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{{about|the game for the Family Computer and Nintendo Entertainment System|other uses|[[Wrecking Crew (disambiguation)]]}}
{{about|the game for the [[Nintendo Entertainment System]]|other uses|[[Wrecking Crew (disambiguation)]]}}
{{game infobox
{{Infobox
|image=[[File:WC NES Box Art.jpg|200px]]
|image=[[File:Wrckcover.jpg|200px]]<br>North American box art
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=Nintendo
|publisher=[[Nintendo]]
|released='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{released|Japan|June 18, 1985|USA|October 18, 1985<ref>https://www.wired.com/2010/10/1018nintendo-nes-launches/</ref>|Europe|October 15, 1987}} '''[[Family Computer Disk System|Disk System]]'''<br>{{released|Japan|February 3, 1989}} '''Game Boy Advance'''<br>{{released|Japan|May 21, 2004}} '''[[Virtual Console ]] ([[Wii]])'''<br>{{released|Europe|August 24, 2007|Australia|August 24, 2007|USA|November 19, 2007|Japan|February 5, 2008}} '''[[Virtual Console]] ([[3DS]]) Ambassador Program Release)'''<br/>{{released|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}} '''[[Virtual Console]] ([[3DS]]) (Full Release)'''<br>{{released|Japan|September 19, 2012|USA|March 7, 2013|Europe|May 9, 2013|Australia|May 10, 2013|South Korea|May 18, 2016}} '''Virtual Console ([[Wii U]])'''<br>{{released|Japan|June 19, 2013|Europe|June 20, 2013|USA|June 20, 2013|Australia|June 20, 2013}}
|release='''Family Computer:'''<br>{{flag list|Japan|June 18, 1985}}'''Nintendo Entertainment System:'''<br>{{flag list|USA|October 18, 1985<ref>{{cite|title=Oct. 18, 1985: Nintendo Entertainment System Launches|language=en|author=Kohler, Chris|date=October 18, 2010|url=www.wired.com/2010/10/1018nintendo-nes-launches|publisher=WIRED|accessdate=August 23, 2018}}</ref>|Europe|October 15, 1987}}  
|genre=Puzzle/Platformer
|release2='''Family Computer Disk System:'''<br>{{flag list|Japan|February 3, 1989}} '''Nintendo Power:'''<br>{{flag list|Japan|January 1, 1998<ref name=np>{{Cite|url=https://www.nintendo.co.jp/n02/shvc/bwcj/index.html|title=レッキングクルー'98|publisher=NINTENDO POWER書き換えソフト|language=ja|accessdate=November 23, 2024}}</ref>}}'''Super Famicom:'''<br>{{flag list|Japan|May 23, 1998<ref name=np/>}} '''Game Boy Advance:'''<br>{{flag list|Japan|May 21, 2004}} '''Virtual Console (Wii):'''<br>{{flag list|Europe|August 24, 2007|Australia|August 24, 2007|USA|November 19, 2007|Japan|February 5, 2008}} '''Virtual Console (3DS) (Ambassador Program Release):'''<br>{{flag list|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}} '''Virtual Console (3DS) (Full Release):'''<br>{{flag list|Japan|September 19, 2012|USA|March 7, 2013|Europe|May 9, 2013|Australia|May 10, 2013|South Korea|May 18, 2016}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|June 19, 2013|Europe|June 20, 2013|USA|June 20, 2013|Australia|June 20, 2013}} '''Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{flag list|Japan|July 17, 2019|USA|July 17, 2019<ref>{{cite|url=x.com/NintendoAmerica/status/1148758737718534145|title=The Wrecking Crew and Donkey Kong 3 games are coming to Nintendo Entertainment System - #NintendoSwitchOnline on 7/17! #NES|publisher=Twitter|date=July 9, 2019|accessdate=July 9, 2019|language=en-us|author=NintendoAmerica}}</ref>|Europe|July 17, 2019|Australia|July 17, 2019|HK|July 17, 2019|South Korea|July 17, 2019}}
|modes=Singe player, 1-2 players alternating
|languages={{languages|en_us=y}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|genre=Puzzle, platformer
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]], [[Family Computer Disk System|Disk System]], [[Game Boy Advance]], [[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]])
|modes=Single player, 1-2 players alternating
|input={{input|nes=1|wmsideways=1|classic=1|wiigcn=1|gba=1|3ds=1|wiiu=1}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|classind=L|grac=all}}
|media={{media|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1}}
|platforms=[[Family Computer]]<br>[[Nintendo Entertainment System]]<br>[[Family Computer Disk System]]<br>[[Nintendo Power (cartridge)|Nintendo Power]]<br>[[Super Famicom]]<br>[[Game Boy Advance]]<br>[[Virtual Console]] ([[Wii]], [[Nintendo 3DS|3DS]], [[Wii U]])<br>[[Nintendo Entertainment System - Nintendo Switch Online]]
|input={{input|fc=1|nes=1|snes=1|wmsideways=1|classic=1|wiigcn=1|gba=1|3ds=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchfc=1|switchnes=1|switchsnes=1}}
|format={{format|fc=1|nes=1|fds=1|snes=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|switchdl=1}}
|serials='''Famicom:'''<br>{{flag list|Japan|HVC-WR}} '''NES:'''<br>{{flag list|USA|NES-WR-USA|Canada|NES-WR-CAN|Europe|NES-WR-EEC|Spain|NES-WR-ESP|British HK|NES-WR-HKG}} '''Game Boy Advance:'''<br>{{flag list|Japan|AGB-FWCJ-JPN}}
}}
}}
'''''Wrecking Crew''''' is one of the first ''[[Mario (franchise)|Mario]]'' games, originally released in 1985 for the [[Family Computer]] in Japan and later that year for the [[Nintendo Entertainment System]] in North America, eventually making it to Europe in 1987. ''Wrecking Crew'' was released on the [[Wii]]'s, [[Nintendo 3DS]]'s, and [[Wii U]]'s [[Virtual Console]]. In the game, the player controls Mario (Player 2 as [[Luigi]]) working on a demolition site. The goal is to break down all of the stone walls on each stage.
'''''Wrecking Crew''''' is the second game and namesake installment of the [[Wrecking Crew (series)|series of the same name]]. It was released in [[List of games by date#1985|1985]] for the [[Family Computer]] in Japan and later that year for the [[Nintendo Entertainment System]] in North America, eventually making it to Europe in [[List of games by date#1987|1987]]. ''Wrecking Crew'' was released on the [[Wii]]'s, [[Nintendo 3DS]]'s, and [[Wii U]]'s [[Virtual Console]], as well as for [[Nintendo Entertainment System - Nintendo Switch Online|Nintendo Switch Online]]. It follows the [[VS. System]] version of the game called ''[[VS. Wrecking Crew]]'' which came out the previous year. In both games, the player controls Mario (Player 2 as [[Luigi]]) working on a demolition site. The goal is to break down all [[wall (Wrecking Crew series)|wall]]s on each phase. However, this version is more focused on the puzzle platformer aspect and removed competitive play entirely as there is no simultaneous two-player mode.


