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{{ | {{italic title}} | ||
{{redirect|MTA|the canceled Philips CD-i game with the same abbreviation|[[Mario Takes America]]}} | {{redirect|MTA|the canceled [[Philips CD-i]] game with the same abbreviation|[[Mario Takes America]]}} | ||
{{ | {{game infobox | ||
|title=Mario Tennis Aces | |title=Mario Tennis Aces | ||
|image=[[File:MTA boxart.png|250px]] | |image=[[File:MTA boxart.png|250px]] | ||
|developer=[[Camelot Software Planning|Camelot]] | |developer=[[Camelot Software Planning|Camelot]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]]<br>Tencent Games (China) | ||
| | |release={{flag list|Japan|June 22, 2018<ref name=JP>Nintendo. (March 9, 2018). [https://www.famitsu.com/news/201803/09153333.html 『マリオテニス エース』多彩なショットやモードなどテニスシステムに関する詳細情報を紹介【Nintendo Direct】]. ''Famitsu''. Retrieved March 9, 2018.</ref>|USA|June 22, 2018<ref name="direct">Nintendo (January 11, 2018). [https://youtu.be/a_u7g5BlfiY?t=272 Nintendo Direct Mini 1.11.2018]. ''YouTube.'' Retrieved January 11, 2018.</ref>|Mexico|June 22, 2018<ref>[https://www.nintendo.com/es_LA/games/detail/mario-tennis-aces-switch/ Mario Tennis™ Aces para la consola Nintendo Switch]. ''Nintendo.com (in Spanish)''.</ref>|Europe|June 22, 2018<ref>[https://twitter.com/NintendoVSUK/status/971873315106193409 Nintendo UK Twitter]</ref>|Australia|June 22, 2018<ref>[https://twitter.com/NintendoAUNZ/status/971874639071797249 Nintendo Australia Twitter]</ref>|South Korea|June 22, 2018<ref>[http://www.nintendo.co.kr/news/view.php?idx=118 Nintendo of Korea press release (April 18, 2018)]</ref>|HK|June 22, 2018<ref>[http://www.nintendo.com.hk/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo HK press release (April 18, 2018)]</ref>|ROC|June 22, 2018<ref>[http://www.nintendo.tw/pressrelease/switch_20180418_mario_tennis_ace.htm Nintendo TW press release (April 18, 2018)]</ref>|China|January 14, 2021<ref>[https://www.nintendoswitch.com.cn/software/70010000038037 Tencent Nintendo Switch webpage]</ref>}} | ||
|genre=Sports | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|jp=y|kr=y|zh_simp=y|zh_trad=y|zh_simp_note={{footnote|main|1}}}}{{footnote|note|1|The global and domestic versions have slightly different localizations.}} | ||
|modes= | |genre=[[Mario Tennis (series)|Sports]] | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}} | |modes=Single Player, Multiplayer, Online Play, Wireless Play, LAN Play | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=l|smeccv=A|rars=0+|grac=all|gsrr=g|fpb=pg|gcam=3|nmc=7|cadpa=8+}} | |||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |format={{format|switch=1|switchdl=1}} | ||
|input={{input|joy-con=1| | |input={{input|joy-con=1|joy-con-horizontal=1|switchpro=1}} | ||
|serials={{flag list|Japan|HAC-ALERA-JPN}} | |||
}} | }} | ||
'''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]] and the eighth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]]. It is also the first game in the series since ''[[Mario Tennis: Power Tour]]'' on the [[Game Boy Advance]] to feature a story mode, in which [[Mario]] must advance through a number of missions and stop a powerful tennis racket, [[Lucien]], from destroying the [[Kingdom of Bask]], the game's setting. While the gameplay engine | '''''Mario Tennis Aces''''' is a multiplayer sports game for the [[Nintendo Switch]] and the eighth installment in the [[Mario Tennis (series)|''Mario Tennis'' series]]. It is also the first game in the series since ''[[Mario Tennis: Power Tour]]'' on the [[Game Boy Advance]] to feature a story mode, in which [[Mario]] must advance through a number of missions and stop a powerful tennis racket, [[Lucien]], from destroying the [[Kingdom of Bask]], the game's setting. While the gameplay engine is based on that of ''[[Mario Tennis: Ultra Smash]]'' and features the return of its Classic Tennis mode, it introduces new techniques to the traditional tennis gameplay of the series to its Standard Tennis mode. One of the prime features in this game is an energy gauge which can be charged throughout the course of a match by rallying the ball. Energy grants the ability to slow down the time during a match in order to catch a ball more easily. Under certain conditions, it can also be used to stop time and launch the ball from a first-person perspective to the other side of the court through [[Zone Shot]]s and [[Special Shot (Mario Tennis Aces)|Special Shots]]. These are powerful types of shots that can damage or break the opponent's racket if not countered correctly. | ||
The game also offers expanded online features, mostly through tournaments and co-op challenges, where players can participate to unlock exclusive content. Additionally, since release, the game has been updated with new playable characters, story mode levels, modes of play, tournament features, as well as a rank classification. | |||
==Gameplay== | ==Gameplay== | ||
===Basic gameplay=== | ===Basic gameplay=== | ||
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===Special features=== | ===Special features=== | ||
Characters have an energy gauge that can be used to perform [[Zone Shot]]s, [[Zone Speed]], or [[Special Shot]] | Characters have an energy gauge that can be used to perform [[Zone Shot]]s, [[Zone Speed]], or [[Special Shot (Mario Tennis Aces)|Special Shots]].<ref name="direct2">K., Roxanne (April 19, 2018). [https://nintendotreehouse.tumblr.com/post/173077333277/mario-tennis-aces-are-you-a-speedster-or-a Nintendo Treehouse Log - Mario Tennis Aces - Are you a Speedster or a Trickster?] ''Tumblr.'' Retrieved 3 June, 2018.</ref> The energy gauge can be increased by simple rallies, by charging shots, or by performing [[Trick Shot]]s, which require proper timing to hit the ball back. Zone Shots can be performed upon reaching a rotating star point on the ground, and allow the player to aim their shot anywhere on the court using motion controls. The longer they take to aim, the more energy it depletes. When energy is fully depleted while in a Zone Shot, the stroke loses form, resulting the ball flying high in the air. Zone Speed allows the player to slow down time to allow them to reach a far-off shot in time. Special Shots can be performed from anywhere on the court and require a full energy gauge. Zone Shots and Special Shots are able to damage rackets. Rackets can withstand three Zone Shots or one Special Shot before breaking, and after being broken they are replaced with a new one, forcing the player to retire when they no longer have any usable racket.<ref name="direct"/> With proper stroke timing, these shots can be blocked, increasing the character's energy gauge and protecting their racket from damage. | ||
In doubles, each pair shares one energy gauge, and if a player's racket breaks during a rally, that player's team immediately loses the point. Also in doubles, each player has their own racket counter. When playing in doubles, the match will end if just one player loses all of their rackets (no matter how many rackets that player's teammate has remaining) and that player's team immediately loses. Exclusive to doubles, the result screen also shows '''X''' marks in the sections where a player's racket took damage, and the '''X''' marks are colored as appropriate to show which opponent did the damage to that player's racket. | In doubles, each pair shares one energy gauge, and if a player's racket breaks during a rally, that player's team immediately loses the point. Also in doubles, each player has their own racket counter. When playing in doubles, the match will end if just one player loses all of their rackets (no matter how many rackets that player's teammate has remaining) and that player's team immediately loses. Exclusive to doubles, the result screen also shows '''X''' marks in the sections where a player's racket took damage, and the '''X''' marks are colored as appropriate to show which opponent did the damage to that player's racket. | ||
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===Types of shots=== | ===Types of shots=== | ||
Shots can be charged to increase their power by pressing their corresponding button early before the player hits the ball. Max Charges result in powerful, quick shots that can push the opponent back. These can be countered with certain shots to reduce the push. In matches with standard rules, charging up a shot confers the player energy which can be used to perform Zone Shots and Special Shots. However, simple rules only allow basic tennis shots. | Shots can be charged to increase their power by pressing their corresponding button early before the player hits the ball. Max Charges result in powerful, quick shots that can push the opponent back. These can be countered with certain shots to reduce the push. In matches with standard rules, charging up a shot confers the player energy which can be used to perform Zone Shots and Special Shots. However, simple rules only allow basic tennis shots. | ||
{|class="wikitable center" | {|class="wikitable center" | ||
!colspan=3| | !colspan=3| | ||
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|- | |- | ||
!Topspin | !Topspin | ||
![[File: | ![[File:Topspin - Mario Tennis Aces.png|175px]] | ||
|align=left|Topspins are shots that cause the ball to spin forward and bounce high. The shot is denoted by the red trail behind the ball. A Max Charge topspin can be countered with a slice. | |align=left|Topspins are shots that cause the ball to spin forward and bounce high. The shot is denoted by the red trail behind the ball. A Max Charge topspin can be countered with a slice. | ||
|- | |- | ||
!Slice | !Slice | ||
![[File: | ![[File:Slice - Mario Tennis Aces.png|175px]] | ||
|align=left|Slices are shots that cause the ball to spin backward | |align=left|Slices are shots that cause the ball to spin backward and bounce low. The shot is denoted by the blue trail behind the ball. A Max Charge slice can be countered with a topspin. | ||
|- | |- | ||
!Flat | !Flat | ||
![[File: | ![[File:Flat shot - Mario Tennis Aces.png|75px]] | ||
|align=left|Flats are shots that do not inflict any rotation on the ball, making it move on a straight trajectory. It is faster than topspins and slices. The shot is denoted by the purple trail behind the ball. A Max Charge flat can be countered with another flat. | |align=left|Flats are shots that do not inflict any rotation on the ball, making it move on a straight trajectory. It is faster than topspins and slices. The shot is denoted by the purple trail behind the ball. A Max Charge flat can be countered with another flat. | ||
|- | |- | ||
!Lob | !Lob | ||
![[File: | ![[File:Lob - Mario Tennis Aces.png|75px]] | ||
|align=left|Lobs are high shots that send the ball far into the court. The shot is denoted by the orange trail behind the ball. | |align=left|Lobs are high shots that send the ball far into the court. The shot is denoted by the orange trail behind the ball. | ||
|- | |- | ||
!Drop Shot | !Drop Shot | ||
![[File: | ![[File:Drop shot - Mario Tennis Aces.png|175px]] | ||
|align=left|Drop shots are low shots that send the ball close to the net with little bounce. The shot is denoted by the white trail behind the ball. | |align=left|Drop shots are low shots that send the ball close to the net with little bounce. The shot is denoted by the white trail behind the ball. | ||
|- | |- | ||
!Star Shot | !Star Shot | ||
![[File: | ![[File:Star Shot (indicator) - Mario Tennis Aces.png|75px]] | ||
|align=left|Star shots are shots that return the ball at high speed. These shots can be performed when the player stands on a Star Point, which usually appears on the ground when the ball gets sent high into the air by the opponent or when the player's energy gauge is filled one third. They are slightly more powerful than Max Charge shots, pushing the opponent behind when countered. | |align=left|Star shots are shots that return the ball at high speed. These shots can be performed when the player stands on a Star Point, which usually appears on the ground when the ball gets sent high into the air by the opponent or when the player's energy gauge is filled one third. They are slightly more powerful than Max Charge shots, pushing the opponent behind when countered. | ||
|- | |- | ||
!Leap Shot | !Leap Shot | ||
![[File: | ![[File:Leap Shot - Mario Tennis Aces.png|75px]] | ||
|align=left|Leap shots are weak shots that are performed when the character leaps for the ball and loses form. When the character | |align=left|Leap shots are weak shots that are performed when the character leaps for the ball and loses form. When the character lunges to hit the ball, it gets sent back at a low speed, and the character gains no energy. If the ball is sent high into the air, the opponent can strike it back with a star shot. Leap shots can cause the ball to land out of bounds or on the same side of the court. | ||
|- | |- | ||
!colspan=3| | !colspan=3| | ||
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|- | |- | ||
![[Trick Shot]] | ![[Trick Shot]] | ||
![[File: | ![[File:Trick Shot - Mario Tennis Aces.png|175px]] | ||
|align=left|Trick Shots are shots that involve the player moving quickly towards a distant ball to hit it, usually slowing time in the process as in a Zone Speed. Players spend energy to perform Trick Shots, but if their timing is right, they can gain energy instead. | |align=left|Trick Shots are shots that involve the player moving quickly towards a distant ball to hit it, usually slowing time in the process as in a Zone Speed. Players spend energy to perform Trick Shots, but if their timing is right, they can gain energy instead. | ||
|- | |- | ||
![[Zone Shot]] | ![[Zone Shot]] | ||
![[File: | ![[File:Zone Shot - Mario Tennis Aces.png|175px]] | ||
|align=left|Zone Shots are shots that can be performed on a rotating Star Point once the player's energy gauge turns yellow. As of version 3.0.0, the Star Point also turns turquoise when the character stands within it. The ball can be aimed anywhere on the court in a first-person perspective, then struck with power. The opponent can successfully block a Zone Shot with proper timing. However, if the ball is hit too early or too late, the racket will be damaged. | |align=left|Zone Shots are shots that can be performed on a rotating Star Point once the player's energy gauge turns yellow. They can also be performed when the player is serving. As of version 3.0.0, the Star Point also turns turquoise when the character stands within it. The ball can be aimed anywhere on the court in a first-person perspective, then struck with power. The opponent can successfully block a Zone Shot with proper timing. However, if the ball is hit too early or too late, the racket will be damaged. | ||
|- | |- | ||
![[Special Shot]] | ![[Special Shot (Mario Tennis Aces)|Special Shot]] | ||
![[File: | ![[File:Special Shot - Mario Tennis Aces.png|175px]] | ||
|align=left|Special Shots are the most powerful types of shots in the game. They can be performed from anywhere on the court, but only when the player's energy gauge becomes full. They will trigger a short animation which shows how the character is going to perform the shot, after which the player can aim and shoot the ball in a first-person perspective like Zone Shots. Unless countered with a block, Special Shots have the power to break the opponent's racket instantly. | |align=left|Special Shots are the most powerful types of shots in the game. They can be performed from anywhere on the court, but only when the player's energy gauge becomes full. They will trigger a short animation which shows how the character is going to perform the shot, after which the player can aim and shoot the ball in a first-person perspective like Zone Shots. Unless countered with a block, Special Shots have the power to break the opponent's racket instantly. | ||
|} | |} | ||
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===Game modes=== | ===Game modes=== | ||
====Adventure==== | ====Adventure==== | ||
Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical ''Mario'' game. It is revealed that the game takes place in the [[Kingdom of Bask]], which was destroyed in ancient times by a powerful tennis racket named [[Lucien]]. After being discovered and stolen from the [[Bask Ruins]] by [[Wario]] and [[Waluigi]], Lucien is rewakened and proceeds to possess them and [[Luigi]] during a match on [[Marina Stadium]]. Lucien's motivation is to seek five [[Power Stone]]s scattered throughout the kingdom, which conceal his true power. Under the guidance of [[Aster]], a mysterious voice, [[Mario]] sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger. | Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical ''Super Mario'' game. It is revealed that the game takes place in the [[Kingdom of Bask]], which was destroyed in ancient times by a powerful tennis racket named [[Lucien]]. After being discovered and stolen from the [[Bask Ruins]] by [[Wario]] and [[Waluigi]], Lucien is rewakened and proceeds to possess them and [[Luigi]] during a match on [[Marina Stadium]]. Lucien's motivation is to seek five [[Power Stone]]s scattered throughout the kingdom, which conceal his true power. Under the guidance of [[Aster]], a mysterious voice, [[Mario]] sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger. | ||
[[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it. | [[Toad]] accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it. | ||
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====Tournament==== | ====Tournament==== | ||
Tournaments are successions of matches (here also called rounds) in which the player can challenge computer opponents or online worldwide opponents in an 8-player bracket. They return from previous ''Mario Tennis'' games after being absent in ''Mario Tennis: Ultra Smash''. Tournament matches feature up to three sets, each divided into two games. If players are tied by the end of these sets, there will be a tiebreaker that decides the winner of the match. | Tournaments are successions of matches (here also called rounds) in which the player can challenge computer opponents or online worldwide opponents in an 8-player bracket. They return from previous ''Mario Tennis'' games after being absent in ''Mario Tennis: Ultra Smash''. Tournament matches feature up to three sets, each divided into two games. If players are tied by the end of these sets, there will be a tiebreaker that decides the winner of the match. | ||
=====COM Tournament===== | =====COM Tournament===== | ||
[[File:MTA COM Tournament.jpg|thumb|Mario facing off against Daisy in the semifinals of Mushroom Cup]] | [[File:MTA COM Tournament.jpg|thumb|Mario facing off against Daisy in the semifinals of Mushroom Cup]] | ||
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The table below lists all cups with the corresponding rules and opponents. | The table below lists all cups with the corresponding rules and opponents. | ||
{|class="wikitable" | |||
{| class="wikitable" | |||
!align=center|Cup | !align=center|Cup | ||
!align=center|Rules | !align=center|Rules | ||
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*'''Finals:''' 3 sets of 2 games | *'''Finals:''' 3 sets of 2 games | ||
*'''Total rackets:''' 7 | *'''Total rackets:''' 7 | ||
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Luigi CSS icon.jpg|link=Luigi|32x32px|Luigi]] [[File:MTA Wario CSS icon.jpg|link=Wario|32x32px|Wario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Toadette CSS icon.jpg|link=Toadette|32x32px|Toadette]] [[File:MTA Bowser Jr | !align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Luigi CSS icon.jpg|link=Luigi|32x32px|Luigi]] [[File:MTA Wario CSS icon.jpg|link=Wario|32x32px|Wario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Toadette CSS icon.jpg|link=Toadette|32x32px|Toadette]] [[File:MTA Bowser Jr CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Boo CSS icon.jpg|link=Boo|32x32px|Boo]] [[File:MTA Yoshi CSS icon.jpg|link=Yoshi|32x32px|Yoshi]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] | ||
|- | |- | ||
!align=center|[[File:MTA Star Cup.png|100px]]<br>[[Star Cup]] | !align=center|[[File:MTA Star Cup.png|100px]]<br>[[Star Cup]] | ||
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*'''Finals:''' 5 sets of 2 games | *'''Finals:''' 5 sets of 2 games | ||
*'''Total rackets:''' 8 | *'''Total rackets:''' 8 | ||
!align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Rosalina CSS icon.jpg|link=Rosalina|32x32px|Rosalina]] [[File:MTA Bowser CSS icon.jpg|link=Bowser|32x32px|Bowser]] [[File:MTA Bowser Jr | !align=center style=background:#0D0D0D|[[File:MTA Mario CSS icon.jpg|link=Mario|32x32px|Mario]] [[File:MTA Waluigi CSS icon.jpg|link=Waluigi|32x32px|Waluigi]] [[File:MTA Peach CSS icon.jpg|link=Princess Peach|32x32px|Peach]] [[File:MTA Rosalina CSS icon.jpg|link=Rosalina|32x32px|Rosalina]] [[File:MTA Bowser CSS icon.jpg|link=Bowser|32x32px|Bowser]] [[File:MTA Bowser Jr CSS icon.jpg|link=Bowser Jr.|32x32px|Bowser Jr.]] [[File:MTA Donkey Kong CSS icon.jpg|link=Donkey Kong|32x32px|Donkey Kong]] [[File:MTA Spike CSS icon.jpg|link=Spike|32x32px|Spike]] [[File:MTA Chain Chomp CSS icon.jpg|link=Chain Chomp|32x32px|Chain Chomp]] | ||
|} | |} | ||
=====Online Tournament===== | =====Online Tournament===== | ||
{{see also|List of Mario Tennis Aces online tournaments}} | |||
Players can connect to the internet to compete against other human players in online tournaments. In order to participate, players need to have the latest version of the game and a [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription. They can participate in the standard class, simple class, or (as of December 2018) the doubles class. For the doubles class, the player can pick a partner either locally or online. | Players can connect to the internet to compete against other human players in online tournaments. In order to participate, players need to have the latest version of the game and a [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription. They can participate in the standard class, simple class, or (as of December 2018) the doubles class. For the doubles class, the player can pick a partner either locally or online. | ||
As of December 2018, online tournaments consist of one preliminary round followed by a semifinal and a final round, similarly to how the COM tournaments are structured. Originally, tournaments featured three preliminary rounds instead of only one. In every online tournament match, there is one set with two games and (in the standard and doubles classes) each player has only two rackets. | As of December 2018, online tournaments consist of one preliminary round followed by a semifinal and a final round, similarly to how the COM tournaments are structured. Originally, tournaments featured three preliminary rounds instead of only one. In every online tournament match, there is one set with two games and (in the standard and doubles classes) each player has only two rackets. | ||
Players can obtain rating points by winning matches, or lose points otherwise. The amount of points earned or lost in a match depends on the player's performance. Rating points determine a rank from D- to A+ | Players can obtain rating points by winning matches, or lose points otherwise. The amount of points earned or lost in a match depends on the player's performance. Rating points determine a rank from D- to A+, which are used to match players of similar proficiency. If someone has rank B (2,500 points) or higher, they will start each tournament from the semifinals. When players enter a month's tournament for the first time, the points they had obtained during their last online tournament period played are rounded and kept for the current tournament period, along with their rank. Each tournament period keeps track of player statistics such as tournament wins, round wins, and round losses, with the latter two being calculated in a win ratio. | ||
When the player wins a championship, they are congratulated with a trophy resembling the [[Special Cup]] from other ''[[Mario (franchise)|Mario]]'' titles. However, unlike in COM tournaments, characters that are used to win an online tournament are not given a crown on the character selection screen. | When the player wins a championship, they are congratulated with a trophy resembling the [[Special Cup]] from other ''[[Super Mario (franchise)|Super Mario]]'' titles. However, unlike in COM tournaments, characters that are used to win an online tournament are not given a crown on the character selection screen. | ||
Between July 2018 and July 2019, playing at least one match in an online tournament each month awarded the player with an additional character as a participation bonus. Starting with the January 2019 tournament, the player can also earn Participation Points, which can reward alternate costumes.<ref name="direct2"/> | |||
If a player disconnects or is disconnected during a match, the match will be forfeited and the opponent will win. Players who forfeit the match in this way too many times will not be permitted to participate in the rankings. | If a player disconnects or is disconnected during a match, the match will be forfeited and the opponent will win. Players who forfeit the match in this way too many times will not be permitted to participate in the rankings. | ||
====Co-op Challenge==== | ====Co-op Challenge==== | ||
