Hippo (level): Difference between revisions

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{{location-infobox
{{level infobox
|image = Hippo_zone.PNG
|image=[[File:Hippo zone.png]]
|width = 184px
|game=''[[Super Mario Land 2: 6 Golden Coins]]''
|greaterloc = [[Mario Land]]
|limit=700 seconds
|capital = n/a
|before=[[Mushroom Zone|**]]
|ruler = n/a
|after=[[Moon stage|>>]]
|inhabitants =  
|sample=[[File:Super Mario Land 2 Overworld.oga]]
|first_appearance = ''[[Super Mario Land 2]]''
|latest_appearance =
}}
}}
The '''Hippo Zone''' is a small level in ''[[Super Mario Land 2: 6 Golden Coins]]''. It isn't fully a zone, but is an important level nonetheless. It is found atop a hill in the main map. [[Mario]] must complete the Hippo Zone to reach the [[Space Zone]].
"'''Hippo (Entrance to the [[Space Zone]].)'''",<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' instruction booklet|page=17|language=en-us|date=1992|publisher=Nintendo of America}}</ref> alternatively the '''Space Zone Entrance''',<ref>{{cite|quote=You can earn extra Marios in the stage between the Tree Zone and the Space Zone Entrance.|title=''Nintendo Power'' Volume 43|date=December 1992|language=en-us|publisher=Nintendo of America|page=45}}</ref> the '''Hippo Stage''',<ref>{{cite|quote=The underwater section of the Hippo Stage includes 1-Up opportunities.|title=''Nintendo Power'' Volume 43|page=51}}</ref><ref>{{cite|title=''Super Game Boy'' Player's Guide|page=21|publisher=Hamm & Rudolf GmbH, Frankfurt|date=1994}}</ref> or the '''Hippo Zone''',<ref>{{cite|author=Campbell, Stuart|date=May 5, 1999|title=''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide|page=93–94|language=en-us|publisher=[[Prima Games]]|isbn=0-7615-2085-6}}</ref> is a small stage in ''[[Super Mario Land 2: 6 Golden Coins]]''. It is found on top of a hill on the overworld map. [[Mario]] must complete the Hippo stage via the upper stage exit to reach the Space Zone.


The Hippo Zone consists of a [[Hippo]] that blows [[Soap Bubble]]s which Mario can hop into and fly with. The Soap Bubbles allow Mario to float as high as he wants, and will only pop if touched by an enemy. Therefore, Mario can fly through the whole level and even reach the Bonus.
The Hippo stage contains [[Hippo]]s that blows [[bubble]]s which Mario can hop into and fly with. The bubbles allow Mario to float as high as he wants and will only pop if touched by an enemy. As no enemies cross the very top of the stage, it is possible to fly through the whole stage, touching the bonus bell at the very end and proceeding onward to the [[Space Zone]]. Without the use of the soap bubble, it is only possible to reach the upper exit through skillful use of [[Bunny Mario]] by jumping off a set of [[Coin Block]]s near the end of the stage, then fluttering across and over the block ridge in front of the exit. If Mario completes the stage via the lower stage exit, he will return to the overworld map, just to the right of the [[Macro Zone]], directly under the Space Zone.
==Enemies==
{{number of enemies
|image1=[[File:SML2 Toriuo.png]]
|name1=[[Birdfish]]
|count1=10
|image2=[[File:SML2 Blurp.png]]
|name2=[[Blurp]]
|count2=5
|image3=[[File:SML2 Dondon.png]]
|name3=[[Dondon]]
|count3=5
|image4=[[File:Unibo.png]]
|name4=[[Unibo]]
|count4=7
}}


