Super Nintendo Entertainment System: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
 
(326 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{System-Infobox
{{system infobox
|Image=[[File:SNES Console.png|300px]]
|image=[[File:SNES Console.png|300px]]<br>NTSC version<br>[[File:SNES.jpg|300px]]<br>PAL version
|Rel={{releasedate|Japan|November 21, 1990|USA|August 13, 1991|Europe|April 11, 1992|Australia|July 3, 1992}}
|generation=Fourth
|Dis={{releasedate|USA|November 30, 1999|Japan|September 25, 2003}}
|release='''Super Nintendo Entertainment System/Super Famicom:'''<br>{{flag list|Japan|November 21, 1990<ref>{{cite|date=December 13, 2013|title=Retro Diary: 08 November – 05 December|publisher=Retro Gamer (No. 122)|language=English|page=11|accessdate=November 23, 2024}}</ref>|South Korea|1990<ref>{{cite|author=Byrne, Brian|date=2017|title=History of the Super Nintendo (SNES): Ultimate Guide to the SNES Games & Hardware|publisher=Console Gamer Magazine|page=4|isbn=978-1-5498-9956-0}}</ref>|USA|August 23, 1991<ref>{{cite|author=Nintendo of America|date=August 23, 2021|url=x.com/NintendoAmerica/status/1429820774907584512|title=On this day 30 years ago, the Super Nintendo Entertainment System launched in North America! What are some of your favorite #SNES games and memories?|publisher=X|archive=archive.today/2022.03.11-192937/https://twitter.com/NintendoAmerica/status/1429820774907584512|accessdate=June 3, 2024}}</ref>|Ireland|April 11, 1992<ref name=Giant_Bomb>{{cite|deadlink=y|title="Super Nintendo Entertainment System (Platform)"|publisher=Giant Bomb|archive=web.archive.org/web/20190330233608/https://www.giantbomb.com/super-nintendo-entertainment-system/3045-9/|accessdate=April 27, 2024}}</ref>|UK|April 11, 1992<ref name=Giant_Bomb/>|Europe|June 6, 1992<ref name=Giant_Bomb/><ref>{{cite|deadlink=y|title="Nintendo History"|publisher=Nintendo|archive=archive.today/20120904134155/http://www.nintendo.co.uk/NOE/en_GB/service/nintendo_history_9911.html|accessdate=April 27, 2024}}</ref>|Chile|June 8, 1992<ref>{{cite|url=www.latercera.com/noticia/los-juegos-mas-recordados-a-25-anos-del-lanzamiento-de-la-super-nintendo|date=November 21, 2015|title="Los juegos más recordados a 25 años del lanzamiento de la Super Nintendo"|publisher=La Tercera|accessdate=June 3, 2024|language=pt-br}}</ref>|Australia|July 3, 1992|Brazil|August 30, 1993<ref>{{cite|deadlink=y|archive=web.archive.org/web/20200811191505/https://www.tradeinpost.com/product/super-nintendo|title=Super Nintendo|publisher=Trade In Post|accessdate=June 3, 2024}}</ref>|Croatia|1994<ref name=Rogers_2020>{{cite|author=Joshua Rogers|date=December 26, 2020|url=https://www.youtube.com/watch?v=q75Re7deJC0|publisher=PAX (via YouTube)|title=World of Nintendo: Exploring Nintendo in (Eastern) Europe|language=English|archive=https://web.archive.org/web/20240605201614/https://www.youtube.com/watch?v=q75Re7deJC0|accessdate=June 5, 2024}}</ref>|Czech Republic|1994<ref name=Rogers_2020/>|FR Yugoslavia|1994<ref name=Rogers_2020/>|Slovakia|1994<ref name=Rogers_2020/>|Slovenia|1994<ref name=Rogers_2020/>|Poland|November 14, 1994<ref name=Rogers_2020/>|Russia|November 15, 1994<ref>{{cite|author=Игорь Пичугин|date=November 1, 1994|url=www.kommersant.ru/doc/94004|title=Соглашение Steepler и Nintendo|publisher=Газета "Коммерсантъ"|language=ru|archive=web.archive.org/web/20190427025842/https://www.kommersant.ru/doc/94004|accessdate=June 1, 2024}}</ref>}} '''Super NES Classic Edition:'''<br>{{flag list|Europe|September 29, 2017|USA|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}
|Pre=[[Nintendo Entertainment System]]
|discontinued={{flag list|USA|1999<ref>{{cite|author=Reisinger, Don|date=January 21, 2009|url=www.cnet.com/news/does-the-xbox-360s-lack-of-longevity-matter|title=Does the Xbox 360's 'lack of longevity' matter?|publisher=CNET|accessdate=December 19, 2021}}</ref>|Japan|September 25, 2003}}
|Suc=[[Nintendo 64]]
|ratings=Super NES Classic Edition:{{ratings|esrb=T|pegi=12|cero=B|acb=M|usk=12}}
|predecessor=[[Family Computer]]/[[Nintendo Entertainment System]]
|successor=[[Nintendo 64]]
}}
}}
{{LLQuote|Now you're playing with power. Super power!|Advertisement slogan for the SNES}}
{{quote|Now you're playing with power. Super power!|Advertisement slogan for the SNES}}
[[File:SNESLogo.png|left|150px]]
[[File:SNESLogo.svg|left|150px]]
The '''Super Nintendo Entertainment System''' (abbreviated to SNES, Super NES or Super Nintendo, Japanese: '''Super Famicom'''; also called in early development '''NES2''' or '''Nintendo Entertainment System 2''') is a video game console created by [[Nintendo]]. It was the successor to the original [[Nintendo Entertainment System]] and rivaled in performance to the Sega Mega Drive/Genesis. It had many popular games, including ''[[Super Mario World]]'', ''[[Super Mario All-Stars]]'' and ''[[Super Mario World 2: Yoshi's Island]]''. Other popular titles are ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Paint]]''.
The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' or the '''Super Family Computer'''<ref>{{Cite|author=Nintendo Japan|url=https://www.nintendo.com/jp/character/mario/en/history/index.html|title=''Mario Portal''}}</ref> in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. The system was released in Japan on November 21, 1990; in South Korea later that year; in North America on August 23, 1991; in the United Kingdom and Ireland on April 11, 1992; in most of continental Europe on June 6, 1992; in Chile two days later; in Oceania in July 1992; in Brazil on August 30, 1993; in Croatia, the Czech Republic, Slovakia, Slovenia, and Yugoslavia in 1994; in Poland on November 15, 1994 (simultaneously with the original [[Nintendo Entertainment System]] and the [[Game Boy]]);<ref name=Rogers_2020/> and in Russia the following day. The South Korean version was rebranded the '''Super Comboy''' and was distributed by {{wp|SK Hynix|Hyundai Electronics}} to circumvent the country's bans on Japanese cultural imports. It is the last Nintendo console that has a different design and name in North America and PAL regions. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original Nintendo Entertainment System and similarly went on to produce many popular games, many of which are of the [[Super Mario (franchise)|''Super Mario'' franchise]], most notably ''[[Super Mario World]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


