Gold Ring: Difference between revisions
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{{item infobox | {{item infobox | ||
|title=Gold Ring | |title=Gold Ring | ||
|image=[[File:GoldenringNSMB2.png|150px]] | |image=[[File:GoldenringNSMB2.png|150px]]<br>Artwork from ''New Super Mario Bros. 2'' | ||
|name=Gold Ring | |name=Gold Ring | ||
|effect=Turns some enemies into golden coin-producing versions of themselves | |effect=Turns some enemies into golden coin-producing versions of themselves | ||
|first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]]) | |first_appearance=''[[New Super Mario Bros. 2]]'' ([[List of games by date#2012|2012]]) | ||
}} | }} | ||
{{ | {{quote|If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.|Electronic manual|[[New Super Mario Bros. 2]]}} | ||
[[File:NewGoldRing.png|frame|left]] | [[File:NewGoldRing.png|frame|left]] | ||
'''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual. | '''Gold Rings''' are objects that appear in ''[[New Super Mario Bros. 2]]''. They are similar in appearance to the [[coin ring]]s from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. If [[Mario]] (or [[Luigi]]) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his [[Gold Mario|Gold form]], he earns more [[coin]]s than usual. | ||
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by [[stomp]]ing on them without touching the ground or by using a [[ | Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by [[stomp]]ing on them without touching the ground or by using a [[Koopa Shell]]), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the {{wp|E3}} trailer of ''New Super Mario Bros. 2'', only five coins were given, even when golden enemies were defeated in succession. | ||
The following table lists how enemies are affected by Gold Rings: | |||
{| | |||
{|class=wikitable | |||
!width="1%"|Name | !width="1%"|Name | ||
!width="2%"|Description | !width="2%"|Description | ||
Line 23: | Line 23: | ||
|Becomes a [[Gold Boo]] or [[Gold Big Boo]]; leaves behind coins as it floats away from Mario/Luigi. | |Becomes a [[Gold Boo]] or [[Gold Big Boo]]; leaves behind coins as it floats away from Mario/Luigi. | ||
|- | |- | ||
|[[Bullet Bill]] / [[Banzai Bill]] | |[[Bullet Bill]] / [[Bomber Bill|Banzai Bill]] | ||
|Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells. | |Becomes a [[Gold Bullet Bill]] or a [[Gold Banzai Bill]]; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells. | ||
|- | |- | ||
|[[Bull's-Eye Bill]]{{footnote|main|a}} | |||
|[Bull's-Eye Bill]] | |||
|Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen. | |Leaves rows of coins behind as it flies, similar to [[Koopa Troopa]]s. Sometimes gets stuck facing the wrong direction if turned to gold onscreen. | ||
|- | |- | ||
|Leaping [[Cheep Cheep]] | |Leaping [[Cheep Cheep]] | ||
|Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]]. | |Becomes a [[Gold Cheep Cheep]]; has a trail of five coins following it as it leaps out of the [[water]]. | ||
|- | |- | ||
|[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]] | |[[Goomba]] / [[Paragoomba]] / [[Mini Goomba]]{{footnote|main|b}} / [[Goomba Tower]] | ||
|Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal. | |Becomes a [[Gold Goomba]], [[Gold Paragoomba]], [[Gold Mini Goomba]], or [[Gold Goomba Tower]] but acts just like normal. | ||
|- | |||
|[[Bone Goomba]]{{footnote|main|c}} | |||
|Uses Gold Goomba model, otherwise unchanged. | |||
|- | |- | ||
|[[Bill Blaster]] / [[Banzai Bill Cannon]] | |[[Bill Blaster]] / [[Banzai Bill Cannon]] | ||
|Turns gold but acts just like normal. | |Turns gold and becomes a [[Gold Bill Blaster]] or [[Gold Banzai Bill Cannon]], but acts just like normal. | ||
|- | |- | ||
|[[Piranha Plant]] / [[Big Piranha Plant]] | |[[Piranha Plant]] / [[Big Piranha Plant]] | ||
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|[[Spiny]] | |[[Spiny]] | ||
|Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''. | |Turns into coins, much like the silver [[P Switch]]'s effects on them in ''[[Super Mario World]]''. | ||
|} | |} | ||
{{Footnote|note|a|Gold Ring behavior unused}} | |||
{{footnote|note|b|Gold Ring behavior encountered only in DLC courses}} | |||
{{footnote|note|c|Enemy behavior unused}} | |||
==Profiles== | ==Profiles== | ||
===''New Super Mario Bros. 2''=== | ===''New Super Mario Bros. 2''=== | ||
