Pyoro (minigame): Difference between revisions
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[[File:Pyoro_(mini-game).png| | {{minigame infobox | ||
|image=[[File:Pyoro_(mini-game).png]]<br>Appearance in ''WarioWare, Inc.: Mega Microgame$!'' | |||
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]'', ''[[WarioWare Gold]]'' | |||
|type=Minigame (''Mega Microgame$!''), Minigame Souvenir (''Gold'') | |||
|info=''"The legendary game returns! Control the starving Pyoro, and stretch out its infamously long tongue to catch beans falling from the sky."'' (''Gold'') | |||
|controls={{button|3ds|Pad}} {{button|3ds|Stick}} - Move (''Gold'') <br>{{button|3ds|A}} - Extend tongue (''Gold'') | |||
}} | |||
[[File:Pyoro WWG.png|thumb|left|Pyoro, as it appears in ''Gold'']] | [[File:Pyoro WWG.png|thumb|left|Pyoro, as it appears in ''Gold'']] | ||
'''Pyoro''' is a secret [[minigame]] in ''[[WarioWare, Inc.: Mega Microgame$!]]'', unlocked once all [[microgame]]s are encountered and unlocked for free play. Pyoro also appears in ''[[WarioWare Gold]]'' as one of the [[List of souvenirs in WarioWare Gold|souvenir]]s, with its gameplay taking place exclusively on the Touch Screen. In Pyoro, the player controls the character [[Pyoro]], a small, red, bird creature, while several [[Bean (Pyoro)|vegetables]] (referred to as "veggies" in ''Mega MicroGame$!'') fall from the sky. The goal is to eat as many of the vegetables as possible by grabbing them with Pyoro's extremely long tongue. A slightly updated version of this minigame with an extended playing area is included in the [[DSiWare]] game ''[[Bird & Beans]]'', while a version with a 16:9 playing area and different graphical styles is included in ''[[Game & Wario]]'' as [[Bird (minigame)|Bird]]. | |||
'''Pyoro''' is a secret [[minigame]] in ''[[WarioWare, Inc.: Mega Microgame$!]]'', unlocked once all [[microgame]]s are encountered and unlocked for free play. | |||
A sequel of this minigame, [[Pyoro 2]] appears in ''Mega Microgame$!'' and ''Bird & Beans''. | A sequel of this minigame, [[Pyoro 2]] appears in ''Mega Microgame$!'' and ''Bird & Beans''. An expanded version with more mechanics, [[Super Pyoro]], also appears in ''WarioWare Gold''. | ||
==Gameplay== | ==Gameplay== | ||
Pyoro | Vegetables drop from the the top of the screen, falling straight down in one of the game's 20 columns. They fall off the screen should they not collide with anything. At first, they come down one at a time. They can fall at varying speeds. Pyoro starts in the center of the bottom of the screen, and is about as wide as a column. He moves left and right with {{button|gba|padleftright}}, and is unbound by columns. He extends his tongue when the player presses and holds {{button|gba|A}}, sending it at a 45 degree angle from the direction he is facing. The tongue stretches until it reaches the end of the screen, catches a vegetable, or the player releases {{button|gba|A}}. All of these cause the tounge to begin returning. If it hit a vegetable, Pyoro eats the vegetable to remove it from play. The player receives 10, 50, 100, 300 or 1000 points for each vegetable eaten, with higher values being rewarded when a vegetable is caught closer to the top of the screen. The "10" is displayed in red, the "50" in blue, the "100" in white, and the "300" or "1000" is displayed rapidly switching between yellow and dark blue. Pyoro's tongue retracts faster than it extends. but Pyoro cannot move while his tongue is out. If a vegetable hits the ground, it destroys the [[Block (Pyoro)|block]] of floor that it landed on. As there are 20 columns, there are 20 blocks in the floor. Pyoro is unable to move across space that does not have a block, stopping after about one half of his body is in such a space, so every block broken reduces the area Pyoro can move in. If Pyoro himself is hit by a falling vegetable, the game ends. As time passes and points are earned, more vegetables are allowed to appear at the same time. All game elements move faster as well, as in the vegetables fall faster but Pyoro can move and extend his tongue faster. A maximum of 16 beans can spawn at once. | ||