The Super Famicom was released in Japan on November 21, 1990 while the Super Nintendo Entertainment System was released in America on August 13, 1991, in Europe in April 1992 and in Australia in July 1992. They were discontinued in 1999, followed by the Famicom model and the SNES/Super Famicom games which discontinued in 2000. It remained popular throughout the 32/64 bit era, selling 49.10 million units during its lifetime. Nintendo also worked with Sony to create the planned add-on, the SNES CD to rival against Sega CD. However, Nintendo's cooperation with Sony crumbled so the SNES CD was moved to Philips for a short time. The project resulted in the [[Philips CD-i|CD-i]].
Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early ''{{iw|LylatWiki|Star Fox (game)|Star Fox}}'' cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units,{{ref needed}} at the very earliest of June 1993, as no ''[[Yoshi's Cookie]]'' or ''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]'' cartridges have this mold.


The SNES was re-released as the SNES 2, being released at the same time as the [[Nintendo 64]]. As well as this, it was smaller and lacked the eject button. It also could not output the S-Video and RGB signals.
The system's S-SMP audio chip, which used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with [[Royal Philips Electronics|Philips]], who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''Super Mario'' and ''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}'' IPs for several titles on its own CD-based multimedia device, the [[Philips CD-i]]. Only [[Hotel Mario|one ''Super Mario'' title]] emerged from this arrangement, though two others were planned before being canceled. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to its deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s. Some games of the ''Super Mario'' franchise, such as ''[[Super Mario All-Stars]]'' and ''Super Mario World 2: Yoshi's Island'', were considered for the Super NES CD-ROM, only to be shifted to the base SNES following the add-on's cancelation.<ref>{{cite|url=tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles|title=Development: ''Super Mario All-Stars''|publisher=The Cutting Room Floor|accessdate=November 13, 2023}}</ref><ref>{{cite|date=May 1993|title=''Nintendo Magazine System'' (AU) Issue #2|page=62|quote=As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD.}}</ref>


During the SNES era, Nintendo and Sega were at the peak of their rivalry, so in many of the ''Mario'' games there were elements that mocked the ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'' series and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Sonic's boots and the plasma gun from ''[[wikipedia:Earthworm Jim (series)|Earthworm Jim]]'' are seen next to a bin and labeled "no hopers". In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble [[Sonic the Hedgehog]].
Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their {{wp|Sega Genesis}}, many ''Super Mario'' games during this time included jabs at Sega's flagship series, ''{{iw|sonicretro|Sonic the Hedgehog}}'', and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''Super Mario World 2: Yoshi's Island'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.


==Super Famicom==
The SNES was re-released as Super Famicom Jr. for Japan, and on October 20, 1997, it was released in North America as the {{wp|New-Style Super NES}}.<ref>{{cite|url=maru-chang.com/hard/shvc/english.htm#SNS-101|title=SHVC: Super Famicom|accessdate=July 9, 2023}}</ref> The newer model was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.
{{multiple image
|align=right
|direction=horizontal
|image1=Snes jap.jpg
|caption1=Super Famicom
|width1=92
|image2=SNES Console.png
|caption2=SNES
|width2=165
|image3=SNES.jpg
|caption3=SNES (PAL version)
|width3=94
|image4=SuperFamicom jr.jpg
|caption4=Super Famicom Jr.
|width4=179
}}
The SNES was based on a Japanese console called the Super Famicom. Famicom was a portmanteau of Family and Computer. There are obvious performance and aesthetic differences between the two consoles. It was re-released as a Super Famicom Jr., matching a USA SNES 2, but obviously, with the same differences as the SNES 1 and Super Famicom had.
 
