Puzzle & Dragons: Super Mario Bros. Edition: Difference between revisions

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{{upcoming}}
{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Puzzle&DragonsSMBEditionCover.png|250px]]<br>'''Japanese box cover'''
|image=[[File:P&DZ-SMBE US Cover.png|250px]]<br>''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' US box cover<br>[[File:Puzzle&DragonsSMBEditionCover.png|250px]]<br>Solo game Japanese box cover
|developer=[[GungHo Online Entertainment]]
|developer=[[GungHo Online Entertainment]]<br>[[Game Arts]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|released={{releasedate|Japan|April 29, 2015|USA|May 2015<ref name="Trailer">[https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. Posted to YouTube by Nintendo of America on January 14, 2015. Retrieved January 14, 2015.</ref>|Europe|May 2015<ref>[http://youtu.be/_IHnPB6m4Mk?t=3m56s Nintendo Direct Presentation - 14.01.2015]. Posted to YouTube by Nintendo of Europe on January 14, 2015. Retrieved January 14, 2015.</ref>|Australia|TBA}}
|release={{flag list|Japan|April 29, 2015|South Korea|May 1, 2015|Europe|May 8, 2015<ref>Nintendo UK. (January 14, 2015). [http://youtu.be/_IHnPB6m4Mk?t=3m56s Nintendo Direct Presentation - 14.01.2015]. ''YouTube''. Retrieved January 14, 2015.</ref>|Australia|May 9, 2015|USA|May 22, 2015<ref>Nintendo of America (March 19, 2015). [https://twitter.com/NintendoAmerica/status/578586754049056770 Nintendo of America on Twitter: "Two puzzlers. One price! #PuzzleandDragons Z + Puzzle & Dragons: Super Mario Bros. Edition launches for #3DS on 5/22."]. ''Twitter''. Retrieved May 2, 2015.</ref>|HK|May 22, 2015<ref>Nintendo. [http://www.nintendo.com.hk/3ds/eshop/downloadtable.html 能夠下載的軟體]. ''Nintendo''. Retrieved April 17, 2017.</ref>|ROC|May 22, 2015}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y|kr=y}}
|genre=Puzzle, RPG, Strategy
|genre=Puzzle, RPG, Strategy
|modes=TBA
|modes=Single player
|ratings={{ratings|esrb=RP|pegi=7|cero=a}}
|ratings={{ratings|esrb=E|pegi=7|cero=a|acb=G|grac=all}}
|media={{container|3ds=1|3dsdl=1}}
|format={{format|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1|3dsstylus=1}}
|serials={{flag list|Japan|CTR-AZMJ-JPN}}
}}
}}
{{quote|Battle your way to Bowser's Castle to rescue Princess Peach, winning his baddies over to your side!<br>This game is based on standard Puzzle & Dragons. It's great for players new to the series.|Game selection description in the American English version}}
'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is a ''[[Super Mario (franchise)|Super Mario]]''-themed puzzle game with [[Genre#RPG|role-playing]] elements from the ''{{wp|Puzzle & Dragons}}'' series released for the [[Nintendo 3DS]].<ref>McWhertor, Michael (January 7, 2015). [http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> The game was originally released separate in Japan on April 29, 2015. An overseas release was later confirmed,<ref>Puzzle & Dragons NA (January 7, 2015); [https://twitter.com/PuzzDragNA/status/553066472348467201 Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced."]. ''Twitter''. Retrieved May 5, 2015.</ref> and announced during the January 2015 Nintendo Direct to be released together with ''{{wp|Puzzle & Dragons Z + Super Mario Bros. Edition|Puzzle & Dragons Z}}'' as '''''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'''''.<ref name="Trailer">Nintendo. (January 14, 2015). [https://www.youtube.com/watch?v=W2BqbedaSg4 Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer]. ''YouTube''. Retrieved January 14, 2015.</ref> The bundled game was released in South Korea on May 1st, 2015, Europe on May 8th, 2015, in Oceania on May 9th, 2015, and in North America, Taiwan and Hong Kong on May 22nd, 2015. The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>


'''''Puzzle & Dragons: Super Mario Bros. Edition''''' is an upcoming ''[[Mario (series)|Mario]]''-themed puzzle game from the ''[[wikipedia:Puzzle & Dragons|Puzzle & Dragons]]'' series, set to be released for the [[Nintendo 3DS]].<ref>[http://www.polygon.com/2015/1/7/7512563/puzzle-dragons-super-mario-bros-nintendo-3ds-gungho Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition]. ''Polygon''. Retrieved January 8, 2015.</ref> It will be released in Japan on April 29, 2015. An overseas release was later confirmed<ref>https://twitter.com/PuzzDragNA/status/553066472348467201</ref>, and announced during the January 2015 Nintendo Direct to be released with ''[[wikipedia:Puzzle & Dragons#Puzzle and Dragons Z|Puzzle & Dragons Z]]'' as '''''Puzzle and Dragons Z + Puzzle and Dragons: Super Mario Bros. Edition''''', with a release date of May 2015.<ref name="Trailer"></ref>
==Story==
''The story, from the introduction of the game:''
 
{|
!American version
!British version
|-
|<blockquote><p>One day in the Mushroom Kingdom, bright Orbs popped up at [[Peach's Castle|Princess Peach's castle]], right out of nowhere!</p>
Princess Peach invited Mario to the castle to show him these wondrous Orbs. But just as he came near...</blockquote>
|<blockquote><p>This is the [[Mushroom Kingdom]]. One day, mysterious glowing objects known as Orbs started to appear around Princess Peach's castle.</p>
Upon receiving an invitation from Princess Peach, Mario travelled to the castle, eager to take a look at these Orbs. However...</blockquote>
|}
 
When Mario arrives, a red Toad appears to inform Mario that [[Princess Peach]] has been kidnapped by [[Bowser]] once again. There was even a message left by Bowser:
 
''Bowser's message, from the introduction of the game:''
 
{|
!American version
!British version
|-
|<blockquote>Hey, Mario!<p>
I've grabbed Peach and taken those Orbs.</p>
Got a problem with that? You know where to find me.<p>  
Bwahaha! -Bowser</p></blockquote>
|<blockquote>Hey Mario!<p>
Peach and the Orbs are MINE now!</p>
If you don't like it, follow me to my castle!<p>
BWAHAHAHAHA!</p></blockquote>
|}
 
As it turns out, Bowser and his Koopa Troop heard about the Orbs and launched an attack on the Mushroom Kingdom. Bowser's magician, [[Kamek]], is stealing the power of the Orbs for unknown reasons, casting a spell that's causing the Mushroom Kingdom to overflow with all kinds of Orbs.
 
To save Princess Peach, Mario would have to use the power of the Orbs to rescue her. The Red Toad joins him to help out along the way. During Mario's adventure, he will encounter many enemies and challenges, face the [[Koopalings]], and recruit enemies trapped in Baddie Blocks that would become allies in his quest to save the princess. Bowser had also kidnapped [[Yoshi]] and his friends, but Mario is able to rescue them along the way. Later, he also finds Bowser Jr. and Kamek in several towers but defeats Bowser Jr in each of them as Kamek worries.  


==Story==
After Mario reaches Bowser's Castle and defeats Bowser, Bowser summons the Koopalings and Bowser Jr. in an effort to defeat Mario. Impressed that Mario was able to defeat him and the Koopalings with the power of the Orbs, he vows to face him again once he gets "his [[Dry Bowser|full powers]]", then leaves. Princess Peach is saved and peace once again is restored to the Mushroom Kingdom.
Not much is known yet, but it traditionally involves [[Princess Peach]] being kidnapped by [[Bowser]].<ref name="Nintendo Direct">https://www.youtube.com/watch?v=t6zgkp1YBRw</ref>  Bowser's minions also steal a collection of magical orbs, with the reason for their doing so being currently unknown.<ref name="Jeux Video Article">http://www.jeuxvideo-live.com/news/puzzle-dragons-super-mario-bros-edition-en-mai-sur-nos-consoles-70638</ref>