===Types of vegetables=== | ===Types of vegetables=== | ||
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|align="center"|[[File:PyoroGBA GreenBean.gif]] | |align="center"|[[File:PyoroGBA GreenBean.gif]] | ||
|Vegetable | |Vegetable | ||
|This is the regular vegetable | |This is the regular vegetable. It has an 8/9 chance of spawning. | ||
|- | |- | ||
|align="center"|[[File:PyoroGBA WhiteBean.gif]] | |align="center"|[[File:PyoroGBA WhiteBean.gif]] | ||
|White vegetable | |White vegetable | ||
|This has a 1/9 chance of spawning | |This has a 1/9 chance of spawning. Once eaten, a [[Tenshi]] appears and returns the nearest lost block of floor. | ||
|- | |- | ||
|align="center"|[[File:PyoroGBA FlashingBean.gif]] | |align="center"|[[File:PyoroGBA FlashingBean.gif]] | ||
|Flashing vegetable | |Flashing vegetable | ||
|This spawns instead of the other 2 vegetables when the player reaches 5,000 or 7,000 points, and every multiple of 1,000 points starting at 9,000 points. When eaten, all | |This spawns instead of the other 2 vegetables when the player reaches 5,000 or 7,000 points, and every multiple of 1,000 points starting at 9,000 points. They always fall at a slower speed compared to other vegetables. When eaten, all other vegetables are destroyed, which rewards the player 50 points for each vegetable. Additionally, up to 10 Tenshi appear to restore the nearest blocks like the white vegetable. Note that the vegetable destruction is not instantaneous, meaning vegetables close to Pyoro can still hit him after eating a flashing vegetable. | ||
|} | |} | ||
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|align="center"|[[File:PyoroGBA BG 11000.png]] | |align="center"|[[File:PyoroGBA BG 11000.png]] | ||
|All 1,000 multiples from 11,000 to 19,000 | |All 1,000 multiples from 11,000 to 19,000 | ||
|A blue | |A blue comet animation with accompanying sound effect are played. | ||
|- | |- | ||
|align="center"|[[File:PyoroGBA BG 20000.png]] | |align="center"|[[File:PyoroGBA BG 20000.png]] | ||
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|align="center"|[[File:PyoroGBA BG 50000.png]] | |align="center"|[[File:PyoroGBA BG 50000.png]] | ||
|50,000 | |50,000 | ||
|The stars in the foreground are now animated and move upwards | |The stars in the foreground disappears and fireworks are now animated and move upwards. A bass drum is added to the music. | ||
|} | |} | ||
===List of point bonuses in ''Gold''=== | ===List of point bonuses in ''Gold''=== | ||
As in ''Mega Microgame$!'', the cityscape gradually shows up as the score racks up, and shooting stars are seen from 11,000 and up, but in ''Gold'', the game starts at daytime and gradually sets to nighttime. The visual effects from 20,000 and up in ''Mega Microgame$'' also | As in ''Mega Microgame$!'', the cityscape gradually shows up as the score racks up, and shooting stars are seen from 11,000 and up, but in ''Gold'', the game starts at daytime and gradually sets to nighttime. The visual effects from 20,000 and up in ''Mega Microgame$!'' also do not show up in ''Gold''. In order for a new high score to be saved, the player must exit Pyoro and go back to the Toy Room Minigames menu. | ||
===Missions (''WarioWare Gold'')=== | |||
*[[List of WarioWare Gold missions|Pyoro Welcome]]: Score 10000 or more in Pyoro. | |||
*Revival: Revive everything after having 4 or fewer footholds in Pyoro. | |||
==Gallery== | ==Gallery== | ||
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WWIMM Pyoro Title.png|Title screen from ''Mega Microgame$!'' | WWIMM Pyoro Title.png|Title screen from ''Mega Microgame$!'' | ||
