Dance Dance Revolution: Mario Mix: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:DDRMMboxartfront.jpg|250px]]
|image=[[File:DDRMMboxartfront.jpg|250px]]
|developer=[[Konami]]<br>[[Hudson Soft]]<br>[[Nintendo SPD Group No.2]]
|developer=[[Konami]]<br>[[Hudson Soft]]<br>[[Nintendo Software Planning & Development|Nintendo SPD Group No.2]]
|publisher=Nintendo
|publisher=[[Nintendo]]
|platforms=[[Nintendo GameCube]]
|platforms=[[Nintendo GameCube]]
|released={{releasedate|Japan|July 14, 2005|USA|October 24, 2005|Europe|October 28, 2005|Australia|November 24, 2005<ref>[http://themushroomkingdom.net/games/ddrmm Date info of the game from TMK], retrieved 5-10-08</ref>}}
|release={{flag list|Japan|July 14, 2005|USA|October 24, 2005|Europe|October 28, 2005|Australia|November 24, 2005<ref>{{cite|language=en|url=themushroomkingdom.net/games/ddrmm|title=''Dance Dance Revolution: Mario Mix''|publisher=The Mushroom Kingdom|accessdate=June 28, 2024}}</ref>}}
|genre=Dancing
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
|modes=Single-Player, Versus
|genre=[[Genre#Rhythm games|Rhythm]]
|ratings={{ratings|esrb=E|cero=A|pegi=3}}
|modes=Single player, versus
|media={{container|gcn=1}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=g|usk=0}}
|input={{input|gamecube=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]]
|format={{format|gcn=1}}
|input={{input|gcn=1}}[[Nintendo GameCube#GameCube Action Pad|Nintendo GameCube Action Pad]]
|serials={{flag list|Japan|DOL-GWZJ-JPN|USA|DOL-GWZE-USA|Europe|DOL-GWZP-EUR}}
}}
}}
{{redirectshere|DDR|the location in ''Paper Mario''|[[Dry Dry Ruins]]}}
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dancing Stage: Mario Mix''''' in Europe and Australia) is a [[Nintendo GameCube]] game in the [[Super Mario (franchise)|''Super Mario'' franchise]] based on [[Konami]]'s ''{{wp|Dance Dance Revolution}}'' series, and it is the second dancing game to be released on the Nintendo GameCube, after ''{{wp|MC Groovz Dance Craze}}''. The songs included are {{wp|electronic dance music}} covers primarily from various aspects of the ''Super Mario'' franchise, including songs from not only the mainline titles but also the [[Mario Party (series)|''Mario Party'' series]], [[Paper Mario (series)|''Paper Mario'' series]], ''[[Mario Kart (series)|Mario Kart]]'' series, and more. In addition, a number of songs in the game are rearranged from classical, royalty-free songs such as {{wp|Wolfgang Amadeus Mozart}}'s "{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}." A unique feature of the game from other ''Dance Dance Revolution'' titles is the addition of the Mush Mode, where various ''Super Mario''-themed items replace arrows with their own gimmicks to increase the difficulty of the song.  
'''''Dance Dance Revolution: Mario Mix''''' (known as '''''Dance Dance Revolution with Mario''''' in Japan and '''''Dancing Stage: Mario Mix''''' in Europe) is a [[Nintendo GameCube]] game based on the popular ''[[wikipedia:Dance Dance Revolution|Dance Dance Revolution]]'' video game series, but with a [[Mario (series)|Mario]] theme. ''Mario Mix'' utilizes an included [[Mario]]-themed dance mat. To play the game, players must step on the up, down, left, and right arrows when they line up with a bar on the screen. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly thirty songs.


''Dance Dance Revolution: Mario Mix'' is the second dancing game to be released on the Nintendo GameCube. ''Mario Mix'' is not as intense as standard versions of ''Dance Dance Revolution''; Super Hard difficulty is equivalent to "standard" difficulty in other ''Dance Dance Revolution'' games (though some later songs are considered "heavy" in the standard games, especially [[Bowser's Castle]]).
The game uses an included ''Super Mario''-themed dance mat, referred to as an Action Pad. However, players have the option to play with a controller if they lack a dance mat. The game uses the same engine from the GameCube installments of the ''Mario Party'' series, including reusing character models, animations, and sound effects.
{{br|left}}


==Story Mode==
==Story Mode==
[[File:DRRMarioMixstory.png|thumb|left|Waluigi steals the Music Keys from Truffle Towers.]]
'''From the instruction booklet:'''
The game includes a Story Mode, which the player must clear in order to unlock all of the songs in the game. The playable characters are Mario and Luigi. The opening scene starts out with [[Waluigi]] breaking into [[Truffle Tower]]s. This is trouble as the Music Keys are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell Mario or Luigi, depending on which character the player chose.
<blockquote>Someone has stolen the Music Keys, which contain the power of music! They were locked up in Truffle Towers for safekeeping, but someone broke the seal and unleashed this power onto the Mushroom Kingdom. Now the chaotic power of music has begun to wreak havoc on the land, causing floods, whirlpools, and other disasters.


[[File:DRRMarioMixstory2.png|thumb|Mario agrees to retrieve the Music Keys.]]
Once again, it's up to Mario to save the day! Only this time, he's got to do it in his dancing shoes! Legend has it that dancing can make magic happen. And Mario's going to need all the magic he can get to recapture the scattered Music Keys and restore order to the world.
Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to go stop Waluigi and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, reach Truffle Towers. However, once there, the two find the doors to Truffle Tower locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] and into a cavern filled with [[Goombas]], though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After escaping the cavern Mario and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After getting rid of the Koopas, Lakitu gives them the key and they enter Truffle Tower. Inside the tower is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance off. After beating him Waluigi is gone and the Music Key is recovered. Mario and Toad set off to recover the other keys on a ship, the [[S.S. Brass]].
</blockquote>


[[File:ToadetteCorkscrewDDRMarioMix.png|thumb|left|Toadette confronting the two protagonists.]]
The opening scene starts out with [[Waluigi]] breaking into [[Truffle Towers]]. This is troublesome as the [[Music Key]]s are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the [[Mushroom Kingdom]] except for one that Waluigi gets to keep. Meanwhile, [[Toad]], having seen this, rushes to tell [[Mario]] or [[Luigi]], depending on which character the player chose.
On their way to investigating a seaside area, a [[Tweester]] suddenly appears and causes the S.S. Brass to spin out, turning a nearby hotel into a corkskrew. [[Toadette]], the owner of the hotel, comes out and yells at Mario for ruining her hotel. Mario, however, decides to dance to fix the hotel, and after the hotel is fixed they set out to sea, only to get caught in a whirlpool. Mario and Toad escape the whirlpool and sail to a nearby island to rest. Here, they find a shop run by a pirate Lakitu who has a device called the "Boogie Booster", which will allow their ship to travel through the whirlpool. Lakitu refuses to give it to them, though afterward decides that they duel to decide who can have the part. After beating Lakitu, he installs the part onto their ship, allowing them to get through the whirlpool Toad notes that the Music Keys have something to do with the storms, and the S.S. Brass sails into the whirlpool and down to an underwater temple, where a Music Key is being guarded by a giant [[Blooper]]. After defeating the Blooper in a dance off, Mario and Toad retrieve the second Music Key.


[[File:DRRMarioMixstory6.png|thumb|Mario and Toad confront Wario.]]
Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a [[Bob-omb]] at them, knocking Mario down a nearby [[Warp Pipe]] into a cavern filled with [[Goomba]]s, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a [[Lakitu]], who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the [[Koopa Troopa]]s playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the [[SS Brass]] to recover the other keys.
Mario and Toad head to their next destination, [[Wario's Carnival]]. They arrive at the entrance, which is blocked by two [[Hammer Bro]]s. who will not let Mario and Toad through unless they are able to beat them in a dance-off. After Mario beats them the Hammer Bros. allow them to enter the park. Inside, they see [[Wario]] riding a roller coaster carrying a Music Key. Mario and Toad chase after him on the roller coaster and on foot until finally cornering him in front of a ferris wheel, where he states that he plans to use the Music Key to wish for his own game: '''''DDR: Wario Mix'''''. Wario then challenges Mario to a dance off on the ferris wheel, though when he loses he gives Mario the Music Key.


[[File:DRRMarioMixstory7.png|thumb|left|Mario and Toad in the underground tunnel of the mountain.]]
[[File:ToadetteCorkscrewDDRMarioMix.png|thumb|left|Toadette confronting Luigi and Toad]]
Mario and Toad's next destination is a [[Freeze Mountain|a snow-covered mountain]], where they notice the final Music Key inside a [[Freezie]] at the top. After failing to climb up the slippery path, they instead enter a nearby Warp Pipe leading to an underground tunnel which ends up taking them higher up on the mountain. After warming up in a nearby log cabin they reach the top of the mountain and try to claim the Music Key, though the Freezie does not give it up. Toad suggests melting it, and after using [[Fire Flower]]s on it the Freezie melts and the two claim the key. The two then sled down the mountain, though an avalanche follows them; after avoiding the avalanche the two set off back to Truffle Towers.
On Mario and Toad's way to investigating a seaside area, a [[Tweester|cyclone]] suddenly appears and causes the SS Brass to spin out, turning a nearby hotel into a corkscrew. [[Toadette]], the owner of the hotel, comes out and scolds Mario for ruining her hotel. Mario, however, decides to dance to fix the hotel, and after the hotel is fixed, he and Toad set out to sea, only to get caught in a whirlpool. They escape the whirlpool and sail to a nearby island to rest. Here, they find a shop run by a pirate Lakitu who has a device called the Boogie Booster, which will allow their ship to travel through the whirlpool. Lakitu refuses to give it to them, though afterward decides that they duel to decide who can have the part. After Mario and Toad beat Lakitu, he installs the part onto their ship, allowing them to get through the whirlpool. Toad notes that the Music Keys have something to do with the storms, and the SS Brass sails into the whirlpool down to an underwater temple, where a Music Key is being guarded by a [[Big Blooper]]. After defeating it in a dance-off, Mario and Toad retrieve the second Music Key.


[[File:DRRMarioMixstory9.png|thumb|Bowser appears and steals the keys.]]
Mario and Toad head to their next destination, [[World 3 (Dance Dance Revolution: Mario Mix)|Wario's carnival]]. They arrive at the entrance, which is blocked by two [[Hammer Bro]]s. who refuse to let Mario and Toad through unless they are able to beat them in a dance-off. After Mario beats them, the Hammer Bros. allow them to enter the park. Inside, they see [[Wario]] riding a roller coaster while carrying a Music Key. Mario and Toad chase after him on the roller coaster and on foot until finally cornering him in front of a Ferris wheel, where he states that he plans to use the Music Key to wish for his own game: '''''DDR: Wario Mix'''''. Wario then challenges Mario to a dance-off on the Ferris wheel, though when he loses, he gives Mario the Music Key.
Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys again. Mario and Toad sail to [[Bowser's Castle]] in the S.S. Brass, and after dodging oncoming [[Bullet Bill]]s arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance off, and after knocking Bowser away with a rocket he is defeated. Afterward, Bowser admits that he was going to use the keys to fix his tone deafness. Mario then uses the keys to turn the area surrounding Bowser's castle into a green field, and they suddenly feel strange and start to dance.
 
{{br}}
Mario and Toad's next destination is [[World 4 (Dance Dance Revolution: Mario Mix)|a snow-covered mountain]], where they notice the final Music Key inside a [[Freezie]] at the top. After Toad fails to climb up the slippery path, they instead enter a nearby Warp Pipe leading to an underground tunnel that ends up taking them higher up on the mountain. After warming up in a nearby log cabin, they reach the top of the mountain and try to claim the Music Key, though the Freezie does not give it up. Toad suggests melting it, and after [[Fire Flower]]s are used on it, the Freezie melts, and Mario and Toad claim the key. The two then sled down the mountain, though an avalanche follows them; after avoiding the avalanche, the two set off back to Truffle Towers.
 
Mario and Toad return the Music Keys to their original place, though soon after [[Bowser]] appears and steals the keys. Mario and Toad sail to [[Bowser's Castle]] in the SS Brass, and after dodging oncoming [[Bullet Bill]]s, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes [[Mario Bros.' House|home]].
 
