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[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from World 2 in ''New Super Mario Bros. Wii'']]
{{about|a type of course|its associated musical composition|[[Enemy Course (theme)]]}}
The '''Enemy Courses'''<ref>''New Super Mario Bros. Wii instruction booklet'', page 8.</ref> (also known as '''Enemy Battles'''<ref>''New Super Mario Bros. U Prima Official Game Guide'', page 11.</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses.
[[File:NSMBW World 2-Enemy Screenshot.png|thumb|250px|An Enemy Course from [[World 2 (New Super Mario Bros. Wii)|World 2]] in ''New Super Mario Bros. Wii'']]
'''Enemy Courses'''<ref>{{cite|date=2009|publisher=Nintendo of America|language=en-us|title=''New Super Mario Bros. Wii'' instruction booklet|page=8}}</ref> (also known as '''World Obstacles'''<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=11|date=November 15, 2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref> or '''Enemy Battles'''<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=11|publisher=Prima Games|language=en-us|date=November 18, 2012|isbn=978-0-307-89690-2}}</ref>) are a type of battle course found in ''[[Super Mario Bros. 3]]'', ''[[New Super Mario Bros. Wii]]'', and ''[[New Super Mario Bros. U]]''. [[Enemy Battles]] in ''[[Super Mario 3D World]]'' work in a similar fashion to Enemy Courses. KO Arena levels in ''[[Super Mario Bros. Wonder]]'' also play a similar role to Enemy Courses; unlike the former, however, these levels have multiple battles rather than one. Additionally, ''[[New Super Mario Bros.]]'' has a similar system of map-roaming [[Hammer Bro]]s., though these are encountered as additions in normal stages and do not force an encounter when crossed on the map.


==History==
==History==
===''Super Mario Bros. 3''===
===''Super Mario Bros. 3''===
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player dies or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or dies twice.
Each of the first six worlds of ''[[Super Mario Bros. 3]]'' features at least one Enemy Course.  An enemy will patrol the world map, moving when the player loses a [[Extra life|life]] or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in [[Water Land|World 3]] will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a [[Super Star|Starman]] or [[Music Box]].  In this game, Enemy Courses consist solely of [[Hammer Bro]]thers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row.


If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero doesn't count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).
When encountered on specific map spaces, a brick in an Enemy Course will contain an item. These are very rare and are missing from [[Desert Land]] and [[Giant Land]] due to a lack of bricks in those courses. Most (with two rows of bricks) contain a [[Super Leaf]] (or [[Super Mushroom]] if playing as [[Small Mario]]), though the ones in [[Grass Land]] instead contain a [[Fire Flower]]. In the original game, this one notably changes to an odd color with a white outline and black leaves when the chest appears due to the [[Super Star|Starman]] inside of it overwriting the typical "green" palette once it appears, though this is no longer an issue in the enhanced versions.


In [[Super Mario Advance 4: Super Mario Bros. 3|the GBA version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
The Hammer Bros. can travel over most of the map, moving one space at a time every time a stage is exited by completing it or failing it. They can only ever stop on the blank areas on the map resembling [[coin]]s, and will skip over any stages, [[Toad House|Mushroom House]]s, [[fortress]]es, or [[castle]]s they may walk into, consecutively as needed, though when these lead to dead ends they will simply return to where they began that turn. Also, if two overlap, they both will continue moving so they are on separate spaces. They are blocked by rocks, gates, and open drawbridges like the player is, but also cannot cross or even move onto [[Start Space]]s, [[Spade Panel]]s (including completed ones), [[Warp Pipe|pipe]]s, destroyed fortresses, the "tree" space in [[Desert Land]], or [[World 5-Tower (Super Mario Bros. 3)|the tower]] in [[Sky Land]]. They will also not move onto the space where the player starts out on that turn, such as a completed stage. If one gets "trapped" between the player and a space it cannot walk (such as a Spade Panel), it will not move that turn.