Co-op Challenges were added as part of the version 2.0.0 update. In this mode, four players (which can be local and online) participate in a limited-time online event to earn points that can unlock alternate costumes and colors for playable characters. | Co-op Challenges were added as part of the version 2.0.0 update. In this mode, four players (which can be local and online) participate in a limited-time online event to earn points that can unlock alternate costumes and colors for playable characters. | ||
The player can wait 60 seconds for the console to search and connect to other players. If not enough players are found in this timeframe, the game will substitute them with computer players. The player can choose to keep searching for online players for | The player can wait 60 seconds for the console to search and connect to other players. If not enough players are found in this timeframe, the game will substitute them with computer players. The player can choose to keep searching for online players for 180 more seconds. | ||
For more information about this mode's contents, | For more information about this mode's contents, [[Mario Tennis Aces#Co-op Challenges|see below]]. | ||
====Free Play==== | ====Free Play==== | ||
This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button| | This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the {{button|switch|minus}} or {{button|switch|plus}} button, players access a menu where they can change the match rules, with the following options: | ||
{|class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
!align="center"|Match Type | !align="center"|Match Type | ||
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|- | |- | ||
!align="center"|Doubles Partners | !align="center"|Doubles Partners | ||
|'''Random:''' | |'''Random:''' Teams are completely random<br>'''P1 and P2:''' Teams are always P1 and P2 vs P3 and P4.<br>'''P1 and Random Player:''' A random participating human player is chosen as a doubles partner for P1.<br>'''P1 and Random COM:''' A random computer player is chosen as a doubles partner for P1.<br><small>'''Note:''' Available only if Match Type is set as "Doubles Only" or "Singles and Doubles".</small> | ||
|- | |- | ||
!align="center"|COM Difficulty | !align="center"|COM Difficulty | ||
|Players can select different proficiency levels for computer players: '''Novice''', '''Intermediate''', '''Expert''', '''Pro''' and '''Ace'''. These determine | |Players can select different proficiency levels for computer players: '''Novice''', '''Intermediate''', '''Expert''', '''Pro''' and '''Ace'''. These determine how fast they react and build up energy. Intermediate players and up also often approach and remain near the net to hit the ball early. | ||
|- | |- | ||
!align="center"|Play Style | !align="center"|Play Style | ||
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|- | |- | ||
!align="center"|Court | !align="center"|Court | ||
|'''Select every time:''' The player can select a preferred court before each match.<br>'''All:''' The court will be selected at random from all available options.<br>'''Stadium Only:''' The court will be a random variation of [[Marina Stadium]].<br>'''Custom:''' The court will be selected randomly from the player's custom court selection.{{footnote|main|1}} | |'''Select every time:''' The player can select a preferred court before each match.<br>'''All:''' The court will be selected at random from all available options.<br>'''Stadium Only:''' The court will be a random variation of the [[Marina Stadium]].<br>'''Custom:''' The court will be selected randomly from the player's custom court selection.{{footnote|main|1}} | ||
|- | |- | ||
!align="center"|KO Loss | !align="center"|KO Loss | ||
|'''Yes:''' Players instantly lose the match | |'''Yes:''' Players instantly lose the match if all of their rackets break.<br>'''No:''' Players have an unlimited supply of rackets. | ||
|} | |} | ||
{{footnote|note|1|In the "Change Rules" menu, the player can press the {{button| | {{footnote|note|1|In the "Change Rules" menu, the player can press the {{button|switch|PlusMinus}} button to set up their own selection of courses, where they can also turn hazards on or off for each course.}} | ||
====Swing Mode==== | ====Swing Mode==== | ||
[[File:MTA Swing Mode (Regular Ball).jpg|thumb|Yoshi and Toad in Swing Mode]] | [[File:MTA Swing Mode (Regular Ball).jpg|thumb|Yoshi and Toad in Swing Mode]] | ||
In this mode, players can use motion controls to play tennis. This mode is played solely with the left or right JoyCon, which may be chosen | In this mode, players can use motion controls to play tennis. This mode is played solely with the left or right JoyCon, which may be chosen depending on the player's dominant hand. During matches, the camera is positioned lower than usual. There are multiple features in Swing Mode, all of which only allow simple tennis rules (i.e. no Zone Shots, Special Shots or Zone Speed). | ||
=====Regular Ball===== | =====Regular Ball===== | ||
Matches can be played with a regular ball, just like in Free Play. Most rule options from Free Play are also present here, though the player cannot adjust the Play Style and, by extension, the KO Loss. One added option is to activate the {{wp|Hawk-Eye|challenge system}}, wherein the player is allowed to challenge the decision that the ball was shot out of the court. | Matches can be played with a regular ball, just like in Free Play. Most rule options from Free Play are also present here, though the player cannot adjust the Play Style and, by extension, the KO Loss. One added option is to activate the {{wp|Hawk-Eye|challenge system}}, wherein the player is allowed to challenge the decision that the ball was shot out of the court. | ||
Up to four local players can join a match in Swing Mode. | Up to four local players can join a match in Swing Mode. | ||
While rallying a ball, players can hit it a bit early to send it towards the corner on the opposite side from their racket (pull shot) or a bit late to send it | While rallying a ball, players can hit it a bit early to send it towards the corner on the opposite side from their racket (pull shot) or a bit late to send it towards the corner on the same side as their racket (push shot). If the ball is hit too early or too late, it will be sent at a low speed (similarly to leap shots), allowing the opponent to strike it with a flat shot and return it faster than usual. | ||
If players have enabled the challenge system, they will be allowed to challenge whether the ball bounced very close to the court's bounds and was called out by the judge. During a challenge, the camera zooms into the spot where the ball bounced, showing precisely if it landed in or out of the court. If the ball has merely touched the boundary line, it is considered to be in the court. If the challenge is successful, the call will be overturned and the opponent will receive no points, but if it is not, the player will lose one challenge. The player can incorrectly challenge a call three times, after which they can no longer challenge a call during a match. | If players have enabled the challenge system, they will be allowed to challenge whether the ball bounced very close to the court's bounds and was called out by the judge. During a challenge, the camera zooms into the spot where the ball bounced, showing precisely if it landed in or out of the court. If the ball has merely touched the boundary line, it is considered to be in the court. If the challenge is successful, the call will be overturned and the opponent will receive no points, but if it is not, the opponent will receive their points and the player will lose one challenge. The player can incorrectly challenge a call three times, after which they can no longer challenge a call during a match. | ||
=====Big Ball===== | =====Big Ball===== | ||
Line 202: | Line 197: | ||
=====Special Game===== | =====Special Game===== | ||
In this feature, players can play the [[Mario Tennis Aces#Boo Hunt|Boo Hunt]] | In this feature, players can play the [[Mario Tennis Aces#Boo Hunt|Boo Hunt]] and [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] minigames both cooperatively and competitively. Players can earn different high scores for each mode of play, and in cooperative mode, they also receive a rank based on their high score. By pressing the {{button|switch|minus}} or {{button|switch|plus}} button while highlighting a minigame, players can view the rules of that minigame. | ||
=====Rally Challenge===== | =====Rally Challenge===== | ||
Line 217: | Line 212: | ||
*enabling or disabling music during matches. | *enabling or disabling music during matches. | ||
*enabling or disabling Toad commentary during tournament matches. | *enabling or disabling Toad commentary during tournament matches. | ||
*displaying the ball speed in {{wp|kilometers per hour}} or {{wp|miles per hour}}. | *displaying the ball speed in {{wp|kilometres per hour|kilometers per hour}} or {{wp|miles per hour}}. | ||
*player 1 default settings: | *player 1 default settings: | ||
**changing the handedness of the playable character. | **changing the handedness of the playable character. | ||
Line 226: | Line 221: | ||
**change trigger controls for Zone Shots and Zone Speed. | **change trigger controls for Zone Shots and Zone Speed. | ||
**change trigger controls for Special Shots and Cancel Charges. | **change trigger controls for Special Shots and Cancel Charges. | ||
Player controls can also be changed in the character selection screen by pressing {{button|switch|jc-top}} as well as the character's dominant hand by pressing {{button|switch|jc-left}}. | |||
Player controls can also be changed in the character selection screen by pressing {{button| | |||
==Controls== | ==Controls== | ||
{|class="wikitable" style="width:70%; text-align:center" | {|class="wikitable"style="width:70%; text-align:center" | ||
|+Traditional controls | |+Traditional controls | ||
|- | |- | ||
!width=10%|Action | !width=10%|Action | ||
!width=25%|Dual Joy-Con / Pro Controller | !width=25%|Dual Joy-Con / Pro Controller {{button|switch|joy-con}} {{button|switch|pro}} | ||
!width=25%|Joy-Con (sideways) | !width=25%|Joy-Con (sideways) {{button|switch|joy-con-horizontal}} | ||
|- | |- | ||
|Run | |Run | ||
|{{button| | |{{button|switch|leftstick}} | ||
|{{button| | |{{button|switch|stick}} | ||
|- | |- | ||
|Topspin | |Topspin | ||
|{{button| | |{{button|switch|a}} | ||
|{{button| | |{{button|switch|jc-right}} | ||
|- | |- | ||
|Slice | |Slice | ||
|{{button| | |{{button|switch|b}} | ||
|{{button| | |{{button|switch|jc-bottom}} | ||
|- | |- | ||
|Flat | |Flat | ||
|{{button| | |{{button|switch|y}} | ||
|{{button| | |{{button|switch|jc-left}} | ||
|- | |- | ||
|Lob | |Lob | ||
|{{button| | |{{button|switch|leftstick}} up + {{button|switch|x}} or {{button|switch|a}} → {{button|switch|b}} | ||
|{{button| | |{{button|switch|stick}} up + {{button|switch|jc-top}} or {{button|switch|jc-right}} → {{button|switch|jc-bottom}} | ||
|- | |- | ||
|Drop Shot | |Drop Shot | ||
|{{button| | |{{button|switch|leftstick}} down + {{button|switch|x}} or {{button|switch|b}} → {{button|switch|a}} | ||
|{{button| | |{{button|switch|stick}} down + {{button|switch|jc-top}} or {{button|switch|jc-bottom}} → {{button|switch|jc-right}} | ||
|- | |- | ||
|Cancel Charge | |Cancel Charge | ||
|{{button| | |{{button|switch|l}} or {{button|switch|zl}} | ||
|{{button| | |{{button|switch|sl}} | ||
|- | |- | ||
|Leap Shot (only in Simple Mode) | |Leap Shot (only in Simple Mode) | ||
|{{button| | |{{button|switch|r}} or {{button|switch|zr}} | ||
|{{button| | |{{button|switch|sr}} | ||
|- | |- | ||
|Trick Shot | |Trick Shot | ||
|{{button| | |{{button|switch|rightstick}} up/down/left/right or {{button|switch|leftstick}} up/down/left/right + {{button|switch|x}} → {{button|switch|x}} | ||
|{{button| | |{{button|switch|stick}} up/down/left/right + {{button|switch|jc-top}} → {{button|switch|jc-top}} | ||
|- | |- | ||
|Zone Shot | |Zone Shot | ||
|{{button| | |{{button|switch|r}} or {{button|switch|zr}} on rotating star point | ||
|{{button| | |{{button|switch|sr}} on rotating star point | ||
|- | |- | ||
|Zone Speed | |Zone Speed | ||
|Hold {{button| | |Hold {{button|switch|r}} or {{button|switch|zr}} | ||
|Hold {{button| | |Hold {{button|switch|sr}} | ||
|- | |- | ||
|Special Shot | |Special Shot | ||
|{{button| | |{{button|switch|l}} or {{button|switch|zl}} (when Energy Gauge is full) | ||
|{{button| | |{{button|switch|sl}} (when the Energy Gauge is full) | ||
|} | |} | ||
{|class="wikitable"style="width:30%; text-align:center" | |||
{|class="wikitable" style="width:30%; text-align:center" | |||
|+Swing Mode | |+Swing Mode | ||
|- | |- | ||
Line 293: | Line 286: | ||
|- | |- | ||
|Run | |Run | ||
|{{button| | |{{button|switch|stick}}, though the character will run automatically towards the ball | ||
|- | |- | ||
|Topspin | |Topspin | ||
Line 313: | Line 306: | ||
==Characters== | ==Characters== | ||
===Playable=== | ===Playable=== | ||
[[File:Mario Tennis Aces complete roster.jpg|thumb|300px|The character selection screen, with all post-release characters available. Here, [[Mario]], [[Luigi]], [[Wario]], and [[Waluigi]] have been selected.]] | |||
''Mario Tennis Aces'' features 30 playable characters, consisting of 16 characters available at launch and 14 characters made available post-release as online tournament participation bonuses. Of these characters, [[Spike]], [[Chain Chomp]], [[Blooper]], [[Boom Boom]], [[Pauline]], [[Kamek]], [[Dry Bones]], and [[Fire Piranha Plant]] are newly playable to the ''Mario Tennis'' series, with Chain Chomp, Pauline, and Fire Piranha Plant also making their overall playable debuts. A number of characters return as playable to the ''Mario Tennis'' series after being absent from multiple installments; namely, [[Birdo]] is playable for the first time since the [[Mario Tennis (Nintendo 64)|Nintendo 64 installment]], while [[Koopa Troopa]], [[Koopa Paratroopa]], [[Shy Guy]], and [[Petey Piranha]] are playable for the first time since ''[[Mario Power Tennis]]''. In addition, [[Luma]] is playable for the first time in a home console ''Mario Tennis'' installment, after previously being playable in ''[[Mario Tennis Open]]''. Some characters have unlockable aesthetic variations. | |||
Like in previous installments, characters are split into categories of types. | |||
*'''All-Around''' characters have very balanced stats. | |||
*'''Technical''' characters have good ball control that can easily target corners on the court. | |||
*'''Speedy''' characters have a fast run speed. | |||
*'''Powerful''' characters have strong and fast shots. | |||
*'''Defensive''' characters have a wide coverage. | |||
*'''Tricky''' characters have more curve in their shots. | |||
Post-release characters, with few exceptions, each have unique traits. | |||
Mario is the only playable character for the majority of the Adventure mode (Peach is also playable in Lucien Cup Finals), and none of his variations available in other modes are usable. Players can, however, select from multiple rackets as they are unlocked in the mode. | Mario is the only playable character for the majority of the Adventure mode (Peach is also playable in Lucien Cup Finals), and none of his variations available in other modes are usable. Players can, however, select from multiple rackets as they are unlocked in the mode. | ||
{|class="wikitable"border=1 cellspacing=0 cellpadding=4 style="border:1px solid black; border-collapse:collapse"width=100% | |||
{| border=1 cellspacing=0 cellpadding= | |||
|- | |- | ||
! colspan=2 width=25% style="background:#e6000d" | {{color-link|Mario | !colspan=2 width=25% style="background:#e6000d"|{{color-link|white|Mario}} | ||
! colspan=2 width=25% style="background:#00a73d" | {{color-link|Luigi | !colspan=2 width=25% style="background:#00a73d"|{{color-link|white|Luigi}} | ||
! colspan=2 width=25% style="background:#ffd200" | {{color-link|Wario | !colspan=2 width=25% style="background:#ffd200"|{{color-link|white|Wario}} | ||
! colspan=2 width=25% style="background:#46268b" | {{color-link|Waluigi | !colspan=2 width=25% style="background:#46268b"|{{color-link|white|Waluigi}} | ||
|-align="center"style="background: #FFFFFF" | |||
|colspan=2|[[File:MTA Models Mario.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Luigi.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Wario.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Waluigi.png|115x115px]] | |||
|- | |- | ||
! | !Type | ||
! | |All-Around | ||
! | !Type | ||
! | |All-Around | ||
!Type | |||
|Powerful | |||
!Type | |||
|Defensive | |||
|- | |- | ||
| | !Trick Shots | ||
| | |Hand Spin (forward/backward)<br>Vault (side) | ||
!Trick Shots | |||
| | |Racket Twirl (forward/backward)<br>Slide (side) | ||
!Trick Shots | |||
|Total Typhoon (forward/backward)<br>Power Dive (side) | |||
!Trick Shots | |||
|Twisted Jump (forward/backward)<br>Moonwalk (side) | |||
|- | |- | ||
| | !Special Shot | ||
| | |Blazing Wall Jump | ||
!Special Shot | |||
| | |Pipe Cannon | ||
!Special Shot | |||
|Glorious Garlic Bomber | |||
!Special Shot | |||
|Showtime | |||
|- | |- | ||
| | !Availability | ||
| | |Initial release | ||
!Availability | |||
| | |Initial release | ||
!Availability | |||
|Initial release | |||
!Availability | |||
|Initial release | |||
|- | |- | ||
| | !Alternate costumes | ||
| | |||
| | *Overalls (pre-launch online tournament participation bonus; earn 500 Participation Points in the January 2019 online tournament; April 2019-May 2019 demo participation bonus; earn 500 Participation Points in the September 2019 online tournament or the March 2020 online tournament) | ||
*Tennis outfit, with Lucien Replica (unlocked by clearing "Last Trial Boss Challenge") | |||
!Alternate costumes | |||
| | |||
*Overalls (earn 2,000 Participation Points in the January 2019 online tournament; earn 1,000 in the September 2019 online tournament or the March 2020 online tournament) | |||
!Alternate costumes | |||
| | |||
*Overalls (earn 500 Participation Points in the July 2019 online tournament or the January 2020 online tournament) | |||
!Alternate costumes | |||
| | |||
*Overalls (earn 1,000 Participation Points in the July 2019 online tournament or the January 2020 online tournament) | |||
|- | |- | ||
| | !colspan=2 width=25% style="background:#ffb9f5"|{{color-link|white|Princess Peach|Peach}} | ||
!colspan=2 width=25% style="background:#f59100"|{{color-link|white|Princess Daisy|Daisy}} | |||
!colspan=2 width=25% style="background:#55ffe6"|{{color-link|white|Rosalina}} | |||
| | !colspan=2 width=25% style="background:#003791"|{{color-link|white|Toad}} | ||
| | |-align="center"style="background: #FFFFFF" | ||
| | |colspan=2|[[File:MTA Models Peach.png|115x115px]] | ||
|colspan=2|[[File:MTA Models Daisy.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Rosalina.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Toad.png|115x115px]] | |||
|- | |- | ||
! | !Type | ||
! | |Technical | ||
! | !Type | ||
! | |All-Around | ||
!Type | |||
|Tricky | |||
!Type | |||
|Speedy | |||
|- | |- | ||
! | !Trick Shots | ||
! | |Twirl (forward/backward)<br>Ribbon Fling (side) | ||
! | !Trick Shots | ||
! | |Parry (forward/backward)<br>Sabre (side) | ||
!Trick Shots | |||
|Galaxy Warp (forward/backward)<br>Satellite Shift (side) | |||
!Trick Shots | |||
|Toad Jump (forward/backward)<br>Toad Roll (side) | |||
|- | |- | ||
| | !Special Shot | ||
| | |Heart Shot | ||
!Special Shot | |||
| | |Bloom Blast | ||
!Special Shot | |||
|Star Combo | |||
!Special Shot | |||
|Super Toad Dive | |||
|- | |- | ||
| | !Availability | ||
| | |Initial release | ||
!Availability | |||
| | |Initial release | ||
!Availability | |||
|Initial release | |||
!Availability | |||
|Initial release | |||
|- | |- | ||
| | !Alternate costumes | ||
|N/A | |||
| | !Alternate costumes | ||
|N/A | |||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
| | |||
*Tennis Outfit (earn 2,000 Participation Points in the February 2019 online tournament; earn 1,000 in the May 2019 online tournament; earn 500 in the November 2019 online tournament) | |||
|- | |- | ||
| | !colspan=2 width=25% style="background:#f073af"|{{color-link|white|Toadette}} | ||
| | !colspan=2 width=25% style="background:#000000"|{{color-link|white|Bowser}} | ||
| | !colspan=2 width=25% style="background:#f57323"|{{color-link|white|Bowser Jr.}} | ||
| | !colspan=2 width=25% style="background:#82ebeb"|{{color-link|white|Boo}} | ||
|-align="center"style="background: #FFFFFF" | |||
|colspan=2|[[File:MTA Models Toadette.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Bowser.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Jr.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Boo.png|115x115px]] | |||
|- | |- | ||
| | !Type | ||
| | |Technical | ||
!Type | |||
| | |Powerful | ||
!Type | |||
|Defensive | |||
!Type | |||
|Tricky | |||
|- | |- | ||
! | !Trick Shots | ||
! | |Cutesy Turn (forward/backward)<br>Cheerful Skip (side) | ||
! | !Trick Shots | ||
! | |Dive Bomb (forward/backward)<br>Shell Spin (side) | ||
!Trick Shots | |||
|Wild Ride (forward/backward)<br>Jet Boost (side) | |||
!Trick Shots | |||
|Roundabout (forward/backward)<br>Through It All (side) | |||
|- | |- | ||
! | !Special Shot | ||
! | |Hop Step Jump | ||
! | !Special Shot | ||
! | |Fire-Breath Barrage | ||
!Special Shot | |||
|Armed and Dangerous | |||
!Special Shot | |||
|Illusion Shot | |||
|- | |- | ||
| | !Availability | ||
| | |Initial release | ||
!Availability | |||
| | |Initial release | ||
!Availability | |||
|Initial release | |||
!Availability | |||
|Initial release | |||
|- | |- | ||
| | !Alternate costumes | ||
| | |||
*Tennis Outfit (earn 2,000 Participation Points in the May 2019 online tournament; earn 1,000 in the November 2019 online tournament) | |||
!Alternate costumes | |||
| | |||
*Tennis Outfit (earn 1,000 Participation Points in the June 2019 online tournament or the December 2019 online tournament) | |||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
|Visor (reward for the "Boo Hunt" co-op challenges) | |||
First Boo Hunt (September 19, 2018 - October 11, 2018), Boo Hunt on June and December of each year: | |||
*Light-Blue (earn 2,500/1,500 coins) | |||
*Green (earn 10,000/5,000 coins) | |||
*Purple (earn 20,000/10,000 coins) | |||
Second Boo Hunt (February 1, 2019 - March 1, 2019), Boo Hunt on March and September of each year: | |||
*Black (earn 2,500/1,500 coins) | |||
*Black, pink brim (earn 10,000/5,000 coins) | |||
*Light-Blue, green brim (earn 20,000/10,000 coins) | |||
|- | |- | ||
| | !colspan=2 width=25% style="background:#6eb928"|{{color-link|white|Yoshi}} | ||
| | !colspan=2 width=25% style="background:#7d3c14"|{{color-link|white|Donkey Kong}} | ||
| | !colspan=2 width=25% style="background:#6eafe1"|{{color-link|white|Spike}} {{color|white|<sup><small>(new)</small></sup>}} | ||
| | !colspan=2 width=25% style="background:#464b64"|{{color-link|white|Chain Chomp}} {{color|white|<sup><small>(new)</small></sup>}} | ||
|-align="center"style="background: #FFFFFF" | |||
|colspan=2|[[File:MTA Models Yoshi.png|115x115px]] | |||
|colspan=2|[[File:MTA Models DK.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Spike.png|115x115px]] | |||
|colspan=2|[[File:MTA Models ChainChomp.png|115x115px]] | |||
|- | |- | ||
| | !Type | ||
| | |Speedy | ||
!Type | |||
| | |Powerful | ||
!Type | |||
|Powerful | |||
!Type | |||
|Powerful | |||
|- | |- | ||
| | !Trick Shots | ||
|Spin Turn (forward/backward)<br>Egg Roll (side) | |||
| | !Trick Shots | ||
|Kong Roll (forward/backward)<br>Ground Pound (side) | |||
!Trick Shots | |||
|Somersault (forward/backward)<br>Flip Fly (side) | |||
!Trick Shots | |||
|Vertical Whirl (forward/backward)<br>Side Whirl (side) | |||
|- | |- | ||
! | !Special Shot | ||
! | |Flying Rainbow | ||
! | !Special Shot | ||
! | |Barrel Cannon Chaos | ||
!Special Shot | |||
|Spike Strike | |||
!Special Shot | |||
|Unleash | |||
|- | |- | ||
! | !Availability | ||
! | |Initial release | ||
! | !Availability | ||
! | |Initial release | ||
!Availability | |||
|Initial release | |||
!Availability | |||
|Initial release | |||
|- | |- | ||
|''' | !Alternate costumes | ||
|'' | |Yoshi colors (reward for the "Yoshi's Ring Shot" co-op challenge) | ||
|' | First Yoshi's Ring Shot (December 1, 2018 to January 10, 2019), Yoshi's Ring Shot on February and August of each year: | ||
| | *[[Yoshi (species)|Blue Yoshi]] (earn 20,000/10,000 points; 5,000 points in April 2019-May 2019 demo) | ||
*[[Yoshi (species)|Red Yoshi]] (earn 50,000/25,000 points; 10,000 points in April 2019-May 2019 demo) | |||
*[[Yoshi (species)|Yellow Yoshi]] (earn 80,000/40,000 points; 20,000 points in April 2019-May 2019 demo) | |||
Second Yoshi's Ring Shot (April 15, 2019 - June 1, 2019), Yoshi's Ring Shot on May and November of each year: | |||
*[[Yoshi (species)|Orange Yoshi]] (earn 20,000/10,000 points) | |||
*[[Yoshi (species)|Pink Yoshi]] (earn 50,000/25,000 points) | |||
*[[Yoshi (species)|Light-Blue Yoshi]] (earn 80,000/40,000 points) | |||
Offline Yoshi's Ring Shot: | |||
*[[Yoshi (species)|Purple Yoshi]] (unlocked by clearing all Ring Shot challenges) | |||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
|Headband and wristband | |||
*Blue (earn 300 Participation Points in the April 2019 online tournament; earn 250 in the December 2019 online tournament) | |||