==Characters==
==Characters==
*[[Mario]] ([[Small Mario|Small]]<ref name="Nintendo Direct"></ref>, [[Boo Mario|Boo]]<ref name="Nintendo Direct"></ref>, [[Fire Mario|Fire]]<ref name="Nintendo Direct"></ref>, [[Super Mario|Super]], [[Bee Mario|Bee]]<ref name="Jeux Video Article"></ref>, [[Raccoon Mario|Raccoon]]<ref name="Nintendo Direct"></ref> forms)
*[[Mario]]
*[[Luigi]] ([[Small Mario|Small]]<ref name="Nintendo Direct"></ref>, [[Boo Mario|Boo]]<ref name="Nintendo Direct"></ref>, [[Fire Mario|Fire]]<ref name="Nintendo Direct"></ref>, [[Super Mario|Super]], [[Bee Mario|Bee]]<ref name="Jeux Video Article"></ref>, [[Raccoon Mario|Fox]]<ref name="Nintendo Direct"></ref> forms)
*[[Luigi]]
*[[Toad]]<ref name="Nintendo Direct"> </ref>
*[[Toad (species)|Red Toad]]<ref name="Nintendo Direct"></ref>
*[[Toad (species)|Blue Toad]]<ref name="Nintendo Direct"></ref>
*[[Toad (species)|Yellow Toad]]<ref name="Nintendo Direct"></ref>
*[[Toad (species)|Green Toad]]<ref name="Nintendo Direct"></ref>
*[[Toad (species)|Purple Toad]]<ref name="Nintendo Direct"></ref>
*[[Yoshi]]<ref name="Nintendo Direct"></ref> ([[Winged Yoshi|Winged Form]]<ref name="Jeux Video Article"></ref>)
*[[Yellow Yoshi]]<ref name="Nintendo Direct"></ref>
*[[Red Yoshi]]<ref name="Nintendo Direct"></ref>
*[[Blue Yoshi]]<ref name="Nintendo Direct"></ref>
*[[Cyan Yoshi]]<ref name="Nintendo Direct"></ref>
*[[Princess Peach]]
*[[Princess Peach]]
*[[Bowser]]
*[[Bowser]]
*[[Koopalings]]
*[[Kamek]]
*[[Bowser Jr.]]
*[[Bowser Jr.]]
*[[Toad (species)|Toad]]s
*[[Yoshi (species)|Yoshi]]s
*[[Winged Yoshi]]s
*[[Rosalina]]
*[[Tamadra]]
*[[Tamadra]]
==Gameplay==
The gameplay of ''Puzzle & Dragons: Super Mario Bros. Edition'' is like that of other ''Puzzle & Dragons'' games, it is a {{wp|tile-matching video game|tile matching game}} with elements of a monster collecting RPG. The player creates teams by picking from an array of enemies and allies then play in courses where they solve a tile-matching puzzle that determines how powerful their teammates' attacks are on waves of enemies.
===Puzzles===
[[File:P+D-Zeffects.gif|thumb|The various effects corresponding to different Orbs. In order; Fire, Water, Wood, Light and Dark.]]
Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.
Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more [[Orb (Puzzle & Dragons: Super Mario Bros. Edition)|Orbs]] on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with {{button|3ds|stylus}} to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".
Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more Orbs will activate an attack that hits all enemies on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game is the best attack. Damage will be affected by both the enemies' defense power and its attribute, for Fire damage against a Fire enemy will work, but will be boosted against a Wood enemy and decreased against a Water enemy, and so forth in a {{wp|Rock-paper-scissors|rock-paper-scissors}} relationship; Light and Dark enemies are solely weak to the other type. The player can force damage to go to a single enemy to selecting it with {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}.
After the player finishes their turn, a counter on each of the enemies drops by one. If one of these counters gets to zero, that enemy is given a turn to attack, and the counter resets to a predefined value. If the player does not end their turn on a successful match, the enemies' attack counter advances once while any timers for the player do not change (statuses imposed by enemies are affected, though). When an enemy's HP drops to zero, the enemy drops out from battle, and there's a chance that it will leave an item. Once all enemies in a battle are defeated, the player is rewarded with [[Experience Point]]s and Coins, then moves to the next battle until eventually reaching the boss battle at the end of the course.
===Teams===
The player can create teams to use in courses, either at [[Toad House]]s or before entering a course. Each team consists of six characters: a Leader, a Helper, and four other teammates. The characters are displayed as cards, with the color of the card matching their attribute (as well as the Orb type on the top-left corner of their card). If a teammate has a secondary element, or sub-attribute, it appears on the bottom-right corner of their card. The player can arrange teammates by dragging their cards with {{button|3ds|stylus}} and dropping them into slots on the top of the touch screen: Leaders can only be placed on the far left slot, but any other teammates can be placed in any of the four slots right of it. Helpers can be selected only when entering a course. The player can create up to six different teams. Teammates that are placed in teams are shown with an "M" symbol on the top-right corner of their card.
Leaders consist of either Mario or Luigi in one of their forms. Leaders provide the team with Leader Skills, Skills that automatically activate when certain criteria are met: having teammates of a certain attribute, clearing a certain amount or types of Orbs, clearing a certain amount of Combos, or keeping the team's total HP at a certain amount. Most Leader Skills in the game raise ATK in some form, while others raise HP and/or RCV in addition.
Helpers are teammates on the far fight side and have Helper Skills that also boost their team's stats. Helper Skills function the same as Leader Skills. Helpers are selected when the player enters a course. Helpers consist of any color of [[Toad (species)|Toad]], [[Yoshi (species)|Yoshi]], [[Winged Yoshi]], and any form of [[Bowser]], [[Peach]], and [[Rosalina]]. The opposite brother of the Leader can also be selected as a Helper: if the player has Mario as Leader, Luigi can be selected as the Helper only (the player cannot have the same brother as Leader and Helper).
The player can have up to 300 different teammates in their Ally Box, a listing of all of their teammates. Should the player exceed that limit by obtaining more teammates in a course, they will not be able to enter any courses until they part ways with them or power up other allies at Toad Houses. Parting ways with a teammate removes them from the player's Ally Box. A player cannot part ways with any Leader, Helper, Bowser Jr., or Koopaling. 
Teammates can be sorted in nine ways, and can be done while in the Ally Box, at Toad Houses, before entering a course or modifying one's Player Card. The player can enable or disable Orb types to hide teammates of those attributes (excluding sub-attributes). Teammates cannot be sorted in reverse order.
{|width=60% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
!Sort Type
!Description
|-
!Received
|Order of when teammates join the player's party, with the earliest ones listed at the top.
|-
!Changes
|Order of teammates that can undergo transformations, then teammates that have transformed as far as they can or cannot be transformed at all. Listed in order of attribute types otherwise: Fire, Water, Wood, Light, and Dark.
|-
!Lv.
|Order of the teammates' levels, from highest to lowest.
|-
![[Heart Point|HP]]
|Order of the teammates' HP, from highest to lowest.
|-
!ATK
|Order of the teammates' attack power, or ATK, from highest to lowest.
|-
!RCV
|Order of the teammates' healing power, or RCV, from highest to lowest.
|-
!Awoken
|Order of teammates with Awoken Skills, then teammates that have not been awoken yet, then teammates that cannot be awoken at all. Listed in order of attribute types otherwise.
|-
!Attribute
|Order of teammates listed by attribute type: Fire, Water, Wood, Light, and Dark.
|-
![[File:PDSMBE-SuperStar.png|30px]]
|Order of teammates that have plus bonuses, additional stats earned by powering up, from highest to lowest.
|}
===Courses===
When the player selects a course, they can choose which team they wish to use (by pressing {{button|3ds|L}} or {{button|3ds|R}}), select their Helper, then confirm their selection before entering the course.
In addition to fighting enemies throughout a course, the player may come across [[? Block]]s, which can hold Coins, [[1-Up Mushroom]]s, transformation items, or Skill items. Opening them requires the player to clear a certain amount of Orbs, make a certain amount of combos, and/or to arrange Orbs horizontally or vertically on the Orb field within a set amount of turns. ? Blocks will open only if the player successfully satisfies any and all conditions.
The player may also encounter a branching path in a course, with two different colored Orbs hovering above each path, representing which Orb color the player needs to clear most of from the Orb field to take its path: for example, if the player wishes to take the path with a Fire Orb above it, they will need to clear more Fire Orbs than other Orb types to proceed. The player will remain at the branching path until they clear either Orb colors at that branching path, and the player's Skill counter will not decrease until they do so (the player can use Skills that change Orb types, however). What appears at the path can vary from signs, [[Warp Pipe]]s, to [[Gold Block]]s. Proceeding on a path with a sign allows the player to continue on the "main" path, while entering Warp Pipes takes them to different areas with ? Blocks and/or different types of enemies (but not always) before returning to the main path. Gold Blocks in branching paths do not show which Orb type the player needs to clear most of, but clearing with the right Orb type will cause the Gold Block to produce a [[Beanstalk]], taking the player to another area. If the player clears the same amount of Orb types for a Gold Block as a Warp Pipe or a sign, the player automatically takes the path of the latter instead. 
Once the boss battle is cleared, the player earns the various rewards earned throughout the course (the player can still earn them even after exiting the course before completing it). If the player's team's HP drops to zero, they have the option to use 1-Up Mushrooms to continue where they just lost, refilling their HP and resetting the entire Orb field, or to exit the course (the player will still keep any items collected before being defeated). Once the course is cleared, the next course unlocks.
===Status effects===
The player's team and enemies can use certain types of Skills to inflict status effects.
{|width=70% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
!Name
!Used by
!Effect
|-
|Absorb
|Both
|Absorbs damage of an attribute to replenish HP.
|-
|[[POW-Up|ATK Up]]
|Both
|Raises attack power.
|-
|[[Bind]]
|Enemy team
|Immobilizes a teammate on the player's team for a certain amount of turns.
|-
|[[Blind]]
|Enemy team
|Changes Orbs on the player's Orb field black, making it difficult for the player to identify Orb types. Moving or touching an Orb will turn it back to normal.
|-
|Coin Boost
|Player team
|Increases the amount of coins to be won for a battle.
|-
|[[DEF-Down|Def Down]]
|Player team
|Lowers defense power.
|-
|[[DEF-Up|Def Up]]
|Both
|Raises defense power.
|-
|Delay
|Player team
|Delays the turn count of all enemies by a certain amount.
|-
|[[Poison (status effect)|Poison]]
|Enemy team
|Gradually depletes the player's total HP every turn until winning (or losing) a battle.
|-
|Status Guard
|Enemy team
|Blocks against status effects (Def Down, Delay).
|-
|Timer Reduce
|Enemy team
|Reduces the amount of time the player can move Orbs on the Orb field.
|-
|Skill Delay
|Enemy team
|Increases the amount of turns the player's team can use their Skills.
|}
===Controls===
====Menus====
*Select: {{button|3ds|Pad}}/{{button|3ds|Stick}}
*Confirm: {{button|3ds|A}}
*Back: {{button|3ds|B}}
*World Map: {{button|3ds|Y}}
**Switch from Normal Worlds to Special Worlds: {{button|3ds|L}} or {{button|3ds|R}}
*Menu: {{button|3ds|X}}
====Course/Team menus====
*Edit Team: {{button|3ds|Y}}
*Select Team: {{button|3ds|L}} or {{button|3ds|R}}
*Sort: {{button|3ds|X}}
====During courses====
*Move Orb: Drag and let go of {{button|3ds|stylus}}
*Select Target: {{button|3ds|Padleftright}}, {{button|3ds|Stick}}, {{button|3ds|L}} or {{button|3ds|R}}
*Skill Menu: {{button|3ds|A}}
*Map: {{button|3ds|Y}}
*Menu: {{button|3ds|X}}
==Worlds==
The game has eight worlds with a world map similar to the ''New Super Mario Bros.'' series. There are [[Toad Houses]] at the beginning of each world, as well as [[Tower|towers]] (and [[Ghost House|ghost houses]]), with a [[castle]] and [[airship]] as the last two courses at the end of the first seven worlds.
There are 100 courses in the main game. When the player completes the game, more difficult, Special World versions of the regular worlds are unlocked. The themes of the Special Worlds remain the same like the regular worlds, but their maps are colored slightly differently. The challenges and the items dropped from ? Blocks in courses are different, and the enemies are stronger as well.
===Normal worlds===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-style="background: #a1b5da"
|'''[[World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1]]'''
|'''[[World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|World 2]]'''
|'''[[World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|World 3]]'''
|'''[[World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 4]]'''
|-
|[[File:World1-PDSMBE.jpg|250px]]
|[[File:World2-PDSMBE.jpg|250px]]
|[[File:World3-PDSMBE.jpg|250px]]
|[[File:World4-PDSMBE.jpg|250px]]
|-style="background: #a1b5da"
|'''[[World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5]]'''
|'''[[World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6]]'''
|'''[[World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7]]'''
|'''[[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]]'''
|-
|[[File:World5-PDSMBE.jpg|250px]]
|[[File:World6-PDSMBE.jpg|250px]]
|[[File:World7-PDSMBE.jpg|250px]]
|[[File:World8-PDSMBE.jpg|250px]]
|}
===Special worlds===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-style="background: #bca7e9"
|'''[[Special World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 1]]'''
|'''[[Special World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 2]]'''
|'''[[Special World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 3]]'''
|'''[[Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 4]]'''
|-
|[[File:SpecialWorld1-PDSMBE.jpg|250px]]
|[[File:SpecialWorld2-PDSMBE.jpg|250px]]
|[[File:SpecialWorld3-PDSMBE.jpg|250px]]
|[[File:SpecialWorld4-PDSMBE.jpg|250px]]
|-style="background: #bca7e9"
|'''[[Special World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 5]]'''
|'''[[Special World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 6]]'''
|'''[[Special World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 7]]'''
|'''[[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]]'''
|-
|[[File:SpecialWorld5-PDSMBE.jpg|250px]]
|[[File:SpecialWorld6-PDSMBE.jpg|250px]]
|[[File:SpecialWorld7-PDSMBE.jpg|250px]]
|[[File:SpecialWorld8-PDSMBE.jpg|250px]]
|}
==Leaders and Helpers==
The player can use Mario or Luigi (and fifteen of their power-up forms) as Leaders of a team. Helper characters will also join the player after clearing levels or worlds. Any Leader or Helper can also appear for the player in their PuzzleFriend list, when players exchange their Player Cards via StreetPass or Local Play. For a complete listing of every character that can be turned into allies, see: ''[[List of characters in Puzzle & Dragons: Super Mario Bros. Edition]]''
===[[Mario]]===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
![[Small Mario]]
![[Super Mario (form)|Super Mario]]
![[Ice Mario]]
![[Raccoon Mario]]
![[Fire Mario]]
|-
|[[File:PDSMBE-SmallMario.png]]
|[[File:PDSMBE-SuperMario.png]]
|[[File:PDSMBE-IceMario.png]]
|[[File:PDSMBE-RaccoonMario.png]]
|[[File:PDSMBE-FireMario.png]]
|-
|Available at start.
|Unlocked by clearing {{world-link|1|towerp|World 1-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing [[World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1]].
|Unlocked by clearing {{world-link|2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|-
![[Boo Mario]]
![[Penguin Mario]]
![[Flying Squirrel Mario]]
![[Bee Mario]]
![[Statue Mario]]
|-
|[[File:PDSMBE-BooMario.png]]
|[[File:PDSMBE-PenguinMario.png]]
|[[File:PDSMBE-FlyingSquirrelMario.png]]
|[[File:PDSMBE-BeeMario.png]]
|[[File:PDSMBE-StatueMario.png]]
|-
|Unlocked by clearing {{world-link|4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing [[World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5]].
|Unlocked by clearing [[World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6]].
|Unlocked by clearing [[World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7]].
|Unlocked by clearing [[Special World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 1]].
|-
![[Cat Mario]]
![[Rock Mario]]
![[Double Mario]]
![[Metal Mario]]
![[Gold Mario]]
|-
|[[File:PDSMBE-CatMario.png]]
|[[File:PDSMBE-RockMario.png|200px]]
|[[File:PDSMBE-DoubleMario.png|200px]]
|[[File:PDSMBE-MetalMario.png|200px]]
|[[File:PDSMBE-GoldMario.png|200px]]
|-
|Unlocked by clearing [[Special World 3 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 3]].
|Unlocked by obtaining an A rank or higher in Course 1 of the Fixed Challenge mode in [[Score Attack]].
|Unlocked by obtaining an S rank or higher in Course 2 of the Fixed Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 3 of the Fixed Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 4 of the Fixed Challenge mode in Score Attack.
|-
![[Boomerang Mario]]
![[White Tanooki Mario]]
!
!
!
|-
|[[File:PDSMBE-BoomerangMario.png|200px]]
|[[File:PDSMBE-WhiteTanookiMario.png|200px]]
|
|
|
|-
|Unlocked by obtaining an SS rank or higher in Course 5 of the Fixed Challenge mode in Score Attack.
|Available only after losing nine lives at attempting a course.
|
|
|
|}
===[[Luigi]]===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
![[Small Mario|Small Luigi]]
![[Super Mario (form)|Super Luigi]]
![[Ice Mario|Ice Luigi]]
![[Raccoon Mario|Fox Luigi]]
![[Fire Mario|Fire Luigi]]
|-
|[[File:PDSMBE-SmallLuigi.png]]
|[[File:PDSMBE-SuperLuigi.png]]
|[[File:PDSMBE-IceLuigi.png]]
|[[File:PDSMBE-FoxLuigi.png]]
|[[File:PDSMBE-FireLuigi.png]]
|-
|Available at start.
|Unlocked by clearing {{world-link|1|towerp|World 1-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing [[World 1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1]].
|Unlocked by clearing {{world-link|2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|-
![[Boo Mario|Boo Luigi]]
![[Penguin Mario|Penguin Luigi]]
![[Flying Squirrel Mario|Flying Squirrel Luigi]]
![[Bee Mario|Bee Luigi]]
![[Statue Mario|Statue Luigi]]
|-
|[[File:PDSMBE-BooLuigi.png]]
|[[File:PDSMBE-PenguinLuigi.png]]
|[[File:PDSMBE-FlyingSquirrelLuigi.png]]
|[[File:PDSMBE-BeeLuigi.png]]
|[[File:PDSMBE-StatueLuigi.png]]
|-
|Unlocked by clearing {{world-link|4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing [[World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5]].
|Unlocked by clearing [[World 6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6]].
|Unlocked by clearing [[World 7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7]].
|Unlocked by clearing [[Special World 2 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 2]].
|-
![[Cat Mario|Cat Luigi]]
![[Rock Mario|Rock Luigi]]
![[Double Mario|Double Luigi]]
![[Metal Mario|Metal Luigi]]
![[Gold Mario|Gold Luigi]]
|-
|[[File:PDSMBE-CatLuigi.png]]
|[[File:PDSMBE-RockLuigi.png|200px]]
|[[File:PDSMBE-DoubleLuigi.png|200px]]
|[[File:PDSMBE-MetalLuigi.png|200px]]
|[[File:PDSMBE-GoldLuigi.png|200px]]
|-
|Unlocked by clearing [[Special World 4 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 4]].
|Unlocked by obtaining an A rank or higher in Course 1 of the Free Challenge mode in [[Score Attack]].
|Unlocked by obtaining an S rank or higher in Course 2 of the Free Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 3 of the Free Challenge mode in Score Attack.
|Unlocked by obtaining an S rank or higher in Course 4 of the Free Challenge mode in Score Attack.
|-
![[Boomerang Mario|Boomerang Luigi]]
![[White Tanooki Mario|White Kitsune Luigi]]
!
!
!
|-
|[[File:PDSMBE-BoomerangLuigi.png|200px]]
|[[File:PDSMBE-WhiteKitsuneLuigi.png|200px]]
|
|
|
|-
|Unlocked by obtaining an SS rank (S+) or higher in Course 5 of the Free Challenge mode in Score Attack.
|Available only after losing nine lives at attempting a course.
|
|
|
|}
===[[Toad (species)|Toads]]===
<center>
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!Red Toad
!Green Toad
!Blue Toad
!Yellow Toad
!Purple Toad
|-
|[[File:PDSMBE-RedToad.png]]
|[[File:PDSMBE-GreenToad.png]]
|[[File:PDSMBE-BlueToad.png]]
|[[File:PDSMBE-YellowToad.png]]
|[[File:PDSMBE-PurpleToad.png]]
|-
|Available at start.
|Unlocked by clearing [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]].
|Unlocked by clearing [[World 1-2 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-2]].
|Unlocked by clearing [[World 1-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-4]].
|Unlocked by clearing [[World 1-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-6]].
|}
</center>
===[[Yoshi (species)|Yoshi]]s===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!Green Yoshi
!Red Yoshi
!Light-blue Yoshi
!Purple Yoshi
!Yellow Yoshi
|-
|[[File:PDSMBE-GreenYoshi-TeamImage.png]]
|[[File:PDSMBE-RedYoshi-TeamImage.png]]
|[[File:PDSMBE-LightBlueYoshi-TeamImage.png]]
|[[File:PDSMBE-PurpleYoshi-TeamImage.png]]
|[[File:PDSMBE-YellowYoshi-TeamImage.png]]
|-
|Unlocked by clearing {{world-link|5|towerp|World 5-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|6|towerp1|World 6-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}.
|Unlocked by clearing {{world-link|7|towerp1|World 7-Tower 1}}.
|Unlocked by clearing {{world-link|7|towerp2|World 7-Tower 2}}.
|}
===[[Bowser]]===
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
!Bowser
![[Dry Bowser]]
!Bowser the Koopa King
|-
|[[File:PDSMBE-Bowser-TeamImage.png|150px]]
|[[File:PDSMBE-DryBowser-TeamImage.png|150px]]
|[[File:PDSMBE-BowserTheKoopaKing-TeamImage.png|150px]]
|-
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|colspan="2"align=center|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|}
</center>
===[[Princess Peach|Peach]]===
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
!Peach
!Super Peach
|-
|[[File:PDSMBE-Peach.png]]
|[[File:PDSMBE-SuperPeach.png]]
|-
|Unlocked by clearing [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]].
|Unlocked by clearing [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]].
|}
</center>
===[[Rosalina]]===
<center>
{|width=50% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
!Rosalina
!Super Rosalina
|-
|[[File:PDSMBE-Rosalina.png]]
|[[File:PDSMBE-SuperRosalina.png]]
|-
|Unlocked by clearing {{world-link|sp2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 2-Tower}}.
|Unlocked by clearing [[Special World 5 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 5]].
|}
</center>
===[[Winged Yoshi]]s===
{|width=100% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!Green Winged Yoshi
!Red Winged Yoshi
!Light-blue Winged Yoshi
!Yellow Winged Yoshi
!Purple Winged Yoshi
|-
|[[File:PDSMBE-GreenWingedYoshi-TeamImage.png]]
|[[File:PDSMBE-RedWingedYoshi-TeamImage.png]]
|[[File:PDSMBE-LightBlueWingedYoshi-TeamImage.png]]
|[[File:PDSMBE-YellowWingedYoshi-TeamImage.png]]
|[[File:PDSMBE-PurpleWingedYoshi-TeamImage.png]]
|-
|Unlocked by clearing {{world-link|sp3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 3-Tower}}.
|Unlocked by clearing {{world-link|sp4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 4-Tower}}.
|Unlocked by clearing {{world-link|sp5|towerp|World 5-Tower (Puzzle & Dragons: Super Mario Bros. Edition)#★World 5-Tower}}.
|Unlocked by clearing {{world-link|sp6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)#★World 6-Tower 2}}.
|Unlocked by clearing {{world-link|sp7|towerp2|World 7-Tower 2#★World 7-Tower 2}}.
|}


==Enemies==
==Enemies==
Note that all enemies in this game can also become allies to the player.
Note that all enemies and bosses in this game can also become allies to the player. Some of the enemies as seen in this list are reused for boss battles, but can sometimes be a bit stronger. Names in italics are names used in the British English version.


