>[[Fire Mario|Fire Luigi]] | ||
|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:SuperleafNSMB2.png|100x100px]]<br>[[Super Leaf]] | ||
|[[Super | |style="background:white"|[[File:Raccoon Mario - New Super Mario Bros 2.png|110x110px]]<br>[[Raccoon Mario]] | ||
|[[File: | |style="background:white"|[[File:Raccoon Luigi - New Super Mario Bros 2.png|110x110px]]<br>[[Raccoon Mario|Fox Luigi]] | ||
|[[File: | |align=left|TBW | ||
|align=left| | |- | ||
|style="background:white"|[[File:GoldFlower.png|100x100px]]<br>[[Gold Flower]] | |||
|style="background:white"|[[File:Gold Mario spirit SSBU.png|110x110px]]<br>[[Gold Mario]] | |||
|style="background:white"|[[File:Silverluigi.png|110x110px]]<br>[[Gold Mario|Silver Luigi]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:MegamushroomNSMB2.png|100x100px]]<br>[[Mega Mushroom]] | |||
|style="background:white"|[[File:MegaMario NSMB2.png|110x110px]]<br>[[Mega Mario]] | |||
|style="background:white"|[[File:No image.png|110x110px]]<br>[[Mega Mario|Mega Luigi]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:MiniMushroomNSMB2.png|100x100px]]<br>[[Mini Mushroom]] | |||
|style="background:white"|[[File:MiniMario NSMB2.png|110x110px]]<br>[[Mini Mario]] | |||
|style="background:white"|[[File:No image.png|110x110px]]<br>[[Mini Mario|Mini Luigi]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:Super Star NSMB2 artwork.png|100x100px]]<br>[[Super Star]] | |||
|style="background:white"|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | |||
|style="background:white"|[[File:No image.png|110x110px]]<br>[[Invincible Mario|Invincible Luigi]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:InvincibilityleafNSMB2.png|100x100px]]<br>[[Invincibility Leaf]] | |||
|style="background:white"|[[File:Invincibility Raccoon Mario New Super Mario Bros. 2.png|110x110px]]<br>[[White Raccoon Mario]] | |||
|style="background:white"|[[File:NSMB2 White Fox Luigi screenshot.png|110x110px]]<br>[[White Raccoon Mario|White Fox Luigi]] | |||
|align=left|TBW | |||
|} | |} | ||
===Objects=== | ===Objects from NSMB2=== | ||
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | |||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
!width= | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733 | !colspan=3 style="background:#FF7733"|Blocks and containers | ||
|- | |||
|style="background:white"|[[File:Question Block NSMB2 artwork.png|100x100px]]<br>[[? Block]] | |||
|align=left|(inc. '''[[Coin Block|10-Coin Block]]''' and '''Hidden Block''') | |||
|- | |||
|style="background:white"|[[File:Goldenleafblock.png|100x100px]]<br>[[Assist Block]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]] | |||
|align=left|(inc. '''10-Coin Block''' and '''Hidden Block''') | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Crate]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:DonutLift NSMB2.png|100x100px]]<br>[[Donut Block]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMBW Dotted-Line Block Sprite.png|100x100px]]<br>[[Dotted-Line Block]] | |||
|align=left|(inc. '''[[Red Block]]''') | |||
|- | |||
|style="background:white"|[[File:FlyingBlock NSMB2.png|100x100px]]<br>[[File:NSMB2 Mystery Adventure Pack Level 2.png|100x100px]]<br>[[Flying ? Block]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:Spiderweb.png|100x100px]]<br>[[Flying Gold Block]] | |||
|align=left|TBW | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:WideQuestionBlockNSMB2.png|100x100px]]<br>[[Long ? Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Mushroom3.png|100x100px]]<br>[[Long Chikuwa Block]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:Music-block.png|100x100px]]<br>[[Note Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733 | |style="background:white"|[[File:PowBlockNSMB2.png|100x100px]]<br>[[Red POW Block]] | ||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>Rotating Blocks | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:RouletteBlock NSMB2.png|100x100px]]<br>[[Roulette Block]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:50goldenblock.png|100x100px]]<br>[[Roulette Coin Block]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NewSnakeBlock.png|100x100px]]<br>[[Snake Block]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NewStoneBlock.png|100x100px]]<br>[[Stone Block]] | |||
|align=left|TBW | |||
|- | |||
!colspan=3 style="background:#FF7733"|Trigger objects | |||
|- | |||
|style="background:white"|[[File:NSMB2 ! Switch.png|100x100px]]<br>[[! Switch]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NewQuestionSwitch.png|100x100px]]<br>[[? Switch]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Conveyor Belt Switch]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:GoldenringNSMB2.png|100x100px]]<br>[[Gold Ring]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Large ! Switch]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:P-Switch NSMB2.png|100x100px]]<br>[[P Switch]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:RedRing NSMB2.png|100x100px]]<br>[[Red Ring]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:Burner NSMB2.png|100x100px]]<br>[[Switch Burner]] | |||
|align=left|TBW | |||
|- | |||
!colspan=3 style="background:#FF7733"|Pipes | |||
|- | |||
|style="background:white"|[[File:NSMB2 Exclamation Pipe.png|100x100px]]<br>[[! Pipe]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Jet Pipe]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]] | |||
|align=left|(inc. '''Warp Pipe''') | |||
|- | |||
|style="background:white"|[[File:PipeCannon NSMB2.png|100x100px]]<br>[[Pipe Cannon]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2MiniPipe.png|100x100px]]<br>[[Small pipe]] | |||
|align=left|TBW | |||
|- | |||
!colspan=3 style="background:#FF7733"|Climbable objects | |||
|- | |||
|style="background:white"|[[File:Fence Grab NSMB2.png|100x100px]]<br>[[Chain-Link|Fence]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2 World 5-Castle.PNG|100x100px]]<br>[[Moving Fence]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Pole]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2World5-1.png|100x100px]]<br>[[Rope]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2 PodobooFortress.png|100x100px]]<br>Rope (strung) | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>Rope (untied) | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Vine]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2-SnowMushrooms.png|100x100px]]<br>[[Vine|Vine Block]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2-WEB-render.png|100x100px]]<br>[[Spider Web|Web]] | |||
|align=left|TBW | |||
|- | |||
!colspan=3 style="background:#FF7733"|Platforms | |||
|- | |||
|style="background:white"|[[File:NSMBW Artwork Magical Ball.png|100x100px]]<br>[[Magical ball|Circus ball]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Conveyor Belt]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Elevator Lift]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:Star2.png|100x100px]]<br>[[Lift|Flatbed Ferry]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Barrel|Floating barrel]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2 World 3-Ghost House Peepas.png|100x100px]]<br>[[Haunted Lift]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Haunted Staircase]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:Mushroom3.png|100x100px]]<br>[[Lift]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2 Flower-3 Silver Luigi.png|100x100px]]<br>[[Mushroom Trampoline]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2GoldenBlockTropicalWorld.png|100x100px]]<br>[[Paddle Platform]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Scale Lift]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Seesaw]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:Spine Coaster NSMB2.png|100x100px]]<br>[[Segmented platform]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:3DS NewMario2 3 scrn12 E3.png|100x100px]]<br>[[Sinking and Rising Mushrooms]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2CoinRush2.png|100x100px]]<br>[[Sky Move Lift]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:NSMB2bowser2.png|100x100px]]<br>[[Slow falling platform]] | |||
|align=left|TBW | |||
|- | |||
|style="background:white"|[[File:W6-3NSMB2.png|100x100px]]<br>[[Stretch Shroom]] | |||
|align=left|TBW | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Switch Lift]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
| | |style="background:white"|[[File:NSMB2 Trampoline Block.png|100x100px]]<br>[[Trampoline Block]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File:NSMB2 Gold Ring Before.png|100x100px]]<br>[[Unstable mushroom]] | |||
|align=left|TBW | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMB2 Volcano.png|100x100px]]<br>[[Volcano (object)|Volcano]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Platforms | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:MidwayFlagNSMB2.png|100x100px]]<br>[[Checkpoint Flag]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NewToadDoor.png|100x100px]]<br>[[Warp Door|Door]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Goal Pole]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Goal Pole (secret)]] | |||
|align=left|TBW | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMB2 Wall Jump W1-A.png|100x100px]]<br>[[Flipper|One-way gate]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NewGhostDoor.png|100x100px]]<br>[[Trick door]] | ||
|align=left|TBW | |align=left|TBW | ||
|} | |||
==NSMBU== | |||
===Playable characters from NSMBU=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
|- | |||
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]] | |||
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in story mode. | |||
|- | |||
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]] | |||
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]]. | |||
|- | |- | ||
|style="background:white"|[[File:NSMBUYellowToad.png|80x80px]][[File:NSMBUBlueToad.png|80x80px]]<br>[[Yellow Toad and Blue Toad]] | |||
|align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer. | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s | ||
|align=left|TBW | |align=left|TBW | ||
|} | |||
===Yoshis from NSMBU=== | |||
''New Super Mario Bros. U'' features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s. | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
!width=15%|Locations | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Mario and Yoshi Jumping Artwork.png|100x100px]]<br>[[Yoshi]] | ||
|[[ | |align=left|[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in. | ||
|[[Yoshi Hill]], (and other levels that do not seem to be explicitly outlined anywhere) | |||
|- | |||
|style="background:white"|[[File:WiiU NewMarioU 3 char03 E3.png|100x100px]]<br>[[Balloon Baby Yoshi]]s | |||
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. | |||
|[[Acorn Plains]], [[Sparkling Waters]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100x100px]]<br>[[Glowing Baby Yoshi]]s | |||
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in. | |||
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]] | |||
|- | |||
|style="background:white"|[[File:Toad and Blue Baby Yoshi.png|100x100px]]<br>[[Bubble Baby Yoshi]]s | |||
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. | |||
|[[Frosted Glacier]], [[Rock-Candy Mines]] | |||
|} | |||
===Non-playable characters in NSMBU=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
!width=15%|Locations | |||
|- | |||
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]] | |||
|align=left|TBW | |align=left|TBW | ||
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]] | |||
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same. | |||
|[[Toad House]]s, [[Acorn Plains Way]], [[Lemmy's Swingback Castle]], [[Blooming Lakitus]], [[Morton's Compactor Castle]], [[Urchin Shoals]], [[Larry's Torpedo Castle]], [[Prickly Goombas!]], [[Wendy's Shifting Castle]], [[Jungle of the Giants]], [[Iggy's Volcanic Castle]], [[Walking Piranha Plants!]], [[Roy's Conveyor Castle]], [[Seesaw Shrooms (level)|Seesaw Shrooms]], [[Ludwig's Clockwork Castle]], [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|- | |||
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]] | |||
|align=left|A character that steals items from the map and must be defeated to retrieve the items. | |||
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]] | |||
|} | |} | ||
== | ===Enemies in NSMBU=== | ||
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one. | |||
{|class="wikitable sortable" style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
! | !rowspan=2 width=10%|Name | ||
!class="unsortable" rowspan=2|Description | !class="unsortable" rowspan=2|Description | ||
!class="unsortable" colspan=2| | !class="unsortable" colspan=2 |Levels | ||
!rowspan=2|Pts. | !rowspan=2|Pts. | ||
!rowspan=2|Exc. | |||
!rowspan=2|New | !rowspan=2|New | ||
|-style="color:white;background:red" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |- | ||
|style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]] | |||
! | |align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons. | ||
|[[Acorn Plains Way]] | |||
|[[Follow That Shell!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]] | ||
|align=left|Winged Goombas that hop as they walk. | |||
|align=left| | |colspan=2|[[Seesaw Shrooms (level)|Seesaw Shrooms]] | ||
| | |200 | ||
|[[ | |{{chart icon|NSMBU-exc}} | ||
| | |— | ||
| | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]] | ||
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. | |||
|align=left| | |colspan=2|[[Jungle of the Giants]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
| | |||
| | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Big Goomba]] | ||
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on. | |||
|align=left| | |colspan=2|[[Jungle of the Giants]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
| | |||
| | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]] | ||
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | |||
|align=left| | |[[Slide Lift Tower]] | ||
|[[ | |[[Magma-River Cruise]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]] | ||