{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in [[Grass Land]], Water Land, [[Sky Land]], or [[Ice Land]], a Hammer Brother Enemy Course will become a [[Treasure Ship]] (the prize for clearing the ship remains the same).
|-style="background: #ABC;"
 
!width="30%"|World
In [[Super Mario Advance 4: Super Mario Bros. 3|the Game Boy Advance version]], once [[Completion|every level is beaten]], the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a [[Toad House]] or [[Spade Panel]].
!width="40%"|Enemies
{|style="text-align: center" class=wikitable
!width="30%"|Reward
!width="20%"|World
!width="40%"|Spawn location
!width="20%"|Enemies
!width="20%"|Reward
|-
|-
|[[Grass Land]]
|[[Grass Land]]
|A [[Hammer Bro|Hammer Brother]]  
|One space west of World-1 Castle
|[[Super Star|A Starman]]
|A [[Hammer Bro]]ther
|A [[Super Star|Starman]]
|-
|-
|[[Desert Land]]
|rowspan=3|[[Desert Land]]
|A [[Boomerang Bro|Boomerang Brother]]
|One space east of [[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|A [[Boomerang Bro]]ther
|A [[Music Box]]
|A [[Music Box]]
|-
|-
|Desert Land
|One space north of {{world-link|2|Pyramid|World 2-Pyramid}}
|A Boomerang Brother
|A Boomerang Brother
|A [[Hammer]]
|A [[Hammer]]
|-
|-
|Desert Land
|Two spaces south and one space east of the hidden [[Toad House|Mushroom House]]
|Two [[Fire Bro|Fire Brothers]]
|Two [[Fire Bro]]thers
|A [[Recorder|Whistle]]
|A [[Recorder|Magic Whistle]]
|-
|-
|[[Water Land]]
|rowspan=2|[[Water Land]]
|Two spaces south of {{world-link|3|Fortress|World 3-Fortress 1}} 1
|Two Hammer Brothers
|Two Hammer Brothers
|A Hammer
|A Hammer
|-
|-
|Water Land
|One space east of [[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Starman
|A Starman
|-
|-
|[[Giant Land]]
|rowspan=3|[[Giant Land]]
|A [[Sledge Bro|Sledge Brother]]
|One space west of [[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|A [[Sledge Bro]]ther
|A [[Lakitu's Cloud]]
|A [[Lakitu's Cloud]]
|-
|-
|Giant Land
|At the fork in the road east across a river from {{world-link|4|Fortress|World 4-Fortress 2}} 2
|A Sledge Brother  
|A Sledge Brother  
|A Starman
|A Starman
|-
|-
|Giant Land
|One space west of {{world-link|4|Fortress|World 4-Fortress 2}} 2
|A Sledge Brother  
|A Sledge Brother  
|A [[P-Wing|Magic Wing]]
|A [[P-Wing]]
|-
|-
|[[Sky Land]]
|rowspan=3|[[Sky Land]]
|One space east of [[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Starman
|A Starman
|-
|-
|Sky Land
|Two spaces south of the previous Hammer Brother
|Two Hammer Brothers
|Two Hammer Brothers
|A Magic Wing
|A P-Wing
|-
|-
|Sky Land
|One space west of [[World 5-7 (Super Mario Bros. 3)|World 5-7]]
|Two Hammer Brothers  
|Two Hammer Brothers  
|A Music Box
|A Music Box
|-
|-
|[[Ice Land]]
|rowspan=3|[[Ice Land]]
|One space north of [[World 6-3 (Super Mario Bros. 3)|World 6-3]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Hammer
|A Hammer
|-
|-
|Ice Land
|One space east and one space north of [[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Lakitu's Cloud
|A Lakitu's Cloud
|-
|-
|Ice Land
|Two spaces east of [[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|Two Hammer Brothers
|Two Hammer Brothers
|A Starman
|A Starman
|}
|}
{|style="text-align: center" class=wikitable
!colspan=4|Hidden item locations
|-
!width="20%"|World
!width="20%"|Item
!width="20%"|Brick
!width="40%"|Space
|-
|rowspan=2|Grass Land
|rowspan=2|[[Fire Flower]]
|rowspan=2|Furthest right
|One space west of {{world-link|1|Fortress|World 1-Fortress}}
|-
|One space north of [[World 1-6 (Super Mario Bros. 3)|World 1-6]]
|-
|rowspan=4|Water Land
|rowspan=4|[[Super Leaf]]
|rowspan=4|Lower row, center
|One space west of [[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|-
|One space south of [[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|-
|One space south of {{world-link|3|Fortress|World 3-Fortress 1}} 1
|-
|One space east of [[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|-
|rowspan=2|Sky Land
|rowspan=2|[[Super Leaf]]
|rowspan=2|Lower row, center
|One space east of the [[Spade Panel]] on the ground
|-
|One space west of [[World 5-5 (Super Mario Bros. 3)|World 5-5]]
|-
|rowspan=3|Ice Land
|rowspan=3|[[Super Leaf]]
|rowspan=3|Lower row, furthest right
|One space west of [[World 6-2 (Super Mario Bros. 3)|World 6-2]]
|-
|One space west of [[World 6-5 (Super Mario Bros. 3)|World 6-5]]
|-
|One space east of [[World 6-6 (Super Mario Bros. 3)|World 6-6]]
|}
Similar, but immobile courses also appear in the later worlds of the game, being {{world-link|7|piranhaplant|World 7-Piranha Plant 1}} 1, {{world-link|7|piranhaplant|World 7-Piranha Plant 2}} 2, {{world-link|8|tank3|World 8-Big Tanks}} 1, {{world-link|8|navy|World 8-Battleships}}, {{world-link|8|hand|World 8-Hand Traps}}, {{world-link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}, and {{world-link|8|tank3|World 8-Super Tank}} 2. Of them, only the [[Piranha Plant]]s can be passed with a Music Box.