Enemies and bosses have a colored health bar beneath them with an Orb next to it that represents its main attribute (Fire, Water, Wood, Light, and Dark). An enemy will take more damage depending on the attribute that is strong or weak against another attribute. For example: Fire is weak against Water, but is strong against Wood; Water is weak against Wood, but is strong against Fire; Wood is weak against Fire, but is strong against Water. Light and Dark attributes are equally weak and strong to each other, but inflict normal damage to the other three attributes.
For more information about enemies, see: ''[[List of Puzzle & Dragons: Super Mario Bros. Edition characters]]''
{|width=100%
|width=20% style="vertical-align:top;"|
*[[Goomba]]
*[[Goomba]]
*[[Paragoomba]]
*[[Paragoomba]]
*[[Goomba Tower]]<ref name="Nintendo Direct"></ref>
*[[Big Paragoomba]]
*[[Koopa Troopa]] (Red, Yellow, Green)
*Green [[Koopa Troopa]]
*[[Koopa Paratroopa]] (Red, Yellow, Green)
*Green [[Koopa Paratroopa]]
*[[Bob-omb]]<ref name="Jeux Video Article"></ref>
*[[Big Green Koopa Paratroopa]]
*[[Hammer Bro.]]<ref name="Famitsu Article">http://www.wiiz.fr/article.php?a=51576</ref>
*Red [[Koopa Troopa]]
*[[Boomerang Bro.]]
*Red [[Koopa Paratroopa]]
*[[Sledge Bro.]]<ref name="Nintendo Direct"></ref>
*[[Dry Bones]]
*[[Bullet Bill]]<ref name="Jeux Video Article"></ref>
*Yellow [[Koopa Troopa]]
*[[Blooper]]<ref name="Nintendo Direct"></ref>
*Yellow [[Koopa Paratroopa]]
*[[Blooper Baby]]<ref name="Nintendo Direct"></ref>
*[[Big Yellow Koopa Paratroopa]]
*[[Cheep Cheep]] (Red, Green)
*[[Hammer Bro]]
*[[Piranha Plant]]<ref name="Nintendo Direct"></ref>
*[[Fire Bro]]
*[[Buzzy Beetle]]<ref name="Nintendo Direct"></ref>
*[[Boomerang Bro]]
*[[Para-Beetle]]<ref name="Nintendo Direct"></ref>
*[[Ice Bro]]
*[[Lakitu]]<ref name="Nintendo Direct"></ref>
*[[Sledge Bro]]
*[[Spiny]]<ref name="Nintendo Direct"></ref>
|width=20% style="vertical-align:top;"|
*[[Chain Chomp]]<ref name="Jeux Video Article"></ref>
*[[Buzzy Beetle]]
*[[Fire Chomp]]<ref name="Nintendo Direct"></ref>
*[[Bony Beetle]]
*[[Dry Bones]]<ref name="Nintendo Direct"></ref>
*[[Big Bony Beetle]]
*[[Bony Beetle]]<ref name="Nintendo Direct"></ref>
*[[Para-Beetle]]
*[[Boo]]<ref name="Nintendo Direct"></ref>
*[[Heavy Para-Beetle]]
*[[Mini Boos]]<ref name="Nintendo Direct"></ref>
*[[Spiny]]
*[[Coin Coffer]]<ref name="Jeux Video Article"></ref>
*[[Lakitu]]
*[[Magikoopa]]
*[[Bullet Bill]]
*[[Boom Boom]]<ref name="Nintendo Direct"></ref>
*[[Bomber Bill|Banzai Bill]]
*[[Larry Koopa]]<ref>http://www.famitsu.com/news/201501/13069279.html</ref>
*[[King Bill]]
*[[Morton Koopa Jr.]]<ref name="Jeux Video Article"></ref>
*[[Cheep Cheep]]
*[[Big Cheep Cheep]]
*[[Cheep Chomp]]
*[[Blooper]]
*[[Blooper Nanny]] & [[Blooper Baby|Baby]]
*[[Blooper Nanny]] & [[Blooper Baby|Babies]]
|width=20% style="vertical-align:top;"|
*[[Piranha Plant]]
*[[Fire Piranha Plant]]
*[[Petey Piranha]]
*[[Bone Piranha Plant]]
*[[Big Bone Piranha Plant]]
*[[Bob-omb]]
*[[Chain Chomp]]
*[[Flame Chomp]]
*[[Green Coin Coffer]]
*[[King Green Coin Coffer]]
*[[Red Coin Coffer]]
*[[King Red Coin Coffer]]
*[[Blue Coin Coffer]]
*[[King Blue Coin Coffer]]
*[[Yellow Coin Coffer]]
*[[King Yellow Coin Coffer]]
*[[Purple Coin Coffer]]
*[[King Purple Coin Coffer]]
|width=20% style="vertical-align:top;"|
*[[Boo]]
*[[Big Boo]]
*[[King Boo]]
*[[Thwomp]]
*[[Big Thwomp]]
*[[Thwomp]] & [[Thwimp]]s
*[[Whomp]]
*[[Big Whomp]]
*[[Wiggler]]
*[[Red Magikoopa]] (<small>''Red Kamek''</small>)
*Blue [[Magikoopa]] (<small>''Blue Kamek''</small>)
*[[Green Magikoopa]] (<small>''Green Kamek''</small>)
*[[Yellow Magikoopa]] (<small>''Yellow Kamek''</small>)
*[[Purple Magikoopa]] (<small>''Purple Kamek''</small>)
*[[Boom Boom]]
*[[Wiggler]] & [[Flame Chomp]]
*[[Flutter]] & [[Flame Chomp]]
|width=20% style="vertical-align:top;"|
*[[Chain Chomp]] & [[Flame Chomp]]
*[[Chain Chomp]] & [[Flame Chomp]]s
*[[Bullet Bill]] & [[Goomba]]
*[[Bullet Bill]] & [[Goomba]]s
*[[Goomba Tower|2-Goomba Tower]]
*[[Goomba Tower|3-Goomba Tower]]
*[[Spiny Egg]] & [[Lakitu]]
*Double [[Lakitu]]
*[[Bob-omb]] & [[Lakitu]]
*[[Blooper]] & [[Cheep Cheep]]
*[[Blooper]] & [[Cheep Cheep]]s
*Red [[Koopa Troopa]] & [[Cheep Cheep]]
*[[Dry Bones]] & [[Cheep Cheep]]
*[[Whomp]] & [[Boo]]s
*[[Boo Trio]]
*[[Boo Crew]]
*[[Gold Goomba]]
|}
 
==Bosses==
===Major bosses===
The following bosses are unique in that they are one of a kind, and will never join the player under normal conditions. When these bosses do join the player, the player is not able to part ways or depower any of them, and they stop appearing as enemies as well.
 
{|width=100%
|width=50% style="vertical-align:top;"|
*[[Larry|Larry Koopa]] ({{world-link|1|castlep|World 1-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|1|larryair|World 1-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|1|larryair|World 1-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Lemmy|Lemmy Koopa]] ({{world-link|2|castlep|World 2-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|2|lemmyair|World 2-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|2|lemmyair|World 2-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Morton|Morton Koopa Jr.]] ({{world-link|3|castlep|World 3-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Wendy|Wendy O. Koopa]] ({{world-link|4|castlep|World 4-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|4|wendyair|World 4-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|4|wendyair|World 4-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Iggy|Iggy Koopa]] ({{world-link|5|castlep|World 5-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|5|iggyair|World 5-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|5|iggyair|World 5-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Roy|Roy Koopa]] ({{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|6|royair|World 6-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|6|royair|World 6-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
|width=50% style="vertical-align:top;"|
*[[Ludwig|Ludwig von Koopa]] ({{world-link|7|castlep|World 7-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} and {{world-link|7|ludwigair|World 7-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as an ally after ★{{world-link|7|ludwigair|World 7-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}} is completed.</small>
*[[Bowser Jr.]] ({{world-link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|towerp2|World 7-Tower 2}}, and {{world-link|8|towerp3|World 8-Tower 3}} Boss)
**<small>Joins the player as an ally after ★{{world-link|8|towerp3|World 8-Tower 3}} is completed.</small>
*[[Bowser]] ({{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as a helper after [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is completed.</small>
*Bowser and [[Koopalings|His Minions]] + Bowser Jr. (Final Boss)
**<small>This boss can't be recruited, and can never be rematched after [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is completed.</small>
*[[Dry Bowser]] (★{{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>Joins the player as a helper after [[Special World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|★World 8]] is completed.</small>
|}
 
===Generic bosses===
The following generic enemies "only" appear as bosses. Unlike the major bosses, these bosses have a very small chance to join the player when defeated, and they will always appear as enemies, regardless of whether or not they are in the player's party.
 
{|width=100%
|width=50% style="vertical-align:top;"|
*[[Boom Boom]] ({{world-link|1|towerp|World 1-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|2|towerp|World 2-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|3|towerp|World 3-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|4|towerp|World 4-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|5|towerp|World 5-Tower (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|6|towerp1|World 6-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|towerp1|World 7-Tower 1}}, and {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
**<small>After Bowser Jr. joins the player, Boom Boom replaces him as the boss of {{world-link|6|towerp2|World 6-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|towerp2|World 7-Tower 2}}, and {{world-link|8|towerp3|World 8-Tower 3}}.</small>
**<small>After Bowser joins the player, Boom Boom replaces him as the boss of {{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
**<small>After Dry Bowser joins the player, Boom Boom replaces him as the boss of ★{{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Blooper Nanny]] & [[Blooper Baby|Babies]] ([[World 4-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 4-5]] Boss)
*[[Blooper]] & [[Cheep Cheep]] ([[World 4-7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 4-7]] Boss)
*[[Boo Trio]] ({{world-link|5|ghosthousep|World 5-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|7|ghosthousep|World 7-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}}, and {{world-link|8|ghosthousep1|World 8-Ghost House 1}})
*[[Blooper]] & [[Cheep Cheep]]s ([[World 5-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-5]] and [[World 8-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-6]] Boss)
*[[Wiggler]] & [[Flame Chomp]] ([[World 5-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-6]] and [[World 8-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-4]] Boss)
**<small>After Larry Koopa joins the player, Wiggler & Flame Chomp replaces him as the boss of {{world-link|1|castlep|World 1-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Petey Piranha]] ([[World 5-7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-7]] and [[World 8-3 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-3]] Boss)
**<small>After Lemmy Koopa joins the player, Petey Piranha replaces him as the boss of {{world-link|2|castlep|World 2-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Flutter]] & [[Flame Chomp]] ([[World 5-8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 5-8]] and [[World 8-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-5]] Boss)
**<small>After Iggy Koopa joins the player, Flutter & Flame Chomp replaces him as the boss of {{world-link|5|castlep|World 5-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Spiny Egg]] & [[Lakitu]] ([[World 6-3 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-3]] and [[World 7-10]] Boss)
**<small>After Morton Koopa Jr. joins the player, Spiny Egg & Lakitu replaces him as the boss of {{world-link|3|castlep|World 3-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Bullet Bill]] & [[Goomba]] ([[World 6-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-4]] Boss)
**<small>After Morton Koopa Jr. joins the player, Bullet Bill & Goomba replaces him as the boss of {{world-link|3|mortonair|World 3-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
|width=50% style="vertical-align:top;"|
*[[Lakitu|Double Lakitu]] ([[World 6-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-5]], [[World 7-4 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-4]], and [[World 8-11]] Boss)
**<small>After Roy Koopa joins the player, Double Lakitu replaces him as the boss of {{world-link|6|castlep|World 6-Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Goomba Tower|2-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-1]] Boss)
**<small>More than one 2-Goomba Tower can appear at the same time.</small>
**<small>After Larry Koopa joins the player, 2-Goomba Tower replaces him as the boss of {{world-link|1|larryair|World 1-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Goomba Tower|3-Goomba Tower]] ([[World 6-6 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-6]] and [[World 8-2 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8-2]] Boss)
**<small>More than one 3-Goomba Tower can appear at the same time: two 3-Goomba Towers appear as the bosses of World 8-2, and three for ★World 8-2.</small>
**<small>After Wendy O. Koopa joins the player, 3-Goomba Tower replaces her as the boss of {{world-link|4|wendyair|World 4-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Whomp]] & [[Boo]]s ({{world-link|6|ghosthousep|World 6-Ghost House (Puzzle & Dragons: Super Mario Bros. Edition)}} Boss)
*[[Bob-omb]] & [[Lakitu]] ([[World 6-9 (Puzzle & Dragons: Super Mario Bros. Edition)|World 6-9]] and [[World 7-5 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-5]] Boss)
**<small>After Ludwig von Koopa joins the player, Bob-omb & Lakitu replaces him as the boss of {{world-link|7|ludwigair|World 7-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Big Yellow Koopa Paratroopa]] ([[World 7-7 (Puzzle & Dragons: Super Mario Bros. Edition)|World 7-7]] Boss)
*[[Sledge Bro]] ([[World 7-11]] Boss)
*[[Chain Chomp]] & [[Flame Chomp]] ([[World 8-9]] Boss)
**<small>After Lemmy Koopa joins the player, Chain Chomp & Flame Chomp replaces him as the boss of {{world-link|2|lemmyair|World 2-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Bullet Bill]] & [[Goomba]]s ([[World 8-10]] Boss)
**<small>After Roy Koopa joins the player, Bullet Bill & Goombas replaces him as the boss of {{world-link|6|royair|World 6-Airship (Puzzle & Dragons: Super Mario Bros. Edition)}}.</small>
*[[Boo Crew]] ({{world-link|8|ghosthousep2|World 8-Ghost House 2}} Boss)
|}
 
==Items==
Throughout the game, there are items that can be collected to help raise the levels of the player's teammates.
 
For a full list of which enemies drop which items, see: ''[[List of item drops in Puzzle & Dragons: Super Mario Bros. Edition]]''
 
===Transformation items===
Transformation items are used to transform teammates that are not Leaders or Helpers into stronger forms, allowing them to use stronger versions of their Skills. Transforming a teammate resets their Skill Level back to 1.
 
With the digital update to version 2.0, each Koopaling can be transformed into two other forms mutually exclusive from each other. Once any of the Koopalings are transformed, their Awoken Skill is replaced with a new one, depending on which form the player chooses, and their form can be switched to their other form and back, as long as the player has enough transformation items for them. However, much like with any generic ally, it is impossible to revert the Koopalings back to their original forms.
 