The game also features a custom level maker, where players can make their own ''Wrecking Crew'' levels. The game had the ability to save those custom levels. However, the required peripherals (the keyboard and Data Recorder accessories) were released only in Japan, as the peripherals are only available in the [[Family BASIC]] accessory. The games ''[[Wikipedia:Excitebike|Excitebike]]'' and ''[[Wikipedia:Mach Rider|Mach Rider]]'' have the same limitations as ''Wrecking Crew''. This functionality was fully utilized in the [[Virtual Console]] rereleases of these games as they emulate the peripherals behind-the-scenes.
Unlike the arcade version, this game also features a DESIGN mode, where players can make their own ''Wrecking Crew'' phases. The game had the ability to save those custom phases. However, the required peripherals (the keyboard and Data Recorder accessories) were released only in Japan, as the peripherals are only available in the [[Family BASIC]] accessory. The games ''[[nwiki:Excitebike|Excitebike]]'' and ''[[nwiki:Mach Rider|Mach Rider]]'' have the same limitations as ''Wrecking Crew''. This functionality was fully utilized in the Virtual Console rereleases of these games as they emulate the peripherals behind-the-scenes. However, this feature is not included in the Nintendo Switch Online version of the game. The [[Family Computer Disk System]] version does not need the peripherals as it could save on the disk.
 
A sequel to ''Wrecking Crew'' was released in 1998, ''[[Wrecking Crew '98]]'', exclusively for the [[Super Famicom]]. A port of this game would also be featured in the sequel. ''Wrecking Crew '98'' is competitive, giving each player their own side to clean up, and opportunity to send enemies to the opponent's side.


==Gameplay==
==Gameplay==
[[File:Wreckingcrew_real.PNG|left|thumb|A screenshot from ''Wrecking Crew''.]]
[[File:Wrecking Crew gameplay.png|left|thumb|A screenshot from ''Wrecking Crew''.]]
As the player tries to break all the blocks with his [[hammer]], he is attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes [[Foreman Spike]] appears in the background and smashes blocks himself. He can also try to push the player off the platforms, but if he can hit Foreman Spike with his hammer, Foreman Spike will fall down instead.
{{See also|List of Wrecking Crew phases}}
Players can select any of the 100 phases to start on, excluding the [[Bonus Stage (Wrecking Crew series)|Bonus Stage]]s that come after every fourth phase. Unlike the arcade version, there is vertical scrolling but each phase still takes place in a single wraparound screen.
 