===Gallery===
<gallery>
DRRMarioMixstory.png|Waluigi steals the Music Keys from Truffle Towers.
DRRMarioMixstory2.png|Mario agrees to retrieve the Music Keys.
DRRMarioMixstory3.png|Mario and Toad need to defeat Koopa Troopas to go to Truffle Towers.
DRRMarioMixstory4.png|Mario and Toad confront Waluigi.
DRRMarioMixstory6.png|Mario and Toad confront Wario.
DRRMarioMixstory7.png|Mario and Toad in the underground tunnel of the mountain
DRRMarioMixstory9.png|Bowser appears and steals the keys.
DRRMarioMixstory10.png|Mario and Toad confront Bowser.
DRRMarioMixstory11.png|Toad suggests everyone dance.
</gallery>


==Characters==
==Characters==
===Playable===
===Playable===
*[[Mario]]  
{|class="wikitable"style="width:100%;text-align:center"
*[[Luigi]]
|-style="color:white;background:#FF2400"
!width=10%|Image
!width=20%|Name
!width=70%|Description
|-
|style="background:white"|[[File:DDR Mario Alternate Artwork.png|50px]]
|[[Mario]]<br><br>''Our hero is going to need some fancy footwork to get through this adventure!''
|align=left|Mario is the main protagonist and the default playable character. He is Player 1 in Versus Play.
|-
|style="background:white"|[[File:DDR Luigi Artwork.png|54px]]
|[[Luigi]]<br><br>''Mario's little brother has his own special dance moves!''
|align=left|Luigi is the other playable character in this game and is Player 2 in Versus Play. He plays identically to Mario.
|}


===Non-Playable===
===Non-playable===
*[[Toad]]
{|class="wikitable"style="width:100%;text-align:center"
*[[Waluigi]]
|-style="color:white;background:#FF2400"
*[[Toadette]]
!width=10%|Image
*[[Wario]]
!width=20%|Name
*[[Bowser]]
!width=70%|Description
|-
|style="background:white"|[[File:ToadMugshotDDR.png]]
|[[Toad]]<br><br>''Mario and Luigi's loyal companion.''
|align=left|Toad appears in the game's various menus and is featured as Mario and Luigi's companion in Story Mode, providing narration and commentary for the game's events. He cannot dance and relies on the Mario Bros.' skills to proceed through the game.
|-
|style="background:white"|[[File:LakituMugshotDDR.png]]
|[[Lakitu]]
|align=left|Lakitu is the game's main shopkeeper who sells helpful items throughout the adventure. He has the key to Truffle Towers in [[World 1 (Dance Dance Revolution: Mario Mix)|World 1]] and will give it to the Mario Bros. provided they clear his garden of [[Koopa Troopa]]s in "[[Garden Boogie]]."
|-
|style="background:white"|[[File:WaluigiMugshotDDR.png]]
|[[Waluigi]]<br><br>''The Music Key he captured can help him become the best dancer in the kingdom!''
|align=left|Waluigi is the releaser of the Music Keys in Truffle Towers and serves as the game's first boss in World 1. He is featured in his signature song, "[[Destruction Dance]]."
|-
|style="background:white"|[[File:ToadetteMugshotDDR.png]]
|[[Toadette]]
|align=left|Toadette is the owner of a hotel in [[World 2 (Dance Dance Revolution: Mario Mix)|World 2]] that was accidentally turned into a corkscrew by the game's protagonists. She demands them to fix it by having them dance to "[[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]" She points the protagonists to the sea when talking about "shiny globes," though they run off before she finishes talking.
|-
|style="background:white"|[[File:LakituPirateMugshotDDR.png]]
|[[Lakitu]] (pirate)
|align=left|This Lakitu is the owner of the shop called Pirate's Plunder in World 2 and is dressed and speaks like a pirate. He has the [[Boogie Booster]] that can go through whirlpools, but he refuses to give it up to the game's protagonists unless they defeat him in "[[Fishing Frenzy]]" (or "[[Pirate Dance]]" if the game is played on Story Mode EX).
|-
|style="background:white"|[[File:HammerBrosMugshotDDR.png]]
|[[Hammer Bro]]s.
|align=left|A pair of Hammer Bros. obstructs the protagonists in [[World 3 (Dance Dance Revolution: Mario Mix)|World 3]], being the first boss dance of the world. Their signature song is "[[Hammer Dance]]." They are later seen with Wario when the protagonists leave the world.
|-
|style="background:white"|[[File:WarioMugshotDDR.png]]
|[[Wario]]
|align=left|Wario resides in his carnival in [[World 3 (Dance Dance Revolution: Mario Mix)|World 3]], where he is first seen on a roller coaster while holding a Music Key. This causes the protagonists to chase him until he challenges them to a dance-off to "[[Starring Wario!]]" When he loses, he begrudgingly hands over the Music Key and yells that he will get the key back when the protagonists leave.
|-
|style="background:white"|[[File:FreezieMugshotDDR.png]]
|[[Freezie]]
|align=left|A giant Freezie sitting on top of a snowy mountain is the boss of [[World 4 (Dance Dance Revolution: Mario Mix)|World 4]], which has the final Music Key embedded in it. At first, it is silent when Toad politely requests for the key, but it turns and reacts when Toad suggests the Mario Bros. dance to melt it. Its signature song is "[[Deep Freeze (song)|Deep Freeze]]."
|-
|style="background:white"|[[File:BowserMugshotDDR.png]]
|[[Bowser]]<br><br>''But...what are Bowser's reasons for wanting the Music Keys?''
|align=left|Bowser steals the Music Keys from Toad shortly after they arrive in Truffle Towers, taking them to [[World 5 (Dance Dance Revolution: Mario Mix)|World 5]]. Before Bowser can use the Music Keys to lend him power, Toad and the Mario Bros. steal the keys, after which Bowser demands a dance-off to "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" before they can leave. Once defeated with the [[Rocket Part]]s, Bowser explains he wanted the Music Keys to fix his tone-deafness.
|}


==The Action Pad==
===Background characters===
<gallery>
DDRMM Pipe Pop.png|[[Goomba]]
DDRMM PiranhaPlant.png|[[Piranha Plant]]
DDRToadette.png|[[Shy Guy]]
DDRMM KoopaTroopa.png|[[Koopa Troopa]]
DDRMM Bob-omb.png|[[Bob-omb]]
Tweester DRRMarioMix.png|[[Tweester|Cyclone]]
Banana Storm.png|[[Ukiki]]
DRRMarioMixstory7.png|[[Cheep Cheep]]
Blooper DRRMarioMixs.png|[[Big Blooper]]
BooDDRMarioMix.png|[[Boo]]
ChainChompChase.png|[[Chain Chomp]]
DDRmrbliz.png|[[Mr. Blizzard]]
DDRMM Penguin.png|[[Penguin]]
DDRMM BanzaiBill.png|[[Bomber Bill|Banzai Bill]]
</gallery>
 
==Gameplay==
===Action Pad===
[[File:DDRMM Arrow.webp|thumb|left|The arrows, step zone, and Mush Mode UI]]
[[File:Oldmat.jpg|thumb|Dance Mat v1]]
[[File:Oldmat.jpg|thumb|Dance Mat v1]]
[[File:Dancemat.jpg|thumb|Dance Mat v2]]
[[File:Dancemat.jpg|thumb|Dance Mat v2]]
Included with the game is a dance mat (or as Konami calls it, an action pad) which plugs into a controller socket on the GameCube. Then, standing in the center of the mat, the player can simply step on an arrow when it reaches the top of the screen: left, right, up or down. Of course, as the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when they must move around the mat quickly.
Included with the game is a dance mat, referred to as an Action Pad, that plugs into a controller socket on the [[Nintendo GameCube|GameCube]]. Then, standing in the center of the Action Pad, the player can simply step on an arrow when it reaches the bar on the top of the screen, called the step zone: left, right, up, or down. The player can choose to play with either [[Mario]] or [[Luigi]] in a number of modes and difficulty levels with nearly 30 songs. As the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when the player must move around the mat quickly.


Incidentally, the game can be sold by itself without a dance mat. The regular controller then uses the {{button|gcn|stick}} or the {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|X}} for up, {{button|gcn|A}} for Down, {{button|gcn|B}} for left and {{button|gcn|Y}} for right.
Incidentally, the game can be sold by itself without the Action Pad. The regular controller then uses {{button|gcn|stick}} or {{button|gcn|pad}} and the face buttons for directional input, with {{button|gcn|Y}} for up, {{button|gcn|A}} for down, {{button|gcn|B}} for left, and {{button|gcn|X}} for right.


===Dance Gauge===
===Dance meter===
At the start of each song, a ''dance meter'' appears in the upper left corner (and upper right corner for 2 players and Boss Battles/Dance Offs). It consists of ten stars, with each song starting with five (this can be varied with items). As the players get Perfects and Greats, the meter rises. When they miss, it decreases. In the Options menu, the player can set how much a miss decreases their dance meter, and in Story Mode, the higher the difficulty, the more they lose. The meter will flash if the player is under two and a half stars, and when the dance meter runs out of stars, the song will end automatically and they will get an F for the song and a 'Failed' message. In Story Mode, the player will lose a life.
At the start of each song, a dance meter appears in the upper left corner (and upper right corner for two players and boss battles/dance-offs). It consists of ten stars, with each song starting with five (this can be varied with items). As the players get "Perfect!"s and "Great!"s, the meter rises. When they miss, it decreases. In the Options menu, the player can set how much a miss decreases their dance meter, and in Story Mode, the higher the difficulty, the more they lose. The meter flashes if the player is under two and a half stars. If the dance meter runs out of stars, the song ends automatically, and the player gets a "Failed" message and an '''F''' for the song. In Story Mode, the player loses a life.


===Grades for the Song===
===Grades for each step===
When the player keeps their dance meter filled and get a ''Cleared!'' message at the end of the song, these are the possible grades:
Each step the player makes gets a grade that affects the player's overall score, by giving points per step:
*'''{{color|A|orange}}''' - ''Can I call you a dancing master?'' Top grade. A couple, if any missteps.
*'''{{color|#FF6633|Perfect!}}:''' The player hit the step right on the mark. In actuality, there is a margin of error for this step. If they hit the step exactly, the arrow flashes white; if they miss it slightly, it flashes yellow. Either way, the player earns the maximum points for the step.
*'''{{color|B|#12AD12}}''' - ''You're a fantastic dancer! You should dance one more time!'' A very good grade with very few missteps.
*'''{{color|#00CA00|Great!}}:''' Also known as Super. The player hit the step almost perfectly. The player earns half the maximum points for the step.
*'''{{color|C|#0000BB}}''' - ''Bravo!'' A fair grade with some missteps.
*'''{{color|#0000DD|Early/Late}}:''' The player missed by a bit. The player earns no points, and the dance meter stays the same.
*'''{{color|D|#8A2BE2}}''' - ''Excellent!'' A significant amount of missteps.
*'''{{color|#9966CC|Miss...}}:''' The player did not step on the arrow at all. The player earns no points, and the dance meter decreases.
*'''{{color|F|#FF8C00}}''' - ''Wha-wha-wha what?!'' A ton of missteps leads to this dreaded grade, even if the player clears the song.


Two major factors decide the grade for a song: number of missteps in relation to the song length and total points. As the difficulty rises, more missteps can still mean a better grade (B), but the A still requires barely any missteps.
Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an '''F''' grade.


====Grades for Each Step====
===Grades for the song===
Each step the player makes gets a grade that affects the players overall score, by giving points per step:
When the player keeps their dance meter filled and gets a "Cleared" message at the end of the song, these are the possible grades:
*'''{{color|Perfect|#FF6633}}''': The player hit the step right on the mark. In actuality, there is a margin of error for this step. If they hit the step exactly, the arrow will flash white; if they miss it slightly, it will flash yellow. The white-flash is also known as '''{{color|Marvelous|#8EF1FF}}'''. Either way, max points for step.
*'''{{color|orange|A}}''' ('''{{color|orange|AA}}''' in the Japanese version) – ''"Can I call you a dancing master?"'' This is the top grade, earned with a couple, if any, missteps.
*'''{{color|Great|#00CA00}}''': Also known as Super. The player almost got it! Half the max points for step.
*'''{{color|#12AD12|B}}''' ('''{{color|#12AD12|A}}''' in the Japanese version) – ''"You're a fantastic dancer! You should dance one more time!"'' This is a very good grade, earned with very few missteps.
*'''{{color|Early/Late|#0000DD}}''': The player missed by a bit. No points, dance meter stays the same.
*'''{{color|#0000BB|C}}''' ('''{{color|#0000BB|B}}''' in the Japanese version) – ''"Bravo!"'' This is a fair grade, earned with some missteps.
*'''{{color|Miss|#9966CC}}''': The player didn't step on the arrow at all! No points, dance meter decreases.
*'''{{color|magenta|D}}''' ('''{{color|magenta|C}}''' in the Japanese version) – ''"Excellent!"'' This grade is earned with a significant number of missteps.
*'''{{color|#FF8C00|F}}''' ('''{{color|#FF8C00|D}}''' in the Japanese version) – ''"Wha-wha-what?"'' (international) / ''"Aw, you couldn't make it!"'' (JP). A ton of missteps lead to this grade, even if the player clears the song.


Getting Perfects and Greats not only increases the players dance meter, it adds a combo on-screen. When the player gets a 100 combo, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late or Miss). As with all ''Dance Dance Revolution'' games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an F grade.
Two major factors decide the grade for a song: the number of missteps in relation to the song length, and total points. As the difficulty rises, more missteps can still mean a better grade ('''B'''), but the '''A''' still requires barely any missteps.


===Difficulties===
===Difficulties===
[[File:Ddrsuperhard.jpg|200px|thumb|left|An example of Super Hard difficulty.]]
[[File:DDR Super Hard Difficulty Luigi.png|200px|thumb|left|An example of Super Hard difficulty in "[[Underground Mozart]]"]]
<span style="color:#0000FF">'''Easy:'''</span> only includes left and right arrows. Perhaps the easiest level in any ''Dance Dance Revolution'' game.<br>
*'''{{color|#0000FF|Easy}}:''' Includes only left and right arrows.
<span style="color:#FF6600">'''Normal:'''</span> basic steps.<br>
*'''{{color|#FF6600|Normal}}:''' Basic cardinal steps.
<span style="color:#FF3399">'''Hard:'''</span> steps get near 200 at times. Common patterns appear in step sequences.<br>
*'''{{color|#FF3399|Hard}}:''' Steps per song are up to 200 at times. Common patterns appear in step sequences.
<span style="color:#00AA00">'''Very Hard:'''</span> number of steps from 125 to over 200 in some spots. Complicated patterns occur that require shuffling of feet and moving off the center.<br>
*'''{{color|#00AA00|Very Hard}}:''' The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
<span style="color:#330099">'''Super Hard:'''</span> over 200 steps in each song. ''Bowser's Castle'' (song) has 339 steps. Offbeat steps require careful timing.<br>
*'''{{color|#330099|Super Hard}}:''' Over 200 steps in each song. The song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]," for example, has 337 steps. Offbeat steps may also take place.
 
While ''Dance Dance Revolution: Mario Mix'' does not have an official difficulty chart for its songs, the game is not as intense as standard versions of ''Dance Dance Revolution''. Comparing using the difficulty measurement system introduced in [https://remywiki.com/CS_DDRMAX2_NA ''DDRMAX2 -Dance Dance Revolution 7thMIX-''], the Easy difficulty uses only left and right arrows, which standard ''Dance Dance Revolution'' games do not have; Normal difficulty is equivalent to Beginner; Hard difficulty is equivalent to Light; Very Hard difficulty has a mix of Light and Standard depending on how far in the story the song is; and songs on Super Hard difficulty contain a mix of Standard and Heavy songs also depending on far in the story the song is.


