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{{Infobox
{{game infobox
|image=[[File:Mkwii.jpg|270px]]<br>Game box art<br>[[File:MarioKartWiiNTSC.png|270px]]<br>Wii Wheel bundle box
|image=[[File:Mkwii.jpg|270px]]<br>Game box art<br>[[File:MarioKartWiiNTSC.png|270px]]<br>Wii Wheel bundle box
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Wii (original release)'''<br>{{released|Japan|April 10, 2008|Europe|April 11, 2008|Australia|April 24, 2008|USA|April 27, 2008|South Korea|April 30, 2009}} '''Wii ([[Nintendo Selects]])'''<br>{{released|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|August 28, 2014}}
|release='''Wii (original release)'''<br>{{release|Japan|April 10, 2008|Europe|April 11, 2008|Australia|April 24, 2008|USA|April 27, 2008|Mexico|April 27, 2008<ref>{{cite|title=''Club Nintendo'' (MX) issue 198|page=76}}</ref>|HK|July 12, 2008|ROC|July 12, 2008|South Korea|April 30, 2009}} '''Wii ([[Nintendo Selects]])'''<br>{{release|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|August 28, 2014}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Mario Kart (series)|Racing]]
|genre=[[Mario Kart (series)|Racing]]
|modes=Single Player, Multiplayer, Online Play
|modes=Single Player, Multiplayer, Online Play
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0|grac=all}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|input={{input|wiimote=1|nunchuk=1|wheel=1|classic=1|wiigcn=1}}
|input={{input|wiimote=1|nunchuk=1|wheel=1|classic=1|wiigcn=1}}
|media={{media|wii=1}}
|format={{format|wii=1}}
|serials=RVL-RMCJ-JPN (Japan)
}}
}}
'''''Mario Kart Wii''''' is a racing game for the [[Wii]] console. It is the sixth installment in the main ''[[Mario Kart (series)|Mario Kart]]'' series and the eighth overall. ''Mario Kart Wii'' includes new features such as new race courses along with other courses that appeared in past ''Mario Kart'' games, like its predecessor ''[[Mario Kart DS]]''. It features both classic and new ''Mario Kart'' characters and items, as well as an increased number of players for the races. ''Mario Kart Wii'' also introduces the use of [[bike]]s that vary in capabilities along with the traditional [[kart]]s. Game modes are also present such as the Grand Prix, Versus, Battle, and Time Trial, many of them made use of the [[Nintendo Wi-Fi Connection]] before its discontinuation for worldwide online play.
'''''Mario Kart Wii''''' is a multiplayer-oriented racing game from the ''[[Mario Kart (series)|Mario Kart]]'' series for the [[Wii]], developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. ''Mario Kart Wii'' retains the traditional premise of the franchise, with players selecting ''[[Super Mario (franchise)|Super Mario]]'' franchise characters to use as drivers alongside themed vehicles. As with most racing games, the overarching goal is to place first among other competitors, achieved through the usage of item-based weaponry common to the series and taking the fastest routes to secure the lead. Several new key elements introduced to ''Mario Kart Wii'' include increasing the number of racers per race from eight to 12, [[Jump Boost|tricks]], and a new type of vehicle to the franchise: [[bike]]s. The game takes advantage of features unique to the Wii, most notably its motion control capabilities. A [[Wii#Wii Wheel|Wii Wheel]] was included in most releases, though the game is still compatible with other controllers such as a regular [[Wii#Wii Remote|Wii Remote]] held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro. Additional game modes are also present such as the traditional Grand Prix, Versus, Battle, and Time Trial modes.
A [[Wii#Wii Wheel|Wii Wheel]] is included in most ''Mario Kart Wii'' packages, though the game is still compatible with other controllers such as a regular [[Wii#Wii Remote|Wii Remote]] held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro.


This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. The game also includes its own [[Wii#Wii Channels|Wii Channel]], called the [[Wii#Mario Kart Channel|Mario Kart Channel]], which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.
This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. This makes it the only game in the ''Mario Kart'' series where data cannot be transferred between consoles. The game also includes its own [[Wii#Wii Channels|Wii Channel]], called the [[Wii#Mario Kart Channel|Mario Kart Channel]], which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.


''Mario Kart Wii'', unlike the preceding ''Mario Kart'' games, has twelve players present in normal races instead of eight. All twelve racers head to the finish in a multi-lap race around a given circuit. Along the way, players may employ [[Mario Kart Items|items]], utilize techniques, and take shortcuts to earn first place.
With over 37 million copies of the game sold, ''Mario Kart Wii'' is the second best-selling Wii game (after ''{{iw|miiwiki|Wii Sports}}'') and the best-selling ''Super Mario'' game for the Wii console.<ref name=sales>{{cite|language=en|url=www.nintendo.co.jp/ir/en/sales/software/wii.html|title=IR Information : Sales Data - Top Selling Software Sales Unites - Wii Software|publisher=Nintendo|accessdate=July 3, 2024}}</ref>
 
With over 36 million copies of the game sold, ''Mario Kart Wii'' is the second best-selling Wii game (after ''[[wikipedia:Wii Sports|Wii Sports]]'') and the best-selling ''Mario'' game for the Wii console.<ref name=sales>[http://www.nintendo.co.jp/ir/en/sales/software/wii.html IR Information : Sales Data - Top Selling Software Sales Unites - Wii Software (as of March 31, 2013)]</ref>
 
[[Nintendo Wi-Fi Connection]] was terminated by Nintendo starting on May 20th, 2014, therefore making it no longer available to play ''Mario Kart Wii'' (as well as ''[[Mario Kart DS]]'' and other games that support WFC) online.<ref> http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


<!--Please do not add that third party software can enable online play; unofficial material falls outside this wiki's scope.-->
The game supported [[Nintendo Wi-Fi Connection]] for online multiplayer play until it was terminated by Nintendo on May 20th, 2014.
==Gameplay==
==Gameplay==
===Changes===
[[File:Mario Kart Wii Title Screen.PNG|thumb|upright=1.1|left|The game's main title screen. If one or more profiles have gotten first place on every cup on every class, including Mirror Mode, the title screen will change from Mario and Luigi using the Wii Wheel to individual pictures of Mario, Luigi, Peach or Bowser.]]
[[File:Mario Kart Wii Title Screen.PNG|thumb|200px|left|The game's main title screen.]][[File:Mario Kart Wii - WFC Countries.PNG|right|thumb|This map shows all the countries listed in the [[Nintendo Wi-Fi Connection]] in ''Mario Kart Wii''. Some countries are registered only in the [[Wii]] version of their own region, but there is also the possibility that they are registered in the game. Some countries or islands disappeared or disintegrated, but still registered as such on the Wii or the game, as [[wikipedia:Aruba|Aruba]], [[wikipedia:Sint Maarten|Sint Maarten]] and [[wikipedia:Curaçao|Curaçao]] ([[wikipedia:Netherlands Antilles|Netherlands Antilles]]) and [[wikipedia:South Sudan|South Sudan]] (which gained independence from [[wikipedia:Sudan|Sudan]], but the two countries still registered as "Sudan").<ref>[http://www.spriters-resource.com/wii/mkwii/sheet/30505/ Wii - Mario Kart Wii - Country Flags - The Spriters Resource]</ref>]]
[[File:MKW WFC Countries Map.png|thumb|This map shows all the countries listed in the [[Nintendo Wi-Fi Connection]] in ''Mario Kart Wii''. Not all regions registered on the Wii system are registered in the game. Some countries that have lost their independence, such as {{wp|Aruba}}, {{wp|Sint Maarten}}, and {{wp|Curaçao}} ({{wp|Netherlands Antilles}}), as well as others that have disappeared or disintegrated, are still registered as separate regions in the Wii system or the game. In addition, {{wp|South Sudan}} and {{wp|Sudan}} are registered together as "Sudan" despite their division.<ref>{{cite|language=en|url=www.spriters-resource.com/wii/mkwii/sheet/30505|title=Wii - Mario Kart Wii - Country Flags|publisher=The Spriters Resource|accessdate=July 3, 2024}}</ref>]]
While every previous ''Mario Kart'' game allowed for a maximum of eight racers on each course, up to twelve are on the course at a time in ''Mario Kart Wii''.


In ''Mario Kart Wii'', players can select twelve types of vehicles (six karts and six bikes) for each of the three classes. Vehicle selection varies depending on the character's size class, and color schemes for available vehicles also vary depending on the character selected.
''Mario Kart Wii'' retains most of the elements from previous ''Mario Kart'' games, especially ''[[Mario Kart DS]]''. Players select a racer from a cast of ''Super Mario'' characters, who are all divided into size categories in relation to their stats, and they need to select a vehicle from the class they belong in, all with their own stats. All races start with players at a line corresponding to their proper position, where [[Lakitu (Mario Kart referee)|Lakitu]] signals the countdown time. Once the time is finished, players race three laps around a race course in an attempt to be first of the pack. Once the third lap is completed, players are ranked points depending on how well they placed in the race. While every previous ''Mario Kart'' game allowed for a maximum of eight racers on each course, up to twelve are on the course at a time in ''Mario Kart Wii''. In Grand Prix and VS mode, player characters always start out on the latter positions; once they finish the race, their position is saved as they move on to the next race. Like ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart DS]]'', ''Mario Kart Wii'' shows a rating of how well a player performed after the trophy presentation: ★★★, ★★, ★, A, B, C, D, and E (E being the lowest ranking and ★★★ being the highest).


A major departure from prior games is the change of the drifting system. Performing a [[Mini-Turbo]] depends on how long players can hold the button for drifting and the angle at which they drift. Drifting can be used strategically and involves managing the drifts to avoid losing speed. It is also unique that there are two drift modes (Automatic and Manual).
Integral to the ''Mario Kart'' series is the usage of ''Super Mario''-themed items to use as weapons against other racers in the track, either directly benefiting the player or hurting another player's progress. Players can receive these items at random from [[Item Box]]es scattered around the track. The quality of the item received depends on the position of the racer: racers who are further down the line receive stronger items to help compensate their poorer performances. For examples, lower racers receive [[Dash Mushroom|Mushroom]]s as speed boosts, [[Star]]s for faster invincibility, etc. while higher-placed racers receive weak items such as [[Green Shell]]s and [[Banana Peel]]s. When players receive an item, they can stop the item roulette faster by pressing the corresponding item button.


Players are now able to perform [[trick]]s as part of the gameplay. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the [[Wii#Wii Wheel|Wii Wheel]] upward, shaking the [[Wii#Wii Remote|Wii Remote]] in the Wii Remote + Nunchuk combo, pressing the {{button|wii|Pad}} on the Classic Controller, or pressing the {{button|gcn|Pad}} on the GameCube controller.
Several advanced techniques are retained in ''Mario Kart Wii'' from prior ''Mario Kart'' titles, although several tweaks have been made to them. Players can drift through tougher curves to maintain speed; players can perform a [[Mini-Turbo]] when players receive color-coded sparks from drifting, which depends on how long players can hold the button for drifting and the angle at which they drift. Introduced in ''Mario Kart Wii'' are two drift modes: Automatic and Manual. Automatic drifting allows players to automatically drift when turning very sharply, though players cannot perform Mini-Turbos regardless of how well they drift. Manual mode requires players hold down a button to drift, but releasing the button may release a Mini-Turbo, the strength of it depending on the color of the sparks. Players are now able to perform [[trick]]s when they driver over specific types of ramps. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the [[Wii#Wii Wheel|Wii Wheel]] upward, shaking the [[Wii#Wii Remote|Wii Remote]] in the Wii Remote + Nunchuk combo, pressing the {{button|wii|Pad}} on the Classic Controller, or pressing the {{button|gcn|Pad}} on the GameCube controller.


Players can now look backwards while pressing the {{button|wii|A}} button.
Motorbikes are introduced in this game, alongside having a wider variety of karts to select from. Motorbikes can perform [[wheelie]]s to increase top speed on straights, though motorbikes cannot perform the most powerful Mini-Turbo that karts can. Motorbikes also come in two classes: drift type and hang-on type. Drift type bikes drift in a similar way to karts, while hang-on type bikes commit to the turn instead.


Motorbikes are introduced in this game. [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], and [[Rosalina]] wear an alternate outfit while driving motorbikes, as opposed to their traditional dresses while riding karts, possibly due to the fact that it would be very difficult to ride a motorbike while wearing a dress. Although Wario does have a biker outfit of his own from the ''[[WarioWare (series)|WarioWare]]'' series, he does not wear it when driving motorbikes and he still wears his classic outfit while driving motorbikes.
Prior to discontinuation of online services, ''Mario Kart Wii'' featured a text chat in Online Multiplayer Mode when racing or battling against Friends. Users could send pre-written phrases to other users before the series of races started. However, there was no facility for a user to type custom messages.<ref>{{cite|url=www.ign.com/articles/2008/02/27/update-mario-kart-wii-text-chat-details|author=Casamassina, Matt|date=February 27, 2008|title=Update: Mario Kart Wii Text Chat Details|publisher=IGN|accessdate=July 3, 2024}}</ref>


Special Items which were introduced in ''[[Mario Kart: Double Dash!!]]'', are not featured in the game. Overall, ''Mario Kart Wii'' is based heavily on ''[[Mario Kart DS]]'' and has some influence from ''Mario Kart: Double Dash!!''.
Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased from 10/8/6/4/3/2/1/0 points for first to eighth place respectively to 15/12/10/8/7/6/5/4/3/2/1/0 points for first to twelfth place respectively. Also, 4th and 5th place are not losing positions. The following chart shows the difference of the point spreads from previous games to this installment.  
 
{|align=center class="wikitable"style="margin:auto;text-align:center;max-width:60em"
Prior to discontinuation of online services, ''Mario Kart Wii'' featured a text chat in Online Multiplayer Mode when racing or battling against Friends. Users can send pre-written phrases to other users before the series of races starts. However, there is no facility for a user to type custom messages<ref>[http://uk.wii.ign.com/articles/855/855033p1.html IGN: Update: Mario Kart Wii Text Chat Details]</ref>.
 
Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased. The following chart shows the difference of the point spreads from previous games to this installment.  
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc;text-align:center;color:black" width=84%
|-
|-
! colspan=13 style="background:#fff5f5" width=84% | Point Spread Comparisons (GP)
!colspan="13"style="background:#e0e0e0"|Point Spread Comparisons (GP)
|-
|-
! style="background:#fff7f7" width=14% | !! style="background:#fff7f7" width=4% | 1st !! style="background:#fff9f9" width=4% | 2nd !! style="background:#fff9f9" width=4% | 3rd !! style="background:#fff7f7" width=4% | 4th !! style="background:#fff7f7" width=4% | 5th !! style="background:#fff9f9" width=4% | 6th !! style="background:#fff9f9" width=4% | 7th !! style="background:#fff7f7" width=4% | 8th !! style="background:#fff7f7" width=4% | 9th !! style="background:#fff7f7" width=4% | 10th !! style="background:#fff7f7" width=4% | 11th !! style="background:#fff7f7" width=4% | 12th
! style="max-width:20em" | !! style="width:2.5em"| 1st !! style="width:2.5em"| 2nd !! style="width:2.5em"| 3rd !! style="width:2.5em"| 4th !! style="width:2.5em"| 5th !! style="width:2.5em"| 6th !! style="width:2.5em"| 7th !! style="width:2.5em"| 8th !! style="width:2.5em"| 9th !! style="width:2.5em"| 10th !! style="width:2.5em"| 11th !! style="width:2.5em"| 12th
|-
|-
|'''''Super Mario Kart'' <br> ''Mario Kart 64'' <br> ''Mario Kart: Super Circuit''''' ||style="background:#096"| 9 ||style="background:#CF0"| 6 ||style="background:#CF0"| 3 ||style="background:#CF0"|1||0||0||0||0||-||-||-|| -
|'''''Super Mario Kart''<br>''Mario Kart 64''<br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0||&mdash;||&mdash;||&mdash;|| &mdash;
|-
|-
|'''''Mario Kart: Double Dash!!'' <br> ''Mario Kart DS''''' ||style="background:#096"| 10 ||style="background:#CF0"| 8 ||style="background:#CF0"|6||4||3||2||1||0||-||-||-||-
|'''''Mario Kart: Double Dash!!''<br>''Mario Kart DS'''''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|8||style="background:#CF0"|6||4||3||2||1||0||&mdash;||&mdash;||&mdash;||&mdash;
|-
|-
|'''''Mario Kart Wii''''' ||style="background:#096"| 15 ||style="background:#CF0"| 12 ||style="background:#CF0"| 10 ||style="background:#CF0"| 8 ||style="background:#CF0"|7||6||5||4||3||2||1||0
|'''''Mario Kart Wii'''''||style="background:#096;color:white;font-weight:bold"|15||style="background:#CF0"|12||style="background:#CF0"|10||style="background:#CF0"|8||style="background:#CF0"|7||6||5||4||3||2||1||0
|-
|-
| colspan=13 style="text-align:justify;font-size:smaller;" | <span style="background:#096">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)</span><br>Normal bg signifies losing results, losing music; - means not available<br>In ''Super Mario Kart'', and ''Mario Kart Super Circuit'', 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In ''Mario Kart 64'', 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race.  In ''Mario Kart: Double Dash'' and other installments after that game including this installment, the Grand Prix normally goes forth.
|colspan=13 style="text-align:justify;font-size:smaller;"|<span style="background:#096;color:white">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)</span><br>Normal bg signifies losing results, losing music; - means not available<br>In ''Super Mario Kart'', and ''Mario Kart Super Circuit'', 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In ''Mario Kart 64'', 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race.  In ''Mario Kart: Double Dash'' and other installments after that game including this installment, the Grand Prix normally goes forth.
|}
|}
 
===Controls===
===Controlling===
[[File:ControllerTypes.png|thumb|upright=1.66|Controllers that can be used in ''Mario Kart Wii''.]]
[[File:ControllerTypes.png|thumb|300px|right|Controllers that can be used in ''Mario Kart Wii''.]]
''Mario Kart Wii'' takes advantage of the [[Wii#Wii Remote|Wii Remote]]'s motion-sensing ability. By tilting the remote, players can steer their karts. Since the Wii Remote is designed to be inserted into the Wii Wheel for better grip, players can also play without the Wheel if they choose to. ''Mario Kart Wii'' can also be played by connecting the [[Wii#Nunchuk|Nunchuk Controller]] or the [[Classic Controller]], or using the [[Nintendo GameCube#Nintendo GameCube Controller|GameCube Controller]]. Controlling the vehicle is divided up into two sections: Basic and Advanced.
The main feature is the use of the [[Wii#Wii Remote|Wii Remote]]'s motion-sensing ability. By tilting the remote, players can steer their karts. Since the Wii Remote is designed to be inserted into the Wii Wheel for better grip, players can also play without the Wheel if they choose to. ''Mario Kart Wii'' can also be played by connecting the [[Wii#Nunchuk|Nunchuk Controller]] or the [[Classic Controller]], or using the [[Nintendo Gamecube#GameCube Controller|GameCube Controller]]. Controlling the vehicle is divided up into two sections: Basic and Advanced.
{{br}}
 
====Basic controls and actions====
====Basic controls and actions====
*'''Accelerate:''' When drivers hold down the corresponding button, the vehicle goes forward. Accelerating time depends on the type of karts: Lightweight karts have a high acceleration, but low speed. Heavyweight karts tend to have a low acceleration, but a high top speed. Middleweight karts tend to have an average top speed and acceleration.
*'''Accelerate:''' When drivers hold down the corresponding button, the vehicle goes forward. Accelerating time depends on the type of karts: Lightweight karts have a high acceleration but low speed. Heavyweight karts tend to have a low acceleration but a high top speed. Middleweight karts tend to have an average top speed and acceleration.
*'''Steer:''' Steering lets drivers move around corners.
*'''Steer:''' Steering lets drivers move around corners.
*'''Brake:''' Braking slows the vehicle to an abrupt stop.
*'''Brake:''' Braking slows the vehicle to an abrupt stop.
*'''Reverse:''' The driver's kart goes backwards if the driver continues holding the brake button after the vehicle comes to a stop. If a vehicle reaches maximum top speed, the vehicle will drift instead. If the player tries to accelerate while going in reverse, the vehicle will start to build momentum. When blue sparks start to appear, the player can release the brakes to get a small speed of boost.
*'''Reverse:''' The driver's kart goes backwards if the driver continues holding the brake button after the vehicle comes to a stop. If a vehicle reaches maximum top speed, the vehicle will drift instead. If the player tries to accelerate while going in reverse, the vehicle will start to build momentum. When blue sparks start to appear, the player can release the brakes to get a small speed of boost.
*'''Look Behind:''' Drivers can look behind their vehicle. In this way, drivers can be alert from other drivers incoming to steal their place. Drivers can also use this feature to see where they are going while backing up, or to aim a weapon at an opponent following up. This feature once appeared in ''[[Super Mario Kart]]''.
*'''Look Behind:''' Drivers can look behind their vehicles. In this way, drivers can be alert from other drivers incoming to steal their place. Drivers can also use this feature to see where they are going while backing up, or to aim a weapon at an opponent following up. This feature once appeared in ''[[Super Mario Kart]]''.
*'''Drift:''' Drivers drift to keep the vehicle's speed and take corners more easily, with the benefit of getting mini-turbos. The feature can be set to happen automatically or when a button is held.
*'''Drift:''' Drivers drift to keep the vehicle's speed and take corners more easily, with the benefit of getting Mini-Turbos. The feature can be set to happen automatically or when a button is held, although Mini-Turbos cannot be obtained on the former setting.


====Advanced control modes====
====Advanced control modes====
[[File:Rocket_Start_(Mario_Kart_Wii).png|thumb|200px|[[Koopa Troopa]] performing a successful Rocket Start at [[Koopa Cape]].]]
[[File:MKW Rocket Start.png|thumb|left|upright=1.1|[[Koopa Troopa]] performing a successful Rocket Start at [[Wii Koopa Cape|Koopa Cape]]]]
*'''[[Rocket Start]]:''' Drivers can perform a speed boost when a race begins. If drivers hold down the corresponding acceleration button right after the countdown timer displays the number 2, then they will receive an extra speed boost when the word ''GO!'' appears on the screen. However, if drivers hold down the button for too long, when the final beep is heard, their engine bursts and they get an even worse start than a regular one and take a few seconds to recover.
*'''[[Rocket Start]]:''' Drivers can perform a speed boost when a race begins. If drivers hold down the corresponding acceleration button right after the countdown timer displays the number 2, then they will receive an extra speed boost when the word "GO!" appears on the screen. However, if drivers hold down the button for too long, when the final beep is heard, their engine bursts and they get an even worse start than a regular one and take a few seconds to recover.
*'''[[Mini-Turbo]]:''' When drivers [[Drift]] for a reasonable amount of time varying on the vehicle used, blue sparks erupt from the vehicle's rear tires. Releasing the drift button gives them a short burst of speed. In a kart, drivers can keep drifting for longer periods to get orange sparks and a longer boost. However, orange sparks cannot be created on bikes. The amount of time the player must drift also depends on the vehicle's drifting stats. Drivers can also perform a "standing mini-turbo" by holding the brake/drift and acceleration buttons at the same time. This is helpful for vehicles with slow acceleration, as it will get the vehicle to top speed. A mini-turbo can't be performed when drifting is set to automatic, but the standing mini-turbo can.
*'''[[Mini-Turbo]]:''' When drivers [[drift]] for a reasonable amount of time varying on the vehicle used, blue sparks erupt from the vehicle's rear tires. Releasing the drift button gives them a short burst of speed. In a kart, drivers can keep drifting for longer periods to get orange sparks and a longer boost. However, orange sparks cannot be created on bikes. The amount of time the player must drift also depends on the vehicle's drifting stats. Drivers can also perform a "standing Mini-Turbo" by holding the brake/drift and acceleration buttons at the same time. This is helpful for vehicles with slow acceleration, as it will get the vehicle to top speed. A Mini-Turbo cannot be performed when drifting is set to automatic, but the standing Mini-Turbo can.
*'''Jumps:''' If players jump over ramps or mushrooms, the length of the jump can be controlled by {{button|wii|padup}} (shorter jump) and {{button|wii|paddown}} (longer jump).
*'''Jumps:''' If players jump over ramps or mushrooms, the length of the jump can be controlled by {{button|wii|padup}} (shorter jump) and {{button|wii|paddown}} (longer jump).
*'''[[Trick]]s:''' Drivers can pull off a trick when they jump in order to gain a momentary mini-turbo. Drivers can perform a trick by flicking the Wii Remote, pressing the {{button|wii|Pad}} on Classic Controller, or {{button|gcn|Pad}} on the GameCube Controller in any direction when going off a ramp or hill. They obtain a speed boost when landing.
*'''[[Trick]]s:''' Drivers can pull off a trick when they jump in order to gain a momentary Mini-Turbo. Drivers can perform a trick by flicking the Wii Remote, pressing {{button|wii|Pad}} on the Classic Controller, or pressing {{button|gcn|Pad}} on the GameCube Controller in any direction when going off a ramp or hill. They obtain a speed boost when landing.
*'''[[Wheelie]]:''' Wheelies can be performed only when drivers are riding [[Bike]]s. Drivers can increase their speed by lifting up the front of their bike. While drivers perform a wheelie, the bike cannot be easily steered. The wheelie can be ended by braking, hopping, waiting for the wheelie to end, or simply setting the Wii Wheel or Wii Remote back down or pressing {{button|wii|Paddown}}. If drivers are bumped into while they are performing a Wheelie, they lose most of their speed.
*'''[[Wheelie]]:''' Wheelies can be performed only when drivers are riding [[bike]]s. Drivers can increase their speed by lifting up the fronts of their bikes. While drivers perform a wheelie, the bike cannot be easily steered. The wheelie can be ended by braking, hopping, waiting for the wheelie to end, or simply setting the Wii Wheel or Wii Remote back down or pressing {{button|wii|Paddown}}. If drivers are bumped into while they are performing a wheelie, they lose most of their speed. If they wheelie again right as their wheelie runs out, they can get a chain wheelie.  
* '''[[Bullet Bill]]:''' If flying as Bullet Bill, its route can be controlled a little bit with {{button|wii|padleft}} and {{button|wii|padright}}. The range may differ for every part of a track.
* '''[[Bullet Bill]]:''' If a driver is flying as a Bullet Bill, its route can be controlled a bit with {{button|wii|padleft}} and {{button|wii|padright}}. The range may differ for every part of a track.


===Modes of play===
===Game modes===
[[File:MKWiimirrorMC1.png|200px|thumb|right|[[Luigi]] in [[SNES Mario Circuit 3]].]]
[[File:MKW Luigi Classic Dragster screenshot.png|200px|thumb|[[Luigi]] in {{classic-link|SNES|Mario Circuit 3}}.]]
*'''Grand Prix''' ''(1 player)'' In this mode, the player races against eleven other CPU players in a quest to finish in first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions (see [[Mario Kart Wii#Changes|chart above]]). A driver with the most points at the end of the four races wins the cup. The driver will be awarded a grade for their racing performance at the end of the cup.
*'''Grand Prix''' ''(1 player)'' In this mode, the player races against eleven other CPU players to finish in first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions (see [[Mario Kart Wii#Gameplay|chart above]]). A driver with the most points at the end of the four races wins the cup. The driver will be awarded a grade for their racing performance at the end of the cup. If the character places 4th or under, the screen will say "Better Luck Next Time" as the character sits in their vehicle on a mountain far from the celebration.
*'''Time Trial''' ''(1 player)'' Drivers race for the fastest time on a selected course. The fastest record is saved as a [[Ghost (Mario Kart)|Ghost]] and can be raced against at a later time. Drivers can also race staff records, Regional Records/Champions, World Records/Champions (Wi-Fi must be used), and Friend Records (Friend must be registered and must send the Ghost for Ghost Races, and Wi-Fi also must be used.)
*'''Time Trial''' ''(1 player)'' Drivers race for the fastest time on a selected course. The fastest record is saved as a [[Ghost (Mario Kart series)|Ghost]] and can be raced against at a later time. Drivers can also race staff records, Regional Records/Champions, World Records/Champions (Wi-Fi must be used), and Friend Records (Friend must be registered and must send the Ghost for Ghost Races, and Wi-Fi also must be used.)
*'''VS Race''' (''1 to 4 players, up to 12 online)'' Drivers can race with their own custom settings, but it is otherwise relatively the same as ''Grand Prix'', other than the fact that drivers can see the other racers' character's names. The driver may choose a Solo Race, where they try to win for themselves, or Team Race, where two teams, red and blue, try to win by gathering the most points and beating the other.
*'''VS Race''' (''1 to 4 players, up to 12 online)'' Drivers can race with their own custom settings, but it is otherwise relatively the same as Grand Prix, other than the fact that drivers can see the other racers' character's names. The driver may choose a Solo Race, where they try to win for themselves, or Team Race, where two teams, red and blue, try to win by gathering the most points and beating the other.
*'''Battle''' ''(1 to 4 players, up to 12 online)'' Drivers team up with each other in a battle for the most points. [[Item]]s only work against the opposite team, and have no effect on the team that uses them. The player can only select the Standard [[Kart]] or [[Bike]]. There are two ways to battle:  
*'''Battle''' ''(1 to 4 players, up to 12 online)'' Drivers team up in two teams of six in a battle for the most points within a 3 minute time limit. [[Item]]s work only against the opposite team and have no effect on the team that uses them. Players can select only the Standard [[Kart]] or [[Bike]], color-coded for the team they are on. There are two ways to battle:  
**''Balloon Battle'': All drivers get three balloons and must use the items to hit the opponents to pop their balloons and get one point for every hit. If drivers lose all their balloons, one point is deducted and remain out for a while to be brought back to the battle with three balloons once more.  
**''Balloon Battle'': All drivers get three balloons and must use the items to hit the opponents to pop their balloons and get one point for every hit. If drivers lose all their balloons, one point is deducted and remain out for a while to be brought back to the battle with three balloons once more. If the player uses a mushroom and bumps into a player on the other team with the boost they get a point and steal a balloon.
**''Coin Runners'': The goal for drivers is to obtain more coins with their team than the other. In the top right corner of the screen, the score shows, which are the coins obtained altogether for each team. If drivers hit opponents, opponents drop their [[Coin]]s. The number of [[Coin]]s dropped depends on the item that hits the player and the number of coins that the player has already gathered.
**''Coin Runners'': The goal for drivers is to obtain more coins with their team than the other. In the top right corner of the screen, the score shows, which are the coins obtained altogether for each team. If drivers hit opponents, opponents drop their [[Coin]]s. The number of [[Coin]]s dropped depends on the item that hits the player and the number of coins that the player has already gathered.
*'''Ghost Race''' ''(Mario Kart Channel, 1 player)'' A ''Time Trial'' race with Ghosts made by players around the world with relatively the same skill level to the actual player.
*'''Ghost Race''' ''(Mario Kart Channel, 1 player)'' A ''Time Trial'' race with Ghosts made by players around the world with relatively the same skill level to the actual player.
*'''Tournament''' (also known as '''Competition''') ''(Mario Kart Channel, 1 player)'' Drivers would compete in a timed competition with specific goals (see list below). This mode served as the replacement of Mission Mode from ''[[Mario Kart DS]]''. New tournaments were posted twice a month. The tournaments were discontinued after the first tournament in May 2014 was over.
*'''Tournament''' (also known as '''Competition''') ''(Mario Kart Channel, 1 player)'' Drivers would compete in a timed competition with specific goals (see list below). This mode served as the replacement of Mission Mode from ''[[Mario Kart DS]]''. New tournaments were posted twice a month. The tournaments were discontinued after the first tournament in May 2014 was over.
Grand Prix Mode initially allows only Karts in ''50cc'' and only Bikes in ''100cc''; if all the Grand Prix's are won in a single engine class, the other vehicle type will become available for it. Mirror Mode is unlocked by scoring first place on all 150cc Grand Prix.
Grand Prix Mode initially allows only Karts in ''50cc'' and only Bikes in ''100cc''; if all the Grand Prix's are won in a single engine class, the other vehicle type will become available for it. Mirror Mode is unlocked by scoring first place on all 150cc Grand Prix.
=====Other information=====
=====Other information=====
*Additionally, in this game, both normal races and battles are playable online through the use of [[Nintendo Wi-Fi Connection]] (WFC). This is the second game in the series to utilize the WFC, the third to support online connectivity, and the first to allow for online battles. Races and Battles will now cater up to 12 players via Wi-Fi connection.<ref>[http://gonintendo.com/wp-content/photos/DSC00096.JPG]</ref>
*Additionally, in this game, both normal races and battles were playable online through the use of [[Nintendo Wi-Fi Connection]] (WFC). This was the second game in the series to utilize the WFC, the third to support online connectivity, and the first to allow for online battles. Races and Battles would now cater up to 12 players via Wi-Fi connection.
*Just like in ''Mario Kart DS'', it is not possible to play Grand Prix with multiple players. Players can now only win cup trophies by playing alone.  
*Just like in ''Mario Kart DS'', it is not possible to play Grand Prix with multiple players. Players can now only win cup trophies by playing alone.  
*In Battle Mode, the player can only play in teams. Also, the [[Spiny Shell (Mario Kart)|Spiny Shell]] makes its first appearance in Battle Mode. It chases the player of the opposite team with the most points. Also, [[Lightning]] is an item in Battle Mode. It shrinks the drivers of the opposite team and makes them lose their items, but does not take a balloon or drop coins.
*In Battle Mode, the player can only play in teams. Also, the [[Spiny Shell (blue)|Spiny Shell]] makes its first appearance in Battle Mode. It chases the player of the opposite team with the most points. Also, [[Lightning]] is an item in Battle Mode. It shrinks the drivers of the opposite team and makes them lose their items, but does not take a balloon or drop coins.


====Tournaments====
====Tournaments====
''A list of Tournaments up to the most recent one can be found [[List of Mario Kart Wii tournaments|here]].
{{main|List of Mario Kart Wii tournaments}}
 
[[File:MKwii-Mission.jpg|200px|thumb|left|[[Baby Mario]] collecting [[coin]]s in a tournament]]
[[File:MKwii-Mission.jpg|200px|thumb|[[Baby Mario]] collecting [[coin]]s in Tournament Mode.]]
''Mario Kart Wii'' introduces a new mode for the ''Mario Kart'' series, entitled "Tournaments" (known as "Competitions" in the European version). Tournaments are somewhat similar to missions in ''[[Mario Kart DS]]''. Tournaments are played on the Mario Kart Channel, as long as the ''Mario Kart Wii'' disc is in the Wii. Tournaments require an Internet connection and WiiConnect24 to be turned on before they can be played. After a while, a tournament is retired to make room for a new one. However, the rankings of older tournaments can still be viewed on the rankings table. The tournaments began in May 2008 and continued even after all WiiConnect24 services were discontinued on June 28, 2013. The tournament service itself was later discontinued on May 10, 2014, 10 days before the Nintendo WFC servers shut down.
''Mario Kart Wii'' introduced a new mode for the ''Mario Kart'' series, entitled "Tournament Mode" (also known as Competition mode in the European version). Tournament Mode was somewhat similar to Mission Mode from ''[[Mario Kart DS]]''. Tournaments could be played on the Mario Kart Channel, as long as the ''Mario Kart Wii'' disc was in the Wii. Tournaments required an Internet connection, and WiiConnect24 to be turned on before they can be played. After a while, a tournament was retired to make room for a new one. However, the rankings of older tournaments could still be viewed on the rankings table. The tournaments began in May 2008 and continued even after all WiiConnect24 services were discontinued on June 28, 2013. The tournament service itself was later discontinued on May 20, 2014, the date on which the Nintendo WFC servers shut down.
{{br|left}}
 
The varieties of tournaments include the following:
The varieties of tournaments include:
 
*'''VS Race''' - A standard VS race; however, race courses were somewhat altered.
*'''VS Race''' - A standard VS race; however, race courses were somewhat altered.
*'''Time Trial''' - A standard Time Trial; however, race courses were somewhat altered.
*'''Time Trial''' - A standard Time Trial; however, race courses were somewhat altered.
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===Licenses===
===Licenses===
[[File:Licensemkwii.png|thumb|right|An example of a ''Mario Kart Wii'' license.]]
[[File:MKW License.png|thumb|An example of a ''Mario Kart Wii'' license.]]
Licenses replace normal save files. It is the first ''Mario Kart'' game to feature save files.
Licenses replace normal save files. It is the first ''Mario Kart'' game to feature more than one save file.


Each license contains each player's data, their [[Mii]], nickname, Friend Code, and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. If at any time the Mii being used for ''Mario Kart Wii'' is deleted from the Mii Channel, the in-game Mii is also deleted.
Each license contains each player's data, their [[Mii]], nickname, Friend Code, and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. If at any time the Mii being used for ''Mario Kart Wii'' is deleted from the Mii Channel, the in-game Mii is also deleted.
====Friend roster====
====Friend roster====
[[File:Friendrostermkw.png|thumb|left|A friend roster.]]
[[File:MKW Online Friend Roster.png|thumb|left|A friend roster.]]
Players can add different people around the world on to their Mario Kart Wii Friend Roster. Two people need to add the Friend Codes on their licenses. A player can have up to 30 people on their Friend Roster.
Players can add different people around the world on to their Mario Kart Wii Friend Roster. Two people need to add the Friend Codes on their licenses. A player can have up to 30 people on their Friend Roster.


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{{br}}
{{br}}


==Items==
==Characters==
:''To know the probability of obtaining each item when an Item Box is opened in the various modes, see [[Mario Kart Wii item probability distributions]].''
===Drivers===
[[File:CharacterSelect-MKWii.png|thumb|350px|The character select screen, with all characters unlocked.]]
''Mario Kart Wii'' features 12 starting characters, while 14 (if both [[Mii]] outfits are counted as separate characters) more can be unlocked for a total of 26 playable characters. Of those characters, [[Baby Peach]], [[Baby Daisy]], [[Rosalina]], [[Funky Kong]], [[Dry Bowser]], and Mii (in "Outfit A" and "Outfit B") are playable for the first time in the ''Mario Kart'' series, with Baby Daisy, Rosalina, and Dry Bowser making their first playable appearances overall, and Baby Daisy making her first appearance in any game. In addition, [[Dry Bones]] is playable in a home console ''Mario Kart'' installment for the first time, after previously being playable in ''[[Mario Kart DS]]''. Unlike with the past ''Mario Kart'' titles, however, the characters are categorized under a size class system, instead of the usual weight class system.
 
