Loco Motives: Difference between revisions

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{{image}}
{{minigame infobox
'''Loco Motives''' is a duel [[minigame]] found in ''[[Mario Party 8]]''. The game's name is a pun on locomotive, the proper term for a freight car.
|image=[[File:LocoMotives.png|260px]]
|appears_in=''[[Mario Party 8]]''
|type=Duel minigame
|track=Friendly Competition
|sample=[[File:MP8 Friendly Competition.oga]]
}}
'''Loco Motives''' is a Duel [[minigame]] found in ''[[Mario Party 8]]''. Its name is a pun on "{{wp|locomotive}}s."


==Introduction==
==Introduction==
At the start, a train track with the players' trains and balloons will be shown. Both players point at a train with their cursor, reversing its direction. The game then starts.
A train track with the players' trains and balloons is shown. Each player points at a train with their cursor, reversing its direction. The game then starts.


==Gameplay==
==Gameplay==
The players have to point their cursor at their trains, so that they will not pop their coloured balloons. There are 3 balloons and trains each; the players have to compete until one player pops 3 of his/her balloons, resulting in a win for the opponent. The trains will stop moving once they pop a balloon. It is also impossible for a player to pop his/her opponent's balloons, as the player has to pop his/hers first. The burst balloons and trains will start moving again sometime after making contact.
The players have to tap their trains to reverse the direction they go so that they do not pop their colored balloons. Each player has three trains and five balloons to watch. If a train gets near a balloon, its siren goes off. A train stops moving once it pops a balloon, but it starts moving again after five seconds. A burst balloon comes back after 10 seconds. A player cannot pop their opponent's balloons, as the player must pop their own first. Although the trains move at different speeds, they move faster the longer they avoid the balloons. The first player to pop three of their balloons loses. It is possible for the minigame to end in a tie.


==Ending==
==Ending==
The winner will do a victory pose while the loser is sad. The screen then cuts to the winner's train, which is travelling around the track.
The winner does their victory pose while the loser does their losing pose. The screen then cuts to the winner's train, which is traveling around the track. If the minigame ends in a tie, both players do their losing poses.


{{MP8}}
==Controls==
*'''Wii Remote:''' Use the Pointer to move the cursor.
*'''Buttons'''
**{{button|wii|A}} '''/''' {{button|wii|B}} – Switch target's direction


[[Category: Mini-games]]
==In-game text==
[[Category: Mario Party 8 Mini-games]]
* '''Rules''' – ''"Keep your trains from hitting your balloons. Point-select your trains to reverse their direction."''
* '''Hint''' – ''"When a train's light comes on, it means that the train is approaching a balloon. Reverse its direction fast!"''
 
==Names in other languages==
{{foreign names
|Fre=Train-Train Électrique
|FreM=Electric Trains
|Ger=Pendelverkehr
|GerM=Literally "pendulum traffic" or "oscillating traffic" but normally used to mean commuter traffic
|Spa=Locomotoras locas
|SpaM=Crazy Locomotives
|Ita=Mini-Trenini
|ItaM=Mini Toy Trains
|Kor=풍선을 지켜라!
|KorR=Pungseon-eul Jikyeola!
|KorM=Defend the Balloons!
|Jap=ふうせんをわらないで
|JapR=Fūsen o Waranaide
|JapM=Don't Pop the Balloon
}}
 
{{MP8 minigames}}
[[Category:Duel minigames]]
[[Category:Mario Party 8 minigames]]

Latest revision as of 09:35, April 18, 2024

Loco Motives
Loco Motives from Mario Party 8
Appears in Mario Party 8
Type Duel minigame
Music track Friendly Competition
Music sample

Loco Motives is a Duel minigame found in Mario Party 8. Its name is a pun on "locomotives."

Introduction[edit]

A train track with the players' trains and balloons is shown. Each player points at a train with their cursor, reversing its direction. The game then starts.

Gameplay[edit]

The players have to tap their trains to reverse the direction they go so that they do not pop their colored balloons. Each player has three trains and five balloons to watch. If a train gets near a balloon, its siren goes off. A train stops moving once it pops a balloon, but it starts moving again after five seconds. A burst balloon comes back after 10 seconds. A player cannot pop their opponent's balloons, as the player must pop their own first. Although the trains move at different speeds, they move faster the longer they avoid the balloons. The first player to pop three of their balloons loses. It is possible for the minigame to end in a tie.

Ending[edit]

The winner does their victory pose while the loser does their losing pose. The screen then cuts to the winner's train, which is traveling around the track. If the minigame ends in a tie, both players do their losing poses.

Controls[edit]

  • Wii Remote: Use the Pointer to move the cursor.
  • Buttons
    • A Button / B Button – Switch target's direction

In-game text[edit]

  • Rules"Keep your trains from hitting your balloons. Point-select your trains to reverse their direction."
  • Hint"When a train's light comes on, it means that the train is approaching a balloon. Reverse its direction fast!"

Names in other languages[edit]

Language Name Meaning Notes
Japanese ふうせんをわらないで[?]
Fūsen o Waranaide
Don't Pop the Balloon
French Train-Train Électrique[?] Electric Trains
German Pendelverkehr[?] Literally "pendulum traffic" or "oscillating traffic" but normally used to mean commuter traffic
Italian Mini-Trenini[?] Mini Toy Trains
Korean 풍선을 지켜라![?]
Pungseon-eul Jikyeola!
Defend the Balloons!
Spanish Locomotoras locas[?] Crazy Locomotives