In Story Mode, the player can choose every difficulty except Super Hard at the beginning of the adventure and it stays permanent throughout all the songs. It can only be changed by a [[Music Wand]].
In Story Mode, the player can choose Easy or Normal at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a [[Music Wand]]. When Story Mode EX is unlocked, the option to play on Hard becomes available, and when that mode is cleared, Very Hard is unlocked.
{{br}}


===Dance-Offs===
===Dance-offs===
Two players, one as Mario and the other as Luigi, can face off in any song, at any difficulty like Free Mode. However the initial package comes with one dance mat. A second one must be ordered online at [http://www.nintendo.com Nintendo's official website].
Two players, one as Mario and the other as Luigi, can face off in any song at any difficulty like Free Mode. However, the initial package comes with one dance mat. A second one must be ordered online at [http://www.nintendo.com Nintendo's official website].


===Music===
===Music===
{|class="wikitable sortable"
<center>
{|class="wikitable sortable" style="width:60%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5%|Title
!width=5%|Stage
!width=50%|Game and music
!width=15%|Original composer
!width=5%|Easy
!width=5%|Normal
!width=5%|Hard
!width=5%|Very Hard
!width=5%|Super Hard
|-
|-
!Title (English)
![[Here We Go!]]<br>[[File:DDRIcon1.png|150px]]
!Stage
|1-1||''[[Super Mario Bros.]]'' ([[Ground Theme (Super Mario Bros.)|Ground Theme]])||[[Koji Kondo]]||style="background:#bef4ff"|37||style="background:#ffffaa"|47||style="background:#ffcdcd"|110||style="background:#85f1bb"|145||style="background:#e6c1ff"|193
!Game
!Original Music
!Original Composer
!Japanese Name
|-
|-
! Here We Go!
![[Underground Mozart]]*<br>[[File:DDRIcon2.png|150px]]
| 1-1 || ''[[Super Mario Bros.]]'' || Main Theme || [[Koji Kondo]] || ヒア・ウィ・ゴー (''Hia Wi Gō'')
|1-2||''[[Mario Bros. (game)|Mario Bros.]]'' (''{{wp|Eine kleine Nachtmusik|Eine Kleine Nachtmusik}}'')||{{wp|Wolfgang Amadeus Mozart}}||style="background:#bef4ff"|43||style="background:#ffffaa"|53||style="background:#ffcdcd"|173||style="background:#85f1bb"|222||style="background:#e6c1ff"|293
|-
|-
! Underground Mozart*
![[Pipe Pop]]<br>[[File:DDRIcon3.png|150px]]
| 1-2 || ''[[Mario Bros.]]'' || Eine Kleine Nachtmusik || Wolfgang Amadeus Mozart || 土管の中のモーツァルト (''Dokan no Naka no Mōtsaruto'')
|1-2EX||{{wp|Piano Sonata No. 11 (Mozart)|Turkish March}}||Wolfgang Amadeus Mozart||style="background:#bef4ff"|49||style="background:#ffffaa"|59||style="background:#ffcdcd"|145||style="background:#85f1bb"|186||style="background:#e6c1ff"|260
|-
|-
! Pipe Pop
![[Garden Boogie]]<br>[[File:DDRIcon4.png|150px]]
| 1-2EX || || Turkish March || Wolfgang Amadeus Mozart || パペットダンス (''Papetto Dansu'')
|1-3||''{{wp|Carmen}}''||{{wp|Georges Bizet}}||style="background:#bef4ff"|42||style="background:#ffffaa"|54||style="background:#ffcdcd"|154||style="background:#85f1bb"|201||style="background:#e6c1ff"|280
|-
|-
! Garden Boogie
![[Destruction Dance]]<br>[[File:DDRIcon5.png|150px]]
| 1-3 || || Carmen || Georges Bizet || パラパラカルメン (''Parapara Karumen'')
|1-4||''[[Wrecking Crew]]'' (Bonus Stage)||{{wp|Hirokazu Tanaka}}||style="background:#bef4ff"|45||style="background:#ffffaa"|19||style="background:#ffcdcd"|148||style="background:#85f1bb"|188||style="background:#e6c1ff"|237
|-
|-
! Destruction Dance
![[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]<br>[[File:DDRIcon6.png|150px]]
| 1-4 || ''[[Wrecking Crew]]'' || Bonus Stage || Hirokazu Tanaka || 月夜にぶちこわせ (''Tsukiyo ni Buchikowase'')
|2-1||''[[Super Mario Bros. 3]]'' ([[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]])||Koji Kondo||style="background:#bef4ff"|56||style="background:#ffffaa"|80||style="background:#ffcdcd"|112||style="background:#85f1bb"|187||style="background:#e6c1ff"|256
|-
|-
! Jump! Jump! Jump!
![[Fishing Frenzy]]*<br>[[File:DDRIcon7.png|150px]]
| 2-1 || ''[[Super Mario Bros. 3]]'' || Athletic Theme || [[Koji Kondo]] || ジャンプ!ジャンプ!ジャンプ! (''Janpu! Janpu! Janpu!'')
|2-2||''[[Yoshi's Cookie]]'' ({{wp|Csikós Post|Csikos Post}})||{{wp|Hermann Necke}}||style="background:#bef4ff"|61||style="background:#ffffaa"|97||style="background:#ffcdcd"|126||style="background:#85f1bb"|160||style="background:#e6c1ff"|235
|-
|-
! Fishing Frenzy*
![[Pirate Dance]]<br>[[File:DDRIcon8.png|150px]]
| 2-2 || ''[[Yoshi's Cookie]]'' || Csikos Post || Hermann Necke || みんなでパーティタイム (''Minna de Pāti Taimu'')
|2-2EX||''[[Super Mario World]]'' ([[Ground Theme (Super Mario World)|Ground Theme]])||Koji Kondo||style="background:#bef4ff"|51||style="background:#ffffaa"|104||style="background:#ffcdcd"|142||style="background:#85f1bb"|199||style="background:#e6c1ff"|258
|-
|-
! Pirate Dance
![[In the Whirlpool]]*<br>[[File:DDRIcon9.png|150px]]
| 2-2EX || ''[[Super Mario World]]'' || Athletic Theme || [[Koji Kondo]] || 転がるコインのように (''Korogaru Koin no Yō ni'')
|2-3||''{{wp|Pomp and Circumstance Marches|Pomp and Circumstance}}''||{{wp|Edward Elgar}}||style="background:#bef4ff"|76||style="background:#ffffaa"|100||style="background:#ffcdcd"|125||style="background:#85f1bb"|160||style="background:#e6c1ff"|224
|-
|-
! In the Whirlpool*
![[Step by Step]]<br>[[File:DDRIcon10.png|150px]]
| 2-3 || || Pomp and Circumstance || Edward Elgar || 風のかなたに (''Kaze no Kanata ni'')
|2-3EX||''Super Mario World'' ([[Bonus Men BGM]])||Koji Kondo||style="background:#bef4ff"|79||style="background:#ffffaa"|90||style="background:#ffcdcd"|116||style="background:#85f1bb"|155||style="background:#e6c1ff"|232
|-
|-
! Step by Step
![[Blooper Bop]]<br>[[File:DDRIcon11.png|150px]]
| 2-3EX || ''[[Super Mario World]]'' || Bonus/Switch Palace Level Theme || [[Koji Kondo]] || ステップ・バイ・ステップ (''Suteppu Bai Suteppu'')
|2-4||''Super Mario Bros.'' ([[Underwater Theme]])||Koji Kondo||style="background:#bef4ff"|60||style="background:#ffffaa"|73||style="background:#ffcdcd"|126||style="background:#85f1bb"|149||style="background:#e6c1ff"|190
|-
|-
! Blooper Bop
![[Hammer Dance]]<br>[[File:DDRIcon12.png|150px]]
| 2-4 || ''[[Super Mario Bros.]]'' || Underwater || [[Koji Kondo]] || 泳げ四分音符 (''Oyoge Shibun Onpu'')
|3-1||''Super Mario Bros. 3'' ([[Ground Theme (Super Mario Bros. 3)|Ground Theme]])||Koji Kondo||style="background:#bef4ff"|68||style="background:#ffffaa"|95||style="background:#ffcdcd"|152||style="background:#85f1bb"|196||style="background:#e6c1ff"|270
|-
|-
! Hammer Dance
![[Rollercoasting]]<br>[[File:DDRIcon13.png|150px]]
| 3-1 || ''[[Super Mario Bros. 3]]'' || Main Theme || [[Koji Kondo]] || クエ・テ・バヤ・マリオ (''Kue Te Baya Mario'')
|3-2||''[[Mario Kart: Double Dash!!]]'' ([[GCN Mario Circuit|Mario]]/[[GCN Luigi Circuit|Luigi]]/[[GCN Yoshi Circuit|Yoshi Circuit]])||||style="background:#bef4ff"|114||style="background:#ffffaa"|127||style="background:#ffcdcd"|146||style="background:#85f1bb"|184||style="background:#e6c1ff"|243
|-
|-
! Rollercoasting
![[Boo Boogie]]*<br>[[File:DDRIcon14.png|150px]]
| 3-2 || ''[[Mario Kart: Double Dash!!]]'' || [[Mario Circuit#Mario Kart: Double Dash!!|Mario]]/[[Luigi Circuit#Mario Kart: Double Dash!!|Luigi]]/[[Yoshi Circuit]] Theme || [[Shinobu Tanaka]] || スーパーマシーン (''Sūpā Mashīn'')
|3-3||''[[Super Mario Bros. 2]]'' ([[Ground Theme (Super Mario Bros. 2)|Ground Theme]])||Koji Kondo||style="background:#bef4ff"|60||style="background:#ffffaa"|73||style="background:#ffcdcd"|126||style="background:#85f1bb"|149||style="background:#e6c1ff"|207
|-
|-
! Boo Boogie*
![[Moustache, Barrel, and Gorilla]]<br>[[File:DDRIcon15.png|150px]]
| 3-3 || ''[[Super Mario Bros. 2]]'' || Main Theme || [[Koji Kondo]] || ほっぴンちょっぴン (''Hoppin Choppin'')
|3-3EX||''[[Donkey Kong (game)|Donkey Kong]]'' (Various)||Yukio Kaneoka||style="background:#bef4ff"|116||style="background:#ffffaa"|116||style="background:#ffcdcd"|143||style="background:#85f1bb"|173||style="background:#e6c1ff"|240
|-
|-
! Moustache, Barrel, and Gorilla
![[Starring Wario!]]<br>[[File:DDRIcon16.png|150px]]
| 3-3EX || ''[[Donkey Kong (game)]]'' || Various || [[Shigeru Miyamoto]] || ヒゲとタルとゴリラ (''Hige to Taru to Gorira'')
|3-4||''[[Wario World]]'' ([[Greenhorn Forest]])||||style="background:#bef4ff"|114||style="background:#ffffaa"|112||style="background:#ffcdcd"|140||style="background:#85f1bb"|183||style="background:#e6c1ff"|268
|-
|-
! Starring Wario!
![[Frozen Pipes]]<br>[[File:DDRIcon17.png|150px]]
| 3-4 || ''[[Wario World]]'' || Greenhorn Forest || Minako Hamano || オレ様がスターだ! (''Oresama ga sutā da!'')
|4-1||{{wp|Old Folks at Home}}||{{wp|Stephen Foster}}||style="background:#bef4ff"|116||style="background:#ffffaa"|116||style="background:#ffcdcd"|143||style="background:#85f1bb"|173||style="background:#e6c1ff"|240
|-
|-
! Frozen Pipes
![[Cabin Fever]]*<br>[[File:DDRIcon18.png|150px]]
| 4-1 || || Old Folks at Home || Stephen Collins Foster || 気分はハイ・ホー (''Kibun wa Hai Hō'')
|4-2||''[[Mario Party 5]]'' ([[Toy Dream|Lots of Toys]])||Aya Tanaka||style="background:#bef4ff"|111||style="background:#ffffaa"|132||style="background:#ffcdcd"|169||style="background:#85f1bb"|201||style="background:#e6c1ff"|219
|-
|-
! Cabin Fever*
![[Ms. Mowz's Song]]<br>[[File:DDRIcon19.png|150px]]
| 4-2 || ''[[Mario Party 5]]'' || [[Toy Dream]] Theme || Aya Tanaka || マリオのカーニバル (''Mario no Kānibaru'')
|4-2EX||''[[Paper Mario: The Thousand-Year Door]]'' ([[Ms. Mowz]]'s Theme; [[X-Naut Fortress]])||||style="background:#bef4ff"|121||style="background:#ffffaa"|135||style="background:#ffcdcd"|175||style="background:#85f1bb"|213||style="background:#e6c1ff"|239
|-
|-
! Ms. Mowz's Song
![[Deep Freeze (song)|Deep Freeze]]<br>[[File:DDRIcon20.png|150px]]
| 4-2EX || ''[[Paper Mario: The Thousand-Year Door]]'' || Theme of [[Ms. Mowz]]; [[X-Naut Fortress]] Theme|| Yuka Tsujiyoko || チューチューテクノ (''Chū Chū Tekuno'')
|4-3||''[[Dr. Mario (game)|Dr. Mario]]'' ([[Fever]])||Hirokazu Tanaka||style="background:#bef4ff"|125||style="background:#ffffaa"|147||style="background:#ffcdcd"|190||style="background:#85f1bb"|237||style="background:#e6c1ff"|250
|-
|-
! Deep Freeze
![[Rendezvous on Ice]]*<br>[[File:DDRIcon21.png|150px]]
| 4-3 || ''[[Dr. Mario (game)]]'' || Fever || Hirokazu Tanaka|Hirokazu "Hip" Tanaka || ハッピーハッピーダンス (''Happī Happī Dansu'')
|4-4||{{wp|Les Patineurs (waltz)|Les Patineurs}}||{{wp|Émile Waldteufel}}||style="background:#bef4ff"|116||style="background:#ffffaa"|129||style="background:#ffcdcd"|194||style="background:#85f1bb"|248||style="background:#e6c1ff"|255
|-
|-
! Rendezvous on Ice*
![[Midnight Drive]]<br>[[File:DDRIcon22.png|150px]]
| 4-4 || || Les Pâtineurs || Emile Waldteufel || 氷の上でランデブー (''Kōri no ue de Randebū'')
|4-4EX||''[[Mario Kart 64]]'' (Title Theme)||[[Kenta Nagata]]||style="background:#bef4ff"|129||style="background:#ffffaa"|131||style="background:#ffcdcd"|169||style="background:#85f1bb"|209||style="background:#e6c1ff"|224
|-
|-
! Midnight Drive
![[Always Smiling]]<br>[[File:DDRIcon23.png|150px]]
| 4-4EX || ''[[Mario Kart 64]]'' || Introduction || [[Kenta Nagata]] || 真夜中のドライブ (''Mayonaka no Doraibu'')
|5-1||{{wp|Tritsch-Tratsch-Polka}}||{{wp|Johann Strauss II}}||style="background:#bef4ff"|107||style="background:#ffffaa"|116||style="background:#ffcdcd"|144||style="background:#85f1bb"|179||style="background:#e6c1ff"|293
|-
|-
! Always Smiling
![[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]<br>[[File:DDRIcon24.png|150px]]
| 5-1 || || Tritsch-Tratsch-Polka || Johann Strauss II || きっと笑顔がイチバンさ (''Kitto Egao ga Ichiban sa'')
|5-2||''Mario Kart: Double Dash!!'' ([[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]])||||style="background:#bef4ff"|126||style="background:#ffffaa"|146||style="background:#ffcdcd"|177||style="background:#85f1bb"|268||style="background:#e6c1ff"|337
|-
|-
! Bowser's Castle
![[Up, Down, Left, Right]]<br>[[File:DDRIcon25.png|150px]]
| 5-2 || ''[[Mario Kart: Double Dash!!]]'' || [[Bowser's Castle (course)#Mario Kart: Double Dash!!|Bowser's Castle]] || [[Kenta Nagata]] || ワガハイはボスである! (''Wagahai wa Bosu de Aru!'')
|||{{wp|Twinkle, Twinkle, Little Star}}||||style="background:#bef4ff"|28||style="background:#ffffaa"|36||style="background:#ffcdcd"|131||style="background:#85f1bb"|159||style="background:#e6c1ff"|231
|-
|-
! Up, Down, Left, Right
![[Choir on the Green]]**<br>[[File:DDRIcon26.png|150px]]
| || || Twinkle, Twinkle, Little Star || || ゼン・ゴ・サ・ユウ (''Zen Go Sa Yū'')
|||Ah, Lovely Meadow||||style="background:#bef4ff"|47||style="background:#ffffaa"|60||style="background:#ffcdcd"|124||style="background:#85f1bb"|153||style="background:#e6c1ff"|203
|-
|-
! Choir on the Green
![[Hop, Mario!]]***<br>[[File:DDRIcon27.png|150px]]
| || || Ah, Lovely Meadow || Anonymous || 緑の上の大合唱 (''Midori no ue no Daigasshō'')
|||''Super Mario World'' ([[Title (Super Mario World)|Title Theme]])||Koji Kondo||style="background:#bef4ff"|62||style="background:#ffffaa"|75||style="background:#ffcdcd"|136||style="background:#85f1bb"|160||style="background:#e6c1ff"|216
|-
|-
! Hop, Mario!
![[Where's the Exit?]]****<br>[[File:DDRIcon28.png|150px]]
| || ''[[Super Mario World]]'' || Opening || [[Koji Kondo]] || ホップステップマリオ (''Hoppu Suteppu Mario'')
|||''Super Mario Bros.'' ([[Underground Theme]])||Koji Kondo||style="background:#bef4ff"|61||style="background:#ffffaa"|80||style="background:#ffcdcd"|141||style="background:#85f1bb"|181||style="background:#e6c1ff"|266
|-
|-
! Where's the Exit?
![[Piroli]]*****<br>[[File:DDRIcon29.png|150px]]
| || ''[[Super Mario Bros.]]'' || Underground || [[Koji Kondo]] || 出口はどこだ!? (''Deguchi wa Doko da!?'')
|||[[Family Computer Disk System|Famicom Disk System]] (BIOS)||||style="background:#bef4ff"|60||style="background:#ffffaa"|72||style="background:#ffcdcd"|142||style="background:#85f1bb"|167||style="background:#e6c1ff"|252
|-
! Piroli
| || ''[[Famicom Disk System]]'' || Bios || || ピ・ロ・リ (''Pi ro ri'')
|}
|}
 