===''New Super Mario Bros. Wii''===
===''New Super Mario Bros. Wii''===
[[File:NSMBW World 3-Enemy Screenshot.png|thumb|right|200px|An Ice Bro Enemy Course in World 3.]]
[[File:NSMBW World 3-Enemy Screenshot.png|thumb|Screenshot from ''New Super Mario Bros. Wii'' (Ice Bro Enemy Course in World 3)]]
[[File:NSMBW World 6-Enemy Screenshot.png|thumb|right|200px|A Bullet Bill Enemy Course in World 6.]]
[[File:NSMBW World 6-Enemy Screenshot.png|thumb|Screenshot from ''New Super Mario Bros. Wii'' (Bullet Bill Enemy Course in World 6)]]
An Enemy Course is found in all worlds except for [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''. The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[Treasure Chest|treasure chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were on the World Map.
An Enemy Course is found in all worlds except for [[World 9 (New Super Mario Bros. Wii)|World 9]] in ''[[New Super Mario Bros. Wii]]''. The player needs to collect eight [[Toad balloon]]s, while enemies attack them, to release a [[treasure chest|chest]] that contains a [[Toad (species)|Toad]] in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three [[Super Mushroom]]s. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were before on the World Map.


Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately dispatch them without having to enter these courses, but the player will not receive three Super Mushrooms for doing so.
Losing a life in any level will cause enemies to reappear on the map. Using a [[Super Star|Star]] when on the map and running into one of the enemies will immediately defeat them without having to enter these courses, however, the player does not receive three Super Mushrooms for doing so.
 
{|style="text-align: center" class=wikitable
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
!width="10%"|World
|-style="background: #ABC;"
!width="45%"|Location
!width="50%"|World
!width="45%"|Enemies
!width="50%"|Enemies
|-
|-
|World 1
|World 1
|After [[World 1-4 (New Super Mario Bros. Wii)|World 1-4]]
|Eight [[Goomba]]s, four [[Hefty Goomba]]s and two [[Big Goomba|Giant Goomba]]s
|Eight [[Goomba]]s, four [[Hefty Goomba]]s and two [[Big Goomba|Giant Goomba]]s
|-
|-
|World 2
|World 2
|After either [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]] or [[World 2-6 (New Super Mario Bros. Wii)|World 2-6]]
|Three [[Spiny|Spinies]] and four more Spinies
|Three [[Spiny|Spinies]] and four more Spinies
|-
|-
|World 3
|World 3
|Three [[Ice Bro]]s. and four more Ice Bros
|After [[World 3-2 (New Super Mario Bros. Wii)|World 3-2]]
|Three [[Ice Bro]]s. and four more Ice Bros.
|-
|-
|World 4
|World 4
|After [[World 4-1 (New Super Mario Bros. Wii)|World 4-1]]
|A [[Porcupuffer]]
|A [[Porcupuffer]]
|-
|-
|World 5
|World 5
|After [[World 5-1 (New Super Mario Bros. Wii)|World 5-1]], and after either [[World 5-Ghost House (New Super Mario Bros. Wii)|World 5-Ghost House]] or [[World 5-5 (New Super Mario Bros. Wii)|World 5-5]]
|Four [[Stalking Piranha Plant]]s
|Four [[Stalking Piranha Plant]]s
|-
|-
|World 6
|World 6
|After [[World 6-3 (New Super Mario Bros. Wii)|World 6-3]], and after [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]]
|Infinite [[Bullet Bill]]s
|Infinite [[Bullet Bill]]s
|-
|-
|World 7
|World 7
|After [[World 7-Ghost House (New Super Mario Bros. Wii)|World 7-Ghost House]]
|A [[Lakitu]] that throws Spinies
|A [[Lakitu]] that throws Spinies
|-
|-
|World 8
|World 8
|After [[World 8-3 (New Super Mario Bros. Wii)|World 8-3]]
|Five [[Lava Bubble]]s, six more Lava Bubbles and eight more Lava Bubbles
|Five [[Lava Bubble]]s, six more Lava Bubbles and eight more Lava Bubbles
|}
|}