The size classes are as follows:
*'''Small:''' Small drivers will drive small vehicles. They usually have good acceleration, handling, and off-road stats, but low top speed and weight.
*'''Medium:''' Medium drivers will drive medium-sized vehicles. Most of the karts show average weight and off-road.
*'''Large:''' Large drivers will drive large vehicles. They mostly feature high top speed and weight, but low acceleration, handling, and off-road.
 
Additionally, all the characters in the game have their own set of bonuses that boost certain stats for their vehicles. Units are out of 80, so a stat bonus of 3 would make a stat three points better than normal.<ref name=stats>{{cite|url=ark42.com/mariokart/Mario%20Kart%20Wii.png|language=en|format=PNG|title=''Mario Kart Wii'' Stat Table|publisher=ark42.com|accessdate=July 3, 2024}}</ref> Baby Peach and Large Miis have the most stat bonuses, with a total of 15 each. Bowser Jr. has the fewest stat bonuses, with a total of 6.
{{br}}


''Mario Kart Wii'' includes two new items: the [[Mega Mushroom]] and the [[POW Block]], and brings back the [[Thunder Cloud]] (from the ''Mario Kart Arcade GP'' installments). Items can be earned by driving through [[Item Box|Item Boxes]] on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing {{button|wii|padleft}}. In general, players tend to obtain a weak item such as a [[Banana]] or a [[Green Shell]] when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a [[Red Shell]] or [[Lightning]] is more frequent. Usually, the lower the place of the player, the rarer and more powerful the item they get. [[Star]]s, [[Mega Mushroom]]s, and [[Bullet Bill]]s are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the ''Mario Kart'' series where the drivers do not vocally react to getting inked by a Blooper.
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1632px"
|-
!style="background:red;color:white"|Drivers
|-style="background:#EAECF0"


{| class="wikitable"
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!Image
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:BabyMarioMKW.png]]<br><big>'''{{text outline|{{color-link|red|Baby Mario}}}}'''</big>
!Name
!align="center"|Description
|-
|-
|[[File:Mushroom - Mario Kart Wii.png|100px]]
!style="background:white; height:200px" align="center" colspan=4|[[File:Babymariobasic.png]]
|align="center" |[[Mushroom]]
|Gives players a short speed boost that ignores terrain.
|-
|-
|[[File:Triple Mushrooms Artwork - Mario Kart Wii.png|100px]]
!style="background:#EAECF0" width=50%|Emblem:
|align="center" |[[Triple Mushrooms]]
|width=50%|[[File:Mario Emblem MKW.png]]
|Gives players three Mushrooms, which give separate boosts. It is the default item in Time Trial mode.
|-
|-
|[[File:Golden Mushroom Artwork - Mario Kart Wii.png|100px]]
!style="background:#EAECF0"|Size:
|align="center" |[[Golden Mushroom]]
|'''{{color|dodgerblue|Small}}'''
|The driver gets an infinite number of mushroom boosts for 7.5 seconds.
|-
|-
|[[File:Mega Mushroom Artwork - Mario Kart Wii.png|100px]]
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|align="center" |[[Mega Mushroom]]<br>'''''New Item'''''
|The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by a Lightning Bolt.
|-
|-
|[[File:Item Box Artwork - Mario Kart Wii.png|100px]]
|colspan=2 height=100px|Weight '''{{color|blue|+8}}'''<br>Handling '''{{color|dodgerblue|+6}}'''
|align="center" |[[Item Box]]
|}
|When a driver runs into an Item Box, they will obtain an item, depending on their rank on the current race course.
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|[[File:Fake Item Box - Mario Kart Wii.png|100px]]
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:BabyPeachMKW.png]]<br><big>'''{{text outline|{{color-link|lightpink|Baby Peach}}}}'''</big><sup><small>(new)</small></sup>
|align="center" |[[Fake Item Box]]
|This item imitates an Item Box, but is colored red and is found upside down. It causes opponents to flip over once hit. It cannot block item attacks.
|-
|-
|[[File:Banana - Mario Kart Wii.png|100px]]
!style="background:white; height:200px" align="center" colspan=4|[[File:Babypeachbasic.png]]
|align="center" |[[Banana]]
|When drivers run into a Banana, it causes them to slip and slow down. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
|-
|-
|[[File:Triple Bananas - Mario Kart Wii.png|100px]]
!style="background:#EAECF0" width=50%|Emblem:
|align="center" |[[Triple Bananas]]
|width=50%|[[File:Peach Emblem MKW.png]]
|This item gives the driver a trail of three bananas.
|-
!style="background:#EAECF0"|Size:
|'''{{color|dodgerblue|Small}}'''
|-
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|-
|colspan=2 height=100px|Speed '''{{color|darkorange|+3}}'''<br>Weight '''{{color|dodgerblue|+6}}'''<br>Acceleration '''{{color|darkorange|+3}}'''<br>Handling '''{{color|darkorange|+3}}'''
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|[[File:Green Shell Artwork - Mario Kart Wii.png|100px]]
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:ToadMKW.png]]<br><big>'''{{text outline|{{color-link|blue|Toad}}|white}}'''</big>
|align="center" |[[Green Shell]]
|A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed.
|-
|-
|[[File:Triple Green Shells - Mario Kart Wii.png|100px]]
!style="background:white; height:200px" align="center" colspan=4|[[File:Mariokartwiitoad.jpg|258x200px]]
|align="center" |[[Triple Green Shells]]
|Three green shells that surround the racer until released. These can also be thrown forward or backward.
|-
|-
|[[File:Red Shell Artwork - Mario Kart Wii.png|100px]]
!style="background:#EAECF0" width=50%|Emblem:
|align="center" |[[Red Shell]]
|width=50%|[[File:Toad Emblem MKW.png]]
|A fragile shell that tracks the nearest opponent when fired forward. Will break if it hits an obstacle.
|-
|-
|[[File:Triple Red Shells - Mario Kart Wii.png|100px]]
!style="background:#EAECF0"|Size:
|align="center" |[[Triple Red Shells]]
|'''{{color|dodgerblue|Small}}'''
|Three red shells that surround the racer until released.
|-
|-
|[[File:Spiny Shell - Mario Kart Wii.png|100px]]
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|align="center" |[[Spiny Shell (Mario Kart)|Spiny Shell]]
|A blue shell that flies directly to the racer in first place and explodes like a Bob-omb.
|-
|-
|[[File:Star - Mario Kart Wii.png‎|100px]]
|colspan=2 height=100px|Acceleration '''{{color|dodgerblue|+6}}'''<br>Drift '''{{color|dodgerblue|+6}}'''
|align="center" |[[Star]]
|}
|The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles, and other players on contact. Also, the driver receives a speed boost and the power to drive off-road with no speed loss. Racers that are hit will lose all items in their possession.
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|[[File:Thunderbolt - Mario Kart Wii.png|100px]]
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:KoopaTroopa-MKWii-Icon.png]]<br><big>'''{{text outline|{{color-link|paleturquoise|Koopa Troopa}}}}'''</big>
|align="center" |[[Lightning]]
|Lightning strikes every racer ahead of the user, causing them to spin out, drop their items and shrink to very small size, driving more slowly. This item takes no effect on racers with invincibility items activated. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size.
|-
|-
|[[File:Thunder Cloud Artwork - Mario Kart Wii.png|100px]]
!style="background:white; height:200px" align="center" colspan=4|[[File:KoopaBasic.png]]
|align="center" |[[Thunder Cloud]]<br>'''''New Item'''''
|A thundercloud hovers over the recipient and strikes it with lightning after ten seconds. The user shrinks to very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them.
|-
|-
|[[File:Bob-omb - Mario Kart Wii.png|100px]]
!style="background:#EAECF0" width=50%|Emblem:
|align="center" |[[Bob-omb]]
|width=50%|[[File:Koopa Troopa Emblem MKW.png]]
|Blows up a racer anywhere on the track. Has the same effect as the spiny shell except that it can be lobbed or tossed backwards just like a banana.
|-
|-
|[[File:Blooper Artwork - Mario Kart Wii.png|100px]]
!style="background:#EAECF0"|Size:
|align="center" |[[Blooper]]
|'''{{color|dodgerblue|Small}}'''
|Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but can be immediately removed by a speed boost from a mushroom or boost tile, etc.
|-
|-
|[[File:Bullet Bill Artwork - Mario Kart Wii.png|100px]]
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|align="center" |[[Bullet Bill]]
|Transforms the racer into a large bullet bill, which rockets down the entire track at very high speeds on auto-pilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard and any player that is in the way, making them lose or drop all their items.
|-
|-
|[[File:POW Block - Mario Kart Wii.png|100px]]
|colspan=2 height=100px|Handling '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|dodgerblue|+6}}'''
|align="center" |[[POW Block]]<br>'''''New Item'''''
|A POW block appears onscreen and causes any racer on the ground ahead of the user to spin out and drop their items.  Players who deploy the wheelie button get a milder version of the effect.
|}
|}


==Drivers==
|style="display:inline-block; background:white; max-width:264px" width=100%|
[[File:CharacterSelect-MKWii.png|thumb|right|The complete roster.]]
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
''Mario Kart Wii'' features 12 starting characters, while 14 (if both Mii outfits are counted as separate characters) more can be unlocked for a total of 26 playable characters. Unlike with the past ''Mario Kart'' titles, however, the characters are categorized under a size class system, instead of the usual weight class system. Excluding the Mii, each size class has 8 characters, making ''Mario Kart Wii'' the only game in the ''Mario Kart'' series where the weight/size classes have an equal amount of characters, if including [[Shy Guy]] from ''[[Mario Kart DS]]''.
|-
 
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:MarioMKW.png]]<br><big>'''{{text outline|{{color-link|red|Mario}}}}'''</big>
The size classes are as follows:
|-
 
!style="background:white; height:200px" align="center" colspan=4|[[File:MKWii Mario.jpg|258x200px]]
*'''Small:''' Small drivers will drive small vehicles. They usually have good acceleration, handling, and off-road stats, but low top speed and weight.
|-
*'''Medium:''' Medium drivers will drive medium-sized vehicles. Most of the karts show average weight and off-road.
!style="background:#EAECF0" width=50%|Emblem:
*'''Large:''' Large drivers will drive large vehicles. They mostly feature high top speed and weight, but low acceleration, handling, and off-road.
|width=50%|[[File:Mario Emblem MKW.png]]
{{br}}
|-
 
!style="background:#EAECF0"|Size:
===Starting drivers===
|'''{{color|green|Medium}}'''
<gallery perrow=4>
|-
File:babymariobasic.PNG|[[Baby Mario]]<br>'''Small'''
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
File:babypeachbasic.PNG|[[Baby Peach]]<br>'''Small'''<br>''New Driver''
|-
File:Mariokartwiitoad.jpg|[[Toad]]<br>'''Small'''
|colspan=2 height=100px|Weight '''{{color|dodgerblue|+6}}'''<br>Acceleration '''{{color|red|+2}}'''<br>Handling '''{{color|red|+2}}'''<br>Drift '''{{color|darkorange|+3}}'''
File:KoopaBasic.PNG|[[Koopa Troopa]]<br>'''Small'''
|}
File:MKWii_Mario.jpg|[[Mario]]<br>'''Medium'''
File:Mariokartwiiluigi.jpg|[[Luigi]]<br>'''Medium'''
File:peachbasic.PNG|[[Princess Peach|Peach]]<br>'''Medium'''
File:yoshibasic.PNG|[[Yoshi]]<br>'''Medium'''
File:wariobasic.PNG|[[Wario]]<br>'''Large'''
File:waluigibasic.PNG|[[Waluigi]]<br>'''Large'''
File:dkbasic.PNG|[[Donkey Kong]]<br>'''Large'''
File:Mariokartwiibowser.jpg|[[Bowser]]<br>'''Large'''
</gallery>
 
===Unlockable drivers===
<gallery perrow=4>
File:Babyluigi.PNG|[[Baby Luigi]]<br>'''Small'''
File:babydaisykart.PNG|[[Baby Daisy]]<br>'''Small'''<br>''New Driver (First Appearance)''
File:Toadettewii.PNG|[[Toadette]]<br>'''Small'''
File:Drybwii.PNG|[[Dry Bones]]<br>'''Small'''
File:DaisyMKWii.PNG|[[Princess Daisy|Daisy]]<br>'''Medium'''
File:Birdomkwii.PNG|[[Birdo]]<br>'''Medium'''
File:Diddymkwii.PNG|[[Diddy Kong]]<br>'''Medium'''
File:Jrwii.PNG|[[Bowser Jr.]]<br>'''Medium'''
File:Boowiiking.PNG|[[King Boo]]<br>'''Large'''
File:Rosawii.PNG|[[Rosalina]]<br>'''Large'''<br>''New Driver''
File:Funkpngmm.PNG|[[Funky Kong]]<br>'''Large'''<br>''New Driver''
File:Skelebowwii.PNG|[[Dry Bowser]]<br>'''Large'''<br>''New Driver''
</gallery>
*[[Mii]]s are also featured as an unlockable character with two different costumes to unlock &ndash; a racing suit and an outfit that varies depending on the gender (Males wear Mario-style overalls, while females wear a Peach-styled short dress). The color of the outfit and the Mii's voice depends on the Mii's favorite color, while their size class is determined based on their height and weight.


====Unlocking criteria====
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellpadding=1 align=center style=background:#fff7f7;text-align:center;width:100%;border-collapse:collapse
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!Character
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:LuigiMKW.png]]<br><big>'''{{text outline|{{color-link|green|Luigi}}|white}}'''</big>
!Standard criteria
!Racing criteria
!Wi-Fi criteria
|-
|-
!Baby Luigi
!style="background:white; height:200px" align="center" colspan=4|[[File:Mariokartwiiluigi.jpg|258x200px]]
|Unlock 8 Expert Staff Ghost Data records in Time Trials
|Play 3,150 races
|Win 100 WFC Ghost races
|-
|-
!Baby Daisy
!style="background:#EAECF0" width=50%|Emblem:
|Rank 1 Star or higher in all 50cc Wii Grand Prix Cups
|width=50%|[[File:Luigi Emblem MKW.png]]
|Play 1,950 races
|N/A
|-
!Toadette
|Play Time Trials on all courses
|Play 2,550 races
|Win 1,000 WFC races
|-
|-
!Dry Bones
!style="background:#EAECF0"|Size:
|Win the 100cc Leaf Cup
|'''{{color|green|Medium}}'''
|Play 1,050 races
|N/A
|-
|-
!Daisy
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|Win the 150cc Special Cup
|Play 2,850 races
|N/A
|-
|-
!Birdo
|colspan=2 height=100px|Speed '''{{color|red|+2}}'''<br>Weight '''{{color|dodgerblue|+6}}'''
|Play Time Trials on 16 different courses
|}
|Play 1,350 races
 
|Win 250 WFC races
|style="display:inline-block; background:white; max-width:264px" width=100%|
|-
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
!Diddy Kong
|Win the 50cc Lightning Cup
|Play 450 races
|N/A
|-
|-
!Bowser Jr.
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:PeachMKW.png]]<br><big>'''{{text outline|{{color-link|lightpink|Princess Peach|Peach}}}}'''</big>
|Rank 1 Star or higher in all 100cc Retro Grand Prix Cups
|Play 3,450 races
|N/A
|-
|-
!King Boo
!style="background:white; height:200px" align="center" colspan=4|[[File:Peachbasic.png]]
|Win the 50cc Star Cup
|Play 750 races
|N/A
|-
!Rosalina
|Rank 1 Star or higher in all Mirror Cups
|Play 50 races with a ''[[Super Mario Galaxy]]'' save file, or play 4,950 races
|N/A
|-
|-
!Funky Kong
!style="background:#EAECF0" width=50%|Emblem:
|Unlock 4 Expert Staff Ghost Data records in Time Trials
|width=50%|[[File:Peach Emblem MKW.png]]
|Play 2,250 races
|Win 25 WFC Ghost races
|-
|-
!Dry Bowser
!style="background:#EAECF0"|Size:
|Rank 1 Star or higher in all 150cc Wii Grand Prix Cups
|'''{{color|green|Medium}}'''
|Play 4,350 races
|N/A
|-
|-
!Mii Outfit A
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|Win the 100cc Special Cup
|Play 1,650 races
|N/A
|-
|-
!Mii Outfit B
|colspan=2 height=100px|Speed '''{{color|red|+2}}'''<br>Acceleration '''{{color|green|+5}}'''<br>Drift '''{{color|dodgerblue|+6}}'''
|Unlock all 32 Expert Staff Ghost Data records in Time Trials
|Play 5,100 combined races and battles
|Win 5,000 WFC Ghost races
|}
|}


===Bonuses===
|style="display:inline-block; background:white; max-width:264px" width=100%|
All the characters in the game have their own set of bonuses that boost certain stats for their vehicles. Units are out of 80, so a stat bonus of 3 would make a stat three points better than normal.<ref name=stats>[http://ark42.com/mariokart/Mario%20Kart%20Wii.png Mario Kart Wii Stat Table]</ref> Baby Peach and Large Miis have the most stat bonuses, with a total of 15 each. Bowser Jr. has the fewest stat bonuses, with a total of 6.
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
 
{|border=1 cellpadding=3 style=background:#fff7f7;text-align:center;width:100%;border-collapse:collapse
|-
|-
!colspan=8|Character Bonuses
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:MKW Yoshi Icon.png]]<br><big>'''{{text outline|{{color-link|greenyellow|Yoshi}}}}'''</big>
|-
|-
!width=23%|Character
!style="background:white; height:200px" align="center" colspan=4|[[File:MKW Yoshi Standard Kart Artwork.png]]
!width=11%|Speed
!width=11%|Weight
!width=11%|Acceleration
!width=11%|Handling
!width=11%|Drift
!width=11%|Off-Road
!width=11%|Mini-Turbo
|-
|-
!Mario
!style="background:#EAECF0" width=50%|Emblem:
| -
|width=50%|[[File:Yoshi Emblem MKW.png]]
| 6
| 2
| 2
| 3
| -
| -
|-
|-
!Luigi
!style="background:#EAECF0"|Size:
| 2
|'''{{color|green|Medium}}'''
| 6
| -
| -
| -
| -
| -
|-
|-
!Peach
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
| 2
| -
| 5
| -
| 6
| -
| -
|-
|-
!Daisy
|colspan=2 height=100px|Weight '''{{color|darkorange|+3}}'''<br>Drift '''{{color|darkorange|+3}}'''<br>Off-Road '''{{color|green|+5}}'''
| 4
|}
| -
 
| -
|style="display:inline-block; background:white; max-width:264px" width=100%|
| 2
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| -
| -
| 3
|-
|-
!Yoshi
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:WarioMKW.png]]<br><big>'''{{text outline|{{color-link|gold|Wario}}}}'''</big>
| -
| 3
| -
| -
| 3
| 5
| -
|-
|-
!Birdo
!style="background:white; height:200px" align="center" colspan=4|[[File:MKW Wario Standard Kart Artwork.png]]
| -
| 3
| -
| -
| -
| 3
| 5
|-
|-
!Diddy Kong
!style="background:#EAECF0" width=50%|Emblem:
| -
|width=50%|[[File:Wario Emblem MKW.png]]
| -
| 3
| -
| 3
| -
| 5
|-
|-
!Bowser Jr.
!style="background:#EAECF0"|Size:
| -
|'''{{color|red|Large}}'''
| -
| -
| -
| -
| 3
| 3
|-
|-
!Baby Mario
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
| -
| 8
| -
| 6
| -
| -
| -
|-
|-
!Baby Luigi
|colspan=2 height=100px|Weight '''{{color|darkorange|+3}}'''<br>Off-Road '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|dodgerblue|+6}}'''
| 5
|}
| 8
 
| -
|style="display:inline-block; background:white; max-width:264px" width=100%|
| -
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| -
| -
| -
|-
|-
!Baby Peach
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:WaluigiMKW.png]]<br><big>'''{{text outline|{{color-link|midnightblue|Waluigi}}|white}}'''</big>
| 3
| 6
| 3
| 3
| -
| -
| -
|-
|-
!Baby Daisy
!style="background:white; height:200px" align="center" colspan=4|[[File:Waluigibasic.png]]
| 5
| 6
| -
| -
| -
| -
| 3
|-
|-
!Toad
!style="background:#EAECF0" width=50%|Emblem:
| -
|width=50%|[[File:Waluigi Emblem MKW.png]]
| -
| 6
| -
| 6
| -
| -
|-
|-
!Toadette
!style="background:#EAECF0"|Size:
| 3
|'''{{color|red|Large}}'''
| -
| -
| -
| -
| 6
| -
|-
|-
!Koopa Troopa
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
| -
| -
| -
| 3
| -
| -
| 6
|-
|-
!Dry Bones
|colspan=2 height=100px|Acceleration '''{{color|dodgerblue|+6}}'''<br>Drift '''{{color|green|+5}}'''<br>Off-Road '''{{color|darkorange|+3}}'''
| -
|}
| -
 
| 3
|style="display:inline-block; background:white; max-width:264px" width=100%|
| -
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| 3
| -
| 6
|-
|-
!Wario
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:DonkeyKongMKW.png]]<br><big>'''{{text outline|{{color-link|saddlebrown|Donkey Kong}}|white}}'''</big>
| -
| 3
| -
| -
| -
| 3
| 6
|-
|-
!Waluigi
!style="background:white; height:200px" align="center" colspan=4|[[File:Dkbasic.png]]
| -
| -
| 6
| -
| 5
| 3
| -
|-
|-
!Donkey Kong
!style="background:#EAECF0" width=50%|Emblem:
| -
|width=50%|[[File:Donkey Kong Emblem MKW.png]]
| 3
| 2
| 2
| -
| -
| 3
|-
|-
!Bowser
!style="background:#EAECF0"|Size:
| 2
|'''{{color|red|Large}}'''
| 5
| -
| -
| 3
| -
| -
|-
|-
!King Boo
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
| -
| -
| -
| 5
| -
| 3
| -
|-
|-
!Rosalina
|colspan=2 height=100px|Weight '''{{color|darkorange|+3}}'''<br>Acceleration '''{{color|red|+2}}'''<br>Handling '''{{color|red|+2}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
| 3
|}
| -
 
| -
|style="display:inline-block; background:white; max-width:264px" width=100%|
| 3
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
| -
| -
| 3
|-
|-
!Funky Kong
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:BowserMKW.png]]<br><big>'''{{text outline|{{color-link|darkolivegreen|Bowser}}|white}}'''</big>
| 4
| -
| -
| -
| -
| 3
| -
|-
|-
!Dry Bowser
!style="background:white; height:200px" align="center" colspan=4|[[File:Mariokartwiibowser.jpg|258px]]
| -
| -
| -
| -
| -
| 6
| 6
|-
|-
!Small Mii
!style="background:#EAECF0" width=50%|Emblem:
| 3
|width=50%|[[File:Bowser Emblem MKW.png]]
| 3
| -
| -
| 3
| -
| 3
|-
|-
!Medium Mii
!style="background:#EAECF0"|Size:
| 3
|'''{{color|red|Large}}'''
| 3
| -
| -
| -
| 3
| 3
|-
|-
!Large Mii
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
| 3
| -
| 3
| 3
| 3
| -
| 3
|-
|-
|colspan=2 height=100px|Speed '''{{color|red|+2}}'''<br>Weight '''{{color|green|+5}}'''<br>Drift '''{{color|darkorange|+3}}'''
|}
|}


==Vehicles==
|-
There are thirty-six total vehicles in the ''Wii'' installment (all of them can be seen here: [http://www.youtube.com/watch?v=c6ChQK_gIeg]). 18 karts, 18 bikes, each divided into the 3 size classes, making 6 and 6 available to each character, 3 and 3 to begin (thus making half of the vehicles unlockable). Each has 7 stats, which are shown during character selection:
!style="background:red;color:white"|Unlockable drivers
*'''Speed:''' How high the top speed of the vehicle is. This does not affect off-road travel.
|-style="background:#EAECF0"
*'''Weight:''' How heavy a vehicle is. With a higher weight, the player can knock lighter characters away by ramming them. Bikes are usually lighter than karts, but there are some exceptions, especially when size classes are applied.
*'''Acceleration:''' How quickly the vehicle's top speed is achieved from a non-moving position.
*'''Handling:''' How tight the vehicles can normally turn. Usually opposes the drift rating.
*'''Drift:''' How tight the vehicle turns while using the drifting maneuver. Usually opposes the handling rating.
*'''Off-Road:''' How much speed the vehicle retains when off the track. A low rating of this can cause a near-standstill for the vehicle.
*'''Mini-Turbo:''' When using the manual drift option, how effective a mini-boost will be. While all vehicles can perform a blue spark mini-turbo, only karts can execute an orange spark mini-turbo.
 
The following table includes vehicles in order of class primarily. The last half of each of these six sub-sections is the way the vehicle drifts (whether it's an internal drift or an external drift) and the unlockable vehicles; the right-hand column describes the requirement to unlock it: if it is a single cup, it must be simply won. The stats are displayed with number values, with the units being out of 80.<ref name="stats"></ref> Names written in small text are names from the PAL regions.
 
'''Note''': Vehicles with an Off-Road value greater than 50 can drift on normal off-road terrain.


{| border="1" cellspacing=0 cellpadding=1 align="center" style="background:#fff7f7;text-align:center;color:black;border-collapse:collapse" width=100%
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
! colspan=10 style="background:#fff5f5;text-align:center" | '''<big>Vehicle Stats</big>'''
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:BabyLuigiMKW.png]]<br><big>'''{{text outline|{{color-link|green|Baby Luigi}}|white}}'''</big>
|- style="border-top:2px solid black;border-bottom:2px solid black;background:#fff5f5;text-align:center"
! width=35% | <small> Small Karts </small> !! width=5% | <small> Speed </small> !! width=5% | <small> Weight </small> !! width=5% | <small> Acceleration </small> !! width=5% | <small> Handling </small> !! width=5% | <small> Drift </small> !! width=5% | <small> Off-Road </small> !! width=5% | <small> Mini-Turbo </small> !! width=5% | <small> Drift-Type </small> !! width=40% | <small> Unlock criteria </small>
|-
|-
|'''[[Standard Kart S]]'''||41||29||48||48||51||40||45||Out||-
!style="background:white; height:200px" align="center" colspan=4|[[File:Babyluigi.png]]
|-
|-
|'''[[Booster Seat]] <small>''(Baby Booster)''</small>'''||27||27||56||64||37||54||59||Out||-
!style="background:#EAECF0" width=50%|Emblem:
|width=50%|[[File:Luigi Emblem MKW.png]]
|-
|-
|'''[[Mini Beast]] <small>''(Concerto)''</small>'''||55||32||29||32||64||27||64||Out||-
!style="background:#EAECF0"|Size:
|'''{{color|dodgerblue|Small}}'''
|-
|-
|'''[[Cheep Charger]]'''||34||24||64||56||59||45||54||Out||<small>Rank 1 Star in all 50cc Retro Grand Prix Cups</small>
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|-
|-
|'''[[Tiny Titan]] <small>''(Rally Romper)''</small>'''||46||35||43||43||29||64||40||Out||<small>Unlock an Expert Staff Ghost Data record in Time Trials / Win 50 WFC races</small>
|colspan=2 height=100px|Speed '''{{color|green|+5}}'''<br>Weight '''{{color|blue|+8}}'''
|-
|-
|'''[[Blue Falcon (kart)|Blue Falcon]]'''||60||29||35||29||43||24||29||Out||<small>Win the Mirror Lightning Cup</small>
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|- style="border-top:2px solid black;border-bottom:2px solid black;background:#fff5f5;text-align:center"
! width=35% | <small> Small Bikes </small> !! width=5% | <small> Speed </small> !! width=5% | <small> Weight </small> !! width=5% | <small> Acceleration </small> !! width=5% | <small> Handling </small> !! width=5% | <small> Drift </small> !! width=5% | <small> Off-Road </small> !! width=5% | <small> Mini-Turbo </small> !! width=5% | <small> Drift-Type </small> !! width=40% | <small> Unlock criteria </small>
|-
|-
|'''[[Standard Bike S]]'''||39||21||51||51||54||43||48||Out||-
|colspan=2 height=44px|Unlock 8 Expert Staff Ghost Data records in Time Trials
|-
|-
|'''[[Bullet Bike]]'''||53||24||32||35||67||29||67||In||-
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|'''[[Bit Bike]] <small>''(Nanobike)''</small>'''||25||18||59||67||40||56||62||Out||-
|colspan=2 height=44px|Play 3,150 races
|-
|-
|'''[[Quacker]]'''||32||17||67||60||62||48||57||In||<small>Win the 150cc Star Cup</small>
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|'''[[Magikruiser]]'''||43||24||45||45||32||67||43||In||<small>Play Time Trials on 8 different courses</small>
|colspan=2 height=44px|Win 100 WFC Ghost races
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|'''[[Jet Bubble]] <small>''(Bubble Bike)''</small>'''||48||27||40||40||45||35||37||In||<small>Win the Mirror Leaf Cup</small>
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:BabyDaisyMKW.png]]<br><big>'''{{text outline|{{color-link|orange|Baby Daisy}}}}'''</big><sup><small>(new)</small></sup>
|- style="border-top:2px solid black;border-bottom:2px solid black;background:#fff5f5;text-align:center"
! width=35% | <small> Medium Karts </small> !! width=5% | <small> Speed </small> !! width=5% | <small> Weight </small> !! width=5% | <small> Acceleration </small> !! width=5% | <small> Handling </small> !! width=5% | <small> Drift </small> !! width=5% | <small> Off-Road </small> !! width=5% | <small> Mini-Turbo </small> !! width=5% | <small> Drift-Type </small> !! width=40% | <small> Unlock criteria </small>
|-
|-
|'''[[Standard Kart M]]'''||46||45||40||43||45||35||40||Out||-
!style="background:white; height:200px" align="center" colspan=4|[[File:Babydaisykart.png]]
|-
|-
|'''[[Classic Dragster]] <small>''(Nostalgia 1)''</small>'''||37||43||59||54||54||40||51||Out||-
!style="background:#EAECF0" width=50%|Emblem:
|width=50%|[[File:Daisy Emblem MKW.png]]
|-
|-
|'''[[Wild Wing]]'''||57||51||21||29||59||24||59||Out||-
!style="background:#EAECF0"|Size:
|'''{{color|dodgerblue|Small}}'''
|-
|-
|'''[[Super Blooper (kart)|Super Blooper]] <small>''(Turbo Blooper)''</small>'''||50||40||35||37||21||54||35||Out||<small>Win the 50cc Leaf Cup</small>
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|-
|-
|'''[[Daytripper]] <small>''(Royal Racer)''</small>'''||34||45||51||59||32||48||54||Out||<small>Win the 150cc Leaf Cup</small>
|colspan=2 height=100px|Speed '''{{color|green|+5}}'''<br>Weight '''{{color|dodgerblue|+6}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
|-
|-
|'''[[Sprinter]] <small>''(B Dasher Mk 2)''</small>'''||64||48||27||24||37||21||24||Out||<small>Unlock 24 Expert Staff Ghost Data Records in Time Trials / Win 3000 WFC races  </small>
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|- style="border-top:2px solid black;border-bottom:2px solid black;background:#fff5f5;text-align:center"
! width=35% | <small> Medium Bikes </small> !! width=5% | <small> Speed </small> !! width=5% | <small> Weight </small> !! width=5% | <small> Acceleration </small> !! width=5% | <small> Handling </small> !! width=5% | <small> Drift </small> !! width=5% | <small> Off-Road </small> !! width=5% | <small> Mini-Turbo </small> !! width=5% | <small> Drift-Type </small> !! width=40% | <small> Unlock criteria </small>
|-
|-
|'''[[Standard Bike M]]'''||43||37||43||45||48||37||43||Out||-
|colspan=2 height=44px|Rank 1 Star or higher in all 50cc Wii Grand Prix Cups
|-
|-
|'''[[Mach Bike]]'''||55||37||24||32||62||27||62||In||-
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|'''[[Sugarscoot]] <small>''(Bon Bon)''</small>'''||32||32||54||62||35||51||56||Out||-
|colspan=2 height=44px|Play 1,950 races
|-
|-
|'''[[Zip Zip]] <small>''(Rapide)''</small>'''||41||35||45||51||29||62||45||Out||<small>Win the 100cc Lightning Cup</small>
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|'''[[Sneakster]] <small>''(Nitrocycle)''</small>'''||62||40||29||27||40||24||27||In||<small>Rank 1 Star in all 100cc Wii Grand Prix Cups</small>
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|'''[[Dolphin Dasher]]'''||48||43||37||40||24||56||37||In||<small>Win the Mirror Star Cup</small>
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:ToadetteMKWIIMug.png]]<br><big>'''{{text outline|{{color-link|ivory|Toadette}}|hotpink}}'''</big>
|- style="border-top:2px solid black;border-bottom:2px solid black;background:#fff5f5;text-align:center"
! width=35% | <small> Large Karts </small> !! width=5% | <small> Speed </small> !! width=5% | <small> Weight </small> !! width=5% | <small> Acceleration </small> !! width=5% | <small> Handling </small> !! width=5% | <small> Drift </small> !! width=5% | <small> Off-Road </small> !! width=5% | <small> Mini-Turbo </small> !! width=5% | <small> Drift-Type </small> !! width=40% | <small> Unlock criteria </small>
|-
|-
|'''[[Standard Kart L]]'''||48||59||37||40||40||35||35||Out||-
!style="background:white; height:200px" align="center" colspan=4|[[File:Toadettewii.png]]
|-
|-
|'''[[Offroader]]'''||39||64||48||54||18||43||45||Out||-
!style="background:#EAECF0" width=50%|Emblem:
|width=50%|[[File:Toadette Emblem MKW.png]]
|-
|-
|'''[[Flame Flyer]]'''||62||59||16||21||48||18||48||Out||-
!style="background:#EAECF0"|Size:
|'''{{color|dodgerblue|Small}}'''
|-
|-
|'''[[Piranha Prowler]]'''||55||67||29||35||35||29||27||Out||<small>Win the 50cc Special Cup</small>
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|-
|-
|'''[[Jetsetter]] <small>''(Aero Glider)''</small>'''||69||56||21||17||27||16||16||Out||<small>Rank 1 Star in all 150cc Retro Grand Prix Cups</small>
|colspan=2 height=100px|Speed '''{{color|darkorange|+3}}'''<br>Off-Road '''{{color|dodgerblue|+6}}'''
|-
|-
|'''[[Honeycoupe]] <small>''(Dragonetti)''</small>'''||53||62||27||29||56||24||56||Out||<small>Win the 150cc Lightning Cup</small>
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|- style="border-top:2px solid black;border-bottom:2px solid black;background:#fff5f5;text-align:center"
! width=35% | <small> Large Bikes </small> !! width=5% | <small> Speed </small> !! width=5% | <small> Weight </small> !! width=5% | <small> Acceleration </small> !! width=5% | <small> Handling </small> !! width=5% | <small> Drift </small> !! width=5% | <small> Off-Road </small> !! width=5% | <small> Mini-Turbo </small> !! width=5% | <small> Drift-Type </small> !! width=40% | <small> Unlock criteria </small>
|-
|-
|'''[[Standard Bike L]]'''||46||54||40||43||43||37||37||Out||-
|colspan=2 height=44px|Play Time Trials on all courses
|-
|-
|'''[[Flame Runner]] <small>''(Bowser Bike)''</small>'''||60||54||18||24||51||21||51||In||-
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|'''[[Wario Bike]]'''||37||59||51||56||21||45||48||Out||-
|colspan=2 height=44px|Play 2,550 races
|-
|-
|'''[[Shooting Star (bike)|Shooting Star]] <small>''(Twinkle Star)''</small>'''||50||48||29||32||59||27||59||Out||<small>Win the 100cc Star Cup</small>
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|'''[[Spear]] <small>''(Torpedo)''</small>'''||67||56||24||18||29||18||18||In||<small>Unlock 12 Expert Staff Ghost Data records in Time Trials</small>
|colspan=2 height=44px|Win 1,000 WFC races
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|'''[[Phantom]]'''||43||51||43||48||17||56||40||Out||<small>Win the Mirror Special Cup</small>
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:MK Wii Dry Bones icon.png]]<br><big>'''{{text outline|{{color-link|olive|Dry Bones}}|white}}'''</big>
|-
|-
|}
!style="background:white; height:200px" align="center" colspan=4|[[File:Drybwii.png]]
 
|-
==Actual stats==
!style="background:#EAECF0" width=50%|Emblem:
|width=50%|[[File:Dry Bones Emblem MKW.png]]
|-
!style="background:#EAECF0"|Size:
|'''{{color|dodgerblue|Small}}'''
|-
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|-
|colspan=2 height=100px|Acceleration '''{{color|darkorange|+3}}'''<br>Drift '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|dodgerblue|+6}}'''
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|colspan=2 height=44px|Win the 100cc Leaf Cup
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|Play 1,050 races
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}


The stats reported do not correspond to all the actual in-game stats<ref>[http://wiki.tockdom.com/wiki/Mario_Kart_Wii A transcription of the Actual in-game stats]. ''Custom Mario Kart Wiiki''. Retrieved January 26, 2015.</ref>.
|style="display:inline-block; background:white; max-width:264px" width=100%|
 
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
===Characters' Bonuses===
There are 20 different kinds of bonuses, some of them divided in '''Standard''' bonuses (relative to when the vehicle is going straight or drifting) and in bonuses obtained '''While Steering''':<br />
 
*'''Weight:''' increase in the weight of the vehicle.
*'''Speed:''' increase in the top speed of the vehicle.
**'''While Steering:''' increase in the top speed of the vehicle while steering, expressed as fraction of the top speed.
*'''Acceleration:''' increase in the acceleration during each phase.
*'''Drift:''' increase in how fast the vehicle can change direction while drifting (angular velocity).
*'''Handling:''' increase in how fast the vehicle can change direction while steering (angular velocity).
*'''Traction:''' improvement on the grasp of the vehicle.
*'''Mini-Turbo:''' increase in the duration of the Mini-Turbo boost.
*'''Off-Road Speed:''' increase in the top speed on each of the kinds of off-road sections.
*'''Off-Road Handling:''' increase in the Handling on each the kinds of off-road sections.<br />
 