The PAL SNES is a mix between the Super Famicom and the USA SNES, keeping the design of the Super Famicom, but using the name from the USA version.
{{br}}


==Accessories==
==Accessories==
===SNES Controller===
===SNES Controller===
[[File:SNES Controller.jpg|150px|thumb|PAL and Wii Controller]]
[[File:SNES Controller.jpg|thumb|left|The original Japanese and PAL Controller]]
The SNES Controller is the main controller for the SNES which had a layout which popularized the layout used by most modern controllers. It was also the first controller to have shoulder buttons.
[[File:LodgeNet-Super-Nintendo-Controller.jpg|thumb|The LodgeNet SNES Controller]]
The SNES Controller has a layout which popularized the layout used by most modern controllers. It is more round-shaped instead of rectangle-shaped from the [[Nintendo Entertainment System|NES]] controller. It has the {{button|snes|A}}, {{button|snes|B}}, {{button|snes|start}}, and {{button|snes|select}} buttons and the {{button|snes|Pad}} from the NES, plus four extra buttons: the {{button|snes|X}}, {{button|snes|Y}}, {{button|snes|L}}, and {{button|snes|R}} buttons. There was also a [[LodgeNet]] version for hotels.<ref>{{cite|author=Nintendrew|date=August 15, 2018|url=www.youtube.com/watch?v=HK_EPiRkFew&ab_channel=Nintendrew|title=LodgeNet Game Controllers - Nintendo's Hotel Rental Service!|publisher=YouTube|accessdate=March 4, 2020}}</ref>


The American controller is slightly different from the Japanese and the PAL controllers. Instead of the different coloured buttons the A and B buttons were purple and the X and Y buttons were lavender.
The American controller is slightly different from the Japanese and the PAL controllers. Instead of having each button be a different bright color, the {{button|snes|A}} and {{button|snes|B}} buttons were purple and the {{button|snes|X}} and {{button|snes|Y}} buttons were lavender, tying into the mechanical color scheme of the SNES's American model.


It has the {{button|snes|A}} , {{button|snes|B}} , {{button|snes|start}} , and {{button|snes|select}} buttons and the {{button|snes|Pad}} from the [[NES]], plus four extra buttons: the {{button|snes|X}} , {{button|snes|Y}} , {{button|snes|L}} , and {{button|snes|R}} buttons.
[[File:WiiclassicSNES.png|thumb|right|The Wii adaptation.]]
There is also a Wii adaption of the SNES controller for use as a substitution for the Classic Controller with games that support said controller.
There is also a Wii adaption of the SNES controller for use as a substitution for the Classic Controller with games that support said controller.


===SNES Mouse===
===Super Game Boy===
[[File:SNESMouse.JPG|thumb|150px|The '''SNES Mouse'''.]]
{{main|Super Game Boy}}
The SNES Mouse was an accessory for certain SNES games. It was compatible only with the SNES and was thus only used in the early-to-mid-1990s. The SNES Mouse mimics the appearance and action of an actual computer mouse; the SNES Mouse controlled the [[Stripe Pointer]] in some Mario games.
[[File:NASuperGameBoy.jpg|thumb|The Super Game Boy Cartridge]]
The Super Game Boy is a cartridge adapter that allows play of all [[Game Boy]] games, as well as [[Game Boy Color]] games that were made backwards compatible to work on the original Game Boy, on the Super Nintendo. Some Game Boy games are labeled as enhanced for Super Game Boy, such as ''[[Donkey Kong (Game Boy)|Donkey Kong]]''.
{{br}}
 
===Super NES Mouse===
[[File:SNESMouse.JPG|thumb|The Super NES Mouse]]
The Super NES Mouse was an accessory for certain Super NES games. It was compatible only with the SNES and was thus only used in the early-to-mid-1990s. The Super NES Mouse mimics the appearance and action of an actual computer mouse; the Super NES Mouse controlled the cursor in some ''Super Mario'' games.


The SNES Mouse was originally bundled with ''Mario Paint'' and a mouse pad for $59.95.
The Super NES Mouse was originally bundled with ''Mario Paint'' and a mouse pad for $59.95.