*Pink (earn 1,000 Participation Points in the April 2019 online tournament; earn 500 in the December 2019 online tournament) | |||
*Yellow (earn 2,000 Participation Points in the April 2019 online tournament; earn 750 in the December 2019 online tournament) | |||
!Alternate costumes | |||
|Cap | |||
*White body, yellow outline (earn 300 Participation Points in the March 2019 online tournament; earn 250 in the October 2019 online tournament) | |||
*White body, red outline (earn 1,000 Participation Points in the March 2019 online tournament; earn 500 in the October 2019 online tournament) | |||
*White body, green outline (earn 2,000 Participation Points in the March 2019 online tournament; earn 1,000 in the October 2019 online tournament) | |||
|- | |- | ||
| | !colspan=2 width=25% style="background:#32dc64"|{{color-link|white|Koopa Troopa}} | ||
| | !colspan=2 width=25% style="background:#585858"|{{color-link|white|Blooper}} {{color|white|<sup><small>(new)</small></sup>}} | ||
| | !colspan=2 width=25% style="background:#fff000"|{{color-link|black|Diddy Kong}} | ||
| | !colspan=2 width=25% style="background:#bc42ff"|{{color-link|white|Birdo}} | ||
|-align="center"style="background: #FFFFFF" | |||
|colspan=2|[[File:MTA Models KoopaTroopa.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Blooper.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Diddy.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Birdo.png|115x115px]] | |||
|- | |- | ||
| | !Type | ||
| | |Speedy | ||
!Type | |||
| | |Tricky | ||
!Type | |||
|Speedy | |||
!Type | |||
|All-Around | |||
|- | |- | ||
| | !Trick Shots | ||
|' | |Power Play (forward/backward)<br>Groundwork (side) | ||
!Trick Shots | |||
| | |Lucky Leap (forward/backward)<br>Surfin' Slider (side) | ||
!Trick Shots | |||
|Acrobatics (forward/backward)<br>Diddy Roll (side) | |||
!Trick Shots | |||
|Perfect Pose (forward/backward)<br>Cheer Step (side) | |||
|- | |- | ||
!Special Shot | |||
|Spin Break | |||
!Special Shot | |||
|Wave Rider | |||
!Special Shot | |||
|Jungle Swing | |||
!Special Shot | |||
|Airlift Extravaganza | |||
| | |||
|- | |- | ||
! | !Trait | ||
! | |Lowest drop shots | ||
! | !Trait | ||
! | |Highest curve on a topspin | ||
!Trait | |||
|Fastest acceleration | |||
!Trait | |||
|N/A | |||
|- | |- | ||
! | !Availability | ||
! | |Participation bonus for July 2018 online tournament, otherwise available from August 1, 2018 | ||
! | !Availability | ||
! | |Participation bonus for August 2018 online tournament, otherwise available from September 1, 2018 | ||
!Availability | |||
|Participation bonus for September 2018 online tournament, otherwise available from October 1, 2018 | |||
!Availability | |||
|Participation bonus for October 2018 online tournament, otherwise available from November 1, 2018 | |||
|- | |- | ||
| | !Alternate costumes | ||
| | | | ||
*Blue shell and blue shoes (earn 250 Participation Points in the August 2019 online tournament or the February 2020 online tournament) | |||
| | *Red shell and red shoes (earn 750 Participation Points in the August 2019 online tournament or the February 2020 online tournament) | ||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
|N/A | |||
|- | |- | ||
| | !colspan=2 width=25% style="background:#FF412D"|{{color-link|white|Koopa Paratroopa}} | ||
| | !colspan=2 width=25% style="background:#FF1937"|{{color-link|white|Shy Guy}} | ||
| | !colspan=2 width=25% style="background:#4BB941"|{{color-link|white|Petey Piranha}} | ||
| | !colspan=2 width=25% style="background:#FFFA7D"|{{color-link|black|Luma}} | ||
|-align="center"style="background: #FFFFFF" | |||
|colspan=2|[[File:MTA Models Paratroopa.png|115x115px]] | |||
|colspan=2|[[File:MTA Models ShyGuy.png|115x115px]] | |||
|colspan=2|[[File:MTA Models PeteyPiranha.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Luma.png|115x115px]] | |||
|- | |- | ||
| | !Type | ||
| | |Technical | ||
!Type | |||
| | |Technical | ||
!Type | |||
|Powerful | |||
!Type | |||
|Technical | |||
|- | |- | ||
| | !Trick Shots | ||
|'' | |Roll Call (forward/backward)<br>Koopa Boost (side) | ||
!Trick Shots | |||
| | |Leap of Stress (forward/backward)<br>Stumble Shot (side) | ||
!Trick Shots | |||
|Fluttering Fury (forward/backward)<br>Spin 'n' Slap (side) | |||
!Trick Shots | |||
|Dazzling Meteor (forward/backward)<br>Shooting Star Shot (side) | |||
|- | |- | ||
| | !Special Shot | ||
| | |Spiral Special | ||
!Special Shot | |||
| | |Balloon Assist | ||
!Special Shot | |||
|Vicious Twister | |||
!Special Shot | |||
|Constellation Smash | |||
|- | |- | ||
! | !Trait | ||
! | |Highest lobs | ||
! | !Trait | ||
! | |Best angle on a powerful topspin | ||
!Trait | |||
|Fastest flat serve when timed perfectly | |||
!Trait | |||
|Higher shot speed when hitting the ball shortly after it bounces | |||
|- | |- | ||
! | !Availability | ||
! | |Participation bonus for November 2018 online tournament, otherwise available from December 1, 2018 | ||
! | !Availability | ||
! | |Participation bonus for December 2018 Doubles online tournament, otherwise available from January 1, 2019 | ||
!Availability | |||
|Participation bonus for December 2018 Singles online tournament, otherwise available from January 1, 2019 | |||
!Availability | |||
|Participation bonus for January 2019 online tournament, otherwise available from February 1, 2019 | |||
|- | |- | ||
| | !Alternate costumes | ||
| | | | ||
*Blue shell and blue shoes (earn 500 Participation Points in the August 2019 online tournament or the February 2020 online tournament) | |||
| | *Green shell and green shoes (earn 1,000 Participation Points in the August 2019 online tournament or the February 2020 online tournament) | ||
!Alternate costumes | |||
|Shy Guy colors (reward for "Shy Guy Train Tussle" co-op challenge) | |||
First Shy Guy Train Tussle (March 1, 2019 to April 15, 2019), Shy Guy Train Tussle on April and October of each year: | |||
*Blue Shy Guy (earn 5,000/2,500 coins) | |||
*Green Shy Guy (earn 20,000/10,000 coins) | |||
*Yellow Shy Guy (earn 40,000/20,000 coins) | |||
Shy Guy Train Tussle on January and July of each year: | |||
*Orange Shy Guy (earn 2,500 coins) | |||
*Light-Blue Shy Guy (earn 10,000 coins) | |||
*Pink Shy Guy (earn 20,000 coins) | |||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
|N/A | |||
|- | |- | ||
| | !colspan=2 width=25% style="background:#FFB90A"|{{color-link|white|Boom Boom}} {{color|white|<sup><small>(new)</small></sup>}} | ||
| | !colspan=2 width=25% style="background:#AA0000"|{{color-link|white|Pauline}} {{color|white|<sup><small>(new)</small></sup>}} | ||
| | !colspan=2 width=25% style="background:#00B9F0"|{{color-link|white|Kamek}} {{color|white|<sup><small>(new)</small></sup>}} | ||
| | !colspan=2 width=25% style="background:#AAAAAA"|{{color-link|white|Dry Bones}} {{color|white|<sup><small>(new)</small></sup>}} | ||
|-align="center"style="background: #FFFFFF" | |||
|colspan=2|[[File:MTA Models Boom Boom.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Pauline.png|115x115px]] | |||
|colspan=2|[[File:MTA Models Kamek.png|115x115px]] | |||
|colspan=2|[[File:MTA Models DryBones.png|115x115px]] | |||
|- | |- | ||
| | !Type | ||
| | |Defensive | ||
!Type | |||
| | |Speedy | ||
!Type | |||
|Tricky | |||
!Type | |||
|Tricky | |||
|- | |- | ||
|'' | !Trick Shots | ||
| | |Boom Twirl (forward/backward)<br>Twist 'n' Boom (side) | ||
!Trick Shots | |||
| | |Spin Stroke (forward/backward)<br>One-Up Girl (side) | ||
!Trick Shots | |||
|Wicked Warp (forward/backward)<br>Broom Dash (side) | |||
!Trick Shots | |||
|Scatter Shot (forward/backward)<br>Propeller Shot (side) | |||
|- | |- | ||
!Special Shot | |||
| | |Spiteful Strike | ||
!Special Shot | |||
|Showstopper | |||
!Special Shot | |||
|Gigantic Smash | |||
!Special Shot | |||
|Bone Crusher | |||
|- | |- | ||
! | !Trait | ||
! | |Fast side-to-side movement, but slow vertical movement | ||
! | !Trait | ||
! | |Fastest movement with low traction and easily pushed back from returned shots | ||
!Trait | |||
|Topspins and slices curve | |||
!Trait | |||
|Lobs curve and backward Trick Shots become lobs | |||
|- | |- | ||
! | !Availability | ||
! | |Participation bonus for February 2019 online tournament, otherwise available from March 1, 2019 | ||
! | !Availability | ||
! | |Participation bonus for March 2019 online tournament, otherwise available from April 1, 2019 | ||
!Availability | |||
|Participation bonus for April 2019 online tournament, otherwise available from May 1, 2019 | |||
!Availability | |||
|Participation bonus for May 2019 online tournament, otherwise available from June 1, 2019 | |||
|- | |- | ||
| | !Alternate costumes | ||
| | |N/A | ||
!Alternate costumes | |||
| | |N/A | ||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
|N/A | |||
|- | |- | ||
| | !colspan=2 width=25% style="background:#3C0000"|{{color-link|white|Fire Piranha Plant}} {{color|white|<sup><small>(new)</small></sup>}} | ||
| | !colspan=2 width=25% style="background:#bca086"|{{color-link|white|Dry Bowser}} | ||
| | |-align="center"style="background: #FFFFFF" | ||
| | |colspan=2|[[File:MTA Models Fire Piranha Plant.png|115x115px]] | ||
|colspan=2|[[File:MTA Models Dry Bowser.png|115x115px]] | |||
|- | |- | ||
!Type | |||
| | |Technical | ||
!Type | |||
| | |Defensive | ||
|- | |- | ||
!Trick Shots | |||
| | |Surefire Shot (forward/backward)<br>Fire-Ring Swing (side) | ||
!Trick Shots | |||
| | |Dive Bomb (forward/backward)<br>Shell Spin (side) | ||
|- | |- | ||
| | !Special Shot | ||
| | |Hot Shot | ||
| | !Special Shot | ||
|Blazing Barrage | |||
|- | |||
!Trait | |||
|Topspins always cause knockback and all trick shots become max-charged topspins | |||
!Trait | |||
|Racket does not take damage when failing to block Zone Shots, sideways Trick Shots become max-charged slices, slices always cause knockback, backhand slices curve | |||
|- | |||
!Availability | |||
|Participation bonus for June 2019 online tournament, otherwise available from July 1, 2019 | |||
!Availability | |||
|Participation bonus for July 2019 online tournament, otherwise available from August 1, 2019 | |||
|- | |||
!Alternate costumes | |||
|N/A | |||
!Alternate costumes | |||
|N/A | |||
|} | |} | ||
Line 604: | Line 819: | ||
*[[Biddybud]]s | *[[Biddybud]]s | ||
*[[Yoshi (species)|Yoshi]]s | *[[Yoshi (species)|Yoshi]]s | ||
*[[ | *[[Small bird]]s | ||
*[[Rabbit]]s | *[[Rabbit]]s | ||
*[[Fire Piranha Plant]]s | *[[Fire Piranha Plant]]s | ||
Line 619: | Line 834: | ||
*[[Mechakoopa]]s | *[[Mechakoopa]]s | ||
*[[Monty Mole]] | *[[Monty Mole]] | ||
*[[Luma | *[[Luma]]s | ||
*[[Fishin' Lakitu]] | *[[Fishin' Lakitu]] | ||
*[[Parabones]] | *[[Parabones]] | ||
Line 627: | Line 842: | ||
*[[List of implied characters#King Bask|King Bask]] | *[[List of implied characters#King Bask|King Bask]] | ||
*[[Lucien]] | *[[Lucien]] | ||
*[[ | *[[Boo Buddies]] (version 2.0.0) | ||
*[[King Boo]] (version 2.0.0) | *[[King Boo]] (version 2.0.0) | ||
*[[Fly Guy]]s (version 2.0.0) | *[[Fly Guy]]s (version 2.0.0) | ||
Line 633: | Line 848: | ||
*[[Shy Guy Tower]]s (version 2.3.0) | *[[Shy Guy Tower]]s (version 2.3.0) | ||
*[[Shield Guy]]s (version 2.3.0) | *[[Shield Guy]]s (version 2.3.0) | ||
====Audience members==== | ====Audience members==== | ||
*[[Toad (species)|Toad]]s | *[[Toad (species)|Toad]]s | ||
Line 649: | Line 863: | ||
==Courts== | ==Courts== | ||
Marina Stadium is the starting court, and other playable courts are unlocked for Free Play by completing levels in Adventure Mode. Like in ''[[Mario Power Tennis]]'', some courts contain hazards that can be toggled on or off. Prior to version 2.2.0, a court selection screen for Free Play was absent, and courts are chosen at random | Marina Stadium is the starting court, and other playable courts are unlocked for Free Play by completing levels in Adventure Mode. Like in ''[[Mario Power Tennis]]'', some courts contain hazards that can be toggled on or off. Prior to version 2.2.0, a court selection screen for Free Play was absent, and courts are chosen at random; however, Custom lets the player choose to set the selection of stages. | ||
{| class=sortable | {|class="wikitable sortable" align=center width=100% style="text-align:center" | ||
|- | |- | ||
!width=15% |Picture | !width=15%|Picture | ||
!width=15% |Type | !width=15%|Type | ||
!width=15% |Ball Speed | !width=15%|Ball Speed | ||
!width=15% |Bounce | !width=15%|Bounce | ||
!width=40% |Description | !width=40%|Description | ||
|- | |- | ||
|[[File:MTA Mario Luigi.jpg|200px]] | |[[File:MTA Mario Luigi.jpg|200px]] | ||
![[Marina Stadium]] (Night) | ![[Marina Stadium]] (Night) | ||
|Fast | |data-sort-value=3|Fast | ||
|Strong | |data-sort-value=3|Strong | ||
|align="left"|'' | |align="left"|"''Every tennis lover dreams of winning here! A dazzling stadium court experience where you can enjoy an exhilarating match at night.''" | ||
|- | |- | ||
|[[File:Marina Stadium (Hard).jpeg|200px]] | |[[File:Marina Stadium (Hard).jpeg|200px]] | ||
!Marina Stadium (Hard) | !Marina Stadium (Hard) | ||
|Normal | |data-sort-value=2|Normal | ||
|Strong | |data-sort-value=3|Strong | ||
|align="left" rowspan=3|'' | |align="left" rowspan=3|"''Every tennis lover dreams of winning here! A truly magnificent stadium-court experience where you can challenge yourself to an ultimate battle of skill.''" | ||
|- | |- | ||
|[[File:Marina Stadium (Clay) Court.jpeg|200px]] | |[[File:Marina Stadium (Clay) Court.jpeg|200px]] | ||
!Marina Stadium (Clay) | !Marina Stadium (Clay) | ||
|Slow | |data-sort-value=1|Slow | ||
|Normal | |data-sort-value=2|Normal | ||
|- | |- | ||
|[[File:Marina Stadium (Grass) Court.jpeg|200px]] | |[[File:Marina Stadium (Grass) Court.jpeg|200px]] | ||
!Marina Stadium (Grass) | !Marina Stadium (Grass) | ||
|Fastest | |data-sort-value=4|Fastest | ||
|Normal | |data-sort-value=2|Normal | ||
|- | |- | ||
|[[File:MTA Bask Ruins.jpg|200px]] | |[[File:MTA Bask Ruins.jpg|200px]] | ||
![[Bask Ruins]] | ![[Bask Ruins]] | ||
|Slow | |data-sort-value=1|Slow | ||
|Weak | |data-sort-value=1|Weak | ||
|align="left"|'' | |align="left"|"''A scorching desert surrounding the ruins of the Kingdom of Bask. Drop Shots are key, since the ball won't bounce much here.''" | ||
|- | |- | ||
|[[File:MTA Piranha Plant Forest.jpg|200px]] | |[[File:MTA Piranha Plant Forest.jpg|200px]] | ||
![[Piranha Plant Forest]] | ![[Piranha Plant Forest]] | ||
|Normal | |data-sort-value=2|Normal | ||
|Weak | |data-sort-value=1|Weak | ||
|align="left"|'' | |align="left"|"''Piranha Plants will spit any balls they eat at the opponent's side of the court. Their appetite for tennis is truly unmatched!''" | ||
|- | |- | ||
|[[File:MTA Mirage Mansion.jpg|200px]] | |[[File:MTA Mirage Mansion.jpg|200px]] | ||
![[Mirage Mansion]] | ![[Mirage Mansion]] | ||
|Fast | |data-sort-value=3|Fast | ||
|Normal | |data-sort-value=2|Normal | ||
|align="left"|'' | |align="left"|"''Mysterious mirrors adorn a mysterious mansion. But...where exactly does a tennis ball go when it disappears inside one of these mirrors?''" | ||
|- | |- | ||
|[[File:MTA Snowfall Mountain.jpg|200px]] | |[[File:MTA Snowfall Mountain.jpg|200px]] | ||
![[Snowfall Mountain]] | ![[Snowfall Mountain]] | ||
|Normal | |data-sort-value=2|Normal | ||
|Strong | |data-sort-value=3|Strong | ||
|align="left"|'' | |align="left"|"''A bustling square in front of the train station. Keep a close eye on those Shy Guys, who will hide among the commuters and hit the ball back!''" | ||
|- | |- | ||
|[[File:Savage Sea Court.jpeg|200px]] | |[[File:Savage Sea Court.jpeg|200px]] | ||
![[Savage Sea]] | ![[Savage Sea]] | ||
|Fast | |data-sort-value=3|Fast | ||
|Normal | |data-sort-value=2|Normal | ||
|align="left"|'' | |align="left"|"''A boat gliding upon the untamed waters of the sea. Hit the mast in the middle to welcome some of that untamed fury on board!''" | ||
|- | |- | ||
|[[File:Inferno Island Court.jpeg|200px]] | |[[File:Inferno Island Court.jpeg|200px]] | ||
![[Inferno Island]] | ![[Inferno Island]] | ||
|Fast | |data-sort-value=3|Fast | ||
|Strongest | |data-sort-value=4|Strongest | ||
|align="left"|'' | |align="left"|"''Bowser's Castle, built on a blazing island surrounded by hot lava. Those Mechakoopas are too hot to handle!''" | ||
|} | |} | ||
==Adventure Mode== | ==Adventure Mode== | ||
===Story=== | ===Story=== | ||
After [[Mario]] and [[Princess Peach|Peach]] beat [[Bowser]] and [[Bowser Jr.]] in a tennis match and take the championship, | In some ruins within the [[Kingdom of Bask]], [[Wario]] and [[Waluigi]] stumble upon a tennis racket named [[Lucien]]. As they decide over who gets to use it, Lucien suddenly envelops them both in a mysterious light.{{footnote|main|a}} | ||
After [[Mario]] and [[Princess Peach|Peach]] beat [[Bowser]] and [[Bowser Jr.]] in a tennis match and take the championship,{{footnote|main|b}} Wario and Waluigi arrive with Lucien, offering it to Mario and co. as a present. After [[Luigi]] takes Lucien, to everyone's horror, he is immediately corrupted by the racket along with Wario and Waluigi, which causes a big storm on the [[Marina Stadium|stadium]]. Mario and Toad go to [[Bask Ruins]], and after beating a [[Dry Bones]] in a tennis match, gain entry to the Temple of Bask. There, a mysterious voice who introduces himself as [[Aster]] tells Mario that many years ago, Lucien destroyed the [[Kingdom of Bask]], and [[List of implied characters#King Bask|its king]] managed to strip Lucien of its power and divided the power between five [[Power Stone]]s. Over time, though, the room fell to ruin, and Wario and Waluigi stole Lucien oblivious to its true powers. Aster then tasks Mario to go and get the five Power Stones before Lucien does. | |||
Mario manages to take the Power Stones from [[Piranha Plant Forest]], [[Mirage Mansion]], and [[Snowfall Mountain]]; however, the possessed Wario and Waluigi beat him to the Power Stones in [[Savage Sea]] and [[Inferno Island]]. Lucien then declares a tennis war at Marina Stadium that pits Peach and [[Princess Daisy|Daisy]] against Wario and Waluigi, and Mario against Luigi, which Team Mario wins. Bowser then steals Lucien and returns to the Temple of Bask, where he fuses into [[Bowcien]] and challenges Mario to one last battle. Mario wins, destroying Lucien as well as the temple and receiving thanks from Aster before he disintegrates. Everyone then celebrates Mario's victory (though Wario and Waluigi express shame for having to destroy Lucien) as the credits roll. | Mario manages to take the Power Stones from [[Piranha Plant Forest]], [[Mirage Mansion]], and [[Snowfall Mountain]]; however, the possessed Wario and Waluigi beat him to the Power Stones in [[Savage Sea]] and [[Inferno Island]]. Lucien then declares a tennis war at Marina Stadium that pits Peach and [[Princess Daisy|Daisy]] against Wario and Waluigi, and Mario against Luigi, which Team Mario wins. Bowser then steals Lucien and returns to the Temple of Bask, where he fuses into [[Bowcien]] and challenges Mario to one last battle. Mario wins, destroying Lucien as well as the temple and receiving thanks from Aster before he disintegrates. Everyone then celebrates Mario's victory (though Wario and Waluigi express shame for having to destroy Lucien) as the credits roll. | ||
Line 729: | Line 942: | ||
In a post-credits scene, Mario writes an autograph on the camera, with the marker squeaking the first seven notes of the ''[[Super Mario Bros.]]'' overworld theme. | In a post-credits scene, Mario writes an autograph on the camera, with the marker squeaking the first seven notes of the ''[[Super Mario Bros.]]'' overworld theme. | ||
===Gameplay=== | ==={{anchor|rackets}}Gameplay=== | ||
In Adventure Mode, Mario has to travel in a hub world and complete missions. While some of them are regular tennis matches, Adventure Mode has a lot of other missions, such as challanges where Mario needs to return the ball until he gets a certain amount of points. It also features boss battles, where different objects need to be shot on bosses with the tennis racket to defeat them. | [[File:MTA rackets.jpg|thumb|The complete collection of rackets in their default order]] | ||
In Adventure Mode, Mario has to travel in a hub world and complete missions. While some of them are regular tennis matches, Adventure Mode has a lot of other missions, such as challanges where Mario needs to return the ball until he gets a certain amount of points. It also features boss battles, where different objects need to be shot on bosses with the tennis racket to defeat them. Additionally, the level selection appears to be based on that of the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' games, with red panels indicating an unfinished level and blue panels indicating a completed level, with the name of the level being shown when Mario stands on one. | |||
[[File:MTA Story Mode hub.png|thumb|A part of the map of Kingdom Bask]] | |||
Throughout his journey, Mario can obtain rackets of different stats. All unlocked rackets are stored in a queue that can be viewed in the Stats menu. Each racket unlocked has better stats than the last and takes the front position in the queue. If one of Mario's rackets breaks during a mission, the next one in the queue will take its place until he has no more rackets, signifying that the mission has been lost. By default, these rackets are ordered from the strongest to the weakest (i.e. from the newest to the oldest unlocked), but the player can change their order in the Stats menu. | |||
The following are Mario's rackets, with the mission where they are obtained mentioned under their name. | |||
<gallery widths=65.5px> | |||
MTA Mario's Racket.jpg|'''Mario's Racket'''<br><small>default</small> | |||
MTA Wooden Racket.jpg|'''Wooden Racket'''<br><small>[[Sure Shot Challenge (Beginner)]]</small> | |||
MTA Mirror Racket.jpg|'''Mirror Racket'''<br><small>[[Rally Challenge (Intermediate)]]</small> | |||
MTA Ice Racket.jpg|'''Ice Racket'''<br><small>[[Panel Challenge (Intermediate)]]</small> | |||
MTA Shell Racket.jpg|'''Shell Racket'''<br><small>[[Rally Challenge (Advanced)]]</small> | |||
MTA Flame Racket.jpg|'''Flame Racket'''<br><small>[[Panel Challenge (Advanced)]]</small> | |||
</gallery> | |||
===Levels=== | ===Levels=== | ||
[[File:KingdomofBask.jpg|thumb | [[File:KingdomofBask.jpg|thumb|The hub for this mode, the [[Kingdom of Bask]]]] | ||
====[[Bask Ruins]]==== | ====[[Bask Ruins]]==== | ||
*Bask Ruins: [[A Bone to Pick]] | *Bask Ruins: [[A Bone to Pick]] | ||
Line 757: | Line 982: | ||
====[[Snowfall Mountain]]==== | ====[[Snowfall Mountain]]==== | ||
*Snowfall Mountain Station: [[Snowball Fight]] | *Snowfall Mountain Station: [[Snowball Fight (mission)|Snowball Fight]] | ||
*Snowfall Mountain: [[One versus...One?]] | *Snowfall Mountain: [[One versus...One?]] | ||
*Station Square: [[Sure Shot Challenge (Intermediate)]] | *Station Square: [[Sure Shot Challenge (Intermediate)]] | ||
Line 779: | Line 1,004: | ||
====[[Ruins of Trials]]==== | ====[[Ruins of Trials]]==== | ||
[[File:RuinsofTrials.png|thumb|270px|Ruins of Trials]] | |||
*Red Trial: [[Ancient Trial Panel Challenge]] | *Red Trial: [[Ancient Trial Panel Challenge]] | ||
*Green Trial: [[Ancient Trial Rally Challenge]] | *Green Trial: [[Ancient Trial Rally Challenge]] | ||
Line 784: | Line 1,010: | ||
*Yellow Trial: [[Ancient Trial Ring Shot Challenge]] | *Yellow Trial: [[Ancient Trial Ring Shot Challenge]] | ||
*King's Trial: [[Last Trial Boss Challenge]] | *King's Trial: [[Last Trial Boss Challenge]] | ||
{{br}} | |||
===Opponents=== | ===Opponents=== | ||
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. All of the opponents who were not playable in the initial release are given generic tennis rackets with a black grip and | {{multiple image | ||
*[[Dry Bones]] - | |align=right | ||
*[[Donkey Kong]] - | |direction=horizontal | ||
*[[Toad]] - | |image1=MTA playable Koopa Troopa racket.jpg | ||
*[[Spike]] - | |alt1=Playable version | ||
*[[Koopa Troopa]] - | |width1=180 | ||
*[[Boo]] - | |caption1=Playable Koopa Troopa's racket. | ||
*[[Shy Guy]] - | |image2=MTA Koopa Troopa.png | ||
*[[Blooper]] - | |alt2=Adventure version | ||
*[[Kamek]] - | |width2=180 | ||
*[[Boom Boom]] - | |caption2=Koopa Troopa's racket seen in Adventure Mode. | ||
*[[Chain Chomp]] - | }} | ||
*[[Wario]] and [[Waluigi]] - | Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. All of the opponents who were not playable in the initial release are given generic tennis rackets with a black grip, matching colors, and without an emblem. | ||
*[[Luigi]] - | *[[Dry Bones]] - Opponent in "A Bone to Pick". | ||
*[[Donkey Kong]] - Opponent in "Pipe Gripe". | |||
*[[Toad]] - Opponent in "Rally Challenge (Beginner)". | |||
*[[Spike]] - Opponent in "Sure Shot Challenge (Beginner)". | |||
*[[Koopa Troopa]] - Opponent in "Battle Boat". | |||
*[[Boo]] - Opponent in "Malicious Mirrors" and "Rally Challenge (Intermediate)". | |||
*[[Shy Guy]] - Opponent in "One versus...One?" and "Sure Shot Challenge (Intermediate)". | |||
*[[Blooper]] - Opponent in "The Sort-Of Sea Monster". | |||
*[[Kamek]] - Opponent in "Rally Challenge (Advanced)". | |||
*[[Boom Boom]] - Opponent in "Mechakoopa Crisis". | |||
*[[Chain Chomp]] - Opponent in "Sure Shot Challenge (Advanced)". | |||
*[[Wario]] and [[Waluigi]] - Opponents in "Lucien Cup Finals" Doubles. | |||
*[[Luigi]] - Opponent in "Lucien Cup Finals" Singles. | |||
===Bosses=== | ===Bosses=== | ||
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==Co-op Challenges== | ==Co-op Challenges== | ||