As the player tries to break all the walls with their [[hammer]], they are attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a [[drum (Wrecking Crew)|drum]], the player can trap it by causing the drum to fall. Sometimes [[Foreman Spike]] appears in the background and smashes walls himself. He can also try to push the player off the platforms, but if they can hit Foreman Spike with their hammer, Foreman Spike will fall down instead.
 
[[Door (Wrecking Crew series)|Door]]s appear less frequently than in the arcade original. Like the previous game, an enemy sent to the background screen becomes a harmless silhouette. If all enemies in a phase that contains more than one are sent to the background, they will freeze for around eight seconds.
 
If the player breaks down the walls in a particular order, they may find [[Letter (Wrecking Crew)|letters]] of the name of the character the player is playing. Finding all of these will give the player an [[extra life]]. In any phase with three or more [[bomb|dynamite]], hitting three dynamite in a specific order will reveal a prize. The type of prize is determined by adding the phase number with the number of swings Mario made during the phase then dividing by 8. If the remainder is 0, 3, or 6, a pig statue is revealed which can be smashed for 800 points. If the remainder is 2 or 5, a [[Santa Claus]] statue worth 1600 points with show up. If it is 4 or 7, a {{wp|maneki-neko}} statue worth 3200 points will appear. If the remainder is 1, it will spawn a [[Golden Hammer]], also worth 3200 points. Much more powerful than the regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if they time it right, they can knock enemies down to the bottom floor.
 
As well as brick walls, there are also [[pillar (Wrecking Crew)|pillar]]s that can be knocked out, ladder walls that can be used until they are destroyed (Foreman Spike can also destroy these), and dynamite that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).


If the player breaks down the walls in a particular order, he may find the letters "M-A-R-I-O" (or "L-U-I-G-I" for player two). Finding all of these will give the player an [[extra life]]. In any level with three or more [[Bomb (object)|bombs]], hitting three bombs in a specific order will make a [[Golden Hammer]] appear. Much more powerful than his regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if he times it right, he can knock enemies down to the bottom floor.
In the Bonus Stages, the player has to compete against Foreman Spike to find a [[coin]] hidden in a row of walls as the time counts down. 10,000 bonus points are awarded for finding it in the first wall that was smashed.


As well as brick walls, there are also girder stands that can be knocked out, stone ladders that can be used until they are destroyed (Foreman Spike can also destroy these), and bombs that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).
In 2 Player Game, one player will take over after the other loses a life. After completing all 100 phases, the game starts again from the beginning.
{{br|left}}
{{br|left}}


==Characters==
==Characters==
===Playable===
===Playable===
*[[Mario]]
{{content description
*[[Luigi]]
|image1=[[File:WCMarioSprite.png]]
|name1=[[Mario]]
|description1=The first player character, he is the only character playable in single-player mode.
|image2=[[File:WC Luigi Sprite.png]]
|name2=[[Luigi]]
|description2=The second player character, he is only playable in two-player mode.
}}


===Enemies===
===Enemies===
Each level has various enemies that will attempt to stop Mario:
{{content description
*[[Gotchawrench]] - a dinosaur wrench that chases Mario around the stage.
|image1=[[File:WC Red Gotchawrench.png]] [[File:WC Purple Gotchawrench.png]]
*[[Eggplant Man]] - a masked eggplant that sprints around, getting in Mario's way.
|name1=[[Gotchawrench]]
*[[Foreman Spike]] - the bearded foreman of the construction site. He will constantly try to stop Mario from completing his job by hitting the hero off the beams.
|description1=A dinosaur wrench that chases Mario around the phase. Red ones are slow, but purple ones are faster.
*[[Fireball (Mario Bros.)|Fireball]] - Spend too long in a particular area and a fireball will appear.
|image2=[[File:WC Eggplant Man.png]]
 
|name2=[[Eggplant Man]]
==Development==
|description2=A masked eggplant that sprints around, getting in Mario's way.
''Wrecking Crew'' was [[Yoshio Sakamoto]]'s first job as a game designer following a brief stint as a pixel artist. The idea was to create a "puzzle action game" centered around breaking walls<ref name="Wired">[http://www.wired.com/2010/04/sakamoto/ Q&A: Metroid Creator’s Early 8-Bit Days at Nintendo] (accessed July 15th, 2014)</ref>.
|image3=[[File:WC Fireball.png]]
 
|name3=[[Fireball (obstacle)|Fireball]]
The game originally had no tie to the ''Mario'' series, the protagonist being an unnamed overalls-wearing man with no mustache. During development, [[Shigeru Miyamoto]] was shown the game and suggested [[Mario]] to be the player character as "he’s really easy to draw, and people recognize him<ref name="Wired"></ref>."
|description3=Spend too long in a particular area and a fireball will appear.
 
|image4=[[File:WCForemanSpikeSprite.png]]
==References to other games==
|name4=[[Foreman Spike]]
*''[[Mario Bros. (game)|Mario Bros.]]'': The fireball appears in levels if the player takes too long to complete the level.
|description4=The bearded foreman of the construction site. He will try to stop Mario from completing his job by hitting him off the beams. Spike takes over the role Luigi had in the single player mode of the ''VS.'' version.
 