</center>
<nowiki>*</nowiki>This only appears in the regular Story Mode. In Story Mode EX, it is replaced by the song immediately below
<small>*The song appears only in the regular Story Mode. In Story Mode EX, it is replaced by the next song.</small><br>
<small>**Unlock it with coins in World 1 store in Story Mode EX</small><br>
<small>***Unlock it with coins in World 2 store in Story Mode EX</small><br>
<small>****Unlock it with coins in World 3 store in Story Mode EX</small><br>
<small>*****Unlock it with coins in World 4 store in Story Mode EX</small>


===Modes===
===Modes===
[[File:WarioDanceOff.png|200px|thumb|Luigi against Wario]]
[[File:WarioDanceOff.png|200px|thumb|Luigi against Wario]]
*'''Story Mode:''' [[Waluigi]] has stolen the Music Keys from [[Truffle Towers]]. Toad will accompany the brother of the player's choice in this adventure.
*'''Story Mode:''' [[Waluigi]] has stolen the Music Keys from [[Truffle Towers]]. Toad accompanies the brother of the player's choice in this adventure.
*'''Free Mode:''' All the songs played in Story Mode are unlocked in this mode, where the player can play any desired song at any difficulty, Mush Mode on or off.
*'''Free Mode:''' All the songs played in Story Mode are unlocked in this mode, where the player can play any desired song at any difficulty, Mush Mode on or off.
*'''Minigames:''' These will unlock themselves while playing Story Mode. A list of these can be found later in the article.
*'''Minigames:''' These unlock themselves while the player plays Story Mode. A list of these can be found later in the article.
*'''Workout:''' When the players enter their name and weight, the number of calories burned will be kept on record. Before starting Story or Free Mode, Z has to be pressed to set whose record will be updated.
*'''Workout:''' When the players enter their names and weights, the number of calories burned are kept on record. Before Story or Free Mode is started, {{button|gcn|Z}} has to be pressed to set whose record will be updated.


==Mush Mode==
==Types of arrow patterns and Mush Mode==
'''Mush Mode''' is the Mario twist to the standard series genre. Common Mario enemies and items replace steps on the screen and must either be stepped on or avoided. Others cover the screen when missing steps, giving the brothers less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects is not uncommon.
===Arrow patterns===
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=10%|Pattern
!width=90% class=unsortable|Description
|-
!align=left|[[File:DDRMM 14Step.png|100px]]<br>1/4 step
|align=left|The most common and basic step of the song, placed on their beats. Songs are composed entirely of 1/4 steps on lower difficulties.
|-
!align=left|[[File:DDRMM 18Step.png|100px]]<br>1/8 step
|align=left|1/8 steps are placed halfway between beats of the song and are glowed in colors opposite of the 1/4 steps. These are more frequent on higher difficulties.
|-
!align=left|[[File:DDRMM Jump.png|100px]]<br>Jump
|align=left|Two arrows that must be stepped on simultaneously, requiring the player to jump to hit them both. Left and right (← →) and up/down jumps (↑ ↓) are the most common, while having a horizontal and vertical arrow for a jump is less common (such as ↑ →).
|-
!align=left|[[File:DDRMM Staircase.png|100px]]<br>Staircase
|align=left|A set of arrows going from right to left or left to right, appearing as a stairs shape onscreen.
|-
!align=left|[[File:DDRMM Drill.png|100px]]<br>Drill
|align=left|At least two sets of notes at least a 1/8th apart, alternating on two arrows. Appears only on Super Hard songs.
|-
!align=left|[[File:DDRMM Jackhammer.png|100px]]<br>Jackhammer
|align=left|A series of quick, consecutive notes of the same arrow.
|}


[[File:DDRMMKoopa.jpg|thumb|200px|left|Help screens come up before the song for each Mush Mode effect.]]
===Mush Mode===
*'''[[Goomba]]s''' - Just like regular arrows, squash them.
'''Mush Mode''' is the Mario twist to the standard series genre. Common enemies and items from the [[Super Mario (franchise)|''Super Mario''  franchise]] replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.
*'''[[Koopa Troopa]]s''' - Step on it once to put it in its shell, then once more to either a) destroy it or b) send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect" step (see "Grades For Each Step" above)
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick]]
*'''[[Bob-omb]]s''' - [[Podoboo]]s replace steps and when a brother misses one, it hits a bomb, greatly decreasing his dance meter! In dance offs, Podoboos are passed off to the other player and timed back in with the song.
{|class="wikitable sortable" style="width:100%;text-align:center"
*'''[[Cheep-Cheep]]s''' - This time around, these fish will curve into the screen, giving the player less time to see where to step. Work in the same way as Podoboos in dance offs.
|-style="color:white;background:#FF2400"
*'''[[Spiny|Spinies]]''' - Step on their spikes and a brother's dance meter will decrease. In the harder levels, they're trickily timed with real steps, making one misstep a big mistake. Some move faster than others.
!width=10%|Enemy/Item
*'''Mini-[[Blooper]]s and [[Blooper]] Tentacle''' - When a brother misses a mini-Blooper (works as a regular step), ink covers the bottom of the screen, and he cannot see arrows coming up. The Big Blooper will move a tentacle up the screen: look at the targeting circle at the tentacle's top to get a "Perfect!" step. In harder difficulties, two tentacles may move up at once.
!width=90% class=unsortable|Description
*'''[[Hammer Bro|Hammer]]''' - Only appears in Hammer Dance. Same as Podoboos in single and dance-off mode. If a brother misses a hammer, it will explode, decreasing his dance meter.  
|-
*'''Coin Switch''' - More useful in Story Mode than Free Mode. When a brother steps on a Coin Switch (which moves faster than regular arrows usually) will turn all arrows into coins for a few seconds. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins.
![[File:DDRMM Goomba.png|100px]]<br>[[Goomba]]s
[[File:DDRMMboos.jpg|thumb|200px|Mario and the Boo gimmick.]]
|align=left|Just like with regular arrows, the player should step on Goombas, squashing them.
*'''[[Boo]]s''' and Giant Boo - A giant Boo sits on the bottom of the screen, and as the player miss steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier on other ''Dance Dance Revolution'' games). Stepping on normal Boos push him back down.
|-
*'''Arrow Cheeps''' - Appear only in Frozen Pipes, but they are the most annoying enemy. These guys will pop up and change a step's direction halfway up the screen, sometimes even later. In harder difficulties, two may come up at the same time.
![[File:DDRMM Koopa Troopa.png|100px]]<br>[[Koopa Troopa]]s
*'''[[Freezie]] and [[Fire Flower]]s''' - Just like the Boos and Giant Boo, except a big [[Freezie]] covers the screen and when a brother steps on a fire flower fire will move down the screen into the Freezie.
|align=left|For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step.
*'''[[Ice Spiny|Ice Spinies]]''' - Just like regular Spinies.
|-
*'''[[Bullet Bill]]''' - Found only in Always Smiling. [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. Step on them to redirect the Bullet Bills back to the Bill Blasters. Hit a Bill Blaster thrice to destroy it.
![[File:DDRMM Bob-omb and Podoboo.png|100px]]<br>[[Bob-omb]]s and [[Lava Bubble|Podoboos]]
*'''Rockets''' - Exclusive to Bowser's Castle (song). Rocket parts replaces some of the steps during the song, step on these to build a rocket to the right side. Three consecutive parts fires a rocket at Bowser. Missing a part will decrease a brother's dance meter. Note that if a brother cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), he fails the song.
|align=left|Podoboos replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song.
|-
![[File:DDRMM Cheep Cheep.png|100px]]<br>[[Cheep Cheep]]s
|align=left|Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs.
|-
![[File:DDRMM Spiny.png|100px]]<br>[[Spiny (Dance Dance Revolution: Mario Mix)|Spinies]]
|align=left|Like with Shock Arrows in later ''Dance Dance Revolution'' titles, stepping on Spinies' spikes causes them to explode and decreases the player's dance meter. On the harder levels, they can be timed with real steps. Red Spinies move faster than green Spinies.
|-
![[File:DDRMM Bloopers.png|100px]]<br>[[Blooper]]s
|align=left|When the player misses a mini-Blooper (which works as a regular step), ink covers the bottom of the screen, and the player cannot see arrows coming up. The [[Big Blooper]] moves a tentacle up the screen at a fast rate. On harder difficulties, two tentacles may move up at once.
|-
![[File:DDRMM Hammer Bros.png|100px]]<br>[[Hammer Bro]]s.
|align=left|Represented as [[hammers]], Hammer Bros. appear only during "Hammer Dance." They act the same as Podoboos in single and dance-off mode. If the player misses a hammer, it explodes, decreasing their dance meter.
|-
![[File:DDRMM Coin Switch.png|100px]]<br>[[Coin Switch]]es
|align=left|Stepping on a Coin Switch (which moves faster than regular arrows usually) turns all arrows into coins for a few seconds, helping the player obtain coins in Story mode. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins.
|-
![[File:DDRMM Boos.png|100px]]<br>[[Boo]]s
|align=left|A [[Big Boo|Giant Boo]] sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other ''Dance Dance Revolution'' games). Stepping on mini-Boos pushes it back down.
|-
![[File:DDRMM Cheep Cheep Frozen Pipes.png|100px]]<br>[[Cheep Cheep]]s ("Frozen Pipes")
|align=left|Cheep Cheeps pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time.
|-
![[File:DDRMM Freezie.png|100px]]<br>[[Freezie]]
|align=left|Appearing only in "Deep Freeze," Freezies act just like the Boos and Giant Boo, except a huge Freezie covers the screen, and when the player steps on a [[Fire Flower]], a [[fireball]] moves down the screen into the Freezie.
|-
![[File:DDRMM Ice Spiny.png|100px]]<br>[[Spiny (Dance Dance Revolution: Mario Mix)|Ice Spinies]]
|align=left|These act identically to regular Spinies, but they do not have a visible color difference.
|-
![[File:DDRMM Bullet Bill.png|100px]]<br>[[Bullet Bill]]s
|align=left|These are found only during "Always Smiling." [[Bill Blaster]]s line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed.
|-
![[File:DDRMM Rocket Part.png|100px]]<br>[[Rocket Part]]s
|align=left|These are exclusive to the song "Bowser's Castle." Rocket parts replace some of the steps during the song, and they have to be stepped on to build a rocket to the right side. Three consecutive parts fire a rocket at Bowser. Missing a part decreases the player's dance meter. If the player cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), the player fails the song.
|}


==Minigames==
==Minigames==
[[Minigame]]s are unlocked when the players play them in Story Mode. In Story Mode, they provide [[coin]]s so that the brothers can buy items. The last two games can only be found in Minigame mode.
[[Minigame]]s are unlocked when the players play them in Story Mode. In Story Mode, they provide [[coin]]s so that the Mario Bros. can buy items. The last two minigames can be found only in Minigame Mode.
 