 
{|border="1" cellspacing=0 cellpadding=1 style="background:#fff7f7; border-collapse:collapse" class="grid center"
!colspan="11" style="border-top:2px solid black;border-bottom:2px solid black"|Small Characters' Bonuses
|-
|-
!colspan="2"|Character
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:DaisyMKW.png]]<br><big>'''{{text outline|{{color-link|orange|Princess Daisy|Daisy}}}}'''</big>
!Baby Mario
!Baby Luigi
!Baby Peach
!Baby Daisy
!Toad
!Toadette
!Koopa Troopa
!Dry Bones
!Small Mii
|-
|-
!colspan="2"|Weight
!style="background:white; height:200px" align="center" colspan=4|[[File:DaisyMKWii.png]]
|0.756
|0.756
|0.504
|0.504
|0
|0
|0
|0
|0.252
|-
|-
!rowspan="2"|Speed
!style="background:#EAECF0" width=50%|Emblem:
!Standard (km/h)
|width=50%|[[File:Daisy Emblem MKW.png]]
|0
|-
|1.06
!style="background:#EAECF0"|Size:
|0.53
|'''{{color|green|Medium}}'''
|1.06
|-
|0
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|0.53
|-
|0
|colspan=2 height=100px|Speed '''{{color|gold|+4}}'''<br>Handling '''{{color|red|+2}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
|0
|-
|0.53
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|-
!While steering
|colspan=2 height=44px|Win the 150cc Special Cup
|0.000474
|0.000474
|0.000474
|0
|0.000947
|0
|0.000474
|0.000474
|0
|-
|-
!rowspan="2"|Acceleration
!colspan=2 style="background:#EAECF0"|OR:
!Standard
|0
|0
|0.025
|0
|0.05
|0
|0
|0.025
|0
|-
|-
!While Steering
|colspan=2 height=44px|Play 2,850 races
|0
|-
|0
!colspan=2 style="background:#EAECF0"|OR:
|0.035
|-
|0
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|0.07
|}
|0
 
|0
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.035
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0
|-
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:BirdoMKW.png]]<br><big>'''{{text outline|{{color-link|blueviolet|Birdo}}|white}}'''</big>
|-
!style="background:white; height:200px" align="center" colspan=4|[[File:Birdomkwii.png]]
|-
!style="background:#EAECF0" width=50%|Emblem:
|width=50%|[[File:Birdo Emblem MKW.png]]
|-
|-
!rowspan="2"|Drift
!style="background:#EAECF0"|Size:
!Standard
|'''{{color|green|Medium}}'''
|0
|0
|0
|0
|0.18
|0
|0
|0.09
|0.09
|-
|-
!While Steering
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|0
|0
|0
|0
|0.02
|0
|0
|0.01
|0.01
|-
|-
!rowspan="2"|Handling
|colspan=2 height=100px|Weight '''{{color|darkorange|+3}}'''<br>Off-Road '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|green|+5}}'''
!Standard
|-
|0.00111
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|0
|-
|0.000555
|colspan=2 height=44px|Play Time Trials on 16 different courses
|0
|0
|0
|0.000555
|0
|0
|-
|-
!While Steering
!colspan=2 style="background:#EAECF0"|OR:
|0.00058
|0
|0.00029
|0
|0
|0
|0.00029
|0
|0
|-
|-
!rowspan="2"|Traction
|colspan=2 height=44px|Play 1,350 races
!Standard
|0.000529
|0
|0
|0
|0
|0
|0.000265
|0
|0.000265
|-
|-
!While Steering
!colspan=2 style="background:#EAECF0"|OR:
|0.000444
|0
|0
|0
|0
|0
|0.000222
|0
|0.000222
|-
|-
!colspan="2"|Mini-Turbo (frames)
|colspan=2 height=44px|Win 250 WFC races
|0
|}
|0
 
|0
|style="display:inline-block; background:white; max-width:264px" width=100%|
|4
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0
|-
|0
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:DiddyKongMKW.png]]<br><big>'''{{text outline|{{color-link|goldenrod|Diddy Kong}}|lemonchiffon}}'''</big>
|8
|-
|8
!style="background:white; height:200px" align="center" colspan=4|[[File:MKW Diddy Kong Artwork.png]]
|4
|-
|-
!rowspan="4"|Off-Road Speed
!style="background:#EAECF0" width=50%|Emblem:
!Weak Off-road
|width=50%|[[File:Diddy Kong Emblem MKW.png]]
|0
|0
|0
|0
|0
|0.0342
|0
|0
|0
|-
|-
!Off-road
!style="background:#EAECF0"|Size:
|0
|'''{{color|green|Medium}}'''
|0
|0
|0
|0
|0.0368
|0
|0
|0
|-
|-
!Heavy Off-road
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|0
|-
|0
|colspan=2 height=100px|Acceleration '''{{color|darkorange|+3}}'''<br>Drift '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|green|+5}}'''
|0
|-
|0
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|0
|-
|0.0226
|colspan=2 height=44px|Win the 50cc Lightning Cup
|0
|-
|0
!colspan=2 style="background:#EAECF0"|OR:
|0
|-
|-
!Slippery Off-road
|colspan=2 height=44px|Play 450 races
|0
|0
|0
|0
|0
|0.01283
|0
|0
|0
|-
|-
!rowspan="4"|Off-Road Handling
!colspan=2 style="background:#EAECF0"|OR:
!Slippery Road
|0
|0
|0
|0
|0
|0.00526
|0
|0
|0
|-
|-
!Weak Off-road
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|0
|}
|0
 
|0
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0
|-
|0.00736
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:Bowser Jr MK Wii icon.png]]<br><big>'''{{text outline|{{color-link|yellow|Bowser Jr.}}}}'''</big>
|0
|-
|0
!style="background:white; height:200px" align="center" colspan=4|[[File:Jrwii.png]]
|0
|-
!style="background:#EAECF0" width=50%|Emblem:
|width=50%|[[File:Bowser Jr Emblem MKW.png]]
|-
!style="background:#EAECF0"|Size:
|'''{{color|green|Medium}}'''
|-
|-
!Off-road and Heavy Off-road
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|0
|0
|0
|0
|0
|0.00526
|0
|0
|0
|-
|-
!Slippery Off-road
|colspan=2 height=100px|Off-Road '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
|0
|0
|0
|0
|0
|0.00526
|0
|0
|0
|-
|-
!colspan="11" style="border-top:2px solid black;border-bottom:2px solid black"|Medium Characters' Bonuses
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|-
!colspan="2"|Character
|colspan=2 height=44px|Rank 1 Star or higher in all 100cc Retro Grand Prix Cups
!Mario
|-
!Luigi
!colspan=2 style="background:#EAECF0"|OR:
!Peach
|-
!Daisy
|colspan=2 height=44px|Play 3,450 races
!Yoshi
!Birdo
!Diddy Kong
!Bowser Jr.
!Medium Mii
|-
|-
!colspan="2"|Weight
!colspan=2 style="background:#EAECF0"|OR:
|0.504
|0.504
|0
|0
|0.252
|0.252
|0
|0
|0.252
|-
|-
!rowspan="2"|Speed
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
!Standard (km/h)
|}
|0
 
|0.53
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.53
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|1.06
|0
|0
|0
|0
|0.53
|-
|-
!While steering
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:KingBooMKW.png]]<br><big>'''{{text outline|{{color-link|Black|King Boo}}|white}}'''</big>
|0
|-
|0.000474
!style="background:white; height:200px" align="center" colspan=4|[[File:Boowiiking.png]]
|0
|0
|0
|0.000474
|0.000474
|0.000947
|0
|-
|-
!rowspan="2"|Acceleration
!style="background:#EAECF0" width=50%|Emblem:
!Standard
|width=50%|[[File:King Boo Emblem MKW.png]]
|0.025
|0
|0.05
|0
|0
|0
|0.025
|0
|0
|-
|-
!While Steering
!style="background:#EAECF0"|Size:
|0.035
|'''{{color|red|Large}}'''
|0
|0.07
|0
|0
|0
|0.035
|0
|0
|-
|-
!rowspan="2"|Drift
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
!Standard
|0.09
|0
|0.18
|0
|0.09
|0
|0.09
|0
|0
|-
|-
!While Steering
|colspan=2 height=100px|Handling '''{{color|green|+5}}'''<br>Off-Road '''{{color|darkorange|+3}}'''
|0.01
|0
|0.02
|0
|0.01
|0
|0.01
|0
|0
|-
|-
!rowspan="2"|Handling
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
!Standard
|0.000555
|0
|0
|0.000555
|0
|0
|0
|0
|0
|-
|-
!While Steering
|colspan=2 height=44px|Win the 50cc Star Cup
|0.00029
|0
|0
|0.00029
|0
|0
|0
|0
|0
|-
|-
!rowspan="2"|Traction
!colspan=2 style="background:#EAECF0"|OR:
!Standard
|0.000265
|0
|0
|0.000265
|0.000265
|0
|0
|0
|0
|-
|-
!While Steering
|colspan=2 height=44px|Play 750 races
|0.000222
|-
|0
!colspan=2 style="background:#EAECF0"|OR:
|0
|-
|0.000222
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|0.000222
|}
|0
 
|0
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0
|-
|-
!colspan="2"|Mini-Turbo (frames)
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:RosalinaMKW.png]]<br><big>'''{{text outline|{{color-link|turquoise|Rosalina}}|lemonchiffon}}'''</big><sup><small>(new)</small></sup>
|0
|0
|0
|4
|0
|8
|8
|4
|4
|-
|-
!rowspan="4"|Off-Road Speed
!style="background:white; height:200px" align="center" colspan=4|[[File:Rosawii.png]]
!Weak Off-road
|0
|0
|0
|0
|0.0342
|0.0171
|0
|0.0171
|0.0171
|-
|-
!Off-road
!style="background:#EAECF0" width=50%|Emblem:
|0
|width=50%|[[File:Rosalina Emblem MKW.png]]
|0
|-
|0
!style="background:#EAECF0"|Size:
|0
|'''{{color|red|Large}}'''
|0.0368
|-
|0.0184
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|0
|-
|0.0184
|colspan=2 height=100px|Speed '''{{color|darkorange|+3}}'''<br>Handling '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
|0.0184
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|-
!Heavy Off-road
|colspan=2 height=44px|Rank 1 Star or higher in all Mirror Cups
|0
|0
|0
|0
|0.0226
|0.0113
|0
|0.0113
|0.0113
|-
|-
!Slippery Off-road
!colspan=2 style="background:#EAECF0"|OR:
|0
|0
|0
|0
|0.01283
|0.00641
|0
|0.00641
|0.00641
|-
|-
!rowspan="4"|Off-Road Handling
|colspan=2 height=44px|Play 4,950 races
!Slippery Road
|-
|0
!colspan=2 style="background:#EAECF0"|OR:
|0
|-
|0
|colspan=2 height=44px|Play 50 races with a ''[[Super Mario Galaxy]]'' save file
|0
|}
|0
 
|0
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.00263
|-
|0.00263
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:MK Wii Funky Kong icon.png]]<br><big>'''{{text outline|{{color-link|ivory|Funky Kong}}|deepskyblue}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:200px" align="center" colspan=4|[[File:Funky Kong MKW Artwork.png]]
|-
|-
!Weak Off-road
!style="background:#EAECF0" width=50%|Emblem:
|0
|width=50%|[[File:Funky Kong Emblem MKW.png]]
|0
|0
|0
|0
|0
|0
|0.00368
|0.00368
|-
|-
!Off-road and Heavy Off-road
!style="background:#EAECF0"|Size:
|0
|'''{{color|red|Large}}'''
|0
|0
|0
|0
|0
|0
|0.00263
|0.00263
|-
|-
!Slippery Off-road
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
|0
|-
|0
|colspan=2 height=100px|Speed '''{{color|gold|+4}}'''<br>Off-Road '''{{color|darkorange|+3}}'''
|0
|-
|0
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|0
|-
|0
|colspan=2 height=44px|Unlock 4 Expert Staff Ghost Data records in Time Trials
|0
|0.00211
|0.00211
|-
|-
!colspan="11" style="border-top:2px solid black;border-bottom:2px solid black"|Large Characters' Bonuses
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
!colspan="2"|Character
|colspan=2 height=44px|Play 2,250 races
!Wario
!Waluigi
!Donkey Kong
!Bowser
!King Boo
!Rosalina
!Funky Kong
!Dry Bowser
!Heavy Mii
|-
|-
!colspan="2"|Weight
!colspan=2 style="background:#EAECF0"|OR:
|0.252
|0
|0.252
|0.504
|0
|0
|0
|0
|0
|-
|-
!rowspan="2"|Speed
|colspan=2 height=44px|Win 25 WFC Ghost races
!Standard (km/h)
|}
|0
 
|0
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.53
|-
|0
!style="background:#EAECF0; height:94px" align="center" colspan=4|[[File:MK Wii Dry Bowser.png]]<br><big>'''{{text outline|{{color-link|tan|Dry Bowser}}}}'''</big><sup><small>(new)</small></sup>
|0.53
|1.06
|0
|0.53
|-
|-
!While steering
!style="background:white; height:200px" align="center" colspan=4|[[File:Skelebowwii.png]]
|0
|0
|0.000474
|0
|0.000474
|0.000947
|0
|0.000474
|0
|-
|-
!rowspan="2"|Acceleration
!style="background:#EAECF0" width=50%|Emblem:
!Standard
|width=50%|[[File:Dry Bowser Emblem MKW.png]]
|0
|0.05
|0.025
|0
|0
|0
|0
|0
|0.025
|-
|-
!While Steering
!style="background:#EAECF0"|Size:
|0
|'''{{color|red|Large}}'''
|0.07
|0.035
|0
|0
|0
|0
|0
|0.035
|-
|-
!rowspan="2"|Drift
!colspan=2 style="background:#EAECF0" height=44px|Bonuses:
!Standard
|-
|0
|colspan=2 height=100px|Off-Road '''{{color|dodgerblue|+6}}'''<br>Mini-Turbo '''{{color|dodgerblue|+6}}'''
|0.18
|-
|0
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|0.09
|-
|0
|colspan=2 height=44px|Rank 1 Star or higher in all 150cc Wii Grand Prix Cups
|0
|-
|0
!colspan=2 style="background:#EAECF0"|OR:
|0
|0.09
|-
|-
!While Steering
|colspan=2 height=44px|Play 4,350 races
|0
|0.02
|0
|0.01
|0
|0
|0
|0
|0.01
|-
|-
!rowspan="2"|Handling
!colspan=2 style="background:#EAECF0"|OR:
!Standard
|0
|0
|0.000555
|0
|0.00111
|0.000555
|0
|0
|0.000555
|-
|-
!While Steering
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|0
|}
|0
 
|0.00029
|style="display:inline-block; background:white; max-width:532px" width=100%|
|0
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.00058
|-
|0.00029
!style="background:#EAECF0; height:94px" align="center" colspan=3|[[File:MKW Mii Outfit A select icon.png]]<br><big>'''{{text outline|{{color-link|white|Mii|Mii Outfit A}}|black}}'''</big><sup><small>(new)</small></sup>
|0
!style="background:#EAECF0; height:94px" align="center" colspan=3|[[File:MKW Mii Outfit B select icon.png]]<br><big>'''{{text outline|{{color-link|white|Mii|Mii Outfit B}}|black}}'''</big><sup><small>(new)</small></sup>
|0
|0.00029
|-
|-
!rowspan="2"|Traction
!style="background:white; height:200px" align="center" colspan=6|[[File:Mii logo.svg|258px]]
!Standard
|0.000265
|0
|0
|0
|0.000529
|0
|0
|0
|0.000265
|-
|-
!While Steering
!colspan=3 style="background:#EAECF0" width=50%|Emblem:
|0.000222
|colspan=3 width=50%|<big>♂</big>: [[File:Male Mii Emblem MKW.png]] <big>♀</big>:[[File:Female Mii Emblem MKW.png]]
|0
|0
|0
|0.000444
|0
|0
|0
|0.000222
|-
|-
!colspan="2"|Mini-Turbo (frames)
!colspan=3 style="background:#EAECF0"|Size:
|8
|colspan=3|'''Height-and-width dependent'''
|0
|4
|0
|0
|4
|0
|8
|0
|-
|-
!rowspan="4"|Off-Road Speed
!colspan=6 height=21px style="background:#EAECF0"|Bonuses:
!Weak Off-road
|-
|0.0171
!colspan=2 width=33% height=20px style="background:#EAECF0"|Small:
|0.0171
!colspan=2 style="background:#EAECF0"|Medium:
|0
!colspan=2 style="background:#EAECF0"|Large:
|0
|-
|0.0171
|colspan=2 height=100px|Speed '''{{color|darkorange|+3}}'''<br>Weight '''{{color|darkorange|+3}}'''<br>Drift '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
|0
|colspan=2|Speed '''{{color|darkorange|+3}}'''<br>Weight '''{{color|darkorange|+3}}'''<br>Off-Road '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
|0.0171
|colspan=2|Speed '''{{color|darkorange|+3}}'''<br>Acceleration '''{{color|darkorange|+3}}'''<br>Handling '''{{color|darkorange|+3}}'''<br>Off-Road '''{{color|darkorange|+3}}'''<br>Mini-Turbo '''{{color|darkorange|+3}}'''
|0.0342
|-
|0
!colspan=6 height=21px style="background:#EAECF0"|To unlock:
|-
|-
!Off-road
!colspan=3 height=20px style="background:#EAECF0"|Outfit A:
|0.0184
!colspan=3 style="background:#EAECF0"|Outfit B:
|0.0184
|0
|0
|0.0184
|0
|0.0184
|0.0368
|0
|-
|-
!Heavy Off-road
|colspan=3 height=44px|Win the 100cc Special Cup
|0.0113
|colspan=3 height=44px|Unlock all 32 Expert Staff Ghost Data records in Time Trials
|0.0113
|0
|0
|0.0113
|0
|0.0113
|0.0226
|0
|-
|-
!Slippery Off-road
!colspan=6 style="background:#EAECF0"|OR:
|0.00641
|0.00641
|0
|0
|0.00641
|0
|0.00641
|0.01283
|0
|-
|-
!rowspan="4"|Off-Road Handling
|colspan=3 height=44px|Play 1,650 races
!Slippery Road
|colspan=3 height=44px|Play 5,100 combined races and battles
|0
|0.00263
|0
|0.00263
|0
|0
|0.00526
|0
|0
|-
|-
!Weak Off-road
!colspan=6 style="background:#EAECF0"|OR:
|0
|0.00368
|0
|0.00368
|0
|0
|0.00736
|0
|0
|-
|-
!Off-road and Heavy Off-road
|colspan=3 height=44px|[[File:X mark.svg|x44px]]
|0
|colspan=3 height=44px|Win 5,000 WFC Ghost races
|0.00263
|}
|0
 
|0.00263
|}
|0
 
|0
===Additional enemies, obstacles, and species===
|0.00526
These characters and features may either aid the player or act as obstacles and other intractable objects that impede racers if bumped into.
|0
{|border=1 style="text-align:left;border-collapse:collapse;max-width:100em;margin:auto"align=center class="wikitable"
|0
|-
!colspan="4"style="background:#e0e0e0" align=center|Characters and elements
|-
|-
!Slippery Off-road
!width="10%"align=center|Image
|0
!width="5%"align=center|Character/element
|0.00211
!width="20%"align=center|Location
|0
!width="65%"align=center|Description
|0.00211
|0
|0
|0.00422
|0
|0
|}
 
===Vehicles' Stats===
The vehicles have 30 stats (31 for the karts) that don't always overlap with the character bonuses. Acceleration is divided in four stages, presumably depending on the actual speed relative to the full speed. In each stage, acceleration is determined by two factors, a stage-specific '''S''' factor which is affected by the character bonus and a general '''E''' factor. These factors change while drifting, that itself can begin once the vehicle has reached 55% of its top speed. Finally, some stats change depending on the drifting method used (either '''Manual''' or '''Auto''') and depending on the fact that the vehicle is steering ('''While Steering''') or not ('''Standard''').<br />
 
*'''Weight:''' the weight of the vehicle.
*'''Speed:''' the top speed of the vehicle.
**'''While Steering:''' the top speed of the vehicle while steering, expressed as fraction of the top speed.
*'''Acceleration:''' how much the relative speed of the vehicle, i.e. the speed expressed as fraction of the top speed, increases over time.
*'''Handling:''' how fast the vehicle changes direction over time while steering (angular velocity).
**'''Range:''' how much the vehicle swings while steering.
*'''Drift:''' how fast the vehicle changes direction over time while drifting (angular velocity).
**'''Range:''' how much the vehicle swings while drifting.
*'''Mini-Turbo:''' the duration of the Mini-Turbo boost.
*'''Off-Road Speed:''' the relative Speed in various Off-Road section.
*'''Off-Road Handling:''' the relative Handling in various Off-Road sections.
*'''Tilt:''' how much the kart tilts in various conditions.<br />
 
 
{|border="1" cellspacing=0 cellpadding=1 style="background:#fff7f7; border-collapse:collapse" class="grid center"
!colspan="15" style="border-top:2px solid black;border-bottom:2px solid black"|Small Vehicles' Stats
|-
|-
!colspan="3"|Vehicle
|align=center|[[File:AngrySunMKW.png|100px]]
!Standard Kart S
|align=center|[[Angry Sun]]
!Booster Seat
|align=center|{{classic-link|DS|Desert Hills}}
!Mini Beast
|An enemy that appears as part of the scenery and spawns Fire Snakes onto the course.
!Cheep Charger
!Tiny Titan
!Blue Falcon
!Standard Bike S
!Bullet Bike
!Bit Bike
!Quacker
!Magikruiser
!Jet Bubble
|-
|-
!colspan="3"|Weight
|align=center|[[File:Bob-ombCarMKW.png|100px]]
|3.05
|align=center|[[Bob-omb Car]]
|2.84
|align=center|[[Wii Moonview Highway|Moonview Highway]]
|3.26
|A car that explodes when driven into or hit by a shell. The explosion sends any driver in the vicinity flying. Any driver who runs into the latter frames of the explosion spins out.
|2.63
|-
|3.47
|align=center|[[File:BowserStatueMKW.png|100px]]
|3.05
|align=center|[[Bowser Statue]]
|2.42
|align=center|{{classic-link|N64|Bowser's Castle}}
|2.63
|A large statue of Bowser that burns drivers if they run into its flame.
|2.21
|-
|2
|align=center|[[File:BoulderMKW.png|100px]]
|2.63
|align=center|[[Boulder]]
|2.84
|align=center|{{classic-link|GCN|DK Mountain}}
|A large ball of rock that rolls down the course and flips over any driver who runs into it.
|-
|align=center|[[File:CataquackMKW.png|100px]]
|align=center|[[Cataquack]]
|align=center|{{classic-link|GCN|Peach Beach}}
|An enemy that flips drivers over when touched. Players can temporarily stun Cataquacks by hitting them with shells, POW Blocks, or [[Lightning]], or by driving through them while invincible.
|-
|align=center|[[File:ChainChompMKW.png|100px]]
|align=center|[[Chain Chomp]] (chained)
|align=center|[[Mario Circuit (Mario Kart Wii)|Mario Circuit]], {{classic-link|GCN|Mario Circuit}}, {{classic-link|DS|Peach Gardens}}
|An enemy that knocks over drivers and causes them to lose their items by ramming into them. Some Chain Chomps are chained to stakes, while others roam freely. Chain Chomps that are chained to stakes lunge at nearby drivers.
|-
|align=center|[[File:ChompMKW.png|100px]]
|align=center|Chain Chomp (unchained)
|align=center|[[Chain Chomp Wheel]]
|An enemy that appears rolling around in Chain Chomp Wheel. Driving under it smashes players, while flying into its upper regions from a ramp causes players to flip over.
|-
|-
!rowspan="2"|Speed
|align=center|[[File:DelfinoOakTreeMKW.png|100px]]
!colspan="2"|Standard (km/h)
|align=center|[[Delfino Oak Tree]]
|78.71
|align=center|{{classic-link|GCN|Mario Circuit}}
|75.53
|A stationary obstacle that stops players when driven into, serving as a wall.
|81.89
|77.12
|79.77
|82.95
|78.18
|81.36
|75
|76.59
|79.24
|80.3
|-
|-
!colspan="2"|While Steering
|align=center|[[File:FireSnakeMKW.png|100px]]
|0.9957
|align=center|[[Fire Snake]]
|0.9985
|align=center|[[Wii Grumble Volcano|Grumble Volcano]], {{classic-link|DS|Desert Hills}}
|0.9938
|A burning snake-like enemy that spins drivers out when touched. In Grumble Volcano, Fire Snakes jump out from pipes, while in <small>DS</small> Desert Hills, they are spawned from the Angry Sun.
|0.9933
|0.9966
|0.9919
|0.9962
|0.9943
|0.999
|0.9938
|0.9971
|0.9947
|-
|-
!rowspan="10"|Acceleration
|align=center|[[File:GoombaMKW.png|100px]]
!rowspan="5"|Not Drifting
|align=center|[[Goomba]]
!S1
|align=center|[[Wii Mushroom Gorge|Mushroom Gorge]], [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], [[Wii Koopa Cape|Koopa Cape]], {{classic-link|GCN|Mario Circuit}}
|0.728
|A small enemy that spins drivers out when touched. If a driver defeats Goombas with a shell or while invincible, they drop [[Dash Mushroom|Mushroom]]s. They can also be defeated with Lightning, although they do not leave any Mushrooms when struck.
|0.866
|0.71924
|0.4795
|0.89094
|0.254
|0.774
|0.75358
|0.912
|0.5
|0.682
|0.8566
|-
|-
!S2
|align=center|[[File:KoopaZapperMKW.png|100px]]
|0.728
|align=center|[[Koopa Zapper]]
|0.866
|align=center|[[Wii Koopa Cape|Koopa Cape]]
|0.3744
|A rotating current of electricity that temporarily shrinks players when touched. Koopa Zappers are similar to the effects of Lightning or a Thunder Cloud, though the duration is shorter.
|1.668
|0.5764
|0.766
|0.774
|0.4148
|0.912
|1.75
|0.682
|0.536
|-
|-
!S3
|align=center|[[File:LakituMKW.png|100px]]
|0.5034
|align=center|[[Lakitu (Mario Kart referee)|Lakitu]]
|0.5448
|align=center|All courses
|0.4172
|The referee of ''Mario Kart Wii'' and the entire ''Mario Kart'' series. He starts races, keeps track of the laps, announces the winner of a race, and pulls drivers out if they fall off the track.
|0.4418
|-
|0.5182
|align=center|[[File:LavaGeyserMKW.png|100px]]
|0.3516
|align=center|[[Lava Geyser]]
|0.5172
|align=center|[[Wii Grumble Volcano|Grumble Volcano]], [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], {{classic-link|N64|Bowser's Castle}}
|0.4374
|A pillar of lava that emerges from either a pool of lava or a crack on the ground. In Bowser's Castle, drivers can perform [[Jump Boost|trick]]s off the hills generated by the geysers. Drivers who come in contact with Lava Geysers flip over.
|0.5586
|-
|0.45
|align=center|[[File:MechaBowserMKW.png|100px]]
|0.4896
|align=center|[[Bowser Statue|Mecha Bowser]]
|0.498
|align=center|[[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]]
|A large Bowser-shaped machine that spits out large explosive fireballs that detonate on a blast mark in the stage. Drivers who are hit by a fireball flip over, and they are sent flying if they are caught in the explosion.
|-
|align=center|[[File:Mecha Piranha PlantMKW.png|100px]]
|align=center|[[Mecha Piranha Plant]]
|align=center|{{classic-link|GCN|Waluigi Stadium}}
|A Piranha Plant-shaped obstacle that acts as a moving wall, emerging from the pipes and stopping any driver who runs into it.
|-
|align=center|[[File:MiiDriversMKW.png|100px]]
|align=center|[[Mii|Mii Drivers]]
|align=center|[[Wii Coconut Mall|Coconut Mall]]
|Miis from the player's system who drive cars back and forth. Driving into them flips drivers over and causes them to lose their items.
|-
|align=center|[[File:MinecartMKW.png|100px]]
|align=center|[[Mine Cart|Minecart]]
|align=center|[[Wii Wario's Gold Mine|Wario's Gold Mine]]
|A four-wheeled vehicle that travels along the rails in the mine. Drivers who hit minecarts flip over.
|-
|-
!S4
|align=center|[[File:MushroomCow.png|100px]]
|0.07034
|align=center|[[Moo Moo]]
|0.07448
|align=center|[[Wii Moo Moo Meadows|Moo Moo Meadows]]
|0.05172
|A cow that flips drivers over if it is driven into and causes them to lose their items. Moo Moos are first found on the off-road patches of the track but wander onto the road as time goes by.
|0.04418
|0.06182
|0.03516
|0.07172
|0.05374
|0.07586
|0.045
|0.06896
|0.0598
|-
|-
!E
|align=center|[[File:MontyMoleMKW.png|100px]]
|0.65
|align=center|[[Monty Mole]]
|0.65
|align=center|[[Wii Moo Moo Meadows|Moo Moo Meadows]], {{classic-link|DS|Peach Gardens}}
|0.2
|An enemy that leaps out of a hole made of dirt. The holes slow drivers down, and any driver who runs into Monty Moles who leap out of these holes flips over.
|0.2
|-
|0.2
|align=center|[[File:OilSlickMKW.png|100px]]
|0.2
|align=center|[[Oil slick]]
|0.65
|align=center|{{classic-link|SNES|Mario Circuit 3}}
|0.2
|A patch of an oil spill dotted throughout the course. Drivers who go through oil slicks spin out.
|0.65
|0.2
|0.65
|0.2
|-
|-
!rowspan="5"|Drifting
|align=center|[[File:PenguinSliderMKW.png|100px]]
!S1
|align=center|[[Baby Penguin|Penguin Slider]]
|0.85
|align=center|{{classic-link|N64|Sherbet Land}}
|0.85
|A small penguin that waddles and slides back and forth, causing drivers who run into it to spin out.
|0.8
|0.9
|0.8
|0.9
|0.85
|0.8
|0.85
|0.9
|0.85
|0.8
|-
|-
!S2
|align=center|[[File:PenguinWaddlerMKW.png|100px]]
|0.95
|align=center|[[Penguin|Penguin Waddler]]
|0.95
|align=center|{{classic-link|N64|Sherbet Land}}
|0.925
|A large penguin found circling a pillar in the cave segment of Sherbet Land. Players who drive into Penguin Waddlers spin out.
|0.975
|0.925
|0.975
|0.95
|0.925
|0.95
|0.975
|0.95
|0.925
|-
|-
!S3
|align=center|[[File:PiranhaPlantMKW.png|100px]]
|1.95
|align=center|[[Piranha Plant]]
|1.45
|align=center|{{classic-link|N64|Mario Raceway}}, {{classic-link|GCN|Mario Circuit}}
|2.45
|A stationary obstacle that spins drivers out when it is touched. The Piranha Plants in <small>GCN</small> Mario Circuit are stationed in Warp Pipes and take bites out of drivers who come nearby, causing them to flip over and lose their items.
|2.25
|-
|1.15
|align=center|[[File:PodobooMKW.png|100px]]
|1.65
|align=center|[[Lava Bubble|Podoboo]]
|2.05
|align=center|[[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], {{classic-link|GBA|Bowser's Castle 3|Bowser Castle 3}}
|2.55
|A fiery ball that emerges from lava and causes drivers to spin out.
|1.55
|-
|2.35
|align=center|[[File:PodobooCogMKW.png|100px]]
|1.25
|align=center|[[Fire Bar#Mario Kart series|Podoboo Cog]]
|1.75
|align=center|[[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], {{classic-link|GCN|Waluigi Stadium}}
|A solid eyed cog with three [[Fire Bar]]s circling it, which cause drivers who touch them to spin out.
|-
|align=center|[[File:PokeyMKW.png|100px]]
|align=center|[[Pokey]]
|align=center|[[Wii Dry Dry Ruins|Dry Dry Ruins]], {{classic-link|DS|Desert Hills}}
|A spiky, cactus-like enemy that spins drivers out when touched. Drivers can temporarily destroy Pokeys with shells or Lightning, or by running into them while invincible.
|-
|align=center|[[File:ShyGuyGalleonMKW.png|100px]]
|align=center|[[Shy Guy Galleon]]
|align=center|{{classic-link|GBA|Shy Guy Beach}}
|A pirate ship with [[Shy Guy]]s as part of the scenery that launch explosive cannonballs onto the course.
|-
|align=center|[[File:ShyGuySnowboarderMKW.png|100px]]
|align=center|[[Snowboarding Shy Guy|Shy Guy Snowboarder]]
|align=center|[[Wii DK Summit|DK Summit]]
|A snowboarding Shy Guy that spins out drivers when it is touched.
|-
|-
!S4
|align=center|[[File:MKW Sidestepper Screenshot.png|100px]]
|0.13
|align=center|[[Sidestepper]]
|0.13
|align=center|{{classic-link|GBA|Shy Guy Beach}}
|0.15
|A crab that spins out drivers when it is touched. Drivers can temporarily defeat Sidesteppers with shells, POW Blocks, or Lightning, or by running into them while invincible.
|0.11
|0.15
|0.11
|0.13
|0.15
|0.13
|0.11
|0.15
|0.13
|-
|-
!E
|align=center|[[File:SpikyTopmanMKW.png|100px]]
|0.965
|align=center|[[Spiky Topman]]
|0.965
|align=center|[[Galaxy Colosseum]]
|0.98
|An enemy that exclusively appears in Galaxy Colosseum as part of a tournament, where the goal is to knock the Spiky Topmen off the course with Mushroom boosts.
|0.95
|-
|0.98
|align=center|[[File:SwooperMKW.png|100px]]
|0.95
|align=center|[[Swoop|Swooper]]
|0.965
|align=center|[[Wii Wario's Gold Mine|Wario's Gold Mine]], [[Wii Dry Dry Ruins|Dry Dry Ruins]]
|0.98
|A bat-like enemy that slows players down when it is driven into.
|0.965
|0.95
|0.98
|0.965
|-
|-
!rowspan="3"|Handling
|align=center|[[File:MKW Thwomp Screenshot.png|100px]]
!colspan="2"|Manual
|align=center|[[Thwomp]]
|0.024
|align=center|[[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], {{classic-link|GBA|Bowser's Castle 3|Bowser Castle 3}}, {{classic-link|N64|Bowser's Castle}}, [[Thwomp Desert]]
|0.0274
|This enemy smashes drivers if it is directly driven under, and it acts as a wall when simply driven into. In <small>N64</small> Bowser's Castle, some of the Thwomps slide back and forth. The Thwomp in Thwomp Desert causes the terrain to become uneven, though players can still get smashed by the Thwomp if they are under it when it crashes.
|0.0205
|0.0257
|0.0228
|0.0199
|0.0269
|0.0237
|0.0301
|0.0285
|0.0258
|0.0248
|-
|-
!colspan="2"|Auto
|align=center|[[File:VehicleMKW.png|100px]]
|0.0244
|align=center|Vehicles: [[Car (obstacle)|cars]] and [[truck]]s
|0.0267
|align=center|[[Wii Moonview Highway|Moonview Highway]]
|0.0222
|Obstacles on the highway that flip players over when they are driven into and squash players that hit them from the front. Characters who are in the Mega Mushroom form can knock cars over but not trucks, while characters under the effects of invincibility from a Star or using a Bullet Bill can knock all vehicles over.
|0.0256
|0.0237
|0.0219
|0.0217
|0.0205
|0.023
|0.0224
|0.0213
|0.0209
|-
|-
!colspan="2"|Range
|align=center|[[File:WigglerMKW.png|100px]]
|0.88
|align=center|[[Wiggler]]
|0.94
|align=center|[[Wii Maple Treeway|Maple Treeway]]
|0.82
|A large enemy that wanders around the track and bounces around drivers that bump into it.
|0.91
|0.86
|0.81
|0.955
|0.91
|1
|0.9775
|0.94
|0.925
|-
|-
!rowspan="3"|Drift
|align=center|[[File:VolcanicDebrisMKW.png|100px]]
!colspan="2"|Manual
|align=center|[[Volcanic debris]]
|0.0186
|align=center|[[Wii Grumble Volcano|Grumble Volcano]]
|0.0181
|Large balls of fire that spin out any driver who comes in contact with them.
|0.0198
|}
|0.0191
 
|0.0174
===Background characters===
|0.0167
These characters appear as part of the audience or do not affect the character, being part of the course scenery served for world-building purposes.
|0.0135
*[[Big Cheep Cheep]]s
|0.0171
*[[Birdo]]s
|0.013
*[[Boo]]s
|0.016
*[[Goomba]]s
|0.0136
*[[Hammer Bro]]s.
|0.0129
*[[Luma]]
*[[Mii]]s
*[[Monty Mole]]s
*[[Pianta]]s
*[[Shy Guy]]s
*[[Sledge Bro]]s.
*[[Toad (species)|Toads]]
*[[Maw-Ray|Unagi]]
 
==Vehicles==
There are thirty-six total vehicles in this game. There are 18 karts, 18 bikes, each divided into the 3 size classes, making 6 and 6 available to each character, 3 and 3 to begin (thus making half of the vehicles unlockable). As with the Standard vehicles, each kart and bike varies in color scheme depending on which character drives them. Each has 7 stats, which are shown during character selection:
*'''Speed:''' How high the top speed of the vehicle is. This does not affect off-road travel. Negatively correlated with acceleration. It is also the only stat where no vehicle goes below twenty.
*'''Weight:''' How heavy a vehicle is. With a higher weight, the player can knock lighter characters away by ramming them. Weight also affects the angle that a vehicle goes over a jump at, with heavier vehicles jumping at a lower angle. Finally, heavier vehicles bounce less upon landing from a jump.
*'''Acceleration:''' How quickly the vehicle's top speed is achieved from a non-moving position. Negatively correlated with speed.
*'''Handling:''' How tight the vehicles can normally turn. Usually opposes the drift rating.
*'''Drift:''' How tight the vehicle turns while using the drifting maneuver. Usually opposes the handling rating.
*'''Off-Road:''' How much speed the vehicle retains when off the track. A low rating of this can slow the vehicle significantly. Also, vehicles with a high off-road stat slide less when driving on ice. There exist several types of off-road surfaces which vary in intensity.  
*'''Mini-Turbo:''' When using the manual drift option, how effective a mini-boost will be. While all vehicles can perform a blue spark mini-turbo, only karts can execute an orange spark mini-turbo. Has no effect on the standing mini-turbo.
The following table includes vehicles in order of class primarily. Two types of bikes are distinguished by how they turn when the player attempts to drift ([[Standard bike (vehicle class)|drift type bikes]] drift similar to a kart, while [[Sport bike (vehicle class)|hang-on type bikes]] commit to the turn). The stats are displayed with number values, with the units being out of 80,<ref name="stats"/> and bars representing that number out of 80. Some names differ between American English and Commonwealth English.
 