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba. | |||
|align=left| | |colspan=2|[[Prickly Goombas!]] | ||
|200 | |||
|[[ | |— | ||
| | |||
| | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]] | ||
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges. | |||
|align=left| | |colspan=2|[[Mushroom Heights]] | ||
|200 | |||
|[[ | |||
| | |||
|— | |— | ||
|{{chart icon|new}} | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]] | ||
|align=left|Orange flying-squirrel enemies that glide through stages. | |||
|align=left| | |[[Acorn Plains Way]] | ||
|[[ | |[[Land of Flying Blocks]] | ||
|[[ | |200 | ||
| | |||
|— | |— | ||
|{{chart icon|new}} | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green) | ||
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | |||
|align=left| | |[[Acorn Plains Way]] | ||
|[[ | |[[Follow That Shell!]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red) | ||
| | |align=left|Red Koopa Troopas turn around. | ||
|align=left| | |[[Tilted Tunnel]] | ||
|[[ | |[[Follow That Shell!]] | ||
|[[ | |||
|200 | |200 | ||
|— | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green) | ||
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | |||
|align=left| | |[[Stone-Eye Zone]] | ||
|[[ | |[[Run for It]] | ||
|[[ | |||
|200 | |200 | ||
|— | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red) | ||
| | |align=left|TBW | ||
|align=left| | |[[Stone-Eye Zone]] | ||
|[[ | |[[Hammerswing Caverns]] | ||
|[[ | |||
|200 | |200 | ||
|— | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Screenshot Big Koopa Troopa (Green).png|100x100px]]<br>[[Big Koopa Troopa]] (Green) | ||
|align=left|Large variants of Koopa Troopas. | |||
|align=left| | |colspan=2|[[Jungle of the Giants]] | ||
| | |||
|[[ | |||
|200 | |200 | ||
|{{chart icon|NSMBU-exc}} | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>Big Koopa Troopa (Red) | ||
|align=left|TBW | |align=left|TBW | ||
| | |colspan=2|[[Jungle of the Giants]] | ||
|[[ | |||
|200 | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]] | ||
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | |||
|align=left| | |[[Crushing-Cogs Tower]] | ||
|[[ | |[[Ludwig's Clockwork Castle]] | ||
|[[ | |||
|200 | |200 | ||
|— | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]] | ||
|align=left|Large variants of Dry Bones that appear in castle levels. | |||
|align=left| | |[[Stoneslide Tower]] | ||
|[[ | |[[Ludwig's Clockwork Castle]] | ||
|[[ | |||
|200 | |200 | ||
|— | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]] | ||
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | |||
|align=left| | |[[Tilted Tunnel]] | ||
|[[ | |[[Fire Bar Cliffs]] | ||
|[[ | |||
|200 | |200 | ||
|— | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]] | ||
|align=left|Bigger variants of Buzzy Beetles. | |||
|align=left| | |colspan=2|[[Rising Tides of Lava]] | ||
| | |||
|[[ | |||
|200 | |200 | ||
|{{chart icon|NSMBU-exc}} | |||
|— | |— | ||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]] | ||
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | |||
|align=left| | |[[Stoneslide Tower]] | ||
|[[ | |[[Rising Tides of Lava]] | ||
|[[ | |||
|200 | |200 | ||
|{{chart icon| | |— | ||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]] | |||
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | |||
|colspan=2|[[Flight of the Para-Beetles]] | |||
|data-sort-value=2000|{{chart icon|cross}} | |||
|— | |||
|— | |||
|- | |- | ||
|[[File: | |style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]] | ||
|align=left|A Para-Beetle that descends when used as a platform. | |||
|align=left| | |colspan=2|[[Flight of the Para-Beetles]] | ||
| | |||
|[[ | |||
|data-sort-value=2000|{{chart icon|cross}} | |data-sort-value=2000|{{chart icon|cross}} | ||
|— | |— | ||
| | |— | ||
|- | |||
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]] | |||
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | |||
| | |[[Grinding-Stone Tower]] | ||
|[[Pendulum Castle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]] | |||
|align=left|Enemies that throw hammers and jump. | |||
|colspan=2|[[Rise of the Piranha Plants]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]] | ||
|align=left|Hammer Bros that throw fireballs. | |||
|align=left| | |[[Fire Snake Cavern]] | ||
|[[ | |[[Ludwig's Clockwork Castle]] | ||
|[[ | |1000 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]] | ||
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown. | |||
|align=left| | |colspan=2|[[Bouncy Cloud Boomerangs]] | ||
|[[ | |1000 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]] | ||
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies. | |||
|align=left| | |colspan=2|[[Icicle Caverns]] | ||
|[[ | |1000 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]] | ||
|align=left|Hammer Bro variants that stun Mario after they jump. | |||
|align=left| | |colspan=2|[[Ludwig's Clockwork Castle]] | ||
| | |1000 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]] | ||
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions. | |||
|align=left| | |colspan=2|[[Screwtop Tower]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]] | ||
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | |||
|align=left| | |[[Blooming Lakitus]] | ||
|[[ | |[[Lakitu! Lakitu! Lakitu!]] | ||
|[[ | |1000 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]] | ||
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | |||
|align=left| | |[[Seesaw Shrooms (level)|Seesaw Shrooms]] | ||
|[[ | |[[Lakitu! Lakitu! Lakitu!]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]] | ||
|align=left|TBW | |align=left|TBW | ||
|[[ | |[[Seesaw Shrooms (level)|Seesaw Shrooms]] | ||
|[[ | |[[Lakitu! Lakitu! Lakitu!]] | ||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]] | ||
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | |||
|align=left| | |colspan=2|[[Spike's Spouting Sands]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]] | ||
|align=left|A Spike that throws stone rocks downwards. | |||
|align=left| | |colspan=2|[[Dry Desert Mushrooms]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]] | ||
|align=left|Plants that move in and out of Warp Pipes and some grounded. | |||
|align=left| | |[[Acorn Plains Way]] | ||
|[[ | |[[Spinning Platforms of Doom]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]] | ||
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]]. | |||
|align=left| | |colspan=2|[[Blooming Lakitus]] | ||
|[[ | |200 | ||
| | |— | ||
|{{chart icon|new}} | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]] | ||
|align=left|Large variants of Piranha Plants. | |||
|align=left| | |[[Mushroom Heights]] | ||
|[[ | |[[A Quick Dip in the Sky]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]] | ||
|align=left|Piranha Plants that aim at Mario and shoot fireballs. | |||
|align=left| | |[[Yoshi Hill]] | ||
|[[ | |[[Prickly Goombas!]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]] | ||
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | |||
|align=left| | |colspan=2|[[Fuzzy Clifftop]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]] | ||
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]]. | |||
|align=left| | |[[Fliprus Lake]] | ||
|[[ | |[[Seesaw Bridge]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]] | ||
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis. | |||
|align=left| | |[[Bramball Woods]] | ||
|[[ | |[[Walking Piranha Plants!]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]] | ||
|align=left|An invincible black plant. | |||
|align=left| | |[[Spinning-Star Sky]] | ||
|[[ | |[[Thrilling Spine Coaster]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]] | ||
|align=left|A mole that pops out of mountains and the ground and gives chase. | |||
|align=left| | |[[Yoshi Hill]] | ||
|[[ | |[[Magma-River Cruise]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]] | ||
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches. | |||
|align=left| | |colspan=2|[[Boarding the Airship]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | ||
|align=left|Fireballs that jump out of lava. | |||
|align=left| | |[[Lemmy's Swingback Castle]] | ||
|[[ | |[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | ||
|[[ | |200 | ||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]] | ||
|align=left|Living cacti that appear in desert levels and move slowly. | |||
|align=left| | |colspan=2|[[Perilous Pokey Cave]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]] | ||
|align=left|Large variants of Pokeys. | |||
|align=left| | |colspan=2|[[Morton's Compactor Castle]] | ||
|[[ | |None | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]] | ||
|align=left|Bats that hang onto the ceiling, then swoop towards Mario. | |||
|align=left| | |[[Perilous Pokey Cave]] | ||
|[[ | |[[Shifting-Floor Cave]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
|— | |||
{| | |||
|- | |- | ||
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]] | |||
|align=left|Flames that jump in a high arc. | |||
|colspan=2|[[Fire Snake Cavern]] | |||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]] | ||
|align=left|Round, Thwomp-like enemies that roll on the ground. | |||
|align=left| | |[[Stoneslide Tower]] | ||
|[[ | |[[Grinding-Stone Tower]] | ||
| | |200 | ||
| | |— | ||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]] | ||
|align=left|A bigger Grrrol with the same behavior. | |||
|align=left|A | |colspan=2|[[Grinding-Stone Tower]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]] | ||
|[[ | |align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | ||
|align=left|A | |colspan=2|[[Waterspout Beach]] | ||
|[[ | |200 | ||
|[[ | |— | ||
| | |— | ||
| | |- | ||
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]] | |||
|align=left|Fish that are found swimming aimlessly in underwater levels. | |||
|[[Waterspout Beach]] | |||
|[[Swim for Your Life!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]] | |||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|colspan=2|[[Tropical Refresher]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]] | |||
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | |||
|colspan=2|[[Dragoneel's Undersea Grotto]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]] | |||
|align=left|Fast-swimming fish that chase Mario. | |||
|[[Tropical Refresher]] | |||
|[[Swim for Your Life!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]] | |||
|align=left|Large fish that attempt to eat Mario. | |||
|colspan=2|[[Swim for Your Life!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]] | |||
|align=left|Fish that jump out of the water and follow Mario. | |||
|colspan=2|[[Porcupuffer Falls]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]] | |||
|align=left|Skeletal fish that charge towards Mario. | |||
|[[Haunted Shipwreck]] | |||
|[[Deepsea Ruins]] | |||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]] | ||
|align=left|Clams that open and close their mouths. | |||
|align=left| | |colspan=2|[[Waterspout Beach]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |{{chart icon|NSMBU-exc}} | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]] | ||
|align=left|Stationary enemies that appear in underwater levels. | |||
|align=left| | |[[Tropical Refresher]] | ||
|[[ | |[[Swim for Your Life!]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]] | ||
|align=left|A gigantic Urchin that can be defeated only with a Star. | |||
|align=left|A | |[[Tropical Refresher]] | ||
|[[ | |[[Urchin Shoals]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red) | ||
|align=left|A long eel that attacks [[Mario]] by chasing him. | |||
|align=left|A | |colspan=2|[[Dragoneel's Undersea Grotto]] | ||
|200 | |||
|[[ | |— | ||
| | |||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue) | ||
| | |align=left|Shorter, purple ones also exist that move slower, but make sharper turns. | ||
|align=left| | |colspan=2|[[Dragoneel's Undersea Grotto]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]] | ||
|[[ | |align=left|Underwater enemies that move in an erratic pattern and follow Mario. | ||
|align=left| | |[[Blooper's Secret Lair]] | ||
|[[ | |[[Tropical Refresher]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |||
|- | |||
|style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]] | |||
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them. | |||
|colspan=2|[[Blooper's Secret Lair]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | |||
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | |||
|[[Scaling the Mountainside]] | |||
|[[Switchback Hill]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]] | |||
|align=left|Bullet Bills that target Mario. | |||
|colspan=2|[[Roy's Conveyor Castle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]] | |||
|align=left|Large Bullet Bills that fly straight forward. | |||
|colspan="2"|[[Scaling the Mountainside]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]] | |||
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen. | |||
|colspan=2|[[Flight of the Para-Beetles]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]] | |||
|align=left|A slow-moving torpedo that flies in one direction. | |||
|[[Larry's Torpedo Castle]] | |||
|[[The Mighty Cannonship]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]] | |||
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | |||
|colspan=2|[[The Mighty Cannonship]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]] | ||
|align=left|An enemy that slides on ice and slows down when hit. | |||
|align=left|A | |colspan=2|[[Cooligan Fields]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |||
|style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]] | |||
|align=left|A walrus-like creature that throws snowballs that can be jumped on. | |||
|colspan=2|[[Fliprus Lake]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]] | ||
|[[ | |align=left|Large rocks that fall when Mario gets close. | ||
|align=left| | |colspan=2|[[Wendy's Shifting Castle]] | ||
|[[ | |200 | ||
|[[ | |— | ||
| | |— | ||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]] | |||