===''New Super Mario Bros. U'' / ''New Super Luigi U''===
===''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''===
[[File:NSMBU Goomba Enemy Course.png|thumb|250px|right|The Goomba Enemy Course found in Layer-Cake Desert in ''[[New Super Mario Bros. U]]''.]]
[[File:NSMBU Goomba Enemy Course.png|thumb|250px|The Goomba Enemy Course found in Layer-Cake Desert in ''[[New Super Mario Bros. U]]''.]]
After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'' and ''[[New Super Luigi U]]''; there are seven Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in ''New Super Luigi U'' or either game of the port, the screen simply fades to black.) In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]], a [[Mini Mushroom]], or a [[Penguin Suit]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in ''[[New Super Mario Bros. U Deluxe]]'', the player may receive a [[Super Crown]] in either base game, as well as the rewards from ''New Super Luigi U'' no longer being exclusive to that game in the port.
After being absent in ''New Super Mario Bros. 2'', Enemy Courses return in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]''; there are seven Enemy Courses this time around. As with the courses in ''Super Mario Bros. 3'', the enemies must be defeated in order to retrieve the prize, which is a [[Super Star]] this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, [[Nabbit]] will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in ''New Super Luigi U'' or either game of the port, the screen simply fades to black.) In ''New Super Luigi U'', the prize is either a [[Propeller Mushroom]], a [[Mini Mushroom]], or a [[Penguin Suit]]. If the enemy cannot be defeated by normal stomps, such as [[Boo]]s, a [[Flying ? Block]] holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in ''[[New Super Mario Bros. U Deluxe]]'', the player may receive a [[Super Crown]] in either base game, as well as the rewards from ''New Super Luigi U'' no longer being exclusive to that game in the port.
 
{|style="text-align: center" class=wikitable
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="50%"|World
!width="50%"|World
!width="50%"|Enemies
!width="50%"|Enemies
Line 127: Line 187:
|-
|-
|Layer-Cake Desert
|Layer-Cake Desert
|[[Goomba]]s and/or [[Hefty Goomba]]s and [[Fire Bro]]s
|[[Goomba]]s and/or [[Hefty Goomba]]s and [[Fire Bro]]s.
|-
|-
|Sparkling Waters
|Sparkling Waters
Line 141: Line 201:
|[[Fuzzy|Fuzzies]]
|[[Fuzzy|Fuzzies]]
|}
|}
==Music==
{{media table
|file1=Hammer Bros Battle Theme Super Mario Bros 3.oga
|title1=''Super Mario Bros. 3'' Enemy Course theme
|file2=NSMBW Enemycourse.oga
|title2=''New Super Mario Bros. Wii'' and ''New Super Mario Bros. U'' Enemy Course theme
}}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=敵コース<ref>https://www.nintendo.co.jp/switch/adala/pc/stage/index.html</ref>
|Jap=敵コース<ref>{{cite|language=ja|publisher=Nintendo|title=New スーパーマリオブラザーズ U デラックス : ステージ {{!}} Nintendo Switch {{!}} 任天堂|url=www.nintendo.co.jp/switch/adala/pc/stage/index.html|accessdate=June 28, 2024}}</ref>
|JapR=Teki Kōsu
|JapR=Teki Kōsu
|JapM=Enemy Course
|JapM=Enemy Course
|FraE=Niveau ennemi<ref>''New Super Mario Bros. Wii'' French instruction booklet, page 11</ref>
|FreE=Niveau ennemi<ref>{{cite|title=''New Super Mario Bros. Wii'' French instruction booklet|page=11|date=2009|publisher=Nintendo|language=fr}}</ref>
|FraEM=Enemy level
|FreEM=Enemy level
|ChiS=敌人关卡<ref>[https://www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html Official simplified Chinese website for ''New Super Mario Bros. U Deluxe'']. Retrieved March 30, 2020.</ref>
|ChiS=敌人关卡<ref>{{cite|language=zh-hans|accessdate=June 28, 2024|url=www.nintendoswitch.com.cn/new_super_mario_bros_u_deluxe/pc/stage/index.html|publisher=Nintendo|title=新 超级马力欧兄弟U 豪华版 {{!}} Nintendo Switch {{!}} 任天堂 {{!}} 腾讯}}</ref>
|ChiSR=Dírén Guānqiǎ
|ChiSR=Dírén Guānqiǎ
|ChiSM=Enemy Course
|ChiSM=Enemy Course
|ChiT=敵人關卡<ref>[https://www.nintendo.com.hk/nsmb/howto/index.htm Official Chinese website for ''New Super Mario Bros.  Wii'']. Retrieved March 30, 2020.</ref>
|ChiT=敵人關卡<ref>{{cite|deadlink=y|archive=web.archive.org/web/20100711131457/http://www.nintendo.com.hk/nsmb/howto/index.htm|title=新 超級瑪利歐兄弟 Wii - 香港任天堂網站|publisher=Nintendo HK|language=zh-hant|accessdate=June 28, 2024}}</ref>
|ChiTR=Dírén Guānqiǎ
|ChiTR=Dírén Guānqiǎ
|ChiTM=Enemy Course
|ChiTM=Enemy Course
Line 160: Line 228:


==Trivia==
==Trivia==
*In ''New Super Mario Bros. Wii'', Spinies are the only enemies of the Enemy Courses not to be seen on the world map.
*In ''New Super Mario Bros. Wii'', Spinies are the only enemies that appear in Enemy Courses not to be seen on the world map.
*An oversight in ''Super Mario Bros. 3'' may randomly cause an Enemy Course to overlap with an [[N-Mark Spade Panel]] on the overworld maps that Enemy Courses appear in, causing them to combine and move around indefinitely, thus causing a [[Unwinnable state|softlock]].


==References==
==References==
<references/>
<references/>
{{SMB3}}
{{SMB3}}
{{NSMBW}}
{{NSMBW}}
{{NSMBU}}
{{NSMBU}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Locations]]
[[de:Gegnerkurs]]
[[de:Gegnerkurs]]
[[it:Livello nemico]]

Latest revision as of 06:55, December 12, 2024

This article is about a type of course. For its associated musical composition, see Enemy Course (theme).
A screenshot of World 2's Enemy Course in New Super Mario Bros. Wii.
An Enemy Course from World 2 in New Super Mario Bros. Wii

Enemy Courses[1] (also known as World Obstacles[2] or Enemy Battles[3]) are a type of battle course found in Super Mario Bros. 3, New Super Mario Bros. Wii, and New Super Mario Bros. U. Enemy Battles in Super Mario 3D World work in a similar fashion to Enemy Courses. KO Arena levels in Super Mario Bros. Wonder also play a similar role to Enemy Courses; unlike the former, however, these levels have multiple battles rather than one. Additionally, New Super Mario Bros. has a similar system of map-roaming Hammer Bros., though these are encountered as additions in normal stages and do not force an encounter when crossed on the map.

History[edit]

Super Mario Bros. 3[edit]

Each of the first six worlds of Super Mario Bros. 3 features at least one Enemy Course. An enemy will patrol the world map, moving when the player loses a life or clears a level, and the player must fight it if they cross paths. Depending on where they meet, the arena and any block contents may change (ex.: meeting on a water tile in World 3 will have the ground submerged underwater). If the player wins this battle, they will be rewarded with an item, such as a Starman or Music Box. In this game, Enemy Courses consist solely of Hammer Brothers and their variants. These courses can be skipped if the player uses a Music Box, which puts them to sleep until the player clears a level and/or loses two lives in a row.

When encountered on specific map spaces, a brick in an Enemy Course will contain an item. These are very rare and are missing from Desert Land and Giant Land due to a lack of bricks in those courses. Most (with two rows of bricks) contain a Super Leaf (or Super Mushroom if playing as Small Mario), though the ones in Grass Land instead contain a Fire Flower. In the original game, this one notably changes to an odd color with a white outline and black leaves when the chest appears due to the Starman inside of it overwriting the typical "green" palette once it appears, though this is no longer an issue in the enhanced versions.