Each kart comes in various colors depending on the character driving it. The time trial mode's record icons use a single color for each kart regardless of driver; the following table reflects those colors.
 
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1632px" width=100%
|-
|-
!colspan="2"|Auto
!style="background:red;color:white"|Default vehicles
|0.0209
|-style="background:#EAECF0"
|0.0204
 
|0.0222
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.0214
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.0196
|-
|0.0188
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Standard Kart S.png]]<br><big>'''[[Standard Kart S]]'''</big>
|0.0146
|-
|0.0125
!style="background:white; height:264px" align="center" colspan=2|[[File:Standard Kart S (Toad) Model.png|200x200px]]
|0.0142
|-
|0.0119
!style="background:#EAECF0" width=35%|Type:
|0.0107
|width=65%|'''Kart'''
|0.0103
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''41'''<br>{{Bar meter|80|41|39}}
|-
|-
!colspan="2"|Range
!style="background:#EAECF0"|Weight:
|0.94
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|0.92
|0.99
|0.96
|0.89
|0.86
|0.95
|1
|0.93
|0.97
|0.9
|0.88
|-
|-
!colspan="3"|Mini-Turbo (frames)
!style="background:#EAECF0"|Acceleration:
|29
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|36
|-
|39
!style="background:#EAECF0"|Handling:
|33
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|27
|22
|31
|40
|37
|35
|28
|26
|-
|-
!colspan="3"|Traction
!style="background:#EAECF0"|Drift:
||-15
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|5
||-8
||-3
|4
|10
|1
|1
|0
|3
|3
|3
|-
|-
!rowspan="4"|Off-Road Speed
!style="background:#EAECF0"|Off-Road:
!colspan="2"|Weak Off-road
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|0.7039
|0.7894
|0.6184
|0.7381
|0.8578
|0.6013
|0.721
|0.6355
|0.8065
|0.7552
|0.8749
|0.6697
|-
|-
!colspan="2"|Off-road
!style="background:#EAECF0"|Mini-Turbo:
|0.4906
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|0.5826
|}
|0.3986
 
|0.5274
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.6562
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.3802
|-
|0.509
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Standard Bike S.png]]<br><big>'''[[Standard Bike S]]'''</big>
|0.417
|-
|0.601
!style="background:white; height:264px" align="center" colspan=2|[[File:Standard Bike S (Toad) Model.png|200x200px]]
|0.5458
|-
|0.6746
!style="background:#EAECF0" width=35%|Type:
|0.4538
|width=65%|'''Bike (drift type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
|-
!colspan="2"|Heavy Off-road
!style="background:#EAECF0"|Speed:
|0.2867
|align="center"|'''39'''<br>{{Bar meter|80|39|41}}
|0.3432
|0.2302
|0.3093
|0.3884
|0.2189
|0.298
|0.2415
|0.3545
|0.3206
|0.3997
|0.2641
|-
|-
!colspan="2"|Slippery Off-road
!style="background:#EAECF0"|Weight:
|0.931
|align="center"|'''21'''<br>{{Bar meter|80|21|59}}
|0.9588
|0.9032
|0.9421
|0.981
|0.8977
|0.9366
|0.9088
|0.9644
|0.9477
|0.9866
|0.9199
|-
|-
!rowspan="5"|Off-Road Handling
!style="background:#EAECF0"|Acceleration:
!colspan="2"|Slippery Road
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|0.08419
|0.09997
|0.06841
|0.08945
|0.07893
|0.06315
|0.08156
|0.06578
|0.09734
|0.08682
|0.0763
|0.07104
|-
|-
!colspan="2"|Weak Off-road
!style="background:#EAECF0"|Handling:
|0.12784
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|0.14992
|0.10576
|0.1352
|0.12048
|0.0984
|0.12416
|0.10208
|0.14624
|0.13152
|0.1168
|0.10944
|-
|-
!colspan="2"|Off-road
!style="background:#EAECF0"|Drift:
|0.08419
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|0.09997
|-
|0.06841
!style="background:#EAECF0"|Off-Road:
|0.08945
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|0.07893
|-
|0.06315
!style="background:#EAECF0"|Mini-Turbo:
|0.08156
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|0.06578
|}
|0.09734
 
|0.08682
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.0763
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.07104
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Booster Seat.png]]<br><big>'''[[Booster Seat]]''' [[File:Flag of USA.png|20px]]<br>'''[[Booster Seat|Baby Booster]]''' [[File:Flag of Europe.png|20px]]</big>
|-
|-
!colspan="2"|Heavy Off-road
!style="background:white; height:264px" align="center" colspan=2|[[File:Booster Seat (Baby Mario) Model.png|200x200px]]
|0.08419
|0.09997
|0.06841
|0.08945
|0.07893
|0.06315
|0.08156
|0.06578
|0.09734
|0.08682
|0.0763
|0.07104
|-
|-
!colspan="2"|Slippery Off-road
!style="background:#EAECF0" width=35%|Type:
|0.05743
|width=65%|'''Kart'''
|0.07009
|-
|0.04477
!style="background:#EAECF0" width=35%|Size:
|0.06165
|width=65%|'''{{color|dodgerblue|Small}}'''
|0.05321
|0.04055
|0.05532
|0.04266
|0.06798
|0.05954
|0.0511
|0.04688
|-
|-
!colspan="3"|Tilt
!style="background:#EAECF0"|Speed:
|0.03
|align="center"|'''27'''<br>{{Bar meter|80|27|53}}
|0.035
|0.02
|0.03
|0.02
|0.03
|
|
|
|
|
|
|-
|-
!colspan="15" style="border-top:2px solid black;border-bottom:2px solid black"|Medium Vehicles' Stats
!style="background:#EAECF0"|Weight:
|align="center"|'''27'''<br>{{Bar meter|80|27|53}}
|-
|-
!colspan="3"|Vehicle
!style="background:#EAECF0"|Acceleration:
!Standard Kart M
|align="center"|'''56'''<br>{{Bar meter|80|56|24}}
!Classic Dragster
!Wild Wing
!Super Blooper
!Daytripper
!Sprinter
!Standard Bike M
!Mach Bike
!Sugarscoot
!Zip Zip
!Sneakster
!Dolphin Dasher
|-
|-
!colspan="3"|Weight
!style="background:#EAECF0"|Handling:
|4.31
|align="center"|'''64'''<br>{{Bar meter|80|64|16}}
|4.1
|-
|4.73
!style="background:#EAECF0"|Drift:
|3.89
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|4.31
|-
|4.52
!style="background:#EAECF0"|Off-Road:
|3.68
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|3.68
|-
|3.26
!style="background:#EAECF0"|Mini-Turbo:
|3.47
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|3.89
|}
|4.1
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!rowspan="2"|Speed
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Bullet Bike.png]]<br><big>'''[[Bullet Bike]]'''</big>
!colspan="2"|Standard (km/h)
|79.77
|77.65
|82.42
|80.83
|77.12
|84.01
|79.24
|81.89
|76.59
|78.71
|83.48
|80.3
|-
|-
!colspan="2"|While Steering
!style="background:white; height:264px" align="center" colspan=2|[[File:Bullet Bike (Baby Mario) Model.png|200x200px]]
|0.9943
|-
|0.9924
!style="background:#EAECF0" width=35%|Type:
|0.9928
|width=65%|'''Bike (hang-on type)'''
|0.9952
|0.9976
|0.9909
|0.9947
|0.9933
|0.9981
|0.9966
|0.9914
|0.9957
|-
|-
!rowspan="10"|Acceleration
!style="background:#EAECF0" width=35%|Size:
!rowspan="5"|Not Drifting
|width=65%|'''{{color|dodgerblue|Small}}'''
!S1
|0.59
|0.4385
|0.61622
|0.254
|0.774
|0.6849
|0.636
|0.65056
|0.82
|0.92528
|0.213
|0.82226
|-
|-
!S2
!style="background:#EAECF0"|Speed:
|0.59
|align="center"|'''53'''<br>{{Bar meter|80|53|27}}
|1.504
|0.2532
|0.766
|0.774
|0.334
|0.636
|0.2936
|0.82
|0.6168
|0.602
|0.4956
|-
|-
!S3
!style="background:#EAECF0"|Weight:
|0.462
|align="center"|'''24'''<br>{{Bar meter|80|24|56}}
|0.4254
|-
|0.3566
!style="background:#EAECF0"|Acceleration:
|0.3516
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|0.5172
|-
|0.397
!style="background:#EAECF0"|Handling:
|0.4758
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|0.3768
|-
|0.531
!style="background:#EAECF0"|Drift:
|0.5384
|align="center"|'''67'''<br>{{Bar meter|80|67|13}}
|0.3352
|0.4778
|-
|-
!S4
!style="background:#EAECF0"|Off-Road:
|0.0662
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|0.04254
|0.04566
|0.03516
|0.07172
|0.0497
|0.06758
|0.04768
|0.0731
|0.06384
|0.03352
|0.05778
|-
|-
!E
!style="background:#EAECF0"|Mini-Turbo:
|0.65
|align="center"|'''67'''<br>{{Bar meter|80|67|13}}
|0.2
|}
|0.2
 
|0.2
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.65
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.2
|-
|0.65
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Mini Beast.png]]<br><big>'''[[Mini Beast]]''' [[File:Flag of USA.png|20px]]<br>'''[[Mini Beast|Concerto]]''' [[File:Flag of Europe.png|20px]]</big>
|0.2
|0.65
|0.2
|0.2
|0.2
|-
|-
!rowspan="5"|Drifting
!style="background:white; height:264px" align="center" colspan=2|[[File:Mini Beast (Baby Mario) Model.png|200x200px]]
!S1
|0.85
|0.9
|0.8
|0.9
|0.85
|0.8
|0.85
|0.8
|0.85
|0.8
|0.9
|0.8
|-
|-
!S2
!style="background:#EAECF0" width=35%|Type:
|0.95
|width=65%|'''Kart'''
|0.975
|0.925
|0.975
|0.95
|0.925
|0.95
|0.925
|0.95
|0.925
|0.975
|0.925
|-
|-
!S3
!style="background:#EAECF0" width=35%|Size:
|1.75
|width=65%|'''{{color|dodgerblue|Small}}'''
|2.05
|-
|2.25
!style="background:#EAECF0"|Speed:
|0.85
|align="center"|'''55'''<br>{{Bar meter|80|55|25}}
|1.25
|-
|1.45
!style="background:#EAECF0"|Weight:
|1.85
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|2.35
|-
|1.35
!style="background:#EAECF0"|Acceleration:
|1.15
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|1.55
|-
|0.95
!style="background:#EAECF0"|Handling:
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''64'''<br>{{Bar meter|80|64|16}}
|-
|-
!S4
!style="background:#EAECF0"|Off-Road:
|0.13
|align="center"|'''27'''<br>{{Bar meter|80|27|53}}
|0.11
|0.15
|0.15
|0.13
|0.11
|0.13
|0.15
|0.13
|0.15
|0.11
|0.15
|-
|-
!E
!style="background:#EAECF0"|Mini-Turbo:
|0.965
|align="center"|'''64'''<br>{{Bar meter|80|64|16}}
|0.95
|}
|0.98
 
|0.98
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.965
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.95
|-
|0.965
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Bit Bike.png]]<br><big>'''[[Bit Bike]]''' [[File:Flag of USA.png|20px]]<br>'''[[Bit Bike|Nanobike]]''' [[File:Flag of Europe.png|20px]]</big>
|0.98
|-
|0.965
!style="background:white; height:264px" align="center" colspan=2|[[File:Bit Bike (Baby Mario) Model.png|200x200px]]
|0.98
|-
|0.95
!style="background:#EAECF0" width=35%|Type:
|0.98
|width=65%|'''Bike (drift type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''25'''<br>{{Bar meter|80|25|55}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''18'''<br>{{Bar meter|80|18|62}}
|-
|-
!rowspan="3"|Handling
!style="background:#EAECF0"|Acceleration:
!colspan="2"|Manual
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|0.0228
|0.0251
|0.0199
|0.0216
|0.0263
|0.0187
|0.0258
|0.0232
|0.029
|0.0269
|0.0221
|0.0248
|-
|-
!colspan="2"|Auto
!style="background:#EAECF0"|Handling:
|0.0237
|align="center"|'''67'''<br>{{Bar meter|80|67|13}}
|0.0252
|0.0219
|0.023
|0.0259
|0.0211
|0.0213
|0.0203
|0.0226
|0.0217
|0.0198
|0.0209
|-
|-
!colspan="2"|Range
!style="background:#EAECF0"|Drift:
|0.86
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|0.9
|0.81
|0.84
|0.92
|0.79
|0.94
|0.9025
|0.985
|0.955
|0.8875
|0.925
|-
|-
!rowspan="3"|Drift
!style="background:#EAECF0"|Off-Road:
!colspan="2"|Manual
|align="center"|'''56'''<br>{{Bar meter|80|56|24}}
|0.0184
|0.0186
|0.0193
|0.0177
|0.0177
|0.0162
|0.0127
|0.0164
|0.0124
|0.0115
|0.0119
|0.014
|-
|-
!colspan="2"|Auto
!style="background:#EAECF0"|Mini-Turbo:
|0.0206
|align="center"|'''62'''<br>{{Bar meter|80|62|18}}
|0.0209
|}
|0.0217
 
|0.0198
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.0198
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.0183
|-
|0.014
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Standard Kart M.png]]<br><big>'''[[Standard Kart M]]'''</big>
|0.0121
|-
|0.0138
!style="background:white; height:264px" align="center" colspan=2|[[File:Standard Kart M (Mario) Model.png|200x200px]]
|0.0133
|-
|0.0097
!style="background:#EAECF0" width=35%|Type:
|0.0108
|width=65%|'''Kart'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|green|Medium}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''46'''<br>{{Bar meter|80|46|34}}
|-
|-
!colspan="2"|Range
!style="background:#EAECF0"|Weight:
|0.93
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|0.94
|0.97
|0.9
|0.9
|0.84
|0.92
|0.98
|0.91
|0.88
|0.85
|0.91
|-
|-
!colspan="3"|Mini-Turbo (frames)
!style="background:#EAECF0"|Acceleration:
|27
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|32
|-
|36
!style="background:#EAECF0"|Handling:
|24
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|33
|19
|28
|37
|35
|29
|20
|26
|-
|-
!colspan="3"|Traction
!style="background:#EAECF0"|Drift:
|3
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
||-5
|0
|5
||-7
|0
||-2
|3
||-9
||-4
||-11
|2
|-
|-
!rowspan="4"|Off-Road Speed
!style="background:#EAECF0"|Off-Road:
!colspan="2"|Weak Off-road
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|0.6697
|0.7039
|0.6013
|0.7894
|0.7552
|0.5842
|0.6868
|0.6184
|0.7723
|0.8407
|0.6013
|0.8065
|-
|-
!colspan="2"|Off-road
!style="background:#EAECF0"|Mini-Turbo:
|0.4538
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|0.4906
|}
|0.3802
 
|0.5826
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.5458
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.3618
|-
|0.4722
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Standard Bike M.png]]<br><big>'''[[Standard Bike M]]'''</big>
|0.3986
|-
|0.5642
!style="background:white; height:264px" align="center" colspan=2|[[File:Standard Bike M (Mario) Model.png|200x200px]]
|0.6378
|-
|0.3802
!style="background:#EAECF0" width=35%|Type:
|0.601
|width=65%|'''Bike (drift type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|green|Medium}}'''
|-
|-
!colspan="2"|Heavy Off-road
!style="background:#EAECF0"|Speed:
|0.2641
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|0.2867
|0.2189
|0.3432
|0.3206
|0.2076
|0.2754
|0.2302
|0.3319
|0.3771
|0.2189
|0.3545
|-
|-
!colspan="2"|Slippery Off-road
!style="background:#EAECF0"|Weight:
|0.9199
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|0.931
|0.8977
|0.9588
|0.9477
|0.8921
|0.9255
|0.9032
|0.9532
|0.9755
|0.8977
|0.9644
|-
|-
!rowspan="5"|Off-Road Handling
!style="background:#EAECF0"|Acceleration:
!colspan="2"|Slippery Road
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|0.07893
|0.08419
|0.06578
|0.07367
|0.09471
|0.06052
|0.0763
|0.06315
|0.09208
|0.08156
|0.05789
|0.07104
|-
|-
!colspan="2"|Weak Off-road
!style="background:#EAECF0"|Handling:
|0.12048
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|0.12784
|0.10208
|0.11312
|0.14256
|0.09472
|0.1168
|0.0984
|0.13888
|0.12416
|0.09104
|0.10944
|-
|-
!colspan="2"|Off-road
!style="background:#EAECF0"|Drift:
|0.07893
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|0.08419
|-
|0.06578
!style="background:#EAECF0"|Off-Road:
|0.07367
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|0.09471
|-
|0.06052
!style="background:#EAECF0"|Mini-Turbo:
|0.0763
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|0.06315
|}
|0.09208
 
|0.08156
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.05789
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.07104
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Classic Dragster.png]]<br><big>'''[[Classic Dragster]]''' [[File:Flag of USA.png|20px]]<br>'''[[Classic Dragster|Nostalgia 1]]''' [[File:Flag of Europe.png|20px]]</big>
|-
|-
!colspan="2"|Heavy Off-road
!style="background:white; height:264px" align="center" colspan=2|[[File:Classic Dragster (Mario) Model.png|200x200px]]
|0.07893
|0.08419
|0.06578
|0.07367
|0.09471
|0.06052
|0.0763
|0.06315
|0.09208
|0.08156
|0.05789
|0.07104
|-
|-
!colspan="2"|Slippery Off-road
!style="background:#EAECF0" width=35%|Type:
|0.05321
|width=65%|'''Kart'''
|0.05743
|-
|0.04266
!style="background:#EAECF0" width=35%|Size:
|0.04899
|width=65%|'''{{color|green|Medium}}'''
|0.06587
|0.03844
|0.0511
|0.04055
|0.06376
|0.05532
|0.03633
|0.04688
|-
|-
!colspan="3"|Tilt
!style="background:#EAECF0"|Speed:
|0.02
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|0.015
|0.02
|0.035
|0.015
|
|
|
|
|
|
|
|-
|-
!colspan="15" style="border-top:2px solid black;border-bottom:2px solid black"|Large Vehicles' Stats
!style="background:#EAECF0"|Weight:
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|-
|-
!colspan="3"|Vehicle
!style="background:#EAECF0"|Acceleration:
!Standard Kart L
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
!Offroader
!Flame Flyer
!Piranha Prowler
!Jetsetter
!Honeycoupe
!Standard Bike L
!Flame Runner
!Wario Bike
!Shooting Star
!Spear
!Phantom
|-
|-
!colspan="3"|Weight
!style="background:#EAECF0"|Handling:
|5.36
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|5.78
|-
|5.36
!style="background:#EAECF0"|Drift:
|5.99
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|5.15
|-
|5.57
!style="background:#EAECF0"|Off-Road:
|4.94
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|4.94
|-
|5.36
!style="background:#EAECF0"|Mini-Turbo:
|4.52
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|5.15
|}
|4.73
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
!rowspan="2"|Speed
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Mach Bike.png]]<br><big>'''[[Mach Bike]]'''</big>
!colspan="2"|Standard (km/h)
|80.3
|78.18
|83.48
|81.89
|85.07
|81.36
|79.77
|82.95
|77.65
|80.83
|84.54
|79.24
|-
|-
!colspan="2"|While Steering
!style="background:white; height:264px" align="center" colspan=2|[[File:Mach Bike (Mario) Model.png|200x200px]]
|0.9943
|-
|0.9966
!style="background:#EAECF0" width=35%|Type:
|0.9919
|width=65%|'''Bike (hang-on type)'''
|0.9928
|0.99
|0.9938
|0.9947
|0.9924
|0.9971
|0.9943
|0.9905
|0.9957
|-
|-
!rowspan="10"|Acceleration
!style="background:#EAECF0" width=35%|Size:
!rowspan="5"|Not Drifting
|width=65%|'''{{color|green|Medium}}'''
!S1
|0.544
|0.728
|0.54754
|0.406
|0.1515
|0.6849
|0.59
|0.58188
|0.774
|0.71924
|0.172
|0.89094
|-
|-
!S2
!style="background:#EAECF0"|Speed:
|0.544
|align="center"|'''55'''<br>{{Bar meter|80|55|25}}
|0.728
|0.1724
|0.406
|0.356
|0.334
|0.59
|0.2128
|0.774
|0.3744
|0.438
|0.5764
|-
|-
!S3
!style="background:#EAECF0"|Weight:
|0.4482
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|0.5034
|-
|0.3162
!style="background:#EAECF0"|Acceleration:
|0.4068
|align="center"|'''24'''<br>{{Bar meter|80|24|56}}
|0.3106
|-
|0.397
!style="background:#EAECF0"|Handling:
|0.462
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|0.3364
|-
|0.5172
!style="background:#EAECF0"|Drift:
|0.4172
|align="center"|'''62'''<br>{{Bar meter|80|62|18}}
|0.3188
|0.5182
|-
|-
!S4
!style="background:#EAECF0"|Off-Road:
|0.06482
|align="center"|'''27'''<br>{{Bar meter|80|27|53}}
|0.07034
|0.04162
|0.06068
|0.03106
|0.0497
|0.0662
|0.04364
|0.07172
|0.05172
|0.03188
|0.06182
|-
|-
!E
!style="background:#EAECF0"|Mini-Turbo:
|0.65
|align="center"|'''62'''<br>{{Bar meter|80|62|18}}
|0.65
|}
|0.2
 
|0.65
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.2
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.2
|-
|0.65
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Wild Wing.png]]<br><big>'''[[Wild Wing]]'''</big>
|0.2
|0.65
|0.2
|0.2
|0.2
|-
|-
!rowspan="5"|Drifting
!style="background:white; height:264px" align="center" colspan=2|[[File:Wild Wing (Mario) Model.png|200x200px]]
!S1
|0.85
|0.85
|0.8
|0.85
|0.9
|0.8
|0.85
|0.8
|0.85
|0.8
|0.9
|0.8
|-
|-
!S2
!style="background:#EAECF0" width=35%|Type:
|0.95
|width=65%|'''Kart'''
|0.95
|0.925
|0.95
|0.975
|0.925
|0.95
|0.925
|0.95
|0.925
|0.975
|0.925
|-
|-
!S3
!style="background:#EAECF0" width=35%|Size:
|1.55
|width=65%|'''{{color|green|Medium}}'''
|0.75
|-
|1.85
!style="background:#EAECF0"|Speed:
|1.35
|align="center"|'''57'''<br>{{Bar meter|80|57|23}}
|1.05
|-
|2.15
!style="background:#EAECF0"|Weight:
|1.65
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|1.95
|-
|0.85
!style="background:#EAECF0"|Acceleration:
|2.25
|align="center"|'''21'''<br>{{Bar meter|80|21|59}}
|1.15
|-
|0.65
!style="background:#EAECF0"|Handling:
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|-
|-
!S4
!style="background:#EAECF0"|Off-Road:
|0.13
|align="center"|'''24'''<br>{{Bar meter|80|24|56}}
|0.13
|0.15
|0.13
|0.11
|0.15
|0.13
|0.15
|0.13
|0.15
|0.11
|0.15
|-
|-
!E
!style="background:#EAECF0"|Mini-Turbo:
|0.965
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|0.965
|}
|0.98
 
|0.965
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.95
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.98
|-
|0.965
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Sugarscoot.png]]<br><big>'''[[Sugarscoot]]''' [[File:Flag of USA.png|20px]]<br>'''[[Sugarscoot|Bon Bon]]''' [[File:Flag of Europe.png|20px]]</big>
|0.98
|-
|0.965
!style="background:white; height:264px" align="center" colspan=2|[[File:Sugarscoot (Peach) Model.png|200x200px]]
|0.98
|-
|0.95
!style="background:#EAECF0" width=35%|Type:
|0.98
|width=65%|'''Bike (drift type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|green|Medium}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|-
|-
!rowspan="3"|Handling
!style="background:#EAECF0"|Acceleration:
!colspan="2"|Manual
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|0.0222
|0.0251
|0.0182
|0.0211
|0.017
|0.0199
|0.0253
|0.0216
|0.028
|0.0232
|0.0205
|0.0264
|-
|-
!colspan="2"|Auto
!style="background:#EAECF0"|Handling:
|0.0233
|align="center"|'''62'''<br>{{Bar meter|80|62|18}}
|0.0252
|0.0207
|0.0226
|0.02
|0.0219
|0.0211
|0.0196
|0.0222
|0.0203
|0.0192
|0.0215
|-
|-
!colspan="2"|Range
!style="background:#EAECF0"|Drift:
|0.85
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|0.9
|0.78
|0.83
|0.76
|0.81
|0.9325
|0.88
|0.97
|0.9025
|0.865
|0.9475
|-
|-
!rowspan="3"|Drift
!style="background:#EAECF0"|Off-Road:
!colspan="2"|Manual
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|0.0174
|0.0167
|0.0184
|0.0169
|0.0155
|0.0191
|0.0121
|0.015
|0.0112
|0.0141
|0.0108
|0.0107
|-
|-
!colspan="2"|Auto
!style="background:#EAECF0"|Mini-Turbo:
|0.0196
|align="center"|'''56'''<br>{{Bar meter|80|56|24}}
|0.0188
|}
|0.0206
 
|0.0191
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.0175
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.0214
|-
|0.0137
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Standard Kart L.png]]<br><big>'''[[Standard Kart L]]'''</big>
|0.0114
|-
|0.0131
!style="background:white; height:264px" align="center" colspan=2|[[File:Standard Kart L (Bowser) Model.png|200x200px]]
|0.0149
|-
|0.0092
!style="background:#EAECF0" width=35%|Type:
|0.0127
|width=65%|'''Kart'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|red|Large}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|-
|-
!colspan="2"|Range
!style="background:#EAECF0"|Weight:
|0.89
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|0.86
|0.93
|0.87
|0.81
|0.96
|0.9
|0.94
|0.87
|0.97
|0.82
|0.85
|-
|-
!colspan="3"|Mini-Turbo (frames)
!style="background:#EAECF0"|Acceleration:
|24
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|29
|-
|31
!style="background:#EAECF0"|Handling:
|20
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|15
|35
|26
|32
|31
|36
|16
|27
|-
|-
!colspan="3"|Traction
!style="background:#EAECF0"|Drift:
||-15
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|7
|0
||-13
|30
|0
|0
|0
|5
|27
|3
|2
|-
|-
!rowspan="4"|Off-Road Speed
!style="background:#EAECF0"|Off-Road:
!colspan="2"|Weak Off-road
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|0.6697
|0.721
|0.5671
|0.6355
|0.55
|0.6013
|0.6868
|0.5842
|0.7381
|0.6184
|0.5671
|0.8065
|-
|-
!colspan="2"|Off-road
!style="background:#EAECF0"|Mini-Turbo:
|0.4538
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|0.509
|}
|0.3434
 
|0.417
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.325
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.3802
|-
|0.4722
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Standard Bike L.png]]<br><big>'''[[Standard Bike L]]'''</big>
|0.3618
|-
|0.5274
!style="background:white; height:264px" align="center" colspan=2|[[File:Standard Bike L (Wario) Model.png|200x200px]]
|0.3986
|-
|0.3434
!style="background:#EAECF0" width=35%|Type:
|0.601
|width=65%|'''Bike (drift type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|red|Large}}'''
|-
|-
!colspan="2"|Heavy Off-road
!style="background:#EAECF0"|Speed:
|0.2641
|align="center"|'''46'''<br>{{Bar meter|80|46|34}}
|0.298
|0.1963
|0.2415
|0.185
|0.2189
|0.2754
|0.2076
|0.3093
|0.2302
|0.1963
|0.3545
|-
|-
!colspan="2"|Slippery Off-road
!style="background:#EAECF0"|Weight:
|0.9199
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|0.9366
|0.8866
|0.9088
|0.881
|0.8977
|0.9255
|0.8921
|0.9421
|0.9032
|0.8866
|0.9644
|-
|-
!rowspan="5"|Off-Road Handling
!style="background:#EAECF0"|Acceleration:
!colspan="2"|Slippery Road
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|0.0763
|0.08945
|0.05789
|0.06578
|0.05263
|0.06578
|0.07367
|0.05526
|0.08682
|0.06315
|0.05
|0.0763
|-
|-
!colspan="2"|Weak Off-road
!style="background:#EAECF0"|Handling:
|0.1168
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|0.1352
|0.09104
|0.10208
|0.08368
|0.10208
|0.11312
|0.08736
|0.13152
|0.0984
|0.08
|0.1168
|-
|-
!colspan="2"|Off-road
!style="background:#EAECF0"|Drift:
|0.0763
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|0.08945
|-
|0.05789
!style="background:#EAECF0"|Off-Road:
|0.06578
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|0.05263
|-
|0.06578
!style="background:#EAECF0"|Mini-Turbo:
|0.07367
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|0.05526
|}
|0.08682
 
|0.06315
|style="display:inline-block; background:white; max-width:264px" width=100%|
|0.05
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|0.0763
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Offroader.png]]<br><big>'''[[Offroader]]'''</big>
|-
|-
!colspan="2"|Heavy Off-road
!style="background:white; height:264px" align="center" colspan=2|[[File:Offroader (Bowser) Model.png|200x200px]]
|0.0763
|0.08945
|0.05789
|0.06578
|0.05263
|0.06578
|0.07367
|0.05526
|0.08682
|0.06315
|0.05
|0.0763
|-
|-
!colspan="2"|Slippery Off-road
!style="background:#EAECF0" width=35%|Type:
|0.0511
|width=65%|'''Kart'''
|0.06165
|-
|0.03633
!style="background:#EAECF0" width=35%|Size:
|0.04266
|width=65%|'''{{color|red|Large}}'''
|0.03211
|-
|0.04266
!style="background:#EAECF0"|Speed:
|0.04899
|align="center"|'''39'''<br>{{Bar meter|80|39|41}}
|0.03422
|-
|0.05954
!style="background:#EAECF0"|Weight:
|0.04055
|align="center"|'''64'''<br>{{Bar meter|80|64|16}}
|0.03
|-
|0.0511
!style="background:#EAECF0"|Acceleration:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''18'''<br>{{Bar meter|80|18|62}}
|-
!style="background:#EAECF0"|Off-Road:
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|-
|-
!colspan="3"|Tilt
!style="background:#EAECF0"|Mini-Turbo:
|0.015
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|0.015
|0.015
|0.01
|0.02
|0.025
|
|
|
|
|
|
|}
|}


==Courses==
|style="display:inline-block; background:white; max-width:264px" width=100%|
[[File:Wgm.PNG|thumb|200px|[[Wario]] races towards a steep downhill portion of [[Wario's Gold Mine]].]]
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
Race courses are divided into various [[Cup]]s again: [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]] and [[Special Cup]] for new courses and [[Shell Cup]], [[Banana Cup]], [[Leaf Cup]] and [[Lightning Cup]] for old courses. Notably, these are the same as ''[[Mario Kart DS]]''.
|-
 
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Flame Runner.png]]<br><big>'''[[Flame Runner]]''' [[File:Flag of USA.png|20px]]<br>'''[[Flame Runner|Bowser Bike]]''' [[File:Flag of Europe.png|20px]]</big>
All thirty-two tracks have three laps, regardless of length and difficulty. At first, only two Wii and two Retro Cups are available, but clearing the former two in first place unlocks the Star Cup, while clearing the latter two in first place unlocks the Leaf Cup; likewise, clearing the Star and Leaf Cups in first place unlocks the Special and Lightning Cups, respectively. This process only applies for the difficulty level the player is in, so it must be repeated for all others to have the secret Cups available in each of them.
|-
 
!style="background:white; height:264px" align="center" colspan=2|[[File:Flame Runner (Bowser) Model.png|200x200px]]
===New courses===
|-
There are sixteen new courses in ''Mario Kart Wii''.
!style="background:#EAECF0" width=35%|Type:
 
|width=65%|'''Bike (hang-on type)'''
{| width=100% border=1 style="border-collapse:collapse"
|-
|- bgcolor=#fff7f7
!style="background:#EAECF0" width=35%|Size:
![[Mushroom Cup]]
|width=65%|'''{{color|red|Large}}'''
![[Flower Cup]]
|-
![[Star Cup]]
!style="background:#EAECF0"|Speed:
![[Special Cup]]
|align="center"|'''60'''<br>{{Bar meter|80|60|20}}
|- align=center
|-
|[[File:LuigiCircuit MKWii.jpg|150px]]<br>[[Luigi Circuit (Wii)|Luigi Circuit]]
!style="background:#EAECF0"|Weight:
|[[File:MarioCircuit MKWii.png|150px]]<br>[[Mario Circuit (Wii)|Mario Circuit]]
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|[[File:Daisy circuit1.PNG|150px]]<br>[[Daisy Circuit]]
|-
|[[File:Dry Dry Ruins.PNG|150px]]<br>[[Dry_Dry_Ruins_(course)|Dry Dry Ruins]]
!style="background:#EAECF0"|Acceleration:
|- align=center
|align="center"|'''18'''<br>{{Bar meter|80|18|62}}
|[[File:Mkwii MooMeadows.jpg|150px]]<br>[[Moo Moo Meadows]]
|-
|[[File:CoconutMall MKWii.jpg|150px]]<br>[[Coconut Mall]]
!style="background:#EAECF0"|Handling:
|[[File:Koopa Cape.jpg|150px]]<br>[[Koopa Cape#Mario Kart Wii|Koopa Cape]]
|align="center"|'''24'''<br>{{Bar meter|80|24|56}}
|[[File:Moonviewhighway.png|150px]]<br>[[Moonview Highway]]
|-
|- align=center
!style="background:#EAECF0"|Drift:
|[[File:Mkwii-shroomgorge.jpg|150px]]<br>[[Mushroom Gorge]]
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|[[File:MKwii DKsummit.jpg|150px]]<br>[[DK Summit]]<br><small>''DK's Snowboard Cross''</small>
|-
|[[File:Mkwmapletreeway.jpg|150px]]<br>[[Maple Treeway#Mario Kart Wii|Maple Treeway]]
!style="background:#EAECF0"|Off-Road:
|[[File:BowsersCastleMKW.jpg|150px]]<br>[[Bowser's Castle (Wii)|Bowser's Castle]]
|align="center"|'''21'''<br>{{Bar meter|80|21|59}}
|- align=center
|-
|[[File:Mktrack7.jpg|150px]]<br>[[Toad's Factory]]
!style="background:#EAECF0"|Mini-Turbo:
|[[File:WariosGoldMine MKWii.jpg|150px]]<br>[[Wario's Gold Mine]]
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|[[File:Grumble Volcano.PNG|150px]]<br>[[Grumble Volcano]]
|[[File:RainbowRoadwiiview.png|150px]]<br>[[Rainbow Road (Wii)|Rainbow Road]]
|}
|}


===Retro courses===
|style="display:inline-block; background:white; max-width:264px" width=100%|
These are courses that appeared in previous ''Mario Kart'' installments, much like in ''[[Mario Kart DS]]''. This includes two courses from ''[[Super Mario Kart]]'' and ''[[Mario Kart: Super Circuit]]'', and four from ''[[Mario Kart 64]]'', ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]''. These have been graphically updated and have some new details such as extra trees and ramps, new features such as jumps, pipe tricks, and even added shortcuts. These retro courses appear in the Shell, Banana, Leaf and Lightning cups. This game has the most retro [[Mario Circuit]] courses of any ''Mario Kart'' game.
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
 
|-
{| width=100% border=1 style="border-collapse:collapse"
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Flame Flyer.png]]<br><big>'''[[Flame Flyer]]'''</big>
|- bgcolor=#fff7f7
![[Shell Cup]]
![[Banana Cup]]
![[Leaf Cup]]
![[Lightning Cup]]
|- align=center
|[[File:Mkw peachbeach.jpg|150px]]<br>[[Peach Beach|<small>GCN</small> Peach Beach]]
|[[File:SherbetWii.jpg|150px]]<br>[[Sherbet Land (N64)|<small>N64</small> Sherbet Land]]
|[[File:Desert Hills.PNG|150px]]<br>[[Desert Hills|<small>DS</small> Desert Hills]]
|[[File:SNESMarioCircuit3-MKWii.png|150px]]<br>[[Mario Circuit 3|<small>SNES</small> Mario Circuit 3]]
|- align=center
|[[File:MKwii Yoshifalls.jpg|150px]]<br>[[Yoshi Falls|<small>DS</small> Yoshi Falls]]
|[[File:ShyGuyBeach MKWii.jpg|150px]]<br>[[Shy Guy Beach|<small>GBA</small> Shy Guy Beach]]
|[[File:GBABowserCastle3-MKWii.png|150px]]<br>[[Bowser Castle 3 (GBA)|<small>GBA</small> Bowser Castle 3]]
|[[File:MKWii Peach Gardens.png|150px]]<br>[[Peach Gardens|<small>DS</small> Peach Gardens]]
|- align=center
|[[File:GhostValleyWii.jpg|150px]]<br>[[Ghost Valley 2|<small>SNES</small> Ghost Valley 2]]
|[[File:MKWii DelfinoSquare.jpg|150px]]<br>[[Delfino Square|<small>DS</small> Delfino Square]]
|[[File:D.K.'s Jungle Parkway.PNG|150px]]<br>[[DK's Jungle Parkway|<small>N64</small> DK's Jungle Parkway]]
|[[File:DK Mountain.PNG|150px]]<br>[[DK Mountain|<small>GCN</small> DK Mountain]]
|- align=center
|[[File:MarioRacewayWii.jpg|150px]]<br>[[Mario Raceway|<small>N64</small> Mario Raceway]]
|[[File:WaluigiStadium MKWii.jpg|150px]]<br>[[Waluigi Stadium (GCN)|<small>GCN</small> Waluigi Stadium]]
|[[File:GCNMarioCircuit-MKWii.png|150px]]<br>[[Mario Circuit (GCN)|<small>GCN</small> Mario Circuit]]
|[[File:N64BowserCastle-MKWii.png|150px]]<br>[[Bowser's Castle (N64)|<small>N64</small> Bowser's Castle]]
|-
|-
|}
!style="background:white; height:264px" align="center" colspan=2|[[File:Flame Flyer (Bowser) Model.png|200x200px]]
 
===Battle stages===
 
This game has the most battle courses of any ''Mario Kart'' game, and each course does not share the same music.
 