====''Mario'' Games Compatible With the SNES Mouse====
====''Super Mario'' games compatible with the Super NES Mouse====
*''[[Mario Paint]]''
*''[[Mario Paint]]''
*''[[Mario & Wario]]''
*''[[Mario & Wario]]''
Line 61: Line 48:
*''[[Mario's Early Years! Fun with Numbers]]''
*''[[Mario's Early Years! Fun with Numbers]]''
*''[[Mario's Early Years! Preschool Fun]]''
*''[[Mario's Early Years! Preschool Fun]]''
*''[[Undake30 Same Game|Undake 30 Same Game Daisakusen Mario Version]]''
*''[[UNDAKE30 Same Game|UNDAKE30 Same Game Daisakusen Mario Version]]''


===Super Scope===
===Super Scope===
{{main|Super Scope}}
{{main|Super Scope}}
The SNES Super Scope is a [[wikipedia:Light gun|light gun]] accessory for the SNES. It has one "fire" button for shooting, either in single bursts or a constant stream, depending on whether or not its on/off switch is set to "turbo". It also has a second "cursor" button and a "pause" button. It was used for very few games, including one ''Mario'' title, ''[[Yoshi's Safari]]''.
[[File:Gal nintendo 13 super-scope.jpg|thumb|The Super Scope]]
The SNES Super Scope is a {{wp|light gun}} accessory for the SNES. It has one "fire" button for shooting, either in single bursts or a constant stream, depending on whether or not its on/off switch is set to "turbo". It also has a second "cursor" button and a "pause" button. It was used for very few games, including one ''Super Mario'' title, ''[[Yoshi's Safari]]''.
{{br}}
{{br}}


==Appearances in the ''Mario'' series==
===Super Multitap===
[[File:SNESCN.jpg|thumb|left|Mario and Luigi's SNES-like spaceship.]]
[[File:SNES Super Multitap.jpg|thumb|The Super Multitap]]
A spaceship shaped like the PAL version of the SNES appeared in the 1997 ''[[Club Nintendo]]'' comic, "[[Die Jagd nach dem Nintendo 64: Krawall im All]]". It was used as a metaphor, referring to the discontinuation of the console, and the launch of the [[Nintendo 64]]. In the comic, [[Mario]] and [[Luigi]] traveled with this spaceship, in search for a new one. During their quest they had to compete against [[Wario]] and [[Bowser]] who chased after the new spaceship as well. At the end of the comic, the spacecraft turned out to be the Nintendo 64 and the plumbers went on to take possession of it (abandoning the SNES-spaceship), being hailed by several of their friends. The SNES is also used as the setting for the [[microgame]] [[Super Nostalgic Entertainment System]] in ''[[WarioWare: Smooth Moves]]''. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', giant SNES controllers appear in both [[Monkey Museum]] and the Interior of [[The Flying Krock]].
The '''Super Multitap''', by [[Hudson Soft]], allowed to turn the player 2 controller port into four controller ports, allowing for up to five simultaneous players, but only if the game supports it. Although no ''Super Mario'' game for the SNES uses the Super Multitap, the [[Game Boy]] game ''[[Wario Blast: Featuring Bomberman!]]'' can use the accessory if played in a [[Super Game Boy]], although the game never uses the fifth available controller slot.
 
===Satellaview===
{{main|Satellaview}}
[[File:Satellaview.jpg|thumb|The Satellaview under a Super Famicom with the special cartridge]]
A Japan-exclusive add-on for the Super Famicom was the Satellaview. It was the earliest known, commercially available, licensed product by Nintendo to connect to the internet and download games. The Super Famicom Jr. is incompatible with Satellaview because of the missing port underneath the first model had.
{{br}}
{{br}}


==Game gallery==
===SF Memory Cassette===
''<gallery>
{{main|Nintendo Power (cartridge)}}
File:Boxart dkc front.png|[[Donkey Kong Country]]
[[File:Nintendo Power SF Memory Cassette.jpg|thumb|The SF Memory Cassette]]
File:DKC2.jpg|[[Donkey Kong Country 2: Diddy's Kong Quest]]
Only in Japan, the SF Memory Cassette is a rewritable version of regular cartridges, through kiosks at retail stores between 1997-2007.
File:Original DKC3 box US.jpg|[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
{{br}}
File:ENTIRE warioMario box.JPG|[[Mario & Wario]]
 
File:mism1.jpg|[[Mario is Missing!]]
===Cleaning Kit===
File:MarioPaintBox.jpg|[[Mario Paint]]
[[File:SNES Cleaning Kit Alt.png|thumb|The Mario-themed cleanup kit]]
File:Mariopre3.jpg|[[Mario's Early Years! Fun with Letters]]
Over time, pins inside the SNES and game cartridges would get dirty. Nintendo released an approved cleaning kit to improve the condition of the contacts so games would play without interruption.
File:Mariopre2.jpg|[[Mario's Early Years! Fun with Numbers]]
{{br}}
File:Mariopre1.jpg|[[Mario's Early Years! Preschool Fun]]
 
File:Mariopicross2.jpg|[[Mario's Super Picross]]
==Super NES Classic Edition==
File:Mario's Time Machine Box Art.jpg|[[Mario's Time Machine]]
[[File:SuperNES-ClassicEdition.jpg|thumb|200px|Super NES Classic Edition]]
File:SMAS.jpg|[[Super Mario All-Stars]]
{{main|Classics#Super NES Classic Edition}}
File:SMAS_SMW.jpg|[[Super Mario All-Stars + Super Mario World]]
Announced on June 26, 2017, the '''Super NES Classic Edition''' (known as the '''Nintendo Classic Mini: Super Nintendo Entertainment System''' in Europe and Australia and '''Nintendo Classic Mini: Super Famicom''' in Japan) is a smaller version of the Super Nintendo Entertainment System, and the successor to the [[Classics#NES Classic Edition|NES Classic Edition]]. It comes with 21 pre-installed SNES games, including five games in the [[Super Mario (franchise)|''Super Mario'' franchise]]: ''[[Super Mario World]]'', ''[[Super Mario Kart]]'', ''[[Donkey Kong Country]]'', ''[[Super Mario World 2: Yoshi's Island]]'', and ''[[Super Mario RPG: Legend of the Seven Stars]]''. It was released on September 29, 2017 in North America and Europe, September 30 in Oceania, and October 5 in Japan.
File:SMK BoxCover2.jpg|[[Super Mario Kart]]
 