[[File:WhackaGoomba.png|thumb|Luigi hitting Goombas in Whack-a-Goomba]]
[[File:WhackaGoomba.png|thumb|Luigi whacking Goombas.]]
*[[Whack-a-Goomba]] The Mario Bros. smack Goombas with a hammer as they come out of the pipes.
*[[Whack-a-Goomba]] - The brothers stomp Goombas as they come out of the pipes!
*[[Flagpole Leap]] – The player must press the left and right arrows to move and press up when crossing the line to grab the [[Goal Pole|flagpole]]. The number of coins earned is the score divided by 100.
*[[Flagpole Leap]] - Mash the left and right arrows to move and press up when crossing the line. (Coins: score divided by 100)
*[[Banana Storm]] The Mario Bros. catch falling [[banana]]s from [[Ukiki]]s. The number of coins earned is the number of bananas caught.
*[[Banana Storm]] - The brothers catch bananas from crazy monkeys. (Coins: number of bananas)
*[[Punch Up]] The Mario Bros. punch Koopa Troopas for coins. The number of coins earned is the score divided by 10.
*[[Punch Up]] - The brothers punch Koopas for coins. (Coins: score divided by 10)
*[[Chain-Chomp Chase]] The Mario Bros. must avoid the [[Chain Chomp|Chain-Chomp]]. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
*[[Chain-Chomp Chase]] - The black menace is back! The brothers must avoid it. (Coins: 100 if successful, lose 100 if a brother fails)
*[[Avalanche! (Dance Dance Revolution: Mario Mix)|Avalanche!]] The Mario Bros. dodge incoming snowballs. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
*[[Avalanche! (Dance Dance Revolution: Mario Mix)|Avalanche!]] - The brothers dodge incoming snowballs. (Coins: 100 if successful, lose 100 if a brother fails)
*[[Hidden Treasure (minigame)|Hidden Treasure]] One chest contains one coin. The other contains 100 coins or a [[1-Up Mushroom]].
*[[Hidden Treasure]] - One chest contains one coin. The other contains 100 coins or a [[1-Up Mushroom]] Can the brothers choose the right one? (Coins: Varies)
*[[Block Treasure]] The Mario Bros. hit [[block]]s to gain coins and/or items.
*[[Block Treasure]] - The brothers hit blocks to gain coins and/or items. (Coins: Varies)
*[[Coin Collection]] The Mario Bros. jump and [[crouch|duck]] to collect coins. They can earn up to 20 coins.
*[[Coin Collection]] - The brothers jump and duck to...collect coins. (Coins: up to 20)
*[[Whee!]] The Mario Bros. jump high into the air for coins. They can earn up to 100 coins with a perfect release.
*[[Whee!]] - The brothers jump high into the air for coins. (Coins: up to 100 with perfect release)
*[[Note Pickup]] – The Mario Bros. jump and collect musical notes while on a moving platform. (Coins: N/A)
*[[Note Pickup]] - (Coins: N/A)
*[[Fire Up the SS Brass]] – The objective is to guide the [[SS Brass]] through a series of 15 tunnels. (Coins: N/A)
*[[Fire Up the SS Brass]] - Presumed to be how the brothers entered Bowser's Castle. (Coins: N/A)


==Items==
==Items==
[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]]
[[File:LakituShop.png|thumb|Lakitu returns as the store manager.]]
Items can be bought from a store in each world from Lakitu after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up mushroom had to be triggered before a stage for the player to feel its effects. The player can only carry three of these items at a time. The player may access the store if they visit it during their progress or before any stage after 1-3, by pressing the Z button.
Items can be bought from a store in each world from [[Lakitu]] after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the {{button|gcn|Z}} button.
 
{| class="wikitable sortable"
!colspan=2 |Item
! In-game description
!Cost
|-
|[[File:DDRMM1upModel.png|70px]]
|[[1-Up Mushroom]]
|''The 1-Up Mushroom gives you another life.''
|100 coins
|-
|[[File:Mystery Drink.png|center]]
|[[Mystery Drink]]
|''The Mystery Drink increases or decreases your dance meter at random.''
|10 coins
|-
|[[File:DDRMM MaxDrink.png|center]]
|[[Max Drink]]
|''The Max Drink increases your total dance meter.''
|50 coins
|-
|[[File:DDRMM Small Heart.png|center]]
|[[Small heart|Small Heart]]
|''The Small Heart refills your dance meter halfway when it is empty.''
|70 coins
|-
|[[File:Big Heart.png|center]]
|[[Big Heart]]
|''The Big Heart completely refills your dance meter when it is empty.''
|170 coins
|-
|[[File:Lucky Clover.png|center]]
|[[Lucky Clover]]
|''The Lucky Clover prevents your dance meter from decreasing four times.''
|50 coins
|-
|[[File:Music Wand.png|center]]
|[[Music Wand]]
|''The Music Wand drops the difficulty by one level.''
|200 coins
|}


*[[Music Wand]]  
==Regional differences==
*[[1-Up Mushroom]]
*When the player presses Start on the title screen, the narrator of the Japanese version says, ''"Let's DDR,"'' and the narrator of the international version says, ''"Let's Dance."''
*[[Max Drink]]
*The intro and ending of "[[Cabin Fever]]" in the Japanese version are different from the international versions.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200218140240/https://www.youtube.com/watch?v=pKemm_hJQnE&gl=US&hl=en|title=Cabin Fever - ''Dance Dance Revolution Mario Mix''|publisher=YouTube|accessdate=June 29, 2024|date=March 23, 2011|author=GilvaSunner|language=en}}</ref><ref>{{cite|url=www.youtube.com/watch?v=sq9vOzmAaOE|title=Cabin Fever (''Dance Dance Revolution Mario Mix'')|date=March 3, 2014|publisher=YouTube|accessdate=June 29, 2024}}</ref>
*[[Small Heart]]
*In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix."
*[[Big Heart]]
*Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version.
*[[Mystery Drink]]
 
*[[Lucky Clover]]
==Critical reception==
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Matt Casamassina,<br>[https://www.ign.com/articles/2005/10/26/dance-dance-revolution-mario-mix IGN]
|8/10
|''DDR Mario Mix is a great Nintendo-ized take on the old dance formula and the first rhythm / music title to hit GameCube that's worth your consideration. The title plays like DDR with Mushroom Kingdom characters and locations. But it does have its share of extras, too, including a unique, (albeit shallow) storyline that reminds us of a Mario Party outing, a variety of logical dance locations and competitions, and some fun mini-games. The biggest disappointment is that there aren't more popular music tracks and Nintendo track remixes to inspire your groove.''
|-
|Nintendo GameCube
|Kristan Reed,<br>[https://www.eurogamer.net/articles/r_dancingstagemariomix_gc Eurogamer]
|7/10
|''For the poor, deprived Cube owners out there that have been thus far denied the chance to strut their stuff in front of their TV, this is easily the best Dancing Stage title on any platform. That it's exclusive to the little Nintendo boxlet might just help make up for the long wait, and the fact that it comes in a nice big box with a mat included helps sweeten the deal. Sure, Dancing Stage Mario is nothing new, but it's an enduring, bizarre little concept with practically universal appeal, and a great way of wearing out super energetic kids.''
|-
|Nintendo GameCube
|Avery Score,<br>[https://www.gamespot.com/reviews/dance-dance-revolution-mario-mix-review/1900-6136650/ GameSpot]
|7/10
|''DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.''
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:gold"|[https://www.metacritic.com/game/gamecube/dance-dance-revolution-mario-mix 69]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gamecube/925773-dance-dance-revolution-mario-mix/index.html 71.76%]
|}


==Staff==
==Staff==
Line 251: Line 477:


==References to other games==
==References to other games==
*Many ''Mario'' games - Most songs have been based off music from many different Mario games.
*''[[Donkey Kong (game)|Donkey Kong]]'' – "[[Moustache, Barrel, and Gorilla]]" features samples of various jingles and sound effects from the NES version of the game. Additionally, arranged excerpts of the [[hammer]] theme and "[[Opening (Donkey Kong)|Opening]]" theme are also heard.
*''[[Mario Party 4]]'' - Many poses and animations, such as the losing animation, are reused from this game.
*''[[Mario Bros. (game)|Mario Bros.]]'' – "[[Underground Mozart]]" samples the NES version of the Start Theme, the player-respawn sound effect, the Level Clear Theme, the pause sound effect, and the player-hit sound effect.
*''[[Super Mario Bros.]]'' – In addition to the songs "[[Here We Go!]]", "[[Blooper Bop]]," and "[[Where's the Exit?]]" being arrangements of the [[Ground Theme (Super Mario Bros.)|Ground Theme]], [[Underwater Theme]], and [[Underground Theme]], respectively, lots of sound effects from this game also appear. The original un-remixed Ground Theme is also heard during the credits. The minigame [[Flagpole Leap]] mimics the concept of reaching the [[Goal Pole|flagpole]] at the ends of the [[level]]s from this game; additionally, an arrangement of the "[[Course Clear]]" fanfare plays after the player reaches the flagpole.
*''[[Wrecking Crew]]'' – "[[Destruction Dance]]" samples and arranges the Phase Begin Theme and the [[Golden Hammer]] Theme.
*''[[Super Mario Bros. 2]]'' – The [[Ground Theme (Super Mario Bros. 2)|Ground Theme]] is sampled and arranged in the song "[[Boo Boogie]]."
*''[[Super Mario Bros. 3]]'' – The songs "[[Jump! Jump! Jump! (song)|Jump! Jump! Jump!]]" and "[[Hammer Dance]]" are arrangements of the [[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]] and [[Ground Theme (Super Mario Bros. 3)|Ground Theme]], respectively. The former also uses samples from the original.
*''[[Dr. Mario (game)|Dr. Mario]]'' – "[[Deep Freeze (song)|Deep Freeze]]" is an arrangement of "[[Fever]]," as well as using samples from the original. It also features a few sound effects from the game.
*''[[Super Mario World]]'' – Three themes from this game are arranged: "[[Pirate Dance]]" is an arrangement of the [[Athletic Theme (Super Mario World)|Athletic Theme]], "[[Step by Step]]" is an arrangement of the [[Bonus Men BGM|bonus game theme]], and "[[Hop, Mario!]]" is an arrangement of the theme "[[Title (Super Mario World)|Title]]."
*''[[Mario Kart 64]]'' – "[[Midnight Drive]]" is an arrangement of the Title Theme.
*''[[Mario Party 4]]'', ''[[Mario Party 5]]'', and ''[[Mario Party 6]]'' – This game uses a modified engine based on these games. Many poses, voice clips, and animations, such as the losing animation, are reused from these games. The song "Cabin Fever" is an arrangement of the [[Toy Dream]] theme from ''Mario Party 5''.
*''[[Wario World]]'' – The music for [[Greenhorn Forest]] is arranged in the song "[[Starring Wario!]]"
*''[[Mario Kart: Double Dash!!]]'' – "[[Rollercoasting]]" is an arrangement of the music for [[GCN Mario Circuit|Mario Circuit]], [[GCN Luigi Circuit|Luigi Circuit]], and [[GCN Yoshi Circuit|Yoshi Circuit]]. Additionally, the theme for [[Bowser's Castle (Mario Kart: Double Dash!!)|Bowser's Castle]] is arranged in the [[Bowser's Castle (Dance Dance Revolution: Mario Mix)|namesake song]].
*''[[Paper Mario: The Thousand-Year Door]]'' – The theme for [[Ms. Mowz]] as well as the music for [[X-Naut Fortress]] are arranged in "[[Ms. Mowz's Song]]."


==References in later games==
==References in later games==
*''[[Super Smash Bros. Brawl]]'' - Bowser's artwork from this game reappears as a sticker.
*''[[Super Smash Bros. Brawl]]'' Bowser's artwork from ''Dance Dance Revolution: Mario Mix'' reappears as a sticker.
*''[[Mario Kart Wii]]'' - Mario and Luigi's artwork is reused from this game while Baby Mario and Baby Luigi's artwork is based off Mario and Luigi's artwork. Their artwork was also reused in ''[[Mario Super Sluggers]]''.
*''[[Mario Kart Wii]]'' Mario and Luigi's artwork is reused from this game, while [[Baby Mario]] and [[Baby Luigi]]'s artwork is based on Mario and Luigi's artwork. Their artwork was also reused in ''[[Mario Super Sluggers]]''.
*''[[Fortune Street]]'' - Luigi's artwork from this game is reused.
*''[[Fortune Street]]'' Luigi's artwork from this game is reused.
*''[[Mario Sports Superstars]]'' – Bowser's artwork has been reused for this game.
*''[[Super Smash Bros. Ultimate]]'' – Mario's down smash is now changed to his breakdance kick from this game.
*''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) – Mario's official artwork uses the same pose as ''Dance Dance Revolution: Mario Mix'', albeit updated.