The Hammer Bros. can travel over most of the map, moving one space at a time every time a stage is exited by completing it or failing it. They can only ever stop on the blank areas on the map resembling coins, and will skip over any stages, Mushroom Houses, fortresses, or castles they may walk into, consecutively as needed, though when these lead to dead ends they will simply return to where they began that turn. Also, if two overlap, they both will continue moving so they are on separate spaces. They are blocked by rocks, gates, and open drawbridges like the player is, but also cannot cross or even move onto Start Spaces, Spade Panels (including completed ones), pipes, destroyed fortresses, the "tree" space in Desert Land, or the tower in Sky Land. They will also not move onto the space where the player starts out on that turn, such as a completed stage. If one gets "trapped" between the player and a space it cannot walk (such as a Spade Panel), it will not move that turn.

If the tens digit of the player's score and both digits of their coin count match upon clearing a level (zero does not count) in Grass Land, Water Land, Sky Land, or Ice Land, a Hammer Brother Enemy Course will become a Treasure Ship (the prize for clearing the ship remains the same).

In the Game Boy Advance version, once every level is beaten, the Enemy Courses can be replayed indefinitely, and the player is not forced to enter them, though they will also move if the player visits a Toad House or Spade Panel.

World Spawn location Enemies Reward
Grass Land One space west of World-1 Castle A Hammer Brother A Starman
Desert Land One space east of World 2-3 A Boomerang Brother A Music Box
One space north of World 2-Pyramid A Boomerang Brother A Hammer
Two spaces south and one space east of the hidden Mushroom House Two Fire Brothers A Magic Whistle
Water Land Two spaces south of World 3-Fortress 1 Two Hammer Brothers A Hammer
One space east of World 3-4 Two Hammer Brothers A Starman
Giant Land One space west of World 4-3 A Sledge Brother A Lakitu's Cloud
At the fork in the road east across a river from World 4-Fortress 2 A Sledge Brother A Starman
One space west of World 4-Fortress 2 A Sledge Brother A P-Wing
Sky Land One space east of World 5-3 Two Hammer Brothers A Starman
Two spaces south of the previous Hammer Brother Two Hammer Brothers A P-Wing
One space west of World 5-7 Two Hammer Brothers A Music Box
Ice Land One space north of World 6-3 Two Hammer Brothers A Hammer
One space east and one space north of World 6-5 Two Hammer Brothers A Lakitu's Cloud
Two spaces east of World 6-5 Two Hammer Brothers A Starman
Hidden item locations
World Item Brick Space
Grass Land Fire Flower Furthest right One space west of World 1-Fortress
One space north of World 1-6
Water Land Super Leaf Lower row, center One space west of World 3-3
One space south of World 3-3
One space south of World 3-Fortress 1
One space east of World 3-5
Sky Land Super Leaf Lower row, center One space east of the Spade Panel on the ground
One space west of World 5-5
Ice Land Super Leaf Lower row, furthest right One space west of World 6-2
One space west of World 6-5
One space east of World 6-6

Similar, but immobile courses also appear in the later worlds of the game, being World 7-Piranha Plant 1, World 7-Piranha Plant 2, World 8-Tank 1, World 8-Ship, World 8-Hand Trap, World 8-Jet, and World 8-Tank 2. Of them, only the Piranha Plants can be passed with a Music Box.

New Super Mario Bros. Wii[edit]

Screenshot from New Super Mario Bros. Wii (Ice Bro Enemy Course in World 3)
Screenshot from New Super Mario Bros. Wii (Bullet Bill Enemy Course in World 6)

An Enemy Course is found in all worlds except for World 9 in New Super Mario Bros. Wii. The player needs to collect eight Toad balloons, while enemies attack them, to release a chest that contains a Toad in it. Once all balloons are collected, the Toad thanks the player for rescuing him and will give the player three Super Mushrooms. These courses are played at designated areas of the Map where an enemy is found; they move when players do. In Worlds 6 and 8, the player can do their Enemy Course infinite times. The enemies do not need to be defeated, and are automatically defeated when the game is won. The players cannot quit these courses, so in order to get back to the World Map the player has to complete the course or lose a life. However, if the player loses a life, they will be knocked back to the space where they were before on the World Map.