}}
==References in later games==
*''[[Icaruspedia:Kid Icarus|Kid Icarus]]'': Graphics designer Toru Osawa created the [[Icaruspedia:Eggplant Wizard|Eggplant Wizard]] in part as a tribute to <i>Wrecking Crew</i>'s Eggplant Men, as well as his own love of eggplants<ref>[http://www.nintendoworldreport.com/feature/29565/making-of-a-myth-the-grueling-development-of-the-original-kid-icarus Making of a Myth: The Grueling Development of the Original ''Kid Icarus''.] ''Nintendo World Report''. Retrieved April 4, 2015.</ref>.
*''[[Mobile Golf]]'': Foreman Spike reappears.
*''[[Wrecking Crew '98]]'': This game is a sequel to ''Wrecking Crew''. All characters from the previous game are back.
*''[[Super Smash Bros.]]'': Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html Japanese ''Super Smash Bros.'' website] lists Mario's 3P palette as "Blackey - FC ''Wrecking Crew''". Retrieved April 4, 2015</ref>. This color option for Mario would return in all future installments. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
*''[[Super Smash Bros. Melee]]'': The Eggplant Man reappears as a collectible [[trophy]]. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
*''[[Wikipedia:Chibi-Robo!|Chibi-Robo!]]'': The Eggplant Man reappears again, this time under the name "Kid Eggplant."
*''[[WarioWare: Twisted!]]'': [[9-Volt]] has a [[microgame]] based off Wrecking Crew simply titled [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew]].
*''[[Super Smash Bros. Brawl]]'': The [[Golden Hammer]] and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
*''[[Super Smash Bros. for Wii U]]'': A [[Wrecking Crew (stage)|Wrecking Crew stage]] appears in the [[Wii U]] version of ''Super Smash Bros.'' Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
*''[[Super Mario Maker]]'': Foreman Spike is one of the 100 Mario Costumes in the game and also several jingles are also heard from this game when playing as him.
*''[[WarioWare Gold]]'': [[Wrecking Crew (WarioWare Gold)|One]] of 9-Volt's microgames in this game is the basis of ''Wrecking Crew''.
 
==Sequel==
In 1998, ''[[Wrecking Crew '98]]'' was released as a Japan-only game for the [[Super Famicom]]. ''Wrecking Crew '98'' is competitive, giving each player their own side to clean up, and opportunity to use doors to send enemies to the opponent's side.
{{br|left}}
==VS. System==
{{main|VS. Wrecking Crew}}
''Wrecking Crew'' was preceded by a [[VS. System]] version of the game called ''[[VS. Wrecking Crew]]''.


==Staff==
==Staff==
;Game Designer
;Game Designer
*[[Yoshio Sakamoto]]
*[[Yoshio Sakamoto]]
 
*Makoto Kano
;Original Music
;Original Music
*Hirokazu Tanaka
*[[Hirokazu Tanaka]]
 
;Sound Department
;Sound Department
*Hirokazu Tanaka
*Hirokazu Tanaka
 
;Director
*[[Satoru Okada]]
;Producer
;Producer
*[[Shigeru Miyamoto]]
*[[Gunpei Yokoi]]
 
;Programed by
;Programed by
*Toshihiko Nakago
*Toshiyuki Nakamura
*Tomoyo-chan
*Tomoyo-chan
*Y. Sobajima
*Yase Sobajima
*Akina-chan
*Akina-chan
==Reception==
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Austin Shau, [https://www.gamespot.com/reviews/wrecking-crew-review/1900-6183601/ GameSpot]
|7/10
|"''For 500 Wii points, Wrecking Crew is a surprisingly fun game if you enjoy a good puzzler now and again. The presentation is uninteresting and you may be initially put off by its rigidity, but stick with it and you'll find yourself entertained by its brain-teasing level designs.''"
|-
|Wii
|Lucas M. Thomas, [https://www.ign.com/articles/2007/11/29/wrecking-crew-review IGN]
|7/10
|"''Puzzle fans should take new notice of Wrecking Crew now, even if they've avoided it before by thinking it's more of an action title. And if they did, it's not surprising – this game hasn't been properly presented in the past. But if gamers who loved Tetris, Bejeweled, Dr. Mario and Puzzle Quest jump on board and give this one a fair amount of downloads, we might also be blessed with its sequel.''"
|-
|[[Wii U]]
|Stephen Kelly, [https://www.nintendolife.com/reviews/wiiu-eshop/wrecking_crew_nes Nintendo Life]
|6/10
|"''With so much competition out there, it's often hard to justify paying hard-earned cash for microscopic NES games of yesteryear. Nonetheless Wrecking Crew is an ambitious game, and even in the face of the occasional exhausting aggravation, this puzzle-platformer has a lot to offer. Although it paved the way for better projects to build on its foundation, Wrecking Crew still stands firmly cemented in Nintendo history.''"
|}