==Gallery==
==Gallery==
===Logos===
<gallery widths="230">
DDRMM Logo.png|North American logo
DDRMM Logo PAL.png|European and Australian logo
DDRMM Logo JP.png|Japanese logo
</gallery>
===Artwork===
<gallery>
DDR MM main art.jpg|Key artwork
DDR Mario Artwork.png|[[Mario]]
DDR Mario Alternate Artwork.png|Mario
DDR Luigi Artwork.png|[[Luigi]]
Bowser Artwork Dance Dance Revolution Mario Mix.png|[[Bowser]]
Toad Artwork - Mario Party 6.png|[[Toad]]
Waluigi Artwork - Mario Party 6.png|[[Waluigi]]
Wario SM64DS art.png|[[Wario]]
MP7Boo.png|[[Boo]]
</gallery>
===Box art===
<gallery heights="180">
DDRMM Box CAN.jpg|Canadian box art
DDRMM Box EU.jpg|European box art
DDRMM Box FR.jpg|French box art
DSMM.jpg|German box art
DDRMM Box AU.jpg|Australian box art
DDRMM Box JP.jpg|Japanese box art
</gallery>
====Action Pad bundle====
<gallery>
DDRMM Box Bundle NA.jpg|North American box art
DDRMM Box Bundle EU.png|European box art
DDRMM Japanesecover.jpg|Japanese box art
</gallery>
===Models===
<gallery>
MP4MarioModel.png|[[Mario]]
MP4LuigiModel.png|[[Luigi]]
MP4WaluigiModel.png|[[Waluigi]]
MP5WarioModel.png|[[Wario]]
DDRMM1upModel.png|[[1-Up Mushroom]]
DDRMM-Bullet-Bill-Luacher.png|[[Bill Blaster|Bullet Bill Launcher]]
</gallery>
====Screenshots====
<gallery>
<gallery>
File:DDRMM Logo.png|<center>Game Logo
DDRMM Title Screen.png|Title screen
File:DDRMM_Japanesecover.jpg|<center>Japanese boxart
BowserDSMM.png|[[Bowser]]
File:DSMM.jpg|<center>PAL cover of ''Dancing Stage: Mario Mix
File:ToadDSMM.png|[[Toad]]
File:Mario_Mix.PNG|<center>[[Mario]]
LakituDSMM.png|[[Lakitu]]
File:Mario Pose - Dance Dance Revolution Mario Mix.png|<center>Mario
ChainChompDSMM.png|[[Chain Chomp|Chain-Chomp]]
File:Mario - Dance Dance Revolution Mario Mix.png|<center>Mario
ShyGuyDSMM.png|[[Shy Guy]]
File:Bowser Artwork - Dance Dance Revolution Mario Mix.png|<center>[[Bowser]]
BrickBlockDSMM.png|[[Brick Block]]
File:Luigi - Dance Dance Revolution Mario Mix.png|<center>[[Luigi]]
File:MarioDSMM.png|<center>Mario ingame render
</gallery>
</gallery>
===Miscellaneous===
<gallery>
DDRMM Wallpaper.jpg|Wallpaper
DDRMM Print ad ESP.jpg|Spanish print ad
</gallery>
==Media==
{{main-media}}
{{media table
|file1=DDRMM Here We Go.oga
|title1=Here We Go!
|length1=0:30
|file2=DDRMM Jump Jump Jump.oga
|title2=Jump! Jump! Jump!
|length2=0:30
|file3=DDRMM Hammer Dance.oga
|title3=Hammer Dance
|length3=0:30
|file4=DDRMM Frozen Pipes.oga
|title4=Frozen Pipes
|length4=0:30
|file5=DDRMM Always Smiling.oga
|title5=Always Smiling
|length5=0:30
}}


==Quotes==
==Quotes==
{{main|List of quotes in Dance Dance Revolution: Mario Mix}}
{{main|List of Dance Dance Revolution: Mario Mix quotes}}
*''"If you can get rid of these Koopa Troopas, the key to Truffle Towers is yours!"'' – [[Lakitu]]
*''"What are you doing here? This is a PRIVATE dance party!"'' – [[Waluigi]]
*''"Wait a second. I got it! Maybe we can fix it by dancing! And by we, I mean you."'' – [[Toad]]
*''"It's an exploration of greed, stench, and stubby legs through interpretive dance."'' – [[Wario]]
*''"I was going to use the power of the keys to...to...fix my tone deafness. How embarrassing."'' – [[Bowser]]


==Name in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ダンスダンスレボリューション ウィズ マリオ
|Jap=Dance Dance Revolution with MARIO<br>ダンスダンスレボリューション ウィズ マリオ
|JapR=Dansu dansu reboryūshon wizu Mario
|JapR=Dansu Dansu Reboryūshon wizu Mario
|JapM=Dance Dance Revolution with Mario
|JapM=Dance Dance Revolution with Mario
|Spa=
|JapC=<ref>[[:File:DDRMM Box JP.jpg|Japanese boxart]]</ref>
|SpaM=
|Fre=''Dancing Stage Mario Mix''
|SpaA=
|FreC=<ref name=EuropeBox>[[:File:DDRMM Box EU.jpg|European boxart]]</ref>
|SpaAM=
|Dut=''Dancing Stage Mario Mix''
|SpaE=
|DutC=<ref name=EuropeBox/>
|SpaEM=
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|KorR=Daenseu Daenseu Lebollusyeon wijeu Malio
|KorR=Daenseu Daenseu Rebollusyeon wijeu Mario
|KorM=Same title like the Japanese's.
|KorM=Dance Dance Revolution with Mario
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==Trivia==
==Trivia==
*The highest score for a song is 100,000,000, achieved by Perfect-ing all 339 steps on ''Bowser's Castle'' on Super Hard difficulty.
*The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "[[Bowser's Castle (Dance Dance Revolution: Mario Mix)|Bowser's Castle]]" on Super Hard difficulty.
*World 1-2 is considered different than the other boards. Its EX song, "Pipe Pop"is the only EX song on the game that is not related to a Nintendo composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are remixed from the same artist, who is Wolfgang Amadeus Mozart.
*World 1-2 is considered different from the other boards. Its EX song, "[[Pipe Pop]]," is the only EX song in the game that is not related to a [[Nintendo]] composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are referenced from the same artist, who is Wolfgang Amadeus Mozart.
*This is the only game in which [[Waluigi]] appears but not [[Princess Peach]].


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
==External links==
{{NIWA|NWiki=1|StrategyWiki=Dance Dance Revolution Mario Mix}}
{{TCRF|Dance Dance Revolution Mario Mix}}
*[https://www.nintendo.co.jp/ngc/gwzj/index.html Official Japanese website]
 
{{DDRMM}}
{{DDRMM}}
{{Mariogames}}
{{Super Mario games}}
{{GC}}
{{GCN}}
[[de:Dancing Stage: Mario Mix]]
[[de:Dancing Stage: Mario Mix]]
[[Category:Mario Games]]
[[Category:Dance Dance Revolution: Mario Mix|*]]
[[Category:GameCube Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Nintendo GameCube games]]
[[Category:2005 games]]
[[Category:2005 games]]
[[Category:Dance Dance Revolution: Mario Mix|*]]

Latest revision as of 23:00, November 28, 2024

Dance Dance Revolution: Mario Mix
Dance Dance Revolution: Mario Mix boxart.
Developer Konami
Hudson Soft
Nintendo SPD Group No.2
Publisher Nintendo
Platform(s) Nintendo GameCube
Release date Japan July 14, 2005[?]
USA October 24, 2005[?]
Europe October 28, 2005[?]
Australia November 24, 2005[1]
Language(s) English (United Kingdom)
English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Rhythm
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
Mode(s) Single player, versus
Format
Nintendo GameCube:
Optical disc
Input
Nintendo GameCube:
Nintendo GameCube Action Pad
Serial code(s) Japan DOL-GWZJ-JPN
USA DOL-GWZE-USA
Europe DOL-GWZP-EUR

Dance Dance Revolution: Mario Mix (known as Dancing Stage: Mario Mix in Europe and Australia) is a Nintendo GameCube game in the Super Mario franchise based on Konami's Dance Dance Revolution series, and it is the second dancing game to be released on the Nintendo GameCube, after MC Groovz Dance Craze. The songs included are electronic dance music covers primarily from various aspects of the Super Mario franchise, including songs from not only the mainline titles but also the Mario Party series, Paper Mario series, Mario Kart series, and more. In addition, a number of songs in the game are rearranged from classical, royalty-free songs such as Wolfgang Amadeus Mozart's "Turkish March." A unique feature of the game from other Dance Dance Revolution titles is the addition of the Mush Mode, where various Super Mario-themed items replace arrows with their own gimmicks to increase the difficulty of the song.

The game uses an included Super Mario-themed dance mat, referred to as an Action Pad. However, players have the option to play with a controller if they lack a dance mat. The game uses the same engine from the GameCube installments of the Mario Party series, including reusing character models, animations, and sound effects.

Story Mode[edit]

From the instruction booklet:

Someone has stolen the Music Keys, which contain the power of music! They were locked up in Truffle Towers for safekeeping, but someone broke the seal and unleashed this power onto the Mushroom Kingdom. Now the chaotic power of music has begun to wreak havoc on the land, causing floods, whirlpools, and other disasters.

Once again, it's up to Mario to save the day! Only this time, he's got to do it in his dancing shoes! Legend has it that dancing can make magic happen. And Mario's going to need all the magic he can get to recapture the scattered Music Keys and restore order to the world.

The opening scene starts out with Waluigi breaking into Truffle Towers. This is troublesome as the Music Keys are able to grant any wish. However, when Waluigi opens the door to the room of the four Music Keys, they all scatter across the Mushroom Kingdom except for one that Waluigi gets to keep. Meanwhile, Toad, having seen this, rushes to tell Mario or Luigi, depending on which character the player chose.

Toad warns Mario (or Luigi) that someone has stolen the Music Keys and explains the trouble that this causes. Mario decides to stop Waluigi, and Toad decides to come with him to Truffle Towers. On a boat, the two cross a river, and after climbing a vine, they reach Truffle Towers. However, once there, the two find the doors to Truffle Towers locked. Waluigi then laughs and tosses a Bob-omb at them, knocking Mario down a nearby Warp Pipe into a cavern filled with Goombas, though Mario is able to get out by dancing, causing the mushroom he is standing on to grow. After Mario escapes the cavern, he and Toad enter a shop run by a Lakitu, who has the key to Truffle Towers. He agrees to give it to them only if Mario is able to get rid of the Koopa Troopas playing in his farm. After Mario does so, Lakitu gives him and Toad the key, and the latter two enter Truffle Towers. Inside is Waluigi with one of the Music Keys; he refuses to return it unless he is beaten in a dance-off. After Mario and Toad beat him, Waluigi is gone and the Music Key is recovered. Mario and Toad set off on the SS Brass to recover the other keys.

Toadette confronting Toad and Luigi in Dance Dance Revolution: Mario Mix
Toadette confronting Luigi and Toad

On Mario and Toad's way to investigating a seaside area, a cyclone suddenly appears and causes the SS Brass to spin out, turning a nearby hotel into a corkscrew. Toadette, the owner of the hotel, comes out and scolds Mario for ruining her hotel. Mario, however, decides to dance to fix the hotel, and after the hotel is fixed, he and Toad set out to sea, only to get caught in a whirlpool. They escape the whirlpool and sail to a nearby island to rest. Here, they find a shop run by a pirate Lakitu who has a device called the Boogie Booster, which will allow their ship to travel through the whirlpool. Lakitu refuses to give it to them, though afterward decides that they duel to decide who can have the part. After Mario and Toad beat Lakitu, he installs the part onto their ship, allowing them to get through the whirlpool. Toad notes that the Music Keys have something to do with the storms, and the SS Brass sails into the whirlpool down to an underwater temple, where a Music Key is being guarded by a Big Blooper. After defeating it in a dance-off, Mario and Toad retrieve the second Music Key.

Mario and Toad head to their next destination, Wario's carnival. They arrive at the entrance, which is blocked by two Hammer Bros. who refuse to let Mario and Toad through unless they are able to beat them in a dance-off. After Mario beats them, the Hammer Bros. allow them to enter the park. Inside, they see Wario riding a roller coaster while carrying a Music Key. Mario and Toad chase after him on the roller coaster and on foot until finally cornering him in front of a Ferris wheel, where he states that he plans to use the Music Key to wish for his own game: DDR: Wario Mix. Wario then challenges Mario to a dance-off on the Ferris wheel, though when he loses, he gives Mario the Music Key.

Mario and Toad's next destination is a snow-covered mountain, where they notice the final Music Key inside a Freezie at the top. After Toad fails to climb up the slippery path, they instead enter a nearby Warp Pipe leading to an underground tunnel that ends up taking them higher up on the mountain. After warming up in a nearby log cabin, they reach the top of the mountain and try to claim the Music Key, though the Freezie does not give it up. Toad suggests melting it, and after Fire Flowers are used on it, the Freezie melts, and Mario and Toad claim the key. The two then sled down the mountain, though an avalanche follows them; after avoiding the avalanche, the two set off back to Truffle Towers.

Mario and Toad return the Music Keys to their original place, though soon after Bowser appears and steals the keys. Mario and Toad sail to Bowser's Castle in the SS Brass, and after dodging oncoming Bullet Bills, they arrive at the castle. Bowser is about to use the Music Keys when he finds that they are gone, Mario and Toad having stolen them back. Bowser then challenges Mario to a dance-off, and after Bowser is knocked away with a rocket, he is defeated. Afterwards, Bowser admits that he was going to use the keys to fix his tone-deafness. Mario then uses the keys to turn the area surrounding Bowser's Castle into a green field, and everyone suddenly feels strange and starts to dance. The keys are then returned to Truffle Towers, and Mario finally goes home.