{| width=50% border=1; style="border-collapse:collapse" align="center"
|- bgcolor=#fff7f7 width=20%
!New Stages
!Retro Stages
|-
|-
|<center>[[File:Block Plaza.PNG|150px]]<br>[[Block Plaza]]</center>
!style="background:#EAECF0" width=35%|Type:
|<center>[[File:Battle Course 4 (SNES).PNG|150px]]<br>[[Battle Course 4 (SNES)|<small>SNES</small> Battle Course 4]]</center>
|width=65%|'''Kart'''
|-
|-
|<center>[[File:Delfino Pier.PNG|150px]]<br>[[Delfino Pier]]</center>
!style="background:#EAECF0" width=35%|Size:
|<center>[[File:Battle Course 3 (GBA).PNG|150px]]<br>[[Battle Course 3 (GBA)|<small>GBA</small> Battle Course 3]]</center>
|width=65%|'''{{color|red|Large}}'''
|-
|-
|<center>[[File:FunkyStadium-MKWii.png|150px]]<br>[[Funky Stadium]]</center>
!style="background:#EAECF0"|Speed:
|<center>[[File:N64Skyscraper-MKWii.png|150px]]<br>[[Skyscraper|<small>N64</small> Skyscraper]]</center>
|align="center"|'''62'''<br>{{Bar meter|80|62|18}}
|-
|-
|<center>[[File:Chain Chomp Roulette.PNG|150px]]<br>[[Chain Chomp Wheel]]<br><small>''Chain Chomp Roulette''</small></center>
!style="background:#EAECF0"|Weight:
|<center>[[File:Cookie Land.PNG|150px]]<br>[[Cookie Land|<small>GCN</small> Cookie Land]]</center>
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|-
|-
|<center>[[File:Thwomp Desert.PNG|150px]]<br>[[Thwomp Desert]]</center>
!style="background:#EAECF0"|Acceleration:
|<center>[[File:Twilight House.PNG|150px]]<br>[[Twilight House|<small>DS</small> Twilight House]]</center>
|align="center"|'''16'''<br>{{Bar meter|80|16|64}}
|}
{{br}}
 
====Other stages====
[[Galaxy Colosseum]] (Galaxy Arena in the PAL Version) was featured in a Tournament.
 
==Ghosts==
In ''Mario Kart Wii'', there are '''Normal Staff''' [[Ghost (Mario Kart)|Ghosts]] and '''Expert Staff''' Ghosts. Beating the normal staff Ghosts by a certain amount of time unlocks the Expert Staff Ghosts. Unlocking Expert Staff Ghosts can help unlock certain characters and vehicles in the game. Below are two tables: the first shows the Normal Staff Ghosts, while the second shows the Expert Staff Ghosts, and also shows the character and vehicle the Ghost used.
 
===Normal Staff Ghosts===
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc; color:black; text-align:center" width=75%
|-
|-
!colspan="1" style="background:#fff7f9|Course
!style="background:#EAECF0"|Handling:
!colspan="1" style="background:#fff7f9|Staff Name
|align="center"|'''21'''<br>{{Bar meter|80|21|59}}
!colspan="1" style="background:#fff7f9|Time
!colspan="1" style="background:#fff7f9|Character
!colspan="1" style="background:#fff7f9|Vehicle
!colspan="1" style="background:#fff7f9|Wii Wheel
!colspan="1" style="background:#fff7f9|Drift
|-
|-
|[[Luigi Circuit (Wii)|Luigi Circuit]]||Nin★sato||01:29.670||Luigi||B Dasher Mk 2/Sprinter||Yes||Manual
!style="background:#EAECF0"|Drift:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|-
|-
|[[Moo Moo Meadows]]||Nin★YuNya||01:37.856||Baby Daisy||Baby Booster/Booster Seat||Yes||Auto
!style="background:#EAECF0"|Off-Road:
|align="center"|'''18'''<br>{{Bar meter|80|18|62}}
|-
|-
|[[Mushroom Gorge]]||Nin★Murak||02:16.110||Toadette||Quacker||Yes||Manual
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|[[Toad's Factory]]||Nin★Misa||02:22.480||Toad||Bubble Bike/Jet Bubble||Yes||Manual
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Wario Bike.png]]<br><big>'''[[Wario Bike]]'''</big>
|-
|-
|[[Mario Circuit (Wii)|Mario Circuit]]||Nin★==Kony||01:44.777||Mario||Rapide/Zip Zip||Yes||Manual
!style="background:white; height:264px" align="center" colspan=2|[[File:Wario Bike (Wario) Model.png|200x200px]]
|-
|-
|[[Coconut Mall]]||Nin★♪SiMO||02:30.764||Daisy||Bon Bon/Sugarscoot||No||Manual
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Bike (drift type)'''
|-
|-
|[[DK Summit]]||Nin★mokke||02:34.693||Donkey Kong||Standard Bike L||Yes||Manual
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|red|Large}}'''
|-
|-
|[[Wario's Gold Mine]]||Nin★morimo||02:19.585||Wario||Wario Bike||Yes||Manual
!style="background:#EAECF0"|Speed:
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|-
|-
|[[Daisy Circuit]]||Nin★Toki||01:56.822||Daisy||Royal Racer/Daytripper||No||Manual
!style="background:#EAECF0"|Weight:
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|-
|-
|[[Koopa Cape]]||Nin★Rose||03:03.022||Koopa Troopa||Cheep Charger||No||Manual
!style="background:#EAECF0"|Acceleration:
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|-
|-
|[[Maple Treeway]]||Nin★pico||02:58.633||Diddy Kong||Nostalgia 1/Classic Dragster||Yes||Manual
!style="background:#EAECF0"|Handling:
|align="center"|'''56'''<br>{{Bar meter|80|56|24}}
|-
|-
|[[Grumble Volcano]]||Nin★Gorin||02:28.237||Dry Bowser||Offroader||Yes||Manual
!style="background:#EAECF0"|Drift:
|align="center"|'''21'''<br>{{Bar meter|80|21|59}}
|-
|-
|[[Dry Dry Ruins (course)|Dry Dry Ruins]]||Nin★Kei||02:30.949||Yoshi||Nostalgia 1/Classic Dragster||Yes||Manual
!style="background:#EAECF0"|Off-Road:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
|-
|[[Moonview Highway]]||Nin★KOZ★||02:16.802||Peach||Standard Kart M||Yes||Manual
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|}
 
|-
|-
|[[Bowser's Castle (Wii)|Bowser's Castle]]||Nin★YABUKI||03:04.836||Bowser||Piranha Prowler||No||Manual
!style="background:red;color:white"|Unlockable vehicles
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|[[Rainbow Road (Wii)|Rainbow Road]]||Nin★Konno||03:05.895||Rosalina||Twinkle Star/Shooting Star||No||Manual
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Cheep Charger.png]]<br><big>'''[[Cheep Charger]]'''</big>
|-
|-
|[[Peach Beach|<small>GCN</small> Peach Beach]]||Nin★HIRO||01:34.233||Peach||Royal Racer/Daytripper||No||Manual
!style="background:white; height:264px" align="center" colspan=2|[[File:Cheep Charger (Baby Mario) Model.png|200x200px]]
|-
|-
|[[Yoshi Falls|<small>DS</small> Yoshi Falls]]||Nin★DoTak||01:16.461||Yoshi||Rapide/Zip Zip||No||Manual
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Kart'''
|-
|-
|[[Ghost Valley 2|<small>SNES</small> Ghost Valley 2]]||Nin★YOKO||01:06.595||King Boo||Standard Kart L||Yes||Manual
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
|-
|[[Mario Raceway|<small>N64</small> Mario Raceway]]||Nin★Ichiro||02:14.799||Baby Mario||Nanobike/Bit Bike||Yes||Manual
!style="background:#EAECF0"|Speed:
|align="center"|'''34'''<br>{{Bar meter|80|34|46}}
|-
|-
|[[Sherbet Land (N64)|<small>N64</small> Sherbet Land]]||Nin★Sakat||02:48.651||Baby Luigi||Quacker||Yes||Auto
!style="background:#EAECF0"|Weight:
|align="center"|'''24'''<br>{{Bar meter|80|24|56}}
|-
|-
|[[Shy Guy Beach|<small>GBA</small> Shy Guy Beach]]||Nin★Kato||01:45.568||Koopa Troopa||Cheep Charger||Yes||Manual
!style="background:#EAECF0"|Acceleration:
|align="center"|'''64'''<br>{{Bar meter|80|64|16}}
|-
|-
|[[Delfino Square|<small>DS</small> Delfino Square]]||Nin★iwaco||02:41.807||Wario||Wario Bike||Yes||Manual
!style="background:#EAECF0"|Handling:
|align="center"|'''56'''<br>{{Bar meter|80|56|24}}
|-
|-
|[[Waluigi Stadium (GCN)|<small>GCN</small> Waluigi Stadium]]||Nin★NARI★||02:32.882||Waluigi||Standard Bike L||No||Manual
!style="background:#EAECF0"|Drift:
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|-
|-
|[[Desert Hills|<small>DS</small> Desert Hills]]||Nin★CHIA||02:10.233||Dry Bones||Standard Bike S||No||Manual
!style="background:#EAECF0"|Off-Road:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
|-
|[[Bowser Castle 3 (GBA)|<small>GBA</small> Bowser Castle 3]]||Nin★Fukuda||02:58.304||Dry Bowser||Standard Kart L||Yes||Manual
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|-
|-
|[[DK's Jungle Parkway|<small>N64</small> DK's Jungle Parkway]]||Nin★Matt||02:58.264||Donkey Kong||Phantom||Yes||Auto
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|-
|[[Mario Circuit (GCN)|<small>GCN</small> Mario Circuit]]||Nin★♪Miz||01:59.771||Mario||Standard Bike M||Yes||Manual
|colspan=2 height=44px|Rank 1 Star in all 50cc Retro Grand Prix Cups
|-
|-
|[[Mario Circuit 3|<small>SNES</small> Mario Circuit 3]]||Nin★iwaco||01:38.880||Baby Mario||Standard Kart S||Yes||Manual
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|[[Peach Gardens|<small>DS</small> Peach Gardens]]||Nin★Ito.y||02:34.894||Baby Peach||Magikruiser||Yes||Manual
|colspan=2 height=44px|Play 1,800 races
|-
|-
|[[DK Mountain|<small>GCN</small> DK Mountain]]||Nin★♪msk||02:57.744||Funky Kong||Wario Bike||Yes||Manual
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|[[Bowser's Castle (N64)|<small>N64</small> Bowser's Castle]]||Nin★GASK2||03:19.323||Bowser Jr.||Standard Kart M||Yes||Manual
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
|}


===Expert Staff Ghosts===
|style="display:inline-block; background:white; max-width:264px" width=100%|
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc; color:black; text-align:center" width=75%
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Quacker.png]]<br><big>'''[[Quacker]]'''</big>
|-
|-
! colspan="1" style="background:#fff7f9|Course
!style="background:white; height:264px" align="center" colspan=2|[[File:Quacker (Baby Mario) Model.png|200x200px]]
! colspan="1" style="background:#fff7f9|Staff Name
! colspan="1" style="background:#fff7f9|Unlock Time
! colspan="1" style="background:#fff7f9|Time
! colspan="1" style="background:#fff7f9|Character
! colspan="1" style="background:#fff7f9|Vehicle
! colspan="1" style="background:#fff7f9|Wii Wheel
! colspan="1" style="background:#fff7f9|Drift
|-
|-
|[[Luigi Circuit (Wii)|Luigi Circuit]]||Nin★Uta♪||01:26.394|| 01:19.419||Luigi||Mach Bike||Yes||Manual
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Bike (hang-on type)'''
|-
|-
|[[Moo Moo Meadows]]||Nin★Tkym||01:34.160|| 01:25.909||Baby Daisy||Bullet Bike||No||Auto
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
|-
|[[Mushroom Gorge]]||Nin★Miki||02:10.875|| 02:01.011||Toadette||Concerto/Mini Beast||No||Manual
!style="background:#EAECF0"|Speed:
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|-
|-
|[[Toad's Factory]]||Nin★GQO||02:17.653|| 02:05.593||Toad||Blue Falcon||No||Manual
!style="background:#EAECF0"|Weight:
|align="center"|'''17'''<br>{{Bar meter|80|17|63}}
|-
|-
|[[Mario Circuit]]||Nin★fuyu||01:40.528|| 01:33.702||Mario||B Dasher Mk 2/Sprinter||No||Manual
!style="background:#EAECF0"|Acceleration:
|align="center"|'''67'''<br>{{Bar meter|80|67|13}}
|-
|-
|[[Coconut Mall]]||Nin★MUGI★||02:25.620|| 02:13.333||Daisy||Wild Wing||Yes||Manual
!style="background:#EAECF0"|Handling:
|align="center"|'''60'''<br>{{Bar meter|80|60|20}}
|-
|-
|[[DK Summit]]||Nin★KOZ★||02:29.076|| 02:17.546||Donkey Kong||Flame Flyer||Yes||Manual
!style="background:#EAECF0"|Drift:
|align="center"|'''62'''<br>{{Bar meter|80|62|18}}
|-
|-
|[[Wario's Gold Mine]]||Nin★♪Ryo||02:15.323|| 02:04.800||Wario||Flame Flyer||No||Manual
!style="background:#EAECF0"|Off-Road:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|-
|-
|[[Daisy Circuit]]||Nin★Taeko||01:51.786|| 01:41.362||Daisy||Mach Bike||No||Manual
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''57'''<br>{{Bar meter|80|57|23}}
|-
|-
|[[Koopa Cape]]||Nin★morimo||02:56.867|| 02:41.370||Koopa Troopa||Bubble Bike/Jet Bubble||No||Manual
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|-
|[[Maple Treeway]]||Nin★MUGI★||02:51.684|| 02:37.812||Diddy Kong||Nitrocycle/Sneakster||No||Manual
|colspan=2 height=44px|Win the 150cc Star Cup
|-
|-
|[[Grumble Volcano]]||Nin★aki||02:22.856|| 02:11.852||Dry Bowser||Torpedo/Spear||No||Manual
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|[[Dry Dry Ruins (course)|Dry Dry Ruins]]||Nin★Akito||02:26.064|| 02:14.286||Yoshi||Nitrocycle/Sneakster||Yes||Manual
|colspan=2 height=44px|Play 2,400 races
|-
|-
|[[Moonview Highway]]||Nin★Koh||02:10.509|| 02:04.163||Peach||Mach Bike||Yes||Manual
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|[[Bowser's Castle (Wii)|Bowser's Castle]]||Nin★Masa||02:57.382|| 02:42.098||Bowser||Bowser Bike/Flame Runner||No||Manual
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
|[[Rainbow Road]]||Nin★Syun1||03:00.007|| 02:44.734|| style="text-align:center;"|Rosalina||Aero Glider/Jetsetter||No||Manual
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Tiny Titan.png]]<br><big>'''[[Tiny Titan]]''' [[File:Flag of USA.png|20px]]<br>'''[[Tiny Titan|Rally Romper]]''' [[File:Flag of Europe.png|20px]]</big>
|-
|-
|[[Peach Beach|<small>GCN</small> Peach Beach]]||Nin★Taeko||01:30.909|| 01:23.140||Peach||Dolphin Dasher||Yes||Manual
!style="background:white; height:264px" align="center" colspan=2|[[File:Tiny Titan (Baby Mario) Model.png|200x200px]]
|-
|-
|[[Yoshi Falls|<small>DS</small> Yoshi Falls]]||Nin★FJ||01:14.072|| 01:09.175||Yoshi||Super Blooper/Turbo Blooper||Yes||Manual
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Kart'''
|-
|-
|[[Ghost Valley 2|<small>SNES</small> Ghost Valley 2]]||Nin★sira〉||01:04.261|| 00:58.907||King Boo||Torpedo/Spear||No||Manual
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
|-
|[[Mario Raceway|<small>N64</small> Mario Raceway]]||Nin★Yuuki||02:10.069|| 01:59.053||Baby Mario||Concerto/Mini Beast||No||Manual
!style="background:#EAECF0"|Speed:
|align="center"|'''46'''<br>{{Bar meter|80|46|34}}
|-
|-
|[[Sherbet Land (N64)|<small>N64</small> Sherbet Land]]||Nin★FJ||02:42.536|| 02:28.356||Baby Luigi||Blue Falcon||No||Manual
!style="background:#EAECF0"|Weight:
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|-
|-
|[[Shy Guy Beach|<small>GBA</small> Shy Guy Beach]]||Nin★Matt||01:41.174|| 01:32.867||Koopa Troopa||Magikruiser||No||Manual
!style="background:#EAECF0"|Acceleration:
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|-
|-
|[[Delfino Square|<small>DS</small> Delfino Square]]||Nin★TARO||02:36.630|| 02:24.169||Wario||Dragonetti/Honeycoupe||No||Manual
!style="background:#EAECF0"|Handling:
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|-
|-
|[[Waluigi Stadium (GCN)|<small>GCN</small> Waluigi Stadium]]||Nin★♪Ryo||02:26.335|| 02:12.367||Waluigi||Piranha Prowler||No||Manual
!style="background:#EAECF0"|Drift:
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|-
|-
|[[Desert Hills|<small>DS</small> Desert Hills]]||Nin★solami||02:02.358|| 01:52.686||Dry Bones||Rally Romper/Tiny Titan||Yes||Manual
!style="background:#EAECF0"|Off-Road:
|align="center"|'''64'''<br>{{Bar meter|80|64|16}}
|-
|-
|[[Bowser Castle 3 (GBA)|<small>GBA</small> Bowser Castle 3]]||Nin★A24||02:53.651|| 02:39.391||Dry Bowser||Bowser Bike/Flame Runner||No||Manual
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|-
|-
|[[DK's Jungle Parkway|<small>N64</small> DK's Jungle Parkway]]||Nin★Syun1||02:51.693|| 02:37.782||Donkey Kong||Flame Flyer||Yes||Manual
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|-
|[[Mario Circuit (GCN)|<small>GCN</small> Mario Circuit]]||Nin★Dai8||01:55.907|| 01:49.939||Mario||Wild Wing||No||Manual
|colspan=2 height=44px|Unlock an Expert Staff Ghost Data record in Time Trials
|-
|-
|[[Mario Circuit 3|<small>SNES</small> Mario Circuit 3]]||Nin★Shige||01:35.213|| 01:26.659||Baby Mario||Bullet Bike||No||Manual
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|[[Peach Gardens|<small>DS</small> Peach Gardens]]||Nin★==Kony||02:29.793|| 02:16.777||Baby Peach||Concerto/Mini Beast||Yes||Manual
|colspan=2 height=44px|Play 1,200 races
|-
|-
|[[DK Mountain|<small>GCN</small> DK Mountain]]||Nin★Miyam||02:52.100|| 02:38.130||Funky Kong||Flame Flyer||Yes||Manual
!colspan=2 style="background:#EAECF0"|OR:
|-
|-
|[[Bowser's Castle (N64)|<small>N64</small> Bowser's Castle]]||Nin★Kentan||03:09.228|| 02:55.933||Bowser Jr.||Nitrocycle/Sneakster||Yes||Manual
|colspan=2 height=44px|Win 50 WFC races
|}
|}


==Differences in multiplayer modes==
|style="display:inline-block; background:white; max-width:264px" width=100%|
As in the previous games in the ''Mario Kart'' series, there are several small changes made to the courses in split-screen mode, most likely to preserve the frame-rate.
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
 
|-
*The question marks in the Item Boxes spin around. They are static in single player mode.
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Magikruiser.png]]<br><big>'''[[Magikruiser]]'''</big>
*There are no tourists on the Sunshine cruise ship in [[Peach Beach|<small>GCN</small> Peach Beach]].
|-
*Boos do not animate in [[Ghost Valley 2|<small>SNES</small> Ghost Valley 2.]]
!style="background:white; height:264px" align="center" colspan=2|[[File:Magikruiser (Baby Mario) Model.png|200x200px]]
*Computer players do not animate. In Battle Mode, their voices are also absent.
|-
*In [[Waluigi Stadium (GCN)|<small>GCN</small> Waluigi Stadium]], the metal Piranha Plants do not move their jaws, and the moving arrow signs and the Jumbotron are absent.
!style="background:#EAECF0" width=35%|Type:
*There are no Miis in the stores in [[Coconut Mall]].
|width=65%|'''Bike (hang-on type)'''
*The crowd in [[Mario Circuit (Wii)|Mario Circuit]], [[Toad's Factory]], [[Daisy Circuit]], and [[Delfino Square|<small>DS</small> Delfino Square]] do not animate.
|-
*No tourists are on the ship in [[DK's Jungle Parkway|<small>N64</small> DK's Jungle Parkway]].
!style="background:#EAECF0" width=35%|Size:
*The Jumbotron at [[Funky Stadium]] does not show the human player; instead it shows a picture of Funky Kong's face with the words "Funky Stadium".
|width=65%|'''{{color|dodgerblue|Small}}'''
*Frame-rate slows to 30 frames per second if the screen is split 4 ways or is in Two Player Online.
|-
*The fourth screen in local three player play displays a dynamic camera that rotates between the three player drivers.
!style="background:#EAECF0"|Speed:
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''24'''<br>{{Bar meter|80|24|56}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|-
!style="background:#EAECF0"|Off-Road:
|align="center"|'''67'''<br>{{Bar meter|80|67|13}}
|-
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|colspan=2 height=44px|Play Time Trials on 8 different courses
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|Play 900 races
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}


==References to other games==
|style="display:inline-block; background:white; max-width:264px" width=100%|
*All past [[Mario Kart (series)|''Mario Kart'' games]]: Half of the courses are taken from those games in the Retro Grand Prix, while half of the Battle courses are taken from those games under Retro Battle Course.
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*''[[Mario Bros.]]'': The [[POW Block]]'s logo appears in some of the cars in [[Moonview Highway]]. It also returns as an item.
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Blue Falcon.png]]<br><big>'''[[Blue Falcon]]'''</big>
|-
!style="background:white; height:264px" align="center" colspan=2|[[File:Blue Falcon (Baby Mario) Model.png|200x200px]]
|-
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Kart'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''60'''<br>{{Bar meter|80|60|20}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''43'''<br>{{Bar meter|80|43|37}}
|-
!style="background:#EAECF0"|Off-Road:
|align="center"|'''24'''<br>{{Bar meter|80|24|56}}
|-
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|colspan=2 height=44px|Win the Mirror Lightning Cup
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|Play 4,200 races
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Jet Bubble.png]]<br><big>'''[[Jet Bubble]]''' [[File:Flag of USA.png|20px]]<br>'''[[Jet Bubble|Bubble Bike]]''' [[File:Flag of Europe.png|20px]]</big>
|-
!style="background:white; height:264px" align="center" colspan=2|[[File:Jet Bubble (Baby Mario) Model.png|200x200px]]
|-
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Bike (hang-on type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|dodgerblue|Small}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''27'''<br>{{Bar meter|80|27|53}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
!style="background:#EAECF0"|Off-Road:
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|-
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|colspan=2 height=44px|Win the Mirror Leaf Cup
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|Play 3,900 races
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Super Blooper.png]]<br><big>'''[[Super Blooper (kart)|Super Blooper]]''' [[File:Flag of USA.png|20px]]<br>'''[[Super Blooper (kart)|Turbo Blooper]]''' [[File:Flag of Europe.png|20px]]</big>
|-
!style="background:white; height:264px" align="center" colspan=2|[[File:Super Blooper (Mario) Model.png|200x200px]]
|-
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Kart'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|green|Medium}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''50'''<br>{{Bar meter|80|50|30}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''40'''<br>{{Bar meter|80|40|40}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''37'''<br>{{Bar meter|80|37|43}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''21'''<br>{{Bar meter|80|21|59}}
|-
!style="background:#EAECF0"|Off-Road:
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|-
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|colspan=2 height=44px|Win the 50cc Leaf Cup
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|Play 300 races
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Zip Zip.png]]<br><big>'''[[Zip Zip]]''' [[File:Flag of USA.png|20px]]<br>'''[[Zip Zip|Rapide]]''' [[File:Flag of Europe.png|20px]]</big>
|-
!style="background:white; height:264px" align="center" colspan=2|[[File:Zip Zip (Mario) Model.png|200x200px]]
|-
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Bike (drift type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|green|Medium}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''41'''<br>{{Bar meter|80|41|39}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''35'''<br>{{Bar meter|80|35|45}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''29'''<br>{{Bar meter|80|29|51}}
|-
!style="background:#EAECF0"|Off-Road:
|align="center"|'''62'''<br>{{Bar meter|80|62|18}}
|-
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|colspan=2 height=44px|Win the 100cc Lightning Cup
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|Play 2,100 races
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Daytripper.png]]<br><big>'''[[Daytripper]]''' [[File:Flag of USA.png|20px]]<br>'''[[Daytripper|Royal Racer]]''' [[File:Flag of Europe.png|20px]]</big>
|-
!style="background:white; height:264px" align="center" colspan=2|[[File:Daytripper (Peach) Model.png|200x200px]]
|-
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Kart'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|green|Medium}}'''
|-
!style="background:#EAECF0"|Speed:
|align="center"|'''34'''<br>{{Bar meter|80|34|46}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''45'''<br>{{Bar meter|80|45|35}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''51'''<br>{{Bar meter|80|51|29}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''59'''<br>{{Bar meter|80|59|21}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''32'''<br>{{Bar meter|80|32|48}}
|-
!style="background:#EAECF0"|Off-Road:
|align="center"|'''48'''<br>{{Bar meter|80|48|32}}
|-
!style="background:#EAECF0"|Mini-Turbo:
|align="center"|'''54'''<br>{{Bar meter|80|54|26}}
|-
!colspan=2 style="background:#EAECF0" height=44px|To unlock:
|-
|colspan=2 height=44px|Win the 150cc Leaf Cup
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|Play 2,700 races
|-
!colspan=2 style="background:#EAECF0"|OR:
|-
|colspan=2 height=44px|[[File:X mark.svg|x44px]]
|}
 
|style="display:inline-block; background:white; max-width:264px" width=100%|
{|border=1 cellspacing=0 cellpadding=1 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:110px" align="center" colspan=2|[[File:MKW Icon vehicle TT Sneakster.png]]<br><big>'''[[Sneakster]]''' [[File:Flag of USA.png|20px]]<br>'''[[Sneakster|Nitrocycle]]''' [[File:Flag of Europe.png|20px]]</big>
|-
!style="background:white; height:264px" align="center" colspan=2|[[File:Sneakster (Mario) Model.png|200x200px]]
|-
!style="background:#EAECF0" width=35%|Type:
|width=65%|'''Bike (hang-on type)'''
|-
!style="background:#EAECF0" width=35%|Size:
|width=65%|'''{{color|green|Medium}}'''
|-
!style="background:#EAECF0"
|Kor=마리오 카트 Wii
|Kor=마리오 카트 Wii
|KorR=Mario Kateu Wii
|KorR=Mario Kateu Wii
|KorM=Mario Kart Wii
|KorM=''Mario Kart Wii''
|Chi=瑪利歐賽車 Wii
|ChiS=马力欧卡丁车Wii<ref>https://weibo.com/6154885380/GsVVdcTql</ref>
|ChiR=Mǎlìōu Sàichē Wii
|ChiSR=Mǎlìōu Kǎdīngchē Wii
|ChiM=Mario Racing Wii}}
|ChiSM=''Mario Kart Wii''
|ChiT=瑪利歐賽車 Wii<ref>{{cite|language=zh-hant|url=www.nintendo.com.hk/wii/wii_software.html|title=Wii遊戲軟體|publisher=Nintendo of HK|accessdate=July 3, 2024}}</ref>
|ChiTR=Mǎlìōu Sàichē Wii
|ChiTM=''Mario Racing Wii''
}}


==Trivia==
==Trivia==
*For the marketing of ''Mario Kart Wii'' in the United States only, Nintendo of America did a series of three commercials starring [[Cowboy Jed]], primarily to promote their slogan for this game: "Get Behind The Wheel!". The slogan focuses on the [[Wii #Wii Wheel|Wii Wheel]], Nintendo's targeted gameplay control, as stated earlier in this article.
*The save data description is "''Race for first!''" in the NTSC version and "''Race for 1st place!''" in the PAL version.
*This is the only game in the ''Mario Kart'' series where data cannot be transferred between consoles.
*In the opening cutscene, Peach can be seen racing with her hair untied. She always wears a ponytail in-game.
*If one or more profiles have gotten first place on every Mirror Mode cup, the title screen will change from Mario and Luigi using the Wii Wheel to individual pictures of Mario, Luigi, Peach or Bowser.
**Additionally, Mario, Luigi, and Peach will shout, "''Mario Kart Wii''!" as they did when first starting up the game, only it is their individual voice as opposed to saying the phrase at the same time.
**Bowser will also make a noise if his picture is displayed, but as it is one of Bowser's growls with no discernible words, it can not be interpreted as "''Mario Kart Wii''!"


==References==
==References==
Line 3,236: Line 5,793:


==External links==
==External links==
*[http://www.nintendo.co.jp/wii/rmcj/ Japanese Official Site]
{{NIWA|NWiki=1|StrategyWiki=1|MiiWiki=1}}
*[http://www.nintendo.co.uk/NOE/en_GB/games/wii/mario_kart_wii_7387.html European Official Site]
{{TCRF}}
*[http://www.mariokart.com/wii/launch North American Official Site]
*[https://www.nintendo.co.jp/wii/rmcj/ Japanese website]
*[http://www.nintendo.com.au/gamesites/mariokartwii Australian Official Site]
*[http://web.archive.org/web/20080316053110/http://www.nintendo.com/games/detail/O8zz_eN8oGRK9ApOgJ86zbE6zRv3pdB2 North American website]
*[https://www.nintendo.com/en-gb/Games/Wii/Mario-Kart-Wii-281848.html European website]
*[http://web.archive.org/web/20080512030103/http://www.nintendo.com/consumer/gameslist/manuals/Wii_Mario_Kart.pdf North American manual]


{{MKW}}
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[[de:Mario Kart Wii]]
[[de:Mario Kart Wii]]
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[[it:Mario Kart Wii]]
[[Category:Wii Games]]
[[Category:Mario Kart Wii|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario Kart Wii|*]]
[[Category:Wii games]]
[[Category:Racing Games]]
[[Category:Racing games]]
[[Category:2008 games]]
[[Category:2008 games]]
[[Category:Mario Games]]
[[Category:2009 games]]
[[Category:2009 games]]
[[Category:Games with Wi-Fi Connection]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:Mario Kart Series]]
[[Category:Nintendo Selects]]

Latest revision as of 21:28, September 7, 2024

Mario Kart Wii
Mkwii.jpg
Game box art
Mario Kart Wii North American box art
Wii Wheel bundle box
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii
Release date Wii (original release)
Japan April 10, 2008
Europe April 11, 2008
Australia April 24, 2008
USA April 27, 2008
Mexico April 27, 2008[1]
HK July 12, 2008
ROC July 12, 2008
South Korea April 30, 2009
Wii (Nintendo Selects)
Europe October 18, 2013
Australia November 7, 2013
South Korea August 28, 2014
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Korean
Genre Racing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
GRAC:All - All ages
Mode(s) Single Player, Multiplayer, Online Play
Format
Wii:
Optical disc
Input
Wii:
Serial code(s) RVL-RMCJ-JPN (Japan)

Mario Kart Wii is a multiplayer-oriented racing game from the Mario Kart series for the Wii, developed by Nintendo EAD. Mario Kart Wii retains the traditional premise of the franchise, with players selecting Super Mario franchise characters to use as drivers alongside themed vehicles. As with most racing games, the overarching goal is to place first among other competitors, achieved through the usage of item-based weaponry common to the series and taking the fastest routes to secure the lead. Several new key elements introduced to Mario Kart Wii include increasing the number of racers per race from eight to 12, tricks, and a new type of vehicle to the franchise: bikes. The game takes advantage of features unique to the Wii, most notably its motion control capabilities. A Wii Wheel was included in most releases, though the game is still compatible with other controllers such as a regular Wii Remote held sideways, the Wii Remote and Nunchuk, the Nintendo GameCube controller, and the Classic Controller and Classic Controller Pro. Additional game modes are also present such as the traditional Grand Prix, Versus, Battle, and Time Trial modes.

This game requires 23 blocks of storage on the player's Wii system to save game data. Also, the game data cannot be copied onto another Wii. This makes it the only game in the Mario Kart series where data cannot be transferred between consoles. The game also includes its own Wii Channel, called the Mario Kart Channel, which allows players to play in special tournaments and trade their racing profile with other players around the world. This channel uses 74 to 88 blocks (depending on the game's region), but unlike the game data, players can copy the channel onto their SD cards.

With over 37 million copies of the game sold, Mario Kart Wii is the second best-selling Wii game (after Wii Sports) and the best-selling Super Mario game for the Wii console.[2]

The game supported Nintendo Wi-Fi Connection for online multiplayer play until it was terminated by Nintendo on May 20th, 2014.

Gameplay

The title screen with Mario and Luigi.
The game's main title screen. If one or more profiles have gotten first place on every cup on every class, including Mirror Mode, the title screen will change from Mario and Luigi using the Wii Wheel to individual pictures of Mario, Luigi, Peach or Bowser.
Map of the Countries registered on Mario Kart Wii and Wii's WFC.
This map shows all the countries listed in the Nintendo Wi-Fi Connection in Mario Kart Wii. Not all regions registered on the Wii system are registered in the game. Some countries that have lost their independence, such as Aruba, Sint Maarten, and Curaçao (Netherlands Antilles), as well as others that have disappeared or disintegrated, are still registered as separate regions in the Wii system or the game. In addition, South Sudan and Sudan are registered together as "Sudan" despite their division.[3]

Mario Kart Wii retains most of the elements from previous Mario Kart games, especially Mario Kart DS. Players select a racer from a cast of Super Mario characters, who are all divided into size categories in relation to their stats, and they need to select a vehicle from the class they belong in, all with their own stats. All races start with players at a line corresponding to their proper position, where Lakitu signals the countdown time. Once the time is finished, players race three laps around a race course in an attempt to be first of the pack. Once the third lap is completed, players are ranked points depending on how well they placed in the race. While every previous Mario Kart game allowed for a maximum of eight racers on each course, up to twelve are on the course at a time in Mario Kart Wii. In Grand Prix and VS mode, player characters always start out on the latter positions; once they finish the race, their position is saved as they move on to the next race. Like Mario Kart: Super Circuit and Mario Kart DS, Mario Kart Wii shows a rating of how well a player performed after the trophy presentation: ★★★, ★★, ★, A, B, C, D, and E (E being the lowest ranking and ★★★ being the highest).

Integral to the Mario Kart series is the usage of Super Mario-themed items to use as weapons against other racers in the track, either directly benefiting the player or hurting another player's progress. Players can receive these items at random from Item Boxes scattered around the track. The quality of the item received depends on the position of the racer: racers who are further down the line receive stronger items to help compensate their poorer performances. For examples, lower racers receive Mushrooms as speed boosts, Stars for faster invincibility, etc. while higher-placed racers receive weak items such as Green Shells and Banana Peels. When players receive an item, they can stop the item roulette faster by pressing the corresponding item button.

Several advanced techniques are retained in Mario Kart Wii from prior Mario Kart titles, although several tweaks have been made to them. Players can drift through tougher curves to maintain speed; players can perform a Mini-Turbo when players receive color-coded sparks from drifting, which depends on how long players can hold the button for drifting and the angle at which they drift. Introduced in Mario Kart Wii are two drift modes: Automatic and Manual. Automatic drifting allows players to automatically drift when turning very sharply, though players cannot perform Mini-Turbos regardless of how well they drift. Manual mode requires players hold down a button to drift, but releasing the button may release a Mini-Turbo, the strength of it depending on the color of the sparks. Players are now able to perform tricks when they driver over specific types of ramps. When drivers perform a trick and land successfully, they gain a momentary boost of speed. Tricks consist of mid-air acrobatics and are performed by shaking the Wii Wheel upward, shaking the Wii Remote in the Wii Remote + Nunchuk combo, pressing the +Control Pad on the Classic Controller, or pressing the +Control Pad on the GameCube controller.

Motorbikes are introduced in this game, alongside having a wider variety of karts to select from. Motorbikes can perform wheelies to increase top speed on straights, though motorbikes cannot perform the most powerful Mini-Turbo that karts can. Motorbikes also come in two classes: drift type and hang-on type. Drift type bikes drift in a similar way to karts, while hang-on type bikes commit to the turn instead.

Prior to discontinuation of online services, Mario Kart Wii featured a text chat in Online Multiplayer Mode when racing or battling against Friends. Users could send pre-written phrases to other users before the series of races started. However, there was no facility for a user to type custom messages.[4]

Another new change is the point system used for Grand Prix races. With twelve racers competing in each race, the point value has increased from 10/8/6/4/3/2/1/0 points for first to eighth place respectively to 15/12/10/8/7/6/5/4/3/2/1/0 points for first to twelfth place respectively. Also, 4th and 5th place are not losing positions. The following chart shows the difference of the point spreads from previous games to this installment.

Point Spread Comparisons (GP)
1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0
Mario Kart: Double Dash!!
Mario Kart DS
10 8 6 4 3 2 1 0
Mario Kart Wii 15 12 10 8 7 6 5 4 3 2 1 0
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash and other installments after that game including this installment, the Grand Prix normally goes forth.

Controls

Controllers that can be used in Mario Kart Wii.

Mario Kart Wii takes advantage of the Wii Remote's motion-sensing ability. By tilting the remote, players can steer their karts. Since the Wii Remote is designed to be inserted into the Wii Wheel for better grip, players can also play without the Wheel if they choose to. Mario Kart Wii can also be played by connecting the Nunchuk Controller or the Classic Controller, or using the GameCube Controller. Controlling the vehicle is divided up into two sections: Basic and Advanced.