==Level map==
{{wide image|Hippo SML2.png|1000}}
{{br}}


==Names in other languages==
{{foreign names
|Jap=カバ (スペースゾーンの{{ruby|入口|いりぐち}})<ref>{{cite|title=''Super Mario Land 2: 6-tsu no Kinka'' instruction booklet|page=12|language=ja|date=1992|publisher=Nintendo}}</ref>
|JapR=Kaba (Supēsu Zōn no Iriguchi)
|JapM=Hippo (Space Zone's Entrance)
|Jap2=しゃぼん玉コース<ref>{{cite|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」(''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=42|language=ja|publisher=[[Shogakukan]]}}</ref>
|Jap2R=Shabondama Kōsu
|Jap2M=Bubble Course
|Jap3=スペースゾーン{{ruby|入|い}}り{{ruby|口|ぐち}}<ref>{{cite|author=Kazuki, Motoyama|title=[[Super Mario (Kodansha manga)|''KC Deluxe'']] vol. 19 - ''Super Mario Land 2: 6-tsu no Kinka 1''|page=1}}</ref>
|Jap3R=Supēsu Zōn Iriguchi
|Jap3M=Space Zone Entrance
|Ger=Blasen-Level
|GerM=Bubble Level
|Ita=Ippopotamo<ref>{{cite|title=''Super Mario Land 2: 6 Golden Coins'' Italian booklet|page=17}}</ref>
|ItaM=Hippo
|Ita2=Hippo Land<ref>{{cite|title=''Club Nintendo'' (Italy) Numero 1 - 1993|page=22}}</ref>
|Ita2M=Hippo Land
|Ita3=Zona degli ippopotami<ref>{{cite|title=''Club Nintendo'' Numero 1 - 1993|page=23}}</ref>
|Ita3M=Hippos Zone
|Ita4=Bolle<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=77}}</ref>
|Ita4M=Bubbles
}}


==References==
<references/>


{{SML2}}
{{SML2}}
 
[[Category:Aquatic areas]]
[[Category: Places]]
[[Category:Super Mario Land 2: 6 Golden Coins levels]]
[[Category:Super Mario Land 2: 6 Golden Coins locations]]

Latest revision as of 11:17, June 3, 2024

Level
Hippo
Hippo zone.png
Game Super Mario Land 2: 6 Golden Coins
Time limit 700 seconds
Music sample
** Directory of levels >>

"Hippo (Entrance to the Space Zone.)",[1] alternatively the Space Zone Entrance,[2] the Hippo Stage,[3][4] or the Hippo Zone,[5] is a small stage in Super Mario Land 2: 6 Golden Coins. It is found on top of a hill on the overworld map. Mario must complete the Hippo stage via the upper stage exit to reach the Space Zone.

The Hippo stage contains Hippos that blows bubbles which Mario can hop into and fly with. The bubbles allow Mario to float as high as he wants and will only pop if touched by an enemy. As no enemies cross the very top of the stage, it is possible to fly through the whole stage, touching the bonus bell at the very end and proceeding onward to the Space Zone. Without the use of the soap bubble, it is only possible to reach the upper exit through skillful use of Bunny Mario by jumping off a set of Coin Blocks near the end of the stage, then fluttering across and over the block ridge in front of the exit. If Mario completes the stage via the lower stage exit, he will return to the overworld map, just to the right of the Macro Zone, directly under the Space Zone.

Enemies[edit]

Image Name Count
SML2 Toriuo.png Birdfish 10
SML2 Blurp.png Blurp 5
SML2 Dondon.png Dondon 5
A Gordo, from Super Mario Land 2: 6 Golden Coins. Unibo 7

Level map[edit]

Hippo

Names in other languages[edit]

Language Name Meaning Notes
Japanese カバ (スペースゾーンの入口いりぐち[6]
Kaba (Supēsu Zōn no Iriguchi)
Hippo (Space Zone's Entrance)
しゃぼん玉コース[7]
Shabondama Kōsu
Bubble Course
スペースゾーンぐち[8]
Supēsu Zōn Iriguchi
Space Zone Entrance
German Blasen-Level[?] Bubble Level
Italian Ippopotamo[9] Hippo
Hippo Land[10] Hippo Land
Zona degli ippopotami[11] Hippos Zone
Bolle[12] Bubbles

References[edit]

  1. ^ 1992. Super Mario Land 2: 6 Golden Coins instruction booklet. Nintendo of America (American English). Page 17.
  2. ^ "You can earn extra Marios in the stage between the Tree Zone and the Space Zone Entrance." – December 1992. Nintendo Power Volume 43. Nintendo of America (American English). Page 45.
  3. ^ "The underwater section of the Hippo Stage includes 1-Up opportunities." – Nintendo Power Volume 43. Page 51.
  4. ^ 1994. Super Game Boy Player's Guide. Hamm & Rudolf GmbH, Frankfurt. Page 21.
  5. ^ Campbell, Stuart (May 5, 1999). Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2085-6. Page 93–94.
  6. ^ 1992. Super Mario Land 2: 6-tsu no Kinka instruction booklet. Nintendo (Japanese). Page 12.
  7. ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」(Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 42.
  8. ^ Kazuki, Motoyama. KC Deluxe vol. 19 - Super Mario Land 2: 6-tsu no Kinka 1. Page 1.
  9. ^ Super Mario Land 2: 6 Golden Coins Italian booklet. Page 17.
  10. ^ Club Nintendo (Italy) Numero 1 - 1993. Page 22.
  11. ^ Club Nintendo Numero 1 - 1993. Page 23.
  12. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 77.