{|width=100%|
|width=20% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!width=25%|Item
!Transformation Chains
|-
|[[File:BooCoin.png]]<br>[[Boo Coin]]
|[[File:PDSMBE-BooCard.png]] x3 → [[File:PDSMBE-BooTrioCard.png]] x6 → [[File:PDSMBE-BooCrewCard.png]]<br>[[File:PDSMBE-SuperWhompCard.png]] x6 → [[File:PDSMBE-WhompBoosCard.png]]
|-
|[[File:PDSMBE-BooMushroom.png]]<br>[[Boo Mushroom]]
|[[File:PDSMBE-RedKoopaParatroopaCard.png]] x6 → [[File:PDSMBE-DryBonesCard.png]]<br>[[File:PDSMBE-BuzzyBeetleCard.png]] x4 → [[File:PDSMBE-BonyBeetleCard.png]] x6 → [[File:PDSMBE-BigBonyBeetleCard.png]]<br>[[File:PDSMBE-BooCard.png]] x4 → [[File:PDSMBE-BigBooCard.png]] x6 → [[File:PDSMBE-KingBooCard.png]]<br>[[File:PDSMBE-RedKoopaTroopaCheepCheepCard.png]] x6 → [[File:PDSMBE-DryBonesCheepCheepCard.png]]<br>[[File:PDSMBE-RedMagikoopaCard.png]] x6 → [[File:PDSMBE-RedPurpleMagikoopasCard.png]]<br>[[File:PDSMBE-YellowMagikoopaCard.png]] x6 → [[File:PDSMBE-YellowPurpleMagikoopasCard.png]]<br>[[File:PDSMBE-PurpleMagikoopaCard.png]] x6 → [[File:PDSMBE-PurpleMagikoopasCard.png]]<br>[[File:PDSMBE-LemmyCard.png]] x6 → [[File:PDSMBE-LemmyBuzzyBeetlesCard.png]]<br>[[File:PDSMBE-IggyCard.png]] x6 → [[File:PDSMBE-IggyBonyBeetlesCard.png]]
|-
|[[File:PDSMBE-CheepCheepCoin.png]]<br>[[Cheep Cheep Coin]]
|[[File:PDSMBE-RedKoopaTroopaCard.png]] x3 → [[File:PDSMBE-RedKoopaTroopaCheepCheepCard.png]]<br>[[File:PDSMBE-BlooperCard.png]] x3 → [[File:PDSMBE-BlooperCheepCheepCard.png]] x6 → [[File:PDSMBE-BlooperCheepCheepsCard.png]]
|-
|[[File:PDSMBE-FireFlower.png]]<br>[[Fire Flower]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-FireBroCard.png]]<br>[[File:PDSMBE-BulletBillCard.png]] x4 → [[File:PDSMBE-BanzaiBillCard.png]] x6 → [[File:PDSMBE-KingBillCard.png]]<br>[[File:PDSMBE-PiranhaPlantCard.png]] x4 → [[File:PDSMBE-FirePiranhaPlantCard.png]] x6 →[[File:PDSMBE-PeteyPiranhaCard.png]]<br>[[File:PDSMBE-RedMagikoopaCard.png]] x6 → [[File:PDSMBE-RedMagikoopasCard.png]]<br>[[File:PDSMBE-BlueMagikoopaCard.png]] x6 → [[File:PDSMBE-BlueRedMagikoopasCard.png]]<br>[[File:PDSMBE-PurpleMagikoopaCard.png]] x6 → [[File:PDSMBE-PurpleRedMagikoopasCard.png]]<br>[[File:PDSMBE-LarryCard.png]] x6 → [[File:PDSMBE-LarryRedKoopaTroopaCard.png]]<br>[[File:PDSMBE-LemmyCard.png]] x6 → [[File:PDSMBE-LemmyRedKoopaParatroopaCard.png]]<br>[[File:PDSMBE-MortonCard.png]] x6 → [[File:PDSMBE-MortonSpiniesCard.png]]<br>[[File:PDSMBE-LudwigCard.png]] x6 → [[File:PDSMBE-LudwigDryBonesCard.png]]
|}
|width=20% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!width=25%|Item
!Transformation Chains
|-
|[[File:PDSMBE-FlameChompCoin.png]]<br>[[Flame Chomp Coin]]
|[[File:PDSMBE-ChainChompCard.png]] x3 → [[File:PDSMBE-ChainChompFlameChompCard.png]] x6 → [[File:PDSMBE-ChainChompFlameChompsCard.png]]<br>[[File:PDSMBE-WigglerCard.png]] x3 → [[File:PDSMBE-WigglerFlameChompCard.png]]
|-
|[[File:PDSMBE-GoombaCoin.png]]<br>[[Goomba Coin]]
|[[File:PDSMBE-GoombaCard.png]] x3 → [[File:PDSMBE-2GoombaTowerCard.png]] x6 → [[File:PDSMBE-3GoombaTowerCard.png]]<br>[[File:PDSMBE-BulletBillCard.png]] x3 → [[File:PDSMBE-GoombaBulletBillCard.png]] x6 → [[File:PDSMBE-GoombasBulletBillsCard.png]]<br>[[File:PDSMBE-GoldGoombaCard.png]] x4 → [[File:PDSMBE-Gold2GoombaTowerCard.png]] x6 → [[File:PDSMBE-Gold3GoombaTowerCard.png]]<br>[[File:PDSMBE-LarryCard.png]] x6 → [[File:PDSMBE-LarryGoombasCard.png]]
|-
|[[File:PDSMBE-IceFlower.png]]<br>[[Ice Flower]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-IceBroCard.png]]<br>[[File:PDSMBE-CheepCheepCard.png]] x4 → [[File:PDSMBE-BigCheepCheepCard.png]] x6 → [[File:PDSMBE-CheepChompCard.png]]<br>[[File:PDSMBE-BlueMagikoopaCard.png]] x6 → [[File:PDSMBE-BlueMagikoopasCard.png]]<br>[[File:PDSMBE-GreenMagikoopaCard.png]] x6 → [[File:PDSMBE-GreenBlueMagikoopasCard.png]]<br>[[File:PDSMBE-WendyCard.png]] x6 → [[File:PDSMBE-WendyGreenKoopaTroopaCard.png]]<br>[[File:PDSMBE-RoyCard.png]] x6 → [[File:PDSMBE-RoyCheepCheepCard.png]]
|-
|[[File:PDSMBE-LakituCoin.png]]<br>[[Lakitu Coin]]
|[[File:PDSMBE-SpinyCard.png]] x3 → [[File:PDSMBE-SpinyEggLakituCard.png]] x6 → [[File:PDSMBE-DoubleLakituCard.png]]<br>[[File:PDSMBE-BobombCard.png]] x4 → [[File:PDSMBE-BobombLakituCard.png]]
|-
|[[File:PDSMBE-PWing.png]]<br>[[P-Wing]]
|[[File:PDSMBE-GoombaCard.png]] x2 → [[File:PDSMBE-ParagoombaCard.png]]<br>[[File:PDSMBE-GreenKoopaTroopaCard.png]] x2 → [[File:PDSMBE-GreenKoopaParatroopaCard.png]]<br>[[File:PDSMBE-RedKoopaTroopaCard.png]] x2 → [[File:PDSMBE-RedKoopaParatroopaCard.png]]<br>[[File:PDSMBE-YellowKoopaTroopaCard.png]] x2 → [[File:PDSMBE-YellowKoopaParatroopaCard.png]]<br>[[File:PDSMBE-BuzzyBeetleCard.png]] x4 → [[File:PDSMBE-ParaBeetleCard.png]]<br>[[File:PDSMBE-WigglerFlameChompCard.png]] x6 → [[File:PDSMBE-FlutterFlameChompCard.png]]
|-
|[[File:PDSMBE-PoisonMushroom.png]]<br>[[Poison Mushroom]]
|[[File:PDSMBE-BlooperCard.png]] x4 → [[File:PDSMBE-BlooperNannyBabyCard.png]] x6 → [[File:PDSMBE-BlooperNannyBabiesCard.png]]<br>[[File:PDSMBE-PiranhaPlantCard.png]] x4 → [[File:PDSMBE-BonePiranhaPlantCard.png]] x6 → [[File:PDSMBE-BigBonePiranhaPlantCard.png]]<br>[[File:PDSMBE-SuperThwompCard.png]] x5 → [[File:PDSMBE-ThwompThwimpsCard.png]]
|}
|width=20% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!width=25%|Item
!Transformation Chains
|-
|[[File:PDSMBE-SuperLeaf.png]]<br>[[Super Leaf]]
|[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-BoomerangBroCard.png]]<br>[[File:PDSMBE-FirePiranhaPlantCard.png]] x6 → [[File:PDSMBE-PeteyPiranhaCard.png]]<br>[[File:PDSMBE-RedMagikoopaCard.png]] x6 → [[File:PDSMBE-RedGreenMagikoopasCard.png]]<br>[[File:PDSMBE-GreenMagikoopaCard.png]] x6 → [[File:PDSMBE-GreenMagikoopasCard.png]]<br>[[File:PDSMBE-YellowMagikoopaCard.png]] x6 → [[File:PDSMBE-YellowGreenMagikoopasCard.png]]<br>[[File:PDSMBE-MortonCard.png]] x6 → [[File:PDSMBE-MortonParagoombasCard.png]]<br>[[File:PDSMBE-IggyCard.png]] x6 → [[File:PDSMBE-Iggy2GoombaTowerCard.png]]
|-
|[[File:PDSMBE-SuperMushroom.png]]<br>[[Super Mushroom]]
|[[File:PDSMBE-ParagoombaCard.png]] x5 → [[File:PDSMBE-BigParagoombaCard.png]]<br>[[File:PDSMBE-GreenKoopaParatroopaCard.png]] x5 → [[File:PDSMBE-BigGreenKoopaParatroopaCard.png]]<br>[[File:PDSMBE-YellowKoopaParatroopaCard.png]] x5 → [[File:PDSMBE-BigYellowKoopaParatroopaCard.png]]<br>[[File:PDSMBE-HammerBroCard.png]] x5 → [[File:PDSMBE-SledgeBroCard.png]]<br>[[File:PDSMBE-ParaBeetleCard.png]] x6 → [[File:PDSMBE-HeavyParaBeetleCard.png]]<br>[[File:PDSMBE-GreenCoinCofferCard.png]] x6 → [[File:PDSMBE-KingGreenCoinCofferCard.png]]<br>[[File:PDSMBE-RedCoinCofferCard.png]] x6 → [[File:PDSMBE-KingRedCoinCofferCard.png]]<br>[[File:PDSMBE-BlueCoinCofferCard.png]] x6 → [[File:PDSMBE-KingBlueCoinCofferCard.png]]<br>[[File:PDSMBE-YellowCoinCofferCard.png]] x6 → [[File:PDSMBE-KingYellowCoinCofferCard.png]]<br>[[File:PDSMBE-PurpleCoinCofferCard.png]] x6 → [[File:PDSMBE-KingPurpleCoinCofferCard.png]]<br>[[File:PDSMBE-ThwompCard.png]] x3 → [[File:PDSMBE-SuperThwompCard.png]]<br>[[File:PDSMBE-WhompCard.png]] x3 → [[File:PDSMBE-SuperWhompCard.png]]<br>[[File:PDSMBE-BlueMagikoopaCard.png]] x6 → [[File:PDSMBE-BlueYellowMagikoopasCard.png]]<br>[[File:PDSMBE-GreenMagikoopaCard.png]] x6 → [[File:PDSMBE-GreenYellowMagikoopasCard.png]]<br>[[File:PDSMBE-YellowMagikoopaCard.png]] x6 → [[File:PDSMBE-YellowMagikoopasCard.png]]<br>[[File:PDSMBE-PurpleMagikoopaCard.png]] x6 → [[File:PDSMBE-PurpleYellowMagikoopasCard.png]]<br>[[File:PDSMBE-WendyCard.png]] x6 → [[File:PDSMBE-WendyBobombsCard.png]]<br>[[File:PDSMBE-RoyCard.png]] x6 → [[File:PDSMBE-RoyYellowKoopaTroopaCard.png]]<br>[[File:PDSMBE-LudwigCard.png]] x6 → [[File:PDSMBE-LudwigYellowKoopaParatroopaCard.png]]
|}
|}
 
===Skill items===
Skill items are used to raise Skill levels of characters, reducing the amount of turns needed to use Skills. Ordinary Skill items are used to raise Skill levels from 1 to 4, while rarer, "Grand" or "Rare" Skill items are used to reach levels 5 through level 7, the maximum.
 
For a full list of how many Skill items are needed to raise a character's Skill level, see: ''[[List of Skill upgrades in Puzzle & Dragons: Super Mario Bros. Edition]]''
 
{|class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black; margin:auto"
|-
!width=10%|Item
!Description
!width=10%|Item
!Description
|-
|[[File:PDSMBE-CometMedal.png]]<br>[[Comet Medal]]
|Raises the Skill levels of both forms of [[Rosalina]] and all types/forms of [[Cheep Cheep]]s and [[Blooper]]s from Level 1-4.
|[[File:GrandCometMedal.png]]<br>[[Grand Comet Medal]]
|Raises the Skill levels of teammates that require Comet Medals further, from Level 5-7.
|-
|[[File:PDSMBE-Berry.png]]<br>[[Fruit (Yoshi food)|Fruit]]<br>(<small>''Berry - British English''</small>)
|Raises the Skill levels of all [[Yoshi (species)|Yoshi]] and [[Winged Yoshi]] colors; all types/forms of [[Koopa Troopa]]s, [[Koopa Paratroopa]]s, [[Buzzy Beetle]]s, [[Para-Beetle]]s; Rock/Double/Metal/Gold/Boomerang Mario/Luigi (excluding Rock Luigi) from Level 1-4.
|[[File:RareFruit.png]]<br>[[Rare Fruit (Puzzle & Dragons: Super Mario Bros. Edition)|Rare Fruit]]<br>(<small>''Rare Berry - British English''</small>)
|Raises the Skill levels of teammates that require Fruits further, from Level 5-7.
|-
|[[File:PDSMBE-GoldMushroom.png]]<br>[[Gold Mushroom]]
|Raises the Skill levels of all [[Toad (species)|Toad]] colors, and all types/forms of [[Goomba]]s and [[Piranha Plant]]s from Level 1-4.
|[[File:PDSMBE-GrandGoldMushroom.png]]<br>[[Grand Gold Mushroom]]
|Raises the Skill levels of teammates that require Gold Mushrooms further, from Level 5-7.
|-
|[[File:PDSMBE-GreenStarCoin.png]]<br>[[Green Star Coin]]
|Raises the Skill levels of all forms of [[Luigi]], [[Spiny|Spinies]], and all types/forms of [[Bullet Bill]]s, [[Wiggler]]s, [[Chain Chomp]]s and [[Flame Chomp]]s from Level 1-4.
|[[File:PDSMBE-GrandGreenStarCoin.png]]<br>[[Grand Green Star Coin]]
|Raises the Skill levels of teammates that require Green Star Coins further, from Level 5-7.
|-
|[[File:PDSMBE-BowsersShell.png]]<br>[[Spiky Shell]]<br>(<small>''Bowser's Shell - British English''</small>)
|Raises the Skill levels of all [[Magikoopa]] types, [[Boom Boom]], the [[Koopalings]], [[Bowser Jr.]]; all three forms of [[Bowser]], and [[Rock Luigi]] from Level 1-4.
|[[File:PDSMBE-GrandBowsersShell.png]]<br>[[Grand Spiky Shell]]<br>(<small>''Grand Bowser's Shell - British English''</small>)
|Raises the Skill levels of teammates that require Spiky Shells further, from Level 5-7.
|-
|[[File:PDSMBE-StarCoin.png]]<br>[[Star Coin]]
|Raises the Skill levels of most forms of [[Mario]], and all types of [[Hammer Bro]]s., [[Coin Coffer]]s, [[Thwomp]]s and [[Whomp]]s from Level 1-4.
|[[File:PDSMBE-GrandStarCoin.png]]<br>[[Grand Star Coin]]
|Raises the Skill levels of teammates that require Star Coins further, from Level 5-7.
|-
|[[File:PDSMBE-SuperStar.png]]<br>[[Super Star]]
|Raises the Skill levels of both forms of [[Princess Peach|Peach]], [[Bob-omb]]s, and all types/forms of [[Lakitu]]s and [[Boo]]s from Level 1-4.
|[[File:PDSMBE-GrandSuperStar.png]]<br>[[Grand Super Star]]
|Raises the Skill levels of teammates that require Super Stars further, from Level 5-7.
|}
 
===Other items===
{|width=100%|
|width=33% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!data-sort-type="alphabetical"|Item
!Description
|-
|[[File:PDSMBE-Block.png]]<br>[[? Block]]
|The player may come across these in a course, which can hold coins, 1-Up Mushrooms, transformation items, or Skill items. Opening them requires the player to arrange Orbs in a group and/or make a certain amount of Combos.
|-
|[[File:PDSMBE-Coin.png]]<br>[[Coin]]
|Adds to the coin count. Can be spent to play the Lucky ? Blocks game.
|-
|[[File:PDSMBE-1UpMushroom.png]]<br>[[1-Up Mushroom]]
|Adds a life to the player's count up to 9 lives. After 9 lives, they do nothing.
|-
|[[File:PDSMBE-StarGem.png]]<br>[[Star Gem]]
|Used to unlock Awoken Skills in allies.
|-
|[[File:PDSMBE-FireBlock.png|40px]]<br>[[Baddie Block#Fire Block|Fire Block]]
|Unlocks a Fire-Attribute ally.
|-
|[[File:PDSMBE-FireBlock.png]]<br>[[Baddie Block#Super Fire Block|Super Fire Block]]
|Unlocks a second course Fire-Attribute ally.
|-
|[[File:PDSMBE-GrandFireBlock.png]]<br>[[Baddie Block#Grand Fire Block|Grand Fire Block]]
|Unlocks a super rare Fire-Attribute enemy.
|}
|width=33% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!data-sort-type="alphabetical"|Item
!Description
|-
|[[File:PDSMBE-WaterBlock.png|40px]]<br>[[Baddie Block#Water Block|Water Block]]
|Unlocks a Water-Attribute ally.
|-
|[[File:PDSMBE-WaterBlock.png]]<br>[[Baddie Block#Super Water Block|Super Water Block]]
|Unlocks a second course Water-Attribute ally.
|-
|[[File:PDSMBE-GrandWaterBlock.png]]<br>[[Baddie Block#Grand Water Block|Grand Water Block]]
|Unlocks a super rare Water-Attribute enemy.
|-
|[[File:PDSMBE-WoodBlock.png|40px]]<br>[[Baddie Block#Wood Block|Wood Block]]
|Unlocks a Wood-Attribute ally.
|-
|[[File:PDSMBE-WoodBlock.png]]<br>[[Baddie Block#Super Wood Block|Super Wood Block]]
|Unlocks a second course Wood-Attribute ally.
|-
|[[File:PDSMBE-GrandWoodBlock.png]]<br>[[Baddie Block#Grand Wood Block|Grand Wood Block]]
|Unlocks a super rare Wood-Attribute enemy.
|}
|width=33% style="vertical-align:top;"|
 
{|width=95% class=cellspacing=0 border=1 cellpadding=2 style="text-align: center; border-collapse: collapse; border: 1px solid black"
|-
!data-sort-type="alphabetical"|Item
!Description
|-
|[[File:PDSMBE-LightBlock.png|40px]]<br>[[Baddie Block#Light Block|Light Block]]
|Unlocks a Light-Attribute ally.
|-
|[[File:PDSMBE-LightBlock.png]]<br>[[Baddie Block#Super Light Block|Super Light Block]]
|Unlocks a second course Light-Attribute ally.
|-
|[[File:PDSMBE-GrandLightBlock.png]]<br>[[Baddie Block#Grand Light Block|Grand Light Block]]
|Unlocks a super rare Light-Attribute enemy.
|-
|[[File:PDSMBE-DarkBlock.png|40px]]<br>[[Baddie Block#Dark Block|Dark Block]]
|Unlocks a Dark-Attribute ally.
|-
|[[File:PDSMBE-DarkBlock.png]]<br>[[Baddie Block#Super Dark Block|Super Dark Block]]
|Unlocks a second course Dark-Attribute ally.
|-
|[[File:PDSMBE-GrandDarkBlock.png]]<br>[[Baddie Block#Grand Dark Block|Grand Dark Block]]
|Unlocks a super rare Dark-Attribute enemy.
|-
|}
|}
 
===? Block items===
{{main|List of ? Block items in Puzzle & Dragons: Super Mario Bros. Edition}}
There are ? Blocks in most courses that give out items to the player if they complete certain objectives by arranging Orbs on the Orb field (making a match in a line either vertically or horizontally, matching a certain number of Orbs (in a group) or making a certain number of combos) in the allotted number of turns.
 