In Co-op Challenges, four players cooperate to obtain a number of points in a limited amount of time. At the end of a challenge, the | In Co-op Challenges, four players cooperate to obtain a number of points in a limited amount of time. At the end of a challenge, the points earned by all participants are totaled and awarded to everyone. Once the player's total score surpasses a certain amount of points, they unlock a new alternate costume or color for the character that the event is themed around (i.e. [[Boo]] in Boo Hunt). In addition, they earn a different title within a Co-op Challenge event for each surpassed goal; for example, the player is a "Veteran Boo Hunter" if they complete the 2,500 point goal in Boo Hunt. | ||
===Boo Hunt=== | ===Boo Hunt=== | ||
[[File:KingBoo BooHunt.jpg|thumb | [[File:KingBoo BooHunt.jpg|thumb|When Frenzy Time is activated, [[King Boo]] will appear.]] | ||
Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted. | Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. [[King Boo]] will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted. | ||
Different stages have different hazards. Usually, the group of Boos slowly move towards the center of the court. In some stages, they assemble into set formations, and after the players hit the ball at them, they re-assemble into a new formation. Sometimes, the lights turn off, making it hard to see the Boos. Two glow-in-the-dark Boos also appear, and if a player hits one of them, they will be able to control their mirror to shine a light at the Boos that will halt them in their tracks. Other times, pieces of furniture will fly around the room, making it hard to hit the Boos, and [[ | Different stages have different hazards. Usually, the group of Boos slowly move towards the center of the court. In some stages, they assemble into set formations, and after the players hit the ball at them, they re-assemble into a new formation. Sometimes, the lights turn off, making it hard to see the Boos. Two glow-in-the-dark Boos also appear, and if a player hits one of them, they will be able to control their mirror to shine a light at the Boos that will halt them in their tracks. Other times, pieces of furniture will fly around the room, making it hard to hit the Boos, and [[Gold Mushroom]]s will appear, which can be hit to earn coins. | ||
In version 2.1.0, Boo Hunt is permanently added to Special Games in Swing Mode. | |||
====Rewards==== | ====Rewards==== | ||
The player's initial title in this Co-op Challenge is "Beginning Boo Hunter". | The player's initial title in this Co-op Challenge is "Beginning Boo Hunter". | ||
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | {|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!rowspan=2; width=40%|Start and end dates | !rowspan=2; width=40%|Start and end dates | ||
!colspan= | !colspan=6|Rewards | ||
|- | |- | ||
!style="background: #ABC"|1,500 points<br>''Veteran Boo Hunter'' | |||
!style="background: #ABC"|2,500 points<br>''Veteran Boo Hunter'' | !style="background: #ABC"|2,500 points<br>''Veteran Boo Hunter'' | ||
!style="background: #ABC"|5,000 points<br>''Super Boo Hunter'' | |||
!style="background: #ABC"|10,000 points<br>''Super Boo Hunter'' | !style="background: #ABC"|10,000 points<br>''Super Boo Hunter'' | ||
!style="background: #ABC"|10,000 points<br>''King Boo Hunter'' | |||
!style="background: #ABC"|20,000 points<br>''King Boo Hunter'' | !style="background: #ABC"|20,000 points<br>''King Boo Hunter'' | ||
|- | |- | ||
!align=center; height=84px|September 19, 2018 - October 11, 2018 | !align=center; height=84px|September 19, 2018 - October 11, 2018 | ||
|align=center| | |align=center|'''''N/A''''' | ||
|align=center|Green visor | |align=center|[[File:MTA BooLightBluevisor.png|120px]]<br>Cyan visor | ||
|align=center| | |align=center|'''''N/A''''' | ||
|align=center|[[File:MTA BooGreenvisor.png|120px]]<br>Green visor | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA BooPurplevisor.png|120px]]<br>Magenta visor | |||
|- | |- | ||
!align=center; height=84px|February 1, 2019 - March 1, 2019 | !align=center; height=84px|February 1, 2019 - March 1, 2019 | ||
|align=center|Black visor | |align=center|'''''N/A''''' | ||
|align=center|Black and | |align=center|[[File:MTA BooBlackvisor.png|120px]]<br>Black visor | ||
|align=center| | |align=center|'''''N/A''''' | ||
|align=center|[[File:MTA BooBlackpinkvisor.png|120px]]<br>Black and magenta visor | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA BooLightbluegreenvisor.png|120px]]<br>Cyan and green visor | |||
|- | |||
!align=center; height=84px|June and December of each year | |||
|align=center|[[File:MTA BooLightBluevisor.png|120px]]<br>Cyan visor | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA BooGreenvisor.png|120px]]<br>Green visor | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA BooPurplevisor.png|120px]]<br>Magenta visor | |||
|align=center|'''''N/A''''' | |||
|- | |||
!align=center; height=84px|March and September of each year | |||
|align=center|[[File:MTA BooBlackvisor.png|120px]]<br>Black visor | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA BooBlackpinkvisor.png|120px]]<br>Black and magenta visor | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA BooLightbluegreenvisor.png|120px]]<br>Cyan and green visor | |||
|align=center|'''''N/A''''' | |||
|} | |} | ||
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[[File:MTA Yoshi's Ring Shot.jpg|thumb|Yoshi's Ring Shot in the first event, held November-December 2018]] | [[File:MTA Yoshi's Ring Shot.jpg|thumb|Yoshi's Ring Shot in the first event, held November-December 2018]] | ||
Yoshi's Ring Shot uses traditional button controls. In this event, all four players must work together to reach a high score by hitting the tennis ball through the colored rings. Each ring has four different colors based on the colored Yoshis being playable in this challenge only. If a Yoshi hits the tennis ball through a ring of the same color, it receives more points by doing so. The player can also obtain more points by shooting a ball through multiple rings. The smaller the ring, the more points the player earns. When a Zone Shot or Special Shot is triggered, the player earns double/triple the amount of points. To increase the Frenzy bar, players must keep a rally to increase points and activate Frenzy Time once it is full. During Frenzy Time, all the rings turn into a rainbow color, which are worth more points. In the last 30 seconds of the clock, a special flower-shaped ring appears, which is also worth more points than regular-colored rings. Hitting the flower-shaped ring causes the ring to move to a different location each time, and by increasing combos, players can earn more points and fill up Frenzy bar faster. | Yoshi's Ring Shot uses traditional button controls. In this event, all four players must work together to reach a high score by hitting the tennis ball through the colored rings. Each ring has four different colors based on the colored Yoshis being playable in this challenge only. If a Yoshi hits the tennis ball through a ring of the same color, it receives more points by doing so. The player can also obtain more points by shooting a ball through multiple rings. The smaller the ring, the more points the player earns. When a Zone Shot or Special Shot is triggered, the player earns double/triple the amount of points. To increase the Frenzy bar, players must keep a rally to increase points and activate Frenzy Time once it is full. During Frenzy Time, all the rings turn into a rainbow color, which are worth more points. In the last 30 seconds of the clock, a special flower-shaped ring appears, which is also worth more points than regular-colored rings. Hitting the flower-shaped ring causes the ring to move to a different location each time, and by increasing combos, players can earn more points and fill up Frenzy bar faster. | ||
In version 3.0.0, Yoshi's Ring Shot is permanently added to the new Ring Shot mode. | |||
====Rewards==== | ====Rewards==== | ||
The player's initial title in this Co-op Challenge is "Hungry Yoshi". | The player's initial title in this Co-op Challenge is "Hungry Yoshi". | ||
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | {|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!rowspan=2; width=40%|Start and end dates | !rowspan=2; width=40%|Start and end dates | ||
!colspan= | !colspan=6|Rewards | ||
|- | |- | ||
!style="background: #ABC"|10,000 points<br>''Om-Nom-Nom Yoshi'' | |||
!style="background: #ABC"|20,000 points<br>''Om-Nom-Nom Yoshi'' | !style="background: #ABC"|20,000 points<br>''Om-Nom-Nom Yoshi'' | ||
!style="background: #ABC"|25,000 points<br>''Satisfied Yoshi'' | |||
!style="background: #ABC"|50,000 points<br>''Satisfied Yoshi'' | !style="background: #ABC"|50,000 points<br>''Satisfied Yoshi'' | ||
!style="background: #ABC"|40,000 points<br>''Full Yoshi'' | |||
!style="background: #ABC"|80,000 points<br>''Full Yoshi'' | !style="background: #ABC"|80,000 points<br>''Full Yoshi'' | ||
|- | |- | ||
!align=center; height=84px|December 1, 2018 - January 10, 2019 | !align=center; height=84px|December 1, 2018 - January 10, 2019 | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi blue.jpg|150px]]<br>Blue Yoshi | |align=center|[[File:MTA Yoshi blue.jpg|150px]]<br>Blue Yoshi | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi red.jpg|150px]]<br>Red Yoshi | |align=center|[[File:MTA Yoshi red.jpg|150px]]<br>Red Yoshi | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi yellow.jpg|150px]]<br>Yellow Yoshi | |align=center|[[File:MTA Yoshi yellow.jpg|150px]]<br>Yellow Yoshi | ||
|- | |- | ||
!align=center; height=84px|April 14, 2019 - June 1, 2019 | !align=center; height=84px|April 14, 2019 - June 1, 2019 | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi orange.jpg|150px]]<br>Orange Yoshi | |align=center|[[File:MTA Yoshi orange.jpg|150px]]<br>Orange Yoshi | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi pink.jpg|150px]]<br>Pink Yoshi | |align=center|[[File:MTA Yoshi pink.jpg|150px]]<br>Pink Yoshi | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi light-blue.jpg|150px]]<br>Light-blue Yoshi | |align=center|[[File:MTA Yoshi light-blue.jpg|150px]]<br>Light-blue Yoshi | ||
|- | |||
!align=center; height=84px|February and August of each year | |||
|align=center|[[File:MTA Yoshi blue.jpg|150px]]<br>Blue Yoshi | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi red.jpg|150px]]<br>Red Yoshi | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi yellow.jpg|150px]]<br>Yellow Yoshi | |||
|align=center|'''''N/A''''' | |||
|- | |||
!align=center; height=84px|May and November of each year | |||
|align=center|[[File:MTA Yoshi orange.jpg|150px]]<br>Orange Yoshi | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi pink.jpg|150px]]<br>Pink Yoshi | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Yoshi light-blue.jpg|150px]]<br>Light-blue Yoshi | |||
|align=center|'''''N/A''''' | |||
|} | |} | ||
====Gallery==== | ====Gallery==== | ||
<gallery widths=180px> | <gallery widths=180px> | ||
MTA Yoshi's Ring Shot (April-May 2019).jpg| | MTA Yoshi's Ring Shot (April-May 2019).jpg|Second event, held April-May 2019 | ||
MTA Yoshi's Ring Shot Frenzy Time.jpg|Frenzy Time | MTA Yoshi's Ring Shot Frenzy Time.jpg|Frenzy Time | ||
</gallery> | </gallery> | ||
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===Shy Guy Train Tussle=== | ===Shy Guy Train Tussle=== | ||
[[File:MTA Shy Guy Train Tussle.jpg|thumb|Once Frenzy Time is reached, several stacks of Shy Guys will appear in front of the players. The Shy Guy towers can be reduced progressively as more Shy Guys are defeated.]] | [[File:MTA Shy Guy Train Tussle.jpg|thumb|Once Frenzy Time is reached, several stacks of Shy Guys will appear in front of the players. The Shy Guy towers can be reduced progressively as more Shy Guys are defeated.]] | ||
Shy Guy Train Tussle uses Swing Mode controls. In this event, players have to retrieve as many coins as possible from a band of Shy Guys who have stolen them and are trying to escape by train. To earn coins, players | Shy Guy Train Tussle uses Swing Mode controls. In this event, players have to retrieve as many coins as possible from a band of Shy Guys who have stolen them and are trying to escape by train. To earn coins, players must use snowballs to defeat Shy Guys (who are either on the train or around the train) or destroy the train's freight consisting of [[crate]]s and [[barrel]]s. Stationary cannons in the background shoot snowballs for players to hit. There are eight stages, and after the group total reaches a certain threshold of coins, they can proceed to the next stage when time runs out. Hitting Shy Guys will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will be activated once the current stage is cleared. Shy Guys will then jump in from the background, forming tall towers by stacking on top of each other, and all players will continuously receive snowballs to hit them to earn more coins. Defeating a tower of Shy Guys and destroying the crate on top of them grants players a key to opening one chest full of coins. Any remaining Shy Guys will leave once the Frenzy bar is depleted. Frenzy Time can be activated up to three times, and each time, one additional tower of Shy Guys is present for players to defeat. | ||
Train layouts and Shy Guys tend to vary slightly between stages, constantly providing players with a different challenge when trying to collect coins. Shy Guys may come in singles or in [[Shy Guy Tower|stacks]], as well as [[Mega Guy|larger variants]] or [[Shield Guy|shield-holding ones]]; the latter two variations require two hits to defeat them. Some Shy Guys float across the screen with the help of balloons and carry large amounts of coins in crates. Often, players will encounter different kinds of chests as part of the train's freight, which are opened on different conditions. For example, some chests require players to defeat a certain number and color of Shy Guys in order to open them, while other require players to uncover a key hidden inside of a crate. | Train layouts and Shy Guys tend to vary slightly between stages, constantly providing players with a different challenge when trying to collect coins. Shy Guys may come in singles or in [[Shy Guy Tower|stacks]], as well as [[Mega Guy|larger variants]] or [[Shield Guy|shield-holding ones]]; the latter two variations require two hits to defeat them. Some Shy Guys float across the screen with the help of balloons and carry large amounts of coins in crates. Often, players will encounter different kinds of chests as part of the train's freight, which are opened on different conditions. For example, some chests require players to defeat a certain number and color of Shy Guys in order to open them, while other require players to uncover a key hidden inside of a crate. | ||
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Each stage also has a certain quota for players to achieve in order to earn extra coins. Once players fulfill a stage's quota, they will earn a large sum of coins which are added to the total threshold. Some crates hold large amounts of extra coins as well as power-ups such as Super Mushrooms, Ice Flowers, or Bob-ombs for players to use. The power-ups can be used to enhance the effect of their snowballs, with the Super Mushroom making the ball larger and able to destroy sturdier crates or barrels in one hit, the Ice Flower splitting the ball into four, and the Bob-omb being able to destroy a large portion of the train's freight. | Each stage also has a certain quota for players to achieve in order to earn extra coins. Once players fulfill a stage's quota, they will earn a large sum of coins which are added to the total threshold. Some crates hold large amounts of extra coins as well as power-ups such as Super Mushrooms, Ice Flowers, or Bob-ombs for players to use. The power-ups can be used to enhance the effect of their snowballs, with the Super Mushroom making the ball larger and able to destroy sturdier crates or barrels in one hit, the Ice Flower splitting the ball into four, and the Bob-omb being able to destroy a large portion of the train's freight. | ||
A large [[Black Shy Guy]] appears as a boss in the fourth and eighth stages, wearing a yellow bandana in the former and a red bandana in the latter. Players must defeat him both times in order to successfully complete the Co-op Challenge. As players try to hit him with snowballs, he walks around while occasionally jumping to certain locations on or in front of the train. At one point, he throws Bob-ombs at each of the players which can be knocked back at him to deal more damage than usual. In the fourth stage, players simply have to deplete his entire health bar in order to defeat him. In the final stage, as they fully deplete his health bar, he initiates one final attack in which he throws a [[ | A large [[Black Shy Guy]] appears as a boss in the fourth and eighth stages, wearing a yellow bandana in the former and a red bandana in the latter. Players must defeat him both times in order to successfully complete the Co-op Challenge. As players try to hit him with snowballs, he walks around while occasionally jumping to certain locations on or in front of the train. At one point, he throws Bob-ombs at each of the players which can be knocked back at him to deal more damage than usual. In the fourth stage, players simply have to deplete his entire health bar in order to defeat him. In the final stage, as they fully deplete his health bar, he initiates one final attack in which he throws a [[Mega Bob-omb]] that must be knocked back to him by all players in order to defeat him. Once he is defeated, he drops keys which unlock chests that completely fill the threshold of coins needed to complete the stage, thus signaling a successful end to the mission. | ||
In version 3.1.0, Shy Guy Train Tussle is permanently added to Special Games in Swing Mode. | |||
====Rewards==== | ====Rewards==== | ||
The player's initial title in this Co-op Challenge is "Fledgling Ranger". | The player's initial title in this Co-op Challenge is "Fledgling Ranger". | ||
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1" | {|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
!rowspan=2; width=40%|Start and end dates | !rowspan=2; width=40%|Start and end dates | ||
!colspan= | !colspan=6|Rewards | ||
|- | |- | ||
!style="background: #ABC"|2,500 points<br>''Competent Ranger'' | |||
!style="background: #ABC"|5,000 points<br>''Competent Ranger'' | !style="background: #ABC"|5,000 points<br>''Competent Ranger'' | ||
!style="background: #ABC"|10,000 points<br>''Elite Ranger'' | |||
!style="background: #ABC"|20,000 points<br>''Elite Ranger'' | !style="background: #ABC"|20,000 points<br>''Elite Ranger'' | ||
!style="background: #ABC"|20,000 points<br>''Master Ranger'' | |||
!style="background: #ABC"|40,000 points<br>''Master Ranger'' | !style="background: #ABC"|40,000 points<br>''Master Ranger'' | ||
|- | |- | ||
!align=center; height=84px|March 1, 2019 - April | !align=center; height=84px|March 1, 2019 - April 14, 2019 | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Shy Guy blue.jpg|150px]]<br>Blue Shy Guy | |align=center|[[File:MTA Shy Guy blue.jpg|150px]]<br>Blue Shy Guy | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Shy Guy green.jpg|150px]]<br>Green Shy Guy | |align=center|[[File:MTA Shy Guy green.jpg|150px]]<br>Green Shy Guy | ||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Shy Guy yellow.jpg|150px]]<br>Yellow Shy Guy | |align=center|[[File:MTA Shy Guy yellow.jpg|150px]]<br>Yellow Shy Guy | ||
|- | |||
!align=center; height=84px|January and July of each year | |||
|align=center|[[File:MTA Shy Guy orange.jpg|150px]]<br>Orange Shy Guy | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA blue.jpg|150px]]<br>Light-Blue Shy Guy | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Shy Guy pink.jpg|150px|Pink Shy Guy]]<br>Pink Shy Guy | |||
|align=center|'''''N/A''''' | |||
|- | |||
!align=center; height=84px|April and October of each year | |||
|align=center|[[File:MTA Shy Guy blue.jpg|150px]]<br>Blue Shy Guy | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Shy Guy green.jpg|150px]]<br>Green Shy Guy | |||
|align=center|'''''N/A''''' | |||
|align=center|[[File:MTA Shy Guy yellow.jpg|150px]]<br>Yellow Shy Guy | |||
|align=center|'''''N/A''''' | |||
|} | |} | ||
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Prior to the game's release date, a free demo titled '''''Mario Tennis Aces: Online Tournament Demo''''' was released on the [[Nintendo eShop]] on May 24, 2018. This demo included a pre-launch online tournament, as well as the ability to practice with CPU players. The tournament allowed players to play as Mario, Peach, Yoshi, and Bowser, with Waluigi, Toad, Spike, Rosalina, and Chain Chomp<ref>https://www.youtube.com/watch?v=A5BUIycx8iE</ref> becoming available as players earned points, for a total of nine playable characters. All tournament participants could receive an alternate costume for Mario that dresses him in his usual clothes (effectively making him appear identical to his appearance in ''Mario Tennis: Ultra Smash''), usable in the full game. | Prior to the game's release date, a free demo titled '''''Mario Tennis Aces: Online Tournament Demo''''' was released on the [[Nintendo eShop]] on May 24, 2018. This demo included a pre-launch online tournament, as well as the ability to practice with CPU players. The tournament allowed players to play as Mario, Peach, Yoshi, and Bowser, with Waluigi, Toad, Spike, Rosalina, and Chain Chomp<ref>https://www.youtube.com/watch?v=A5BUIycx8iE</ref> becoming available as players earned points, for a total of nine playable characters. All tournament participants could receive an alternate costume for Mario that dresses him in his usual clothes (effectively making him appear identical to his appearance in ''Mario Tennis: Ultra Smash''), usable in the full game. | ||
{{br}} | {{br}} | ||
{| style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto" | {|style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto" | ||
! colspan=2 style="background:yellowgreen;text-align:center;font-size:110%" | <span style="color:white">Unlocking criteria for these participants</span> | !colspan=2 style="background:yellowgreen;text-align:center;font-size:110%"|<span style="color:white">Unlocking criteria for these participants</span> | ||
|- | |- | ||
! style="background:greenyellow;min-width:8em"|Waluigi | !style="background:greenyellow;min-width:8em"|Waluigi | ||
| style="min-width:20em"|Earn 100 points in total. | |style="min-width:20em"|Earn 100 points in total. | ||
|- | |- | ||
! style="background:greenyellow"|Toad | !style="background:greenyellow"|Toad | ||
|Earn 300 points in total. | |Earn 300 points in total. | ||
|- | |- | ||
! style="background:greenyellow"|Spike | !style="background:greenyellow"|Spike | ||
|Earn 600 points in total. | |Earn 600 points in total. | ||
|- | |- | ||
! style="background:greenyellow"|Rosalina | !style="background:greenyellow"|Rosalina | ||
|Earn 1000 points in total. | |Earn 1000 points in total. | ||
|- | |- | ||
! style="background:greenyellow"|Chain Chomp | !style="background:greenyellow"|Chain Chomp | ||
|Earn 1500 points in total. | |Earn 1500 points in total. | ||
|} | |} | ||
=== | ===April–May 2019 Special Demo=== | ||
[[File:Mario Tennis Aces Special Demo title screen.jpg|thumb|Title screen]] | [[File:Mario Tennis Aces Special Demo title screen.jpg|thumb|Title screen]] | ||
Another free demo titled '''''Mario Tennis Aces: Special Demo''''' or '''''Mario Tennis Aces: Special Online Demo''''' was downloadable between April 26 and May 3, 2019, but only playable from April 26 to April 28, 2019. Upon downloading it, the player received a code for a free seven-day subscription to the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] service. Compared to the previous demo, this demo had some changes and additions. It featured a different title screen, different unlockable characters, simple class, Co-op Challenge mode (where Yoshi's Ring Shot was playable, and the blue, red, and yellow Yoshis could be unlocked for use in both the demo and the release version), and other features introduced in the full game as of version 2.3.0 (new adjustable control options and a revamped online tournament). The character unlock criteria was also changed, requiring the player to simply play a set number matches (including both computer and online matches) to unlock each character instead of earning points in tournaments. Likewise, Mario's alternate costume could be unlocked by participating in a match either online or offline. | Another free demo titled '''''Mario Tennis Aces: Special Demo''''' or '''''Mario Tennis Aces: Special Online Demo''''' was downloadable between April 26 and May 3, 2019, but only playable from April 26 to April 28, 2019. Upon downloading it, the player received a code for a free seven-day subscription to the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] service. Compared to the previous demo, this demo had some changes and additions. It featured a different title screen, different unlockable characters, simple class, Co-op Challenge mode (where Yoshi's Ring Shot was playable, and the blue, red, and yellow Yoshis could be unlocked for use in both the demo and the release version), and other features introduced in the full game as of version 2.3.0 (new adjustable control options and a revamped online tournament). The character unlock criteria was also changed, requiring the player to simply play a set number matches (including both computer and online matches) to unlock each character instead of earning points in tournaments. Likewise, Mario's alternate costume could be unlocked by participating in a match either online or offline. | ||
