Turtle Zone (level): Difference between revisions

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'''Turtle Zone'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 94.</ref> is the second level of the [[Turtle Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside a sunken, abandoned submarine.
'''Turtle Zone'''<ref>{{cite|author=Campbell, Stuart|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|date=May 5, 1999|page=94|isbn=0-7615-2085-6|language=en-us|publisher=[[Prima Games]]}}</ref> is the second level of the [[Turtle Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. This level takes place inside a sunken, abandoned submarine.
 
==Layout==
==Layout==
Near the start of the level is a [[Koopa Troopa]]. [[Mario]] must then go underwater. To the left are two [[? Block]]s. To the right is a [[Honebon]] and a [[shark]]. Below are some [[Unibo]]. To the left of this is a ? Block near a [[Bill Blaster|Turtle Cannon]]. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two [[Hidden Block]]s, one of which contains a [[Fire Flower]]. Mario must head upward, avoiding more Unibo with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right.
Near the start of the level is a [[Koopa Troopa]]. [[Mario]] must then go underwater. To the left are two [[? Block]]s. To the right is a [[Honebon]] and a [[shark]]. Below are some [[Unibo]]. To the left of this is a ? Block near a [[Bill Blaster|Turtle Cannon]]. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two [[Hidden Block]]s, one of which contains a [[Fire Flower]]. Mario must head upward, avoiding more Unibo with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right.


If Mario goes to the left, there is a Koopa Troopa and a narrow passage only [[Small Mario]] can go through. He must then get back into the water and go up the [[pipe]]. Here, there are a few more Unibo, [[lance]]s on the ceiling which move up and down, a Honebon, and a shark. Finally, there is the secret level exit door Mario can enter to unlock [[Secret Course 6]].
If Mario goes to the left, there is a Koopa Troopa and a narrow passage only [[Small Mario]] can go through. He must then get back into the water and go up the [[pipe]]. Here, there are a few more Unibo, [[lance]]s on the ceiling which move up and down, a Honebon, and a shark. Finally, there is the [[secret level]] exit door Mario can enter to unlock [[Secret Course 6]].


If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibo, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping lances to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it.
If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibo, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping lances to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ちんぼつ船コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''). Page 82.</ref>
|Jpn=ちんぼつ船コース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=82}}</ref>
|JapR=Chinbotsu Sen Kōsu
|JpnR=Chinbotsu Sen Kōsu
|JapM=Sunken Ship Course
|JpnM=Sunken Ship Course
|Ger=Versunkenes-Schiff-Level
|Ger=Versunkenes-Schiff-Level
|GerM=Sunken Ship Level
|GerM=Sunken Ship Level
|Ita=Relitto<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''. Page 77.</ref>
|Ita=Relitto<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=77}}</ref>
|ItaM=Shipwreck
|ItaM=Shipwreck
}}
}}
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[[Category:Submarines]]
[[Category:Submarines]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]
[[Category:Levels with a secret exit]]

Latest revision as of 17:03, January 7, 2025

Level
Turtle Zone
Mario finds a Moneybag in Turtle Zone (level).
World Turtle Zone
Game Super Mario Land 2: 6 Golden Coins
Time limit 600 seconds
Music sample
<< Directory of levels >> **

Turtle Zone[1] is the second level of the Turtle Zone in Super Mario Land 2: 6 Golden Coins. This level takes place inside a sunken, abandoned submarine.

Layout[edit]

Near the start of the level is a Koopa Troopa. Mario must then go underwater. To the left are two ? Blocks. To the right is a Honebon and a shark. Below are some Unibo. To the left of this is a ? Block near a Turtle Cannon. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two Hidden Blocks, one of which contains a Fire Flower. Mario must head upward, avoiding more Unibo with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right.

If Mario goes to the left, there is a Koopa Troopa and a narrow passage only Small Mario can go through. He must then get back into the water and go up the pipe. Here, there are a few more Unibo, lances on the ceiling which move up and down, a Honebon, and a shark. Finally, there is the secret level exit door Mario can enter to unlock Secret Course 6.

If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibo, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping lances to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it.

As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a Star. To the right is a tunnel with five Koopa Troopas, with the Mid-Point Bell at the top.

Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibo, and one lance. Along the way is a ? Block containing a Moneybag. There is also a block with a Fire Flower atop it, with a Hidden Block containing a 1-Up Heart next to it. After the last pipe are a few more lances and two platforms with Spike Traps above them that Mario can use to reach the bell atop the goal, completing the level.

Enemies[edit]

The following enemies appear in the following quantities:

Level map[edit]

Turtle Zone (level)

Names in other languages[edit]

Language Name Meaning Notes
Japanese ちんぼつ船コース[2]
Chinbotsu Sen Kōsu
Sunken Ship Course
German Versunkenes-Schiff-Level[?] Sunken Ship Level
Italian Relitto[3] Shipwreck

References[edit]

  1. ^ Campbell, Stuart (May 5, 1999). Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2085-6. Page 94.
  2. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 82.
  3. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 77.