==Course information==
===Course maps===
[[File:PDSMBE-W1-1MapScreen.png|thumb|[[Luigi]] traversing through [[World 1-1 (Puzzle & Dragons: Super Mario Bros. Edition)|World 1-1]] on the Map screen.|200px]]
{{main|List of course maps in Puzzle & Dragons: Super Mario Bros. Edition}}
The player can see a cut-out of Mario or Luigi traversing on a course from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing {{button|3ds|Y}} during the player's turn, they can view their current position as well as the stop ahead of them. This page shows maps for every course (and Special World counterparts if they differ).
 
===Course types===
{{main|List of course types in Puzzle & Dragons: Super Mario Bros. Edition}}
Each course in ''Puzzle & Dragons: Super Mario Bros. Edition'' has a certain configuration of Orbs on the Orb field. All six types of Orbs can appear at once, though some courses may disable elemental Orbs or even Heart Orbs.
 
===Secret exit courses===
{{main|List of secret exit courses in Puzzle & Dragons: Super Mario Bros. Edition}}
Several courses contain alternate exits to unlockable courses. Such courses involve using certain teammates's Skills to change Orbs to a color not present on the Orb field normally to match most orbs of that kind at branching paths.
 
==Plus bonuses==
{{main|List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition}}
When the player powers up an ally in at the Power Up spot at [[Toad House]]s, they may sometimes earn plus stats next to their current stats in the form of stars. Each depowered ally has a 20-25% chance to produce a plus, or star, for another ally.
 
==Damage calculations==
{{main|Puzzle & Dragons: Super Mario Bros. Edition damage calculations}}
 
==Score Attack==
{{main|Score Attack}}
Score Attack is a mode where the player must defeat all the enemies in a course within a time limit. After clearing the boss battle at the end, the player earns a rank, and their high score. With the digital update to version 2.0, the player can unlock five different forms of Mario or Luigi when clearing courses with high enough ranks.
 
==StreetPass/Local Play==
StreetPass and Local Play are supported in this game, where players can exchange their Helpers assigned to their Player Cards with others.
 
A Player Card is a general profile of the player that can be created at anytime outside courses from the menu. It shows the player's nickname, their comment (if any), their current team and their stats, as well as the Helper they wish to assist other players with. As of version 2.0, the player's highscores and ranks earned from the Fixed and Free Challenges from Score Attack, if any, are also displayed. Once a player creates a nickname for their Player Card, it cannot be changed.
 
Once the player's Player Card is prepared, it can be traded with other players via Local Play or StreetPass exchange. If two players have StreetPass activated, their Player Cards will automatically be exchanged. StreetPass is tuned off by default, but can be activated or deactivated at anytime from the game's title screen. For two players to exchange Player Cards via Local Play, each player must have a copy of the game, as well as separate Nintendo 3DS systems. By selecting "Trade Player Cards" from the Player Card menu, then selecting "Start local wireless", then selecting "Trade with this partner", the two players can trade Player Cards with each other. Local Play is unlocked after progressing through a certain amount in the game, however.
 
Any Player Cards the player receives are added to their PuzzleFriend list, found at the Player Card menu. Any teammates registered on Player Cards in this list can be used as Helpers for the player within the main game. Should a player's Helper change (by gaining new levels for themselves or their Skills, or switched out with another teammate), the Helper will be updated for other players when the same players exchange their Player Cards again.
 
==Demo==
{{multiple image
|align=right
|direction=horizontal
|width=180
|image1=PDSMBE-DemoIcon.jpg
|caption1=Home Menu icon.
|image2=PDSMBE-DemoTitle.png
|caption2=Title screen.
}}
On April 30, 2015, a demo version of ''Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition'' was released on the Nintendo 3DS eShop<ref>Nunneley, Stephany. (April 30, 2015.) [http://www.vg247.com/2015/04/30/eshop-update-puzzle-dragons-super-mario-3ds-wii-u/ Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more]. ''VG247''. Retrieved April 30, 2015.</ref>. Unlike earlier demos, this demo has unlimited uses, and requires 641 blocks to download. Despite being a demo for both games, players can only play ''Puzzle & Dragons: Super Mario Bros. Edition'' and only has one continue.
 
There are two stages in the demo: [[Intro]] and [[Expert]], the latter unlocked by clearing the Intro stage. In Intro, players have two teams to select from, consisting of either Super Mario, a Goomba, a Red Koopa Troopa, a Piranha Plant, and a Spiny; or Super Luigi, a Yellow Koopa Troopa, a Hammer Bro, a Flame Chomp, and a Wiggler. The Mario brothers are level 3, while the other teammates are level 2. The helper is the counterpart brother. The stage is a grassy stage with four enemy waves, and the boss is a Big Green Koopa Paratroopa. The player has Fire, Wood, Light and Heart Orbs for this course.
 
In Expert, players can choose between two teams consisting of either Boo Mario (level 30) and a Fire Bro, a Fire Piranha Plant, a Cheep Cheep, and a Bony Beetle (all level 25); or Ice Luigi (level 30) and a Green Koopa Troopa, an Ice Bro, a Blue Magikoopa, and "Red Koopa Troopa & Cheep Cheep" (all level 25). The player's helper is the other brother, but with the same power-up as the one they selected. The stage is an underground stage with six enemy waves, and the boss is "Flutter & Flame Chomp". The player has Fire, Water, Wood, Dark, and Heart Orbs for this course.
{{br}}
 
==Update history==
===Version 2.0===
A digital update for this game was released in Japan on December 16, 2015 and in North America on December 24, 2015. [[Score Attack]] is heavily revamped: instead of having three courses, it is now split between two modes: Fixed Challenge and Free Challenge with five courses each. Players can view replays of their own runs or from other players around the world. Low-tier enemies, mid-tier enemies, and King Coin Coffers have also received new Awoken Skills, a feature once exclusive to top-tier enemies, Boom Boom, the Koopalings, and Bowser Jr.. There are also forty-one additional teammates that the player can use, increasing the total amount of teammates from 137 to 178: five forms for Mario and Luigi ([[Rock Mario|Rock]], [[Double Mario|Double]], [[Metal Mario|Metal]], [[Gold Mario|Gold]], and [[Boomerang Mario|Boomerang]]) that are unlocked from the Score Attack courses, two forms for Gold Goomba (Gold 2-Goomba Tower and Gold 3-Goomba Tower), three forms for each Magikoopa color, and two mutually exclusive forms for each Koopaling that pair them up with normal enemies.
 
{|width=100%
|width=20% style="vertical-align:top;"|
*Metal Mario
*Gold Mario
*Double Mario
*Boomerang Mario
*Rock Mario
*Metal Luigi
*Gold Luigi
*Double Luigi
*Boomerang Luigi
*Rock Luigi
|width=20% style="vertical-align:top;"|
*Red Magikoopas
*Red/Green Magikoopas
*Red/Purple Magikoopas
*Blue/Red Magikoopas
*Blue Magikoopas
*Blue/Yellow Magikoopas
*Green/Blue Magikoopas
*Green Magikoopas
*Green/Yellow Magikoopas
|width=20% style="vertical-align:top;"|
*Yellow/Green Magikoopas
*Yellow Magikoopas
*Yellow/Purple Magikoopas
*Purple/Red Magikoopas
*Purple/Yellow Magikoopas
*Purple Magikoopas
*Gold 2-Goomba Tower
*Gold 3-Goomba Tower
|width=20% style="vertical-align:top;"|
*Larry & Red Koopa Troopa
*Larry & Goombas
*Lemmy & Red Koopa Paratroopa
*Lemmy & Buzzy Beetles
*Morton & Spinies
*Morton & Paragoombas
*Wendy & Green Koopa Troopa
*Wendy & Bob-ombs
|width=20% style="vertical-align:top;"|
*Iggy & 2-Goomba Tower
*Iggy & Bony Beetles
*Roy & Cheep Cheep
*Roy & Yellow Koopa Troopa
*Ludwig & Dry Bones
*Ludwig & Yellow Koopa Paratroopa
|} 
 
Note that in order to play online, players need to download the most recent software update.
 
==Theme==
[[File:PuzzleDragons SMBE 3DStheme.png|thumb|upright=1.1|The game's theme as it is seen on the handheld.]]
A theme of this game is available in the Nintendo 3DS Theme Shop as "Puzzle & Dragons Super Mario Bros. Edition". It can be purchased for $1.99 USD.
 
''"This bright, colorful theme features Mario and Luigi, plus their cute new friend Tamadra from the Puzzle & Dragons series."''
{{br}}
 
==International Championship==
[[File:P&DIC3DS.jpg|150px|thumb|left|Puzzle & Dragons International Championship New Nintendo 3DS XL system.]]
On September 29, 2015 GungHo Online announced on their North American ''Puzzle & Dragons'' Facebook page the International Championship for the series using ''Puzzle & Dragons: Super Mario Bros. Edition''. North American contestants submitted their high scores on [[Score Attack]]'s Hard course for a chance to compete in California in the ESL Gaming Studios. Top contestants flew to Japan to compete for the finals in the International Championship in January 2016 for a chance to win prizes<ref>[http://puzzleanddragons.us/international-championship/ Puzzle & Dragons International Championship page]. Retrieved January 19, 2016.</ref>.
 
On December 24, 2015 GungHo Online updated the Championship to go along with the game's digital upgrade to version 2.0: preliminary and semi-finals used Course 3 of Score Attack's Fixed Challenge mode, while the finals used Course 5. Four contestants have been awarded with a custom Puzzle & Dragons International Championship New Nintendo 3DS XL System, and those that made it to the finals were awarded P&D International Championship Gold, Silver, and Bronze Medals<ref>[https://www.facebook.com/notes/puzzle-dragons-north-america-gungho/journey-to-the-final-event/1189982094363714 GungHo's North American Puzzle & Dragons Facebook post]. Retrieved January 19, 2016.</ref>.
[[File:P&DICMedals.jpg|150px|thumb|P&D International Championship Gold, Silver, and Bronze Medals.]]
{{br}}
 
==[[Nintendo 3DS#Nintendo eShop|Nintendo 3DS eShop]] description==
;American English version
<blockquote>''Two puzzling RPG adventures await you! Rescue Princess Peach™ from Bowser™ or defeat the evil group Paradox by battling enemies with the awesome power of Orbs. Drag and match Orbs, and chain together combos to deal massive blows to your enemies. Then bolster your forces with hundreds of unique monsters in this two-in-one game pack.''
 
''In Puzzle & Dragons Super Mario Bros. Edition, you get to travel to different worlds as you assemble a team of Mushroom Kingdom baddies, like Goombas or Koopa Troopas, and recruit much-loved Mario™ characters, including Toad™ and Yoshi™! Or in Puzzle & Dragons Z, battle the five powerful Skydragons to rebuild the world, and customize your team with a plethora of different monsters. Allies gained in both games have the chance to evolve into more-advanced forms and learn powerful new skills.''</blockquote>
;British English version
<blockquote>''Mysterious Orbs have suddenly appeared in the Mushroom Kingdom! Bowser has abused the power of the Orbs to kidnap Princess Peach, and Mario must puzzle and battle his way to rescue her.''
 
''With a host of Super Mario Bros. characters at your side, set out on a unique adventure! Battle your enemies using the Puzzle & Dragons technique of lining up three or more coloured Orbs to unleash attacks.''
 
''As you advance through the various worlds and courses, you will befriend all kinds of Mario characters. Strengthen and transform them to improve your team and complete your quest!''</blockquote>
 
==Media==
{{Main|List of Puzzle & Dragons: Super Mario Bros. Edition media}}
{{media table
|file1=PDSMBE-TitleTheme.oga
|title1=''Puzzle & Dragons: Super Mario Bros. Edition''
|description1=Title screen
|length1=0:30
|-
|file2=PDSMBE-SMWOverworld.oga
|title2=''Puzzle & Dragons: Super Mario Bros. Edition''
|description2=A remixed version of the overworld theme from ''[[Super Mario World]]'', found in bonus sections.
|length2=0:30
|-
|file3=PDSMBE-ToadHouseTheme.oga
|title3=''Puzzle & Dragons: Super Mario Bros. Edition''
|description3=[[Toad House]] theme
|length3=0:30
}}
 
==Reception==
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|Nintendo 3DS
|Kallie Plagge, [https://www.ign.com/articles/2015/05/19/puzzle-dragons-z-puzzle-dragons-super-mario-bros-edition-review IGN]
|7.9/10
|align="left"|"''This two-for-one Puzzle & Dragons adventure is more like a “play one and ignore the other.” The Super Mario Bros. Edition delivers the puzzle and RPG challenge I was looking for; it offers tons to do and requires strong strategizing and puzzle skills without any unnecessary story filler, and that’s the series’ strong suit in the first place. It redeems the low point of Puzzle & Dragons Z, which is bogged down by a generic and forced story that does nothing but disrupt the flow of its too-easy gameplay. There’s plenty of content in both, and I’ll be back for more Mario, at least.''"
|-
|Nintendo 3DS
|Heidi Kemps, [https://www.gamespot.com/reviews/puzzle-dragons-z-puzzle-dragons-super-mario-bros-e/1900-6416152/ GameSpot]
|7/10
|align="left"|"''That’s what I mean when I say that this game wasn’t made for me. It’s a watered-down stepping stone, intended to introduce players to Puzzle & Dragons with a familiar face and none of those intimidating in-app purchases. It’s clear, however, that P&D’s design was built on a free-to-play base, and taking those elements out actually makes the game feel less substantial as a result. (Yes, much as we loathe to admit it, it’s exciting to spend some premium-currency magic stones for a random rare monster from time to time, just as it’s fun to open a pack of trading cards or a blind-boxed figure.) While you can still have a good deal of fun with this two-in-one package, the mobile game is the better option. P&D Z and P&D Mario make nice little appetizers, but ultimately, it’s up to you whether you want to feast on the main course afterwards.''"
|-
|Nintendo 3DS
|Chris Carter, [https://www.destructoid.com/review-puzzle-dragons-z-puzzle-dragons-super-mario-bros-edition-291810.phtml Destructoid]
|7.5/10
|align="left"|"''Remedial as it may be, it has some challenging spots, and it's still worth playing if you dig puzzle games. The thrill of building a party is still present, and although the world isn't all that engaging (it feels as lifeless as the first "New" game on DS), most Nintendo fans won't pass up the chance to fight and capture classic characters like Goombas or Piranha Plants. It's disappointing that the Mario part isn't as fleshed out, but it's more excusable when you add in the fact that the core Z experience is worth the price of entry alone. Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition isn't likely to wow anyone, but it's a pretty comprehensive package that would make a great gift to any match-three addict.''"
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:Gold"|[https://www.metacritic.com/game/3ds/puzzle-dragons-z-+-puzzle-dragons-super-mario-bros-edition 73]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/3ds/114532-puzzle-and-dragons-z-puzzle-and-dragons-super-mario-bros-edition/index.html 73.29%]
|}
{{br}}
 
==Staff==
{{main|List of Puzzle & Dragons: Super Mario Bros. Edition staff}}
 
==Quotes==
{{main|List of Puzzle & Dragons: Super Mario Bros. Edition quotes}}


==Orbs==
==Gallery==
{{main-gallery|Puzzle & Dragons: Super Mario Bros. Edition}}
<gallery>
<gallery>
P&DSMBE OrbRed.png|[[Fire Flower]]
puzzle-dragons-mario-8.jpg|[[Mario]], [[Luigi]], and [[Tamadra]].
P&DSMBE OrbBlue.png|[[Penguin Suit]]
Princess Peach Looking Back.jpg|[[Princess Peach]]
P&DSMBE OrbGreen.png|[[Super Leaf]]
P&DSMBE Artwork Yoshi.png|[[Yoshi]]
P&DSMBE OrbPurple.png|[[Poison Mushroom]]
PDMetalMario.jpg|[[Metal Mario]]
P&DSMBE OrbYellow.png|[[Super Star]]
</gallery>
</gallery>


==Gallery==
==Differences from ''Puzzle & Dragons''==
{{morepic|Puzzle & Dragons: Super Mario Bros. Edition}}
Gameplay between the ''Super Mario Bros.'' edition and the original ''Puzzle & Dragons'' mobile game, while more streamlined for the former, is essentially the same. There are noticeable differences, however.
<center><gallery>
 
puzzle-dragons-mario-8.jpg|[[Mario]], [[Luigi]], and [[Tamadra]].
===General===
P&DSMBE_Screenshot.jpeg
*There is no Ranking system in the ''Super Mario Bros.'' edition.
P&DSMBE_Screenshot_2.jpeg
*There is no Stamina meter in this game; the player can enter courses as many times as they wish.
P&DSMBE_Screenshot_3.jpeg
*The original ''Puzzle & Dragons'' has ongoing events, dungeons that change weekly, and prizes associated with logging in the mobile game daily. There is no such feature in this game.
</gallery></center>
**There are no collaborations from other series.
*In ''Puzzle & Dragons'', attributes deal double damage against those they are strong against. In the ''Super Mario Bros.'' edition, this value is lowered to 150%.
*In ''Puzzle & Dragons'', the attack power of a teammate's sub-attribute is 30% of their main attribute's if it differs (10% if they match). In the ''Super Mario Bros.'' edition, the value for sub-attributes that differ is raised to approximately 33%.
 