{{br}} | {{br}} | ||
{| style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto" | {|style="background:#EFFF9F;text-align:center;font-size:95%;max-width:60em;margin-left:auto;margin-right:auto" | ||
! colspan=2 style="background:yellowgreen;text-align:center;font-size:110%" | <span style="color:white">Unlocking criteria for these participants</span> | !colspan=2 style="background:yellowgreen;text-align:center;font-size:110%"|<span style="color:white">Unlocking criteria for these participants</span> | ||
|- | |- | ||
! style="background:greenyellow;min-width:8em"|Waluigi | !style="background:greenyellow;min-width:8em"|Waluigi | ||
| style="min-width:20em"|Play 3 matches in total. | |style="min-width:20em"|Play 3 matches in total. | ||
|- | |- | ||
! style="background:greenyellow"|Daisy | !style="background:greenyellow"|Daisy | ||
|Play 6 matches in total. | |Play 6 matches in total. | ||
|- | |- | ||
! style="background:greenyellow"|Diddy Kong | !style="background:greenyellow"|Diddy Kong | ||
|Play 9 matches in total. | |Play 9 matches in total. | ||
|- | |- | ||
! style="background:greenyellow"|Chain Chomp | !style="background:greenyellow"|Chain Chomp | ||
|Play 12 matches in total. | |Play 12 matches in total. | ||
|- | |- | ||
! style="background:greenyellow"|Luma | !style="background:greenyellow"|Luma | ||
|Play 15 matches in total. | |Play 15 matches in total. | ||
|} | |||
<br> | |||
{|style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;"border="1"cellpadding="1"cellspacing="1" | |||
|-style="background: #ABC;" | |||
!colspan=6|Yoshi's Ring Shot rewards | |||
|- | |||
!style="background: #ABC"|5,000 points<br>''Om-Nom-Nom Yoshi'' | |||
!style="background: #ABC"|10,000 points<br>''Satisfied Yoshi'' | |||
!style="background: #ABC"|20,000 points<br>''Full Yoshi'' | |||
|- | |||
|align=center|[[File:MTA Yoshi blue.jpg|150px]]<br>Blue Yoshi | |||
|align=center|[[File:MTA Yoshi red.jpg|150px]]<br>Red Yoshi | |||
|align=center|[[File:MTA Yoshi yellow.jpg|150px]]<br>Yellow Yoshi | |||
|} | |} | ||
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===1.1.0=== | ===1.1.0=== | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.1.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
An update was released on June 21, 2018 (PT). The following changes were made: | An update was released on June 21, 2018 (PT). The following changes were made: | ||
<blockquote> | <blockquote> | ||
Line 1,018: | Line 1,349: | ||
**''COM players will now correctly block Zone Shots from Piranhas in Piranha Plant Forest.'' | **''COM players will now correctly block Zone Shots from Piranhas in Piranha Plant Forest.'' | ||
</blockquote> | </blockquote> | ||
|} | |||
===1.1.1=== | ===1.1.1=== | ||
An update was released on June 28, 2018 (PT). The following changes were made: | An update was released on June 28, 2018 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.1.1 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
*'''Changes to Online Tournaments''' | *'''Changes to Online Tournaments''' | ||
Line 1,036: | Line 1,372: | ||
**There will be further adjustments to game balance in matches and character performance. | **There will be further adjustments to game balance in matches and character performance. | ||
</blockquote> | </blockquote> | ||
|} | |||
===1.1.2=== | ===1.1.2=== | ||
An update was released on July 19, 2018 (PT). The following changes were made: | An update was released on July 19, 2018 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.1.2 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
*'''Game Balance Updates''' | *'''Game Balance Updates''' | ||
Line 1,058: | Line 1,400: | ||
***<nowiki>*</nowiki>Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present. | ***<nowiki>*</nowiki>Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present. | ||
</blockquote> | </blockquote> | ||
|} | |||
===1.2.0=== | ===1.2.0=== | ||
An update was released on July 31, 2018 (PT). The following changes were made: | An update was released on July 31, 2018 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|1.2.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
*'''Game Balance Updates''' | *'''Game Balance Updates''' | ||
Line 1,096: | Line 1,444: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
! | !style="background:grey"align=center|Character Name | ||
! | !style="background:grey"align=center|Change | ||
|- | |- | ||
|align=center|Toad | |align=center|Toad | ||
Line 1,171: | Line 1,519: | ||
**Fixed various issues related to the display of text. | **Fixed various issues related to the display of text. | ||
</blockquote> | </blockquote> | ||
|} | |||
===2.0.0=== | ===2.0.0=== | ||
An update was released on September 19, 2018 (PT). The following changes were made: | An update was released on September 19, 2018 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.0.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
[[File:MTA Co-op Challenge update.jpg|thumb|200px]] | [[File:MTA Co-op Challenge update.jpg|thumb|200px]] | ||
Line 1,205: | Line 1,559: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**We changed the abilities of certain characters. | **We changed the abilities of certain characters. | ||
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
! | !style="background:grey"align=center|Character Name | ||
! | !style="background:grey"align=center|Change | ||
|- | |- | ||
|align=center|Donkey Kong | |align=center|Donkey Kong | ||
Line 1,317: | Line 1,671: | ||
**Other adjustments have been made to improve gameplay. | **Other adjustments have been made to improve gameplay. | ||
</blockquote> | </blockquote> | ||
|} | |||
===2.0.1=== | ===2.0.1=== | ||
An update was released on October 10, 2018 (PT). The following changes were made: | An update was released on October 10, 2018 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.0.1 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
*'''Changes to Shot System''' | *'''Changes to Shot System''' | ||
Line 1,327: | Line 1,687: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
! | !style="background:grey"align=center|Character Name | ||
! | !style="background:grey"align=center|Change | ||
|- | |- | ||
|align=center|Wario | |align=center|Wario | ||
Line 1,369: | Line 1,729: | ||
**The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed. | **The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed. | ||
</blockquote> | </blockquote> | ||
|} | |||
===2.1.0=== | ===2.1.0=== | ||
An update was released on November 30, 2018 (PT). The following changes were made: | An update was released on November 30, 2018 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.1.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
*'''Changes to Online Tournament''' | *'''Changes to Online Tournament''' | ||
Line 1,408: | Line 1,774: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**We changed the abilities of certain characters. | **We changed the abilities of certain characters. | ||
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
! | !style="background:grey"align=center|Character Name | ||
! | !style="background:grey"align=center|Change | ||
|- | |- | ||
|align=center|Mario | |align=center|Mario | ||
Line 1,461: | Line 1,827: | ||
**''In standard rules, a large "KO" text instantly appears when the player breaks all the opponent's rackets.'' | **''In standard rules, a large "KO" text instantly appears when the player breaks all the opponent's rackets.'' | ||
</blockquote> | </blockquote> | ||
|} | |||
===2.1.1=== | ===2.1.1=== | ||
An update was released on December 13, 2018 (PT). The following changes were made: | An update was released on December 13, 2018 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.1.1 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
*'''Changes to Online Tournament''' | *'''Changes to Online Tournament''' | ||
Line 1,480: | Line 1,852: | ||
**Fixed the issue of no point being awarded and the match not progressing when a Special Shot is used under certain conditions. | **Fixed the issue of no point being awarded and the match not progressing when a Special Shot is used under certain conditions. | ||
</blockquote> | </blockquote> | ||
|} | |||
===2.2.0=== | ===2.2.0=== | ||
An update was released on January 30, 2019 (PT). The following changes were made: | An update was released on January 30, 2019 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.2.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
*'''Changes to Menu''' | *'''Changes to Menu''' | ||
Line 1,518: | Line 1,896: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**We changed the abilities of certain characters. | **We changed the abilities of certain characters. | ||
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
! | !style="background:grey"align=center|Character Name | ||
! | !style="background:grey"align=center|Change | ||
|- | |- | ||
|align=center|Mario | |align=center|Mario | ||
Line 1,615: | Line 1,993: | ||
**After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data. | **After you download the latest update, you won’t be able to do Local Play or LAN Play with someone who is using previous update data. | ||
</blockquote> | </blockquote> | ||
|} | |||
===2.3.0=== | ===2.3.0=== | ||
An update was released on February 28, 2019 (PT). The following changes were made: | An update was released on February 28, 2019 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|2.3.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
[[File:MTA Shy Guy Train Tussle update.jpg|thumb|200px]] | [[File:MTA Shy Guy Train Tussle update.jpg|thumb|200px]] | ||
Line 1,638: | Line 2,022: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
! | !style="background:grey"align=center|Character Name | ||
! | !style="background:grey"align=center|Change | ||
|- | |- | ||
|align=center|Birdo | |align=center|Birdo | ||
Line 1,666: | Line 2,050: | ||
**Other adjustments have been made to improve gameplay. | **Other adjustments have been made to improve gameplay. | ||
</blockquote> | </blockquote> | ||
|} | |||
===3.0.0=== | ===3.0.0=== | ||
An update was released on April 14, 2019 (PT). The following changes were made: | An update was released on April 14, 2019 (PT). The following changes were made: | ||
{|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | |||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|3.0.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | <blockquote> | ||
[[File:MTA Ring Shot update.jpg|thumb|200px]] | [[File:MTA Ring Shot update.jpg|thumb|200px]] | ||
Line 1,690: | Line 2,080: | ||
*'''Changes to Character Abilities''' | *'''Changes to Character Abilities''' | ||
**The abilities of certain characters have been changed. | **The abilities of certain characters have been changed. | ||
{|border="1" cellpadding="2" style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;" align=center | {|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | ||
! | !style="background:grey"align=center|Character Name | ||
! | !style="background:grey"align=center|Change | ||
|- | |- | ||
|align=center|Pauline | |align=center|Pauline | ||
Line 1,756: | Line 2,146: | ||
**''Fixed the name text for Pauline in English-speaking releases.'' | **''Fixed the name text for Pauline in English-speaking releases.'' | ||
</blockquote> | </blockquote> | ||
|} | |||
==Reception== | ===3.1.0=== | ||
===Critical reception=== | An update was released on May 31, 2019 (PT). The following changes were made: | ||
''Mario Tennis Aces'' received generally positive reviews from critics. Praise was directed at the visuals and many welcomed new additions of gameplay, but minor criticism was directed at customization and the story mode, with some considering the latter not being rewarding or satisfying enough. The Swing Mode also received mixed reception, with points of contention directed at its responsiveness. The game currently holds a score of 75 on Metacritic based on 84 reviews,<ref>[http://www.metacritic.com/game/switch/mario-tennis-aces Metacritic score of ''Mario Tennis Aces'']. ''Metacritic''. Retrieved June 21, 2018.</ref> and a score of 73.38% on GameRankings based on 37 reviews.<ref>[http://www.gamerankings.com/switch/230455-mario-tennis-aces/index.html GameRankings score of ''Mario Tennis Aces''] ''GameRankings''. Retrieved June 21, 2018.</ref> | {|class="mw-collapsible mw-collapsed"style="text-align: left; border: 0px; margin-top: 0.2em;{{#ifeq: {{{3|dumb}}}|smart||width:{{{width|{{{3|100%}}}}}};}} max-width: {{{max_width|100%}}}; {{#if:{{{min_width|}}}|min-width: {{{min_width|}}}; |}}{{#if:{{{noborder|}}}||border: solid {{{border_size|1px}}} {{{border_color|silver}}};}}" | ||
|- | |||
!style="background-color: {{{color|#f2dfce}}}; text-align:center;"|3.1.0 {{#if: {{{closer|{{{2|}}}}}}| — [[User:{{{closer|{{{2}}}}}}|{{{closer|{{{2}}}}}}]]}} | |||
|- | |||
|style="padding: 8px; background-color: {{{bg_color|white}}};"| | |||
<blockquote> | |||
*'''Changes to Character Abilities''' | |||
**The abilities of certain characters have been changed. | |||
{|border="1"cellpadding="2"style="text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center | |||
!style="background:grey"align=center|Character Name | |||
!style="background:grey"align=center|Change | |||
|- | |||
|align=center|Kamek | |||
|align=center| | |||
Slightly increased the power of his shot.<br> | |||
Slightly increased his ability to aim for the edges of the sideline.<br> | |||
Slightly increased his pace of acceleration.<br> | |||
Made it harder to slip when moving. | |||
|- | |||
|align=center|Rosalina | |||
|align=center| | |||
Slightly decreased the duration of the time freeze after leaping for a ball. | |||
|- | |||
|align=center|Pauline | |||
|align=center| | |||
Slightly increased the power of her shot.<br> | |||
Slightly increased her ability to aim for the edges of the sideline. | |||
|- | |||
|align=center|Birdo | |||
|align=center| | |||
Slightly increased her ability to aim for the edges of the sideline. | |||
|- | |||
|align=center|Luma | |||
|align=center| | |||
Decreased its cutback speed.<br> | |||
Slightly decreased the power of its topspin shots. | |||
|- | |||
|align=center|Chain Chomp | |||
|align=center| | |||
Made it slightly easier to slip when moving.<br> | |||
Slightly shortened the distance it can lunge to hit a ball. | |||
|- | |||
|align=center|Dry Bones | |||
|align=center| | |||
His regular lobs and Max Charge Shot lobs now go the same direction as topspin shots. | |||
|} | |||
[[File:MTA Shy Guy Train Tussle Swing Mode update.jpg|thumb|200px]] | |||
*'''Added Shy Guy Train Tussle to Swing Mode''' | |||
**Shy Guy Train Tussle, which is played with one Nintendo Switch system, has been added as a Special Game in Swing Mode. | |||
**This game can be played cooperatively or competitively. Up to four players (including a COM player) can play. | |||
*'''Additional Settings''' | |||
**Added a Select Each Time option to Doubles Partners when playing the Doubles Only match type in Free Play and Swing Mode. | |||
**Made it so you can select the same character as your opponent when your doubles partner has been decided even before character selection. | |||
*'''New Characters Added''' | |||
**If you play at least one match of the June Online Tournament, you’ll be able to use the new character Fire Piranha Plant. Fire Piranha Plant is a Technical-type character type whose Trick Shots will all generate topspin. | |||
***Fire Piranha Plant will become available to use as of 9:00 AM on July 1st, 2019, even if you haven’t played one match of the June Online Tournament. | |||
**If you play at least one match of the July tournament, you’ll be able to use the new character Dry Bowser. Dry Bowser is a special Defensive-type character type whose racket will not get damaged even if he fails to block his opponent’s Zone Shot. Unlike regular Bowser, the blue-flame-breathing Dry Bowser is good at hitting slice shots and can hit an especially powerful backhand. | |||
***Failure to block a Special Shot will result in racket damage. | |||
***Dry Bowser will become available to use as of 9:00 AM on August 1st, 2019, even if you haven’t played one match of the July Online Tournament. | |||
***Nintendo Switch Online membership is required to play the Online Tournament. | |||
*'''Additional New Costumes''' | |||
**If you play a match in the June Online Tournament and collect the necessary bonus points, you’ll be able to use Bowser wearing tennis attire. | |||
***Only people who earn the necessary amount of points in June will acquire the Bowser in tennis attire. | |||
***This Bowser has the same abilities as the regular Bowser. | |||
***Bonus points will be reset the following month. | |||
***Nintendo Switch Online membership is required to play the Online Tournament. | |||
**Only people who earn the necessary amount of bonus points in July and August, respectively, will acquire Wario and Waluigi in classic overalls and Koopa Troopas and Koopa Paratroopas of different colors. After that, different costumes from past bonus points will become available again every month. | |||
*'''Co-op Challenge Boo Hunt Returns''' | |||
**This Co-op Challenge will be available again from the distribution of Ver. 3.1.0 until 9:00 AM on July 1st, 2019. Co-op Challenge is a mode for online play which will only be held for a certain period of time. | |||
***A Nintendo Switch Online membership is required to play Co-op Challenge. | |||
***Boo Hunt is a Co-op Challenge played in Swing Mode where you’ll work with other players to get back coins stolen by Boos.A four-player team of friends or players from online is formed, and your goal is to complete the objective together. (If each player has a controller, up to four players can play on one Nintendo Switch system.) | |||
***If there aren’t four total players, the necessary number of COM players will be added after a certain amount of time has passed. | |||
**Co-op Challenges Boo Hunter, Shy Guy Train Tussle, and Yoshi’s Ring Shot will rotate monthly starting from June 2019. | |||
*'''Other Changes''' | |||
**Online Tournament: Slightly decreased the amount of time that the bonus points addition screen is displayed. Also made it so that player can press the A button to skip ahead when they have acquired all costumes through bonus points. (Players cannot skip ahead if they formed a team on two Nintendo Switch consoles.) | |||
**Snowfall Mountain: Changed it so that the Shy Guy passengers who appear when hazards are turned on will no longer sometimes return shots that are Max Charge Shots. | |||
**Chain Chomp: Changed its voice when it taunts. | |||
</blockquote> | |||
|} | |||
==Reception== | |||
===Critical reception=== | |||
''Mario Tennis Aces'' received generally positive reviews from critics. Praise was directed at the visuals and many welcomed new additions of gameplay, but minor criticism was directed at customization and the story mode, with some considering the latter not being rewarding or satisfying enough. The Swing Mode also received mixed reception, with points of contention directed at its responsiveness. The game currently holds a score of 75 on Metacritic based on 84 reviews,<ref>[http://www.metacritic.com/game/switch/mario-tennis-aces Metacritic score of ''Mario Tennis Aces'']. ''Metacritic''. Retrieved June 21, 2018.</ref> and a score of 73.38% on GameRankings based on 37 reviews.<ref>[http://www.gamerankings.com/switch/230455-mario-tennis-aces/index.html GameRankings score of ''Mario Tennis Aces''] ''GameRankings''. Retrieved June 21, 2018.</ref> | |||
Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref> | Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with ''Mario Tennis Aces''{{'}}[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, ''Mario Tennis Aces''{{'}}[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."<ref>Ogilvie, Tristan (June 20, 2018) [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review Review of ''Mario Tennis Aces''] ''IGN''. Retrieved June 21, 2018.</ref> In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor ''[[Mario Tennis: Ultra Smash]]'', stating "Where [''Mario Tennis:''] ''Ultra Smash''{{'}}s extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [''Mario Tennis''] ''Aces'' stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."<ref>Diver, Mike (June 20, 2018) [http://www.nintendolife.com/reviews/nintendo-switch/mario_tennis_aces Mario Tennis Aces Review: Super Grand Slam Brothers] Nintendo Life. Retrieved June 21, 2018.</ref> In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.<ref>Clark, Justin (June 20, 2018) [https://www.gamespot.com/reviews/mario-tennis-aces-review-in-progress-aim-high/1900-6416932/ Mario Tennis Aces Review: Aim High] GameSpot. Retrieved June 21, 2018.</ref> | ||
{| class="wikitable reviews" | |||
{| | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 1,771: | Line 2,243: | ||
|Comment | |Comment | ||
|- | |- | ||
|Nintendo Switch | |[[Nintendo Switch]] | ||
|Tristan Ogilvie, [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review IGN] | |Tristan Ogilvie, [http://www.ign.com/articles/2018/06/20/mario-tennis-aces-review IGN] | ||
|7.5/10 | |7.5/10 | ||
Line 1,786: | Line 2,258: | ||
|align="left"|"''It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior.''" | |align="left"|"''It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior.''" | ||
|- | |- | ||
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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===Sales=== | ===Sales=== | ||
By | By December 31, 2021, the game had sold 4.28 million units worldwide,<ref>[https://nintendoeverything.com/nintendo-million-sellers-cesa-2022-update-super-mario-3d-all-stars-at-9-million-the-legend-of-zelda-links-awakening-over-6-million-more/]</ref> making it the best-selling game in the ''[[Mario Tennis (series)|Mario Tennis]]'' series. | ||
==Promotion== | |||
The [[Play Nintendo]] website features [[Mario Tennis Aces Fun Trivia Quiz|a skill quiz]], [[Mario Tennis Aces Characters Personality Quiz|a personality quiz]], and [[Mario Tennis Aces Mushroom Kingdom Characters Quiz|an activity]] based on ''Mario Tennis Aces''. | |||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{multiframe | {{multiframe | ||
|[[File:Mario-Tennis-Ultra-Smash-13.jpg|200px]][[File:MTA Mario early Ultra Smash.png|200px]][[File:MTA - Zone Shot.png|200px]] | |[[File:Mario-Tennis-Ultra-Smash-13.jpg|200px]][[File:MTA Mario early Ultra Smash.png|200px]][[File:MTA - Zone Shot.png|200px]] | ||
|A comparison of the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]] in ''[[Mario Tennis: Ultra Smash]]'' (left), its counterpart in the preliminary version of Mario Tennis Aces (center) and the Zone Shot in the final version (right). | |A comparison of the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]] in ''[[Mario Tennis: Ultra Smash]]'' (left), its counterpart in the preliminary version of ''Mario Tennis Aces'' (center) and the Zone Shot in the final version (right). | ||
|size=600 | |size=600 | ||
|align=right | |align=right | ||
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|caption2=Daisy's pose in the final game | |caption2=Daisy's pose in the final game | ||
}} | }} | ||
The Special Chance Shot markers from ''Mario Tennis: Ultra Smash'', needed to perform the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]], were featured in the announcement trailer. The animation Mario performed there was also the same one used for those kinds of shots. In the final game, however, those Chance Shot markers were rather replaced with a rotating star marker, similar to the ones featured in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]'', and Zone Shots replaced Ultra Smashes, while retaining their character animations at least in the case of Mario. | The Special Chance Shot markers from ''Mario Tennis: Ultra Smash'', needed to perform the [[Mario Tennis: Ultra Smash#Ultra Smash|Ultra Smash]], were featured in the announcement trailer. The animation Mario performed there was also the same one used for those kinds of shots. In the final game, however, those Chance Shot markers were rather replaced with a rotating star marker, similar to the ones featured in ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' and ''[[Mario Power Tennis]]'', and Zone Shots replaced Ultra Smashes, while retaining their character animations at least in the case of Mario. | ||
The HUD icons for Mario, Luigi, Wario, and Waluigi originally used their traditional outfit. The Ancient Altar court used in [[Forest Monster]] was originally a selectable court.<ref>Nintendo. (March 8, 2018). [https://www.youtube.com/watch?v=mMHT2vdWvpg Mario Tennis Aces - Nintendo Switch - Nintendo Direct 3.8.2018]. ''YouTube''. Retrieved July 12, 2018.</ref> | The HUD icons for Mario, Luigi, Wario, and Waluigi originally used their traditional outfit. Various pre-release footage of [[Marina Stadium]] had different cosmetic screen animations in banners, and the character name in the court's floor had a different font (this font is used in the final game when playing in online modes, with the user nickname on the floor). The Ancient Altar court used in [[Forest Monster]] was originally a selectable court.<ref>Nintendo. (March 8, 2018). [https://www.youtube.com/watch?v=mMHT2vdWvpg Mario Tennis Aces - Nintendo Switch - Nintendo Direct 3.8.2018]. ''YouTube''. Retrieved July 12, 2018.</ref> | ||