Basic controls and actions

  • Accelerate: When drivers hold down the corresponding button, the vehicle goes forward. Accelerating time depends on the type of karts: Lightweight karts have a high acceleration but low speed. Heavyweight karts tend to have a low acceleration but a high top speed. Middleweight karts tend to have an average top speed and acceleration.
  • Steer: Steering lets drivers move around corners.
  • Brake: Braking slows the vehicle to an abrupt stop.
  • Reverse: The driver's kart goes backwards if the driver continues holding the brake button after the vehicle comes to a stop. If a vehicle reaches maximum top speed, the vehicle will drift instead. If the player tries to accelerate while going in reverse, the vehicle will start to build momentum. When blue sparks start to appear, the player can release the brakes to get a small speed of boost.
  • Look Behind: Drivers can look behind their vehicles. In this way, drivers can be alert from other drivers incoming to steal their place. Drivers can also use this feature to see where they are going while backing up, or to aim a weapon at an opponent following up. This feature once appeared in Super Mario Kart.
  • Drift: Drivers drift to keep the vehicle's speed and take corners more easily, with the benefit of getting Mini-Turbos. The feature can be set to happen automatically or when a button is held, although Mini-Turbos cannot be obtained on the former setting.

Advanced control modes

Rocket Start
Koopa Troopa performing a successful Rocket Start at Koopa Cape
  • Rocket Start: Drivers can perform a speed boost when a race begins. If drivers hold down the corresponding acceleration button right after the countdown timer displays the number 2, then they will receive an extra speed boost when the word "GO!" appears on the screen. However, if drivers hold down the button for too long, when the final beep is heard, their engine bursts and they get an even worse start than a regular one and take a few seconds to recover.
  • Mini-Turbo: When drivers drift for a reasonable amount of time varying on the vehicle used, blue sparks erupt from the vehicle's rear tires. Releasing the drift button gives them a short burst of speed. In a kart, drivers can keep drifting for longer periods to get orange sparks and a longer boost. However, orange sparks cannot be created on bikes. The amount of time the player must drift also depends on the vehicle's drifting stats. Drivers can also perform a "standing Mini-Turbo" by holding the brake/drift and acceleration buttons at the same time. This is helpful for vehicles with slow acceleration, as it will get the vehicle to top speed. A Mini-Turbo cannot be performed when drifting is set to automatic, but the standing Mini-Turbo can.
  • Jumps: If players jump over ramps or mushrooms, the length of the jump can be controlled by +Control Pad up (shorter jump) and +Control Pad down (longer jump).
  • Tricks: Drivers can pull off a trick when they jump in order to gain a momentary Mini-Turbo. Drivers can perform a trick by flicking the Wii Remote, pressing +Control Pad on the Classic Controller, or pressing +Control Pad on the GameCube Controller in any direction when going off a ramp or hill. They obtain a speed boost when landing.
  • Wheelie: Wheelies can be performed only when drivers are riding bikes. Drivers can increase their speed by lifting up the fronts of their bikes. While drivers perform a wheelie, the bike cannot be easily steered. The wheelie can be ended by braking, hopping, waiting for the wheelie to end, or simply setting the Wii Wheel or Wii Remote back down or pressing +Control Pad down. If drivers are bumped into while they are performing a wheelie, they lose most of their speed. If they wheelie again right as their wheelie runs out, they can get a chain wheelie.
  • Bullet Bill: If a driver is flying as a Bullet Bill, its route can be controlled a bit with +Control Pad left and +Control Pad right. The range may differ for every part of a track.

Game modes

  • Grand Prix (1 player) In this mode, the player races against eleven other CPU players to finish in first. There are eight cups to choose from, ranging from the most to the least difficult. Drivers earn points by placing within twelve positions (see chart above). A driver with the most points at the end of the four races wins the cup. The driver will be awarded a grade for their racing performance at the end of the cup. If the character places 4th or under, the screen will say "Better Luck Next Time" as the character sits in their vehicle on a mountain far from the celebration.
  • Time Trial (1 player) Drivers race for the fastest time on a selected course. The fastest record is saved as a Ghost and can be raced against at a later time. Drivers can also race staff records, Regional Records/Champions, World Records/Champions (Wi-Fi must be used), and Friend Records (Friend must be registered and must send the Ghost for Ghost Races, and Wi-Fi also must be used.)
  • VS Race (1 to 4 players, up to 12 online) Drivers can race with their own custom settings, but it is otherwise relatively the same as Grand Prix, other than the fact that drivers can see the other racers' character's names. The driver may choose a Solo Race, where they try to win for themselves, or Team Race, where two teams, red and blue, try to win by gathering the most points and beating the other.
  • Battle (1 to 4 players, up to 12 online) Drivers team up in two teams of six in a battle for the most points within a 3 minute time limit. Items work only against the opposite team and have no effect on the team that uses them. Players can select only the Standard Kart or Bike, color-coded for the team they are on. There are two ways to battle:
    • Balloon Battle: All drivers get three balloons and must use the items to hit the opponents to pop their balloons and get one point for every hit. If drivers lose all their balloons, one point is deducted and remain out for a while to be brought back to the battle with three balloons once more. If the player uses a mushroom and bumps into a player on the other team with the boost they get a point and steal a balloon.
    • Coin Runners: The goal for drivers is to obtain more coins with their team than the other. In the top right corner of the screen, the score shows, which are the coins obtained altogether for each team. If drivers hit opponents, opponents drop their Coins. The number of Coins dropped depends on the item that hits the player and the number of coins that the player has already gathered.
  • Ghost Race (Mario Kart Channel, 1 player) A Time Trial race with Ghosts made by players around the world with relatively the same skill level to the actual player.
  • Tournament (also known as Competition) (Mario Kart Channel, 1 player) Drivers would compete in a timed competition with specific goals (see list below). This mode served as the replacement of Mission Mode from Mario Kart DS. New tournaments were posted twice a month. The tournaments were discontinued after the first tournament in May 2014 was over.

Grand Prix Mode initially allows only Karts in 50cc and only Bikes in 100cc; if all the Grand Prix's are won in a single engine class, the other vehicle type will become available for it. Mirror Mode is unlocked by scoring first place on all 150cc Grand Prix.

Other information
  • Additionally, in this game, both normal races and battles were playable online through the use of Nintendo Wi-Fi Connection (WFC). This was the second game in the series to utilize the WFC, the third to support online connectivity, and the first to allow for online battles. Races and Battles would now cater up to 12 players via Wi-Fi connection.
  • Just like in Mario Kart DS, it is not possible to play Grand Prix with multiple players. Players can now only win cup trophies by playing alone.
  • In Battle Mode, the player can only play in teams. Also, the Spiny Shell makes its first appearance in Battle Mode. It chases the player of the opposite team with the most points. Also, Lightning is an item in Battle Mode. It shrinks the drivers of the opposite team and makes them lose their items, but does not take a balloon or drop coins.

Tournaments

Main article: List of Mario Kart Wii tournaments
The mission mode appearing in Mario Kart Wii
Baby Mario collecting coins in a tournament

Mario Kart Wii introduces a new mode for the Mario Kart series, entitled "Tournaments" (known as "Competitions" in the European version). Tournaments are somewhat similar to missions in Mario Kart DS. Tournaments are played on the Mario Kart Channel, as long as the Mario Kart Wii disc is in the Wii. Tournaments require an Internet connection and WiiConnect24 to be turned on before they can be played. After a while, a tournament is retired to make room for a new one. However, the rankings of older tournaments can still be viewed on the rankings table. The tournaments began in May 2008 and continued even after all WiiConnect24 services were discontinued on June 28, 2013. The tournament service itself was later discontinued on May 10, 2014, 10 days before the Nintendo WFC servers shut down.

The varieties of tournaments include the following:

  • VS Race - A standard VS race; however, race courses were somewhat altered.
  • Time Trial - A standard Time Trial; however, race courses were somewhat altered.
  • Numbered Gates - The player had to drive through ordered gates as fast as possible.
  • Coin Collecting - The player had to collect the coins on the stage as fast as possible.
  • Boss Battle - The player had to fight against a special boss.

Licenses

A MKWii license.
An example of a Mario Kart Wii license.

Licenses replace normal save files. It is the first Mario Kart game to feature more than one save file.

Each license contains each player's data, their Mii, nickname, Friend Code, and a table including all categories and cups with an empty space. After a cup is won, the corresponding space is filled in with a colored square: gold for first place, silver for second, bronze for third. If at any time the Mii being used for Mario Kart Wii is deleted from the Mii Channel, the in-game Mii is also deleted.

Friend roster

A friend roster.

Players can add different people around the world on to their Mario Kart Wii Friend Roster. Two people need to add the Friend Codes on their licenses. A player can have up to 30 people on their Friend Roster.

If two people are friends on a roster, one can open a room, which allows who is ever friends with the person to join that room. In the room, the players who joined can send messages. If a player who added the person who created the room, and another person joins and the player has not added them, they have an ability to do so. The host of the room can choose a VS Race, Team VS Race, Balloon Battle, and Coin Runners.

If a player joins a race when another player is online and friends with them, the player who added the player in the race can join that race and race with the friend.

Characters

Drivers

The complete character select roster, from Mario Kart Wii.
The character select screen, with all characters unlocked.

Mario Kart Wii features 12 starting characters, while 14 (if both Mii outfits are counted as separate characters) more can be unlocked for a total of 26 playable characters. Of those characters, Baby Peach, Baby Daisy, Rosalina, Funky Kong, Dry Bowser, and Mii (in "Outfit A" and "Outfit B") are playable for the first time in the Mario Kart series, with Baby Daisy, Rosalina, and Dry Bowser making their first playable appearances overall, and Baby Daisy making her first appearance in any game. In addition, Dry Bones is playable in a home console Mario Kart installment for the first time, after previously being playable in Mario Kart DS. Unlike with the past Mario Kart titles, however, the characters are categorized under a size class system, instead of the usual weight class system.

The size classes are as follows:

  • Small: Small drivers will drive small vehicles. They usually have good acceleration, handling, and off-road stats, but low top speed and weight.
  • Medium: Medium drivers will drive medium-sized vehicles. Most of the karts show average weight and off-road.
  • Large: Large drivers will drive large vehicles. They mostly feature high top speed and weight, but low acceleration, handling, and off-road.

Additionally, all the characters in the game have their own set of bonuses that boost certain stats for their vehicles. Units are out of 80, so a stat bonus of 3 would make a stat three points better than normal.[5] Baby Peach and Large Miis have the most stat bonuses, with a total of 15 each. Bowser Jr. has the fewest stat bonuses, with a total of 6.

Drivers
Sprite of Baby Mario
Artwork of Baby Mario with his kart from Mario Kart Wii
Emblem: Mario Emblem MKW.png
Size: Small
Bonuses:
Weight +8
Handling +6
Sprite of Baby Peach
(new)
Artwork of Baby Peach with her kart from Mario Kart Wii
Emblem: Peach Emblem MKW.png
Size: Small
Bonuses:
Speed +3
Weight +6
Acceleration +3
Handling +3
Sprite of Toad
Mariokartwiitoad.jpg
Emblem: Toad's emblem in Mario Kart Wii
Size: Small
Bonuses:
Acceleration +6
Drift +6
Sprite of Koopa Troopa
Artwork of Koopa Troopa with his kart from Mario Kart Wii
Emblem: Koopa Troopa Emblem MKW.png
Size: Small
Bonuses:
Handling +3
Mini-Turbo +6
Sprite of Mario
Mario Kart Wii promotional artwork: Mario next to his normal kart
Emblem: Mario Emblem MKW.png
Size: Medium
Bonuses:
Weight +6
Acceleration +2
Handling +2
Drift +3
Sprite of Luigi
Mariokartwiiluigi.jpg
Emblem: Luigi Emblem MKW.png
Size: Medium
Bonuses:
Speed +2
Weight +6
Sprite of Peach
Artwork of Princess Peach and her kart from Mario Kart Wii
Emblem: Peach Emblem MKW.png
Size: Medium
Bonuses:
Speed +2
Acceleration +5
Drift +6
Sprite of Yoshi
Artwork of Yoshi with his kart from Mario Kart Wii
Emblem: Yoshi Emblem MKW.png
Size: Medium
Bonuses:
Weight +3
Drift +3
Off-Road +5
Sprite of Wario
Artwork of Wario and his standard kart from Mario Kart Wii
Emblem: Wario Emblem MKW.png
Size: Large
Bonuses:
Weight +3
Off-Road +3
Mini-Turbo +6
Sprite of Waluigi
Artwork of Waluigi with his standard kart from Mario Kart Wii
Emblem: Waluigi Emblem MKW.png
Size: Large
Bonuses:
Acceleration +6
Drift +5
Off-Road +3
Sprite of Donkey Kong in Mario Kart Wii
Artwork of Donkey Kong and his kart from Mario Kart Wii
Emblem: Donkey Kong Emblem MKW.png
Size: Large
Bonuses:
Weight +3
Acceleration +2
Handling +2
Mini-Turbo +3
Sprite of Bowser
Artwork of Bowser with his Standard Kart from Mario Kart Wii
Emblem: Bowser Emblem MKW.png
Size: Large
Bonuses:
Speed +2
Weight +5
Drift +3
Unlockable drivers
Sprite of Baby Luigi
Artwork of Baby Luigi with his kart from Mario Kart Wii
Emblem: Luigi Emblem MKW.png
Size: Small
Bonuses:
Speed +5
Weight +8
To unlock:
Unlock 8 Expert Staff Ghost Data records in Time Trials
OR:
Play 3,150 races
OR:
Win 100 WFC Ghost races
Sprite of Baby Daisy
(new)
Artwork of Baby Daisy with her kart from Mario Kart Wii
Emblem: Daisy Emblem MKW.png
Size: Small
Bonuses:
Speed +5
Weight +6
Mini-Turbo +3
To unlock:
Rank 1 Star or higher in all 50cc Wii Grand Prix Cups
OR:
Play 1,950 races
OR:
X mark.svg
Sprite of Toadette
Artwork of Toadette with her kart from Mario Kart Wii
Emblem: Toadette Emblem MKW.png
Size: Small
Bonuses:
Speed +3
Off-Road +6
To unlock:
Play Time Trials on all courses
OR:
Play 2,550 races
OR:
Win 1,000 WFC races
Sprite of Dry Bones
Artwork of Dry Bones with his kart from Mario Kart Wii
Emblem: Dry Bones Emblem MKW.png
Size: Small
Bonuses:
Acceleration +3
Drift +3
Mini-Turbo +6
To unlock:
Win the 100cc Leaf Cup
OR:
Play 1,050 races
OR:
X mark.svg
Sprite of Daisy
Artwork of Princess Daisy with her standard kart from Mario Kart Wii
Emblem: Daisy Emblem MKW.png
Size: Medium
Bonuses:
Speed +4
Handling +2
Mini-Turbo +3
To unlock:
Win the 150cc Special Cup
OR:
Play 2,850 races
OR:
X mark.svg
Sprite of Birdo
Artwork of Birdo from Mario Kart Wii
Emblem: Birdo Emblem MKW.png
Size: Medium
Bonuses:
Weight +3
Off-Road +3
Mini-Turbo +5
To unlock:
Play Time Trials on 16 different courses
OR:
Play 1,350 races
OR:
Win 250 WFC races
Sprite of Diddy Kong
Artwork of Diddy Kong and his standard kart from Mario Kart Wii
Emblem: Diddy Kong Emblem MKW.png
Size: Medium
Bonuses:
Acceleration +3
Drift +3
Mini-Turbo +5
To unlock:
Win the 50cc Lightning Cup
OR:
Play 450 races
OR:
X mark.svg
Sprite of Bowser Jr.
Artwork of Bowser Jr. with his standard kart from Mario Kart Wii
Emblem: Bowser Jr Emblem MKW.png
Size: Medium
Bonuses:
Off-Road +3
Mini-Turbo +3
To unlock:
Rank 1 Star or higher in all 100cc Retro Grand Prix Cups
OR:
Play 3,450 races
OR:
X mark.svg
Sprite of King Boo
Artwork of King Boo from Mario Kart Wii
Emblem: King Boo Emblem MKW.png
Size: Large
Bonuses:
Handling +5
Off-Road +3
To unlock:
Win the 50cc Star Cup
OR:
Play 750 races
OR:
X mark.svg
Sprite of Rosalina
(new)
Artwork of Rosalina and Luma and their kart from Mario Kart Wii
Emblem: Rosalina Emblem MKW.png
Size: Large
Bonuses:
Speed +3
Handling +3
Mini-Turbo +3
To unlock:
Rank 1 Star or higher in all Mirror Cups
OR:
Play 4,950 races
OR:
Play 50 races with a Super Mario Galaxy save file
Sprite of Funky Kong
(new)
Artwork of Funky Kong and his kart from Mario Kart Wii
Emblem: Funky Kong Emblem MKW.png
Size: Large
Bonuses:
Speed +4
Off-Road +3
To unlock:
Unlock 4 Expert Staff Ghost Data records in Time Trials
OR:
Play 2,250 races
OR:
Win 25 WFC Ghost races
Sprite of Dry Bowser
(new)
Artwork of Dry Bowser with his Standard Kart from Mario Kart Wii
Emblem: Dry Bowser Emblem MKW.png
Size: Large
Bonuses:
Off-Road +6
Mini-Turbo +6
To unlock:
Rank 1 Star or higher in all 150cc Wii Grand Prix Cups
OR:
Play 4,350 races
OR:
X mark.svg
Icon for Mii Outfit A in Mario Kart Wii
(new)
Icon for Mii Outfit B in Mario Kart Wii
(new)
The default Mii logo
Emblem: : Male Mii Emblem MKW.png :Female Mii Emblem MKW.png
Size: Height-and-width dependent
Bonuses:
Small: Medium: Large:
Speed +3
Weight +3
Drift +3
Mini-Turbo +3
Speed +3
Weight +3
Off-Road +3
Mini-Turbo +3
Speed +3
Acceleration +3
Handling +3
Off-Road +3
Mini-Turbo +3
To unlock:
Outfit A: Outfit B:
Win the 100cc Special Cup Unlock all 32 Expert Staff Ghost Data records in Time Trials
OR:
Play 1,650 races Play 5,100 combined races and battles
OR:
X mark.svg Win 5,000 WFC Ghost races

Additional enemies, obstacles, and species

These characters and features may either aid the player or act as obstacles and other intractable objects that impede racers if bumped into.

Characters and elements
Image Character/element Location Description
An Angry Sun from Mario Kart Wii Angry Sun DS Desert Hills An enemy that appears as part of the scenery and spawns Fire Snakes onto the course.
A Bob-omb Car from Mario Kart Wii Bob-omb Car Moonview Highway A car that explodes when driven into or hit by a shell. The explosion sends any driver in the vicinity flying. Any driver who runs into the latter frames of the explosion spins out.
A Bowser Statue from Mario Kart Wii Bowser Statue N64 Bowser's Castle A large statue of Bowser that burns drivers if they run into its flame.
A Boulder from Mario Kart Wii Boulder GCN DK Mountain A large ball of rock that rolls down the course and flips over any driver who runs into it.
A Cataquack from Mario Kart Wii Cataquack GCN Peach Beach An enemy that flips drivers over when touched. Players can temporarily stun Cataquacks by hitting them with shells, POW Blocks, or Lightning, or by driving through them while invincible.
A Chain Chomp from Mario Kart Wii Chain Chomp (chained) Mario Circuit, GCN Mario Circuit, DS Peach Gardens An enemy that knocks over drivers and causes them to lose their items by ramming into them. Some Chain Chomps are chained to stakes, while others roam freely. Chain Chomps that are chained to stakes lunge at nearby drivers.
A Chomp from Mario Kart Wii Chain Chomp (unchained) Chain Chomp Wheel An enemy that appears rolling around in Chain Chomp Wheel. Driving under it smashes players, while flying into its upper regions from a ramp causes players to flip over.
A Delfino Oak Tree from Mario Kart Wii Delfino Oak Tree GCN Mario Circuit A stationary obstacle that stops players when driven into, serving as a wall.
A Fire Snake from Mario Kart Wii Fire Snake Grumble Volcano, DS Desert Hills A burning snake-like enemy that spins drivers out when touched. In Grumble Volcano, Fire Snakes jump out from pipes, while in DS Desert Hills, they are spawned from the Angry Sun.
A Goomba from Mario Kart Wii Goomba Mushroom Gorge, Mario Circuit, Koopa Cape, GCN Mario Circuit A small enemy that spins drivers out when touched. If a driver defeats Goombas with a shell or while invincible, they drop Mushrooms. They can also be defeated with Lightning, although they do not leave any Mushrooms when struck.
A Koopa Zapper from Mario Kart Wii Koopa Zapper Koopa Cape A rotating current of electricity that temporarily shrinks players when touched. Koopa Zappers are similar to the effects of Lightning or a Thunder Cloud, though the duration is shorter.
Lakitu from Mario Kart Wii Lakitu All courses The referee of Mario Kart Wii and the entire Mario Kart series. He starts races, keeps track of the laps, announces the winner of a race, and pulls drivers out if they fall off the track.
A Lava Geyser from Mario Kart Wii Lava Geyser Grumble Volcano, Bowser's Castle, N64 Bowser's Castle A pillar of lava that emerges from either a pool of lava or a crack on the ground. In Bowser's Castle, drivers can perform tricks off the hills generated by the geysers. Drivers who come in contact with Lava Geysers flip over.
A Mecha Bowser from Mario Kart Wii Mecha Bowser Bowser's Castle A large Bowser-shaped machine that spits out large explosive fireballs that detonate on a blast mark in the stage. Drivers who are hit by a fireball flip over, and they are sent flying if they are caught in the explosion.
A Mecha Piranha Plant from Mario Kart Wii Mecha Piranha Plant GCN Waluigi Stadium A Piranha Plant-shaped obstacle that acts as a moving wall, emerging from the pipes and stopping any driver who runs into it.
A Mii Driver from Mario Kart Wii Mii Drivers Coconut Mall Miis from the player's system who drive cars back and forth. Driving into them flips drivers over and causes them to lose their items.
A Minecart from Wario's Gold Mine Minecart Wario's Gold Mine A four-wheeled vehicle that travels along the rails in the mine. Drivers who hit minecarts flip over.
MushroomCow.png Moo Moo Moo Moo Meadows A cow that flips drivers over if it is driven into and causes them to lose their items. Moo Moos are first found on the off-road patches of the track but wander onto the road as time goes by.
A Monty Mole from Mario Kart Wii Monty Mole Moo Moo Meadows, DS Peach Gardens An enemy that leaps out of a hole made of dirt. The holes slow drivers down, and any driver who runs into Monty Moles who leap out of these holes flips over.
An oil slick from Mario Kart Wii Oil slick SNES Mario Circuit 3 A patch of an oil spill dotted throughout the course. Drivers who go through oil slicks spin out.
A Penguin Slider from Mario Kart Wii Penguin Slider N64 Sherbet Land A small penguin that waddles and slides back and forth, causing drivers who run into it to spin out.
A Penguin Waddler from Mario Kart Wii Penguin Waddler N64 Sherbet Land A large penguin found circling a pillar in the cave segment of Sherbet Land. Players who drive into Penguin Waddlers spin out.
A Piranha Plant from Mario Kart Wii Piranha Plant N64 Mario Raceway, GCN Mario Circuit A stationary obstacle that spins drivers out when it is touched. The Piranha Plants in GCN Mario Circuit are stationed in Warp Pipes and take bites out of drivers who come nearby, causing them to flip over and lose their items.
A Podoboo from Mario Kart Wii Podoboo Bowser's Castle, GBA Bowser Castle 3 A fiery ball that emerges from lava and causes drivers to spin out.
A Podoboo Cog from Mario Kart Wii Podoboo Cog Bowser's Castle, GCN Waluigi Stadium A solid eyed cog with three Fire Bars circling it, which cause drivers who touch them to spin out.
A Pokey from Mario Kart Wii Pokey Dry Dry Ruins, DS Desert Hills A spiky, cactus-like enemy that spins drivers out when touched. Drivers can temporarily destroy Pokeys with shells or Lightning, or by running into them while invincible.
A Shy Guy Galleon from Mario Kart Wii Shy Guy Galleon GBA Shy Guy Beach A pirate ship with Shy Guys as part of the scenery that launch explosive cannonballs onto the course.
A Shy Guy Snowboarder from Mario Kart Wii Shy Guy Snowboarder DK Summit A snowboarding Shy Guy that spins out drivers when it is touched.
A Sidestepper from Mario Kart Wii Sidestepper GBA Shy Guy Beach A crab that spins out drivers when it is touched. Drivers can temporarily defeat Sidesteppers with shells, POW Blocks, or Lightning, or by running into them while invincible.
A Spiky Topman from Mario Kart Wii Spiky Topman Galaxy Colosseum An enemy that exclusively appears in Galaxy Colosseum as part of a tournament, where the goal is to knock the Spiky Topmen off the course with Mushroom boosts.
SwooperMKW.png Swooper Wario's Gold Mine, Dry Dry Ruins A bat-like enemy that slows players down when it is driven into.
A Thwomp from Mario Kart Wii Thwomp Bowser's Castle, GBA Bowser Castle 3, N64 Bowser's Castle, Thwomp Desert This enemy smashes drivers if it is directly driven under, and it acts as a wall when simply driven into. In N64 Bowser's Castle, some of the Thwomps slide back and forth. The Thwomp in Thwomp Desert causes the terrain to become uneven, though players can still get smashed by the Thwomp if they are under it when it crashes.
Vehicles from Mario Kart Wii Vehicles: cars and trucks Moonview Highway Obstacles on the highway that flip players over when they are driven into and squash players that hit them from the front. Characters who are in the Mega Mushroom form can knock cars over but not trucks, while characters under the effects of invincibility from a Star or using a Bullet Bill can knock all vehicles over.
A Wiggler from Mario Kart Wii Wiggler Maple Treeway A large enemy that wanders around the track and bounces around drivers that bump into it.
Volcanic debris from Mario Kart Wii Volcanic debris Grumble Volcano Large balls of fire that spin out any driver who comes in contact with them.

Background characters

These characters appear as part of the audience or do not affect the character, being part of the course scenery served for world-building purposes.

Vehicles

There are thirty-six total vehicles in this game. There are 18 karts, 18 bikes, each divided into the 3 size classes, making 6 and 6 available to each character, 3 and 3 to begin (thus making half of the vehicles unlockable). As with the Standard vehicles, each kart and bike varies in color scheme depending on which character drives them. Each has 7 stats, which are shown during character selection:

  • Speed: How high the top speed of the vehicle is. This does not affect off-road travel. Negatively correlated with acceleration. It is also the only stat where no vehicle goes below twenty.
  • Weight: How heavy a vehicle is. With a higher weight, the player can knock lighter characters away by ramming them. Weight also affects the angle that a vehicle goes over a jump at, with heavier vehicles jumping at a lower angle. Finally, heavier vehicles bounce less upon landing from a jump.
  • Acceleration: How quickly the vehicle's top speed is achieved from a non-moving position. Negatively correlated with speed.
  • Handling: How tight the vehicles can normally turn. Usually opposes the drift rating.
  • Drift: How tight the vehicle turns while using the drifting maneuver. Usually opposes the handling rating.
  • Off-Road: How much speed the vehicle retains when off the track. A low rating of this can slow the vehicle significantly. Also, vehicles with a high off-road stat slide less when driving on ice. There exist several types of off-road surfaces which vary in intensity.
  • Mini-Turbo: When using the manual drift option, how effective a mini-boost will be. While all vehicles can perform a blue spark mini-turbo, only karts can execute an orange spark mini-turbo. Has no effect on the standing mini-turbo.

The following table includes vehicles in order of class primarily. Two types of bikes are distinguished by how they turn when the player attempts to drift (drift type bikes drift similar to a kart, while hang-on type bikes commit to the turn). The stats are displayed with number values, with the units being out of 80,[5] and bars representing that number out of 80. Some names differ between American English and Commonwealth English.

Each kart comes in various colors depending on the character driving it. The time trial mode's record icons use a single color for each kart regardless of driver; the following table reflects those colors.

Default vehicles
Icon of the Standard Kart S for Time Trial records from Mario Kart Wii
Standard Kart S
The model for Toad's Standard Kart S from Mario Kart Wii
Type: Kart
Size: Small
Speed: 41
Weight: 29
Acceleration: 48
Handling: 48
Drift: 51
Off-Road: 40
Mini-Turbo: 45
Icon of the Standard Bike S for Time Trial records from Mario Kart Wii
Standard Bike S
The model for Toad's Standard Bike S from Mario Kart Wii
Type: Bike (drift type)
Size: Small
Speed: 39
Weight: 21
Acceleration: 51
Handling: 51
Drift: 54
Off-Road: 43
Mini-Turbo: 48
Icon of the Booster Seat for Time Trial records from Mario Kart Wii
Booster Seat Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Baby Booster Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Baby Mario's Booster Seat from Mario Kart Wii
Type: Kart
Size: Small
Speed: 27
Weight: 27
Acceleration: 56
Handling: 64
Drift: 37
Off-Road: 54
Mini-Turbo: 59
Icon of the Bullet Bike for Time Trial records from Mario Kart Wii
Bullet Bike
The model for Baby Mario's Bullet Bike from Mario Kart Wii
Type: Bike (hang-on type)
Size: Small
Speed: 53
Weight: 24
Acceleration: 32
Handling: 35
Drift: 67
Off-Road: 29
Mini-Turbo: 67
Icon of the Mini Beast for Time Trial records from Mario Kart Wii
Mini Beast Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Concerto Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Baby Mario's Mini Beast from Mario Kart Wii
Type: Kart
Size: Small
Speed: 55
Weight: 32
Acceleration: 29
Handling: 32
Drift: 64
Off-Road: 27
Mini-Turbo: 64
Icon of the Bit Bike for Time Trial records from Mario Kart Wii
Bit Bike Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Nanobike Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Baby Mario's Bit Bike from Mario Kart Wii
Type: Bike (drift type)
Size: Small
Speed: 25
Weight: 18
Acceleration: 59
Handling: 67
Drift: 40
Off-Road: 56
Mini-Turbo: 62
Icon of the Standard Kart M for Time Trial records from Mario Kart Wii
Standard Kart M
The model for Mario's Standard Kart M from Mario Kart Wii
Type: Kart
Size: Medium
Speed: 46
Weight: 45
Acceleration: 40
Handling: 43
Drift: 45
Off-Road: 35
Mini-Turbo: 40
Icon of the Standard Bike M for Time Trial records from Mario Kart Wii
Standard Bike M
The model for Mario's Standard Bike M from Mario Kart Wii
Type: Bike (drift type)
Size: Medium
Speed: 43
Weight: 37
Acceleration: 43
Handling: 45
Drift: 48
Off-Road: 37
Mini-Turbo: 43
Icon of the Classic Dragster for Time Trial records from Mario Kart Wii
Classic Dragster Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Nostalgia 1 Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Mario's Classic Dragster from Mario Kart Wii
Type: Kart
Size: Medium
Speed: 37
Weight: 43
Acceleration: 59
Handling: 54
Drift: 54
Off-Road: 40
Mini-Turbo: 51
Icon of the Mach Bike for Time Trial records from Mario Kart Wii
Mach Bike
The model for Mario's Mach Bike from Mario Kart Wii
Type: Bike (hang-on type)
Size: Medium
Speed: 55
Weight: 37
Acceleration: 24
Handling: 32
Drift: 62
Off-Road: 27
Mini-Turbo: 62
Icon of the Wild Wing for Time Trial records from Mario Kart Wii
Wild Wing
The model for Mario's Wild Wing from Mario Kart Wii
Type: Kart
Size: Medium
Speed: 57
Weight: 51
Acceleration: 21
Handling: 29
Drift: 59
Off-Road: 24
Mini-Turbo: 59
Icon of the Sugarscoot for Time Trial records from Mario Kart Wii
Sugarscoot Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Bon Bon Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Princess Peach's Sugarscoot from Mario Kart Wii
Type: Bike (drift type)
Size: Medium
Speed: 32
Weight: 32
Acceleration: 54
Handling: 62
Drift: 35
Off-Road: 51
Mini-Turbo: 56
Icon of the Standard Kart L for Time Trial records from Mario Kart Wii
Standard Kart L
The model for Bowser's Standard Kart L from Mario Kart Wii
Type: Kart
Size: Large
Speed: 48
Weight: 59
Acceleration: 37
Handling: 40
Drift: 40
Off-Road: 35
Mini-Turbo: 35
Icon of the Standard Bike L for Time Trial records from Mario Kart Wii
Standard Bike L
The model for Wario's Standard Bike L from Mario Kart Wii
Type: Bike (drift type)
Size: Large
Speed: 46
Weight: 54
Acceleration: 40
Handling: 43
Drift: 43
Off-Road: 37
Mini-Turbo: 37
Icon of the Offroader for Time Trial records from Mario Kart Wii
Offroader
The model for Bowser's Offroader from Mario Kart Wii
Type: Kart
Size: Large
Speed: 39
Weight: 64
Acceleration: 48
Handling: 54
Drift: 18
Off-Road: 43
Mini-Turbo: 45
Icon of the Flame Runner for Time Trial records from Mario Kart Wii
Flame Runner Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Bowser Bike Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Bowser's Flame Runner from Mario Kart Wii
Type: Bike (hang-on type)
Size: Large
Speed: 60
Weight: 54
Acceleration: 18
Handling: 24
Drift: 51
Off-Road: 21
Mini-Turbo: 51
Icon of the Flame Flyer for Time Trial records from Mario Kart Wii
Flame Flyer
The model for Bowser's Flame Flyer from Mario Kart Wii
Type: Kart
Size: Large
Speed: 62
Weight: 59
Acceleration: 16
Handling: 21
Drift: 48
Off-Road: 18
Mini-Turbo: 48
Icon of the Wario Bike for Time Trial records from Mario Kart Wii
Wario Bike
The model for Wario's Wario Bike from Mario Kart Wii
Type: Bike (drift type)
Size: Large
Speed: 37
Weight: 59
Acceleration: 51
Handling: 56
Drift: 21
Off-Road: 45
Mini-Turbo: 48
Unlockable vehicles
Icon of the Cheep Charger for Time Trial records from Mario Kart Wii
Cheep Charger
The model for Baby Mario's Cheep Charger from Mario Kart Wii
Type: Kart
Size: Small
Speed: 34
Weight: 24
Acceleration: 64
Handling: 56
Drift: 59
Off-Road: 45
Mini-Turbo: 54
To unlock:
Rank 1 Star in all 50cc Retro Grand Prix Cups
OR:
Play 1,800 races
OR:
X mark.svg
Icon of the Quacker for Time Trial records from Mario Kart Wii
Quacker
The model for Baby Mario's Quacker from Mario Kart Wii
Type: Bike (hang-on type)
Size: Small
Speed: 32
Weight: 17
Acceleration: 67
Handling: 60
Drift: 62
Off-Road: 48
Mini-Turbo: 57
To unlock:
Win the 150cc Star Cup
OR:
Play 2,400 races
OR:
X mark.svg
Icon of the Tiny Titan for Time Trial records from Mario Kart Wii
Tiny Titan Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Rally Romper Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Baby Mario's Tiny Titan from Mario Kart Wii
Type: Kart
Size: Small
Speed: 46
Weight: 35
Acceleration: 43
Handling: 43
Drift: 29
Off-Road: 64
Mini-Turbo: 40
To unlock:
Unlock an Expert Staff Ghost Data record in Time Trials
OR:
Play 1,200 races
OR:
Win 50 WFC races
Icon of the Magikruiser for Time Trial records from Mario Kart Wii
Magikruiser
The model for Baby Mario's Magikruiser from Mario Kart Wii
Type: Bike (hang-on type)
Size: Small
Speed: 43
Weight: 24
Acceleration: 45
Handling: 45
Drift: 32
Off-Road: 67
Mini-Turbo: 43
To unlock:
Play Time Trials on 8 different courses
OR:
Play 900 races
OR:
X mark.svg
Icon of the Blue Falcon for Time Trial records from Mario Kart Wii
Blue Falcon
The model for Baby Mario's Blue Falcon from Mario Kart Wii
Type: Kart
Size: Small
Speed: 60
Weight: 29
Acceleration: 35
Handling: 29
Drift: 43
Off-Road: 24
Mini-Turbo: 29
To unlock:
Win the Mirror Lightning Cup
OR:
Play 4,200 races
OR:
X mark.svg
Icon of the Jet Bubble for Time Trial records from Mario Kart Wii
Jet Bubble Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Bubble Bike Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Baby Mario's Jet Bubble from Mario Kart Wii
Type: Bike (hang-on type)
Size: Small
Speed: 48
Weight: 27
Acceleration: 40
Handling: 40
Drift: 45
Off-Road: 35
Mini-Turbo: 37
To unlock:
Win the Mirror Leaf Cup
OR:
Play 3,900 races
OR:
X mark.svg
Icon of the Super Blooper for Time Trial records from Mario Kart Wii
Super Blooper Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Turbo Blooper Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Mario's Super Blooper from Mario Kart Wii
Type: Kart
Size: Medium
Speed: 50
Weight: 40
Acceleration: 35
Handling: 37
Drift: 21
Off-Road: 54
Mini-Turbo: 35
To unlock:
Win the 50cc Leaf Cup
OR:
Play 300 races
OR:
X mark.svg
Icon of the Zip Zip for Time Trial records from Mario Kart Wii
Zip Zip Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Rapide Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Mario's Zip Zip from Mario Kart Wii
Type: Bike (drift type)
Size: Medium
Speed: 41
Weight: 35
Acceleration: 45
Handling: 51
Drift: 29
Off-Road: 62
Mini-Turbo: 45
To unlock:
Win the 100cc Lightning Cup
OR:
Play 2,100 races
OR:
X mark.svg
Icon of the Daytripper for Time Trial records from Mario Kart Wii
Daytripper Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Royal Racer Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Princess Peach's Daytripper from Mario Kart Wii
Type: Kart
Size: Medium
Speed: 34
Weight: 45
Acceleration: 51
Handling: 59
Drift: 32
Off-Road: 48
Mini-Turbo: 54
To unlock:
Win the 150cc Leaf Cup
OR:
Play 2,700 races
OR:
X mark.svg
Icon of the Sneakster for Time Trial records from Mario Kart Wii
Sneakster Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Nitrocycle Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Mario's Sneakster from Mario Kart Wii
Type: Bike (hang-on type)
Size: Medium
Speed: 62
Weight: 40
Acceleration: 29
Handling: 27
Drift: 40
Off-Road: 24
Mini-Turbo: 27
To unlock:
Rank 1 Star in all 100cc Wii Grand Prix Cups
OR:
Play 3,300 races
OR:
X mark.svg
Icon of the Sprinter for Time Trial records from Mario Kart Wii
Sprinter Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
B Dasher Mk. 2 Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Mario's Sprinter from Mario Kart Wii
Type: Kart
Size: Medium
Speed: 64
Weight: 48
Acceleration: 27
Handling: 24
Drift: 37
Off-Road: 21
Mini-Turbo: 24
To unlock:
Unlock 24 Expert Staff Ghost Data Records in Time Trials
OR:
Play 4,650 races
OR:
Win 3000 WFC races
Icon of the Dolphin Dasher for Time Trial records from Mario Kart Wii
Dolphin Dasher
The model for Mario's Dolphin Dasher from Mario Kart Wii
Type: Bike (hang-on type)
Size: Medium
Speed: 48
Weight: 43
Acceleration: 37
Handling: 40
Drift: 24
Off-Road: 56
Mini-Turbo: 37
To unlock:
Win the Mirror Star Cup
OR:
Play 3,750 races
OR:
X mark.svg
Icon of the Piranha Prowler for Time Trial records from Mario Kart Wii
Piranha Prowler
The model for Bowser's Piranha Prowler from Mario Kart Wii
Type: Kart
Size: Large
Speed: 55
Weight: 67
Acceleration: 29
Handling: 35
Drift: 35
Off-Road: 29
Mini-Turbo: 27
To unlock:
Win the 50cc Special Cup
OR:
Play 600 races
OR:
X mark.svg
Icon of the Shooting Star for Time Trial records from Mario Kart Wii
Shooting Star Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Twinkle Star Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Waluigi's Shooting Star from Mario Kart Wii
Type: Bike (drift type)
Size: Large
Speed: 50
Weight: 48
Acceleration: 29
Handling: 32
Drift: 59
Off-Road: 27
Mini-Turbo: 59
To unlock:
Win the 100cc Star Cup
OR:
Play 1,500 races
OR:
X mark.svg
Icon of the Jetsetter for Time Trial records from Mario Kart Wii
Jetsetter Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Aero Glider Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Wario's Jetsetter from Mario Kart Wii
Type: Kart
Size: Large
Speed: 69
Weight: 56
Acceleration: 21
Handling: 17
Drift: 27
Off-Road: 16
Mini-Turbo: 16
To unlock:
Rank 1 Star in all 150cc Retro Grand Prix Cups
OR:
Play 4,500 races
OR:
X mark.svg
Icon of the Spear for Time Trial records from Mario Kart Wii
Spear Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Torpedo Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Waluigi's Spear from Mario Kart Wii
Type: Bike (hang-on type)
Size: Large
Speed: 67
Weight: 56
Acceleration: 24
Handling: 18
Drift: 29
Off-Road: 18
Mini-Turbo: 18
To unlock:
Unlock 12 Expert Staff Ghost Data records in Time Trials
OR:
Play 3,600 races
OR:
X mark.svg
Icon of the Honeycoupe for Time Trial records from Mario Kart Wii
Honeycoupe Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Dragonetti Flag of the European Union (previously the European Economic Community). For European release dates.
The model for Donkey Kong's Honeycoupe from Mario Kart Wii
Type: Kart
Size: Large
Speed: 53
Weight: 62
Acceleration: 27
Handling: 29
Drift: 56
Off-Road: 24
Mini-Turbo: 56
To unlock:
Win the 150cc Lightning Cup
OR:
Play 3,000 races
OR:
X mark.svg
Icon of the Phantom for Time Trial records from Mario Kart Wii
Phantom
The model for Waluigi's Phantom from Mario Kart Wii
Type: Bike (drift type)
Size: Large
Speed: 43
Weight: 51
Acceleration: 43
Handling: 48
Drift: 17
Off-Road: 56
Mini-Turbo: 40
To unlock:
Win the Mirror Special Cup
OR:
Play 4,050 races
OR:
X mark.svg