*'''Instruction manual description:''' "''If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.''" | *'''Instruction manual description:''' "''If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.''"{{page needed}} | ||
*'''North American website bio:''' "''Hop through a gold ring and all enemies will turn into gold for a short time, yielding more coins and coin-producing behaviors. Flying Cheep-Cheeps will have a trail of coins, Gold Lakitus will toss coins from the sky, and more.''" | *'''North American website bio:''' "''Hop through a gold ring and all enemies will turn into gold for a short time, yielding more coins and coin-producing behaviors. Flying Cheep-Cheeps will have a trail of coins, Gold Lakitus will toss coins from the sky, and more.''" | ||
*'''Level appearances''' | |||
**[[World 1-4 (New Super Mario Bros. 2)|World 1-4]] | |||
**[[World 1-A (New Super Mario Bros. 2)|World 1-A]] | |||
**[[World 2-2 (New Super Mario Bros. 2)|World 2-2]] | |||
**{{world link|mushroom|1|World Mushroom-1 (New Super Mario Bros. 2)}} | |||
**{{world link|mushroom|ghosthousen2|World Mushroom-Ghost House}} | |||
**{{world link|mushroom|B|World Mushroom-B}} | |||
**[[World 3-1 (New Super Mario Bros. 2)|World 3-1]] | |||
**[[World 4-1 (New Super Mario Bros. 2)|World 4-1]] | |||
**[[World 4-3 (New Super Mario Bros. 2)|World 4-3]] | |||
**[[World 4-4 (New Super Mario Bros. 2)|World 4-4]] | |||
**{{world link|flower|ghosthousen2|World Flower-Ghost House}} | |||
**{{world link|flower|B|World Flower-B}} | |||
**[[World 5-1 (New Super Mario Bros. 2)|World 5-1]] | |||
**[[World 5-2 (New Super Mario Bros. 2)|World 5-2]] | |||
**[[World 5-3 (New Super Mario Bros. 2)|World 5-3]] | |||
**[[World 5-4 (New Super Mario Bros. 2)|World 5-4]] | |||
**[[World 5-A (New Super Mario Bros. 2)|World 5-A]] | |||
**[[World 5-5 (New Super Mario Bros. 2)|World 5-5]] | |||
**{{world link|6|ghosthousen2|World 6-Ghost House (New Super Mario Bros. 2)}} | |||
**[[World 6-2 (New Super Mario Bros. 2)|World 6-2]] | |||
**[[World 6-B (New Super Mario Bros. 2)|World 6-B]] | |||
**[[World 6-3 (New Super Mario Bros. 2)|World 6-3]] | |||
**{{world link|star|5|World Star-5 (New Super Mario Bros. 2)}} | |||
**[[First Course (Gold Rush Pack)|Gold Rush Pack Course 1]] | |||
**[[Second Course (Gold Rush Pack)|Gold Rush Pack Course 2]] | |||
**[[First Course (Coin Challenge Pack A)|Coin Challenge Pack A Course 1]] | |||
**[[Third Course (Nerve-Wrack Pack)|Nerve-Wrack Pack Course 3]] | |||
**[[Second Course (Gold Mushroom Pack)|Gold Mushroom Pack Course 2]] | |||
**[[Third Course (Gold Mushroom Pack)|Gold Mushroom Pack Course 3]] | |||
**[[First Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 1]] | |||
**[[Second Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 2]] | |||
**[[First Course (Gold Classics Pack)|Gold Classics Pack Course 1]] | |||
**[[Second Course (Coin Challenge Pack C)|Coin Challenge Pack C Course 3]] | |||
**[[First Course (Platform Panic Pack)|Platform Panic Pack Course 1]] | |||
**[[First Course (Mystery Adventures Pack)|Mystery Adventures Pack Course 1]] | |||
==Gallery== | ==Gallery== | ||
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GoldenBanzaiBillNSMB2.png|[[Gold Banzai Bill]] | GoldenBanzaiBillNSMB2.png|[[Gold Banzai Bill]] | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ゴールドリング | ||
| | |JpnR=Gōrudo Ringu | ||
| | |JpnM=Gold Ring | ||
| | |Fre=Anneau D'or | ||
| | |FreM=Golden Ring | ||
|Spa=Aro Dorado | |Spa=Aro Dorado | ||
|SpaM=Gold Ring | |SpaM=Gold Ring | ||
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|Ita=Anello dorato | |Ita=Anello dorato | ||
|ItaM=Golden ring | |ItaM=Golden ring | ||
|ItaN=Shared with [[Coin ring]] in {{a|SM3DL}} and {{a|SM3DW}} | |||
|PorE=Anel Dourado | |PorE=Anel Dourado | ||
|PorEM=Golden Ring | |PorEM=Golden Ring | ||
}} | }} | ||
==See also== | |||
*[[Bubble ring]] | |||
*[[Red Ring]] | |||
*[[Green Ring]] | |||
*[[Blue Ring]] | |||
*[[Coin ring]] | |||
*[[Green Star Ring]] | |||
{{NSMB2}} | {{NSMB2}} | ||
[[Category:Gold variants|Ring]] | |||
[[Category:New Super Mario Bros. 2 objects]] | [[Category:New Super Mario Bros. 2 objects]] | ||
[[de:Goldener Ring]] | [[de:Goldener Ring]] | ||
[[it:Anello dorato]] | [[it:Anello dorato]] |
Latest revision as of 17:16, April 13, 2025
- This article is about the golden rings from New Super Mario Bros. 2. For the item from Paper Mario: The Thousand-Year Door, see Gold Ring (item). For the accessory from Mario & Luigi: Bowser's Inside Story, see List of clothing in Mario & Luigi: Bowser's Inside Story § Gold Ring.