Losing a life in any level will cause enemies to reappear on the map. Using a Star when on the map and running into one of the enemies will immediately defeat them without having to enter these courses, however, the player does not receive three Super Mushrooms for doing so.

World Location Enemies
World 1 After World 1-4 Eight Goombas, four Hefty Goombas and two Giant Goombas
World 2 After either World 2-5 or World 2-6 Three Spinies and four more Spinies
World 3 After World 3-2 Three Ice Bros. and four more Ice Bros.
World 4 After World 4-1 A Porcupuffer
World 5 After World 5-1, and after either World 5-Ghost House or World 5-5 Four Stalking Piranha Plants
World 6 After World 6-3, and after World 6-6 Infinite Bullet Bills
World 7 After World 7-Ghost House A Lakitu that throws Spinies
World 8 After World 8-3 Five Lava Bubbles, six more Lava Bubbles and eight more Lava Bubbles

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]

Goomba Enemy Course
The Goomba Enemy Course found in Layer-Cake Desert in New Super Mario Bros. U.

After being absent in New Super Mario Bros. 2, Enemy Courses return in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe; there are seven Enemy Courses this time around. As with the courses in Super Mario Bros. 3, the enemies must be defeated in order to retrieve the prize, which is a Super Star this time around, instead of three Super Mushrooms given by Toad, but if the player does not open the chest for 30 to 45 seconds, Nabbit will jump out of nowhere and steal the chest's contents. (If a player is playing as Nabbit in New Super Luigi U or either game of the port, the screen simply fades to black.) In New Super Luigi U, the prize is either a Propeller Mushroom, a Mini Mushroom, or a Penguin Suit. If the enemy cannot be defeated by normal stomps, such as Boos, a Flying ? Block holding a Super Star floats by for Mario and co. to use. Upon clearing an Enemy Course in New Super Mario Bros. U Deluxe, the player may receive a Super Crown in either base game, as well as the rewards from New Super Luigi U no longer being exclusive to that game in the port.

World Enemies
Acorn Plains Piranha Plants
Layer-Cake Desert Goombas and/or Hefty Goombas and Fire Bros.
Sparkling Waters Cheep Cheeps
Frosted Glacier Cooligans
Soda Jungle Boos
Meringue Clouds Fuzzies

Music[edit]

Audio.svg Super Mario Bros. 3 Enemy Course theme
File infoMedia:Hammer Bros Battle Theme Super Mario Bros 3.oga
Audio.svg New Super Mario Bros. Wii and New Super Mario Bros. U Enemy Course theme
File infoMedia:NSMBW Enemycourse.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese 敵コース[4]
Teki Kōsu
Enemy Course
Chinese (simplified) 敌人关卡[6]
Dírén Guānqiǎ
Enemy Course
Chinese (traditional) 敵人關卡[7]
Dírén Guānqiǎ
Enemy Course
French (NOE) Niveau ennemi[5] Enemy level
Italian Livello nemico[?] Enemy level

Trivia[edit]

  • In New Super Mario Bros. Wii, Spinies are the only enemies that appear in Enemy Courses not to be seen on the world map.
  • An oversight in Super Mario Bros. 3 may randomly cause an Enemy Course to overlap with an N-Mark Spade Panel on the overworld maps that Enemy Courses appear in, causing them to combine and move around indefinitely, thus causing a softlock.

References[edit]

  1. ^ 2009. New Super Mario Bros. Wii instruction booklet. Nintendo of America (American English). Page 8.
  2. ^ Bueno, Fernando (November 15, 2009). New Super Mario Bros. Wii PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-46592-4. Page 11.
  3. ^ Stratton, Steve (November 18, 2012). New Super Mario Bros. U PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89690-2. Page 11.
  4. ^ New スーパーマリオブラザーズ U デラックス : ステージ | Nintendo Switch | 任天堂. Nintendo (Japanese). Retrieved June 28, 2024.
  5. ^ 2009. New Super Mario Bros. Wii French instruction booklet. Nintendo (French). Page 11.
  6. ^ 新 超级马力欧兄弟U 豪华版 | Nintendo Switch | 任天堂 | 腾讯. Nintendo (Simplified Chinese). Retrieved June 28, 2024.
  7. ^ 新 超級瑪利歐兄弟 Wii - 香港任天堂網站. Nintendo HK (Traditional Chinese). Archived July 11, 2010, 13:14:57 UTC from the original via Wayback Machine. Retrieved June 28, 2024.