MMG Pyoro Game Case.png|The game's box, as it appears in the ''Mega Microgame$!'' opening | MMG Pyoro Game Case.png|The game's box, as it appears in the ''Mega Microgame$!'' opening | ||
WWG Pyoro logo.png|The game's logo in ''Gold'' | |||
</gallery> | </gallery> | ||
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===Names in other languages=== | ===Names in other languages=== | ||
{{foreign names | {{foreign names | ||
| | |Jpn={{hover|Pyoro|ピョロ}} | ||
|Germ= | |Germ= | ||
|GerM= | |GerM= | ||
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|FraM= | |FraM= | ||
|SpaA=PYORO | |SpaA=PYORO | ||
|Ita=PYORO | |Ita=PYORO | ||
}} | }} | ||
==Trivia== | ==Trivia== |
Latest revision as of 21:17, January 9, 2025
Pyoro | |
---|---|
Appearance in WarioWare, Inc.: Mega Microgame$! | |
Appears in | WarioWare, Inc.: Mega Microgame$!, WarioWare Gold |
Type | Minigame (Mega Microgame$!), Minigame Souvenir (Gold) |
Info | "The legendary game returns! Control the starving Pyoro, and stretch out its infamously long tongue to catch beans falling from the sky." (Gold) |
Controls | - Move (Gold) - Extend tongue (Gold) |
Pyoro is a secret minigame in WarioWare, Inc.: Mega Microgame$!, unlocked once all microgames are encountered and unlocked for free play. Pyoro also appears in WarioWare Gold as one of the souvenirs, with its gameplay taking place exclusively on the Touch Screen. In Pyoro, the player controls the character Pyoro, a small, red, bird creature, while several vegetables (referred to as "veggies" in Mega MicroGame$!) fall from the sky. The goal is to eat as many of the vegetables as possible by grabbing them with Pyoro's extremely long tongue. A slightly updated version of this minigame with an extended playing area is included in the DSiWare game Bird & Beans, while a version with a 16:9 playing area and different graphical styles is included in Game & Wario as Bird.
A sequel of this minigame, Pyoro 2 appears in Mega Microgame$! and Bird & Beans. An expanded version with more mechanics, Super Pyoro, also appears in WarioWare Gold.
Gameplay[edit]
Vegetables drop from the the top of the screen, falling straight down in one of the game's 20 columns. They fall off the screen should they not collide with anything. At first, they come down one at a time. They can fall at varying speeds. Pyoro starts in the center of the bottom of the screen, and is about as wide as a column. He moves left and right with , and is unbound by columns. He extends his tongue when the player presses and holds , sending it at a 45 degree angle from the direction he is facing. The tongue stretches until it reaches the end of the screen, catches a vegetable, or the player releases . All of these cause the tounge to begin returning. If it hit a vegetable, Pyoro eats the vegetable to remove it from play. The player receives 10, 50, 100, 300 or 1000 points for each vegetable eaten, with higher values being rewarded when a vegetable is caught closer to the top of the screen. The "10" is displayed in red, the "50" in blue, the "100" in white, and the "300" or "1000" is displayed rapidly switching between yellow and dark blue. Pyoro's tongue retracts faster than it extends. but Pyoro cannot move while his tongue is out. If a vegetable hits the ground, it destroys the block of floor that it landed on. As there are 20 columns, there are 20 blocks in the floor. Pyoro is unable to move across space that does not have a block, stopping after about one half of his body is in such a space, so every block broken reduces the area Pyoro can move in. If Pyoro himself is hit by a falling vegetable, the game ends. As time passes and points are earned, more vegetables are allowed to appear at the same time. All game elements move faster as well, as in the vegetables fall faster but Pyoro can move and extend his tongue faster. A maximum of 16 beans can spawn at once.