- Not to be confused with coin ring or Ring (projectile).
Gold Ring | |
---|---|
![]() Artwork from New Super Mario Bros. 2 | |
First appearance | New Super Mario Bros. 2 (2012) |
Effect | Turns some enemies into golden coin-producing versions of themselves |
- “If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways.”
- —Electronic manual, New Super Mario Bros. 2
Gold Rings are objects that appear in New Super Mario Bros. 2. They are similar in appearance to the coin rings from Super Mario 3D Land and Super Mario 3D World. If Mario (or Luigi) passes through a Gold Ring, all enemies turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in his Gold form, he earns more coins than usual.
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by stomping on them without touching the ground or by using a Koopa Shell), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the E3 trailer of New Super Mario Bros. 2, only five coins were given, even when golden enemies were defeated in succession.
The following table lists how enemies are affected by Gold Rings:
Name | Description |
---|---|
Boo / Big Boo | Becomes a Gold Boo or Gold Big Boo; leaves behind coins as it floats away from Mario/Luigi. |
Bullet Bill / Banzai Bill | Becomes a Gold Bullet Bill or a Gold Banzai Bill; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells. |
Bull's-Eye Billa | Leaves rows of coins behind as it flies, similar to Koopa Troopas. Sometimes gets stuck facing the wrong direction if turned to gold onscreen. |
Leaping Cheep Cheep | Becomes a Gold Cheep Cheep; has a trail of five coins following it as it leaps out of the water. |
Goomba / Paragoomba / Mini Goombab / Goomba Tower | Becomes a Gold Goomba, Gold Paragoomba, Gold Mini Goomba, or Gold Goomba Tower but acts just like normal. |
Bone Goombac | Uses Gold Goomba model, otherwise unchanged. |
Bill Blaster / Banzai Bill Cannon | Turns gold and becomes a Gold Bill Blaster or Gold Banzai Bill Cannon, but acts just like normal. |
Piranha Plant / Big Piranha Plant | Becomes a Gold Piranha Plant or Gold Big Piranha Plant; if it is within a pipe, it causes a large number of coins to shower from said pipe for a short period upon defeat, but otherwise acts the same. |
Hammer Bro / Boomerang Bro / Fire Bro | Becomes a Gold Bro; throws three coins at a time. |
Koopa Troopa / Koopa Paratroopa | Becomes a Gold Koopa Troopa or a Gold Koopa Paratroopa; leaves a trail of coins behind in its wake when its shell is kicked. |
Lakitu | Becomes a Gold Lakitu; drops three coins at a time, similar to Lakitus that spawn from square clouds in New Super Mario Bros. Wii. |
Lakitu's Cloud | When ridden, the cloud generates coins in a way similar to the Gold Block. |
Spiny | Turns into coins, much like the silver P Switch's effects on them in Super Mario World. |
a - Gold Ring behavior unused
b - Gold Ring behavior encountered only in DLC courses
c - Enemy behavior unused
Profiles[edit]
New Super Mario Bros. 2[edit]
- Instruction manual description: "If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways."[page number needed]
- North American website bio: "Hop through a gold ring and all enemies will turn into gold for a short time, yielding more coins and coin-producing behaviors. Flying Cheep-Cheeps will have a trail of coins, Gold Lakitus will toss coins from the sky, and more."
- Level appearances
- World 1-4
- World 1-A
- World 2-2
- World
Mushroom-1
- World
Mushroom-
Ghost House
- World
Mushroom-B
- World 3-1
- World 4-1
- World 4-3
- World 4-4
- World
Flower-
Ghost House
- World
Flower-B
- World 5-1
- World 5-2
- World 5-3
- World 5-4
- World 5-A
- World 5-5
- World 6-
Ghost House
- World 6-2
- World 6-B
- World 6-3
- World
Star-5
- Gold Rush Pack Course 1
- Gold Rush Pack Course 2
- Coin Challenge Pack A Course 1
- Nerve-Wrack Pack Course 3
- Gold Mushroom Pack Course 2
- Gold Mushroom Pack Course 3
- Coin Challenge Pack B Course 1
- Coin Challenge Pack B Course 2
- Gold Classics Pack Course 1
- Coin Challenge Pack C Course 3
- Platform Panic Pack Course 1
- Mystery Adventures Pack Course 1
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴールドリング[?] Gōrudo Ringu |
Gold Ring | |
Chinese (simplified) | 金环[?] Jīn Huán |
Gold Ring | |
Chinese (traditional) | 金環[?] Jīn Huán |
Gold Ring | |
Dutch | Gouden ring[?] | Golden Ring | |
French | Anneau D'or[?] | Golden Ring | |
German | Goldring[?] | Gold Ring | |
Italian | Anello dorato[?] | Golden ring | Shared with Coin ring in Super Mario 3D Land and Super Mario 3D World |
Portuguese (NOE) | Anel Dourado[?] | Golden Ring | |
Russian | Золотое кольцо[?] Zolotoye kol'tso |
Golden ring | |
Spanish | Aro Dorado[?] | Gold Ring |