|align=left|Large Thwomps that can break through stone tiles. | |||
|colspan=2|[[Wendy's Shifting Castle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]] | |||
|align=left|A tiny Thwomp that hops around. | |||
|colspan=2|[[Wendy's Shifting Castle]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]] | |||
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | |||
|colspan=2|[[The Mighty Cannonship]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]] | |||
|align=left|Robotic Cheep Cheeps that are immune to fireballs. | |||
|colspan=2|[[The Mighty Cannonship]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]] | ||
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | |||
|align=left| | |colspan=2|[[Bramball Woods]] | ||
|colspan= | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]] | ||
|[[ | |align=left|Electric balls that shock Mario upon contact. | ||
|align=left|A | |[[Snake Block Tower]] | ||
|[[ | |[[Ludwig's Clockwork Castle]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
|{{chart icon| | |— | ||
|- | |||
|style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]] | |||
|align=left|Larger variants of Amps. | |||
|colspan=2|[[Snake Block Tower]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]] | |||
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels. | |||
|[[Haunted Shipwreck]] | |||
|[[Spinning Spirit House]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]] | |||
|align=left|Bigger variants of Boos that have the same behavior. | |||
|[[Swaying Ghost House]] | |||
|[[Spinning Spirit House]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]] | |||
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | |||
|[[Which-Way Labyrinth]] | |||
|[[Spinning Spirit House]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]] | |||
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. | |||
|colspan=2|[[Which-Way Labyrinth]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]] | |||
|align=left|An enemy that illuminates a dark area and swims in a set pattern. | |||
|colspan=2|[[Deepsea Ruins]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]] | |||
|align=left|An enemy that illuminates a dark cave. | |||
|colspan=2|[[Deepsea Ruins]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]] | |||
|align=left|Caterpillars that move faster after being jumped on. | |||
|[[Seesaw Bridge]] | |||
|[[Wiggler Stampede]] | |||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]] | ||
|align=left|Large variants of Wigglers. | |||
|align=left| | |colspan=2|[[Wiggler Stampede]] | ||
|data-sort-value=2000|{{chart icon|cross}} | |||
| | |— | ||
|[[ | |— | ||
| | |||
|{{chart icon| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]] | ||
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement. | |||
|align=left| | |colspan=2|[[Iggy's Volcanic Castle]] | ||
| | |data-sort-value=2000|{{chart icon|cross}} | ||
|[[ | |— | ||
| | |— | ||
|{{chart icon| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]] | ||
|align=left|Lava monsters that lunges at the player and dips back into the lava. | |||
|align=left| | |colspan=2|[[Magma-River Cruise]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]] | ||
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | |||
|align=left| | |colspan=2|[[Rising Tides of Lava]] | ||
| | |200 | ||
|[[ | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]] | ||
|align=left|Enemies that follow tracks and hurt Mario upon contact. | |||
|align=left| | |[[Fuzzy Clifftop]] | ||
|[[ | |[[A Quick Dip in the Sky]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]] | ||
|align=left|Large variants of Fuzzies. | |||
|align=left| | |colspan=2|[[Spine-Tingling Spine Coaster]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]] | ||
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | |||
|align=left| | |colspan=2|[[Waddlewing's Nest]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]] | ||
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | |||
|align=left| | |[[Light Blocks, Dark Tower]] | ||
|[[ | |[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]] | ||
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons. | |||
|align=left| | |colspan=2|[[Red-Hot Elevator Ride]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]] | ||
|align=left|An enemy that creates fog in order to obscure the player's view. | |||
|align=left| | |colspan=2|[[Snaking above Mist Valley]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|} | |||
===Obstacles from NSMBU=== | |||
===Bosses from NSMBU=== | |||
{|class="wikitable"style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!rowspan=2 width=10%|Name | |||
!rowspan=2|Description | |||
!colspan=2|Levels | |||
|-style="color:white;background:red" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |- | ||
|style="background:# | !colspan=4 style="background:#FF7733"|Tower bosses | ||
|Koopa | |- | ||
|align=left| | |style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]] | ||
|[[ | |align=left|The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''. | ||
|[[ | |[[Crushing-Cogs Tower]] | ||
| | |[[Grinding-Stone Tower]] | ||
| | |- | ||
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]] | |||
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]]. | |||
|colspan=2|[[Screwtop Tower]] | |||
|- | |||
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]] | |||
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | |||
|colspan=2|[[Slide Lift Tower]] | |||
|- | |||
!colspan=4 style="background:#FF7733"|The Koopalings | |||
|- | |||
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy Koopa]] | |||
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario. | |||
|colspan=2|[[Lemmy's Swingback Castle]] | |||
|- | |||
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton Koopa Jr.]] | |||
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | |||
|colspan=2|[[Morton's Compactor Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry Koopa]] | |||
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | |||
|colspan=2|[[Larry's Torpedo Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy O. Koopa]] | |||
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | |||
|colspan=2|[[Wendy's Shifting Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy Koopa]] | |||
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | |||
|colspan=2|[[Iggy's Volcanic Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy Koopa]] | |||
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | |||
|colspan=2|[[Roy's Conveyor Castle]] | |||
|- | |||
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig von Koopa]] | |||
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | |||
|colspan=2|[[Ludwig's Clockwork Castle]] | |||
|- | |||
!colspan=4 style="background:#FF7733"|Other | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]] | ||
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated. | |||
|align=left| | |[[The Mighty Cannonship]] | ||
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
| | |||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]] | ||
|align=left|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | |||
|align=left| | |colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | ||
|[[ | |} | ||
|[[ | |||
| | ===Items from NSMBU=== | ||
| | |||
===Power-ups from NSMBU=== | |||
===Objects from NSMBU=== | |||
==NSLU== | |||
===Playable characters from NSLU=== | |||
===Yoshis from NSLU=== | |||
===Non-playable characters from NSLU=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:#78c829" | |||
!width=12%|Name | |||
!Description | |||
!width=15%|Locations | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]] | ||
|align=left|TBW | |||
|align=left| | |[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
|[[ | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]] | ||
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same. | |||
|align=left| | |[[Toad House]]s, TBD | ||
|[[ | |} | ||
| | |||
| | ===Enemies in NSLU=== | ||
| | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#78c829" | |||
!rowspan=2 width=10%|Name | |||
!class="unsortable" rowspan=2|Description | |||
!class="unsortable" colspan=2 |Levels | |||
!rowspan=2|Pts. | |||
!rowspan=2|Exc. | |||
!rowspan=2|New | |||
|-style="color:white;background:#78c829" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]] | ||
|align=left|Orange flying-squirrel enemies that glide through stages. | |||
|align=left| | |[[Waddlewing Warning!]] | ||
|[[ | |[[Flying Squirrel Ovation]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]] | ||
|align=left|Plants that move in and out of Warp Pipes and some grounded. | |||
|align=left| | |[[Waddlewing Warning!]] | ||
|[[ | |[[Above the Bouncy Clouds]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]] | ||
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]]. | |||
|align=left| | |[[Spinning Sandstones]] | ||
|[[ | |[[Beanstalk Jungle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]] | ||
|align=left|Large variants of Piranha Plants. | |||
|align=left| | |[[Piranha Heights]] | ||
|[[ | |[[Flame Chomp Ferris Wheel]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]] | ||
|align=left|Piranha Plants that aim at Mario and shoot fireballs. | |||
|align=left| | |[[Slippery Rope Ladders]] | ||
|[[ | |[[Spine Coaster Stowaways]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]] | ||
|align=left|Large variants of Piranha Plants. | |||
|align=left| | |[[Piranhas in the Dark]] | ||
|[[ | |[[Rising Piranhas]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSLU-exc}} | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]] | ||
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | |||
|align=left|A | |colspan=2|[[Broozers and Barrels]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]] | ||
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis. | |||
|align=left| | |[[Spinning Sandstones]] | ||
|[[ | |[[Rising Piranhas]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]] | ||
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]]. | |||
|align=left| | |[[Spinning Sandstones]] | ||
|[[ | |[[Fliprus Floes]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]] | ||
|align=left|An invincible black plant. | |align=left|An invincible black plant. | ||
|[[ | |[[Lemmy's Lights-Out Castle]] | ||
|[[ | |[[Wiggler Rodeo]] | ||
| | |data-sort-value=2000|{{chart icon|cross}} | ||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red) | |||
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. | |||
|[[Crooked Cavern]] | |||
|[[Magma Moat]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green) | |||
|align=left|Green Koopa Troopas walk off ledges. | |||
|[[Piranha Gardens]] | |||
|[[Magmaw River Cruise]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red) | |||
|align=left|TBW | |||
|colspan=2|[[Dancing Blocks, Poison Swamp]] | |||
|200 | |||
|— | |||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green) | ||
|[[Fire | |align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | ||
|align=left| | |colspan=2|[[Stonecrush Tower]] | ||
|colspan="2"align= | |200 | ||
| | |— | ||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]] | |||
|align=left|Large variants of Koopa Troopas. | |||
|colspan=2|[[Giant Swing-Along]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]] | |||
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | |||
|[[Flame-Gear Tower]] | |||
|[[Stonecrush Tower]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]] | |||
|align=left|Large variants of Dry Bones that appear in castle levels. | |||
|colspan=2|[[Iggy's Swinging-Chains Castle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]] | |||
|align=left|Enemies that throw hammers and jump. | |||
|[[Piranha Gardens]] | |||
|[[All Aboard!]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]] | |||
|align=left|Hammer Bros that throw fireballs. | |||
|[[Piranhas in the Dark]] | |||
|[[Magmaw River Cruise]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]] | |||
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown. | |||
|[[All Aboard!]] | |||
|[[Above the Bouncy Clouds]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]] | |||
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies. | |||
|[[All Aboard!]] | |||
|[[Frozen Fuzzies]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]] | |||
|align=left|Hammer Bro variants that stun Mario after they jump. | |||
|colspan=2|[[All Aboard!]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]] | |||
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions. | |||
|[[Sumo Bro Bridge]] | |||
|[[Sumo Bro's Spinning Tower]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]] | |||
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | |||
|[[Spinning Sandstones]] | |||
|[[Cloudy Capers]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]] | |||
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | |||
|colspan=2|[[Cloudy Capers]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]] | |||
|align=left|TBW | |||
|colspan=2|[[Cloudy Capers]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]] | |||
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | |||
|[[Icicle Tower]] | |||
|[[Impossible Pendulums]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]] | |||
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | |||
|colspan=2|[[Ice-Slide Expressway]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]] | |||
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | |||
|colspan=2|[[Switch-Lift Express]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]] | |||
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | |||
|colspan=2|[[Para-Beetle Parade]] | |||
|data-sort-value=2000|{{chart icon|cross}} | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]] | |||
|align=left|A Para-Beetle that descends when used as a platform. | |||
|colspan=2|[[Para-Beetle Parade]] | |||
|data-sort-value=2000|{{chart icon|cross}} | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]] | |||
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | |||
|[[Spike's Tumbling Desert]] | |||
|[[Spike's Seesaws]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]] | |||