==Gallery==
==Gallery==
{{more images|section=yes}}
{{main-gallery|Wrecking Crew}}
<gallery>
<gallery>
Box JP - Wrecking Crew.jpg|Japanese box art
Wrecking Crew Famicom key art.jpg|Famicom cover artwork
Box EU - Wrecking Crew.jpg|European box art
WreckingCrewfamicomtitlescreen.png|[[Family Computer|Famicom]] title screen
SpainCover WC.png|Spanish box art
MarioWC.png|[[Phase 1 (Wrecking Crew)|Phase 1]]
Famicom Mini Wrecking Crew cover.jpg|[[Famicom Mini]]
WreckingCrewArt9.png|Mario's [[Letter (Wrecking Crew)|letter]]s
</gallery>
</gallery>


==Media==
==Media==
{{more media|section=yes}}
{{Main-media}}
{{media table
|file1=WC Level Begin Theme.oga
|title1=Phase Begin Theme
|file2=WC Stage Theme.oga
|title2=Phase Theme
}}
 
==References to other games==
*''[[Mario Bros. (game)|Mario Bros.]]'': The fireball appears in phases if the player takes too long to complete the phase.
 
==References in later media==
[[File:Wrecking Crew SSBU.jpg|thumb|The Wrecking Crew stage in ''[[Super Smash Bros. Ultimate]]'']]
*''[[Icaruspedia:Kid Icarus|Kid Icarus]]'': Graphics designer Toru Osawa created the [[Icaruspedia:Eggplant Wizard|Eggplant Wizard]] in part as a tribute to the Eggplant Men, as well as his own love of eggplants.<ref>{{cite|author=Monnens, Devin|date=March 19, 2012|url=www.nintendoworldreport.com/feature/29565/making-of-a-myth-the-grueling-development-of-the-original-kid-icarus|title=Making of a Myth: The Grueling Development of the Original ''Kid Icarus''|publisher=Nintendo World Report|accessdate=April 4, 2015|archive=web.archive.org/web/20140502005053/https://www.nintendoworldreport.com/feature/29565/making-of-a-myth-the-grueling-development-of-the-original-kid-icarus}}</ref>
*''[[Wrecking Crew '98]]'': This game is a sequel to ''Wrecking Crew'', a port of which is also included. All characters from the previous game are back.
*''[[Super Smash Bros.]]'': Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike.<ref>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html|title=色ちがいのひみつ|publisher=Nintendo|language=ja|accessdate=April 4, 2015|quote=(ブラッキー色:FCレッキングクルー) (Blackey - FC ''Wrecking Crew'')}}</ref> This color option for Mario would return in all future installments. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
*''[[Mobile Golf]]'': Foreman Spike reappears.
*''[[Super Smash Bros. Melee]]'': The Eggplant Man reappears as a collectible [[trophy]]. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
*''{{wp|Chibi-Robo!}}'': The Eggplant Man reappears again, this time under the name "Kid Eggplant."
*''[[WarioWare: Twisted!]]'': [[9-Volt]] has a [[microgame]] based off Wrecking Crew simply titled [[Wrecking Crew (WarioWare: Twisted! microgame)|Wrecking Crew]].
*''[[Dance Dance Revolution: Mario Mix]]'': [[Waluigi]]'s theme, "[[Destruction Dance]]", is an arrangement of the Bonus Stage music.
*''[[Super Smash Bros. Brawl]]'': The [[Golden Hammer]] and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
*''[[WarioWare: D.I.Y. Showcase]]'': [[18-Volt]] has a microgame titled [[Wreck. Crew]] but some of its graphics are more similar to ''VS. Wrecking Crew''.
*''[[NES Remix]]'': Several challenges are based on this game.
*''[[Super Smash Bros. for Wii U]]'': A [[Wrecking Crew (stage)|Wrecking Crew stage]] appears in this game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns, alongside the Golden Hammer item.
*''[[Super Mario Maker]]'': Foreman Spike is one of the 100 Mario Costumes in the game and also several jingles are also heard from this game when playing as him.
*''[[WarioWare Gold]]'': [[Wrecking Crew (WarioWare Gold)|One]] of 9-Volt's microgames in this game is based on ''Wrecking Crew''.
*''[[Super Smash Bros. Ultimate]]'': The Golden Hammer from ''Wrecking Crew'' and the Wrecking Crew stage return in this game. Mario's Foreman Spike-inspired color and Luigi's pink color palette also return.
*''[[The Super Mario Bros. Movie]]'': Spike reappears as Mario and Luigi's former boss. His outfit also has the name "Wrecking Crew" on his hat and left sleeve.
 