File:Super Mario RPG Box.png|[[Super Mario RPG: Legend of the Seven Stars]]
==Appearances in the ''Super Mario'' franchise==
File:Super Mario World Box.png|[[Super Mario World]]
===''Super Mario'' series===
File:SMW2.jpg|[[Super Mario World 2: Yoshi's Island]]
In the [[Super Mario (series)|''Super Mario'' series]], ''[[Super Mario World]]'' had a [[Special Zone]] that used the logo for the Japanese and European markets, and in ''[[Super Mario Odyssey]]'', one of the filters that is available for use in [[Snapshot Mode]] is the graphics style of the SNES.
File:TAT.jpg|[[Tetris Attack]]
 
File:Gazou-samemario.gif|[[Undake30 Same Game]]
===''Donkey Kong Country 2: Diddy's Kong Quest''===
File:WariosWoodsCover(USA).png|[[Wario's Woods]]
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', giant SNES controllers appear in both [[Monkey Museum]] and the Interior of [[The Flying Krock]].
File:WC98 Boxart.jpg|[[Wrecking Crew '98]]
 
File:Yoshi'sCookieSNES.jpg|[[Yoshi's Cookie]]
===''Club Nintendo''===
File:Yoshi'sSafariBox.png|[[Yoshi's Safari]]
[[File:SNESCN.jpg|thumb|120px|Mario and Luigi's SNES-like spaceship]]
File:Yoshi no Cookie JP Box.png|[[Yoshi no Cookie: Kuruppon Oven de Cookie]]
A spaceship shaped like the PAL version of the SNES appeared in the 1997 ''[[Club Nintendo (magazine)|Club Nintendo]]'' comic, "[[Die Jagd nach dem Nintendo 64: Krawall im All]]". It was used as a metaphor, referring to the discontinuation of the console, and the launch of the [[Nintendo 64]]. In the comic, [[Mario]] and [[Luigi]] traveled with this spaceship, in search for a new one. During their quest they had to compete against [[Wario]] and [[Bowser]] who chased after the new spaceship as well. At the end of the comic, the spacecraft turned out to be the Nintendo 64 and the plumbers went on to take possession of it (abandoning the SNES-spaceship), being hailed by several of their friends.
 
===''WarioWare: Smooth Moves''===
A Super Nintendo is the setting for the [[microgame]] [[Super Nostalgic Entertainment System]] in ''[[WarioWare: Smooth Moves]]''.
 
==Gallery==
<gallery>
SNES Japan PAL Logo.svg|Japan and PAL logo, sport bright colors, resembling the shape of the four main buttons on the controller
SNES North American Logo.png|North American logo, which has a more muted tone than the Japanese logo, having a simpler gray and black color scheme.
Snes jap.jpg|Super Famicom
SuperFamicom jr.jpg|Super Famicom Jr.
SNES2.jpg|New-Style Super NES
SNES Box SMW.jpg|Super NES Super Set (includes ''Super Mario World'')
SNES Box SMAS.jpg|Super NES Mario Set (includes ''Super Mario All-Stars + Super Mario World'')
SNES Box DKC.jpg|Super NES Donkey Kong Set (includes ''Donkey Kong Country'')
SNES 2 Box.jpg|Standard SNES 2 package
Super nintendo sns-101 box.jpg|SNES 2 package (includes ''Super Mario World 2: Yoshi's Island'')
Super NES Player's Guide.jpg|Super NES [[Nintendo Power#Nintendo Player's Guide Gallery|Nintendo Player's Guide]]
WiiclassicSNES.png|A {{iw|nwiki|Wii Classic Controller}} themed after a European SNES controller, rewarded by Australian [[Club Nintendo (rewards program)|Club Nintendo]]
Twitter NintendoAUNZ 2017-10-22c.jpg|Image macro from the official NintendoAUNZ social media accounts, showing ''Super Mario'' games for the system
</gallery>
 