|align=left|A Spike that throws stone rocks downwards. | |||
|colspan=2|[[Stone Spike Conveyors]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]] | |||
|align=left|Fish that are found swimming aimlessly in underwater levels. | |||
|[[Cheep Chomp Chase]] | |||
|[[Star Coin Deep Dive]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]] | |||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|[[Cheep Chomp Chase]] | |||
|[[Star Coin Deep Dive]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]] | |||
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | |||
|colspan=2|[[Cheep Chomp Chase]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]] | |||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|[[Cheep Chomp Chase]] | |||
|[[Urchin Reef Romp]] | |||
|200 | |||
|{{chart icon|NSLU-exc}} | |||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]] | ||
|[[ | |align=left|Large variants of Cheep Cheeps that are found in underwater levels. | ||
|align=left| | |colspan=2|[[Cheep Chomp Chase]] | ||
|colspan="2"align= | |200 | ||
| | |{{chart icon|NSLU-exc}} | ||
| | |— | ||
|- | |||
|style="background:white"|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]] | |||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|colspan=2|[[Cheep Chomp Chase]] | |||
|200 | |||
|{{chart icon|NSLU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]] | |||
|align=left|Fast-swimming fish that chase Mario. | |||
|[[Haunted Cargo Hold]] | |||
|[[Star Coin Deep Dive]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]] | |||
|align=left|Large fish that attempt to eat Mario. | |||
|[[Cheep Chomp Chase]] | |||
|[[Star Coin Deep Dive]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]] | |||
|align=left|Fish that jump out of the water and follow Mario. | |||
|colspan=2|[[Porcupuffer Cavern]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]] | |||
|align=left|Skeletal fish that charge towards Mario. | |||
|[[Haunted Cargo Hold]] | |||
|[[Deepsea Stone-Eyes]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]] | |||
|align=left|A mole that pops out of mountains and the ground and gives chase. | |||
|[[Rolling Yoshi Hills]] | |||
|[[Stonecrush Tower]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]] | |||
|align=left|Living cacti that appear in desert levels and move slowly. | |||
|colspan=2|[[Underground Grrrols]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]] | |||
|align=left|Large variants of Pokeys. | |||
|colspan=2|[[Morton's Lava-Block Castle]] | |||
|None | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]] | |||
|align=left|Round, Thwomp-like enemies that roll on the ground. | |||
|[[Underground Grrrols]] | |||
|[[Smashing-Stone Tower]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]] | |||
|align=left|A bigger Grrrol with the same behavior. | |||
|[[Underground Grrrols]] | |||
|[[Smashing-Stone Tower]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]] | |||
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | |||
|[[Huckit Beach Resort]] | |||
|[[Porcupuffer Cavern]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]] | |||
|align=left|Stationary enemies that appear in underwater levels. | |||
|colspan=2|[[Urchin Reef Romp]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]] | |||
|align=left|A gigantic Urchin that can be defeated only with a Star. | |||
|colspan=2|[[Urchin Reef Romp]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]] | |||
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels. | |||
|[[Peek-a-Boo Ghost House]] | |||
|[[Vanishing Ghost House]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]] | |||
|align=left|Bigger variants of Boos that have the same behavior. | |||
|colspan=2|[[Peek-a-Boo Ghost House]] | |||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]] | ||
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges. | |||
|align=left|A | |[[Wiggler Rodeo]] | ||
|[[ | |[[Hot Cogs]] | ||
| | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]] | ||
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons. | |||
|align=left| | |[[Stonecrush Tower]] | ||
|[[ | |[[Magmaw River Cruise]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]] | ||
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | |||
|align=left| | |[[Stonecrush Tower]] | ||
|[[ | |[[Magmaw River Cruise]] | ||
| | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]] | ||
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba. | |||
|align=left|A | |colspan=2|[[Fire and Ice]] | ||
|200 | |||
|[[ | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red) | ||
|align=left|A long eel that attacks [[Mario]] by chasing him. | |||
|align=left|A | |colspan=2|[[Dragoneel Depths]] | ||
|200 | |||
|[[ | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue) | ||
| | |align=left|Shorter, purple ones also exist that move slower, but make sharper turns. | ||
|align=left| | |colspan=2|[[Dragoneel Depths]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | ||
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
|[[ | |[[Rainbow Skywalk]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]] | ||
|align=left|Bullet Bills that target Mario. | |||
|align=left| | |colspan=2|[[Roy's Ironclad Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]] | ||
|align=left|Large Bullet Bills that fly straight forward. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
|[[ | |[[Para-Beetle Parade]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]] | ||
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen. | |||
|align=left|A | |[[Larry's Trigger-Happy Castle]] | ||
|[[ | |[[Para-Beetle Parade]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]] | ||
|align=left|A slow-moving torpedo that flies in one direction. | |||
|align=left|A | |[[Larry's Trigger-Happy Castle]] | ||
|[[ | |[[All Aboard!]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]] | ||
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
| | |[[All Aboard!]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]] | ||
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | |||
|align=left|A | |[[Which-Way Labyrinth]] | ||
|[[ | |[[Spinning Spirit House]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]] | ||
|align=left|An enemy that slides on ice and slows down when hit. | |||
|align=left| | |colspan=2|[[Cooligan Shrooms]] | ||
|colspan= | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]] | ||
|align=left|A walrus-like creature that throws snowballs that can be jumped on. | |||
|align=left|A | |[[Fliprus Floes]] | ||
|[[ | |[[Hammerswing Hangout]] | ||
| | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]] | ||
|align=left|Large rocks that fall when Mario gets close. | |||
|align=left| | |colspan=2|[[Wendy's Thwomp Castle]] | ||
|colspan= | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]] | ||
|align=left|Large Thwomps that can break through stone tiles. | |||
|align=left| | |colspan=2|[[Wendy's Thwomp Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]] | ||
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | |||
|align=left|A | |colspan=2|[[All Aboard!]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]] | ||
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | |||
|align=left| | |colspan=2|[[Heart of Bramball Woods]] | ||
|colspan= | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]] | ||
|align=left|Large variants of Wigglers. | |||
|align=left| | |colspan=2|[[Wiggler Floodlands]] | ||
| | |data-sort-value=2000|{{chart icon|cross}} | ||
|[[ | |— | ||
| | |— | ||
|{{chart icon| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]] | ||
|align=left|Caterpillars that move faster after being jumped on. | |||
|align=left| | |colspan=2|[[Wiggler Rodeo]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]] | ||
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement. | |||
|align=left| | |colspan=2|[[Iggy's Swinging-Chains Castle]] | ||
|colspan= | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]] | ||
|align=left|Lava monsters that lunges at the player and dips back into the lava. | |||
|align=left| | |[[Magmaw River Cruise]] | ||
|[[ | |[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]] | ||
|align=left|Enemies that follow tracks and hurt Mario upon contact. | |||
|align=left| | |[[Mount Fuzzy]] | ||
|[[ | |[[Cloudy Capers]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]] | ||
|align=left|Large variants of Fuzzies. | |||
|align=left| | |[[Frozen Fuzzies]] | ||
|[[ | |[[Spine Coaster Connections]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]] | ||
|align=left|Flames that jump in a high arc. | |||
|align=left| | |colspan=2|[[Light-Up-Lift Tower]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | ||
|align=left|Fireballs that jump out of lava. | |||
|align=left| | |[[Roy's Ironclad Castle]] | ||
|[[ | |[[Hot Cogs]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]] | ||
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | |||
|align=left| | |colspan=2|[[Wiggler Rodeo]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]] | ||
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | |||
|align=left| | |colspan=2|[[Flame Chomp Ferris Wheel]] | ||
| | |200 | ||
|[[ | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]] | ||
|align=left|An enemy that creates fog in order to obscure the player's view. | |||
|align=left| | |colspan=2|[[Three-Headed Snake Block]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]] | ||
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | |||
|align=left| | |[[Bowser Jr. Showdown]] | ||
|[[ | |[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]] | ||
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons. | |||
|align=left| | |[[Bowser Jr. Showdown]] | ||
|[[ | |[[Current Event]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]] | ||
|align=left|Underwater enemies that move in an erratic pattern and follow Mario. | |||
|align=left| | |colspan=2|[[Star Coin Deep Dive]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|} | |||
===Obstacles from NSLU=== | |||
===Bosses from NSLU=== | |||
{|class="wikitable"style="width:100%;text-align:center" | |||
|-style="color:white;background:#78c829" | |||
!rowspan=2 width=10%|Name | |||
!rowspan=2|Description | |||
!colspan=2|Levels | |||
|-style="color:white;background:#78c829" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |||
!colspan=4 style="background:#D3EB9D"|Tower bosses | |||
|- | |||
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]] | |||
|align=left|The tower boss from [[Flame-Gear Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''. | |||
|[[Flame-Gear Tower]] | |||
|[[Smashing-Stone Tower]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]] | |||
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]]. | |||
|colspan=2|[[Sumo Bro's Spinning Tower]] | |||
|- | |- | ||
|style="background:# | |style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]] | ||
| | |align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | ||
|align=left| | |colspan=2|[[Stonecrush Tower]] | ||
|[[ | |- | ||
|[[ | !colspan=4 style="background:#D3EB9D"|The Koopalings | ||
| | |- | ||
| | |style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy Koopa]] | ||
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario. | |||
|colspan=2|[[Lemmy's Lights-Out Castle]] | |||
|- | |||
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton Koopa Jr.]] | |||
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | |||
|colspan=2|[[Morton's Lava-Block Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry Koopa]] | |||
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | |||
|colspan=2|[[Larry's Trigger-Happy Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy O. Koopa]] | |||
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | |||
|colspan=2|[[Wendy's Thwomp Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy Koopa]] | |||
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | |||
|colspan=2|[[Iggy's Swinging-Chains Castle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy Koopa]] | |||
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | |||
|colspan=2|[[Roy's Ironclad Castle]] | |||
|- | |||
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig von Koopa]] | |||
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | |||
|colspan=2|[[Ludwig's Block-Press Castle]] | |||
|- | |||
!colspan=4 style="background:#D3EB9D"|Other | |||
|- | |||
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]] | |||
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated. | |||
|[[The Mighty Cannonship]] | |||
|[[The Final Battle (New Super Luigi U)|The Final Battle]] | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]] | ||
|align=left|Bowser is fought in [[The Final Battle (New Super Luigi U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | |||
|align=left| | |colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
|colspan= | |||
|} | |} | ||
===Items from NSLU=== | |||
===Power-ups from NSLU=== | |||
===Objects from NSLU=== | |||
==References== | |||
<references/> |
Latest revision as of 00:57, September 30, 2024
NSMB2
Playable characters from NSMB2
Name | Description |
---|---|
Mario |
The main protagonist who sets out to save Princess Peach. |
Luigi |
The second player in Co-op mode and unlockable for Solo Play by holding + + on the file select screen after clearing World 6-Bowser Castle. |
Non-playable characters from NSMB2
Name | Description | Locations |
---|---|---|
Princess Peach |
The damsel-in-distress, who was kidnapped by Bowser's Koopalings in the Koopa Clown Car. | TBD |
Toads |
Toad appears in Toad Houses and gives Mario items. | TBD |
Enemies from NSMB2
The enemies listed in this table match those in the Super Mario Bros. Encyclopedia.[1] The default order they are listed derives from the official guidebook[2] with adjustments that ensure enemies are listed next to their immediate relatives. The gold variants of listed enemies are lumped with their normal counterparts and the Big Chain Chomp is absent in the guidebook, but they are recognized as distinct in the encyclopedia.