==Names in other languages==
{{foreign names
|Jap=レッキングクルー
|JapR=Rekkingu Kurū
|JapM=''Wrecking Crew''
}}


==References==
==References==
{{NIWA|NWiki=1|StrategyWiki=1}}
{{TCRF}}
<references/>
<references/>
{{WC}}
{{WC}}
{{MarioGames}}
{{Super Mario games}}
{{NES}}
{{NES}}
{{VirtualConsole}}
{{Virtual Console}}
{{NSO}}
[[Category:Wrecking Crew|*]]
[[Category:Wrecking Crew '98]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo Entertainment System Games]]
[[Category:Family Computer games]]
[[Category:Puzzle Games]]
[[Category:Family Computer Disk System games]]
[[Category:Virtual Console Games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Puzzle games]]
[[Category:Virtual Console games]]
[[Category:1985 games]]
[[Category:1985 games]]
[[Category:1987 games]]
[[Category:1987 games]]
[[Category:2004 games]]
[[Category:2011 games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Platforming games]]
[[de:Wrecking Crew]]
[[de:Wrecking Crew]]
[[it:Wrecking Crew]]
[[it:Wrecking Crew]]

Latest revision as of 03:33, November 30, 2024

This article is about the game for the Family Computer and Nintendo Entertainment System. For other uses, see Wrecking Crew (disambiguation).
Wrecking Crew
Wrecking Crew NES cover
For alternate box art, see the game's gallery.
Developer Nintendo R&D 1
Publisher Nintendo
Platform(s) Family Computer
Nintendo Entertainment System
Family Computer Disk System
Nintendo Power
Super Famicom
Game Boy Advance
Virtual Console (Wii, 3DS, Wii U)
Nintendo Entertainment System - Nintendo Switch Online
Release date Family Computer:
Japan June 18, 1985[?]
Nintendo Entertainment System:
USA October 18, 1985[1]
Europe October 15, 1987[?]
Family Computer Disk System:
Japan February 3, 1989[?]
Nintendo Power:
Japan January 1, 1998[2]
Super Famicom:
Japan May 23, 1998[2]
Game Boy Advance:
Japan May 21, 2004[?]
Virtual Console (Wii):
Europe August 24, 2007[?]
Australia August 24, 2007[?]
USA November 19, 2007[?]
Japan February 5, 2008[?]
Virtual Console (3DS) (Ambassador Program Release):
Japan August 31, 2011[?]
USA August 31, 2011[?]
Europe September 1, 2011[?]
Australia September 1, 2011[?]
Virtual Console (3DS) (Full Release):
Japan September 19, 2012[?]
USA March 7, 2013[?]
Europe May 9, 2013[?]
Australia May 10, 2013[?]
South Korea May 18, 2016[?]
Virtual Console (Wii U):
Japan June 19, 2013[?]
Europe June 20, 2013[?]
USA June 20, 2013[?]
Australia June 20, 2013[?]
Nintendo Entertainment System - Nintendo Switch Online:
Japan July 17, 2019[?]
USA July 17, 2019[3]
Europe July 17, 2019[?]
Australia July 17, 2019[?]
HK July 17, 2019[?]
South Korea July 17, 2019[?]
Language(s) English (United States)
Genre Puzzle, platformer
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
GRAC:All - All ages
Mode(s) Single player, 1-2 players alternating
Format
Famicom:
Cartridge
NES:
Game Pak
FDS:
Disk Card
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
Input
Famicom:
NES:
Super NES:
Wii:
Wii Remote (horizontal)
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Joy-Con (horizontal)
Game Boy Advance:
Nintendo 3DS:
Serial code(s) Famicom:
Japan HVC-WR
NES:
USA NES-WR-USA
Canada NES-WR-CAN
Europe NES-WR-EEC
Spain NES-WR-ESP
British HK NES-WR-HKG
Game Boy Advance:
Japan AGB-FWCJ-JPN

Wrecking Crew is the second game and namesake installment of the series of the same name. It was released in 1985 for the Family Computer in Japan and later that year for the Nintendo Entertainment System in North America, eventually making it to Europe in 1987. Wrecking Crew was released on the Wii's, Nintendo 3DS's, and Wii U's Virtual Console, as well as for Nintendo Switch Online. It follows the VS. System version of the game called VS. Wrecking Crew which came out the previous year. In both games, the player controls Mario (Player 2 as Luigi) working on a demolition site. The goal is to break down all walls on each phase. However, this version is more focused on the puzzle platformer aspect and removed competitive play entirely as there is no simultaneous two-player mode.

