Sure, You Can: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
The objective is to flick the Wii Remote or stylus to throw a shuriken, timing it so that it hits | The objective is to flick the Wii Remote or stylus to throw a shuriken, timing it so that it hits Rhythm Ninja, who is darting around the trees towards the player. If Rhythm Ninja gets to the nearest tree, he snickers and the player loses. | ||
*'''1st level difficulty:''' | *'''1st level difficulty:''' Rhythm Ninja jumps every beat. | ||
*'''2nd level difficulty:''' | *'''2nd level difficulty:''' Rhythm Ninja jumps every 2 beats. | ||
*'''3rd level difficulty:''' | *'''3rd level difficulty:''' Rhythm Ninja jumps every 3 beats. | ||
==Names in other languages== | ==Names in other languages== | ||
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{{Orbulon's microgames}} | {{Orbulon's microgames}} | ||
{{Penny's | {{Penny's microgames}} | ||
{{WWSM | {{WWSM microgames}} | ||
{{WWG | {{WWG microgames}} | ||
[[Category:WarioWare: Smooth Moves microgames]] | [[Category:WarioWare: Smooth Moves microgames]] | ||
[[Category:WarioWare Gold microgames]] | [[Category:WarioWare Gold microgames]] |
Latest revision as of 14:18, July 20, 2024
Sure, You Can | |
---|---|
WarioWare: Smooth Moves WarioWare Gold | |
Appears in | WarioWare: Smooth Moves WarioWare Gold |
Type | Penny (Smooth Moves) Orbulon (Gold) |
Command(s) | Defeat! |
Info | "Pesky ninja! Hit him with your shuriken." (Smooth Moves) "I believe the ninja is jumping in time with the beat! If you get on the beat too, I predict you will throw your shuriken with a higher degree of accuracy." (Gold) |
Controls | – Throw (Gold) |
Form(s) | "The Boxer" (Smooth Moves) |
Points to clear | 20 (Gold) |
Music track | Shuriken Waltz |
Sure, You Can is one of Penny's Microgames in WarioWare: Smooth Moves and returns in WarioWare Gold as one of Orbulon's microgames. Its name is a pun on "shuriken".
Gameplay[edit]
The objective is to flick the Wii Remote or stylus to throw a shuriken, timing it so that it hits Rhythm Ninja, who is darting around the trees towards the player. If Rhythm Ninja gets to the nearest tree, he snickers and the player loses.
- 1st level difficulty: Rhythm Ninja jumps every beat.
- 2nd level difficulty: Rhythm Ninja jumps every 2 beats.
- 3rd level difficulty: Rhythm Ninja jumps every 3 beats.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | リズムニンジャ[?] Rizumu Ninja |
Rhythm Ninja | |
French | Ninjaillissant[?] | Pun on "ninja" and "jaillissant" (shoot) | |
Italian | Mossa a sorpresa[?] | Surprise move |