Name | Description | Levels | Pts. | New | |
---|---|---|---|---|---|
First | Last | ||||
Goomba |
Common enemies that can be defeated by jumping on them. | World 1-1 | World Star-1 | 200 | — |
Gold Goomba |
Golden Goombas that give extra coins when stomped. | World 1-4 | World 5-3 | 200 | |
Goomba Tower |
Stacks of Goombas that must be defeated individually. | World 1-1 | World 6-2 | 200 | — |
Gold Goomba Tower |
Stacks of Gold Goombas that must be jumped on one by one. | World 1-A | 200 | ||
Paragoomba |
Winged Goombas that hop as they walk. | World 2-2 | World Star-1 | 200 | — |
Gold Paragoomba |
Gold Goombas with wings that jump as they walk. | World 2-2 | 200 | ||
Mini Goomba |
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | World 4-1 | World 6-2 | 200 | — |
Gold Mini Goomba |
Small Gold Goombas that weigh Mario down. | World 4-1 | World 5-3 | 200 | |
Bone Goomba |
Goombas with skull helmets, identical to regular Goombas gameplay-wise. | World 1-Tower | World Flower-Castle | 200 | |
Koopa Troopa (Green) |
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | World 1-1 | World Star-5 | 200 | — |
Koopa Troopa (Red) |
Red Koopa Troopas turn around. | World 1-1 | World Star-5 | 200 | — |
Gold Koopa |
Koopa Troopas with golden shells. When attacked, they go into their shells, which can be thrown to create coins. | World 1-4 | World Star-5 | 200 | |
Koopa Paratroopa (Green) |
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | World 1-3 | World Star-1 | 200 | — |
Koopa Paratroopa (Red) |
TBW | World 1-3 | World Star-1 | 200 | — |
Gold Koopa Paratroopa |
Koopa Paratroopas that have a trail of coins following them. | World 1-4 | World 5-A | 200 | |
Climbing Koopa |
Koopa Troopas that climb on both sides of fences. | World 5-Tower | World 5-Castle | 200 | — |
Dry Bones |
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | World 1-Tower | World Star-Castle | 200 | — |
Big Dry Bones |
Larger versions of Dry Bones that appear in castle levels. | World 2-Tower | World 6-Bowser Castle | 200 | — |
Hammer Bro |
Enemies that throw hammers and jump. | World 2-2 | 1000 | — | |
Boomerang Bro |
Hammer Bros that use boomerangs, which return to them after being thrown. | World 2-2 | World Mushroom-Warp Cannon | 1000 | — |
Fire Bro |
Hammer Bros that throw fireballs. | World 6-3 | 1000 | — | |
Gold Bro |
A variant of Hammer Bro that throws coins. | World 2-2 | World 6-3 | 1000 | |
Sledge Bro |
Hammer Bro variants that stun Mario after they jump. | World 2-2 | 200 | — | |
Buzzy Beetle |
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | World 2-3 | World 6-1 | 200 | — |
Spike Top |
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | World 2-3 | World 6-1 | 200 | — |
Lakitu |
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | World 5-2 | World Star-5 | 1000 | — |
Gold Lakitu |
Lakitus with yellow shells riding in golden clouds, who throw coins. | World 5-2 | World Star-5 | 1000 | |
Spiny |
Enemies that hatch from Spiny Eggs and cannot be jumped on. | World 2-4 | World Star-5 | 200 | — |
Spiny Egg |
Eggs thrown by Lakitu that hatch into Spinies when they hit the ground. | World 5-2 | World Star-5 | 200 | — |
Piranha Plant |
Plants that move in and out of Warp Pipes. | World 1-2 | World 6-2 | 200 | — |
Gold Piranha Plant |
Gold versions of Piranha Plants that come out of pipes. When defeated, their pipe shoots coins into the air. | World 1-A | World 6-2 | 200 | |
Big Piranha Plant |
Big Piranha Plants that appear outside of pipes, thrashing towards Mario. | World 1-A | World 5-6 | 200 | — |
Gold Big Piranha Plant |
A larger variant of Gold Piranha Plants. | World 1-A | 200 | ||
Fire Piranha Plant |
Piranha Plants that aim at Mario and shoot fireballs. | World 5-6 | World 6-2 | 200 | — |
Big Fire Piranha |
Large Venus Fire Traps that shoot big fireballs. | World 5-6 | 200 | — | |
Bone Piranha Plant |
Skeletal Piranha Plants that are immune to fire. The player can defeat them by attacking them with Raccoon Mario's tail. | World 1-Tower | World 5-Castle | 200 | |
Big Bone Piranha Plant |
Larger versions of Bone Piranha Plants. They appear in castles and fortresses and thrash towards Mario. | World Mushroom-Castle | World 5-Castle | 200 | |
Cheep Cheep |
Fish that are found swimming aimlessly in underwater levels. | World 1-5 | World 4-5 | 200 | — |
Gold Cheep Cheep |
Gold-colored Cheep Cheeps that jump out of water with coins behind them. | World 3-1 | 200 | ||
Big Cheep Cheep |
Big Cheep Cheeps that are found in underwater levels. | World 1-5 | World 3-B | 200 | — |
Deep Cheep |
Fish that chase Mario as they swim. | World Mushroom-2 | 200 | — | |
Big Deep Cheep |
Big Deep Cheeps that chase after Mario. | World Mushroom-2 | World Mushroom-2 | 200 | — |
Spiny Cheep Cheep |
Fast-swimming fish that chase Mario. | World 1-5 | World 3-2 | 200 | — |
Cheep Chomp |
Large fish that attempt to eat Mario. | World 1-5 | World 4-5 | 200 | — |
Porcupuffer |
Fish that jump out of the water and follow Mario. | World Flower-2 | World Star-4 | 200 | — |
Fishbones |
Skeletal fish that charge towards Mario. | World 3-Tower | World Star-6 | 200 | — |
Urchin |
Stationary enemies that appear in underwater levels. | World Mushroom-2 | World 3-A | 200 | — |
Small Urchin |
Stationary underwater enemies that can be defeated with the Fire Flower, Super Leaf, Gold Flower, or Super Star. | World 3-2 | World 3-A | 200 | — |
Blooper |
Underwater enemies that move in an erratic pattern and follow Mario. | World 3-5 | 200 | — | |
Blooper Nanny |
Bloopers that have Blooper Babies swimming in a trail behind them. | World 3-5 | 200 | — | |
Thwomp |
Large rocks that fall when Mario gets close. | World 1-Castle | World Mushroom-Castle | 200 | — |
Big Thwomp |
Large Thwomps that can break through stone tiles. | World 1-Castle | World Mushroom-Castle | 200 | — |
Whomp |
Walking Thwomp variants that fall face-first. | World Mushroom-Castle | World Star-3 | 200 | — |
Big Whomp |
Big Whomps that may reveal objects behind them after they fall. | World Mushroom-Castle | World Star-3 | 200 | — |
Boo |
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. | World 2-Ghost House | World 6-4 | 200 | — |
Gold Boo |
Boo variants that leave a trail of coins behind as they move. | World Mushroom-Ghost House | World 6-Ghost House | 200 | |
Big Boo |
Bigger variants of Boos that have the same behavior. | World Mushroom-Ghost House | World 6-Ghost House | 200 | — |
Gold Big Boo |
Large Boos that go in the opposite direction of Mario, leaving coins behind them. | World Mushroom-Ghost House | World 6-Ghost House | 200 | |
Boohemoth |
A gigantic Boo who chases Mario in certain Ghost House levels. | World 2-Ghost House | World Flower-Ghost House | ||
Peepa |
Ghosts that move in circles and sometimes carry platforms. | World 2-Ghost House | World Star-3 | 200 | — |
Bob-omb |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | World 2-B | World 6-2 | 200 | — |
Para-bomb |
Parachuting Bob-ombs that are sometimes shot out of cannons. | World 2-B | World 6-2 | 200 | — |
Pokey |
Cactus enemies that appear in desert levels and move slowly. | World 2-3 | World 2-B | 200 | — |
Fuzzy |
Enemies that follow tracks and hurt Mario upon contact. | World 2-A | World 4-C | 200 | — |
Big Fuzzy |
Larger variants of Fuzzies. | World 4-C | 200 | — | |
Fire Snake |
Flames that jump in a high arc. | World 2-4 | World Star-7 | 200 | — |
Chain Chomp |
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | World 2-5 | World Mushroom-B | 200 | — |
Big Chain Chomp |
TBW | World 2-Castle | None | — | |
Crowber |
Birds that swoop towards Mario. | World Mushroom-Warp Cannon | World 6-4 | 200 | — |
Bullet Bill |
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | World 3-B | World 6-B | 200 | — |
Gold Bullet Bill |
Golden Bullet Bills that leave trails of coins behind them. | World 5-5 | World 6-B | 200 | — |
Banzai Bill |
Large Bullet Bills that fly straight forward. | World 5-5 | World 6-B | 200 | — |
Gold Banzai Bill |
Golden-colored Banzai Bills that fly forward, leaving behind a trail of coins. | World 6-B | 200 | ||
Wiggler |
Caterpillars that move faster after being jumped on. | World 3-Warp Cannon | World 3-4 | 200 | — |
Swoop |
Bats that hang onto the ceiling, then swoop towards Mario. | World 5-Ghost House | 200 | — | |
Lava Bubble |
Fireballs that jump out of lava. | World 1-Castle | World Star-7 | 200 | — |
Scuttlebug |
Spiders that hang down from webs and can be defeated by jumping on them. | World 3-3 | World Flower-2 | 200 | — |
Grinder |
Buzzsaws that move along tracks. | World 3-Castle | World Star-Castle | 200 | — |
Amp |
Electric balls that shock Mario upon contact. | World 4-B | World Flower-Warp Cannon | 200 | — |
Flame Chomp |
Black spheres that spit fireballs at Mario. | World 6-B | 200 | — | |
Coin Coffer |
Enemies that cough out coins when attacked. | World Star-1 | World Star-7 | 200 | — |
Obstacles from NSMB2
Name | Description | Galaxies | |
---|---|---|---|
First | Last | ||
Banzai Bill Cannon |
Cannons that shoot Banzai Bills. | World 5-5 | World 6-B |
Bill Blaster |
Cannons that shoot Bullet Bills. | World 3-B | World 6-B |
Bill Blaster Turret |
Stacks of Bill Blasters that rotate and shoot Bullet Bills. | World 5-5 | |
Bob-omb Cannon |
Cannons that fire Para-bombs. Some automatically aim left and right. | World 2-B | |
Boulder |
Giant rocks that appear underwater and can break through blocks. | World 3-5 | |
Boulder (ice) |
Spiked balls of two sizes that can only be defeated by Gold Mario, which appear in snow levels. | World 4-1 | |
Bowser Statue |
Bowser statue heads that breathe large fireballs. | World 6-5 | World Star-Castle |
Bowser's Flames |
A large spiked ball attached to a rotating chain. | TBD | TBD |
Burner |
Constant streams of fire that can also rotate. | World 5-Tower | World 6-Bowser Castle |
Current |
Currents that push the player downward over a pit. | World 1-5 | World Star-3 |
Fire Bar |
A series of fireballs that spins in a circular motion. | World 4-Castle | World Star-7 |
Flame Bullet |
Flames that jump in an arc. | World 2-Castle | World Star-7 |
Giant spiked ball |
Large spiked balls of two sizes that can break through stone tiles. | World Mushroom-Castle | World 4-Castle |
Lava |
Scorching moats that causes Mario to instantly lose a life upon contact. | World 1-Castle | World Star-Castle |
Poison |