Internal stats

The stats reported do not correspond to all the actual in-game stats.[6][7][8]

Characters' bonuses

There are 20 different kinds of bonuses, which increase a few statistics of the vehicles:

  • Weight: Increases the weight of the vehicle.
  • Speed: Increases the top speed of the vehicle.
    • While Steering: Increases the top speed of the vehicle while steering, expressed as fraction of the top speed.
  • Acceleration: Increases the acceleration.
    • Standard Acceleration: Increases the first two stage-related acceleration parameters, used when starting from a standstill without mini-turbos (S1 and S2)
    • Drift Acceleration: Increases the last two stage-related acceleration parameters, used when the vehicle is near full speed while drifting (S3 and S4)
  • Handling: Increases how fast the vehicle can turn regularly (angular velocity).
  • Drift: Increases how fast the vehicle can turn while drifting (angular velocity).
  • Mini-Turbo: Increases the duration of the Mini-Turbo boost.
  • Off-Road Speed: Increases the top speed on each kind of off-road section.
  • Off-Road Handling: Increases the Handling on each kind of off-road section.
Small characters' bonuses
Character Baby Mario Baby Luigi Baby Peach Baby Daisy Toad Toadette Koopa Troopa Dry Bones Small Mii
Weight 0.756 0.756 0.504 0.504 0 0 0 0 0
Speed Standard (km/h) 0 1.06 0.53 1.06 0 0.53 0 0 0.53
While steering 0.000474 0.000474 0.000474 0 0.000947 0 0.000474 0.000474 0.000947
Standard Acceleration S1 0 0 0.025 0 0.05 0 0 0.025 0
S2 0 0 0.035 0 0.07 0 0 0.035 0
Drift Acceleration S3 0 0 0 0 0.18 0 0 0.09 0
S4 0 0 0 0 0.02 0 0 0.01 0
Handling Manual 0.00111 0 0.000555 0 0 0 0.000555 0 0.000555
Auto 0.00058 0 0.00029 0 0 0 0.00029 0 0.00029
Drift Manual 0.000529 0 0 0 0 0 0.000265 0 0
Auto 0.000444 0 0 0 0 0 0.000222 0 0
Mini-Turbo (frames) 0 0 0 4 0 0 8 8 4
Off-Road Speed Weak Off-road 0 0 0 0 0 0.0342 0 0 0
Off-road 0 0 0 0 0 0.0368 0 0 0
Heavy Off-road 0 0 0 0 0 0.0226 0 0 0
Slippery Off-road 0 0 0 0 0 0.01283 0 0 0
Off-Road Handling Slippery Road 0 0 0 0 0 0.00526 0 0 0
Weak Off-road 0 0 0 0 0 0.00736 0 0 0
Off-road and Heavy Off-road 0 0 0 0 0 0.00526 0 0 0
Slippery Off-road 0 0 0 0 0 0.00526 0 0 0
Medium characters' bonuses
Character Mario Luigi Peach Daisy Yoshi Birdo Diddy Kong Bowser Jr. Medium Mii
Weight 0.504 0.504 0 0 0.252 0.252 0 0 0.252
Speed Standard (km/h) 0 0.53 0.53 1.06 0 0 0 0 0.53
While steering 0 0.000474 0 0 0 0.000474 0.000474 0.000947 0
Standard Acceleration S1 0.025 0 0.05 0 0 0 0.025 0 0
S2 0.035 0 0.07 0 0 0 0.035 0 0
Drift Acceleration S3 0.09 0 0.18 0 0.09 0 0.09 0 0.09
S4 0.01 0 0.02 0 0.01 0 0.01 0 0.01
Handling Manual 0.000555 0 0 0.000555 0 0 0 0 0
Auto 0.00029 0 0 0.00029 0 0 0 0 0
Drift Manual 0.000265 0 0 0.000265 0.000265 0 0 0 0.000265
Auto 0.000222 0 0 0.000222 0.000222 0 0 0 0.000222
Mini-Turbo (frames) 0 0 0 4 0 8 8 4 4
Off-Road Speed Weak Off-road 0 0 0 0 0.0342 0.0171 0 0.0171 0
Off-road 0 0 0 0 0.0368 0.0184 0 0.0184 0
Heavy Off-road 0 0 0 0 0.0226 0.0113 0 0.0113 0
Slippery Off-road 0 0 0 0 0.01283 0.00641 0 0.00641 0
Off-Road Handling Slippery Road 0 0 0 0 0 0 0 0.00263 0
Weak Off-road 0 0 0 0 0 0 0 0.00368 0
Off-road and Heavy Off-road 0 0 0 0 0 0 0 0.00263 0
Slippery Off-road 0 0 0 0 0 0 0 0.00211 0
Large characters' bonuses
Character Wario Waluigi Donkey Kong Bowser King Boo Rosalina Funky Kong Dry Bowser Large Mii
Weight 0.252 0 0.252 0.504 0 0 0 0 0.252
Speed Standard (km/h) 0 0 0 0.53 0 0.53 1.06 0 0.53
While steering 0 0 0.000474 0 0.000474 0.000947 0 0.000474 0
Standard Acceleration S1 0 0.05 0.025 0 0 0 0 0 0
S2 0 0.07 0.035 0 0 0 0 0 0
Drift Acceleration S3 0 0.18 0 0.09 0 0 0 0 0
S4 0 0.02 0 0.01 0 0 0 0 0
Handling Manual 0 0 0.000555 0 0.00111 0.000555 0 0 0
Auto 0 0 0.00029 0 0.00058 0.00029 0 0 0
Drift Manual 0.000265 0 0 0 0.000529 0 0 0 0
Auto 0.000222 0 0 0 0.000444 0 0 0 0
Mini-Turbo (frames) 8 0 4 0 0 4 0 8 4
Off-Road Speed Weak Off-road 0.0171 0.0171 0 0 0.0171 0 0.0171 0.0342 0.0171
Off-road 0.0184 0.0184 0 0 0.0184 0 0.0184 0.0368 0.0184
Heavy Off-road 0.0113 0.0113 0 0 0.0113 0 0.0113 0.0226 0.0113
Slippery Off-road 0.00641 0.00641 0 0 0.00641 0 0.00641 0.01283 0.00641
Off-Road Handling Slippery Road 0 0.00263 0 0.00263 0 0 0.00526 0 0.00263
Weak Off-road 0 0.00368 0 0.00368 0 0 0.00736 0 0.00368
Off-road and Heavy Off-road 0 0.00263 0 0.00263 0 0 0.00526 0 0.00263
Slippery Off-road 0 0.00211 0 0.00211 0 0 0.00422 0 0.00211

Vehicles' stats

The vehicles have 31 stats. Acceleration is divided in four stages, presumably depending on the actual speed relative to the full speed. In each stage, acceleration is determined by two factors, a stage-specific S factor which is affected by the character bonus and a general E factor. These factors change while drifting, that itself can begin once the vehicle has reached 55% of its top speed. Finally, some stats change depending on the drifting method used (either Manual or Auto) and depending on the fact that the vehicle is steering (While Steering) or not (Standard).

  • Weight: The weight of the vehicle.
  • Speed: The top speed of the vehicle.
    • While Steering: The top speed of the vehicle while steering, expressed as fraction of the top speed.
  • Acceleration: How much the relative speed of the vehicle, i.e. the speed expressed as fraction of the top speed, increases over time.
  • Handling: How fast the vehicle changes direction over time while steering (angular velocity).
    • Range: How much the vehicle swings while steering.
  • Drift: How fast the vehicle changes direction over time while drifting (angular velocity).
    • Range: How much the vehicle swings while drifting.
  • Mini-Turbo: The duration of the Mini-Turbo boost.
  • Off-Road Speed: The relative Speed in various Off-Road sections.
  • Off-Road Handling: The relative Handling in various Off-Road sections.
  • Tilt: How much the kart tilts in various conditions.
Small vehicles' stats
Vehicle Standard Kart S Booster Seat Mini Beast Cheep Charger Tiny Titan Blue Falcon Standard Bike S Bullet Bike Bit Bike Quacker Magikruiser Jet Bubble
Weight 3.05 2.84 3.26 2.63 3.47 3.05 2.42 2.63 2.21 2 2.63 2.84
Speed Standard (km/h) 78.71 75.53 81.89 77.12 79.77 82.95 78.18 81.36 75 76.59 79.24 80.3
While steering 0.9957 0.9985 0.9938 0.9933 0.9966 0.9919 0.9962 0.9943 0.999 0.9938 0.9971 0.9947
Acceleration Not Drifting S1 0.728 0.866 0.71924 0.4795 0.89094 0.254 0.774 0.75358 0.912 0.5 0.682 0.8566
S2 0.728 0.866 0.3744 1.668 0.5764 0.766 0.774 0.4148 0.912 1.75 0.682 0.536
S3 0.5034 0.5448 0.4172 0.4418 0.5182 0.3516 0.5172 0.4374 0.5586 0.45 0.4896 0.498
S4 0.07034 0.07448 0.05172 0.04418 0.06182 0.03516 0.07172 0.05374 0.07586 0.045 0.06896 0.0598
E 0.65 0.65 0.2 0.2 0.2 0.2 0.65 0.2 0.65 0.2 0.65 0.2
Drifting S1 0.85 0.85 0.8 0.9 0.8 0.9 0.85 0.8 0.85 0.9 0.85 0.8
S2 0.95 0.95 0.925 0.975 0.925 0.975 0.95 0.925 0.95 0.975 0.95 0.925
S3 1.95 1.45 2.45 2.25 1.15 1.65 2.05 2.55 1.55 2.35 1.25 1.75
S4 0.13 0.13 0.15 0.11 0.15 0.11 0.13 0.15 0.13 0.11 0.15 0.13
E 0.965 0.965 0.98 0.95 0.98 0.95 0.965 0.98 0.965 0.95 0.98 0.965
Handling Manual 0.024 0.0274 0.0205 0.0257 0.0228 0.0199 0.0269 0.0237 0.0301 0.0285 0.0258 0.0248
Auto 0.0244 0.0267 0.0222 0.0256 0.0237 0.0219 0.0217 0.0205 0.023 0.0224 0.0213 0.0209
Range 0.88 0.94 0.82 0.91 0.86 0.81 0.955 0.91 1 0.9775 0.94 0.925
Drift Manual 0.0186 0.0181 0.0198 0.0191 0.0174 0.0167 0.0135 0.0171 0.013 0.016 0.0136 0.0129
Auto 0.0209 0.0204 0.0222 0.0214 0.0196 0.0188 0.0146 0.0125 0.0142 0.0119 0.0107 0.0103
Range 0.94 0.92 0.99 0.96 0.89 0.86 0.95 1 0.93 0.97 0.9 0.88
Mini-Turbo (frames) 29 36 39 33 27 22 31 40 37 35 28 26
Traction -15 5 -8 -3 4 10 1 1 0 3 3 3
Off-Road Speed Weak Off-road 0.7039 0.7894 0.6184 0.7381 0.8578 0.6013 0.721 0.6355 0.8065 0.7552 0.8749 0.6697
Off-road 0.4906 0.5826 0.3986 0.5274 0.6562 0.3802 0.509 0.417 0.601 0.5458 0.6746 0.4538
Heavy Off-road 0.2867 0.3432 0.2302 0.3093 0.3884 0.2189 0.298 0.2415 0.3545 0.3206 0.3997 0.2641
Slippery Off-road 0.931 0.9588 0.9032 0.9421 0.981 0.8977 0.9366 0.9088 0.9644 0.9477 0.9866 0.9199
Off-Road Handling Slippery Road 0.08419 0.09997 0.06841 0.08945 0.07893 0.06315 0.08156 0.06578 0.09734 0.08682 0.0763 0.07104
Weak Off-road 0.12784 0.14992 0.10576 0.1352 0.12048 0.0984 0.12416 0.10208 0.14624 0.13152 0.1168 0.10944
Off-road 0.08419 0.09997 0.06841 0.08945 0.07893 0.06315 0.08156 0.06578 0.09734 0.08682 0.0763 0.07104
Heavy Off-road 0.08419 0.09997 0.06841 0.08945 0.07893 0.06315 0.08156 0.06578 0.09734 0.08682 0.0763 0.07104
Slippery Off-road 0.05743 0.07009 0.04477 0.06165 0.05321 0.04055 0.05532 0.04266 0.06798 0.05954 0.0511 0.04688
Tilt 0.03 0.035 0.02 0.03 0.02 0.03
Medium vehicles' stats
Vehicle Standard Kart M Classic Dragster Wild Wing Super Blooper Daytripper Sprinter Standard Bike M Mach Bike Sugarscoot Zip Zip Sneakster Dolphin Dasher
Weight 4.31 4.1 4.73 3.89 4.31 4.52 3.68 3.68 3.26 3.47 3.89 4.1
Speed Standard (km/h) 79.77 77.65 82.42 80.83 77.12 84.01 79.24 81.89 76.59 78.71 83.48 80.3
While steering 0.9943 0.9924 0.9928 0.9952 0.9976 0.9909 0.9947 0.9933 0.9981 0.9966 0.9914 0.9957
Acceleration Not Drifting S1 0.59 0.4385 0.61622 0.254 0.774 0.6849 0.636 0.65056 0.82 0.92528 0.213 0.82226
S2 0.59 1.504 0.2532 0.766 0.774 0.334 0.636 0.2936 0.82 0.6168 0.602 0.4956
S3 0.462 0.4254 0.3566 0.3516 0.5172 0.397 0.4758 0.3768 0.531 0.5384 0.3352 0.4778
S4 0.0662 0.04254 0.04566 0.03516 0.07172 0.0497 0.06758 0.04768 0.0731 0.06384 0.03352 0.05778
E 0.65 0.2 0.2 0.2 0.65 0.2 0.65 0.2 0.65 0.2 0.2 0.2
Drifting S1 0.85 0.9 0.8 0.9 0.85 0.8 0.85 0.8 0.85 0.8 0.9 0.8
S2 0.95 0.975 0.925 0.975 0.95 0.925 0.95 0.925 0.95 0.925 0.975 0.925
S3 1.75 2.05 2.25 0.85 1.25 1.45 1.85 2.35 1.35 1.15 1.55 0.95
S4 0.13 0.11 0.15 0.15 0.13 0.11 0.13 0.15 0.13 0.15 0.11 0.15
E 0.965 0.95 0.98 0.98 0.965 0.95 0.965 0.98 0.965 0.98 0.95 0.98
Handling Manual 0.0228 0.0251 0.0199 0.0216 0.0263 0.0187 0.0258 0.0232 0.029 0.0269 0.0221 0.0248
Auto 0.0237 0.0252 0.0219 0.023 0.0259 0.0211 0.0213 0.0203 0.0226 0.0217 0.0198 0.0209
Range 0.86 0.9 0.81 0.84 0.92 0.79 0.94 0.9025 0.985 0.955 0.8875 0.925
Drift Manual 0.0184 0.0186 0.0193 0.0177 0.0177 0.0162 0.0127 0.0164 0.0124 0.0115 0.0119 0.014
Auto 0.0206 0.0209 0.0217 0.0198 0.0198 0.0183 0.014 0.0121 0.0138 0.0133 0.0097 0.0108
Range 0.93 0.94 0.97 0.9 0.9 0.84 0.92 0.98 0.91 0.88 0.85 0.91
Mini-Turbo (frames) 27 32 36 24 33 19 28 37 35 29 20 26
Traction 3 -5 0 5 -7 0 -2 3 -9 -4 -11 2
Off-Road Speed Weak Off-road 0.6697 0.7039 0.6013 0.7894 0.7552 0.5842 0.6868 0.6184 0.7723 0.8407 0.6013 0.8065
Off-road 0.4538 0.4906 0.3802 0.5826 0.5458 0.3618 0.4722 0.3986 0.5642 0.6378 0.3802 0.601
Heavy Off-road 0.2641 0.2867 0.2189 0.3432 0.3206 0.2076 0.2754 0.2302 0.3319 0.3771 0.2189 0.3545
Slippery Off-road 0.9199 0.931 0.8977 0.9588 0.9477 0.8921 0.9255 0.9032 0.9532 0.9755 0.8977 0.9644
Off-Road Handling Slippery Road 0.07893 0.08419 0.06578 0.07367 0.09471 0.06052 0.0763 0.06315 0.09208 0.08156 0.05789 0.07104
Weak Off-road 0.12048 0.12784 0.10208 0.11312 0.14256 0.09472 0.1168 0.0984 0.13888 0.12416 0.09104 0.10944
Off-road 0.07893 0.08419 0.06578 0.07367 0.09471 0.06052 0.0763 0.06315 0.09208 0.08156 0.05789 0.07104
Heavy Off-road 0.07893 0.08419 0.06578 0.07367 0.09471 0.06052 0.0763 0.06315 0.09208 0.08156 0.05789 0.07104
Slippery Off-road 0.05321 0.05743 0.04266 0.04899 0.06587 0.03844 0.0511 0.04055 0.06376 0.05532 0.03633 0.04688
Tilt 0.03 0.02 0.015 0.02 0.035 0.015
Large vehicles' stats
Vehicle Standard Kart L Offroader Flame Flyer Piranha Prowler Jetsetter Honeycoupe Standard Bike L Flame Runner Wario Bike Shooting Star Spear Phantom
Weight 5.36 5.78 5.36 5.99 5.15 5.57 4.94 4.94 5.36 4.52 5.15 4.73
Speed Standard (km/h) 80.3 78.18 83.48 81.89 85.07 81.36 79.77 82.95 77.65 80.83 84.54 79.24
While steering 0.9943 0.9966 0.9919 0.9928 0.99 0.9938 0.9947 0.9924 0.9971 0.9943 0.9905 0.9957
Acceleration Not Drifting S1 0.544 0.728 0.54754 0.406 0.1515 0.6849 0.59 0.58188 0.774 0.71924 0.172 0.89094
S2 0.544 0.728 0.1724 0.406 0.356 0.334 0.59 0.2128 0.774 0.3744 0.438 0.5764
S3 0.4482 0.5034 0.3162 0.4068 0.3106 0.397 0.462 0.3364 0.5172 0.4172 0.3188 0.5182
S4 0.06482 0.07034 0.04162 0.06068 0.03106 0.0497 0.0662 0.04364 0.07172 0.05172 0.03188 0.06182
E 0.65 0.65 0.2 0.65 0.2 0.2 0.65 0.2 0.65 0.2 0.2 0.2
Drifting S1 0.85 0.85 0.8 0.85 0.9 0.8 0.85 0.8 0.85 0.8 0.9 0.8
S2 0.95 0.95 0.925 0.95 0.975 0.925 0.95 0.925 0.95 0.925 0.975 0.925
S3 1.55 0.75 1.85 1.35 1.05 2.15 1.65 1.95 0.85 2.25 1.15 0.65
S4 0.13 0.13 0.15 0.13 0.11 0.15 0.13 0.15 0.13 0.15 0.11 0.15
E 0.965 0.965 0.98 0.965 0.95 0.98 0.965 0.98 0.965 0.98 0.95 0.98
Handling Manual 0.0222 0.0251 0.0182 0.0211 0.017 0.0199 0.0253 0.0216 0.028 0.0232 0.0205 0.0264
Auto 0.0233 0.0252 0.0207 0.0226 0.02 0.0219 0.0211 0.0196 0.0222 0.0203 0.0192 0.0215
Range 0.85 0.9 0.78 0.83 0.76 0.81 0.9325 0.88 0.97 0.9025 0.865 0.9475
Drift Manual 0.0174 0.0167 0.0184 0.0169 0.0155 0.0191 0.0121 0.015 0.0112 0.0141 0.0108 0.0107
Auto 0.0196 0.0188 0.0206 0.0191 0.0175 0.0214 0.0137 0.0114 0.0131 0.0149 0.0092 0.0127
Range 0.89 0.86 0.93 0.87 0.81 0.96 0.9 0.94 0.87 0.97 0.82 0.85
Mini-Turbo (frames) 24 29 31 20 15 35 26 32 31 36 16 27
Traction -15 7 0 -13 30 0 0 0 5 27 3 2
Off-Road Speed Weak Off-road 0.6697 0.721 0.5671 0.6355 0.55 0.6013 0.6868 0.5842 0.7381 0.6184 0.5671 0.8065
Off-road 0.4538 0.509 0.3434 0.417 0.325 0.3802 0.4722 0.3618 0.5274 0.3986 0.3434 0.601
Heavy Off-road 0.2641 0.298 0.1963 0.2415 0.185 0.2189 0.2754 0.2076 0.3093 0.2302 0.1963 0.3545
Slippery Off-road 0.9199 0.9366 0.8866 0.9088 0.881 0.8977 0.9255 0.8921 0.9421 0.9032 0.8866 0.9644
Off-Road Handling Slippery Road 0.0763 0.08945 0.05789 0.06578 0.05263 0.06578 0.07367 0.05526 0.08682 0.06315 0.05 0.0763
Weak Off-road 0.1168 0.1352 0.09104 0.10208 0.08368 0.10208 0.11312 0.08736 0.13152 0.0984 0.08 0.1168
Off-road 0.0763 0.08945 0.05789 0.06578 0.05263 0.06578 0.07367 0.05526 0.08682 0.06315 0.05 0.0763
Heavy Off-road 0.0763 0.08945 0.05789 0.06578 0.05263 0.06578 0.07367 0.05526 0.08682 0.06315 0.05 0.0763
Slippery Off-road 0.0511 0.06165 0.03633 0.04266 0.03211 0.04266 0.04899 0.03422 0.05954 0.04055 0.03 0.0511
Tilt 0.015 0.015 0.015 0.01 0.02 0.025

Unlock order (by race amount)

Every unlockable character and vehicle can be unlocked through a certain number of races or by completing a specific goal. The following gallery lists each by the ascending number of races, being the game's "recommended" unlock order:

Courses

Wario's Gold Mine
Wario races towards a steep downhill portion of Wario's Gold Mine.

Race courses are divided into various Cups again: Mushroom Cup, Flower Cup, Star Cup, and Special Cup for new courses and Shell Cup, Banana Cup, Leaf Cup, and Lightning Cup for returning courses. Notably, these are the same as in Mario Kart DS.

All thirty-two tracks have three laps, regardless of length and difficulty. At first, only two Wii and two Retro Cups are available, but clearing the former two in first place unlocks the Star Cup, while clearing the latter two in first place unlocks the Leaf Cup; likewise, clearing the Star and Leaf Cups in first place unlocks the Special and Lightning Cups, respectively. This process only applies for the difficulty level the player is in, so it must be repeated for all others to have the secret Cups available in each of them.

This is the first game in the series to have different track names between the American and PAL versions; this applies to DK Summit/DK's Snowboard Cross, Chain Chomp Wheel/Chain Chomp Roulette, and Galaxy Colosseum/Galaxy Arena.

Wii Grand Prix

There are sixteen new courses in Mario Kart Wii.

Icon of the Mushroom Cup from Mario Kart Wii
Mushroom Cup
View of Luigi Circuit in Mario Kart Wii
Luigi Circuit
View of Moo Moo Meadows in Mario Kart Wii.
Moo Moo Meadows
View of Mushroom Gorge in Mario Kart Wii
Mushroom Gorge
View of Toad's Factory in Mario Kart Wii
Toad's Factory
Mario Kart Wii's Flower Cup icon
Flower Cup
Mario Kart Wii: An overview of Mario Circuit, seeing the castle surrounded by houses as residence
Mario Circuit

View of Coconut Mall in Mario Kart Wii.
Coconut Mall

DK Summit in Mario Kart Wii
DK Summit Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
DK's Snowboard Cross Flag of the European Union (previously the European Economic Community). For European release dates.
Wario's Gold Mine in Mario Kart Wii
Wario's Gold Mine

Icon of the Star Cup from Mario Kart Wii
Star Cup
Daisy Circuit
Daisy Circuit
Koopa Cape
Koopa Cape
Overview of Maple Treeway
Maple Treeway
Grumble Volcano
Grumble Volcano
Special Cup
Special Cup
Dry Dry Ruins (race course)
Dry Dry Ruins
Moonview Highway
Moonview Highway
Bowser's Castle
Bowser's Castle
Rainbow Road
Rainbow Road

Retro Grand Prix

These are courses that appeared in previous Mario Kart installments, much like in Mario Kart DS. This includes two courses each from Super Mario Kart and Mario Kart: Super Circuit, and four each from Mario Kart 64, Mario Kart: Double Dash!! and Mario Kart DS. These have been graphically updated and have some new details such as extra trees and ramps, new features such as jumps, pipe tricks, and even added shortcuts. These courses appear in the Shell, Banana, Leaf, and Lightning Cups. This game is tied with Mario Kart 8 Deluxe (when counting the Booster Course Pass) for having the second most retro Mario Circuit courses of any Mario Kart game, with three, behind only Mario Kart Tour, which has six.

Mario Kart Wii's Shell Cup icon
Shell Cup
View of Peach Beach in Mario Kart Wii
GCN Peach Beach
View of Yoshi Falls in Mario Kart Wii
DS Yoshi Falls
View of Ghost Valley 2 in Mario Kart Wii
SNES Ghost Valley 2
View of N64 Mario Raceway in Mario Kart Wii
N64 Mario Raceway
Mario Kart Wii's Banana Cup icon
Banana Cup
View of N64 Sherbet Land in Mario Kart Wii
N64 Sherbet Land
View of Shy Guy Beach in Mario Kart Wii
GBA Shy Guy Beach
View of Delfino Square in Mario Kart Wii
DS Delfino Square
View of Waluigi Stadium in Mario Kart Wii
GCN Waluigi Stadium
Super Leaf icon for the Leaf Cup
Leaf Cup
Desert Hills.png
DS Desert Hills
GBA Bowser Castle 3
GBA Bowser Castle 3
N64 DK's Jungle Parkway
N64 DK's Jungle Parkway
MKWii GCNMario.png
GCN Mario Circuit
Icon of the Lightning Cup from Mario Kart Wii
Lightning Cup
SNES Mario Circuit 3
SNES Mario Circuit 3
Peach Gardens
DS Peach Gardens
DK Mountain
GCN DK Mountain
N64 Bowser's Castle
N64 Bowser's Castle

Battle stages

This game has the most battle courses of any Mario Kart game, with ten. Additionally, this is the first Mario Kart game with unique music for each battle course.

Icon for the Wii battle stages from Mario Kart Wii.
Wii Stages
Block Plaza.png
Block Plaza

Delfino Pier.png
Delfino Pier

Funky Stadium
Funky Stadium

Chain Chomp Roulette.png
Chain Chomp Wheel Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Chain Chomp Roulette Flag of the European Union (previously the European Economic Community). For European release dates.
Thwomp Desert.png
Thwomp Desert

Icon for the Retro battle stages from Mario Kart Wii.
Retro Stages
Battle Course 4 (SNES).png
SNES Battle Course 4
Battle Course 3 (GBA).png
GBA Battle Course 3
N64 Skyscraper, as it appears in Mario Kart Wii.
N64 Skyscraper
Cookie Land.png
GCN Cookie Land
Twilight House.png
DS Twilight House

Tournament arena

This course, structured similar to the battle courses, was only available in certain online tournaments, where it was used as a boss arena against Spiky Topmen.

View of Galaxy Colosseum from Mario Kart Wii
Galaxy Colosseum Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates.
Galaxy Arena Flag of the European Union (previously the European Economic Community). For European release dates.

Staff ghosts

Each race course in the game has two Staff Ghosts available in Time Trial mode: Normal Staff Ghosts are unlocked by default, while Expert Staff Ghosts are unlocked by setting a good enough record for the course in Time Trials. Unlocking Expert Staff Ghosts can help unlock certain characters and vehicles in the game. Each course's Staff Ghosts both use the same character, but have different vehicles: one is always a kart, the other always a bike. When applicable, the character chosen for each Staff Ghost is usually pertinent to the course, i.e. the "Mario Circuit" courses feature either Mario or Baby Mario. Aside from the Miis, Birdo is the only character not used as a Staff Ghost.

