Pyoro 2

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Pyoro 2
Pyoro 2.png
Appearance in WarioWare, Inc.: Mega Microgame$!
Appears in WarioWare, Inc.: Mega Microgame$!
Type Minigame
Info "More Pyoro? OK, here's Pyoro 2! He's feeling full, but the veggies keep falling! Spit seeds to get rid of 'em! (Careful! At Mach 100, you can't see the seeds!)"
Controls +Control Pad left or right - Move left and right
A Button - Spit seeds
The opening title of the game.

Pyoro 2 is the final secret minigame unlockable in WarioWare, Inc.: Mega Microgame$!, unlocked by getting a flower on every microgame – flowers are received by beating the set goal score. As its name implies, it is the sequel to Pyoro, and is very similar. Pyoro, who is now yellow-colored and wearing a bun hairstyle, must spit seeds out of his mouth to destroy the falling vegetables. The reason given for this is that Pyoro has already had enough to eat, but the food is still coming.

A slightly updated version of this minigame with an extended playing area is included in the DSiWare game Bird & Beans.

Gameplay[edit]

Pyoro 2's gameplay is mostly Pyoro's gameplay. The only changes are to Pyoro's attack move and scoring for using it. When the player presses A Button, instead of having Pyoro's tounge stretch out, Pyoro spits seeds at the same angle his tongue moved in the first game. Seeds fly at mach 100, so they are not drawn on the screen. Instead, every vegetable within the range is destroyed at the same time. This makes it far easier to stop multiple seeds, as Pyoro's tongue had to reach the targeted vegetable and could only eat them one at a time. Destroying a vegetable is worth 50 points, regardless of its height. To score more points, the player can shoot multiple vegetables with one shot. When this happens, the score granted by each of the vegetables is increased: two vegetables makes both worth 100 points each, three vegetables makes all three worth 300 points each, and four or more vegetables makes them all worth 1000 points each. White and flashing seeds have the same effects when destroyed as when they were eaten.

When vegetables are destroyed, their two leaves flutter downward. One of the leaves may split into two smaller leaves in the process Shooting them pushes them upward and to the side, and may split a normal leaf into two smaller leaves. Each vegetable has different color leaves, though the leaves of flashing vegetables become white once their vegetable is destroyed. Leaves have no effect on the gameplay.

List of point bonuses in Mega Microgame$![edit]

While the Flashing Bean bonuses and the music/sound effect changes are identical to Pyoro, the background changes are different.

Background Points Effect
The background to Pyoro 2 at 1000 points 1,000 The right clock lamp post appears.
The background to Pyoro 2 at 2000 points 2,000 The left clock lamp post appears.
The background to Pyoro 2 at 3000 points 3.000 A humanoid silhouette appears.
The background to Pyoro 2 at 4000 points 4,000 A futuristic building appears.
The background to Pyoro 2 at 5000 points 5,000 The background fades to an orange sky and a Flashing Vegetable spawns. A snare-and-bass-drum percussion section is added to the music.
The background to Pyoro 2 at 6000 points 6,000 A wind turbine appears.
The background to Pyoro 2 at 7000 points 7,000 A castle appears and a Flashing Vegetable spawns.
The background to Pyoro 2 at 8000 points 8,000 A tall tower appears.
The background to Pyoro 2 at 9000 points 9,000 A floating building structure appears. Flashing Vegetables will now spawn after every 1000 points are accumulated.
The background to Pyoro 2 at 10000 points 10,000 The background fades to a yellow-ish night sky with a smiling crescent appearing. A countermelody played by an keyboard instrument is added to the music.
The background to Pyoro 2 at 11000 (also for 12000, 13000, 14000, 15000, 16000, 17000, 18000 and 19000) points All 1,000 multiples from 11,000 to 19,000 A red comet animation with accompanying sound effect are played.
The background to Pyoro 2 at 20000 points 20,000 The background and sprite palettes are changed to a sepia color scheme. The music is also completely changed to a music box rendition of the Pyoro theme.
The background to Pyoro 2 at 30000 points 30,000 The background and sprite palettes are changed to a black and white color scheme. The music is changed again, now to a techno/disco rendition of the Pyoro theme.
The background to Pyoro 2 at 40000 points 40,000 The lights on the background elements now change color in the following looping pattern: Off, Yellow, Red, White, Blue, Green, Magenta and Cyan. A snare drum is added to the music.
The background to Pyoro 2 at 50000 points 50,000 The stars in the foreground disappears and fireworks are now animated and move upwards. A bass drum is added to the music.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

WarioWare Inc.: Mega Microgame$! LP. GYORO-CHAN The same name as Pyoro, as they share most of the same minigame code and data.

Names in other languages[edit]

Language Name Meaning Notes
Japanese Pyoro 2[?]
Pyoro Tsū
Pyoro Two