===Video games===
<gallery>
Boxart dkc front.png|''[[Donkey Kong Country]]''
DKC Competition Cartridge Boxart.jpg|''[[Donkey Kong Country Competition Cartridge]]''
DKC2.jpg|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
DKC3 cover art.jpg|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
MnW cover art.jpg|''[[Mario & Wario]]''
mism1.jpg|''[[Mario is Missing! (Super Nintendo Entertainment System)|Mario is Missing!]]''
MarioPaintBox.jpg|''[[Mario Paint]]''
Mariopre3.jpg|''[[Mario's Early Years! Fun with Letters]]''
Mariopre2.jpg|''[[Mario's Early Years! Fun with Numbers]]''
Mariopre1.jpg|''[[Mario's Early Years! Preschool Fun]]''
Mariopicross2.jpg|''[[Mario's Super Picross]]''
Mario's Time Machine Box Art.jpg|''[[Mario's Time Machine (Super Nintendo Entertainment System)|Mario's Time Machine]]''
NCCTitleScreen.png|''[[Nintendo Campus Challenge]]''
NP94Logo.jpg|''[[Nintendo PowerFest '94]]''
Pnp-logo.png|''[[Picross NP]]''
SMAS.jpg|''[[Super Mario All-Stars]]''
SMAS_SMW.jpg|''[[Super Mario All-Stars + Super Mario World]]''
Super Mario Kart NA box art.png|''[[Super Mario Kart]]''
Super Mario RPG Box.png|''[[Super Mario RPG: Legend of the Seven Stars]]''
Super Mario World Box.png|''[[Super Mario World]]''
SMW2.jpg|''[[Super Mario World 2: Yoshi's Island]]''
TetrisDrMario.jpg|''[[Tetris & Dr. Mario]]''
Tetris Attack SNES cover.jpg|''[[Tetris Attack]]''
Samegamecart.jpg|''[[UNDAKE30 Same Game]]''
WariosWoodsCover(USA).png|''[[Wario's Woods (Super Nintendo Entertainment System)|Wario's Woods]]''
WC98 Box art.png|''[[Wrecking Crew '98]]''
Yoshi'sCookieSNES.jpg|''[[Yoshi's Cookie]]''
Snesyoshissafari.png|''[[Yoshi's Safari]]''
Yoshi no Cookie JP Box.png|''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]''
</gallery>
</gallery>


==See Also==
===Screenshots===
*[[Super Game Boy]], which makes it possible to play Game Boy games on the SNES.
<gallery>
SpecialZone SMW.png|''Super Mario World''
Monkey Museum DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest''
The Flying Krock DKC2 NTSC.png|''Donkey Kong Country 2: Diddy's Kong Quest''
WWSM Super Nostalgic Entertainment System.png|''WarioWare: Smooth Moves''
SPM Francisroomright.png|''Super Paper Mario''
</gallery>
 
==References==
<references/>
 
==External links==
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=Super Famicom|LylatWiki=1|MetroidWiki=1|NWiki=1|SmashWiki=Chronicle#Super Nintendo Entertainment System|StrategyWiki=Category:SNES|WarsWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
*{{wp|Sonifi Solutions}} (Wikipedia) &ndash; A company that has brought Nintendo systems, including the SNES, to hotel rooms


{{NIWA|NWiki=1}}
{{br}}
{{Consoles}}
{{SNES}}
{{SNES}}
{{Systems}}
[[Category:Systems]]
[[de:Super Nintendo Entertainment System]]
[[de:Super Nintendo Entertainment System]]
[[it:Super Nintendo Entertainment System]]
[[it:Super Nintendo Entertainment System]]

Latest revision as of 23:13, November 23, 2024

Super Nintendo Entertainment System
The SNES model 1.
NTSC version
PAL version of the Super Nintendo Entertainment System (SNES). Photo by Sandos.
PAL version
Generation Fourth generation
Release date Super Nintendo Entertainment System/Super Famicom:
Japan November 21, 1990[1]
South Korea 1990[2]
USA August 23, 1991[3]
Ireland April 11, 1992[4]
UK April 11, 1992[4]
Europe June 6, 1992[4][5]
Chile June 8, 1992[6]
Australia July 3, 1992[?]
Brazil August 30, 1993[7]
Croatia 1994[8]
Czech Republic 1994[8]
FR Yugoslavia 1994[8]
Slovakia 1994[8]
Slovenia 1994[8]
Poland November 14, 1994[8]
Russia November 15, 1994[9]
Super NES Classic Edition:
Europe September 29, 2017[?]
USA September 29, 2017[?]
Australia September 30, 2017[?]
Japan October 5, 2017[?]
Discontinued USA 1999[10]
Japan September 25, 2003[?]
Ratings Super NES Classic Edition:
ESRB:T - Teen
PEGI:12 - Twelve years and older
CERO:B - Twelve years and older
ACB:M - Mature
USK:12 - Twelve years and older
Predecessor Family Computer/Nintendo Entertainment System
Successor Nintendo 64
“Now you're playing with power. Super power!”
Advertisement slogan for the SNES
Super Nintendo Entertainment System logo

The Super Nintendo Entertainment System (abbreviated as SNES, Super NES, or Super Nintendo), called the Super Famicom or the Super Family Computer[11] in Japan, is a video game console created by Nintendo. In early development, it was called Nintendo Entertainment System 2 or NES2. The system was released in Japan on November 21, 1990; in South Korea later that year; in North America on August 23, 1991; in the United Kingdom and Ireland on April 11, 1992; in most of continental Europe on June 6, 1992; in Chile two days later; in Oceania in July 1992; in Brazil on August 30, 1993; in Croatia, the Czech Republic, Slovakia, Slovenia, and Yugoslavia in 1994; in Poland on November 15, 1994 (simultaneously with the original Nintendo Entertainment System and the Game Boy);[8] and in Russia the following day. The South Korean version was rebranded the Super Comboy and was distributed by Hyundai Electronics to circumvent the country's bans on Japanese cultural imports. It is the last Nintendo console that has a different design and name in North America and PAL regions. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original Nintendo Entertainment System and similarly went on to produce many popular games, many of which are of the Super Mario franchise, most notably Super Mario World, Donkey Kong Country, and Super Mario World 2: Yoshi's Island.

Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early Star Fox cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units,[citation needed] at the very earliest of June 1993, as no Yoshi's Cookie or Mario is Missing! cartridges have this mold.

The system's S-SMP audio chip, which used ADPCM sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company Sony. The success of this partnership resulted in another deal to create the Super NES CD-ROM, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the TurboGrafx-16. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with Philips, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the Super Mario and The Legend of Zelda IPs for several titles on its own CD-based multimedia device, the Philips CD-i. Only one Super Mario title emerged from this arrangement, though two others were planned before being canceled. Sony, meanwhile, would eventually release the PlayStation in response to its deal with Nintendo falling apart, considerably outselling the Nintendo 64 during the late 1990s. Some games of the Super Mario franchise, such as Super Mario All-Stars and Super Mario World 2: Yoshi's Island, were considered for the Super NES CD-ROM, only to be shifted to the base SNES following the add-on's cancelation.[12][13]

Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their Sega Genesis, many Super Mario games during this time included jabs at Sega's flagship series, Sonic the Hedgehog, and vice versa. In Donkey Kong Country 2: Diddy's Kong Quest, Sonic's boots and the plasma gun from Earthworm Jim are seen next to a bin and labeled "no hopers." In Super Mario World 2: Yoshi's Island, there are blue hedgehog enemies that greatly resemble Sonic.

The SNES was re-released as Super Famicom Jr. for Japan, and on October 20, 1997, it was released in North America as the New-Style Super NES.[14] The newer model was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals.

Accessories[edit]

SNES Controller[edit]

The original Japanese and PAL Controller
The LodgeNet SNES Controller

The SNES Controller has a layout which popularized the layout used by most modern controllers. It is more round-shaped instead of rectangle-shaped from the NES controller. It has the A Button, B Button, Start Button, and Select Button buttons and the +Control Pad from the NES, plus four extra buttons: the X Button, Y Button, L Button, and R Button buttons. There was also a LodgeNet version for hotels.[15]

The American controller is slightly different from the Japanese and the PAL controllers. Instead of having each button be a different bright color, the A Button and B Button buttons were purple and the X Button and Y Button buttons were lavender, tying into the mechanical color scheme of the SNES's American model.

There is also a Wii adaption of the SNES controller for use as a substitution for the Classic Controller with games that support said controller.

Super Game Boy[edit]

Main article: Super Game Boy
Super Game Boy
The Super Game Boy Cartridge

The Super Game Boy is a cartridge adapter that allows play of all Game Boy games, as well as Game Boy Color games that were made backwards compatible to work on the original Game Boy, on the Super Nintendo. Some Game Boy games are labeled as enhanced for Super Game Boy, such as Donkey Kong.

Super NES Mouse[edit]

The Super NES Mouse

The Super NES Mouse was an accessory for certain Super NES games. It was compatible only with the SNES and was thus only used in the early-to-mid-1990s. The Super NES Mouse mimics the appearance and action of an actual computer mouse; the Super NES Mouse controlled the cursor in some Super Mario games.

The Super NES Mouse was originally bundled with Mario Paint and a mouse pad for $59.95.

Super Mario games compatible with the Super NES Mouse[edit]

Super Scope[edit]

Main article: Super Scope
Super Scope
The Super Scope

The SNES Super Scope is a light gun accessory for the SNES. It has one "fire" button for shooting, either in single bursts or a constant stream, depending on whether or not its on/off switch is set to "turbo". It also has a second "cursor" button and a "pause" button. It was used for very few games, including one Super Mario title, Yoshi's Safari.

Super Multitap[edit]

Super Multitap
The Super Multitap

The Super Multitap, by Hudson Soft, allowed to turn the player 2 controller port into four controller ports, allowing for up to five simultaneous players, but only if the game supports it. Although no Super Mario game for the SNES uses the Super Multitap, the Game Boy game Wario Blast: Featuring Bomberman! can use the accessory if played in a Super Game Boy, although the game never uses the fifth available controller slot.

Satellaview[edit]

Main article: Satellaview
The Satellaview under a Super Famicom with the special cartridge

A Japan-exclusive add-on for the Super Famicom was the Satellaview. It was the earliest known, commercially available, licensed product by Nintendo to connect to the internet and download games. The Super Famicom Jr. is incompatible with Satellaview because of the missing port underneath the first model had.

SF Memory Cassette[edit]

Main article: Nintendo Power (cartridge)
Super Famicom Memory Cassette
The SF Memory Cassette

Only in Japan, the SF Memory Cassette is a rewritable version of regular cartridges, through kiosks at retail stores between 1997-2007.