Wii courses
View of Luigi Circuit in Mario Kart Wii
Luigi Circuit
Sprite of Luigi
Luigi
Normal Staff Ghost: Wheel? Drift Time
Nin★sato Icon of the Sprinter for Time Trial records from Mario Kart Wii
Sprinter
Icon of the Wii Wheel from Mario Kart Wii Auto 01:29.670
Expert Staff Ghost: Unlock time: 01:26.394
Nin★Uta♪ Icon of the Mach Bike for Time Trial records from Mario Kart Wii
Mach Bike
Icon of the Wii Wheel from Mario Kart Wii Manual 01:19.419
View of Moo Moo Meadows in Mario Kart Wii.
Moo Moo Meadows
Sprite of Baby Daisy
Baby Daisy
Normal Staff Ghost: Wheel? Drift Time
Nin★YuNya Icon of the Booster Seat for Time Trial records from Mario Kart Wii
Booster Seat
Icon of the Wii Wheel from Mario Kart Wii Auto 01:37.856
Expert Staff Ghost: Unlock time: 01:34.160
Nin★Tkym Icon of the Bullet Bike for Time Trial records from Mario Kart Wii
Bullet Bike
X mark.svg Auto 01:25.909
View of Mushroom Gorge in Mario Kart Wii
Mushroom Gorge
Sprite of Toadette
Toadette
Normal Staff Ghost: Wheel? Drift Time
Nin★Murak Icon of the Quacker for Time Trial records from Mario Kart Wii
Quacker
Icon of the Wii Wheel from Mario Kart Wii Manual 02:16.110
Expert Staff Ghost: Unlock time: 02:10.875
Nin★Miki Icon of the Mini Beast for Time Trial records from Mario Kart Wii
Mini Beast
X mark.svg Manual 02:01.011
View of Toad's Factory in Mario Kart Wii
Toad's Factory
Sprite of Toad
Toad
Normal Staff Ghost: Wheel? Drift Time
Nin★Misa Icon of the Jet Bubble for Time Trial records from Mario Kart Wii
Jet Bubble
Icon of the Wii Wheel from Mario Kart Wii Manual 02:22.480
Expert Staff Ghost: Unlock time: 02:17.653
Nin★GQO Icon of the Blue Falcon for Time Trial records from Mario Kart Wii
Blue Falcon
X mark.svg Manual 02:05.593
Mario Kart Wii: An overview of Mario Circuit, seeing the castle surrounded by houses as residence
Mario Circuit
Sprite of Mario
Mario
Normal Staff Ghost: Wheel? Drift Time
Nin★==Kony Icon of the Zip Zip for Time Trial records from Mario Kart Wii
Zip Zip
Icon of the Wii Wheel from Mario Kart Wii Manual 01:44.777
Expert Staff Ghost: Unlock time: 01:40.528
Nin★fuyu Icon of the Sprinter for Time Trial records from Mario Kart Wii
Sprinter
X mark.svg Manual 01:33.702
View of Coconut Mall in Mario Kart Wii.
Coconut Mall
Sprite of Daisy
Daisy
Normal Staff Ghost: Wheel? Drift Time
Nin★♪SiMO Icon of the Sugarscoot for Time Trial records from Mario Kart Wii
Sugarscoot
X mark.svg Manual 2:30.764
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Nin★MUGI★ Icon of the Wild Wing for Time Trial records from Mario Kart Wii
Wild Wing
Icon of the Wii Wheel from Mario Kart Wii Manual 02:13.333
DK Summit in Mario Kart Wii
DK Summit
Sprite of Donkey Kong in Mario Kart Wii
Donkey Kong
Normal Staff Ghost: Wheel? Drift Time
Nin★mokke Icon of the Standard Bike L for Time Trial records from Mario Kart Wii
Standard Bike L
Icon of the Wii Wheel from Mario Kart Wii Manual 02:34.693
Expert Staff Ghost: Unlock time: 02:29.076
Nin★KOZ★ Icon of the Flame Flyer for Time Trial records from Mario Kart Wii
Flame Flyer
Icon of the Wii Wheel from Mario Kart Wii Manual 02:17.546
Wario's Gold Mine in Mario Kart Wii
Wario's Gold Mine
Sprite of Wario
Wario
Normal Staff Ghost: Wheel? Drift Time
Nin★morimo Icon of the Wario Bike for Time Trial records from Mario Kart Wii
Wario Bike
Icon of the Wii Wheel from Mario Kart Wii Manual 02:19.585
Expert Staff Ghost: Unlock time: 02:15.323
Nin★♪Ryo Icon of the Flame Flyer for Time Trial records from Mario Kart Wii
Flame Flyer
X mark.svg Manual 02:04.800
Daisy Circuit
Daisy Circuit
Sprite of Daisy
Daisy
Normal Staff Ghost: Wheel? Drift Time
Nin★Toki Icon of the Daytripper for Time Trial records from Mario Kart Wii
Daytripper
X mark.svg Manual 01:56.822
Expert Staff Ghost: Unlock time: 01:51.786
Nin★Taeko Icon of the Mach Bike for Time Trial records from Mario Kart Wii
Mach Bike
X mark.svg Manual 01:41.362
Koopa Cape
Koopa Cape
Sprite of Koopa Troopa
Koopa Troopa
Normal Staff Ghost: Wheel? Drift Time
Nin★Rose Icon of the Cheep Charger for Time Trial records from Mario Kart Wii
Cheep Charger
X mark.svg Manual 03:03.022
Expert Staff Ghost: Unlock time: 02:56.867
Nin★morimo Icon of the Jet Bubble for Time Trial records from Mario Kart Wii
Jet Bubble
X mark.svg Manual 02:41.370
Overview of Maple Treeway
Maple Treeway
Sprite of Diddy Kong
Diddy Kong
Normal Staff Ghost: Wheel? Drift Time
Nin★pico Icon of the Classic Dragster for Time Trial records from Mario Kart Wii
Classic Dragster
Icon of the Wii Wheel from Mario Kart Wii Manual 02:58.633
Expert Staff Ghost: Unlock time: 02:51.684
Nin★MUGI★ Icon of the Sneakster for Time Trial records from Mario Kart Wii
Sneakster
X mark.svg Manual 02:37.812
Grumble Volcano
Grumble Volcano
Sprite of Dry Bowser
Dry Bowser
Normal Staff Ghost: Wheel? Drift Time
Nin★Gorin Icon of the Offroader for Time Trial records from Mario Kart Wii
Offroader
Icon of the Wii Wheel from Mario Kart Wii Manual 02:28.237
Expert Staff Ghost: Unlock time: 02:22.856
Nin★aki Icon of the Spear for Time Trial records from Mario Kart Wii
Spear
X mark.svg Manual 02:11.852
Dry Dry Ruins (race course)
Dry Dry Ruins
Sprite of Yoshi
Yoshi
Normal Staff Ghost: Wheel? Drift Time
Nin★Kei Icon of the Classic Dragster for Time Trial records from Mario Kart Wii
Classic Dragster
Icon of the Wii Wheel from Mario Kart Wii Manual 02:30.949
Expert Staff Ghost: Unlock time: 02:26.064
Nin★Akito Icon of the Sneakster for Time Trial records from Mario Kart Wii
Sneakster
Icon of the Wii Wheel from Mario Kart Wii Manual 02:14.286
Moonview Highway
Moonview Highway
Sprite of Peach
Peach
Normal Staff Ghost: Wheel? Drift Time
Nin★KOZ★ Icon of the Standard Kart M for Time Trial records from Mario Kart Wii
Standard Kart M
Icon of the Wii Wheel from Mario Kart Wii Manual 02:16.802
Expert Staff Ghost: Unlock time: 02:10.509
Nin★Koh Icon of the Mach Bike for Time Trial records from Mario Kart Wii
Mach Bike
Icon of the Wii Wheel from Mario Kart Wii Manual 02:04.163
Bowser's Castle
Bowser's Castle
Sprite of Bowser
Bowser
Normal Staff Ghost: Wheel? Drift Time
Nin★YABUKI Icon of the Piranha Prowler for Time Trial records from Mario Kart Wii
Piranha Prowler
X mark.svg Manual 03:04.836
Expert Staff Ghost: Unlock time: 02:57.382
Nin★Masa Icon of the Flame Runner for Time Trial records from Mario Kart Wii
Flame Runner
X mark.svg Manual 02:42.098
Rainbow Road
Rainbow Road
Sprite of Rosalina
Rosalina
Normal Staff Ghost: Wheel? Drift Time
Nin★Konno Icon of the Shooting Star for Time Trial records from Mario Kart Wii
Shooting Star
X mark.svg Manual 03:05.895
Expert Staff Ghost: Unlock time: 03:00.007
Nin★Syun1 Icon of the Jetsetter for Time Trial records from Mario Kart Wii
Jetsetter
X mark.svg Manual 02:44.734
Retro courses
View of Peach Beach in Mario Kart Wii
GCN Peach Beach
Sprite of Peach
Peach
Normal Staff Ghost: Wheel? Drift Time
Nin★HIRO Icon of the Daytripper for Time Trial records from Mario Kart Wii
Daytripper
X mark.svg Manual 01:34.233
Expert Staff Ghost: Unlock time: 01:30.909
Nin★Taeko Icon of the Dolphin Dasher for Time Trial records from Mario Kart Wii
Dolphin Dasher
Icon of the Wii Wheel from Mario Kart Wii Manual 01:23.140
View of Yoshi Falls in Mario Kart Wii
DS Yoshi Falls
Sprite of Yoshi
Yoshi
Normal Staff Ghost: Wheel? Drift Time
Nin★DoTak Icon of the Zip Zip for Time Trial records from Mario Kart Wii
Zip Zip
X mark.svg Manual 01:16.461
Expert Staff Ghost: Unlock time: 01:14.072
Nin★FJ Icon of the Super Blooper for Time Trial records from Mario Kart Wii
Super Blooper
Icon of the Wii Wheel from Mario Kart Wii Manual 01:09.175
View of Ghost Valley 2 in Mario Kart Wii
SNES Ghost Valley 2
Sprite of King Boo
King Boo
Normal Staff Ghost: Wheel? Drift Time
Nin★YOKO Icon of the Standard Kart L for Time Trial records from Mario Kart Wii
Standard Kart L
Icon of the Wii Wheel from Mario Kart Wii Manual 01:06.595
Expert Staff Ghost: Unlock time: 01:04.261
Nin★sira■ Icon of the Spear for Time Trial records from Mario Kart Wii
Spear
X mark.svg Manual 00:58.907
View of N64 Mario Raceway in Mario Kart Wii
N64 Mario Raceway
Sprite of Baby Mario
Baby Mario
Normal Staff Ghost: Wheel? Drift Time
Nin★Ichiro Icon of the Bit Bike for Time Trial records from Mario Kart Wii
Bit Bike
Icon of the Wii Wheel from Mario Kart Wii Manual 02:14.799
Expert Staff Ghost: Unlock time: 02:10.069
Nin★Yuuki Icon of the Mini Beast for Time Trial records from Mario Kart Wii
Mini Beast
X mark.svg Manual 01:59.053
View of N64 Sherbet Land in Mario Kart Wii
N64 Sherbet Land
Sprite of Baby Luigi
Baby Luigi
Normal Staff Ghost: Wheel? Drift Time
Nin★Sakat Icon of the Quacker for Time Trial records from Mario Kart Wii
Quacker
Icon of the Wii Wheel from Mario Kart Wii Auto 02:48.651
Expert Staff Ghost: Unlock time: 02:42.536
Nin★FJ Icon of the Blue Falcon for Time Trial records from Mario Kart Wii
Blue Falcon
X mark.svg Manual 02:28.356
View of Shy Guy Beach in Mario Kart Wii
GBA Shy Guy Beach
Sprite of Koopa Troopa
Koopa Troopa
Normal Staff Ghost: Wheel? Drift Time
Nin★Kato Icon of the Cheep Charger for Time Trial records from Mario Kart Wii
Cheep Charger
Icon of the Wii Wheel from Mario Kart Wii Manual 01:45.568
Expert Staff Ghost: Unlock time: 01:41.174
Nin★Matt Icon of the Magikruiser for Time Trial records from Mario Kart Wii
Magikruiser
X mark.svg Manual 01:32.867
View of Delfino Square in Mario Kart Wii
DS Delfino Square
Sprite of Wario
Wario
Normal Staff Ghost: Wheel? Drift Time
Nin★iwaco Icon of the Wario Bike for Time Trial records from Mario Kart Wii
Wario Bike
Icon of the Wii Wheel from Mario Kart Wii Manual 02:41.807
Expert Staff Ghost: Unlock time: 02:36.630
Nin★TARO Icon of the Honeycoupe for Time Trial records from Mario Kart Wii
Honeycoupe
X mark.svg Manual 02:24.169
View of Waluigi Stadium in Mario Kart Wii
GCN Waluigi Stadium
Sprite of Waluigi
Waluigi
Normal Staff Ghost: Wheel? Drift Time
Nin★NARI★ Icon of the Standard Bike L for Time Trial records from Mario Kart Wii
Standard Bike L
X mark.svg Manual 02:32.882
Expert Staff Ghost: Unlock time: 02:26.335
Nin★♪Ryo Icon of the Piranha Prowler for Time Trial records from Mario Kart Wii
Piranha Prowler
X mark.svg Manual 02:12.367
Desert Hills.png
DS Desert Hills
Sprite of Dry Bones
Dry Bones
Normal Staff Ghost: Wheel? Drift Time
Nin★CHIA Icon of the Standard Bike S for Time Trial records from Mario Kart Wii
Standard Bike S
X mark.svg Manual 02:10.233
Expert Staff Ghost: Unlock time: 02:02.358
Nin★solami Icon of the Tiny Titan for Time Trial records from Mario Kart Wii
Tiny Titan
Icon of the Wii Wheel from Mario Kart Wii Manual 01:52.686
GBA Bowser Castle 3
GBA Bowser Castle 3
Sprite of Dry Bowser
Dry Bowser
Normal Staff Ghost: Wheel? Drift Time
Nin★Fukuda Icon of the Standard Kart L for Time Trial records from Mario Kart Wii
Standard Kart L
Icon of the Wii Wheel from Mario Kart Wii Manual 02:58.304
Expert Staff Ghost: Unlock time: 02:53.651
Nin★A24 Icon of the Flame Runner for Time Trial records from Mario Kart Wii
Flame Runner
X mark.svg Manual 02:39.391
N64 DK's Jungle Parkway
N64 DK's Jungle Parkway
Sprite of Donkey Kong in Mario Kart Wii
Donkey Kong
Normal Staff Ghost: Wheel? Drift Time
Nin★Matt Icon of the Phantom for Time Trial records from Mario Kart Wii
Phantom
Icon of the Wii Wheel from Mario Kart Wii Manual 02:58.264
Expert Staff Ghost: Unlock time: 02:51.693
Nin★Syun1 Icon of the Flame Flyer for Time Trial records from Mario Kart Wii
Flame Flyer
Icon of the Wii Wheel from Mario Kart Wii Manual 02:37.782
MKWii GCNMario.png
GCN Mario Circuit
Sprite of Mario
Mario
Normal Staff Ghost: Wheel? Drift Time
Nin★♪Miz Icon of the Standard Bike M for Time Trial records from Mario Kart Wii
Standard Bike M
Icon of the Wii Wheel from Mario Kart Wii Manual 01:59.771
Expert Staff Ghost: Unlock time: 01:55.907
Nin★Dai8 Icon of the Wild Wing for Time Trial records from Mario Kart Wii
Wild Wing
X mark.svg Manual 01:49.939
SNES Mario Circuit 3
SNES Mario Circuit 3
Sprite of Baby Mario
Baby Mario
Normal Staff Ghost: Wheel? Drift Time
Nin★iwaco Icon of the Standard Kart S for Time Trial records from Mario Kart Wii
Standard Kart S
Icon of the Wii Wheel from Mario Kart Wii Manual 01:38.880
Expert Staff Ghost: Unlock time: 01:35.213
Nin★Shige Icon of the Bullet Bike for Time Trial records from Mario Kart Wii
Bullet Bike
X mark.svg Manual 01:26.659
Peach Gardens
DS Peach Gardens
Sprite of Baby Peach
Baby Peach
Normal Staff Ghost: Wheel? Drift Time
Nin★Ito.y Icon of the Magikruiser for Time Trial records from Mario Kart Wii
Magikruiser
Icon of the Wii Wheel from Mario Kart Wii Manual 02:34.894
Expert Staff Ghost: Unlock time: 02:29.793
Nin★==Kony Icon of the Mini Beast for Time Trial records from Mario Kart Wii
Mini Beast
Icon of the Wii Wheel from Mario Kart Wii Manual 02:16.777
DK Mountain
GCN DK Mountain
Sprite of Funky Kong
Funky Kong
Normal Staff Ghost: Wheel? Drift Time
Nin★♪msk Icon of the Wario Bike for Time Trial records from Mario Kart Wii
Wario Bike
Icon of the Wii Wheel from Mario Kart Wii Manual 02:57.744
Expert Staff Ghost: Unlock time: 02:52.100
Nin★Miyam Icon of the Flame Flyer for Time Trial records from Mario Kart Wii
Flame Flyer
Icon of the Wii Wheel from Mario Kart Wii Manual 02:38.130
N64 Bowser's Castle
N64 Bowser's Castle
Sprite of Bowser Jr.
Bowser Jr.
Normal Staff Ghost: Wheel? Drift Time
Nin★GASK2 Icon of the Standard Kart M for Time Trial records from Mario Kart Wii
Standard Kart M
Icon of the Wii Wheel from Mario Kart Wii Manual 03:19.323
Expert Staff Ghost: Unlock time: 03:09.228
Nin★Kentan Icon of the Sneakster for Time Trial records from Mario Kart Wii
Sneakster
Icon of the Wii Wheel from Mario Kart Wii Manual 02:55.933

Items

For the probability of obtaining each item when an Item Box is opened in the various modes, see Mario Kart Wii item probability distributions.

Mario Kart Wii includes two new items, the Mega Mushroom and the POW Block, and brings back the Thunder Cloud from the Mario Kart Arcade GP installments (making this game its console Mario Kart debut). All three items are absent from Mario Kart 7 and Mario Kart 8. Items can be earned by driving through Item Boxes on the courses, just like in previous games. Once a player has done so, an item will be selected via the Item Roulette. Players can use items by pressing +Control Pad left. In general, players tend to obtain a weak item such as a Banana or a Green Shell when they are in first. However, if players are in a lower place, they obtain a slightly more powerful item such as a Red Shell or Lightning. Usually, the lower the place of the player, the rarer and more powerful the item they get. Stars, Mega Mushrooms, and Bullet Bills are examples of powerful items as they provide speed boosts and invincibility. This is the only game in the Mario Kart series where the drivers do not vocally react to getting inked by a Blooper.


Image Name Description

Artwork of a Mushroom from New Super Mario Bros., also reused for the Mushroom in Mario Kart Wii Mushroom Gives players a short speed boost that ignores terrain.
Artwork of Triple Mushrooms from Mario Kart Wii. Triple Mushrooms Gives players three Mushrooms, which give separate boosts. It is the default item in Time Trial mode.
Artwork of a Golden Mushroom in Mario Kart Wii Golden Mushroom The driver gets an infinite number of Mushroom boosts for 7.5 seconds.
Artwork of a Mega Mushroom in Mario Kart Wii Mega Mushroom
New item
The driver grows bigger, which allows them to squash other racers by running over them, making them lose their items and slow down for a moment. The Mega Mushroom makes the racer invincible to all attacks except those from Stars, Bullet Bills, and Bloopers. It allows the user to destroy items and course obstacles and gives the driver a speed boost. In addition, the player can go off-road without suffering any effect of slowing down. The effect lasts for 7.5 seconds but will be ended prematurely if the player is hit by Lightning.
Artwork of a Fake Item Box, from Mario Kart Wii. Fake Item Box This item imitates an Item Box but is colored red and has an upside down question mark. At a distance, it appears a similar color to a regular item box, only revealing its true color as the player approaches. It causes opponents to flip over once hit. It cannot block item attacks, but it can be held behind the player's vehicle to block other vehicles.
Artwork of a Banana, from Mario Kart Wii. Banana When drivers run into a Banana, it causes them to slip and slow down. It can also be held behind the player's vehicle to block attacks from shells and other vehicles.
Artwork of Triple Bananas, from Mario Kart Wii. Triple Bananas This item gives the driver a trail of three Bananas.
Artwork of a Green Shell, from Mario Kart Wii. Green Shell A basic green shell that can be thrown forwards and backwards. It bounces off obstacles several times before it hits an opponent or is destroyed. With each bounce, the new direction is a little corrected to increase the probability of hitting a player.
Artwork of Triple Green Shells, from Mario Kart Wii. Triple Green Shells Three Green Shells that surround the racer until released. These can also be thrown forward or backward.
Artwork of a Red Shell, from Mario Kart Wii. Red Shell A fragile shell that tracks the nearest opponent when fired forward. It will break if it hits an obstacle.
Artwork of Triple Red Shells, from Mario Kart Wii. Triple Red Shells Three Red Shells that surround the racer until released.
Artwork of a Spiny Shell, from Mario Kart Wii. Spiny Shell A blue shell that flies directly to the racer in first place and explodes like a Bob-omb. Only one Spiny Shell can be in play at a time, and Spiny Shells are unobtainable for the first 30 seconds of a race.
Artwork of a Super Star from Mario Kart Wii Star The driver obtains total invincibility for 7.5 seconds, allowing them to knock over items, course obstacles, and other players on contact. Also, the driver receives a speed boost and the power to drive off-road with no speed loss. Racers that are hit will lose all items in their possession.
Artwork of Lightning in Mario Kart: Double Dash!! (also used for Mario Kart DS and Mario Kart Wii) Lightning Lightning strikes every racer ahead of the user, causing them to spin out, drop their items, and shrink to a very small size, driving more slowly. This item takes no effect on racers with invincibility items activated. The effects wear off from lowest place to first. Any users with the Mega Mushroom in effect shrink to normal size. Only one Lightning can be in play at a time, and it has a cooldown timer both for the first 30 seconds of a race and for 30 seconds between uses.
Artwork of a Thunder Cloud from Mario Kart Wii. Thunder Cloud
New item in console Mario Kart
A thundercloud hovers over the recipient and strikes it with lightning after 10 seconds. The user shrinks to a very small size for 10 seconds, driving more slowly. Before this happens, the user has higher speed and acceleration while not losing speed when driving off-road, and may pass the cloud to an opponent by bumping into them. The Thunder Cloud can be destroyed if the driver goes into a cannon or uses a Star or Mega Mushroom. Only one Thunder Cloud can be in play at a time.
Artwork of a Bob-omb, from Mario Kart Wii. Bob-omb Blows up a racer anywhere on the track. It has the same effect as the Spiny Shell, except that it can be lobbed or tossed backwards just like a Banana.
A Blooper from New Super Mario Bros. Blooper Squirts ink on any racer ahead of the user, partially obscuring vision. It eventually wears off, but it can be immediately removed by a speed boost from a Mushroom, boost tile, etc. The higher the player's position is, the more their vision is obscured. Only one Blooper can be in play at a time, and it has a cooldown timer both for the first 15 seconds of a race and for 15 seconds between uses.
Artwork of Bullet Bill, from Mario Kart Wii. Bullet Bill Transforms the racer into a large Bullet Bill, which rockets down the entire track at very high speeds on autopilot. The Bullet Bill provides total invincibility and will knock over any item, any course hazard, and any player that is in the way, making them lose or drop all their items. Only one Bullet Bill can be in play at a time.
Artwork of a POW Block, from Mario Kart Wii. POW Block
New item
The POW Block appears above the karts as a 2D image, warning players of its arrival, and causes any racer on the ground ahead of the user to spin out and drop their items. Players who deploy the wheelie button at the moment the POW Block hits mitigate the spinout by retaining their speed. Players can also be airborne to avoid the POW Block, as the POW Block will not affect any racer that is in the air. Only one POW Block can be in play at a time, and it has a cooldown timer both for the first 20 seconds of a race and for 20 seconds between uses.

Differences in multiplayer modes

As in the previous games in the Mario Kart series, there are several small changes made to the courses in split-screen mode, most likely to preserve the frame-rate.

  • At the start of a race, Lakitu is next to the player driver, slightly facing the side of the track. In single player mode, he is in front of the player driver, facing the camera. This only counts for races, however, as Lakitu always starts next to the player when in a battle.
  • The question marks in the Item Boxes spin around with the box. They are static in single player mode.
  • Frame-rate slows to 30 frames per second if the screen is split 4 ways or is in Two Player Online.
  • The fourth screen in local three player play displays a dynamic camera that rotates between the three player drivers.
  • CPUs do not animate. In Battle Mode, their voices are also absent.
  • There are no tourists on the Sunshine cruise ship in GCN Peach Beach.
  • Boos do not animate in SNES Ghost Valley 2.
  • In GCN Waluigi Stadium, the metal Piranha Plants do not move their jaws, and the moving arrow signs and the Jumbotron are absent as in Mario Kart: Double Dash!!
  • There are no Miis in the stores in Coconut Mall.
  • The crowd in Mario Circuit, Toad's Factory, Daisy Circuit, and DS Delfino Square do not animate.
  • No tourists are on the ship in N64 DK's Jungle Parkway.
  • The Jumbotron at Funky Stadium does not show the human player; instead it shows a picture of Funky Kong's face with the words "Funky Stadium".
  • Star Bits are missing in Rainbow Road.

Staff

Main article: List of Mario Kart Wii staff

Consistent with the rest of the console Mario Kart series, Mario Kart Wii is developed by Nintendo EAD. Shigeru Miyamoto is the general producer of the game, with the producer being Hideki Konno, who had been consistently involved with the Mario Kart series since the first installment, except Mario Kart: Double Dash!!, and the executive producer being Satoru Iwata. Yasuyuki Oyagi directed the game, having co-directed the series since Mario Kart 64 barring Mario Kart: Super Circuit, though Mario Kart Wii was the first installment he was the sole director of and the last installment he directed, becoming a co-producer later on. Mario Kart Wii was the debut of Kosuke Yabuki as a planner; he would later become key staff and serving a director role in later Mario Kart installments.

Reception

Critical reception

Mario Kart Wii has received positive reviews from critics. It has an average score of 82.07% from 74 reviews in GameRankings and an average of 82 based on 73 reviews on Metacritic.[9][10]

Bozon of IGN gave the game an 8.5 out of 10, praising the online play, the presentation, and the gameplay but criticizing the cheap AI in 150cc, the lack of voice chat, reliance on friend codes, and the random items. He finished off with, "Every player is going to have their own love/hate relationship with Mario Kart Wii, but in the end the game does so many things right that it'd be foolish not to give credit where due. Online seriously raises the bar for Nintendo, trumping even Smash in a big, big way. The sense of community you can get even with random racers online and ghost-supported leader boards is impressive, and the fact that you can head on to Nintendo Wi-Fi Connection solo, with a friend via split-screen, or hook up with buddies across the world without worry of lag and never-ending disconnect notices makes Mario Kart Wii a pure joy to play online. It isn't the best Mario Kart in the series, but it's a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you'll excuse us, we've got some online stats to obsess over."[11] Sammy Barker of Nintendo Life praised the game for its polished gameplay and being well-thought and brilliant. Though he criticized the presentation, he wrote, "Poor presentation should not be an issue in this generation of gaming, particularly with the other consoles doing it so well, but, thankfully for us (as Wii owners), this game is a living, breathing example of gameplay over graphics." He gave the game 9/10 stars.[12] Oli Welsh of Eurogamer gave the game a score of 8/10. He praised the presentation of the game, the use of the Wii Wheel, and the smooth gameplay while criticizing the Battle Mode and the single player exclusive Grand Prix mode (though this was revised after being informed by Nintendo that four sequences of races with friends is still possible). He wrote, "Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it. It still has to be docked a mark for the awkward structure and compromised battle modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone. And really, that should be everyone."[13]

Ryan Davis of Giant Bomb criticized the game for being safe. He wrote, "Mario Kart Wii is a good game stunted by its audience's apparently insatiable appetite for the exact same thing, over and over again. The addition of online play and motion controls are good, but they're also the most predictable choices possible. Personally, I'm completely tired of getting exactly what I expect." He gave the game a 3 out of 5 stars.[14] Edge gave the game 6/10, criticizing the game's compromising local, splitscreen multiplayer for online play. They ended with "Undercutting local multiplayer to benefit the online movement is a grievous error. Of all the multiplayer franchises, we struggle to think of a title in which four friends sat side by side seemed more natural. Having sacrificed racing integrity in Double Dash to side with social silliness, Nintendo has turned 180 degrees into an awkward halfway house. It’s a residence from where it has attempted to regain time-trial credentials with the loosest racing yet, and sees the company finally find its online feet by betraying one of its great pastimes. Perhaps first place in Mario Kart Wii isn’t the least enjoyable location in gaming after all."[15]

Reviews
Reviewer, Publication Score Comment
Nintendo Power 9/10 With more features, modes and multiplayer options than ever before, fans should be revved up to get behind the wheel. [May 2008, p.86].
Official Nintendo Magazine UK 9.4/10 A fantastic racer and the best online Nintendo game ever. [Apr 2008, p.58]
Bozon, IGN 8.5/10 There are some things that feel completely out of whack though, such as the uncharacteristically cheap AI in 150cc, the lack of voice chat for an extremely social online game, reliance on friend codes, and "everyone's a winner" feeling you get when random items show up and completely turn the game upside down in an instant.
Bryn Williams, GameSpy 4.5/5 The offline and online content is extremely entertaining and the pursuit of casual and hardcore karting has never been this much fun.
Greg Leahy, Nintendo World Report 8.5/10 Mario Kart Wii is ultimately much the same game as Mario Kart DS, but this is forgivable due to its drastically improved online functionality along with some welcome gameplay additions and tweaks.
Lark Anderson, GameSpot 8.5/10 Mario Kart Wii offers varied multiplayer and thoroughly integrated online modes that will keep you coming back for more.
Oli Welsh, Eurogamer 8/10 Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it. It still has to be docked a mark for the awkward structure and compromised multiplayer modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone.
Electronic Gaming Monthly 6.4/10 While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]
Edge Magazine 6/10 Having sacrificed racing integrity in "Double Dash" to side with social silliness, Nintendo has turned 180 degrees into an awkward halfway house. [May 2008, p.86]
Chris Kohler, Wired 6/10 [Mario Kart Wii's Battle Mode] is no longer a last-man-standing contest: Matches now last three minutes each, and if your kart takes too much damage, don't worry! You'll just respawn. Even worse, all battles are now played in teams of two. So while you can still have four human players, they can't all face off against each other -- and what's the point of that?
Ryan Davis, Giant Bomb 6/10 Personally, I’m completely tired of getting exactly what I expect.
Aggregators
Compiler Platform / Score
Metacritic 82
GameRankings 82.07%

Awards

Mario Kart Wii won the "Favorite Video Game" award at the Nickelodeon 2010 Kids' Choice Awards, beating out The Legend of Zelda: Spirit Tracks, Wii Fit, and Wii Sports Resort. The game won the Best Online Multiplayer Game from IGN in 2008.[16] In the Guinness World Records 2010 Gamer's Edition, Mario Kart Wii won the "Best-selling racing game" accolade.[17]

Sales

In the week of May 4, 2008 in Japan, Mario Kart Wii became the best-selling game for the Wii, having sold over a million copies in Japan, less than a month after its release.[18] In the UK, Mario Kart Wii was the 8th biggest selling video game in British history and the single best-selling Nintendo game in history.[19] In the United States, at the month's release, Mario Kart Wii was the second best-seller at 1.12 million copies, being beaten out by the Xbox 360 version of Grand Theft Auto IV, but outselling the PS3 version of Grand Theft Auto IV.[20] Mario Kart Wii currently is the second best-selling game on the Wii, beaten out by Wii Sports, and in turn the best-selling Super Mario game on the system; the game has sold a total of 37.38 million units as of December 31, 2020, and was originally the best-selling Mario Kart game and the best-selling racing video game of all time, before being overtaken by Mario Kart 8 Deluxe in September 30, 2021.

Promotion

Main article: List of Mario Kart Wii trading cards

Trading cards were released to celebrate the release of Mario Kart Wii. Trading card packs additionally included tattoos called FunTats.

For the marketing of Mario Kart Wii in the United States only, Nintendo of America did a series of three commercials starring Cowboy Jed, primarily to promote their slogan for this game: "Get Behind The Wheel!". The slogan focuses on the Wii Wheel, Nintendo's targeted gameplay control, as stated earlier in this article.

Pre-release and unused content

Main article: List of Mario Kart Wii pre-release and unused content

Unused graphics have been found depicting icons for a Hammer Bro, a Koopa Paratroopa, and Petey Piranha, presumably being an extra character for each weight class. An outfit for the NPC Miis has also been found, which resembles a Toad.

Glitches

Main article: List of Mario Kart Wii glitches

Note: All names are conjectural unless otherwise specified.

Grumble Volcano lap glitch

On the large rock to the left of the starting lien in Grumble Volcano, if the player drives around it, they will complete a lap.

Incorrect number of players

Rarely, when the player finishes an online race, if the next race has 12 players, the game will say it has 13 players instead.

Miscolored Item Boxes

The blue Fake Item Box, normally restricted to team races, can appear in solo races due to a glitch.
The glitch in action

To perform the glitch, the player needs to start a team race on the blue team. If the player starts a solo race, some racers' Fake Item Boxes will be blue instead of red.

Gallery

For this subject's image gallery, see Gallery:Mario Kart Wii.

Music and sound

Technically, this is the first game before Mario Kart 8 to feature revamped music for retro courses. In this case, the SNES and GBA tracks received revamped songs, as well as some of the battle stages. Tracks from the N64 and DS had their songs slightly enhanced in sound quality. The GCN tracks, however, remained relatively the same. This trait is also kept in Mario Kart 7 as well. It is also the first and currently only game that cuts off the tracks' intros in the final lap.

The soundtrack was created using Best Service's Advanced Orchestra and Gigapack, EastWest's Stormdrum and Quantum Leap Brass, E-MU Systems' Proteus/3, Korg Triton Le, ILIO's Synclavier Essential Percussion and World & Orchestra, Roland's D-550, Fantom X7 and Sound Canvas SC-8850, Spectrasonics' Distorted Reality and Supreme Beats, Ueberschall's House Essentials and Zero-G's Jungle Warfare.[21]

Soundtrack

Main article: Mario Kart Wii Platinum Soundtrack

An official soundtrack was released in 2011 by Club Nintendo as a Platinum reward featuring 43 songs from the game itself.

Media

For a complete list of media for this subject, see List of Mario Kart Wii media.
Audio.svg Title Screen - The music for the Title Screen
File infoMedia:MKW-Title.oga
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Audio.svg Mario Circuit and Luigi Circuit - The music for Mario Circuit and Luigi Circuit
File infoMedia:MKW Mario and Luigi Circuit Theme.oga
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Audio.svg Rainbow Road - The music for Rainbow Road
File infoMedia:MKW Rainbow Road Theme.oga
0:30
Audio.svg Credits Pt. 1 - The theme for the first part of the credits
File infoMedia:MKW Credits Part 1.oga
0:30
Help:MediaHaving trouble playing?

References to other games

Star Bits in Rainbow Road
  • All past Mario Kart games: Half of the courses are taken from those games in the Retro Grand Prix, while half of the Battle courses are taken from those games under Retro Battle Course.
  • Mario Bros.: The POW Block's logo appears in some of the cars in Moonview Highway. It also returns as an item.
  • Super Mario Bros.: Various items from said game appear in the background of the Battle course Block Plaza, Super Mario Bros.-style. Additionally, the first seconds of the course Bowser's Castle theme resemble the music played in that game by its instruments. Also, the tune that plays in the award ceremony is a cover version of the tune that plays when Mario/Luigi beats a castle. When bumped into, a racer's vehicle makes one of several beeping noises, one of which is the first six notes of the Ground Theme, and another is the power-up sound effect.
  • Super Mario Bros. 3: The license plates on some of the trucks read "SMB3", the abbreviation of Super Mario Bros. 3. They also say "POW" as a reference to the item that causes earthquakes.
  • Famicom Grand Prix II: 3D Hot Rally: The Tiny Titan was inspired by the Monster.
  • Super Mario Kart: Ghost Valley 2 and Mario Circuit 3 return as retro courses, and Battle Course 4 returns as a playable battle course. Also, part of the music that plays during the Award Ceremony (if drivers win a Trophy) is the same as in the same scenario in Super Mario Kart, Mario Kart 64 and Mario Kart: Super Circuit.
  • Super Mario 64: Unagi appear in the background of Koopa Cape and Chain Chomp Wheel.
  • Mario Kart 64: Mario Raceway, Sherbet Land, DK's Jungle Parkway, and Bowser's Castle return as retro courses, and Skyscraper returns as a playable battle course. Also, the course Moo Moo Meadows is based on Moo Moo Farm, and Block Plaza has parts of Block Fort. Also, part of the music that plays during the Award Ceremony (if drivers win a Trophy) is the same as in the same scenario in Mario Kart 64, Super Mario Kart and Mario Kart: Super Circuit.
  • Mario Kart: Super Circuit: Shy Guy Beach and Bowser Castle 3 return as retro courses, and Battle Course 3 returns as a playable battle course. Also, the Yoshi Sphinx from the background of Yoshi Desert returns as a part of the race course Dry Dry Ruins. Part of the music that plays during the Award Ceremony (if drivers win a Trophy) is the same as in the same scenario in Mario Kart: Super Circuit, Super Mario Kart and Mario Kart 64.
  • Super Mario Sunshine: The battle stage Delfino Pier is based on Delfino Plaza. Also, the course Coconut Mall is seemingly located on Isle Delfino.
  • WarioWare series: The Wario Bike appears as a selectable vehicle.
  • Mario Kart: Double Dash!!: Peach Beach, Waluigi Stadium, Mario Circuit, and DK Mountain return as retro courses, and Cookie Land returns as a playable battle course, and all of these courses retain their intros as retro tracks. Also, Daisy Cruiser cameos in the background of Daisy Circuit, Block Plaza has parts of Block City, the course Dry Dry Ruins has the same starting point as Dry Dry Desert, and finally, the character icons and the starting race jingle for Grand Prix races was also recycled from that game for VS. and Grand Prix races in this game, along with the 3-2-1 starting countdown, but with "GO!" at the end instead of "START". Some of the animations seen for the driver selection process (excluding the new drivers introduced for this game) are reused, and the 1st and 6th-12th kart animations are reused from Double Dash!!'s primary 1st-3rd and 4th-8th place animations. All character models are ported from Double Dash!! as well, with only a few characters receiving noticeable changes. On the save file/driver's license screen, the Star Cup uses the same icon.
  • Mario Party 7: Dry Bones and Boo's artwork can be seen in Bowser's Castle on the Showtime billboard. Toadette's artwork is reused from this game. Some of Birdo's voice clips are reused from this game.
  • Mario Kart DS: Yoshi Falls, Delfino Square, Desert Hills, and Peach Gardens return as retro courses, and Twilight House returns as a playable battle course, and just like Double Dash!!, all of the courses' intros return in this game as well. Also, the course DK Summit has derived many elements from DK Pass, and the course Dry Dry Ruins has similar music to that of Desert Hills, and finally, the countdown sound effect for starting races and battles are recycled from that game to signal the start of the race in Grand Prix, Time Trial, and VS mode. The Zipper is a bike that relates to the Shooting Star and the ROB-LGS acts like the Standard Bikes in the game. The opening portion of the theme for Rainbow Road is taken from Rainbow Road's music from this game.
  • New Super Mario Bros.: Various features in the game are derived from their New Super Mario Bros.-look, such as the hills and outcrops of Luigi Circuit and the flowers and mushrooms of Moo Moo Meadows. The Mega Mushroom is an item in the game. The mushroom platforms in Mushroom Gorge is based on the mushroom platforms in said game, with the red ones being "bouncy", and the green ones more like solid platforms. Grumble Volcano is similar to World 8 of New Super Mario Bros. Also, Dry Bowser, who first appears in New Super Mario Bros., returns to Mario Kart Wii as his second appearance.
  • Mario Kart Arcade GP 2: Princess Peach's profile artwork is reused.
  • Mario Strikers Charged: Several voice clips are reused from this game.
  • Mario Party 8: Several voice clips are reused from this game. Daisy's artwork from this game is also reused, but with her kart added to it.
  • Donkey Kong Barrel Blast: Several of Donkey Kong, Diddy Kong, and Funky Kong's voice clips are reused from this game.
  • Super Mario Galaxy: Rainbow Road has several elements from said game, such as Star Bits or a section based on Launch Stars, and portions of the Good Egg Galaxy's music is heard for the course's music. Maple Treeway resembles the Gold Leaf Galaxy. The battle course Galaxy Colosseum is also heavily based on Super Mario Galaxy. Additionally, Spiky Topmen are the enemies in the June 2008 1st Competition. Also, Rosalina, who first appears in Super Mario Galaxy, returns to Mario Kart Wii as her second appearance.

References in later games

Toad + Quacker trophy from Super Smash Bros. for Wii U
The Quacker trophy from Super Smash Bros. for Wii U

Names in other languages

Language Name Meaning Notes
Japanese マリオカートWii[?]
Mario Kāto Wī
Mario Kart Wii
Chinese (simplified) 马力欧卡丁车Wii[22]
Mǎlìōu Kǎdīngchē Wii
Mario Kart Wii
Chinese (traditional) 瑪利歐賽車 Wii[23]
Mǎlìōu Sàichē Wii
Mario Racing Wii
Korean 마리오 카트 Wii[?]
Mario Kateu Wii
Mario Kart Wii

Trivia

  • The save data description is "Race for first!" in the NTSC version and "Race for 1st place!" in the PAL version.
  • In the opening cutscene, Peach can be seen racing with her hair untied. She always wears a ponytail in-game.

References

  1. ^ Club Nintendo (MX) issue 198. Page 76.
  2. ^ IR Information : Sales Data - Top Selling Software Sales Unites - Wii Software. Nintendo (English). Retrieved July 3, 2024.
  3. ^ Wii - Mario Kart Wii - Country Flags. The Spriters Resource (English). Retrieved July 3, 2024.
  4. ^ Casamassina, Matt (February 27, 2008). Update: Mario Kart Wii Text Chat Details. IGN. Retrieved July 3, 2024.
  5. ^ a b Mario Kart Wii Stat Table (PNG). ark42.com (English). Retrieved July 3, 2024.
  6. ^ A direct transcription of the content of the driverparam.bin and kartParam.bin files in the /Race/Common.szs archive of the filesystem of Mario Kart Wii. Google Docs (English). Retrieved July 3, 2024.
  7. ^ driverParam.bin. Custom Mario Kart Wiiki. Retrieved September 5, 2023.
  8. ^ kartParam.bin. Custom Mario Kart Wiiki. Retrieved September 5, 2023.
  9. ^ Mario Kart Wii. GameRankings (English). Archived April 10, 2016, 05:58:02 UTC from the original via Wayback Machine. Retrieved July 3, 2024.
  10. ^ Mario Kart Wii. Metacritic. Retrieved July 3, 2024.
  11. ^ Bozon (April 20, 2008). Mario Kart Wii Review. IGN (English). Retrieved July 3, 2024.
  12. ^ Barker, Sammy (April 14, 2008). Review: Mario Kart Wii. Nintendo Life (English). Retrieved July 3, 2024.
  13. ^ Welsh, Oli (March 20, 2008). Mario Kart Wii Review. Eurogamer (English). Retrieved July 3, 2024.
  14. ^ Davis, Ryan (May 7, 2008). Mario Kart Wii review. Giant Bomb (English). Retrieved July 3, 2024.
  15. ^ April 14, 2008. Mario Kart Wii review. Edge (English). Archived June 17, 2013, 17:07:57 UTC from the original via Wayback Machine. Retrieved July 3, 2024.
  16. ^ IGN Wii: Best Online Multiplayer Game. IGN. Archived December 22, 2008, 04:08:59 UTC from the original via Wayback Machine. Retrieved July 3, 2024.
  17. ^ Funk, John (May 21, 2010). Mario's Ten Best Guinness World Records. The Escapist (English). Archived May 25, 2010, 02:10:39 UTC from the original via Wayback Machine. Retrieved July 3, 2024.
  18. ^ McWhertor, Michael (March 8, 2008). Ain't No Stopping Mario Kart Wii In Japan. Kotaku (English). Retrieved July 3, 2024.
  19. ^ Sales Charts British Sales Charts. Kotaku (English). Archived April 20, 2008, 05:26:52 UTC from the original via Wayback Machine. Retrieved March 5, 2018.
  20. ^ Sinclair, Brendan (June 5, 2008). NPD: US April game revs spike on GTAIV. GameSpot (English). Retrieved March 5, 2018.
  21. ^ Newer VGM Sound Sources. Google Docs (English). Retrieved July 3, 2024.
  22. ^ https://weibo.com/6154885380/GsVVdcTql
  23. ^ Wii遊戲軟體. Nintendo of HK (Traditional Chinese). Retrieved July 3, 2024.

External links