A liquid hazard that can cause the player to instantly lose a life. | World 3-3 | World Flower-2 |
Quicksand |
Sand pits that slowly engulf the player. | World 2-5 | World 2-B |
Skewer |
Large spiked pillars that damage Mario if he touches them. | World 3-Tower | |
Spike Block |
Floating blocks of spikes that damage the player. | World 3-B | World 5-6 |
Spiked ball |
Spike balls that appear in fortress and castle levels. | World Mushroom-A | World 6-5 |
Spikes |
Pointy obstacles that harm the player. | World 1-Castle | World Star-Castle |
Volcanic debris |
Rocks that fall slowly and break upon hitting either the ground or a block. | World 6-1 | |
Whirlpool |
A large spiked ball attached to a rotating chain. | TBD | TBD |
Bosses from NSMB2
Name | Description | Levels | |
---|---|---|---|
First | Last | ||
The Koopalings | |||
Roy |
Roy's strategy is charging at the player, eventually ramming into a wall and being temporarily stunned (at which point he is vulnerable), as well as spinning in his shell and casting magic attacks. His room becomes increasingly narrower during battle. He takes three hits to defeat. | World 1-Castle | |
Iggy |
Like in New Super Mario Bros. Wii, Iggy rides a Big Chain Chomp carriage, which transports him around the arena. Mario has to avoid both the Chain Chomp's lunges and Iggy's magic attacks. He takes three hits to defeat. | World 2-Castle | |
Larry |
Larry's attacks include jumping and shooting magic balls that bounce diagonally. His room has four shifting walls protuding from the floor and ceiling. He takes three hits to defeat. | World Mushroom-Castle | |
Wendy |
Like in New Super Mario Bros. Wii, Wendy's battle takes place in a flooded room. Mario must wait for the water to be drained so he can stomp Wendy, while avoiding Cheep Cheeps and bouncing magic rings. She takes three hits to defeat. | World 3-Castle | |
Morton |
Morton attacks the player with spiked balls he creates from his wand, as well as shell attacks. He takes three hits to defeat. | World 4-Castle | |
Lemmy |
Lemmy's battle takes place on a conveyor belt. He rides a circus ball and creates miniature ones with his magic, which bounce down the belt and can push Mario off. He takes three hits to defeat. | World Flower-Castle | |
Ludwig |
Mario or Luigi must use the five gray Pipe Cannons on the floor to blast against Ludwig, causing him to fall onto the floor, dizzy and vulnerable to attacks. He takes three hits to defeat. | World 5-Castle | |
Other bosses | |||
Reznor |
Reznors originate from Super Mario World and are fought as mini-bosses in every main world, standing on top of Rectangular Coin Blocks above a collapsing bridge. The basic way of defeating them is to hit the blocks under their feet. | World 1-Tower | World 6-Tower |
Bowser |
Mario or Luigi must jump on the ! Switch to send Bowser falling down beneath the bridge into the lava. After that, the Koopalings enlarge him, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat him. The latter part does not occur in the Gold Classics Pack. | World 6-Bowser Castle | |
Dry Bowser |
Dry Bowser is fought in much the same way as Bowser, though Dry Bowser moves faster, breathes blue fireballs instead of orange ones, throws bones instead of sledgehammers, and is immune to fireballs, while the platforms in the second phase are also smaller. Mario or Luigi must jump on a ! Switch for Dry Bowser to fall off the bridge into the lava. The Koopalings then enlarge Dry Bowser, and Mario or Luigi must go onto the roof and hit a massive ! Switch to defeat Dry Bowser. | World 6-Castle |
Items from NSMB2
These are collectibles, pickups, and health-restoring objects.
Name | Description | Name | Description |
---|---|---|---|
Coins |
TBW | Hidden Coins |
TBW |
10-Coins |
TBW | 100-Coins |
TBW |
Red Coins |
TBW | Blue Coins |
TBW |
Star Coins |
TBW | Moon Coins |
TBW |
Crown Coins |
TBW | 1-Up Mushrooms |
TBW |
Gold Mushrooms |
TBW | + Clocks (blue) |
TBW |
+ Clocks (green) |
TBW | Keys |
TBW |
Koopa Shells |
TBW | Buzzy Shells |
TBW |
Springboards |
TBW | Gold Blocks |
TBW |
Power-ups from NSMB2
Items that transform Mario's appearance and give him unique abilities.
Power-up | Form | Description | |
---|---|---|---|
N/A | Small Mario |
Small Luigi |
TBW |
Super Mushroom |
Super Mario |
Super Luigi |
TBW |
Fire Flower |
Fire Mario |
Fire Luigi |
TBW |
Super Leaf |
Raccoon Mario |
Fox Luigi |
TBW |
Gold Flower |
Gold Mario |
Silver Luigi |
TBW |
Mega Mushroom |
Mega Mario |
Mega Luigi |
TBW |
Mini Mushroom |
Mini Mario |
Mini Luigi |
TBW |
Super Star |
Invincible Mario |
Invincible Luigi |
TBW |
Invincibility Leaf |
White Raccoon Mario |
White Fox Luigi |
TBW |
Objects from NSMB2
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
NSMBU
Playable characters from NSMBU
Name | Description |
---|---|
Mario |
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode. |
Luigi |
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide. |
Yellow Toad and Blue Toad |
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer. |
Miis |
TBW |
Yoshis from NSMBU
New Super Mario Bros. U features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.
Name | Description | Locations |
---|---|---|
Yoshi |
Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in. | Yoshi Hill, (and other levels that do not seem to be explicitly outlined anywhere) |
Balloon Baby Yoshis |
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. | Acorn Plains, Sparkling Waters |
Glowing Baby Yoshis |
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in. | Fire Snake Cavern, Which-Way Labyrinth |
Bubble Baby Yoshis |
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. | Frosted Glacier, Rock-Candy Mines |
Non-playable characters in NSMBU
Name | Description | Locations |
---|---|---|
Princess Peach |
TBW | The Final Battle |
Toads |
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. | Toad Houses, Acorn Plains Way, Lemmy's Swingback Castle, Blooming Lakitus, Morton's Compactor Castle, Urchin Shoals, Larry's Torpedo Castle, Prickly Goombas!, Wendy's Shifting Castle, Jungle of the Giants, Iggy's Volcanic Castle, Walking Piranha Plants!, Roy's Conveyor Castle, Seesaw Shrooms, Ludwig's Clockwork Castle, The Final Battle |
Nabbit |
A character that steals items from the map and must be defeated to retrieve the items. | Acorn Plains Way, Blooming Lakitus, Urchin Shoals, Prickly Goombas!, Jungle of the Giants, Walking Piranha Plants!, Seesaw Shrooms |
Enemies in NSMBU
The enemies listed in this table match those in the companion Prima Games guidebook,[3] the Super Mario Bros. Encyclopedia,[4] and Mario Portal Game Archive.[5] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook[6] and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
Name | Description | Levels | Pts. | Exc. | New | |
---|---|---|---|---|---|---|
First | Last | |||||
Goomba |
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. | Acorn Plains Way | Follow That Shell! | 200 | — | — |
Paragoomba |
Winged Goombas that hop as they walk. | Seesaw Shrooms | 200 | — | ||
Hefty Goomba |
A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. | Jungle of the Giants | 200 | — | ||
Big Goomba |
Large variants of Goombas. They split into two Hefty Goombas once stomped on. | Jungle of the Giants | 200 | — | ||
Mini Goomba |
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | Slide Lift Tower | Magma-River Cruise | 200 | — | — |
Prickly Goomba |
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. | Prickly Goombas! | 200 | — | — | |
Goombrat |
A Goomba that resembles a persimmon and turns at ledges. | Mushroom Heights | 200 | — | ||
Waddlewing |
Orange flying-squirrel enemies that glide through stages. | Acorn Plains Way | Land of Flying Blocks | 200 | — | |
Koopa Troopa (Green) |
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | Acorn Plains Way | Follow That Shell! | 200 | — | — |
Koopa Troopa (Red) |
Red Koopa Troopas turn around. | Tilted Tunnel | Follow That Shell! | 200 | — | — |
Koopa Paratroopa (Green) |
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | Stone-Eye Zone | Run for It | 200 | — | — |
Koopa Paratroopa (Red) |
TBW | Stone-Eye Zone | Hammerswing Caverns | 200 | — | — |
Big Koopa Troopa (Green) |
Large variants of Koopa Troopas. | Jungle of the Giants | 200 | — | ||
Big Koopa Troopa (Red) |
TBW | Jungle of the Giants | 200 | — | — | |
Dry Bones |
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | Crushing-Cogs Tower | Ludwig's Clockwork Castle | 200 | — | — |
Big Dry Bones |
Large variants of Dry Bones that appear in castle levels. | Stoneslide Tower | Ludwig's Clockwork Castle | 200 | — | — |
Buzzy Beetle |
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | Tilted Tunnel | Fire Bar Cliffs | 200 | — | — |
Big Buzzy Beetle |
Bigger variants of Buzzy Beetles. | Rising Tides of Lava | 200 | — | ||
Spike Top |
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | Stoneslide Tower | Rising Tides of Lava | 200 | — | — |
Para-Beetle |
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | Flight of the Para-Beetles | — | — | ||
Heavy Para-Beetle |
A Para-Beetle that descends when used as a platform. | Flight of the Para-Beetles | — | — | ||
Bony Beetle |
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | Grinding-Stone Tower | Pendulum Castle | 200 | — | — |
Hammer Bro |
Enemies that throw hammers and jump. | Rise of the Piranha Plants | 1000 | — | — | |
Fire Bro |
Hammer Bros that throw fireballs. | Fire Snake Cavern | Ludwig's Clockwork Castle | 1000 | — | — |
Boomerang Bro |
Hammer Bros that use boomerangs, which return to them after being thrown. | Bouncy Cloud Boomerangs | 1000 | — | — | |
Ice Bro |
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. | Icicle Caverns | 1000 | — | — | |
Sledge Bro |
Hammer Bro variants that stun Mario after they jump. | Ludwig's Clockwork Castle | 1000 | — | — | |
Sumo Bro |
Giant Koopas that stomp the ground and create electric waves in two directions. | Screwtop Tower | 200 | — | — | |
Lakitu |
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | Blooming Lakitus | Lakitu! Lakitu! Lakitu! | 1000 | — | — |
Spiny |
Enemies that hatch from Spiny Eggs and cannot be jumped on. | Seesaw Shrooms | Lakitu! Lakitu! Lakitu! | 200 | — | — |
Spiny Egg |
TBW | Seesaw Shrooms | Lakitu! Lakitu! Lakitu! | 200 | — | — |
Spike |
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | Spike's Spouting Sands | 200 | — | — | |