===Teammates===
*As of version 2.0, the ''Super Mario Bros.'' edition has 178 different teammates from the ''Super Mario Bros.'' platforming games. The original ''Puzzle & Dragons'' has more than two thousand different monsters, many from other franchises.
*In this game, the player's teammates can level up by earning XP directly in battles in a course, as well as depowering other teammates in the Power Up spot at Toad Houses. In the original ''Puzzle & Dragons'', the only way for the player to raise the stats of their monsters is to fuse them with other monsters in the Power-Up Fusion section.
*Fusing monsters in the original ''Puzzle & Dragons'' requires the player to use gold to do so. The player can power up teammates in this game at no such cost.
**The player cannot see which level a teammate will reach before actually powering them up in this game.
*The player cannot sell their teammates in this game, but can part ways with them. In ''Puzzle & Dragons'', the player can earn gold and Monster Points this way.
*In this game, the player can raise the Skill levels of their teammates by using Skill items in the Skill Up spot at Toad Houses. In the original ''Puzzle & Dragons'', the only way for the player to raise their monsters' Skill levels is to fuse them with the same type of monster (or similar), or fusing "Py"-type enemies.
*The player can have up to 300 teammates in their Ally Box in this game. The Monster Box in ''Puzzle & Dragons'' does not have this limit.
*There are no monster types in this game (Attacker, God, Devil, Healer, etc) or rarity ratings.
*There are no teammates in this game that have negative RCV stats (a decrease in a team's recovering ability); the lowest is 0.
*Monsters in ''Puzzle & Dragons'' have "growth curves", where their stats earned from leveling up eventually increase as they gain levels. In this game, stat increases for each teammate are steady throughout.
*The player can use transformation items to transform their teammates into stronger forms up to two times at the Transform spot at Toad Houses. In the original ''Puzzle & Dragons'', the player uses special types of monsters as "Evo Materials" to evolve them into stronger forms.
**In this game, once a teammate is transformed, they cannot be reverted back to their previous form (the Koopalings' stronger forms can be changed, but cannot be reverted back). In the original ''Puzzle & Dragons'', this can be done by using "-lit" type monsters.
**The player's teammates in this game do not gain any XP by transforming into stronger forms.
**Teammates designated as Leaders and Helpers in this game have their forms listed separately, and thus cannot be transformed.
*The player can unlock a teammate's Awoken Skill by using Star Gems. In ''Puzzle & Dragons'', the player must fuse TAMADRA-type monsters to do so.
**Teammates in this game have only one Awoken Skill each, which can be strengthened with more Star Gems. In ''Puzzle & Dragons'', stronger monsters can have more than one Awoken Skill.
**Leaders and Helpers in this game do not have Awoken Skills, but any other teammate can.
*Leaders and Helpers are unlocked in this game as the player completes tower, castle and airship levels in each world in the main game, or in Score Attack. They also have stronger Leader and Helper Skills and most have sub-attributes.
 
===Teams===
*The player can create six teams in this game. The original ''Puzzle & Dragons'' game allows the player to have up to eleven, depending on their Rank.
*In the original ''Puzzle & Dragons'', there is a team cost for each monster when placing them in a team (stronger monsters have higher team costs). Excluding Leaders and Helpers, the player can place any teammates they want in this game.
*Because Leaders and Helpers are listed separately in this game, with the Leader placed only in the Leader spot, there can be no duplicates of them. In ''Puzzle & Dragons'', this is not the case, and any monster can be selected as Leader (even if they have no Leader Skill at all).
 
===Courses===
*Courses in the game can take the player to branching paths. Dungeons in ''Puzzle & Dragons'' are straightforward.
*Enemy formations per battle in this game are relatively static (with some variations). Most formations in a ''Puzzle & Dragons'' dungeon are random.
*There are no Jammer, Poison Orbs, or Enhanced Orbs in this game.
*Enemies have only one color for their health bar, reflecting their attribute. Some bosses in ''Puzzle & Dragons'' have their health bars divided into two different colors, matching their attributes.
*Enemies in this game will use their Skills. In ''Puzzle & Dragons'', enemies can do so only in Technical Dungeons.
*Creating seven combos in the ''Super Mario Bros.'' edition changes a random Orb into a Super Orb. These do not exist in ''Puzzle & Dragons''.
*The player can keep any items, XP and Coins in this game should they exit a course or get a Game Over before finishing it (the player must clear the battle to collect them, however). In ''Puzzle & Dragons'', this is not the case.
*Some enemies always drop items from a 10+ combo attack in this game.
*In ''Puzzle & Dragons'', enemies can sometimes drop "Plus Eggs" in a course that always provide plus bonuses of a random stat for the player's monsters. In this game, there as a slight chance a teammate can gain them by depowering other teammates, and the stat of the plus bonus gained from a type of teammate is always the same.
 
==References to other games==
*''[[Super Mario Bros. 3]]'': The World 1 Map theme has part of the [[Map 1 World|Grass Land Map theme]] mixed in with the World 1 Map theme from ''New Super Mario Bros. Wii''. When updated to version 2.0, a arrangement of the [[Athletic_Theme_(Super_Mario_Bros._3)|athletic theme]] can be heard in the Score Attack courses.
*''[[Super Mario World]]'': An arrangement of the [[Ground Theme (Super Mario World)|overworld theme]] can be heard in some of the sky-themed pathways in a course.
*''[[Super Mario Galaxy]]'': Mario's Bee and Boo forms appear in this game as transformations. "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is used for the game's credits theme. The siren alarm for Megaleg is heard for boss battles.
*''[[New Super Mario Bros. Wii]]'': The world and course designs in ''Puzzle & Dragons: Super Mario Bros. Edition'' were heavily influenced from this game and several musical pieces that appear also originate from this game.
*''[[Super Mario Galaxy 2]]'': An arrangement of [[Slimy Spring Galaxy]]'s music is used for World 2's map theme. When updated to version 2.0, Rock Mario and Rock Luigi appear as Leaders.
*''[[New Super Mario Bros. 2]]'': The world maps are very similar to the ones in this game.
*''[[New Super Mario Bros. U]]'': The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from ''New Super Mario Bros. 2'' and this game. The background music for [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]] is an arrangement of [[Peach's Castle (world)|Peach's Castle]] from this game.
*''[[Super Mario 3D World]]'': Several musical pieces from the game are also used here. When updated to version 2.0, Double Mario and Double Luigi appear as Leaders.


==References in other games==
==Names in other languages==
*''[[New Super Mario Bros. 2]]'': The overview of the level selection is similar to the World 1 map.
{{foreign names
*''[[New Super Mario Bros. U]]'': Morton's airship has his face on it similar to the game. As well as the desert world being a mix of New Super Mario 2 and U's overworld map
|Jap=パズル&ドラゴンズ スーパーマリオエディション
*''[[Super Mario Galaxy 2]]'': Mario's Bee and Boo form appear in this game as transformations
|JapR=Pazuru & Doragonzu Sūpā Mario Edishon
|JapM=Puzzle & Dragons Super Mario Edition
|Kor=퍼즐앤드래곤 슈퍼 마리오브라더스 에디션
|KorR=peojeul aendeu laegon syupeo malio beuladeoseu edisyeon
|KorM=Puzzle & Dragon Super Mario Bros. Edition
}}
 
==References==
<references/>


==External links==
==External links==
{{TCRF}}
*[http://pad-m.gungho.jp/ Official Japanese website]
*[http://pad-m.gungho.jp/ Official Japanese website]
*[https://web.archive.org/web/20150703094230/http://puzzleanddragons.nintendo.com/super-mario-bros-edition/ Official American website]
*[https://www.nintendo.com/consumer/downloads/manual-3DS-puzzle-and-dragons-z-and-super-mario-bros-edition-en.pdf American English e-manual]


==References==
{{P&DSMBE}}
<references/>
{{Super Mario games}}
{{BoxTop}}
{{3DS}}
{{3DS}}
{{Mariogames}}
[[Category:Puzzle & Dragons: Super Mario Bros. Edition|*]]
[[Category:Mario Games]]
[[Category:Games]]
[[Category:Nintendo 3DS Games]]
[[Category:Nintendo 3DS games]]
[[Category:2015 games]]
[[Category:2015 games]]
[[Category:Games]]
[[Category:Puzzle games]]
[[Category:Puzzle Games]]
[[Category:Role-playing games]]
[[Category:Crossover games]]
[[Category:Games with Nintendo Network]]
[[Category:Games with demos]]
[[de:Puzzle & Dragons: Super Mario Bros. Edition]]
[[it:Puzzle & Dragons: Super Mario Bros. Edition]]

Latest revision as of 15:34, October 16, 2024

Puzzle & Dragons: Super Mario Bros. Edition
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition US Cover
Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition US box cover
Cover for Puzzle & Dragons: Super Mario Bros. Edition
Solo game Japanese box cover
For alternate box art, see the game's gallery.
Developer GungHo Online Entertainment
Game Arts
Publisher Nintendo
Platform(s) Nintendo 3DS
Release date Japan April 29, 2015[?]
South Korea May 1, 2015[?]
Europe May 8, 2015[1]
Australia May 9, 2015[?]
USA May 22, 2015[2]
HK May 22, 2015[3]
ROC May 22, 2015[?]
Language(s) English (United Kingdom)
English (United States)
French (France)
French (Canada)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Korean
Genre Puzzle, RPG, Strategy
Rating(s)
ESRB:E - Everyone
PEGI:7 - Seven years and older
CERO:A - All ages
ACB:G - General
GRAC:All - All ages
Mode(s) Single player
Format
Nintendo 3DS:
Game Card
Digital download
Input
Nintendo 3DS:
Serial code(s) Japan CTR-AZMJ-JPN
“Battle your way to Bowser's Castle to rescue Princess Peach, winning his baddies over to your side!
This game is based on standard Puzzle & Dragons. It's great for players new to the series.”
Game selection description in the American English version

Puzzle & Dragons: Super Mario Bros. Edition is a Super Mario-themed puzzle game with role-playing elements from the Puzzle & Dragons series released for the Nintendo 3DS.[4] The game was originally released separate in Japan on April 29, 2015. An overseas release was later confirmed,[5] and announced during the January 2015 Nintendo Direct to be released together with Puzzle & Dragons Z as Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition.[6] The bundled game was released in South Korea on May 1st, 2015, Europe on May 8th, 2015, in Oceania on May 9th, 2015, and in North America, Taiwan and Hong Kong on May 22nd, 2015. The game could be played over Nintendo Network, but the service was terminated on April 8, 2024, making the game no longer playable online.[7][8]

Story

The story, from the introduction of the game:

American version British version

One day in the Mushroom Kingdom, bright Orbs popped up at Princess Peach's castle, right out of nowhere!

Princess Peach invited Mario to the castle to show him these wondrous Orbs. But just as he came near...

This is the Mushroom Kingdom. One day, mysterious glowing objects known as Orbs started to appear around Princess Peach's castle.

Upon receiving an invitation from Princess Peach, Mario travelled to the castle, eager to take a look at these Orbs. However...

When Mario arrives, a red Toad appears to inform Mario that Princess Peach has been kidnapped by Bowser once again. There was even a message left by Bowser:

Bowser's message, from the introduction of the game:

American version British version

Hey, Mario!

I've grabbed Peach and taken those Orbs.

Got a problem with that? You know where to find me.

Bwahaha! -Bowser

Hey Mario!

Peach and the Orbs are MINE now!

If you don't like it, follow me to my castle!

BWAHAHAHAHA!

As it turns out, Bowser and his Koopa Troop heard about the Orbs and launched an attack on the Mushroom Kingdom. Bowser's magician, Kamek, is stealing the power of the Orbs for unknown reasons, casting a spell that's causing the Mushroom Kingdom to overflow with all kinds of Orbs.

To save Princess Peach, Mario would have to use the power of the Orbs to rescue her. The Red Toad joins him to help out along the way. During Mario's adventure, he will encounter many enemies and challenges, face the Koopalings, and recruit enemies trapped in Baddie Blocks that would become allies in his quest to save the princess. Bowser had also kidnapped Yoshi and his friends, but Mario is able to rescue them along the way. Later, he also finds Bowser Jr. and Kamek in several towers but defeats Bowser Jr in each of them as Kamek worries.

After Mario reaches Bowser's Castle and defeats Bowser, Bowser summons the Koopalings and Bowser Jr. in an effort to defeat Mario. Impressed that Mario was able to defeat him and the Koopalings with the power of the Orbs, he vows to face him again once he gets "his full powers", then leaves. Princess Peach is saved and peace once again is restored to the Mushroom Kingdom.

Characters

Gameplay

The gameplay of Puzzle & Dragons: Super Mario Bros. Edition is like that of other Puzzle & Dragons games, it is a tile matching game with elements of a monster collecting RPG. The player creates teams by picking from an array of enemies and allies then play in courses where they solve a tile-matching puzzle that determines how powerful their teammates' attacks are on waves of enemies.

Puzzles

The various attack effects, in Puzzle & Dragons: Super Mario Bros. Edition
The various effects corresponding to different Orbs. In order; Fire, Water, Wood, Light and Dark.

Courses consist of certain numbers of enemy waves, each with their own offensive and defensive statistics. The player must clear all of the enemy waves without having their team's total HP drop to zero. The game's screen is split, with the enemies on the top screen, and a 6-by-5 tile grid appearing on the bottom screen.

Courses are played out in a turn-based style. The player's turn consists of activating any Skills from any of their teammates if available then attempting to make a match of three or more Orbs on the Orb field. The Orbs are of five colors representing the elemental attributes of the enemies (Fire, Water, Wood, Light, and Dark) as well as Heart Orbs that represent life recovery. The player drags an Orb with Stylus to adjacent positions, swapping with the Orb already there. As long as the player does not let go of the Orb, they can move it as much as necessary within five seconds once they start moving it, allowing them to arrange for Combos in a single turn. After completing this, all matched Orbs are removed from the Orb field and accounted for as damage. The Orb field then cascades all Orbs down and fills the Orb field once more; this may result in more Combos, known as "skyfall combos".

