Fiery Blocks: Difference between revisions
(I just google translated 歯車, but the name makes sense, so..) |
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{{ | {{about|the level from [[Super Mario Land 2: 6 Golden Coins]]|the object from the same game|[[fiery block]]}} | ||
{{ | {{level infobox | ||
|image=[[File:Mario Zone - Area 1.png]] | |image=[[File:Mario Zone - Area 1.png]] | ||
|world=[[Mario Zone]] | |world=[[Mario Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[ | |before=[[Mushroom Zone|**]] | ||
|after=[[Mario | |after=[[Mario the Circus Star!|>>]] | ||
|sample=[[File:Super Mario Land Tree Zone 1.oga]] | |||
}} | }} | ||
''' | '''Fiery Blocks'''<ref>{{cite|language=en-us|author=Hamm & Rudolf GmbH, Frankfurt|title=''Super Game Boy'' Player's Guide|page=24|date=1994|publisher=Nintendo of America}}</ref> is the first level of the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. | ||
==Layout== | ==Layout== | ||
The level starts in a short corridor, with several semisolid gear | The level starts in a short corridor, with several [[Semisolid Platform|semisolid]] [[cog (obstacle)|gear]]s. There is a single [[? Block]], containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several [[Spike Ball|spiked ball]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the spiked balls and hit the [[Bell (Super Mario Land 2: 6 Golden Coins)|Mid-Point Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[screw]]s. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the [[fiery block]]s as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|Goal]]. After hopping over the wall, the player must dodge a few spiked balls as they fall so they can finish the level. | ||
==Enemies== | ==Enemies== | ||
{| | {{number of enemies | ||
|image1=[[File:SML2 Koopa Troopa.png]] | |||
|name1=[[Koopa Troopa]] | |||
|count1=7 | |||
|image2=[[File:SML2Yashichi.png]] | |||
|name2=[[Yashichi]] | |||
|[[Koopa Troopa]] | |count2=2 | ||
|7 | |image3=[[File:SML2SpikeTrap.png]] | ||
| | |name3=[[Spike Ball|Spiked ball]] | ||
|count3=24 | |||
|[[Yashichi]] | |image4=[[File:Tatenoko SML2.png]] | ||
|2 | |name4=[[Tatenoko]] | ||
| | |count4=2 | ||
|image5=[[File:Screwer-SML2.png]] | |||
|[[Spike | |name5=[[Screw]] | ||
|24 | |count5=3 | ||
| | }} | ||
|[[Tatenoko]] | |||
|2 | |||
| | |||
|[[ | |||
|3 | |||
==Level map== | ==Level map== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=歯車コース<ref>[ | |Jap=歯車コース<ref>{{cite|language=ja|publisher=[[Shogakukan]]|title=「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins'')|page=70}}</ref> | ||
|JapR=Haguruma Kōsu | |JapR=Haguruma Kōsu | ||
|JapM=Gear Course | |JapM=Gear Course | ||
|Ger=Zahnrad-Level | |Ger=Zahnrad-Level | ||
|GerM=Gear Level | |GerM=Gear Level | ||
|Ita=Ingranaggi<ref>''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]'' | |Ita=Ingranaggi<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=77}}</ref> | ||
|ItaM=Cogs | |ItaM=Cogs | ||
}} | }} | ||
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{{SML2}} | {{SML2}} | ||
[[Category:Super Mario Land 2: 6 Golden Coins | [[Category:Factories]] | ||
[[Category:Super Mario Land 2: 6 Golden Coins levels]] |
Latest revision as of 11:42, July 4, 2024
- This article is about the level from Super Mario Land 2: 6 Golden Coins. For the object from the same game, see fiery block.
Level | |||
---|---|---|---|
Fiery Blocks | |||
World | Mario Zone | ||
Game | Super Mario Land 2: 6 Golden Coins | ||
Time limit | 400 seconds | ||
| |||
** Directory of levels >> |
Fiery Blocks[1] is the first level of the Mario Zone in Super Mario Land 2: 6 Golden Coins.
Layout[edit]
The level starts in a short corridor, with several semisolid gears. There is a single ? Block, containing a Mushroom or Fire Flower, and a single Koopa Troopa blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the Warp Pipe leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a Yashichi. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several spiked balls, though the gaps are large enough to jump through safely. The upper path has several coins, a ? Block containing a coin, and a Tatenoko. The next room is once again accessed through a Warp Pipe, where a ? Block containing a Carrot allows Mario to safely glide over the spiked balls and hit the Mid-Point Bell. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three screws. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the fiery blocks as Fire Mario, filled with many coins. On the right is a wall blocking the Goal. After hopping over the wall, the player must dodge a few spiked balls as they fall so they can finish the level.
Enemies[edit]
Image | Name | Count |
---|---|---|
Koopa Troopa | 7 | |
Yashichi | 2 | |
Spiked ball | 24 | |
Tatenoko | 2 | |
Screw | 3 |
Level map[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 歯車コース[2] Haguruma Kōsu |
Gear Course | |
German | Zahnrad-Level[?] | Gear Level | |
Italian | Ingranaggi[3] | Cogs |
References[edit]
- ^ Hamm & Rudolf GmbH, Frankfurt (1994). Super Game Boy Player's Guide. Nintendo of America (American English). Page 24.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins). Shogakukan (Japanese). Page 70.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 77.