Gallery[edit]

Characters[edit]

Playable[edit]

Image Name Description
Artwork of Mario for Dance Dance Revolution: Mario Mix (also used for Mario & Sonic at the Olympic Games and Mario Kart Wii) Mario

Our hero is going to need some fancy footwork to get through this adventure!
Mario is the main protagonist and the default playable character. He is Player 1 in Versus Play.
Artwork of Luigi for Dance Dance Revolution: Mario Mix (reused for Mario & Sonic at the Olympic Games, Mario Kart Wii, Fortune Street, and Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition) Luigi

Mario's little brother has his own special dance moves!
Luigi is the other playable character in this game and is Player 2 in Versus Play. He plays identically to Mario.

Non-playable[edit]

Image Name Description
Toad's mugshot from Dance Dance Revolution: Mario Mix Toad

Mario and Luigi's loyal companion.
Toad appears in the game's various menus and is featured as Mario and Luigi's companion in Story Mode, providing narration and commentary for the game's events. He cannot dance and relies on the Mario Bros.' skills to proceed through the game.
Lakitu's mugshot from Dance Dance Revolution: Mario Mix Lakitu Lakitu is the game's main shopkeeper who sells helpful items throughout the adventure. He has the key to Truffle Towers in World 1 and will give it to the Mario Bros. provided they clear his garden of Koopa Troopas in "Garden Boogie."
Waluigi's mugshot from Dance Dance Revolution: Mario Mix Waluigi

The Music Key he captured can help him become the best dancer in the kingdom!
Waluigi is the releaser of the Music Keys in Truffle Towers and serves as the game's first boss in World 1. He is featured in his signature song, "Destruction Dance."
Toadette's mugshot from Dance Dance Revolution: Mario Mix Toadette Toadette is the owner of a hotel in World 2 that was accidentally turned into a corkscrew by the game's protagonists. She demands them to fix it by having them dance to "Jump! Jump! Jump!" She points the protagonists to the sea when talking about "shiny globes," though they run off before she finishes talking.
Pirate Lakitu's mugshot from Dance Dance Revolution: Mario Mix Lakitu (pirate) This Lakitu is the owner of the shop called Pirate's Plunder in World 2 and is dressed and speaks like a pirate. He has the Boogie Booster that can go through whirlpools, but he refuses to give it up to the game's protagonists unless they defeat him in "Fishing Frenzy" (or "Pirate Dance" if the game is played on Story Mode EX).
Hammer Bros.' mugshot Hammer Bros. A pair of Hammer Bros. obstructs the protagonists in World 3, being the first boss dance of the world. Their signature song is "Hammer Dance." They are later seen with Wario when the protagonists leave the world.
Wario's mugshot from Dance Dance Revolution: Mario Mix Wario Wario resides in his carnival in World 3, where he is first seen on a roller coaster while holding a Music Key. This causes the protagonists to chase him until he challenges them to a dance-off to "Starring Wario!" When he loses, he begrudgingly hands over the Music Key and yells that he will get the key back when the protagonists leave.
Freezie's mugshot from Dance Dance Revolution: Mario Mix Freezie A giant Freezie sitting on top of a snowy mountain is the boss of World 4, which has the final Music Key embedded in it. At first, it is silent when Toad politely requests for the key, but it turns and reacts when Toad suggests the Mario Bros. dance to melt it. Its signature song is "Deep Freeze."
Bowser's mugshot from Dance Dance Revolution: Mario Mix Bowser

But...what are Bowser's reasons for wanting the Music Keys?
Bowser steals the Music Keys from Toad shortly after they arrive in Truffle Towers, taking them to World 5. Before Bowser can use the Music Keys to lend him power, Toad and the Mario Bros. steal the keys, after which Bowser demands a dance-off to "Bowser's Castle" before they can leave. Once defeated with the Rocket Parts, Bowser explains he wanted the Music Keys to fix his tone-deafness.

Background characters[edit]

Gameplay[edit]

Action Pad[edit]

Animated image of the arrows, step zone, and Mush Mode UI found in Dance Dance Revolution: Mario Mix
The arrows, step zone, and Mush Mode UI
a mat from Dance Dance Revolution: Mario Mix
Dance Mat v1
Dance Mat v2

Included with the game is a dance mat, referred to as an Action Pad, that plugs into a controller socket on the GameCube. Then, standing in the center of the Action Pad, the player can simply step on an arrow when it reaches the bar on the top of the screen, called the step zone: left, right, up, or down. The player can choose to play with either Mario or Luigi in a number of modes and difficulty levels with nearly 30 songs. As the difficulty rises, moves such as jumps to step on two arrows at the same time are required, when the player must move around the mat quickly.

Incidentally, the game can be sold by itself without the Action Pad. The regular controller then uses Control Stick or +Control Pad and the face buttons for directional input, with Y Button for up, A Button for down, B Button for left, and X Button for right.

Dance meter[edit]

At the start of each song, a dance meter appears in the upper left corner (and upper right corner for two players and boss battles/dance-offs). It consists of ten stars, with each song starting with five (this can be varied with items). As the players get "Perfect!"s and "Great!"s, the meter rises. When they miss, it decreases. In the Options menu, the player can set how much a miss decreases their dance meter, and in Story Mode, the higher the difficulty, the more they lose. The meter flashes if the player is under two and a half stars. If the dance meter runs out of stars, the song ends automatically, and the player gets a "Failed" message and an F for the song. In Story Mode, the player loses a life.

Grades for each step[edit]

Each step the player makes gets a grade that affects the player's overall score, by giving points per step:

  • Perfect!: The player hit the step right on the mark. In actuality, there is a margin of error for this step. If they hit the step exactly, the arrow flashes white; if they miss it slightly, it flashes yellow. Either way, the player earns the maximum points for the step.
  • Great!: Also known as Super. The player hit the step almost perfectly. The player earns half the maximum points for the step.
  • Early/Late: The player missed by a bit. The player earns no points, and the dance meter stays the same.
  • Miss...: The player did not step on the arrow at all. The player earns no points, and the dance meter decreases.

Getting "Perfect!"s and "Great!"s not only increases the player's dance meter but also adds a combo onscreen. When the player gets a combo of 100, the announcer comments and arrows flash differently when players step on them. A combo stops if the player does a misstep (Early, Late, or Miss). As with all Dance Dance Revolution games, the announcer comments on the player's dancing skill and grade along the way. This can be turned off in the Options menu. If the player's dance meter empties, an option can allow the player to finish the song right away, but the player still gets an F grade.

Grades for the song[edit]

When the player keeps their dance meter filled and gets a "Cleared" message at the end of the song, these are the possible grades:

  • A (AA in the Japanese version) – "Can I call you a dancing master?" This is the top grade, earned with a couple, if any, missteps.
  • B (A in the Japanese version) – "You're a fantastic dancer! You should dance one more time!" This is a very good grade, earned with very few missteps.
  • C (B in the Japanese version) – "Bravo!" This is a fair grade, earned with some missteps.
  • D (C in the Japanese version) – "Excellent!" This grade is earned with a significant number of missteps.
  • F (D in the Japanese version) – "Wha-wha-what?" (international) / "Aw, you couldn't make it!" (JP). A ton of missteps lead to this grade, even if the player clears the song.

Two major factors decide the grade for a song: the number of missteps in relation to the song length, and total points. As the difficulty rises, more missteps can still mean a better grade (B), but the A still requires barely any missteps.

Difficulties[edit]

"Underground Mozart" on Super Hard
An example of Super Hard difficulty in "Underground Mozart"
  • Easy: Includes only left and right arrows.
  • Normal: Basic cardinal steps.
  • Hard: Steps per song are up to 200 at times. Common patterns appear in step sequences.
  • Very Hard: The number of steps is from 125 to over 200 in some spots. Complicated patterns that require shuffling of feet and moving off the center occur.
  • Super Hard: Over 200 steps in each song. The song "Bowser's Castle," for example, has 337 steps. Offbeat steps may also take place.

While Dance Dance Revolution: Mario Mix does not have an official difficulty chart for its songs, the game is not as intense as standard versions of Dance Dance Revolution. Comparing using the difficulty measurement system introduced in DDRMAX2 -Dance Dance Revolution 7thMIX-, the Easy difficulty uses only left and right arrows, which standard Dance Dance Revolution games do not have; Normal difficulty is equivalent to Beginner; Hard difficulty is equivalent to Light; Very Hard difficulty has a mix of Light and Standard depending on how far in the story the song is; and songs on Super Hard difficulty contain a mix of Standard and Heavy songs also depending on far in the story the song is.

In Story Mode, the player can choose Easy or Normal at the beginning of the adventure, and this choice stays permanent throughout all the songs. It can be changed only by a Music Wand. When Story Mode EX is unlocked, the option to play on Hard becomes available, and when that mode is cleared, Very Hard is unlocked.

Dance-offs[edit]

Two players, one as Mario and the other as Luigi, can face off in any song at any difficulty like Free Mode. However, the initial package comes with one dance mat. A second one must be ordered online at Nintendo's official website.

Music[edit]

Title Stage Game and music Original composer Easy Normal Hard Very Hard Super Hard
Here We Go!
Dance Dance Revolution: Mario Mix
1-1 Super Mario Bros. (Ground Theme) Koji Kondo 37 47 110 145 193
Underground Mozart*
Dance Dance Revolution: Mario Mix
1-2 Mario Bros. (Eine Kleine Nachtmusik) Wolfgang Amadeus Mozart 43 53 173 222 293
Pipe Pop
Dance Dance Revolution: Mario Mix
1-2EX Turkish March Wolfgang Amadeus Mozart 49 59 145 186 260
Garden Boogie
Dance Dance Revolution: Mario Mix
1-3 Carmen Georges Bizet 42 54 154 201 280
Destruction Dance
Dance Dance Revolution: Mario Mix
1-4 Wrecking Crew (Bonus Stage) Hirokazu Tanaka 45 19 148 188 237
Jump! Jump! Jump!
Dance Dance Revolution: Mario Mix
2-1 Super Mario Bros. 3 (Athletic Theme) Koji Kondo 56 80 112 187 256
Fishing Frenzy*
Dance Dance Revolution: Mario Mix
2-2 Yoshi's Cookie (Csikos Post) Hermann Necke 61 97 126 160 235
Pirate Dance
Dance Dance Revolution: Mario Mix
2-2EX Super Mario World (Ground Theme) Koji Kondo 51 104 142 199 258
In the Whirlpool*
Dance Dance Revolution: Mario Mix
2-3 Pomp and Circumstance Edward Elgar 76 100 125 160 224
Step by Step
Dance Dance Revolution: Mario Mix
2-3EX Super Mario World (Bonus Men BGM) Koji Kondo 79 90 116 155 232
Blooper Bop
Dance Dance Revolution: Mario Mix
2-4 Super Mario Bros. (Underwater Theme) Koji Kondo 60 73 126 149 190
Hammer Dance
Dance Dance Revolution: Mario Mix
3-1 Super Mario Bros. 3 (Ground Theme) Koji Kondo 68 95 152 196 270
Rollercoasting
Dance Dance Revolution: Mario Mix
3-2 Mario Kart: Double Dash!! (Mario/Luigi/Yoshi Circuit) 114 127 146 184 243
Boo Boogie*
Dance Dance Revolution: Mario Mix
3-3 Super Mario Bros. 2 (Ground Theme) Koji Kondo 60 73 126 149 207
Moustache, Barrel, and Gorilla
Dance Dance Revolution: Mario Mix
3-3EX Donkey Kong (Various) Yukio Kaneoka 116 116 143 173 240
Starring Wario!
"Starring Wario!"'s banner from Dance Dance Revolution: Mario Mix
3-4 Wario World (Greenhorn Forest) 114 112 140 183 268
Frozen Pipes
Dance Dance Revolution: Mario Mix
4-1 Old Folks at Home Stephen Foster 116 116 143 173 240
Cabin Fever*
Dance Dance Revolution: Mario Mix
4-2 Mario Party 5 (Lots of Toys) Aya Tanaka 111 132 169 201 219
Ms. Mowz's Song
Dance Dance Revolution: Mario Mix
4-2EX Paper Mario: The Thousand-Year Door (Ms. Mowz's Theme; X-Naut Fortress) 121 135 175 213 239
Deep Freeze
Dance Dance Revolution: Mario Mix
4-3 Dr. Mario (Fever) Hirokazu Tanaka 125 147 190 237 250
Rendezvous on Ice*
Dance Dance Revolution: Mario Mix
4-4 Les Patineurs Émile Waldteufel 116 129 194 248 255
Midnight Drive
Dance Dance Revolution: Mario Mix
4-4EX Mario Kart 64 (Title Theme) Kenta Nagata 129 131 169 209 224
Always Smiling
Dance Dance Revolution: Mario Mix
5-1 Tritsch-Tratsch-Polka Johann Strauss II 107 116 144 179 293
Bowser's Castle
Dance Dance Revolution: Mario Mix
5-2 Mario Kart: Double Dash!! (Bowser's Castle) 126 146 177 268 337
Up, Down, Left, Right
Dance Dance Revolution: Mario Mix
Twinkle, Twinkle, Little Star 28 36 131 159 231
Choir on the Green**
Dance Dance Revolution: Mario Mix
Ah, Lovely Meadow 47 60 124 153 203
Hop, Mario!***
Dance Dance Revolution: Mario Mix
Super Mario World (Title Theme) Koji Kondo 62 75 136 160 216
Where's the Exit?****
Dance Dance Revolution: Mario Mix
Super Mario Bros. (Underground Theme) Koji Kondo 61 80 141 181 266
Piroli*****
Dance Dance Revolution: Mario Mix
Famicom Disk System (BIOS) 60 72 142 167 252

*The song appears only in the regular Story Mode. In Story Mode EX, it is replaced by the next song.
**Unlock it with coins in World 1 store in Story Mode EX
***Unlock it with coins in World 2 store in Story Mode EX
****Unlock it with coins in World 3 store in Story Mode EX
*****Unlock it with coins in World 4 store in Story Mode EX

Modes[edit]

Luigi dances off Wario in Dance Dance Revolution: Mario Mix
Luigi against Wario
  • Story Mode: Waluigi has stolen the Music Keys from Truffle Towers. Toad accompanies the brother of the player's choice in this adventure.
  • Free Mode: All the songs played in Story Mode are unlocked in this mode, where the player can play any desired song at any difficulty, Mush Mode on or off.
  • Minigames: These unlock themselves while the player plays Story Mode. A list of these can be found later in the article.
  • Workout: When the players enter their names and weights, the number of calories burned are kept on record. Before Story or Free Mode is started, Z Button has to be pressed to set whose record will be updated.