Damage is based on what colors were matched in the Combos: for example, a basic combo of three red (Fire) Orbs will have any teammates that is Fire-attribute deal its damage equal to its base attack (ATK) to one enemy. When Heart Orbs are matched in a Combo, it restores health to the team based on the team's total health recovery stat (RCV). Combos of more than three Orbs will increase the damage dealt for each additional Orb. Making multiple Combos on the same turn will boost all damage or healing for all teammates regardless of colors matched, while separate combos of the same color further multiply the damage dealt. Single combos of five or more Orbs will activate an attack that hits all enemies on the field. Certain Leader or Awoken Skills may also change damage dealt, so long as the particular parameters are met. Damage is dealt to a single monster, generally determined by the game is the best attack. Damage will be affected by both the enemies' defense power and its attribute, for Fire damage against a Fire enemy will work, but will be boosted against a Wood enemy and decreased against a Water enemy, and so forth in a rock-paper-scissors relationship; Light and Dark enemies are solely weak to the other type. The player can force damage to go to a single enemy to selecting it with +Control Pad left or right, Circle Pad, L Button or R Button.

After the player finishes their turn, a counter on each of the enemies drops by one. If one of these counters gets to zero, that enemy is given a turn to attack, and the counter resets to a predefined value. If the player does not end their turn on a successful match, the enemies' attack counter advances once while any timers for the player do not change (statuses imposed by enemies are affected, though). When an enemy's HP drops to zero, the enemy drops out from battle, and there's a chance that it will leave an item. Once all enemies in a battle are defeated, the player is rewarded with Experience Points and Coins, then moves to the next battle until eventually reaching the boss battle at the end of the course.

Teams

The player can create teams to use in courses, either at Toad Houses or before entering a course. Each team consists of six characters: a Leader, a Helper, and four other teammates. The characters are displayed as cards, with the color of the card matching their attribute (as well as the Orb type on the top-left corner of their card). If a teammate has a secondary element, or sub-attribute, it appears on the bottom-right corner of their card. The player can arrange teammates by dragging their cards with Stylus and dropping them into slots on the top of the touch screen: Leaders can only be placed on the far left slot, but any other teammates can be placed in any of the four slots right of it. Helpers can be selected only when entering a course. The player can create up to six different teams. Teammates that are placed in teams are shown with an "M" symbol on the top-right corner of their card.

Leaders consist of either Mario or Luigi in one of their forms. Leaders provide the team with Leader Skills, Skills that automatically activate when certain criteria are met: having teammates of a certain attribute, clearing a certain amount or types of Orbs, clearing a certain amount of Combos, or keeping the team's total HP at a certain amount. Most Leader Skills in the game raise ATK in some form, while others raise HP and/or RCV in addition.

Helpers are teammates on the far fight side and have Helper Skills that also boost their team's stats. Helper Skills function the same as Leader Skills. Helpers are selected when the player enters a course. Helpers consist of any color of Toad, Yoshi, Winged Yoshi, and any form of Bowser, Peach, and Rosalina. The opposite brother of the Leader can also be selected as a Helper: if the player has Mario as Leader, Luigi can be selected as the Helper only (the player cannot have the same brother as Leader and Helper).

The player can have up to 300 different teammates in their Ally Box, a listing of all of their teammates. Should the player exceed that limit by obtaining more teammates in a course, they will not be able to enter any courses until they part ways with them or power up other allies at Toad Houses. Parting ways with a teammate removes them from the player's Ally Box. A player cannot part ways with any Leader, Helper, Bowser Jr., or Koopaling.

Teammates can be sorted in nine ways, and can be done while in the Ally Box, at Toad Houses, before entering a course or modifying one's Player Card. The player can enable or disable Orb types to hide teammates of those attributes (excluding sub-attributes). Teammates cannot be sorted in reverse order.

Sort Type Description
Received Order of when teammates join the player's party, with the earliest ones listed at the top.
Changes Order of teammates that can undergo transformations, then teammates that have transformed as far as they can or cannot be transformed at all. Listed in order of attribute types otherwise: Fire, Water, Wood, Light, and Dark.
Lv. Order of the teammates' levels, from highest to lowest.
HP Order of the teammates' HP, from highest to lowest.
ATK Order of the teammates' attack power, or ATK, from highest to lowest.
RCV Order of the teammates' healing power, or RCV, from highest to lowest.
Awoken Order of teammates with Awoken Skills, then teammates that have not been awoken yet, then teammates that cannot be awoken at all. Listed in order of attribute types otherwise.
Attribute Order of teammates listed by attribute type: Fire, Water, Wood, Light, and Dark.
Sprite of a Super Star, from Puzzle & Dragons: Super Mario Bros. Edition. Order of teammates that have plus bonuses, additional stats earned by powering up, from highest to lowest.

Courses

When the player selects a course, they can choose which team they wish to use (by pressing L Button or R Button), select their Helper, then confirm their selection before entering the course.

In addition to fighting enemies throughout a course, the player may come across ? Blocks, which can hold Coins, 1-Up Mushrooms, transformation items, or Skill items. Opening them requires the player to clear a certain amount of Orbs, make a certain amount of combos, and/or to arrange Orbs horizontally or vertically on the Orb field within a set amount of turns. ? Blocks will open only if the player successfully satisfies any and all conditions.

The player may also encounter a branching path in a course, with two different colored Orbs hovering above each path, representing which Orb color the player needs to clear most of from the Orb field to take its path: for example, if the player wishes to take the path with a Fire Orb above it, they will need to clear more Fire Orbs than other Orb types to proceed. The player will remain at the branching path until they clear either Orb colors at that branching path, and the player's Skill counter will not decrease until they do so (the player can use Skills that change Orb types, however). What appears at the path can vary from signs, Warp Pipes, to Gold Blocks. Proceeding on a path with a sign allows the player to continue on the "main" path, while entering Warp Pipes takes them to different areas with ? Blocks and/or different types of enemies (but not always) before returning to the main path. Gold Blocks in branching paths do not show which Orb type the player needs to clear most of, but clearing with the right Orb type will cause the Gold Block to produce a Beanstalk, taking the player to another area. If the player clears the same amount of Orb types for a Gold Block as a Warp Pipe or a sign, the player automatically takes the path of the latter instead.

Once the boss battle is cleared, the player earns the various rewards earned throughout the course (the player can still earn them even after exiting the course before completing it). If the player's team's HP drops to zero, they have the option to use 1-Up Mushrooms to continue where they just lost, refilling their HP and resetting the entire Orb field, or to exit the course (the player will still keep any items collected before being defeated). Once the course is cleared, the next course unlocks.

Status effects

The player's team and enemies can use certain types of Skills to inflict status effects.

Name Used by Effect
Absorb Both Absorbs damage of an attribute to replenish HP.
ATK Up Both Raises attack power.
Bind Enemy team Immobilizes a teammate on the player's team for a certain amount of turns.
Blind Enemy team Changes Orbs on the player's Orb field black, making it difficult for the player to identify Orb types. Moving or touching an Orb will turn it back to normal.
Coin Boost Player team Increases the amount of coins to be won for a battle.
Def Down Player team Lowers defense power.
Def Up Both Raises defense power.
Delay Player team Delays the turn count of all enemies by a certain amount.
Poison Enemy team Gradually depletes the player's total HP every turn until winning (or losing) a battle.
Status Guard Enemy team Blocks against status effects (Def Down, Delay).
Timer Reduce Enemy team Reduces the amount of time the player can move Orbs on the Orb field.
Skill Delay Enemy team Increases the amount of turns the player's team can use their Skills.

Controls

Menus

  • Select: +Control Pad/Circle Pad
  • Confirm: A Button
  • Back: B Button
  • World Map: Y Button
    • Switch from Normal Worlds to Special Worlds: L Button or R Button
  • Menu: X Button

Course/Team menus

  • Edit Team: Y Button
  • Select Team: L Button or R Button
  • Sort: X Button

During courses

  • Move Orb: Drag and let go of Stylus
  • Select Target: +Control Pad left or right, Circle Pad, L Button or R Button
  • Skill Menu: A Button
  • Map: Y Button
  • Menu: X Button

Worlds

The game has eight worlds with a world map similar to the New Super Mario Bros. series. There are Toad Houses at the beginning of each world, as well as towers (and ghost houses), with a castle and airship as the last two courses at the end of the first seven worlds.

There are 100 courses in the main game. When the player completes the game, more difficult, Special World versions of the regular worlds are unlocked. The themes of the Special Worlds remain the same like the regular worlds, but their maps are colored slightly differently. The challenges and the items dropped from ? Blocks in courses are different, and the enemies are stronger as well.

Normal worlds

World 1 World 2 World 3 World 4
World 1 World 2 World 3 World 4
World 5 World 6 World 7 World 8
World 5 World 6 World 7 World 8

Special worlds

★World 1 ★World 2 ★World 3 ★World 4
★World 1 ★World 2 ★World 3 ★World 4
★World 5 ★World 6 ★World 7 ★World 8
★World 5 ★World 6 ★World 7 ★World 8

Leaders and Helpers

The player can use Mario or Luigi (and fifteen of their power-up forms) as Leaders of a team. Helper characters will also join the player after clearing levels or worlds. Any Leader or Helper can also appear for the player in their PuzzleFriend list, when players exchange their Player Cards via StreetPass or Local Play. For a complete listing of every character that can be turned into allies, see: List of characters in Puzzle & Dragons: Super Mario Bros. Edition

Mario

Small Mario Super Mario Ice Mario Raccoon Mario Fire Mario
Sprite of Small Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Super Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Ice Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Raccoon Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Fire Mario, from Puzzle & Dragons: Super Mario Bros. Edition.
Available at start. Unlocked by clearing World 1-Tower. Unlocked by clearing World 1. Unlocked by clearing World 2-Tower. Unlocked by clearing World 3-Tower.
Boo Mario Penguin Mario Flying Squirrel Mario Bee Mario Statue Mario
Sprite of Boo Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Penguin Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Flying Squirrel Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Bee Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Statue Mario, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing World 4-Tower. Unlocked by clearing World 5. Unlocked by clearing World 6. Unlocked by clearing World 7. Unlocked by clearing ★World 1.
Cat Mario Rock Mario Double Mario Metal Mario Gold Mario
Sprite of Cat Mario, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Rock Mario's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Double Mario's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Metal Mario's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Gold Mario's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing ★World 3. Unlocked by obtaining an A rank or higher in Course 1 of the Fixed Challenge mode in Score Attack. Unlocked by obtaining an S rank or higher in Course 2 of the Fixed Challenge mode in Score Attack. Unlocked by obtaining an S rank or higher in Course 3 of the Fixed Challenge mode in Score Attack. Unlocked by obtaining an S rank or higher in Course 4 of the Fixed Challenge mode in Score Attack.
Boomerang Mario White Tanooki Mario
Screenshot of Boomerang Mario's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. White Tanooki Mario in Puzzle & Dragons: Super Mario Bros. Edition
Unlocked by obtaining an SS rank or higher in Course 5 of the Fixed Challenge mode in Score Attack. Available only after losing nine lives at attempting a course.

Luigi

Small Luigi Super Luigi Ice Luigi Fox Luigi Fire Luigi
Sprite of Small Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Super Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Ice Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Fox Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Fire Luigi, from Puzzle & Dragons: Super Mario Bros. Edition.
Available at start. Unlocked by clearing World 1-Tower. Unlocked by clearing World 1. Unlocked by clearing World 2-Tower. Unlocked by clearing World 3-Tower.
Boo Luigi Penguin Luigi Flying Squirrel Luigi Bee Luigi Statue Luigi
Sprite of Boo Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Penguin Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Flying Squirrel Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Bee Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Statue Luigi, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing World 4-Tower. Unlocked by clearing World 5. Unlocked by clearing World 6. Unlocked by clearing World 7. Unlocked by clearing ★World 2.
Cat Luigi Rock Luigi Double Luigi Metal Luigi Gold Luigi
Sprite of Cat Luigi, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Rock Luigi's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Double Luigi's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Metal Luigi's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. Screenshot of Gold Luigi's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing ★World 4. Unlocked by obtaining an A rank or higher in Course 1 of the Free Challenge mode in Score Attack. Unlocked by obtaining an S rank or higher in Course 2 of the Free Challenge mode in Score Attack. Unlocked by obtaining an S rank or higher in Course 3 of the Free Challenge mode in Score Attack. Unlocked by obtaining an S rank or higher in Course 4 of the Free Challenge mode in Score Attack.
Boomerang Luigi White Kitsune Luigi
Screenshot of Boomerang Luigi's recruitment screen, from Puzzle & Dragons: Super Mario Bros. Edition. White Kitsune Luigi in Puzzle & Dragons: Super Mario Bros. Edition
Unlocked by obtaining an SS rank (S+) or higher in Course 5 of the Free Challenge mode in Score Attack. Available only after losing nine lives at attempting a course.

Toads

Red Toad Green Toad Blue Toad Yellow Toad Purple Toad
Sprite of Red Toad, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Green Toad, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Blue Toad, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Yellow Toad, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Purple Toad, from Puzzle & Dragons: Super Mario Bros. Edition.
Available at start. Unlocked by clearing World 1-1. Unlocked by clearing World 1-2. Unlocked by clearing World 1-4. Unlocked by clearing World 1-6.

Yoshis

Green Yoshi Red Yoshi Light-blue Yoshi Purple Yoshi Yellow Yoshi
Sprite of Green Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Red Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Light-blue Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Purple Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Yellow Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing World 5-Tower. Unlocked by clearing World 6-Tower 1. Unlocked by clearing World 6-Tower 2. Unlocked by clearing World 7-Tower 1. Unlocked by clearing World 7-Tower 2.

Bowser

Bowser Dry Bowser Bowser the Koopa King
Sprite of Bowser's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Dry Bowser's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Bowser the Koopa King's team image, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing World 8. Unlocked by clearing ★World 8.

Peach

Peach Super Peach
Sprite of Peach, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Super Peach, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing World 8. Unlocked by clearing ★World 8.

Rosalina

Rosalina Super Rosalina
Sprite of Rosalina, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Super Rosalina, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing ★World 2-Tower. Unlocked by clearing ★World 5.

Winged Yoshis

Green Winged Yoshi Red Winged Yoshi Light-blue Winged Yoshi Yellow Winged Yoshi Purple Winged Yoshi
Sprite of Green Winged Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Red Winged Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Light-blue Winged Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Yellow Winged Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition. Sprite of Purple Winged Yoshi's team image, from Puzzle & Dragons: Super Mario Bros. Edition.
Unlocked by clearing ★World 3-Tower. Unlocked by clearing ★World 4-Tower. Unlocked by clearing ★World 5-Tower. Unlocked by clearing ★World 6-Tower 2. Unlocked by clearing ★World 7-Tower 2.

Enemies

Note that all enemies and bosses in this game can also become allies to the player. Some of the enemies as seen in this list are reused for boss battles, but can sometimes be a bit stronger. Names in italics are names used in the British English version.

Enemies and bosses have a colored health bar beneath them with an Orb next to it that represents its main attribute (Fire, Water, Wood, Light, and Dark). An enemy will take more damage depending on the attribute that is strong or weak against another attribute. For example: Fire is weak against Water, but is strong against Wood; Water is weak against Wood, but is strong against Fire; Wood is weak against Fire, but is strong against Water. Light and Dark attributes are equally weak and strong to each other, but inflict normal damage to the other three attributes.

For more information about enemies, see: List of Puzzle & Dragons: Super Mario Bros. Edition characters

Bosses

Major bosses

The following bosses are unique in that they are one of a kind, and will never join the player under normal conditions. When these bosses do join the player, the player is not able to part ways or depower any of them, and they stop appearing as enemies as well.

Generic bosses

The following generic enemies "only" appear as bosses. Unlike the major bosses, these bosses have a very small chance to join the player when defeated, and they will always appear as enemies, regardless of whether or not they are in the player's party.

Items

Throughout the game, there are items that can be collected to help raise the levels of the player's teammates.

For a full list of which enemies drop which items, see: List of item drops in Puzzle & Dragons: Super Mario Bros. Edition

Transformation items

Transformation items are used to transform teammates that are not Leaders or Helpers into stronger forms, allowing them to use stronger versions of their Skills. Transforming a teammate resets their Skill Level back to 1.

With the digital update to version 2.0, each Koopaling can be transformed into two other forms mutually exclusive from each other. Once any of the Koopalings are transformed, their Awoken Skill is replaced with a new one, depending on which form the player chooses, and their form can be switched to their other form and back, as long as the player has enough transformation items for them. However, much like with any generic ally, it is impossible to revert the Koopalings back to their original forms.