Stone Spike |
A Spike that throws stone rocks downwards. | Dry Desert Mushrooms | 200 | — | — | |
Piranha Plant |
Plants that move in and out of Warp Pipes and some grounded. | Acorn Plains Way | Spinning Platforms of Doom | 200 | — | — |
Piranha Pod |
A projectile thrown by a Lakitu that turns into a Piranha Plant. | Blooming Lakitus | 200 | — | ||
Big Piranha Plant |
Large variants of Piranha Plants. | Mushroom Heights | A Quick Dip in the Sky | 200 | — | — |
Fire Piranha Plant |
Piranha Plants that aim at Mario and shoot fireballs. | Yoshi Hill | Prickly Goombas! | 200 | — | — |
Ice Piranha Plant |
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | Fuzzy Clifftop | 200 | — | — | |
River Piranha Plant |
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. | Fliprus Lake | Seesaw Bridge | 200 | — | — |
Stalking Piranha Plant |
A Piranha Plant that walks around and stretches up and down on a regular basis. | Bramball Woods | Walking Piranha Plants! | 200 | — | — |
Muncher |
An invincible black plant. | Spinning-Star Sky | Thrilling Spine Coaster | — | — | |
Monty Mole |
A mole that pops out of mountains and the ground and gives chase. | Yoshi Hill | Magma-River Cruise | 200 | — | — |
Rocky Wrench |
Monty Moles that pop out of its hole in an airship throw wrenches. | Boarding the Airship | 200 | — | ||
Lava Bubble |
Fireballs that jump out of lava. | Lemmy's Swingback Castle | The Final Battle | 200 | — | — |
Pokey |
Living cacti that appear in desert levels and move slowly. | Perilous Pokey Cave | 200 | — | — | |
Big Pokey |
Large variants of Pokeys. | Morton's Compactor Castle | None | — | — | |
Swoop |
Bats that hang onto the ceiling, then swoop towards Mario. | Perilous Pokey Cave | Shifting-Floor Cave | 200 | — | |
Fire Snake |
Flames that jump in a high arc. | Fire Snake Cavern | 200 | — | — | |
Grrrol |
Round, Thwomp-like enemies that roll on the ground. | Stoneslide Tower | Grinding-Stone Tower | 200 | — | |
Mega Grrrol |
A bigger Grrrol with the same behavior. | Grinding-Stone Tower | 200 | — | ||
Huckit Crab |
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | Waterspout Beach | 200 | — | — | |
Cheep Cheep |
Fish that are found swimming aimlessly in underwater levels. | Waterspout Beach | Swim for Your Life! | 200 | — | — |
Big Cheep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Tropical Refresher | 200 | — | — | |
Eep Cheep |
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | Dragoneel's Undersea Grotto | 200 | — | — | |
Spiny Cheep Cheep |
Fast-swimming fish that chase Mario. | Tropical Refresher | Swim for Your Life! | 200 | — | — |
Cheep Chomp |
Large fish that attempt to eat Mario. | Swim for Your Life! | 200 | — | — | |
Porcupuffer |
Fish that jump out of the water and follow Mario. | Porcupuffer Falls | 200 | — | — | |
Fish Bone |
Skeletal fish that charge towards Mario. | Haunted Shipwreck | Deepsea Ruins | 200 | — | — |
Clampy |
Clams that open and close their mouths. | Waterspout Beach | — | |||
Urchin |
Stationary enemies that appear in underwater levels. | Tropical Refresher | Swim for Your Life! | 200 | — | — |
Big Urchin |
A gigantic Urchin that can be defeated only with a Star. | Tropical Refresher | Urchin Shoals | 200 | — | — |
Dragoneel (Red) |
A long eel that attacks Mario by chasing him. | Dragoneel's Undersea Grotto | 200 | — | ||
Dragoneel (Blue) |
Shorter, purple ones also exist that move slower, but make sharper turns. | Dragoneel's Undersea Grotto | 200 | — | ||
Blooper |
Underwater enemies that move in an erratic pattern and follow Mario. | Blooper's Secret Lair | Tropical Refresher | 200 | — | — |
Blooper Nanny |
Bloopers that have Blooper Babies swimming in a trail behind them. | Blooper's Secret Lair | 200 | — | ||
Bullet Bill |
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | Scaling the Mountainside | Switchback Hill | 200 | — | — |
Missile Bill |
Bullet Bills that target Mario. | Roy's Conveyor Castle | 200 | — | — | |
Banzai Bill |
Large Bullet Bills that fly straight forward. | Scaling the Mountainside | 200 | — | — | |
King Bill |
A nearly invincible enemy that charges forward, taking up most of the screen. | Flight of the Para-Beetles | 200 | — | — | |
Torpedo Ted |
A slow-moving torpedo that flies in one direction. | Larry's Torpedo Castle | The Mighty Cannonship | 200 | — | — |
Targeting Ted |
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | The Mighty Cannonship | 200 | — | ||
Cooligan |
An enemy that slides on ice and slows down when hit. | Cooligan Fields | 200 | — | — | |
Fliprus |
A walrus-like creature that throws snowballs that can be jumped on. | Fliprus Lake | 200 | — | ||
Thwomp |
Large rocks that fall when Mario gets close. | Wendy's Shifting Castle | 200 | — | — | |
Big Thwomp |
Large Thwomps that can break through stone tiles. | Wendy's Shifting Castle | 200 | — | — | |
Thwimp |
A tiny Thwomp that hops around. | Wendy's Shifting Castle | 200 | — | ||
Mechakoopa |
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | The Mighty Cannonship | 200 | — | — | |
Mecha Cheep |
Robotic Cheep Cheeps that are immune to fireballs. | The Mighty Cannonship | 200 | |||
Bramball |
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | Bramball Woods | 200 | — | — | |
Amp |
Electric balls that shock Mario upon contact. | Snake Block Tower | Ludwig's Clockwork Castle | 200 | — | |
Big Amp |
Larger variants of Amps. | Snake Block Tower | 200 | — | ||
Boo |
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. | Haunted Shipwreck | Spinning Spirit House | 200 | — | — |
Big Boo |
Bigger variants of Boos that have the same behavior. | Swaying Ghost House | Spinning Spirit House | 200 | — | — |
Broozer |
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | Which-Way Labyrinth | Spinning Spirit House | 200 | — | — |
Scaredy Rat |
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. | Which-Way Labyrinth | 200 | — | ||
Bulber |
An enemy that illuminates a dark area and swims in a set pattern. | Deepsea Ruins | 200 | — | ||
Jellybeam |
An enemy that illuminates a dark cave. | Deepsea Ruins | 200 | — | ||
Wiggler |
Caterpillars that move faster after being jumped on. | Seesaw Bridge | Wiggler Stampede | 200 | — | — |
Big Wiggler |
Large variants of Wigglers. | Wiggler Stampede | — | — | ||
Magmaargh |
Lava monsters that attacks by moving towards the players in a wave-like movement. | Iggy's Volcanic Castle | — | — | ||
Magmaw |
Lava monsters that lunges at the player and dips back into the lava. | Magma-River Cruise | — | — | ||
Flame Chomp |
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | Rising Tides of Lava | 200 | — | — | |
Fuzzy |
Enemies that follow tracks and hurt Mario upon contact. | Fuzzy Clifftop | A Quick Dip in the Sky | 200 | — | — |
Big Fuzzy |
Large variants of Fuzzies. | Spine-Tingling Spine Coaster | 200 | — | — | |
Chain Chomp |
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | Waddlewing's Nest | 200 | — | — | |
Bob-omb |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | Light Blocks, Dark Tower | The Final Battle | 200 | — | — |
Parabomb |
Parachuting Bob-ombs that are sometimes shot out of cannons. | Red-Hot Elevator Ride | 200 | — | — | |
Foo |
An enemy that creates fog in order to obscure the player's view. | Snaking above Mist Valley | 200 | — | — |
Obstacles from NSMBU
Bosses from NSMBU
Name | Description | Levels | |
---|---|---|---|
First | Last | ||
Tower bosses | |||
Boom Boom |
The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. | Crushing-Cogs Tower | Grinding-Stone Tower |
Boss Sumo Bro |
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. | Screwtop Tower | |
Magikoopa |
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | Slide Lift Tower | |
The Koopalings | |||
Lemmy Koopa |
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. | Lemmy's Swingback Castle | |
Morton Koopa Jr. |
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | Morton's Compactor Castle | |
Larry Koopa |
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | Larry's Torpedo Castle | |
Wendy O. Koopa |
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | Wendy's Shifting Castle | |
Iggy Koopa |
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | Iggy's Volcanic Castle | |
Roy Koopa |
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | Roy's Conveyor Castle | |
Ludwig von Koopa |
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | Ludwig's Clockwork Castle | |
Other | |||
Bowser Jr. |
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. | The Mighty Cannonship | The Final Battle |
Bowser |
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | The Final Battle |
Items from NSMBU
Power-ups from NSMBU
Objects from NSMBU
NSLU
Playable characters from NSLU
Yoshis from NSLU
Non-playable characters from NSLU
Name | Description | Locations |
---|---|---|
Princess Peach |
TBW | The Final Battle |
Toads |
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. | Toad Houses, TBD |
Enemies in NSLU
Name | Description | Levels | Pts. | Exc. | New | |
---|---|---|---|---|---|---|
First | Last | |||||
Waddlewing |
Orange flying-squirrel enemies that glide through stages. | Waddlewing Warning! | Flying Squirrel Ovation | 200 | — | — |
Piranha Plant |
Plants that move in and out of Warp Pipes and some grounded. | Waddlewing Warning! | Above the Bouncy Clouds | 200 | — | — |
Piranha Pod |
A projectile thrown by a Lakitu that turns into a Piranha Plant. | Spinning Sandstones | Beanstalk Jungle | 200 | — | — |
Big Piranha Plant |
Large variants of Piranha Plants. | Piranha Heights | Flame Chomp Ferris Wheel | 200 | — | — |
Fire Piranha Plant |
Piranha Plants that aim at Mario and shoot fireballs. | Slippery Rope Ladders | Spine Coaster Stowaways | 200 | — | — |
Big Fire Piranha |
Large variants of Piranha Plants. | Piranhas in the Dark | Rising Piranhas | 200 | — | |
Ice Piranha Plant |
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | Broozers and Barrels | 200 | — | — | |
Stalking Piranha Plant |
A Piranha Plant that walks around and stretches up and down on a regular basis. | Spinning Sandstones | Rising Piranhas | 200 | — | — |
River Piranha Plant |
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. | Spinning Sandstones | Fliprus Floes | 200 | — | — |
Muncher |
An invincible black plant. | Lemmy's Lights-Out Castle | Wiggler Rodeo | — | — | |