Types of arrow patterns and Mush Mode[edit]

Arrow patterns[edit]

Pattern Description
1/4 Step in Dance Dance Revolution: Mario Mix
1/4 step
The most common and basic step of the song, placed on their beats. Songs are composed entirely of 1/4 steps on lower difficulties.
An 1/8th step in Dance Dance Revolution: Mario Mix
1/8 step
1/8 steps are placed halfway between beats of the song and are glowed in colors opposite of the 1/4 steps. These are more frequent on higher difficulties.
A jump in Dance Dance Revolution: Mario Mix
Jump
Two arrows that must be stepped on simultaneously, requiring the player to jump to hit them both. Left and right (← →) and up/down jumps (↑ ↓) are the most common, while having a horizontal and vertical arrow for a jump is less common (such as ↑ →).
A staircase in Dance Dance Revolution: Mario Mix
Staircase
A set of arrows going from right to left or left to right, appearing as a stairs shape onscreen.
A drill in Dance Dance Revolution: Mario Mix
Drill
At least two sets of notes at least a 1/8th apart, alternating on two arrows. Appears only on Super Hard songs.
A jackhammer in Dance Dance Revolution: Mario Mix
Jackhammer
A series of quick, consecutive notes of the same arrow.

Mush Mode[edit]

Mush Mode is the Mario twist to the standard series genre. Common enemies and items from the Super Mario franchise replace steps on the screen and must be either stepped on or avoided. Others cover the screen when the player misses steps, giving the player less time to react. Initially, Mush Mode is enforced in Story Mode, but it can be turned off in Options. Mush Mode is optional in Free Mode. On the hardest difficulties, two Mush Mode effects are not uncommon.

Mario and the Boo gimmick
Enemy/Item Description
Goomba from Dance Dance Revolution: Mario Mix
Goombas
Just like with regular arrows, the player should step on Goombas, squashing them.
Koopa Troopa from Dance Dance Revolution: Mario Mix
Koopa Troopas
For each one, the player should step on it once to put it in its shell, then once more to either defeat it or send it down the screen to destroy a step. For the latter to occur, the player must get a white-flash "Perfect!" step.
Bob-omb and Podoboo from Dance Dance Revolution: Mario Mix
Bob-ombs and Podoboos
Podoboos replace steps, and when the player misses one, it hits a Bob-omb, greatly decreasing their dance meter. In dance-offs, Podoboos are passed off to the other player and timed back in with the song.
Cheep Cheep from Dance Dance Revolution: Mario Mix
Cheep Cheeps
Cheep Cheeps curve into the screen, giving the player less time to see where to step. They work in the same way as Podoboos in dance-offs.
Spiny from Dance Dance Revolution: Mario Mix
Spinies
Like with Shock Arrows in later Dance Dance Revolution titles, stepping on Spinies' spikes causes them to explode and decreases the player's dance meter. On the harder levels, they can be timed with real steps. Red Spinies move faster than green Spinies.
Bloopers from Dance Dance Revolution: Mario Mix
Bloopers
When the player misses a mini-Blooper (which works as a regular step), ink covers the bottom of the screen, and the player cannot see arrows coming up. The Big Blooper moves a tentacle up the screen at a fast rate. On harder difficulties, two tentacles may move up at once.
Hammer Bro (represented by a Hammer from Dance Dance Revolution: Mario Mix
Hammer Bros.
Represented as hammers, Hammer Bros. appear only during "Hammer Dance." They act the same as Podoboos in single and dance-off mode. If the player misses a hammer, it explodes, decreasing their dance meter.
Coin Switch from Dance Dance Revolution: Mario Mix
Coin Switches
Stepping on a Coin Switch (which moves faster than regular arrows usually) turns all arrows into coins for a few seconds, helping the player obtain coins in Story mode. Some of them curve in like Cheep Cheeps and move fast. The better the step grade (Perfect to Early/Late), the longer the arrows remain coins.
Boo (mini-Boo) and a giant Boo from Dance Dance Revolution: Mario Mix
Boos
A Giant Boo sits on the bottom of the screen, and as the player misses steps, it moves up, blocking more of the incoming arrows (creating, in essence, the effect of the "Sudden" modifier in other Dance Dance Revolution games). Stepping on mini-Boos pushes it back down.
Cheep Cheep from Dance Dance Revolution: Mario Mix
Cheep Cheeps ("Frozen Pipes")
Cheep Cheeps pop up and change a step's direction halfway up the screen, sometimes even later. On harder difficulties, two may come up at the same time.
Freezie and Fire Flower from Dance Dance Revolution: Mario Mix
Freezie
Appearing only in "Deep Freeze," Freezies act just like the Boos and Giant Boo, except a huge Freezie covers the screen, and when the player steps on a Fire Flower, a fireball moves down the screen into the Freezie.
Ice Spiny from Dance Dance Revolution: Mario Mix
Ice Spinies
These act identically to regular Spinies, but they do not have a visible color difference.
Bullet Bill from Dance Dance Revolution: Mario Mix
Bullet Bills
These are found only during "Always Smiling." Bill Blasters line up at the bottom of the screen and occasionally shoot Bullet Bills timed as steps. The player must step on them to redirect them back to the Bill Blasters. A Bill Blaster has to be hit three times to get destroyed.
Rocket Part from Dance Dance Revolution: Mario Mix
Rocket Parts
These are exclusive to the song "Bowser's Castle." Rocket parts replace some of the steps during the song, and they have to be stepped on to build a rocket to the right side. Three consecutive parts fire a rocket at Bowser. Missing a part decreases the player's dance meter. If the player cannot shoot enough rockets at Bowser (and the fireworks sequence does not play), the player fails the song.

Minigames[edit]

Minigames are unlocked when the players play them in Story Mode. In Story Mode, they provide coins so that the Mario Bros. can buy items. The last two minigames can be found only in Minigame Mode.

Luigi playing Whack-a-Goomba in Dance Dance Revolution: Mario Mix
Luigi hitting Goombas in Whack-a-Goomba
  • Whack-a-Goomba – The Mario Bros. smack Goombas with a hammer as they come out of the pipes.
  • Flagpole Leap – The player must press the left and right arrows to move and press up when crossing the line to grab the flagpole. The number of coins earned is the score divided by 100.
  • Banana Storm – The Mario Bros. catch falling bananas from Ukikis. The number of coins earned is the number of bananas caught.
  • Punch Up – The Mario Bros. punch Koopa Troopas for coins. The number of coins earned is the score divided by 10.
  • Chain-Chomp Chase – The Mario Bros. must avoid the Chain-Chomp. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
  • Avalanche! – The Mario Bros. dodge incoming snowballs. The brothers earn 100 coins if successful, but they lose 100 coins if they fail.
  • Hidden Treasure – One chest contains one coin. The other contains 100 coins or a 1-Up Mushroom.
  • Block Treasure – The Mario Bros. hit blocks to gain coins and/or items.
  • Coin Collection – The Mario Bros. jump and duck to collect coins. They can earn up to 20 coins.
  • Whee! – The Mario Bros. jump high into the air for coins. They can earn up to 100 coins with a perfect release.
  • Note Pickup – The Mario Bros. jump and collect musical notes while on a moving platform. (Coins: N/A)
  • Fire Up the SS Brass – The objective is to guide the SS Brass through a series of 15 tunnels. (Coins: N/A)

Items[edit]

Lakitu with items from Dance Dance Revolution: Mario Mix
Lakitu returns as the store manager.

Items can be bought from a store in each world from Lakitu after the player completes Stage 1-3. The classic 1-Up Mushroom can also be won in certain minigames. Sometimes bonus songs are available. All items except the 1-Up Mushroom have to be triggered before a stage for the player to feel its effects. The player can carry only three of these items at a time. The player can access the store if they visit it during their progress or before any stage after 1-3, by pressing the Z Button button.

Item In-game description Cost
Model of a 1-Up Mushroom from Dance Dance Revolution: Mario Mix 1-Up Mushroom The 1-Up Mushroom gives you another life. 100 coins
Mystery Drink.png
Mystery Drink The Mystery Drink increases or decreases your dance meter at random. 10 coins
A Max Drink from Dance Dance Revolution: Mario Mix
Max Drink The Max Drink increases your total dance meter. 50 coins
Item of Dance Dance Revolution: Mario Mix
Small Heart The Small Heart refills your dance meter halfway when it is empty. 70 coins
Big Heart.png
Big Heart The Big Heart completely refills your dance meter when it is empty. 170 coins
Lucky Clover.png
Lucky Clover The Lucky Clover prevents your dance meter from decreasing four times. 50 coins
Music Wand.png
Music Wand The Music Wand drops the difficulty by one level. 200 coins

Regional differences[edit]

  • When the player presses Start on the title screen, the narrator of the Japanese version says, "Let's DDR," and the narrator of the international version says, "Let's Dance."
  • The intro and ending of "Cabin Fever" in the Japanese version are different from the international versions.[2][3]
  • In American English, Wario calls his attraction "DDR: Wario Mix," but in European languages, he calls it "Dancing Stage: Wario Mix."
  • Toadette calls the Music Keys "shiny globes" in the American English version, but she calls them "shiny keys" in the British English version.

Critical reception[edit]

Reviews
Release Reviewer, Publication Score Comment
Nintendo GameCube Matt Casamassina,
IGN
8/10 DDR Mario Mix is a great Nintendo-ized take on the old dance formula and the first rhythm / music title to hit GameCube that's worth your consideration. The title plays like DDR with Mushroom Kingdom characters and locations. But it does have its share of extras, too, including a unique, (albeit shallow) storyline that reminds us of a Mario Party outing, a variety of logical dance locations and competitions, and some fun mini-games. The biggest disappointment is that there aren't more popular music tracks and Nintendo track remixes to inspire your groove.
Nintendo GameCube Kristan Reed,
Eurogamer
7/10 For the poor, deprived Cube owners out there that have been thus far denied the chance to strut their stuff in front of their TV, this is easily the best Dancing Stage title on any platform. That it's exclusive to the little Nintendo boxlet might just help make up for the long wait, and the fact that it comes in a nice big box with a mat included helps sweeten the deal. Sure, Dancing Stage Mario is nothing new, but it's an enduring, bizarre little concept with practically universal appeal, and a great way of wearing out super energetic kids.
Nintendo GameCube Avery Score,
GameSpot
7/10 DDR: Mario Mix is an introduction to dancing games, and it isn't suitable for fleet-footed veterans. This is too bad, because rhythm action fans would really appreciate the long-overdue gameplay revisions Mario Mix brings to bear. However, with a short story mode that serves as a fun, linear introduction to sequential stomping, Mario Mix is suitable for a child, or for an uncoordinated friend.
Aggregators
Compiler Platform / Score
Metacritic 69
GameRankings 71.76%

Staff[edit]

Main article: List of Dance Dance Revolution: Mario Mix staff

References to other games[edit]

References in later games[edit]

Gallery[edit]

Logos[edit]

Artwork[edit]

Box art[edit]

Action Pad bundle[edit]

Models[edit]

Screenshots[edit]

Miscellaneous[edit]

Media[edit]

For a complete list of media for this subject, see List of Dance Dance Revolution: Mario Mix media.
Help:MediaHaving trouble playing?

Quotes[edit]

Main article: List of Dance Dance Revolution: Mario Mix quotes
  • "If you can get rid of these Koopa Troopas, the key to Truffle Towers is yours!"Lakitu
  • "What are you doing here? This is a PRIVATE dance party!"Waluigi
  • "Wait a second. I got it! Maybe we can fix it by dancing! And by we, I mean you."Toad
  • "It's an exploration of greed, stench, and stubby legs through interpretive dance."Wario
  • "I was going to use the power of the keys to...to...fix my tone deafness. How embarrassing."Bowser

Names in other languages[edit]

Language Name Meaning Notes
Japanese Dance Dance Revolution with MARIO
ダンスダンスレボリューション ウィズ マリオ
[4]

Dansu Dansu Reboryūshon wizu Mario
Dance Dance Revolution with Mario
Dutch Dancing Stage Mario Mix[5] -
French Dancing Stage Mario Mix[5] -
Korean 댄스댄스레볼루션 with 마리오[6]
Daenseu Daenseu Rebollusyeon wijeu Mario
Dance Dance Revolution with Mario

Trivia[edit]

  • The highest score for a song is 100,000,000, achieved by getting a "Perfect!" on all 337 steps in the song "Bowser's Castle" on Super Hard difficulty.
  • World 1-2 is considered different from the other boards. Its EX song, "Pipe Pop," is the only EX song in the game that is not related to a Nintendo composition whatsoever. World 1-2 is also the only board where both the original starter song and the EX song are referenced from the same artist, who is Wolfgang Amadeus Mozart.
  • This is the only game in which Waluigi appears but not Princess Peach.

References[edit]

  1. ^ Dance Dance Revolution: Mario Mix. The Mushroom Kingdom (English). Retrieved June 28, 2024.
  2. ^ GilvaSunner (March 23, 2011). Cabin Fever - Dance Dance Revolution Mario Mix. YouTube (English). Archived February 18, 2020, 14:02:40 UTC from the original via Wayback Machine. Retrieved June 29, 2024.
  3. ^ March 3, 2014. Cabin Fever (Dance Dance Revolution Mario Mix). YouTube. Retrieved June 29, 2024.
  4. ^ Japanese boxart
  5. ^ a b European boxart
  6. ^ 62.댄스댄스 레볼루션 With 마리오 (NGC). (2018. 1. 3). 이누네코의 게임자료실. Retrieved November 28, 2024.

External links[edit]