Cleaning Kit[edit]

Super Nintendo Entertainment System Cleaning Kit
The Mario-themed cleanup kit

Over time, pins inside the SNES and game cartridges would get dirty. Nintendo released an approved cleaning kit to improve the condition of the contacts so games would play without interruption.

Super NES Classic Edition[edit]

Package for SNES mini
Super NES Classic Edition
Main article: Classics § Super NES Classic Edition

Announced on June 26, 2017, the Super NES Classic Edition (known as the Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Australia and Nintendo Classic Mini: Super Famicom in Japan) is a smaller version of the Super Nintendo Entertainment System, and the successor to the NES Classic Edition. It comes with 21 pre-installed SNES games, including five games in the Super Mario franchise: Super Mario World, Super Mario Kart, Donkey Kong Country, Super Mario World 2: Yoshi's Island, and Super Mario RPG: Legend of the Seven Stars. It was released on September 29, 2017 in North America and Europe, September 30 in Oceania, and October 5 in Japan.

Appearances in the Super Mario franchise[edit]

Super Mario series[edit]

In the Super Mario series, Super Mario World had a Special Zone that used the logo for the Japanese and European markets, and in Super Mario Odyssey, one of the filters that is available for use in Snapshot Mode is the graphics style of the SNES.

Donkey Kong Country 2: Diddy's Kong Quest[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, giant SNES controllers appear in both Monkey Museum and the Interior of The Flying Krock.

Club Nintendo[edit]

Mario and Luigi's spaceship resembling the SNES
Mario and Luigi's SNES-like spaceship

A spaceship shaped like the PAL version of the SNES appeared in the 1997 Club Nintendo comic, "Die Jagd nach dem Nintendo 64: Krawall im All". It was used as a metaphor, referring to the discontinuation of the console, and the launch of the Nintendo 64. In the comic, Mario and Luigi traveled with this spaceship, in search for a new one. During their quest they had to compete against Wario and Bowser who chased after the new spaceship as well. At the end of the comic, the spacecraft turned out to be the Nintendo 64 and the plumbers went on to take possession of it (abandoning the SNES-spaceship), being hailed by several of their friends.

WarioWare: Smooth Moves[edit]

A Super Nintendo is the setting for the microgame Super Nostalgic Entertainment System in WarioWare: Smooth Moves.

Gallery[edit]

Video games[edit]

Screenshots[edit]

References[edit]

  1. ^ December 13, 2013. Retro Diary: 08 November – 05 December. Retro Gamer (No. 122) (English). Page 11. Retrieved November 23, 2024.
  2. ^ Byrne, Brian (2017). History of the Super Nintendo (SNES): Ultimate Guide to the SNES Games & Hardware. Console Gamer Magazine. ISBN 978-1-5498-9956-0. Page 4.
  3. ^ Nintendo of America (August 23, 2021). On this day 30 years ago, the Super Nintendo Entertainment System launched in North America! What are some of your favorite #SNES games and memories?. X. Retrieved June 3, 2024. (Archived March 11, 2022, 19:29:37 UTC via archive.today.)
  4. ^ a b c "Super Nintendo Entertainment System (Platform)". Giant Bomb. Archived March 30, 2019, 23:36:08 UTC from the original via Wayback Machine. Retrieved April 27, 2024.
  5. ^ "Nintendo History". Nintendo. Archived September 4, 2012, 13:41:55 UTC from the original via archive.today. Retrieved April 27, 2024.
  6. ^ November 21, 2015. "Los juegos más recordados a 25 años del lanzamiento de la Super Nintendo". La Tercera (Brazilian Portuguese). Retrieved June 3, 2024.
  7. ^ Super Nintendo. Trade In Post. Archived August 11, 2020, 19:15:05 UTC from the original via Wayback Machine. Retrieved June 3, 2024.
  8. ^ a b c d e f g Joshua Rogers (December 26, 2020). World of Nintendo: Exploring Nintendo in (Eastern) Europe. PAX (via YouTube) (English). Retrieved June 5, 2024. (Archived June 5, 2024, 20:16:14 UTC via Wayback Machine.)
  9. ^ Игорь Пичугин (November 1, 1994). Соглашение Steepler и Nintendo. Газета "Коммерсантъ" (Russian). Retrieved June 1, 2024. (Archived April 27, 2019, 02:58:42 UTC via Wayback Machine.)
  10. ^ Reisinger, Don (January 21, 2009). Does the Xbox 360's 'lack of longevity' matter?. CNET. Retrieved December 19, 2021.
  11. ^ Nintendo Japan. Mario Portal.
  12. ^ Development: Super Mario All-Stars. The Cutting Room Floor. Retrieved November 13, 2023.
  13. ^ "As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD." – May 1993. Nintendo Magazine System (AU) Issue #2. Page 62.
  14. ^ SHVC: Super Famicom. Retrieved July 9, 2023.
  15. ^ Nintendrew (August 15, 2018). LodgeNet Game Controllers - Nintendo's Hotel Rental Service!. YouTube. Retrieved March 4, 2020.

External links[edit]

  • Sonifi Solutions (Wikipedia) – A company that has brought Nintendo systems, including the SNES, to hotel rooms