Unlike the arcade version, this game also features a DESIGN mode, where players can make their own Wrecking Crew phases. The game had the ability to save those custom phases. However, the required peripherals (the keyboard and Data Recorder accessories) were released only in Japan, as the peripherals are only available in the Family BASIC accessory. The games Excitebike and Mach Rider have the same limitations as Wrecking Crew. This functionality was fully utilized in the Virtual Console rereleases of these games as they emulate the peripherals behind-the-scenes. However, this feature is not included in the Nintendo Switch Online version of the game. The Family Computer Disk System version does not need the peripherals as it could save on the disk.

A sequel to Wrecking Crew was released in 1998, Wrecking Crew '98, exclusively for the Super Famicom. A port of this game would also be featured in the sequel. Wrecking Crew '98 is competitive, giving each player their own side to clean up, and opportunity to send enemies to the opponent's side.

Gameplay[edit]

Gameplay of Wrecking Crew
A screenshot from Wrecking Crew.
See also: List of Wrecking Crew phases

Players can select any of the 100 phases to start on, excluding the Bonus Stages that come after every fourth phase. Unlike the arcade version, there is vertical scrolling but each phase still takes place in a single wraparound screen.

As the player tries to break all the walls with their hammer, they are attacked by various enemies. Defeating the enemies is not easy, as the regular hammer deals them no damage. If an enemy wanders underneath a drum, the player can trap it by causing the drum to fall. Sometimes Foreman Spike appears in the background and smashes walls himself. He can also try to push the player off the platforms, but if they can hit Foreman Spike with their hammer, Foreman Spike will fall down instead.

Doors appear less frequently than in the arcade original. Like the previous game, an enemy sent to the background screen becomes a harmless silhouette. If all enemies in a phase that contains more than one are sent to the background, they will freeze for around eight seconds.

If the player breaks down the walls in a particular order, they may find letters of the name of the character the player is playing. Finding all of these will give the player an extra life. In any phase with three or more dynamite, hitting three dynamite in a specific order will reveal a prize. The type of prize is determined by adding the phase number with the number of swings Mario made during the phase then dividing by 8. If the remainder is 0, 3, or 6, a pig statue is revealed which can be smashed for 800 points. If the remainder is 2 or 5, a Santa Claus statue worth 1600 points with show up. If it is 4 or 7, a maneki-neko statue worth 3200 points will appear. If the remainder is 1, it will spawn a Golden Hammer, also worth 3200 points. Much more powerful than the regular hammer, the Golden Hammer allows the player to knock down walls much faster, and, if they time it right, they can knock enemies down to the bottom floor.

As well as brick walls, there are also pillars that can be knocked out, ladder walls that can be used until they are destroyed (Foreman Spike can also destroy these), and dynamite that will damage any bricks lined up with it (as well as knocking whoever is nearby off the platform if they do not move away fast enough).

In the Bonus Stages, the player has to compete against Foreman Spike to find a coin hidden in a row of walls as the time counts down. 10,000 bonus points are awarded for finding it in the first wall that was smashed.

In 2 Player Game, one player will take over after the other loses a life. After completing all 100 phases, the game starts again from the beginning.

Characters[edit]

Playable[edit]

Image Name Description

Mario Mario The first player character, he is the only character playable in single-player mode.
WC Luigi Sprite.png Luigi The second player character, he is only playable in two-player mode.

Enemies[edit]

Image Name Description

Red Gotchawrench Purple Gotchawrench Gotchawrench A dinosaur wrench that chases Mario around the phase. Red ones are slow, but purple ones are faster.
Eggplant Man Eggplant Man A masked eggplant that sprints around, getting in Mario's way.
Fireball from Wrecking Crew Fireball Spend too long in a particular area and a fireball will appear.
Foreman Spike Foreman Spike The bearded foreman of the construction site. He will try to stop Mario from completing his job by hitting him off the beams. Spike takes over the role Luigi had in the single player mode of the VS. version.