Originally, [[Princess Daisy|Daisy]]'s final entrance pose showcased her with her mouth closed via a Nintendo Treehouse Log post. In the final game, her mouth is open. | Originally, [[Princess Daisy|Daisy]]'s final entrance pose showcased her with her mouth closed via a Nintendo Treehouse Log post. In the final game, her mouth is open. | ||
{{br}} | {{br}} | ||
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{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Mario - Aces_Artwork.png|Mario | |||
Luigi - TennisAces.png|Luigi | Luigi - TennisAces.png|Luigi's racket being broken | ||
PeachDaisy - TennisAces.png|Peach and Daisy | PeachDaisy - TennisAces.png|Peach and Daisy high fiving each other | ||
Bowser - TennisAces.png|Bowser | Bowser - TennisAces.png|Bowser breathing fire on his racket | ||
Toadreferee - TennisAces.png|Toad as a referee | Toadreferee - TennisAces.png|Toad as a referee | ||
</gallery> | </gallery> | ||
==Media== | |||
{{Main-media}} | |||
{{media table | |||
|file1=BaskRuins.oga | |||
|title1=Bask Ruins | |||
|length1=00:30 | |||
|file2=PiranhaPlantForest.oga | |||
|title2=Piranha Plant Forest | |||
|length2=00:30 | |||
|file3=MirageMansion.oga | |||
|title3=Mirage Mansion | |||
|length3=00:30 | |||
|file4=SnowfallMountain.oga | |||
|title4=Snowfall Mountain | |||
|length4=00:30 | |||
|file5=SavageSea.oga | |||
|title5=Savage Sea | |||
|length5=00:30 | |||
}} | |||
==Quotes== | ==Quotes== | ||
Line 1,849: | Line 2,342: | ||
*''[[Super Mario Bros.]]'': A cutscene after the credits shows Mario drawing his cap on the camera lens with a crayon. The rubbing sounds are the first few notes of the overworld theme. | *''[[Super Mario Bros.]]'': A cutscene after the credits shows Mario drawing his cap on the camera lens with a crayon. The rubbing sounds are the first few notes of the overworld theme. | ||
*''[[Super Mario Bros. 3]]'': Boom Boom's running animation is flailing his arms while facing the opponent, mirroring his sprite animation from this game. | *''[[Super Mario Bros. 3]]'': Boom Boom's running animation is flailing his arms while facing the opponent, mirroring his sprite animation from this game. | ||
*''[[Mario's Tennis]]'': This is directly the first time in the ''Mario Tennis'' series (and the second time overall) that Mario and Luigi wear short-sleeved T-shirts and shorts and athletic shoes as their default outfits instead of their standard overalls. However, here they wear visor versions of their signature caps while in ''Mario's Tennis'' they wear their usual caps. | *''[[Mario's Tennis]]'': This is directly the first time in the ''Mario Tennis'' series (and the second time overall) that Mario and Luigi wear short-sleeved T-shirts and shorts and athletic shoes as their default outfits instead of their standard overalls. However, here they wear visor versions of their signature caps, while in ''Mario's Tennis'', they wear their usual caps. | ||
*''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': The design of [[Snow Ogre]] highly resembles that of [[Eyerok]]. Also, the music that plays while battling [[Bowcien]] is a | *''[[Super Mario 64]]'' / ''[[Super Mario 64 DS]]'': The design of [[Snow Ogre]] highly resembles that of [[Eyerok]]. Also, the music that plays while battling [[Bowcien]] is a variant of Bowser's battle theme and the Bowser levels from this game. | ||
*''[[Super Mario Sunshine]]'': The sounds that Piranha Plants make are reused from this game. | *''[[Super Mario Sunshine]]'': The sounds that Piranha Plants make are reused from this game. | ||
*''[[Mario Power Tennis]]'': The sound Chain Chomp makes | *''[[Mario Power Tennis]]'': The announcers' voice clips and the sound Chain Chomp makes are reused from this game. Many characters' voice clips from this game are reused for their Special Shot animation. | ||
*''[[Mario Party 6]]'': Mario's artwork from this game is reused on the banners | *''[[Mario Party 6]]'': Mario's artwork from this game is reused on one of the large banners. | ||
*''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game. | *''[[New Super Mario Bros. U]]'': The [[Koopalings]]' [[airship]]s from this game appear flying in the background of [[Savage Sea]]. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game. | ||
*''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game. | *''[[Super Mario 3D World]]'': Several enemies from this title appear in the background of the courts, such as [[Piranha Creeper]]s and [[Conkdor]]s. [[Rabbit]]s also appear and retain their design from this game. | ||
*''[[Mario | *''[[Mario Tennis: Ultra Smash]]'': The Classic Tennis mode from this game returns. Marina Stadium bears a striking resemblance to the stadium found in this game. Character models, animations, and voice clips are reused from this game. ''Mario Tennis Aces'' artwork of Yoshi is also originally from ''Mario Tennis: Ultra Smash'', albeit with a different tennis ball. | ||
*''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game. | *''[[Mario Sports Superstars]]'': Character shield emblems are inspired and derived from this game. | ||
*''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]]. | *''[[Super Mario Odyssey]]'': Pauline's voice clips are reused from this game. For her Special Shot, "[[Jump Up, Super Star!]]" plays in the background and several [[New Donker]]s appear, as she summons a building resembling [[Metro Kingdom|New Donk City Hall]]. | ||
==References in other media== | |||
*''[[Super Smash Bros. Ultimate]]'': The title screen theme and the Marina Stadium theme appear as selectable music tracks on most ''Super Mario''-themed stages. Additionally, the renders for Mario and Luigi in their respective tennis gear appear as collectible spirits. | |||
*''[[New Super Mario Bros. U Deluxe]]'': Toadette's voice clips are reused in this game. | |||
*''[[Super Mario Maker 2]]'': Peach's tennis outfit is one of the unlockable outfits for the player's Mii in this game. | |||
*''[[Mario Kart Tour]]'': Some of Birdo's voice clips are reused in this game. Petey Piranha's emblem is also reused. | |||
*''[[Mario Golf: Super Rush]]'': The [[Toad (species)|Toad]] commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in ''Mario Tennis Aces''. Koopa Troopa performs a midair breakdance in his Special Shot similar to his animation in ''Aces'', albeit slower. | |||
*''[[Mario Strikers: Battle League]]'': Some of Bowser Jr.'s voice clips are reused in this game. | |||
*''[[The Super Mario Bros. Movie]]'': In [[:File:Mario's family TSMBM.png|this scene]] when Mario and Luigi greet their family, there is a photo of Mario in his tennis outfit which resembles his {{file link|Mario - TennisAces.png|artwork}} from ''Mario Tennis Aces''. | |||
*''[[Mario Kart 8 Deluxe]]'': The upper half of Pauline's artwork is reused for this game. | |||
*''[[Super Mario Party Jamboree]]'': [[Pauline]]'s artwork is reused for this game. | |||
==Names in other languages== | ==Names in other languages== | ||
Line 1,875: | Line 2,369: | ||
|JapR=Mario Tenisu Ēsu | |JapR=Mario Tenisu Ēsu | ||
|JapM=Mario Tennis Ace | |JapM=Mario Tennis Ace | ||
| | |ChiT=瑪利歐網球Ace | ||
|ChiTR=Mǎlìōu Wǎngqiú Ace | |||
| | |ChiTM=Mario Tennis Ace | ||
|ChiS=马力欧网球Ace (Global)<br>''Mǎlìōu Wǎngqiú Ace''<br>马力欧网球 王牌<ref>https://www.nintendoswitch.com.cn/software</ref> (Tencent, China)<br>''Mǎlìōu Wǎngqiú Wángpái'' | |||
|ChiSM=Mario Tennis Ace | |||
|Kor=마리오 테니스 에이스 | |Kor=마리오 테니스 에이스 | ||
|KorR=Mario Teniseu Eiseu | |KorR=Mario Teniseu Eiseu | ||
Line 1,883: | Line 2,379: | ||
}} | }} | ||
== | ==Trivia== | ||
*[ | *Starting with this game, Simplified Chinese names of many common enemies were overwritten with their Traditional Chinese counterparts, like [[Koopa Troopa]] (喏库喏库 to 慢慢龟), [[Boo]] (嘘嘘鬼 to 害羞幽灵), [[Dry Bones]] (枯骨怪 to 碎碎龟), [[Blooper]] (乌贼怪 to 鱿鱿) and [[Lakitu]] (朱盖木 to 球盖姆). However, Simplified Chinese names of major characters ([[Mario]], [[Princess Peach]], [[Bowser]], etc.) and [[Shy Guy]] remained unchanged. Common enemies whose names did not appear in this game would witness their name change in the coming ''[[Super Mario Party]]'', ''[[Super Smash Bros. Ultimate]]'', ''[[New Super Mario Bros. U Deluxe]]'' and ''[[Super Mario Maker 2]]'', with [[Hammer Bro]] (锤子兄弟 to 铁锤兄弟) and [[Goomba]] (栗子小子 to 栗宝宝) as an example. | ||
==Notes== | |||
{{footnote|note|a|As depicted in the opening introduced in version 3.0.0.}} | |||
{{footnote|note|b|As depicted in the opening prior to version 3.0.0.}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
==External links== | |||
{{NIWA|StrategyWiki=1}} | |||
{{TCRF}} | |||
*[https://www.nintendo.com/games/detail/mario-tennis-aces-switch/ Official North American website] | |||
*[https://www.nintendo.com/es_LA/games/detail/mario-tennis-aces-switch/ Official Mexican website] | |||
*[https://www.nintendo.co.jp/switch/alera/ Official Japanese website] | |||
*[https://www.nintendo.co.uk/Games/Nintendo-Switch/Mario-Tennis-Aces-1325791.html Official UK website] | |||
*[https://www.nintendo.com.au/games/nintendo-switch/mario-tennis-aces Official Australian/New Zealand website] | |||
{{MTA}} | {{MTA}} | ||
{{ | {{Super Mario games}} | ||
{{ | {{Switch}} | ||
[[Category:Mario Tennis Aces|*]] | [[Category:Mario Tennis Aces|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Sports | [[Category:Sports games]] | ||
[[Category:Nintendo Switch | [[Category:Nintendo Switch games]] | ||
[[Category:Games with | [[Category:Games with Nintendo Switch Online]] | ||
[[Category:2018 games]] | [[Category:2018 games]] | ||
[[de:Mario Tennis Aces]] | [[de:Mario Tennis Aces]] | ||
[[it:Mario Tennis Aces]] | [[it:Mario Tennis Aces]] |
Latest revision as of 11:04, October 19, 2024
- "MTA" redirects here. For the canceled Philips CD-i game with the same abbreviation, see Mario Takes America.
Mario Tennis Aces | |||||||||||||||||||||||||||||
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For alternate box art, see the game's gallery. | |||||||||||||||||||||||||||||
Developer | Camelot | ||||||||||||||||||||||||||||
Publisher | Nintendo Tencent Games (China) | ||||||||||||||||||||||||||||
Platform(s) | Nintendo Switch | ||||||||||||||||||||||||||||
Release date | June 22, 2018[1] June 22, 2018[2] June 22, 2018[3] June 22, 2018[4] June 22, 2018[5] June 22, 2018[6] June 22, 2018[7] June 22, 2018[8] January 14, 2021[9] | ||||||||||||||||||||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) French (Canada) German Spanish (Spain) Spanish (Latin America) Italian Dutch Russian Japanese Simplified Chinese1 Traditional Chinese Korean 1 - The global and domestic versions have slightly different localizations. | ||||||||||||||||||||||||||||
Genre | Sports | ||||||||||||||||||||||||||||
Rating(s) |
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Mode(s) | Single Player, Multiplayer, Online Play, Wireless Play, LAN Play | ||||||||||||||||||||||||||||
Format | Nintendo Switch: Game Card Digital download
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Input | Nintendo Switch: Joy-Con (horizontal)
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Serial code(s) | HAC-ALERA-JPN |
Mario Tennis Aces is a multiplayer sports game for the Nintendo Switch and the eighth installment in the Mario Tennis series. It is also the first game in the series since Mario Tennis: Power Tour on the Game Boy Advance to feature a story mode, in which Mario must advance through a number of missions and stop a powerful tennis racket, Lucien, from destroying the Kingdom of Bask, the game's setting. While the gameplay engine is based on that of Mario Tennis: Ultra Smash and features the return of its Classic Tennis mode, it introduces new techniques to the traditional tennis gameplay of the series to its Standard Tennis mode. One of the prime features in this game is an energy gauge which can be charged throughout the course of a match by rallying the ball. Energy grants the ability to slow down the time during a match in order to catch a ball more easily. Under certain conditions, it can also be used to stop time and launch the ball from a first-person perspective to the other side of the court through Zone Shots and Special Shots. These are powerful types of shots that can damage or break the opponent's racket if not countered correctly.
The game also offers expanded online features, mostly through tournaments and co-op challenges, where players can participate to unlock exclusive content. Additionally, since release, the game has been updated with new playable characters, story mode levels, modes of play, tournament features, as well as a rank classification.
Gameplay[edit]
Basic gameplay[edit]
As in a game of tennis, players have to hit the ball back and forth until one side misses it. In normal matches, players who earn a successful shot score 15 points; at 40 points, players earn a game point, and have to score another successful shot in order to win the game. A deuce commences if both sides are tied at 40 points, where they need to score a two-point advantage to win the game. There are two games in one set, with the number of sets depending on the rules of the match. A tiebreaker is used to settle the match if the players are constantly tied throughout the match. In tiebreakers, players score one point for each successful shot. Seven points are required to win the tiebreaker and, by extension, the match. If players obtain a 6-point tie, they need a two-point lead in order to win.
Matches can be played in singles, involving only two players, or doubles, involving two pairs of players. In every match, there is a server and a receiver, who switch sides at the start of every game. The server has to launch the ball on the opposite side of the court, otherwise it will be a fault. Two consecutive faults (double fault) will cause the opponent to score. The speed of the ball is briefly displayed at the top of the screen when it gets served. The ball has to stay within the boundaries of the field; if it lands out of it, the opponent will score. Landing the ball on the court's sidelines has the same effect in singles matches, but this is allowed in doubles.
Special features[edit]
Characters have an energy gauge that can be used to perform Zone Shots, Zone Speed, or Special Shots.[10] The energy gauge can be increased by simple rallies, by charging shots, or by performing Trick Shots, which require proper timing to hit the ball back. Zone Shots can be performed upon reaching a rotating star point on the ground, and allow the player to aim their shot anywhere on the court using motion controls. The longer they take to aim, the more energy it depletes. When energy is fully depleted while in a Zone Shot, the stroke loses form, resulting the ball flying high in the air. Zone Speed allows the player to slow down time to allow them to reach a far-off shot in time. Special Shots can be performed from anywhere on the court and require a full energy gauge. Zone Shots and Special Shots are able to damage rackets. Rackets can withstand three Zone Shots or one Special Shot before breaking, and after being broken they are replaced with a new one, forcing the player to retire when they no longer have any usable racket.[2] With proper stroke timing, these shots can be blocked, increasing the character's energy gauge and protecting their racket from damage.
In doubles, each pair shares one energy gauge, and if a player's racket breaks during a rally, that player's team immediately loses the point. Also in doubles, each player has their own racket counter. When playing in doubles, the match will end if just one player loses all of their rackets (no matter how many rackets that player's teammate has remaining) and that player's team immediately loses. Exclusive to doubles, the result screen also shows X marks in the sections where a player's racket took damage, and the X marks are colored as appropriate to show which opponent did the damage to that player's racket.
Other than the base style of gameplay, the game also includes a "simple rules" mode which excludes the new types of shots.
Types of shots[edit]
Shots can be charged to increase their power by pressing their corresponding button early before the player hits the ball. Max Charges result in powerful, quick shots that can push the opponent back. These can be countered with certain shots to reduce the push. In matches with standard rules, charging up a shot confers the player energy which can be used to perform Zone Shots and Special Shots. However, simple rules only allow basic tennis shots.
Basic shots[edit] | ||
---|---|---|
Shot | Description | |
Topspin | Topspins are shots that cause the ball to spin forward and bounce high. The shot is denoted by the red trail behind the ball. A Max Charge topspin can be countered with a slice. | |
Slice | Slices are shots that cause the ball to spin backward and bounce low. The shot is denoted by the blue trail behind the ball. A Max Charge slice can be countered with a topspin. | |
Flat | Flats are shots that do not inflict any rotation on the ball, making it move on a straight trajectory. It is faster than topspins and slices. The shot is denoted by the purple trail behind the ball. A Max Charge flat can be countered with another flat. | |
Lob | Lobs are high shots that send the ball far into the court. The shot is denoted by the orange trail behind the ball. | |
Drop Shot | Drop shots are low shots that send the ball close to the net with little bounce. The shot is denoted by the white trail behind the ball. | |
Star Shot | Star shots are shots that return the ball at high speed. These shots can be performed when the player stands on a Star Point, which usually appears on the ground when the ball gets sent high into the air by the opponent or when the player's energy gauge is filled one third. They are slightly more powerful than Max Charge shots, pushing the opponent behind when countered. | |
Leap Shot | Leap shots are weak shots that are performed when the character leaps for the ball and loses form. When the character lunges to hit the ball, it gets sent back at a low speed, and the character gains no energy. If the ball is sent high into the air, the opponent can strike it back with a star shot. Leap shots can cause the ball to land out of bounds or on the same side of the court. | |
Exclusive shots[edit] | ||
Shot | Description | |
Trick Shot | Trick Shots are shots that involve the player moving quickly towards a distant ball to hit it, usually slowing time in the process as in a Zone Speed. Players spend energy to perform Trick Shots, but if their timing is right, they can gain energy instead. | |
Zone Shot | Zone Shots are shots that can be performed on a rotating Star Point once the player's energy gauge turns yellow. They can also be performed when the player is serving. As of version 3.0.0, the Star Point also turns turquoise when the character stands within it. The ball can be aimed anywhere on the court in a first-person perspective, then struck with power. The opponent can successfully block a Zone Shot with proper timing. However, if the ball is hit too early or too late, the racket will be damaged. | |
Special Shot | Special Shots are the most powerful types of shots in the game. They can be performed from anywhere on the court, but only when the player's energy gauge becomes full. They will trigger a short animation which shows how the character is going to perform the shot, after which the player can aim and shoot the ball in a first-person perspective like Zone Shots. Unless countered with a block, Special Shots have the power to break the opponent's racket instantly. |
Game modes[edit]
Adventure[edit]
Adventure Mode acts as the game's story mode, featuring cutscenes and levels like a typical Super Mario game. It is revealed that the game takes place in the Kingdom of Bask, which was destroyed in ancient times by a powerful tennis racket named Lucien. After being discovered and stolen from the Bask Ruins by Wario and Waluigi, Lucien is rewakened and proceeds to possess them and Luigi during a match on Marina Stadium. Lucien's motivation is to seek five Power Stones scattered throughout the kingdom, which conceal his true power. Under the guidance of Aster, a mysterious voice, Mario sets forth to retrieve the five Power Stones before Lucien and defeat him once and for all. On his journey, he must complete various missions and level up to become stronger.
Toad accompanies Mario throughout the jorney, acting as his spokesperson, as Mario does not talk. After selecting a mission on the map, a short dialogue between Toad and other involved parties will commence, then the player can begin the mission. Mario can exit to the world map or (as of version 1.2.0) retry the mission if the player pauses or fails it.
For more information about this mode's contents, see below.
Tournament[edit]
Tournaments are successions of matches (here also called rounds) in which the player can challenge computer opponents or online worldwide opponents in an 8-player bracket. They return from previous Mario Tennis games after being absent in Mario Tennis: Ultra Smash. Tournament matches feature up to three sets, each divided into two games. If players are tied by the end of these sets, there will be a tiebreaker that decides the winner of the match.
COM Tournament[edit]
In computer tournaments, the player can choose to compete for the Mushroom, Flower, and Star Cups, each representing a different difficulty level. Computer tournaments consist of one preliminary round, semifinals, and finals. Each cup has a number of possible opponents that are selected from the game's base roster; in other words, they cannot be characters added after the game's release or characters in alternate costumes. The character used for winning one of these cups receives a small crown next to their name and under their icon on the character selection screen of that cup.
The table below lists all cups with the corresponding rules and opponents.
Cup | Rules | Possible opponents |
---|---|---|
Mushroom Cup |
|
|
Flower Cup |
|
|
Star Cup |
|
Online Tournament[edit]
Players can connect to the internet to compete against other human players in online tournaments. In order to participate, players need to have the latest version of the game and a Nintendo Switch Online subscription. They can participate in the standard class, simple class, or (as of December 2018) the doubles class. For the doubles class, the player can pick a partner either locally or online.
As of December 2018, online tournaments consist of one preliminary round followed by a semifinal and a final round, similarly to how the COM tournaments are structured. Originally, tournaments featured three preliminary rounds instead of only one. In every online tournament match, there is one set with two games and (in the standard and doubles classes) each player has only two rackets.
Players can obtain rating points by winning matches, or lose points otherwise. The amount of points earned or lost in a match depends on the player's performance. Rating points determine a rank from D- to A+, which are used to match players of similar proficiency. If someone has rank B (2,500 points) or higher, they will start each tournament from the semifinals. When players enter a month's tournament for the first time, the points they had obtained during their last online tournament period played are rounded and kept for the current tournament period, along with their rank. Each tournament period keeps track of player statistics such as tournament wins, round wins, and round losses, with the latter two being calculated in a win ratio.
When the player wins a championship, they are congratulated with a trophy resembling the Special Cup from other Super Mario titles. However, unlike in COM tournaments, characters that are used to win an online tournament are not given a crown on the character selection screen.
Between July 2018 and July 2019, playing at least one match in an online tournament each month awarded the player with an additional character as a participation bonus. Starting with the January 2019 tournament, the player can also earn Participation Points, which can reward alternate costumes.[10]
If a player disconnects or is disconnected during a match, the match will be forfeited and the opponent will win. Players who forfeit the match in this way too many times will not be permitted to participate in the rankings.
Co-op Challenge[edit]
Co-op Challenges were added as part of the version 2.0.0 update. In this mode, four players (which can be local and online) participate in a limited-time online event to earn points that can unlock alternate costumes and colors for playable characters.
The player can wait 60 seconds for the console to search and connect to other players. If not enough players are found in this timeframe, the game will substitute them with computer players. The player can choose to keep searching for online players for 180 more seconds.
For more information about this mode's contents, see below.
