Mewtroid 2: Return of Sameow
Mewtroid 2: Return of Sameow | |
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Appears in | WarioWare Gold |
Type | Minigame Souvenir |
Command(s) | Aim high! |
Info | "Your favorite cat-action-shooting game got a sequel! Captured by Mewtroid, Sameow must take on more dangerous enemies than she's ever faced before. Tilt your system to control gravity, and fire up that laser beam!" |
Controls | ![]() |
Mewtroid 2: Return of Sameow is a souvenir featured in WarioWare Gold. It is a minigame which can be unlocked in the game's Toy Room. It is a sequel to the original Mewtroid from WarioWare: Twisted! (also included in WarioWare Gold), and its name is a play on the game Metroid II: Return of Samus. The game is again based on the Metroid series, with the background music being based on that series.
In this minigame, the player controls Sameow, who has been captured by Mewtroid and is stuck dangling from a cat claw on wall of a spacecraft. Sameow's only ability is to fire her arm cannon downward, which stops at any enemy it hits and defeats it. However, blasts stop at the edge of the Top Screen. The player can tilt the Nintendo 3DS to tilt the room. Gravity always points downward despite how the room/system is tilted, like in Stumblebot, and Sameow always points in the direction of gravity. In essence, this allows the player to control where Sameow is able to shoot. Gravity cannot point in directions above Sameow. In other words, turning the system upside down locks the room as far left or right as it is allowed to go. The player can keep track of how gravity is currently affecting things by watching Sameow, or by peeking through the two windows of the room into the night sky beyond. The bottom of the clouds is perpendicular to the force of gravity.
Enemies approach from all directions except from above Sameow. They crawl across the background wall of the room, and are unaffected by tilting the room. For the most part, Enemies initially appear on the Touch Screen, since the two screens are one continuous playfield. However, they can appear at angles that are not directly down, which also includes appearing from the sides of the Top Screen. Some of them march directly into Sameow, others aim for the top edge of the Top Screen. If they reach the top edge of the Top Screen, they switch to moving toward Sameow. Enemies that switch movement in this way move more slowly. Sameow is defeated on contact with any enemy, ending the game. Defeating any enemy with Sameow's blaster is worth 100 points.
There are two kinds of enemies. Red, bulbous scorpions are standard enemies with no further attributes. Green turtle enemies with purple shells are special. When shot, they are defeated but pop upward a little in the direction opposing gravity. (Defeated turtles do not hurt Sameow.) Then they start falling off the screen in the direction of gravity. Any enemy hit by a falling turtle is defeated, with each enemy defeated in this way being starting a chain assigned to that turtle. Each enemy defeated in a chain is worth its 100 points plus 100 points for every prior enemy in the chain. For example, the first enemy a falling turtle hits is worth 200 total points, then the third is is worth 300 points total, and so on. Turtles defeated by falling turtles pop up and fall in the same manner, but the chain for the turtle that begins to fall starts from the value of the turtle that hit them. As the player can tilt the room, they can control how a falling turtle moves, enabling them to direct the turtles into the other enemies. As such, enemies in Mewtroid 2 often appear in bunched together groups led by a turtle for obvious chain set ups. The occasional group of enemies is scattered and/or only consists of the red scorpion enemies.
After the player earns roughly 10000 or 60000 points, the pattern afterward has not been determined yet, a boss emerges from the bottom screen. Unlike Mewtroid, the game is less strict about allowing more enemies to appear given this game's scoring rules. A lull in enemy appearances does occur, as does a screen shake. The boss is a giant green axolotl creature, also crawling up the wall. Unlike the other enemies, it does so in very infrequent steps. Sometimes it moves left or right. Sometimes it opens its mouth, gradually building up energy. This indicated by the lights of its membranes and a light warning siren sound, both of which get more intense with time. Bosses are accompanied by waves of the turtle enemies. Turtle enemies are defeated on contact with the boss, bouncing off screen and not granting points. The boss is a solid object that falling turtles collide with, though falling turtles are not knocked away. The boss never comes above the Touch Screen, so the only way to defeat it is to drop four turtles into its open mouth. Note that the damage animation includes the boss closing its mouth, so damage cannot be dealt with two turtles entering at the same time. Defeating the boss causes it to sink off screen and grants 10000 points. It also KOs all other enemies on the screen, granting 100 points for each of them. If the player cannot get four turtles in the boss's mouth fast enough, the membranes will change color more intensely, and warning sounds blare as a final indicator. If the player still cannot defeat the boss, it eventually centers itself on the Touch Screen, shakes, and fires a wide continuous laser at Sameow. This laser ends the game - none of the game's controls allow Sameow to dodge.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | ネコロイド2 ニャムスリターンズ[?] Nekoroido 2 Nyamusu Ritānzu |
Nekoroid 2: Meowmus Returns (Nekoroid is a portmanteau of "neko", meaning cat, and "Metroid") The name is a play on Metroid: Samus Returns, the 3DS remake of Metroid II: Return of Samus. |
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French | Miaoutroid 2: Chamus returns[?] | Mewtroid 2: Chamus Returns; "Chamus" is a portmanteau of "Chat" (Cat) and "Samus" | |
Italian | Mewtroid 2: Samiaus Returns[?] | Mewtroid 2: Sameow Returns; "Samiaus" is a portmanteau of "Samus" and "Miao" (Meow) | |
Spanish (NOA) | Miautroid 2: El retorno de Gátimus[?] | Mewtroid 2: The Return of Sameow (Gátimus is a play on gato, cat, and Samus) |