Staff[edit]

Game Designer
Original Music
Sound Department
  • Hirokazu Tanaka
Director
Producer
Programed by
  • Toshiyuki Nakamura
  • Tomoyo-chan
  • Yase Sobajima
  • Akina-chan

Reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Wii Austin Shau, GameSpot 7/10 "For 500 Wii points, Wrecking Crew is a surprisingly fun game if you enjoy a good puzzler now and again. The presentation is uninteresting and you may be initially put off by its rigidity, but stick with it and you'll find yourself entertained by its brain-teasing level designs."
Wii Lucas M. Thomas, IGN 7/10 "Puzzle fans should take new notice of Wrecking Crew now, even if they've avoided it before by thinking it's more of an action title. And if they did, it's not surprising – this game hasn't been properly presented in the past. But if gamers who loved Tetris, Bejeweled, Dr. Mario and Puzzle Quest jump on board and give this one a fair amount of downloads, we might also be blessed with its sequel."
Wii U Stephen Kelly, Nintendo Life 6/10 "With so much competition out there, it's often hard to justify paying hard-earned cash for microscopic NES games of yesteryear. Nonetheless Wrecking Crew is an ambitious game, and even in the face of the occasional exhausting aggravation, this puzzle-platformer has a lot to offer. Although it paved the way for better projects to build on its foundation, Wrecking Crew still stands firmly cemented in Nintendo history."

Gallery[edit]

For this subject's image gallery, see Gallery:Wrecking Crew.

Media[edit]

For a complete list of media for this subject, see List of Wrecking Crew media.
Help:MediaHaving trouble playing?

References to other games[edit]

  • Mario Bros.: The fireball appears in phases if the player takes too long to complete the phase.

References in later media[edit]

Wrecking Crew
The Wrecking Crew stage in Super Smash Bros. Ultimate
  • Kid Icarus: Graphics designer Toru Osawa created the Eggplant Wizard in part as a tribute to the Eggplant Men, as well as his own love of eggplants.[4]
  • Wrecking Crew '98: This game is a sequel to Wrecking Crew, a port of which is also included. All characters from the previous game are back.
  • Super Smash Bros.: Mario's third color palette, with brown overalls and a white shirt, is said to be a reference to Foreman Spike.[5] This color option for Mario would return in all future installments. Also, Luigi's third color palette, with red overalls and a pink shirt is based on his sprite from the game.
  • Mobile Golf: Foreman Spike reappears.
  • Super Smash Bros. Melee: The Eggplant Man reappears as a collectible trophy. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
  • Chibi-Robo!: The Eggplant Man reappears again, this time under the name "Kid Eggplant."
  • WarioWare: Twisted!: 9-Volt has a microgame based off Wrecking Crew simply titled Wrecking Crew.
  • Dance Dance Revolution: Mario Mix: Waluigi's theme, "Destruction Dance", is an arrangement of the Bonus Stage music.
  • Super Smash Bros. Brawl: The Golden Hammer and its theme are included in the game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns.
  • WarioWare: D.I.Y. Showcase: 18-Volt has a microgame titled Wreck. Crew but some of its graphics are more similar to VS. Wrecking Crew.
  • NES Remix: Several challenges are based on this game.
  • Super Smash Bros. for Wii U: A Wrecking Crew stage appears in this game. Mario's Foreman Spike-inspired color palette returns and Luigi's pink color palette returns, alongside the Golden Hammer item.
  • Super Mario Maker: Foreman Spike is one of the 100 Mario Costumes in the game and also several jingles are also heard from this game when playing as him.
  • WarioWare Gold: One of 9-Volt's microgames in this game is based on Wrecking Crew.
  • Super Smash Bros. Ultimate: The Golden Hammer from Wrecking Crew and the Wrecking Crew stage return in this game. Mario's Foreman Spike-inspired color and Luigi's pink color palette also return.
  • The Super Mario Bros. Movie: Spike reappears as Mario and Luigi's former boss. His outfit also has the name "Wrecking Crew" on his hat and left sleeve.

Names in other languages[edit]

Language Name Meaning Notes
Japanese レッキングクルー[?]
Rekkingu Kurū
Wrecking Crew

References[edit]

  1. ^ Kohler, Chris (October 18, 2010). Oct. 18, 1985: Nintendo Entertainment System Launches. WIRED (English). Retrieved August 23, 2018.
  2. ^ a b レッキングクルー'98. NINTENDO POWER書き換えソフト (Japanese). Retrieved November 23, 2024.
  3. ^ NintendoAmerica (July 9, 2019). The Wrecking Crew and Donkey Kong 3 games are coming to Nintendo Entertainment System - #NintendoSwitchOnline on 7/17! #NES. Twitter (American English). Retrieved July 9, 2019.
  4. ^ Monnens, Devin (March 19, 2012). Making of a Myth: The Grueling Development of the Original Kid Icarus. Nintendo World Report. Retrieved April 4, 2015. (Archived May 2, 2014, 00:50:53 UTC via Wayback Machine.)
  5. ^ (ブラッキー色:FCレッキングクルー) (Blackey - FC Wrecking Crew)」– 色ちがいのひみつ. Nintendo (Japanese). Retrieved April 4, 2015.