Free Play[edit]
This mode allows players to play custom matches at their leisure. Up to four players can join in Free Play, both locally and online. By pressing the or button, players access a menu where they can change the match rules, with the following options:
Match Type | Singles Only: Every match is 1 vs. 1. Doubles Only: Every match is 2 vs. 2. Singles and Doubles: Singles and doubles matches are chosen at random. |
---|---|
Doubles Partners | Random: Teams are completely random P1 and P2: Teams are always P1 and P2 vs P3 and P4. P1 and Random Player: A random participating human player is chosen as a doubles partner for P1. P1 and Random COM: A random computer player is chosen as a doubles partner for P1. Note: Available only if Match Type is set as "Doubles Only" or "Singles and Doubles". |
COM Difficulty | Players can select different proficiency levels for computer players: Novice, Intermediate, Expert, Pro and Ace. These determine how fast they react and build up energy. Intermediate players and up also often approach and remain near the net to hit the ball early. |
Play Style | Standard: Players can gain energy in a gauge and use it to perform special moves. Simple (Beginner): Players can only use classic tennis moves. Computer players will send the ball at a moderate speed. Simple: Players can only use classic tennis moves. Computer players will send the ball at a higher speed. |
Play Time | Tournament: Players have to win two games in a set in order to win the match. If both players win one game in each set, a tiebreaker will commence. Quick Play: A tiebreaker match, in which players have to score 7 points in order to win. Extended Play: Two sets, each divided into two games, and a tiebreaker. The player who wins two consecutive games in a set wins the match. A tiebreaker commences if there is a tie in both sets. Full: A single set-match divided into six games. The first player to win six games wins the match. If both players are tied at five games, a two-game lead is required to win. |
Court | Select every time: The player can select a preferred court before each match. All: The court will be selected at random from all available options. Stadium Only: The court will be a random variation of the Marina Stadium. Custom: The court will be selected randomly from the player's custom court selection.1 |
KO Loss | Yes: Players instantly lose the match if all of their rackets break. No: Players have an unlimited supply of rackets. |
1 - In the "Change Rules" menu, the player can press the button to set up their own selection of courses, where they can also turn hazards on or off for each course.
Swing Mode[edit]
In this mode, players can use motion controls to play tennis. This mode is played solely with the left or right JoyCon, which may be chosen depending on the player's dominant hand. During matches, the camera is positioned lower than usual. There are multiple features in Swing Mode, all of which only allow simple tennis rules (i.e. no Zone Shots, Special Shots or Zone Speed).
Regular Ball[edit]
Matches can be played with a regular ball, just like in Free Play. Most rule options from Free Play are also present here, though the player cannot adjust the Play Style and, by extension, the KO Loss. One added option is to activate the challenge system, wherein the player is allowed to challenge the decision that the ball was shot out of the court. Up to four local players can join a match in Swing Mode.
While rallying a ball, players can hit it a bit early to send it towards the corner on the opposite side from their racket (pull shot) or a bit late to send it towards the corner on the same side as their racket (push shot). If the ball is hit too early or too late, it will be sent at a low speed (similarly to leap shots), allowing the opponent to strike it with a flat shot and return it faster than usual.
If players have enabled the challenge system, they will be allowed to challenge whether the ball bounced very close to the court's bounds and was called out by the judge. During a challenge, the camera zooms into the spot where the ball bounced, showing precisely if it landed in or out of the court. If the ball has merely touched the boundary line, it is considered to be in the court. If the challenge is successful, the call will be overturned and the opponent will receive no points, but if it is not, the opponent will receive their points and the player will lose one challenge. The player can incorrectly challenge a call three times, after which they can no longer challenge a call during a match.
Big Ball[edit]
Matches can also be played with a large-sized ball, which is slower and easier to hit than a regular ball. All basic rules and features seen in regular ball matches apply here.
Special Game[edit]
In this feature, players can play the Boo Hunt and Shy Guy Train Tussle minigames both cooperatively and competitively. Players can earn different high scores for each mode of play, and in cooperative mode, they also receive a rank based on their high score. By pressing the or button while highlighting a minigame, players can view the rules of that minigame.
Rally Challenge[edit]
Similarly to Mega Ball Rally from Mario Tennis: Ultra Smash, players have to rally a ball as long as possible. The game can be played with up to four players.
The ball starts out large-sized and moves slowly. With every 10 rallies, the ball's size decreases while its speed increases, changing colors to reflect this. If the ball lands on the sidelines of the court, it is not considered out, even if the game is played in singles. The game is over once one of the players/teams misses the ball. No high scores are recorded for this feature.
Change Number of Players[edit]
This feature enables secondary players to join or leave the game by synchronizing different JoyCons with the game.
Settings[edit]
In the Settings, the player can adjust miscellaneous functions in the game. These include:
- enabling or disabling music during matches.
- enabling or disabling Toad commentary during tournament matches.
- displaying the ball speed in kilometers per hour or miles per hour.
- player 1 default settings:
- changing the handedness of the playable character.
- enabling or disabling gyroscope controls for Zone Shots and Special Shots.
- use normal or inverted horizontal camera control during Zone Shots and Special Shots.
- use normal or inverted vertical camera control during Zone Shots and Special Shots.
- change controls for Trick Shots.
- change trigger controls for Zone Shots and Zone Speed.
- change trigger controls for Special Shots and Cancel Charges.
Player controls can also be changed in the character selection screen by pressing as well as the character's dominant hand by pressing .
Controls[edit]
Action | Dual Joy-Con / Pro Controller | Joy-Con (sideways) |
---|---|---|
Run | ||
Topspin | ||
Slice | ||
Flat | ||
Lob | up + or → | up + or → |
Drop Shot | down + or → | down + or → |
Cancel Charge | or | |
Leap Shot (only in Simple Mode) | or | |
Trick Shot | up/down/left/right or up/down/left/right + → | up/down/left/right + → |
Zone Shot | or on rotating star point | on rotating star point |
Zone Speed | Hold or | Hold |
Special Shot | or (when Energy Gauge is full) | (when the Energy Gauge is full) |
Action | Joy-Con |
---|---|
Run | , though the character will run automatically towards the ball |
Topspin | Swing the Joy-Con diagonally from the waist up |
Slice | Swing the Joy-Con diagonally from the shoulder down |
Flat | Swing the Joy-Con horizontally without bending the waist |
Lob | Swing the Joy-Con vertically from the knees up toward the head |
Drop Shot | Flick the Joy-Con down |
Characters[edit]
Playable[edit]
Mario Tennis Aces features 30 playable characters, consisting of 16 characters available at launch and 14 characters made available post-release as online tournament participation bonuses. Of these characters, Spike, Chain Chomp, Blooper, Boom Boom, Pauline, Kamek, Dry Bones, and Fire Piranha Plant are newly playable to the Mario Tennis series, with Chain Chomp, Pauline, and Fire Piranha Plant also making their overall playable debuts. A number of characters return as playable to the Mario Tennis series after being absent from multiple installments; namely, Birdo is playable for the first time since the Nintendo 64 installment, while Koopa Troopa, Koopa Paratroopa, Shy Guy, and Petey Piranha are playable for the first time since Mario Power Tennis. In addition, Luma is playable for the first time in a home console Mario Tennis installment, after previously being playable in Mario Tennis Open. Some characters have unlockable aesthetic variations.
Like in previous installments, characters are split into categories of types.
- All-Around characters have very balanced stats.
- Technical characters have good ball control that can easily target corners on the court.
- Speedy characters have a fast run speed.
- Powerful characters have strong and fast shots.
- Defensive characters have a wide coverage.
- Tricky characters have more curve in their shots.
Post-release characters, with few exceptions, each have unique traits.
Mario is the only playable character for the majority of the Adventure mode (Peach is also playable in Lucien Cup Finals), and none of his variations available in other modes are usable. Players can, however, select from multiple rackets as they are unlocked in the mode.
Mario | Luigi | Wario | Waluigi | ||||
---|---|---|---|---|---|---|---|
Type | All-Around | Type | All-Around | Type | Powerful | Type | Defensive |
Trick Shots | Hand Spin (forward/backward) Vault (side) |
Trick Shots | Racket Twirl (forward/backward) Slide (side) |
Trick Shots | Total Typhoon (forward/backward) Power Dive (side) |
Trick Shots | Twisted Jump (forward/backward) Moonwalk (side) |
Special Shot | Blazing Wall Jump | Special Shot | Pipe Cannon | Special Shot | Glorious Garlic Bomber | Special Shot | Showtime |
Availability | Initial release | Availability | Initial release | Availability | Initial release | Availability | Initial release |
Alternate costumes |
|
Alternate costumes |
|
Alternate costumes |
|
Alternate costumes |
|
Peach | Daisy | Rosalina | Toad | ||||
Type | Technical | Type | All-Around | Type | Tricky | Type | Speedy |
Trick Shots | Twirl (forward/backward) Ribbon Fling (side) |
Trick Shots | Parry (forward/backward) Sabre (side) |
Trick Shots | Galaxy Warp (forward/backward) Satellite Shift (side) |
Trick Shots | Toad Jump (forward/backward) Toad Roll (side) |
Special Shot | Heart Shot | Special Shot | Bloom Blast | Special Shot | Star Combo | Special Shot | Super Toad Dive |
Availability | Initial release | Availability | Initial release | Availability | Initial release | Availability | Initial release |
Alternate costumes | N/A | Alternate costumes | N/A | Alternate costumes | N/A | Alternate costumes |
|
Toadette | Bowser | Bowser Jr. | Boo | ||||
Type | Technical | Type | Powerful | Type | Defensive | Type | Tricky |
Trick Shots | Cutesy Turn (forward/backward) Cheerful Skip (side) |
Trick Shots | Dive Bomb (forward/backward) Shell Spin (side) |
Trick Shots | Wild Ride (forward/backward) Jet Boost (side) |
Trick Shots | Roundabout (forward/backward) Through It All (side) |
Special Shot | Hop Step Jump | Special Shot | Fire-Breath Barrage | Special Shot | Armed and Dangerous | Special Shot | Illusion Shot |
Availability | Initial release | Availability | Initial release | Availability | Initial release | Availability | Initial release |
Alternate costumes |
|
Alternate costumes |
|
Alternate costumes | N/A | Alternate costumes | Visor (reward for the "Boo Hunt" co-op challenges)
First Boo Hunt (September 19, 2018 - October 11, 2018), Boo Hunt on June and December of each year:
Second Boo Hunt (February 1, 2019 - March 1, 2019), Boo Hunt on March and September of each year:
|
Yoshi | Donkey Kong | Spike (new) | Chain Chomp (new) | ||||
Type | Speedy | Type | Powerful | Type | Powerful | Type | Powerful |
Trick Shots | Spin Turn (forward/backward) Egg Roll (side) |
Trick Shots | Kong Roll (forward/backward) Ground Pound (side) |
Trick Shots | Somersault (forward/backward) Flip Fly (side) |
Trick Shots | Vertical Whirl (forward/backward) Side Whirl (side) |
Special Shot | Flying Rainbow | Special Shot | Barrel Cannon Chaos | Special Shot | Spike Strike | Special Shot | Unleash |
Availability | Initial release | Availability | Initial release | Availability | Initial release | Availability | Initial release |
Alternate costumes | Yoshi colors (reward for the "Yoshi's Ring Shot" co-op challenge)
First Yoshi's Ring Shot (December 1, 2018 to January 10, 2019), Yoshi's Ring Shot on February and August of each year:
Second Yoshi's Ring Shot (April 15, 2019 - June 1, 2019), Yoshi's Ring Shot on May and November of each year:
Offline Yoshi's Ring Shot:
|
Alternate costumes | N/A | Alternate costumes | Headband and wristband
|
Alternate costumes | Cap
|
Koopa Troopa | Blooper (new) | Diddy Kong | Birdo | ||||
Type | Speedy | Type | Tricky | Type | Speedy | Type | All-Around |
Trick Shots | Power Play (forward/backward) Groundwork (side) |
Trick Shots | Lucky Leap (forward/backward) Surfin' Slider (side) |
Trick Shots | Acrobatics (forward/backward) Diddy Roll (side) |
Trick Shots | Perfect Pose (forward/backward) Cheer Step (side) |
Special Shot | Spin Break | Special Shot | Wave Rider | Special Shot | Jungle Swing | Special Shot | Airlift Extravaganza |
Trait | Lowest drop shots | Trait | Highest curve on a topspin | Trait | Fastest acceleration | Trait | N/A |
Availability | Participation bonus for July 2018 online tournament, otherwise available from August 1, 2018 | Availability | Participation bonus for August 2018 online tournament, otherwise available from September 1, 2018 | Availability | Participation bonus for September 2018 online tournament, otherwise available from October 1, 2018 | Availability | Participation bonus for October 2018 online tournament, otherwise available from November 1, 2018 |
Alternate costumes |
|
Alternate costumes | N/A | Alternate costumes | N/A | Alternate costumes | N/A |
Koopa Paratroopa | Shy Guy | Petey Piranha | Luma | ||||
Type | Technical | Type | Technical | Type | Powerful | Type | Technical |
Trick Shots | Roll Call (forward/backward) Koopa Boost (side) |
Trick Shots | Leap of Stress (forward/backward) Stumble Shot (side) |
Trick Shots | Fluttering Fury (forward/backward) Spin 'n' Slap (side) |
Trick Shots | Dazzling Meteor (forward/backward) Shooting Star Shot (side) |
Special Shot | Spiral Special | Special Shot | Balloon Assist | Special Shot | Vicious Twister | Special Shot | Constellation Smash |
Trait | Highest lobs | Trait | Best angle on a powerful topspin | Trait | Fastest flat serve when timed perfectly | Trait | Higher shot speed when hitting the ball shortly after it bounces |
Availability | Participation bonus for November 2018 online tournament, otherwise available from December 1, 2018 | Availability | Participation bonus for December 2018 Doubles online tournament, otherwise available from January 1, 2019 | Availability | Participation bonus for December 2018 Singles online tournament, otherwise available from January 1, 2019 | Availability | Participation bonus for January 2019 online tournament, otherwise available from February 1, 2019 |
Alternate costumes |
|
Alternate costumes | Shy Guy colors (reward for "Shy Guy Train Tussle" co-op challenge)
First Shy Guy Train Tussle (March 1, 2019 to April 15, 2019), Shy Guy Train Tussle on April and October of each year:
Shy Guy Train Tussle on January and July of each year:
|
Alternate costumes | N/A | Alternate costumes | N/A |
Boom Boom (new) | Pauline (new) | Kamek (new) | Dry Bones (new) | ||||
Type | Defensive | Type | Speedy | Type | Tricky | Type | Tricky |
Trick Shots | Boom Twirl (forward/backward) Twist 'n' Boom (side) |
Trick Shots | Spin Stroke (forward/backward) One-Up Girl (side) |
Trick Shots | Wicked Warp (forward/backward) Broom Dash (side) |
Trick Shots | Scatter Shot (forward/backward) Propeller Shot (side) |
Special Shot | Spiteful Strike | Special Shot | Showstopper | Special Shot | Gigantic Smash | Special Shot | Bone Crusher |
Trait | Fast side-to-side movement, but slow vertical movement | Trait | Fastest movement with low traction and easily pushed back from returned shots | Trait | Topspins and slices curve | Trait | Lobs curve and backward Trick Shots become lobs |
Availability | Participation bonus for February 2019 online tournament, otherwise available from March 1, 2019 | Availability | Participation bonus for March 2019 online tournament, otherwise available from April 1, 2019 | Availability | Participation bonus for April 2019 online tournament, otherwise available from May 1, 2019 | Availability | Participation bonus for May 2019 online tournament, otherwise available from June 1, 2019 |
Alternate costumes | N/A | Alternate costumes | N/A | Alternate costumes | N/A | Alternate costumes | N/A |
Fire Piranha Plant (new) | Dry Bowser | ||||||
Type | Technical | Type | Defensive | ||||
Trick Shots | Surefire Shot (forward/backward) Fire-Ring Swing (side) |
Trick Shots | Dive Bomb (forward/backward) Shell Spin (side) | ||||
Special Shot | Hot Shot | Special Shot | Blazing Barrage | ||||
Trait | Topspins always cause knockback and all trick shots become max-charged topspins | Trait | Racket does not take damage when failing to block Zone Shots, sideways Trick Shots become max-charged slices, slices always cause knockback, backhand slices curve | ||||
Availability | Participation bonus for June 2019 online tournament, otherwise available from July 1, 2019 | Availability | Participation bonus for July 2019 online tournament, otherwise available from August 1, 2019 | ||||
Alternate costumes | N/A | Alternate costumes | N/A |
Non-playable characters[edit]
- Piranha Plants
- Lakitus
- Biddybuds
- Yoshis
- Small birds
- Rabbits
- Fire Piranha Plants
- Munchers
- Piranha Creepers
- Nipper Plants
- Ant Troopers
- Conkdors
- Kleptos
- Big Boo
- Peepas
- Bob-ombs
- Spinies
- Mechakoopas
- Monty Mole
- Lumas
- Fishin' Lakitu
- Parabones
- Bullet Bills
- Whomp
- Aster
- King Bask
- Lucien
- Boo Buddies (version 2.0.0)
- King Boo (version 2.0.0)
- Fly Guys (version 2.0.0)
- New Donkers (version 2.3.0)
- Shy Guy Towers (version 2.3.0)
- Shield Guys (version 2.3.0)
Audience members[edit]
- Toads
- Shy Guys
- Koopa Troopas
- Koopa Paratroopas
- Hammer Bros
- Sledge Bros
- Goombas
- Paragoombas
- Penguins
- Stone Spikes
- Fire Bros
- Boomerang Bros
Courts[edit]
Marina Stadium is the starting court, and other playable courts are unlocked for Free Play by completing levels in Adventure Mode. Like in Mario Power Tennis, some courts contain hazards that can be toggled on or off. Prior to version 2.2.0, a court selection screen for Free Play was absent, and courts are chosen at random; however, Custom lets the player choose to set the selection of stages.
Picture | Type | Ball Speed | Bounce | Description |
---|---|---|---|---|
Marina Stadium (Night) | Fast | Strong | "Every tennis lover dreams of winning here! A dazzling stadium court experience where you can enjoy an exhilarating match at night." | |
Marina Stadium (Hard) | Normal | Strong | "Every tennis lover dreams of winning here! A truly magnificent stadium-court experience where you can challenge yourself to an ultimate battle of skill." | |
Marina Stadium (Clay) | Slow | Normal | ||
Marina Stadium (Grass) | Fastest | Normal | ||
Bask Ruins | Slow | Weak | "A scorching desert surrounding the ruins of the Kingdom of Bask. Drop Shots are key, since the ball won't bounce much here." | |
Piranha Plant Forest | Normal | Weak | "Piranha Plants will spit any balls they eat at the opponent's side of the court. Their appetite for tennis is truly unmatched!" | |
Mirage Mansion | Fast | Normal | "Mysterious mirrors adorn a mysterious mansion. But...where exactly does a tennis ball go when it disappears inside one of these mirrors?" | |
Snowfall Mountain | Normal | Strong | "A bustling square in front of the train station. Keep a close eye on those Shy Guys, who will hide among the commuters and hit the ball back!" | |
Savage Sea | Fast | Normal | "A boat gliding upon the untamed waters of the sea. Hit the mast in the middle to welcome some of that untamed fury on board!" | |
Inferno Island | Fast | Strongest | "Bowser's Castle, built on a blazing island surrounded by hot lava. Those Mechakoopas are too hot to handle!" |
Adventure Mode[edit]
Story[edit]
In some ruins within the Kingdom of Bask, Wario and Waluigi stumble upon a tennis racket named Lucien. As they decide over who gets to use it, Lucien suddenly envelops them both in a mysterious light.a
After Mario and Peach beat Bowser and Bowser Jr. in a tennis match and take the championship,b Wario and Waluigi arrive with Lucien, offering it to Mario and co. as a present. After Luigi takes Lucien, to everyone's horror, he is immediately corrupted by the racket along with Wario and Waluigi, which causes a big storm on the stadium. Mario and Toad go to Bask Ruins, and after beating a Dry Bones in a tennis match, gain entry to the Temple of Bask. There, a mysterious voice who introduces himself as Aster tells Mario that many years ago, Lucien destroyed the Kingdom of Bask, and its king managed to strip Lucien of its power and divided the power between five Power Stones. Over time, though, the room fell to ruin, and Wario and Waluigi stole Lucien oblivious to its true powers. Aster then tasks Mario to go and get the five Power Stones before Lucien does.
Mario manages to take the Power Stones from Piranha Plant Forest, Mirage Mansion, and Snowfall Mountain; however, the possessed Wario and Waluigi beat him to the Power Stones in Savage Sea and Inferno Island. Lucien then declares a tennis war at Marina Stadium that pits Peach and Daisy against Wario and Waluigi, and Mario against Luigi, which Team Mario wins. Bowser then steals Lucien and returns to the Temple of Bask, where he fuses into Bowcien and challenges Mario to one last battle. Mario wins, destroying Lucien as well as the temple and receiving thanks from Aster before he disintegrates. Everyone then celebrates Mario's victory (though Wario and Waluigi express shame for having to destroy Lucien) as the credits roll.
In a post-credits scene, Mario writes an autograph on the camera, with the marker squeaking the first seven notes of the Super Mario Bros. overworld theme.
Gameplay[edit]
In Adventure Mode, Mario has to travel in a hub world and complete missions. While some of them are regular tennis matches, Adventure Mode has a lot of other missions, such as challanges where Mario needs to return the ball until he gets a certain amount of points. It also features boss battles, where different objects need to be shot on bosses with the tennis racket to defeat them. Additionally, the level selection appears to be based on that of the New Super Mario Bros. games, with red panels indicating an unfinished level and blue panels indicating a completed level, with the name of the level being shown when Mario stands on one.
Throughout his journey, Mario can obtain rackets of different stats. All unlocked rackets are stored in a queue that can be viewed in the Stats menu. Each racket unlocked has better stats than the last and takes the front position in the queue. If one of Mario's rackets breaks during a mission, the next one in the queue will take its place until he has no more rackets, signifying that the mission has been lost. By default, these rackets are ordered from the strongest to the weakest (i.e. from the newest to the oldest unlocked), but the player can change their order in the Stats menu.
The following are Mario's rackets, with the mission where they are obtained mentioned under their name.
Wooden Racket
Sure Shot Challenge (Beginner)Mirror Racket
Rally Challenge (Intermediate)Ice Racket
Panel Challenge (Intermediate)Shell Racket
Rally Challenge (Advanced)Flame Racket
Panel Challenge (Advanced)
Levels[edit]
Bask Ruins[edit]
- Bask Ruins: A Bone to Pick
- Temple of Bask: An Ancient Trial (accessible in the map prior to clearing "Lucien Cup Finals", which is replaced with "The Final Battle!" though the player can access this level from Adventure Mode's How To Play menu)
- Temple of Bask Shrine: The Final Battle! (unlocked after clearing "Lucien Cup Finals" and replaces "An Ancient Trial" in the map)
Piranha Plant Forest[edit]
- Piranha Plant Forest: Pipe Gripe
- Forest Practice Court: Rally Challenge (Beginner)
- Piranha Plant Habitat: Rapid Fire
- Forest Edge: Sure Shot Challenge (Beginner)
- Ancient Altar: Forest Monster
- Bay Ferry: Battle Boat
Mirage Mansion[edit]
- Mirage Mansion: Malicious Mirrors
- Mansion Practice Court: Panel Challenge (Beginner)
- Reflection Room: The Great Mirror Mystery
- Detour: Rally Challenge (Intermediate)
- Royal Chamber: All Hail the Mirror Queen
Snowfall Mountain[edit]
- Snowfall Mountain Station: Snowball Fight
- Snowfall Mountain: One versus...One?
- Station Square: Sure Shot Challenge (Intermediate)
- Snowfall Mountainside: Panel Challenge (Intermediate)
- Snowfall Mountain Summit: Snow Ogre Showdown
Savage Sea[edit]
- Savage Sea Coast: The Sort-Of Sea Monster
- Savage Sea Bay: The Sea Monster Attacks!
- Savage Sea: Rally Challenge (Advanced)
Inferno Island[edit]
- Inferno Island: Mechakoopa Crisis
- Castle Bridge: Sure Shot Challenge (Advanced)
- Castle Practice Court: Panel Challenge (Advanced)
- Castle Gates: Defeat Bowser's Minions!
- Bowser's Castle: Battle the Treasure Guardian!