Koopa Troopa (Red) |
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. | Crooked Cavern | Magma Moat | 200 | — | — |
Koopa Troopa (Green) |
Green Koopa Troopas walk off ledges. | Piranha Gardens | Magmaw River Cruise | 200 | — | — |
Koopa Paratroopa (Red) |
TBW | Dancing Blocks, Poison Swamp | 200 | — | — | |
Koopa Paratroopa (Green) |
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | Stonecrush Tower | 200 | — | — | |
Big Koopa Troopa |
Large variants of Koopa Troopas. | Giant Swing-Along | 200 | — | — | |
Dry Bones |
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | Flame-Gear Tower | Stonecrush Tower | 200 | — | — |
Big Dry Bones |
Large variants of Dry Bones that appear in castle levels. | Iggy's Swinging-Chains Castle | 200 | — | — | |
Hammer Bro |
Enemies that throw hammers and jump. | Piranha Gardens | All Aboard! | 1000 | — | — |
Fire Bro |
Hammer Bros that throw fireballs. | Piranhas in the Dark | Magmaw River Cruise | 1000 | — | — |
Boomerang Bro |
Hammer Bros that use boomerangs, which return to them after being thrown. | All Aboard! | Above the Bouncy Clouds | 1000 | — | — |
Ice Bro |
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. | All Aboard! | Frozen Fuzzies | 1000 | — | — |
Sledge Bro |
Hammer Bro variants that stun Mario after they jump. | All Aboard! | 1000 | — | — | |
Sumo Bro |
Giant Koopas that stomp the ground and create electric waves in two directions. | Sumo Bro Bridge | Sumo Bro's Spinning Tower | 200 | — | — |
Lakitu |
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | Spinning Sandstones | Cloudy Capers | 1000 | — | — |
Spiny |
Enemies that hatch from Spiny Eggs and cannot be jumped on. | Cloudy Capers | 200 | — | — | |
Spiny Egg |
TBW | Cloudy Capers | 200 | — | — | |
Bony Beetle |
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | Icicle Tower | Impossible Pendulums | 200 | — | — |
Buzzy Beetle |
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | Ice-Slide Expressway | 200 | — | — | |
Spike Top |
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | Switch-Lift Express | 200 | — | — | |
Para-Beetle |
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | Para-Beetle Parade | — | — | ||
Heavy Para-Beetle |
A Para-Beetle that descends when used as a platform. | Para-Beetle Parade | — | — | ||
Spike |
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | Spike's Tumbling Desert | Spike's Seesaws | 200 | — | — |
Stone Spike |
A Spike that throws stone rocks downwards. | Stone Spike Conveyors | 200 | — | — | |
Cheep Cheep |
Fish that are found swimming aimlessly in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Big Cheep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Eep Cheep |
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | Cheep Chomp Chase | 200 | — | — | |
Big Eep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | Urchin Reef Romp | 200 | ||
Deep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | 200 | — | ||
Big Deep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | 200 | — | ||
Spiny Cheep Cheep |
Fast-swimming fish that chase Mario. | Haunted Cargo Hold | Star Coin Deep Dive | 200 | — | — |
Cheep Chomp |
Large fish that attempt to eat Mario. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Porcupuffer |
Fish that jump out of the water and follow Mario. | Porcupuffer Cavern | 200 | — | — | |
Fish Bone |
Skeletal fish that charge towards Mario. | Haunted Cargo Hold | Deepsea Stone-Eyes | 200 | — | — |
Monty Mole |
A mole that pops out of mountains and the ground and gives chase. | Rolling Yoshi Hills | Stonecrush Tower | 200 | — | — |
Pokey |
Living cacti that appear in desert levels and move slowly. | Underground Grrrols | 200 | — | — | |
Big Pokey |
Large variants of Pokeys. | Morton's Lava-Block Castle | None | — | — | |
Grrrol |
Round, Thwomp-like enemies that roll on the ground. | Underground Grrrols | Smashing-Stone Tower | 200 | — | — |
Mega Grrrol |
A bigger Grrrol with the same behavior. | Underground Grrrols | Smashing-Stone Tower | 200 | — | — |
Huckit Crab |
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | Huckit Beach Resort | Porcupuffer Cavern | 200 | — | — |
Urchin |
Stationary enemies that appear in underwater levels. | Urchin Reef Romp | 200 | — | — | |
Big Urchin |
A gigantic Urchin that can be defeated only with a Star. | Urchin Reef Romp | 200 | — | — | |
Boo |
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. | Peek-a-Boo Ghost House | Vanishing Ghost House | 200 | — | — |
Big Boo |
Bigger variants of Boos that have the same behavior. | Peek-a-Boo Ghost House | 200 | — | — | |
Goombrat |
A Goomba that resembles a persimmon and turns at ledges. | Wiggler Rodeo | Hot Cogs | 200 | — | — |
Goomba |
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. | Stonecrush Tower | Magmaw River Cruise | 200 | — | — |
Mini Goomba |
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | Stonecrush Tower | Magmaw River Cruise | 200 | — | — |
Prickly Goomba |
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. | Fire and Ice | 200 | — | — | |
Dragoneel (Red) |
A long eel that attacks Mario by chasing him. | Dragoneel Depths | 200 | — | — | |
Dragoneel (Blue) |
Shorter, purple ones also exist that move slower, but make sharper turns. | Dragoneel Depths | 200 | — | — | |
Bullet Bill |
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | Larry's Trigger-Happy Castle | Rainbow Skywalk | 200 | — | — |
Missile Bill |
Bullet Bills that target Mario. | Roy's Ironclad Castle | 200 | — | — | |
Banzai Bill |
Large Bullet Bills that fly straight forward. | Larry's Trigger-Happy Castle | Para-Beetle Parade | 200 | — | — |
King Bill |
A nearly invincible enemy that charges forward, taking up most of the screen. | Larry's Trigger-Happy Castle | Para-Beetle Parade | 200 | — | — |
Torpedo Ted |
A slow-moving torpedo that flies in one direction. | Larry's Trigger-Happy Castle | All Aboard! | 200 | — | — |
Targeting Ted |
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | Larry's Trigger-Happy Castle | All Aboard! | 200 | — | — |
Broozer |
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | Which-Way Labyrinth | Spinning Spirit House | 200 | — | — |
Cooligan |
An enemy that slides on ice and slows down when hit. | Cooligan Shrooms | 200 | — | — | |
Fliprus |
A walrus-like creature that throws snowballs that can be jumped on. | Fliprus Floes | Hammerswing Hangout | 200 | — | — |
Thwomp |
Large rocks that fall when Mario gets close. | Wendy's Thwomp Castle | 200 | — | — | |
Big Thwomp |
Large Thwomps that can break through stone tiles. | Wendy's Thwomp Castle | 200 | — | — | |
Mechakoopa |
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | All Aboard! | 200 | — | — | |
Bramball |
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | Heart of Bramball Woods | 200 | — | — | |
Big Wiggler |
Large variants of Wigglers. | Wiggler Floodlands | — | — | ||
Wiggler |
Caterpillars that move faster after being jumped on. | Wiggler Rodeo | 200 | — | — | |
Magmaargh |
Lava monsters that attacks by moving towards the players in a wave-like movement. | Iggy's Swinging-Chains Castle | — | — | ||
Magmaw |
Lava monsters that lunges at the player and dips back into the lava. | Magmaw River Cruise | The Final Battle | — | — | |
Fuzzy |
Enemies that follow tracks and hurt Mario upon contact. | Mount Fuzzy | Cloudy Capers | 200 | — | — |
Big Fuzzy |
Large variants of Fuzzies. | Frozen Fuzzies | Spine Coaster Connections | 200 | — | — |
Fire Snake |
Flames that jump in a high arc. | Light-Up-Lift Tower | 200 | — | — | |
Lava Bubble |
Fireballs that jump out of lava. | Roy's Ironclad Castle | Hot Cogs | 200 | — | — |
Chain Chomp |
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | Wiggler Rodeo | 200 | — | — | |
Flame Chomp |
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | Flame Chomp Ferris Wheel | 200 | — | — | |
Foo |
An enemy that creates fog in order to obscure the player's view. | Three-Headed Snake Block | 200 | — | — | |
Bob-omb |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | Bowser Jr. Showdown | The Final Battle | 200 | — | — |
Parabomb |
Parachuting Bob-ombs that are sometimes shot out of cannons. | Bowser Jr. Showdown | Current Event | 200 | — | — |
Blooper |
Underwater enemies that move in an erratic pattern and follow Mario. | Star Coin Deep Dive | 200 | — | — |
Obstacles from NSLU
Bosses from NSLU
Name | Description | Levels | |
---|---|---|---|
First | Last | ||
Tower bosses | |||
Boom Boom |
The tower boss from Flame-Gear Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. | Flame-Gear Tower | Smashing-Stone Tower |
Boss Sumo Bro |
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. | Sumo Bro's Spinning Tower | |
Magikoopa |
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | Stonecrush Tower | |
The Koopalings | |||
Lemmy Koopa |
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. | Lemmy's Lights-Out Castle | |
Morton Koopa Jr. |
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | Morton's Lava-Block Castle | |
Larry Koopa |
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | Larry's Trigger-Happy Castle | |
Wendy O. Koopa |
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | Wendy's Thwomp Castle | |
Iggy Koopa |
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | Iggy's Swinging-Chains Castle | |
Roy Koopa |
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | Roy's Ironclad Castle | |
Ludwig von Koopa |
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | Ludwig's Block-Press Castle | |
Other | |||
Bowser Jr. |
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. | The Mighty Cannonship | The Final Battle |
Bowser |
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | The Final Battle |
Items from NSLU
Power-ups from NSLU
Objects from NSLU
References
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. 2" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 194–15.
- ^ Weekly Famitsu Editorial Department (2012). 「
敵 キャラクター」in『New スーパーマリオブラザーズ2 パーフェクトガイド』. Tokyo: Famitsu (Japanese). ISBN 4-047284-30-0. Page 26–34. - ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 28–35.
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. U" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 204–19.
- ^ Nintendo Co., Ltd. (2022). New Super Mario Bros. U. Mario Portal Game Archive. Retrieved 28 Aug. 2024.
- ^ Stratton, p. 90.