Types of vegetables[edit]
Image | Name | Description |
---|---|---|
Vegetable | This is the regular vegetable. It has an 8/9 chance of spawning. | |
White vegetable | This has a 1/9 chance of spawning. Once eaten, a Tenshi appears and returns the nearest lost block of floor. | |
Flashing vegetable | This spawns instead of the other 2 vegetables when the player reaches 5,000 or 7,000 points, and every multiple of 1,000 points starting at 9,000 points. They always fall at a slower speed compared to other vegetables. When eaten, all other vegetables are destroyed, which rewards the player 50 points for each vegetable. Additionally, up to 10 Tenshi appear to restore the nearest blocks like the white vegetable. Note that the vegetable destruction is not instantaneous, meaning vegetables close to Pyoro can still hit him after eating a flashing vegetable. |
List of point bonuses in Mega Microgame$![edit]
Most of the bonuses that are obtained by reaching a certain number of points are merely cosmetic changes in the background or music/sound effects.
Background | Points | Effect |
---|---|---|
1,000 | The right street lamp appears. | |
2,000 | The left street lamp appears. | |
3.000 | A house with a weather vane appears. | |
4,000 | A ferris wheel appears. | |
5,000 | The background fades to an evening sky and a flashing vegetable spawns. A snare-and-bass-drum percussion section is added to the music. | |
6,000 | A suspension bridge appears. | |
7,000 | A tower appears and a flashing vegetable spawns. | |
8,000 | A sky scraper appears. | |
9,000 | A UFO appears. Flashing vegetables will now spawn after every 1000 points are accumulated. | |
10,000 | The background fades to a night sky with a frowning crescent appearing. A countermelody played by an keyboard instrument is added to the music. | |
All 1,000 multiples from 11,000 to 19,000 | A blue comet animation with accompanying sound effect are played. | |
20,000 | The background and sprite palettes are changed to a sepia color scheme. The music is also completely changed to a music box rendition of the Pyoro theme. | |
30,000 | The background and sprite palettes are changed to a black and white color scheme. The music is changed again, now to a techno/disco rendition of the Pyoro theme. | |
40,000 | The lights on the background elements now change color in the following looping pattern: Off, Yellow, Red, White, Blue, Green, Magenta and Cyan. A snare drum is added to the music. | |
50,000 | The stars in the foreground disappears and fireworks are now animated and move upwards. A bass drum is added to the music. |
List of point bonuses in Gold[edit]
As in Mega Microgame$!, the cityscape gradually shows up as the score racks up, and shooting stars are seen from 11,000 and up, but in Gold, the game starts at daytime and gradually sets to nighttime. The visual effects from 20,000 and up in Mega Microgame$! also do not show up in Gold. In order for a new high score to be saved, the player must exit Pyoro and go back to the Toy Room Minigames menu.
Missions (WarioWare Gold)[edit]
- Pyoro Welcome: Score 10000 or more in Pyoro.
- Revival: Revive everything after having 4 or fewer footholds in Pyoro.
Gallery[edit]
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | LP. GYORO-CHAN | A potential early name for Pyoro, from Kyorochan who his character is inspired by. LP. means long play, as unlockable minigames can last a lot longer than the rest of the microgames. |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Pyoro[?] | - | |
Italian | PYORO[?] | - | |
Spanish (NOA) | PYORO[?] | - |
Trivia[edit]
- In Gold, if a flashing vegetable is collected with the tongue just as another vegetable hits Pyoro's head, the flashing vegetable will be shown blinking on the left of the Start option on the Start/Exit menu. Additionally if the player selects Start while the glitch is in effect, the flashing vegetable will be shown in the middle of Pyoro's body until the first vegetable has been eaten in the new game.
Bird & Beans | ||
---|---|---|
Characters | Pyoro • Tenshi | |
Objects | Bean (White bean · Flashing bean) • Foothold | |
Other | Staff • Pyoro • Pyoro 2 • Bird • Super Pyoro |