Marina Stadium[edit]
- Marina Stadium: Lucien Cup Finals
Ruins of Trials[edit]
- Red Trial: Ancient Trial Panel Challenge
- Green Trial: Ancient Trial Rally Challenge
- Blue Trial: Ancient Trial Sure Shot Challenge
- Yellow Trial: Ancient Trial Ring Shot Challenge
- King's Trial: Last Trial Boss Challenge
Opponents[edit]
Unlike their playable versions, they cannot perform Trick Shots and Special Shots, aside from Wario, Waluigi, and Luigi. All of the opponents who were not playable in the initial release are given generic tennis rackets with a black grip, matching colors, and without an emblem.
- Dry Bones - Opponent in "A Bone to Pick".
- Donkey Kong - Opponent in "Pipe Gripe".
- Toad - Opponent in "Rally Challenge (Beginner)".
- Spike - Opponent in "Sure Shot Challenge (Beginner)".
- Koopa Troopa - Opponent in "Battle Boat".
- Boo - Opponent in "Malicious Mirrors" and "Rally Challenge (Intermediate)".
- Shy Guy - Opponent in "One versus...One?" and "Sure Shot Challenge (Intermediate)".
- Blooper - Opponent in "The Sort-Of Sea Monster".
- Kamek - Opponent in "Rally Challenge (Advanced)".
- Boom Boom - Opponent in "Mechakoopa Crisis".
- Chain Chomp - Opponent in "Sure Shot Challenge (Advanced)".
- Wario and Waluigi - Opponents in "Lucien Cup Finals" Doubles.
- Luigi - Opponent in "Lucien Cup Finals" Singles.
Bosses[edit]
Co-op Challenges[edit]
In Co-op Challenges, four players cooperate to obtain a number of points in a limited amount of time. At the end of a challenge, the points earned by all participants are totaled and awarded to everyone. Once the player's total score surpasses a certain amount of points, they unlock a new alternate costume or color for the character that the event is themed around (i.e. Boo in Boo Hunt). In addition, they earn a different title within a Co-op Challenge event for each surpassed goal; for example, the player is a "Veteran Boo Hunter" if they complete the 2,500 point goal in Boo Hunt.
Boo Hunt[edit]
Boo Hunt uses Swing Mode controls. In this event, players use tennis balls to hit Boos on the opposing side of the court to eliminate them, earning coins in the process. If the Boos reach the center of the court, they will steal some coins from the group total. Small mirrors that line the center of the court shoot tennis balls for the players to hit. Some Boos have an orange glow, and when a player hits them their next ball will be large, allowing them to hit more Boos at once. There are three stages, and when the group total reaches a certain threshold of coins they can proceed to the next stage when time runs out. Hitting Boos will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will activate. King Boo will appear and hover around the court, and all players will continuously receive tennis balls to hit him to earn more coins. He will disappear when either his health bar or the Frenzy bar is depleted.
Different stages have different hazards. Usually, the group of Boos slowly move towards the center of the court. In some stages, they assemble into set formations, and after the players hit the ball at them, they re-assemble into a new formation. Sometimes, the lights turn off, making it hard to see the Boos. Two glow-in-the-dark Boos also appear, and if a player hits one of them, they will be able to control their mirror to shine a light at the Boos that will halt them in their tracks. Other times, pieces of furniture will fly around the room, making it hard to hit the Boos, and Gold Mushrooms will appear, which can be hit to earn coins.
In version 2.1.0, Boo Hunt is permanently added to Special Games in Swing Mode.
Rewards[edit]
The player's initial title in this Co-op Challenge is "Beginning Boo Hunter".
Yoshi's Ring Shot[edit]
Yoshi's Ring Shot uses traditional button controls. In this event, all four players must work together to reach a high score by hitting the tennis ball through the colored rings. Each ring has four different colors based on the colored Yoshis being playable in this challenge only. If a Yoshi hits the tennis ball through a ring of the same color, it receives more points by doing so. The player can also obtain more points by shooting a ball through multiple rings. The smaller the ring, the more points the player earns. When a Zone Shot or Special Shot is triggered, the player earns double/triple the amount of points. To increase the Frenzy bar, players must keep a rally to increase points and activate Frenzy Time once it is full. During Frenzy Time, all the rings turn into a rainbow color, which are worth more points. In the last 30 seconds of the clock, a special flower-shaped ring appears, which is also worth more points than regular-colored rings. Hitting the flower-shaped ring causes the ring to move to a different location each time, and by increasing combos, players can earn more points and fill up Frenzy bar faster.
In version 3.0.0, Yoshi's Ring Shot is permanently added to the new Ring Shot mode.
Rewards[edit]
The player's initial title in this Co-op Challenge is "Hungry Yoshi".
Gallery[edit]
Shy Guy Train Tussle[edit]
Shy Guy Train Tussle uses Swing Mode controls. In this event, players have to retrieve as many coins as possible from a band of Shy Guys who have stolen them and are trying to escape by train. To earn coins, players must use snowballs to defeat Shy Guys (who are either on the train or around the train) or destroy the train's freight consisting of crates and barrels. Stationary cannons in the background shoot snowballs for players to hit. There are eight stages, and after the group total reaches a certain threshold of coins, they can proceed to the next stage when time runs out. Hitting Shy Guys will also increase the Frenzy bar. When the Frenzy bar is filled up, Frenzy Time will be activated once the current stage is cleared. Shy Guys will then jump in from the background, forming tall towers by stacking on top of each other, and all players will continuously receive snowballs to hit them to earn more coins. Defeating a tower of Shy Guys and destroying the crate on top of them grants players a key to opening one chest full of coins. Any remaining Shy Guys will leave once the Frenzy bar is depleted. Frenzy Time can be activated up to three times, and each time, one additional tower of Shy Guys is present for players to defeat.
Train layouts and Shy Guys tend to vary slightly between stages, constantly providing players with a different challenge when trying to collect coins. Shy Guys may come in singles or in stacks, as well as larger variants or shield-holding ones; the latter two variations require two hits to defeat them. Some Shy Guys float across the screen with the help of balloons and carry large amounts of coins in crates. Often, players will encounter different kinds of chests as part of the train's freight, which are opened on different conditions. For example, some chests require players to defeat a certain number and color of Shy Guys in order to open them, while other require players to uncover a key hidden inside of a crate.
Each stage also has a certain quota for players to achieve in order to earn extra coins. Once players fulfill a stage's quota, they will earn a large sum of coins which are added to the total threshold. Some crates hold large amounts of extra coins as well as power-ups such as Super Mushrooms, Ice Flowers, or Bob-ombs for players to use. The power-ups can be used to enhance the effect of their snowballs, with the Super Mushroom making the ball larger and able to destroy sturdier crates or barrels in one hit, the Ice Flower splitting the ball into four, and the Bob-omb being able to destroy a large portion of the train's freight.
A large Black Shy Guy appears as a boss in the fourth and eighth stages, wearing a yellow bandana in the former and a red bandana in the latter. Players must defeat him both times in order to successfully complete the Co-op Challenge. As players try to hit him with snowballs, he walks around while occasionally jumping to certain locations on or in front of the train. At one point, he throws Bob-ombs at each of the players which can be knocked back at him to deal more damage than usual. In the fourth stage, players simply have to deplete his entire health bar in order to defeat him. In the final stage, as they fully deplete his health bar, he initiates one final attack in which he throws a Mega Bob-omb that must be knocked back to him by all players in order to defeat him. Once he is defeated, he drops keys which unlock chests that completely fill the threshold of coins needed to complete the stage, thus signaling a successful end to the mission.
In version 3.1.0, Shy Guy Train Tussle is permanently added to Special Games in Swing Mode.
Rewards[edit]
The player's initial title in this Co-op Challenge is "Fledgling Ranger".
Stage layouts[edit]
The following gallery shows possible stage variations in this Co-op Challenge.
Demos[edit]
Pre-launch demo[edit]
Prior to the game's release date, a free demo titled Mario Tennis Aces: Online Tournament Demo was released on the Nintendo eShop on May 24, 2018. This demo included a pre-launch online tournament, as well as the ability to practice with CPU players. The tournament allowed players to play as Mario, Peach, Yoshi, and Bowser, with Waluigi, Toad, Spike, Rosalina, and Chain Chomp[11] becoming available as players earned points, for a total of nine playable characters. All tournament participants could receive an alternate costume for Mario that dresses him in his usual clothes (effectively making him appear identical to his appearance in Mario Tennis: Ultra Smash), usable in the full game.
Unlocking criteria for these participants | |
---|---|
Waluigi | Earn 100 points in total. |
Toad | Earn 300 points in total. |
Spike | Earn 600 points in total. |
Rosalina | Earn 1000 points in total. |
Chain Chomp | Earn 1500 points in total. |
April–May 2019 Special Demo[edit]
Another free demo titled Mario Tennis Aces: Special Demo or Mario Tennis Aces: Special Online Demo was downloadable between April 26 and May 3, 2019, but only playable from April 26 to April 28, 2019. Upon downloading it, the player received a code for a free seven-day subscription to the Nintendo Switch Online service. Compared to the previous demo, this demo had some changes and additions. It featured a different title screen, different unlockable characters, simple class, Co-op Challenge mode (where Yoshi's Ring Shot was playable, and the blue, red, and yellow Yoshis could be unlocked for use in both the demo and the release version), and other features introduced in the full game as of version 2.3.0 (new adjustable control options and a revamped online tournament). The character unlock criteria was also changed, requiring the player to simply play a set number matches (including both computer and online matches) to unlock each character instead of earning points in tournaments. Likewise, Mario's alternate costume could be unlocked by participating in a match either online or offline.
Unlocking criteria for these participants | |
---|---|
Waluigi | Play 3 matches in total. |
Daisy | Play 6 matches in total. |
Diddy Kong | Play 9 matches in total. |
Chain Chomp | Play 12 matches in total. |
Luma | Play 15 matches in total. |
Yoshi's Ring Shot rewards | |||||
---|---|---|---|---|---|
5,000 points Om-Nom-Nom Yoshi |
10,000 points Satisfied Yoshi |
20,000 points Full Yoshi | |||
Blue Yoshi |
Red Yoshi |
Yellow Yoshi |
Update history[edit]
Mario Tennis Aces has received multiple updates after launch, which added new content, character balancing, and bug fixes.[12][13] Notable changes unlisted in the patch notes are written in italics.
1.1.0[edit]
1.1.0 |
---|
An update was released on June 21, 2018 (PT). The following changes were made:
|
1.1.1[edit]
An update was released on June 28, 2018 (PT). The following changes were made:
1.1.1 |
---|
|
1.1.2[edit]
An update was released on July 19, 2018 (PT). The following changes were made:
1.1.2 |
---|
|
1.2.0[edit]
An update was released on July 31, 2018 (PT). The following changes were made:
1.2.0 | ||||||||||||||||||||||
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2.0.0[edit]
An update was released on September 19, 2018 (PT). The following changes were made:
2.0.0 | ||||||||||||||||||||||||||
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2.0.1[edit]
An update was released on October 10, 2018 (PT). The following changes were made:
2.0.1 | ||||||||||||||||
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2.1.0[edit]
An update was released on November 30, 2018 (PT). The following changes were made:
2.1.0 | ||||||||||||||||||
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|
2.1.1[edit]
An update was released on December 13, 2018 (PT). The following changes were made:
2.1.1 |
---|
|
2.2.0[edit]
An update was released on January 30, 2019 (PT). The following changes were made:
2.2.0 | ||||||||||||||||||||||||||||||||||
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2.3.0[edit]
An update was released on February 28, 2019 (PT). The following changes were made:
2.3.0 | ||||||||
---|---|---|---|---|---|---|---|---|
|
3.0.0[edit]
An update was released on April 14, 2019 (PT). The following changes were made:
3.0.0 | ||||||||||||||||||||
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|
3.1.0[edit]
An update was released on May 31, 2019 (PT). The following changes were made:
3.1.0 | ||||||||||||||||
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|
Reception[edit]
Critical reception[edit]
Mario Tennis Aces received generally positive reviews from critics. Praise was directed at the visuals and many welcomed new additions of gameplay, but minor criticism was directed at customization and the story mode, with some considering the latter not being rewarding or satisfying enough. The Swing Mode also received mixed reception, with points of contention directed at its responsiveness. The game currently holds a score of 75 on Metacritic based on 84 reviews,[14] and a score of 73.38% on GameRankings based on 37 reviews.[15]
Tristan Ogilvie of IGN gave the game a score of 7.5/10, praising the visuals, the court gimmicks, and the multiplayer mode, but criticized the story mode (considering it bare-bones, with nothing making it a fresh and satisfying experience), and also criticized the way local multiplayer works, stating "The biggest problem with Mario Tennis Aces'[s] Adventure mode is how poorly it incentivises you to keep playing. I had completed all 27 of its levels and unlocked all of its courts and rackets by the time I was on level 34, which was around a half a dozen hours of game time. Out of curiosity, I replayed a number of the challenges and boss fights several more times over to grind my way up to level 55, but was rewarded with absolutely nothing aside from incremental boosts to Mario's stats, thus making the existing challenges even easier. With no New Game+ or more challenging versions of its levels to unlock, or even the option of playing through it with a different character, Mario Tennis Aces'[s] Adventure mode becomes increasingly simple and repetitive the more time you put into it."[16] In a more positive review, Mike Diver of Nintendo Life gave the game an 8/10, praising what he believed to be vast improvements over its Wii U predecessor Mario Tennis: Ultra Smash, stating "Where [Mario Tennis:] Ultra Smash's extras were a pure Monkey Island's worth of living without that particular piece of junk – here's your context, kids – [Mario Tennis] Aces stuffs its kit bag with activities until the zip's positively pinging off across the locker room like a smartly volleyed can of energy drink. Not everything is evenly fleshed out, but whatever your preferential way to play, there's plenty to get stuck into, both solo and with pals."[17] In a slightly more lukewarm review, Justin Clark of GameSpot gave the game an 7/10, praising the game's new playing mechanics over past games as well as the story mode's incentive to teach players of the new mechanics, but had mixed to somewhat positive feelings about the story mode, stating "The story itself is ridiculous, but ridiculous in that very specific, quirky way Nintendo has been getting away with for decades. During the Mushroom Kingdom's annual tennis tournament, an evil tennis racket--yes, really--named Lucien takes possession of Luigi and flies off to find five Power Stones that will help him take over the world." He was also more critical of the online play, panning a stark lack of features as his main issue.[18]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | Tristan Ogilvie, IGN | 7.5/10 | "Despite some single-player shortcomings, Mario Tennis Aces is still a lot of frantic tennis fun with friends." |
Nintendo Switch | Mike Diver, Nintendo Life | 8/10 | "We're used to seeing Wii U games transfer to Switch, but for Ultra Smash to have moved across without a substantial makeover would have been disastrous. Aces, wonderfully, is anything but that – it's a superb arcade sports game that's generous with its suite of player options and only occasionally guilty of being a little cheap in its Adventure Mode. The presentation is spot on, and the core tennis action is absorbing whether you're trading simple strokes or firing off special shots. Some animations and voice overs are identical to Ultra Smash's, but everything around them has been overhauled to quite splendid heights. This is something of a Switch Port Plus, then – not quite a whole new experience, but so improved as to be near unrecognisable next to its preceding title." |
Nintendo Switch | Justin Clark, GameSpot | 7/10 | "It speaks volumes that even the multiplayer limitations don't entirely dampen my enthusiasm for Aces. The Tetris Effect is in full swing here; days after the credits rolled, I still crave the satisfying thwack from a Power Shot, mentally replay matches and imagine how I might do things differently given a bit more focus and know-how. Mario Tennis Aces does what this series has done best, and for the most part, improves what it's rarely gotten right prior." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 75 | ||
GameRankings | 73.38% |
Sales[edit]
By December 31, 2021, the game had sold 4.28 million units worldwide,[19] making it the best-selling game in the Mario Tennis series.
Promotion[edit]
The Play Nintendo website features a skill quiz, a personality quiz, and an activity based on Mario Tennis Aces.
Pre-release and unused content[edit]
The Special Chance Shot markers from Mario Tennis: Ultra Smash, needed to perform the Ultra Smash, were featured in the announcement trailer. The animation Mario performed there was also the same one used for those kinds of shots. In the final game, however, those Chance Shot markers were rather replaced with a rotating star marker, similar to the ones featured in Mario Tennis and Mario Power Tennis, and Zone Shots replaced Ultra Smashes, while retaining their character animations at least in the case of Mario.
The HUD icons for Mario, Luigi, Wario, and Waluigi originally used their traditional outfit. Various pre-release footage of Marina Stadium had different cosmetic screen animations in banners, and the character name in the court's floor had a different font (this font is used in the final game when playing in online modes, with the user nickname on the floor). The Ancient Altar court used in Forest Monster was originally a selectable court.[20]
Originally, Daisy's final entrance pose showcased her with her mouth closed via a Nintendo Treehouse Log post. In the final game, her mouth is open.
Staff[edit]
- Main article: List of Mario Tennis Aces staff
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario Tennis Aces.
Media[edit]
- For a complete list of media for this subject, see List of Mario Tennis Aces media.
Bask Ruins | File info 00:30 |
Piranha Plant Forest | File info 00:30 |
Mirage Mansion | File info 00:30 |
Snowfall Mountain | File info 00:30 |
Savage Sea | File info 00:30 |
Quotes[edit]
- Main article: List of Mario Tennis Aces quotes
References to other games[edit]
- Super Mario Bros.: A cutscene after the credits shows Mario drawing his cap on the camera lens with a crayon. The rubbing sounds are the first few notes of the overworld theme.
- Super Mario Bros. 3: Boom Boom's running animation is flailing his arms while facing the opponent, mirroring his sprite animation from this game.
- Mario's Tennis: This is directly the first time in the Mario Tennis series (and the second time overall) that Mario and Luigi wear short-sleeved T-shirts and shorts and athletic shoes as their default outfits instead of their standard overalls. However, here they wear visor versions of their signature caps, while in Mario's Tennis, they wear their usual caps.
- Super Mario 64 / Super Mario 64 DS: The design of Snow Ogre highly resembles that of Eyerok. Also, the music that plays while battling Bowcien is a variant of Bowser's battle theme and the Bowser levels from this game.
- Super Mario Sunshine: The sounds that Piranha Plants make are reused from this game.
- Mario Power Tennis: The announcers' voice clips and the sound Chain Chomp makes are reused from this game. Many characters' voice clips from this game are reused for their Special Shot animation.
- Mario Party 6: Mario's artwork from this game is reused on one of the large banners.
- New Super Mario Bros. U: The Koopalings' airships from this game appear flying in the background of Savage Sea. The large claw arm Bowser Jr. uses for his Special Shot also returns from this game. Boom Boom's losing animation is similar to his animation after getting stomped from this game.
- Super Mario 3D World: Several enemies from this title appear in the background of the courts, such as Piranha Creepers and Conkdors. Rabbits also appear and retain their design from this game.
- Mario Tennis: Ultra Smash: The Classic Tennis mode from this game returns. Marina Stadium bears a striking resemblance to the stadium found in this game. Character models, animations, and voice clips are reused from this game. Mario Tennis Aces artwork of Yoshi is also originally from Mario Tennis: Ultra Smash, albeit with a different tennis ball.
- Mario Sports Superstars: Character shield emblems are inspired and derived from this game.
- Super Mario Odyssey: Pauline's voice clips are reused from this game. For her Special Shot, "Jump Up, Super Star!" plays in the background and several New Donkers appear, as she summons a building resembling New Donk City Hall.
References in other media[edit]
- Super Smash Bros. Ultimate: The title screen theme and the Marina Stadium theme appear as selectable music tracks on most Super Mario-themed stages. Additionally, the renders for Mario and Luigi in their respective tennis gear appear as collectible spirits.
- New Super Mario Bros. U Deluxe: Toadette's voice clips are reused in this game.
- Super Mario Maker 2: Peach's tennis outfit is one of the unlockable outfits for the player's Mii in this game.
- Mario Kart Tour: Some of Birdo's voice clips are reused in this game. Petey Piranha's emblem is also reused.
- Mario Golf: Super Rush: The Toad commentators from this game return, once again giving commentary during matches. Many playable characters now wear proper golf outfits, similarly to how various characters wear proper tennis outfits in Mario Tennis Aces. Koopa Troopa performs a midair breakdance in his Special Shot similar to his animation in Aces, albeit slower.
- Mario Strikers: Battle League: Some of Bowser Jr.'s voice clips are reused in this game.
- The Super Mario Bros. Movie: In this scene when Mario and Luigi greet their family, there is a photo of Mario in his tennis outfit which resembles his artwork from Mario Tennis Aces.
- Mario Kart 8 Deluxe: The upper half of Pauline's artwork is reused for this game.
- Super Mario Party Jamboree: Pauline's artwork is reused for this game.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオテニス エース[1] Mario Tenisu Ēsu |
Mario Tennis Ace | |
Chinese (simplified) | 马力欧网球Ace (Global) Mǎlìōu Wǎngqiú Ace 马力欧网球 王牌[21] (Tencent, China) Mǎlìōu Wǎngqiú Wángpái |
Mario Tennis Ace | |
Chinese (traditional) | 瑪利歐網球Ace[?] Mǎlìōu Wǎngqiú Ace |
Mario Tennis Ace | |
Korean | 마리오 테니스 에이스[?] Mario Teniseu Eiseu |
Mario Tennis Ace |
Trivia[edit]
- Starting with this game, Simplified Chinese names of many common enemies were overwritten with their Traditional Chinese counterparts, like Koopa Troopa (喏库喏库 to 慢慢龟), Boo (嘘嘘鬼 to 害羞幽灵), Dry Bones (枯骨怪 to 碎碎龟), Blooper (乌贼怪 to 鱿鱿) and Lakitu (朱盖木 to 球盖姆). However, Simplified Chinese names of major characters (Mario, Princess Peach, Bowser, etc.) and Shy Guy remained unchanged. Common enemies whose names did not appear in this game would witness their name change in the coming Super Mario Party, Super Smash Bros. Ultimate, New Super Mario Bros. U Deluxe and Super Mario Maker 2, with Hammer Bro (锤子兄弟 to 铁锤兄弟) and Goomba (栗子小子 to 栗宝宝) as an example.
Notes[edit]
a - As depicted in the opening introduced in version 3.0.0.
b - As depicted in the opening prior to version 3.0.0.
References[edit]
- ^ a b Nintendo. (March 9, 2018). 『マリオテニス エース』多彩なショットやモードなどテニスシステムに関する詳細情報を紹介【Nintendo Direct】. Famitsu. Retrieved March 9, 2018.
- ^ a b Nintendo (January 11, 2018). Nintendo Direct Mini 1.11.2018. YouTube. Retrieved January 11, 2018.
- ^ Mario Tennis™ Aces para la consola Nintendo Switch. Nintendo.com (in Spanish).
- ^ Nintendo UK Twitter
- ^ Nintendo Australia Twitter
- ^ Nintendo of Korea press release (April 18, 2018)
- ^ Nintendo HK press release (April 18, 2018)
- ^ Nintendo TW press release (April 18, 2018)
- ^ Tencent Nintendo Switch webpage
- ^ a b K., Roxanne (April 19, 2018). Nintendo Treehouse Log - Mario Tennis Aces - Are you a Speedster or a Trickster? Tumblr. Retrieved 3 June, 2018.
- ^ https://www.youtube.com/watch?v=A5BUIycx8iE
- ^ How to Update Mario Tennis Aces. Nintendo Support. Retrieved February 18, 2019.
- ^ Mario Tennis Aces Update History. Nintendo Support. Retrieved February 18, 2019.
- ^ Metacritic score of Mario Tennis Aces. Metacritic. Retrieved June 21, 2018.
- ^ GameRankings score of Mario Tennis Aces GameRankings. Retrieved June 21, 2018.
- ^ Ogilvie, Tristan (June 20, 2018) Review of Mario Tennis Aces IGN. Retrieved June 21, 2018.
- ^ Diver, Mike (June 20, 2018) Mario Tennis Aces Review: Super Grand Slam Brothers Nintendo Life. Retrieved June 21, 2018.
- ^ Clark, Justin (June 20, 2018) Mario Tennis Aces Review: Aim High GameSpot. Retrieved June 21, 2018.
- ^ [1]
- ^ Nintendo. (March 8, 2018). Mario Tennis Aces - Nintendo Switch - Nintendo Direct 3.8.2018. YouTube. Retrieved July 12, 2018.
- ^ https://www.nintendoswitch.com.cn/software
External links[edit]
- Official North American website
- Official Mexican website
- Official Japanese website
- Official UK website
- Official Australian/New Zealand website