Item Transformation Chains
Boo Coin
Boo Coin
Sprite of Boo's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Boo Trio's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Boo Crew's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Big Whomp's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Whomp & Boos' card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Boo Mushroom, from Puzzle & Dragons: Super Mario Bros. Edition.
Boo Mushroom
Sprite of Red Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Dry Bones's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Buzzy Beetle's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Bony Beetle's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Big Bony Beetle's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Boo's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Big Boo's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of King Boo's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Red Koopa Troopa & Cheep Cheep's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Dry Bones & Cheep Cheep's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Red Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Red/Purple Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Yellow Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Yellow/Purple Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Purple Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Purple Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Lemmy Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Lemmy & Buzzy Beetles's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Iggy Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Iggy & Bony Beetles's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Cheep Cheep Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Cheep Cheep Coin
Sprite of Red Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Red Koopa Troopa & Cheep Cheep's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Blooper's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Blooper & Cheep Cheep's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Blooper & Cheep Cheeps' card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Fire Flower, from Puzzle & Dragons: Super Mario Bros. Edition.
Fire Flower
Sprite of Hammer Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Fire Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Bullet Bill's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Banzai Bill's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of King Bill's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Piranha Plant's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Fire Piranha Plant's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 →Sprite of Petey Piranha's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Red Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Red Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Blue Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Blue/Red Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Purple Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Purple/Red Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Larry Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Larry & Red Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Lemmy Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Lemmy & Red Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Morton Koopa Jr.'s card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Morton & Spinies's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Ludwig von Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Ludwig & Dry Bones's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Item Transformation Chains
Sprite of a Flame Chomp Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Flame Chomp Coin
Sprite of Chain Chomp's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Chain Chomp & Flame Chomp's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Chain Chomp & Flame Chomps' card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Wiggler's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Wiggler & Flame Chomp's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Goomba Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Goomba Coin
Sprite of Goomba's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of 2-Goomba Tower's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of 3-Goomba Tower's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Bullet Bill's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Goomba & Bullet Bill's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Goombas & Bullet Bills' card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Gold Goomba's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Gold 2-Goomba Tower's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Gold 3-Goomba Tower's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Larry Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Larry & Goombas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Ice Flower, from Puzzle & Dragons: Super Mario Bros. Edition.
Ice Flower
Sprite of Hammer Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Ice Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Cheep Cheep's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Big Cheep Cheep's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Cheep Chomp's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Blue Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Blue Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Green Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Green/Blue Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Wendy O. Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Wendy & Green Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Roy Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Roy & Cheep Cheep's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Lakitu Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Lakitu Coin
Sprite of Spiny's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Spiny Egg & Lakitu's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Double Lakitu's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Bob-omb's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Bob-omb & Lakitu's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a P-Wing, from Puzzle & Dragons: Super Mario Bros. Edition.
P-Wing
Sprite of Goomba's card, from Puzzle & Dragons: Super Mario Bros. Edition. x2 → Sprite of Paragoomba's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Green Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x2 → Sprite of Green Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Red Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x2 → Sprite of Red Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Yellow Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x2 → Sprite of Yellow Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Buzzy Beetle's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Para-Beetle's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Wiggler & Flame Chomp's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Flutter & Flame Chomp's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Poison Mushroom, from Puzzle & Dragons: Super Mario Bros. Edition.
Poison Mushroom
Sprite of Blooper's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Blooper Nanny and Baby's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Blooper Nanny & Babies' card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Piranha Plant's card, from Puzzle & Dragons: Super Mario Bros. Edition. x4 → Sprite of Bone Piranha Plant's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Big Bone Piranha Plant's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Big Thwomp's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Thwomp & Thwimps's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Item Transformation Chains
Sprite of a Super Leaf, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Leaf
Sprite of Hammer Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Boomerang Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Fire Piranha Plant's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Petey Piranha's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Red Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Red/Green Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Green Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Green Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Yellow Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Yellow/Green Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Morton Koopa Jr.'s card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Morton & Paragoombas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Iggy Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Iggy & 2-Goomba Tower's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of a Super Mushroom, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Mushroom
Sprite of Paragoomba's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Big Paragoomba's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Green Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Big Green Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Yellow Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Big Yellow Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Hammer Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition. x5 → Sprite of Sledge Bro's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Para-Beetle's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Heavy Para-Beetle's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Green Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of King Green Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Red Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of King Red Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Blue Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of King Blue Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Yellow Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of King Yellow Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Purple Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of King Purple Coin Coffer's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Thwomp's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Big Thwomp's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Whomp's card, from Puzzle & Dragons: Super Mario Bros. Edition. x3 → Sprite of Big Whomp's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Blue Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Blue/Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Green Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Green/Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Yellow Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Purple Magikoopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Purple/Yellow Magikoopas's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Wendy O. Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Wendy & Bob-ombs's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Roy Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Roy/Yellow Koopa Troopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.
Sprite of Ludwig von Koopa's card, from Puzzle & Dragons: Super Mario Bros. Edition. x6 → Sprite of Ludwig & Yellow Koopa Paratroopa's card, from Puzzle & Dragons: Super Mario Bros. Edition.

Skill items

Skill items are used to raise Skill levels of characters, reducing the amount of turns needed to use Skills. Ordinary Skill items are used to raise Skill levels from 1 to 4, while rarer, "Grand" or "Rare" Skill items are used to reach levels 5 through level 7, the maximum.

For a full list of how many Skill items are needed to raise a character's Skill level, see: List of Skill upgrades in Puzzle & Dragons: Super Mario Bros. Edition

Item Description Item Description
Sprite of a Comet Medal, from Puzzle & Dragons: Super Mario Bros. Edition.
Comet Medal
Raises the Skill levels of both forms of Rosalina and all types/forms of Cheep Cheeps and Bloopers from Level 1-4. Grand Comet Medal
Grand Comet Medal
Raises the Skill levels of teammates that require Comet Medals further, from Level 5-7.
Sprite of a Fruit, from Puzzle & Dragons: Super Mario Bros. Edition.
Fruit
(Berry - British English)
Raises the Skill levels of all Yoshi and Winged Yoshi colors; all types/forms of Koopa Troopas, Koopa Paratroopas, Buzzy Beetles, Para-Beetles; Rock/Double/Metal/Gold/Boomerang Mario/Luigi (excluding Rock Luigi) from Level 1-4. Rare Fruit
Rare Fruit
(Rare Berry - British English)
Raises the Skill levels of teammates that require Fruits further, from Level 5-7.
Sprite of a Gold Mushroom, from Puzzle & Dragons: Super Mario Bros. Edition.
Gold Mushroom
Raises the Skill levels of all Toad colors, and all types/forms of Goombas and Piranha Plants from Level 1-4. Sprite of a Grand Gold Mushroom, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Gold Mushroom
Raises the Skill levels of teammates that require Gold Mushrooms further, from Level 5-7.
Sprite of a Green Star Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Green Star Coin
Raises the Skill levels of all forms of Luigi, Spinies, and all types/forms of Bullet Bills, Wigglers, Chain Chomps and Flame Chomps from Level 1-4. Sprite of a Grand Green Star Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Green Star Coin
Raises the Skill levels of teammates that require Green Star Coins further, from Level 5-7.
Sprite of Bowser's Shell, from Puzzle & Dragons: Super Mario Bros. Edition.
Spiky Shell
(Bowser's Shell - British English)
Raises the Skill levels of all Magikoopa types, Boom Boom, the Koopalings, Bowser Jr.; all three forms of Bowser, and Rock Luigi from Level 1-4. Sprite of a Grand Bowser's Shell, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Spiky Shell
(Grand Bowser's Shell - British English)
Raises the Skill levels of teammates that require Spiky Shells further, from Level 5-7.
Sprite of a Star Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Star Coin
Raises the Skill levels of most forms of Mario, and all types of Hammer Bros., Coin Coffers, Thwomps and Whomps from Level 1-4. Sprite of a Grand Star Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Star Coin
Raises the Skill levels of teammates that require Star Coins further, from Level 5-7.
Sprite of a Super Star, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Star
Raises the Skill levels of both forms of Peach, Bob-ombs, and all types/forms of Lakitus and Boos from Level 1-4. Sprite of a Grand Super Star, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Super Star
Raises the Skill levels of teammates that require Super Stars further, from Level 5-7.

Other items

Item Description
Sprite of a ? Block, from Puzzle & Dragons: Super Mario Bros. Edition.
? Block
The player may come across these in a course, which can hold coins, 1-Up Mushrooms, transformation items, or Skill items. Opening them requires the player to arrange Orbs in a group and/or make a certain amount of Combos.
Sprite of a Coin, from Puzzle & Dragons: Super Mario Bros. Edition.
Coin
Adds to the coin count. Can be spent to play the Lucky ? Blocks game.
Sprite of a 1-Up Mushroom, from Puzzle & Dragons: Super Mario Bros. Edition.
1-Up Mushroom
Adds a life to the player's count up to 9 lives. After 9 lives, they do nothing.
Sprite of a Star Gem, from Puzzle & Dragons: Super Mario Bros. Edition.
Star Gem
Used to unlock Awoken Skills in allies.
Sprite of a Fire Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Fire Block
Unlocks a Fire-Attribute ally.
Sprite of a Fire Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Fire Block
Unlocks a second course Fire-Attribute ally.
Sprite of a Grand Fire Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Fire Block
Unlocks a super rare Fire-Attribute enemy.
Item Description
Sprite of a Water Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Water Block
Unlocks a Water-Attribute ally.
Sprite of a Water Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Water Block
Unlocks a second course Water-Attribute ally.
Sprite of a Grand Water Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Water Block
Unlocks a super rare Water-Attribute enemy.
Sprite of a Wood Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Wood Block
Unlocks a Wood-Attribute ally.
Sprite of a Wood Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Wood Block
Unlocks a second course Wood-Attribute ally.
Sprite of a Grand Wood Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Wood Block
Unlocks a super rare Wood-Attribute enemy.
Item Description
Sprite of a Light Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Light Block
Unlocks a Light-Attribute ally.
Sprite of a Light Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Light Block
Unlocks a second course Light-Attribute ally.
Sprite of a Grand Light Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Light Block
Unlocks a super rare Light-Attribute enemy.
Sprite of a Dark Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Dark Block
Unlocks a Dark-Attribute ally.
Sprite of a Dark Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Super Dark Block
Unlocks a second course Dark-Attribute ally.
Sprite of a Grand Dark Block, from Puzzle & Dragons: Super Mario Bros. Edition.
Grand Dark Block
Unlocks a super rare Dark-Attribute enemy.

? Block items

Main article: List of ? Block items in Puzzle & Dragons: Super Mario Bros. Edition

There are ? Blocks in most courses that give out items to the player if they complete certain objectives by arranging Orbs on the Orb field (making a match in a line either vertically or horizontally, matching a certain number of Orbs (in a group) or making a certain number of combos) in the allotted number of turns.

Course information

Course maps

Screenshot of a cut-out of Luigi traversing through World 1-1 on the map screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Luigi traversing through World 1-1 on the Map screen.
Main article: List of course maps in Puzzle & Dragons: Super Mario Bros. Edition

The player can see a cut-out of Mario or Luigi traversing on a course from one point to the next on the touch screen, such points consisting of enemy waves (blue Bowser icons), ? Blocks, branching paths and boss battles (large Bowser icons). By pressing Y Button during the player's turn, they can view their current position as well as the stop ahead of them. This page shows maps for every course (and Special World counterparts if they differ).

Course types

Main article: List of course types in Puzzle & Dragons: Super Mario Bros. Edition

Each course in Puzzle & Dragons: Super Mario Bros. Edition has a certain configuration of Orbs on the Orb field. All six types of Orbs can appear at once, though some courses may disable elemental Orbs or even Heart Orbs.

Secret exit courses

Main article: List of secret exit courses in Puzzle & Dragons: Super Mario Bros. Edition

Several courses contain alternate exits to unlockable courses. Such courses involve using certain teammates's Skills to change Orbs to a color not present on the Orb field normally to match most orbs of that kind at branching paths.

Plus bonuses

Main article: List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition

When the player powers up an ally in at the Power Up spot at Toad Houses, they may sometimes earn plus stats next to their current stats in the form of stars. Each depowered ally has a 20-25% chance to produce a plus, or star, for another ally.

Damage calculations

Main article: Puzzle & Dragons: Super Mario Bros. Edition damage calculations

Score Attack

Main article: Score Attack

Score Attack is a mode where the player must defeat all the enemies in a course within a time limit. After clearing the boss battle at the end, the player earns a rank, and their high score. With the digital update to version 2.0, the player can unlock five different forms of Mario or Luigi when clearing courses with high enough ranks.

StreetPass/Local Play

StreetPass and Local Play are supported in this game, where players can exchange their Helpers assigned to their Player Cards with others.

A Player Card is a general profile of the player that can be created at anytime outside courses from the menu. It shows the player's nickname, their comment (if any), their current team and their stats, as well as the Helper they wish to assist other players with. As of version 2.0, the player's highscores and ranks earned from the Fixed and Free Challenges from Score Attack, if any, are also displayed. Once a player creates a nickname for their Player Card, it cannot be changed.

Once the player's Player Card is prepared, it can be traded with other players via Local Play or StreetPass exchange. If two players have StreetPass activated, their Player Cards will automatically be exchanged. StreetPass is tuned off by default, but can be activated or deactivated at anytime from the game's title screen. For two players to exchange Player Cards via Local Play, each player must have a copy of the game, as well as separate Nintendo 3DS systems. By selecting "Trade Player Cards" from the Player Card menu, then selecting "Start local wireless", then selecting "Trade with this partner", the two players can trade Player Cards with each other. Local Play is unlocked after progressing through a certain amount in the game, however.

Any Player Cards the player receives are added to their PuzzleFriend list, found at the Player Card menu. Any teammates registered on Player Cards in this list can be used as Helpers for the player within the main game. Should a player's Helper change (by gaining new levels for themselves or their Skills, or switched out with another teammate), the Helper will be updated for other players when the same players exchange their Player Cards again.

Demo

PDSMBE-DemoIcon.jpg
Home Menu icon.
Screenshot of the title screen of the demo version of Puzzle & Dragons: Super Mario Bros. Edition.
Title screen.

On April 30, 2015, a demo version of Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition was released on the Nintendo 3DS eShop[9]. Unlike earlier demos, this demo has unlimited uses, and requires 641 blocks to download. Despite being a demo for both games, players can only play Puzzle & Dragons: Super Mario Bros. Edition and only has one continue.

There are two stages in the demo: Intro and Expert, the latter unlocked by clearing the Intro stage. In Intro, players have two teams to select from, consisting of either Super Mario, a Goomba, a Red Koopa Troopa, a Piranha Plant, and a Spiny; or Super Luigi, a Yellow Koopa Troopa, a Hammer Bro, a Flame Chomp, and a Wiggler. The Mario brothers are level 3, while the other teammates are level 2. The helper is the counterpart brother. The stage is a grassy stage with four enemy waves, and the boss is a Big Green Koopa Paratroopa. The player has Fire, Wood, Light and Heart Orbs for this course.

In Expert, players can choose between two teams consisting of either Boo Mario (level 30) and a Fire Bro, a Fire Piranha Plant, a Cheep Cheep, and a Bony Beetle (all level 25); or Ice Luigi (level 30) and a Green Koopa Troopa, an Ice Bro, a Blue Magikoopa, and "Red Koopa Troopa & Cheep Cheep" (all level 25). The player's helper is the other brother, but with the same power-up as the one they selected. The stage is an underground stage with six enemy waves, and the boss is "Flutter & Flame Chomp". The player has Fire, Water, Wood, Dark, and Heart Orbs for this course.

Update history

Version 2.0

A digital update for this game was released in Japan on December 16, 2015 and in North America on December 24, 2015. Score Attack is heavily revamped: instead of having three courses, it is now split between two modes: Fixed Challenge and Free Challenge with five courses each. Players can view replays of their own runs or from other players around the world. Low-tier enemies, mid-tier enemies, and King Coin Coffers have also received new Awoken Skills, a feature once exclusive to top-tier enemies, Boom Boom, the Koopalings, and Bowser Jr.. There are also forty-one additional teammates that the player can use, increasing the total amount of teammates from 137 to 178: five forms for Mario and Luigi (Rock, Double, Metal, Gold, and Boomerang) that are unlocked from the Score Attack courses, two forms for Gold Goomba (Gold 2-Goomba Tower and Gold 3-Goomba Tower), three forms for each Magikoopa color, and two mutually exclusive forms for each Koopaling that pair them up with normal enemies.

  • Metal Mario
  • Gold Mario
  • Double Mario
  • Boomerang Mario
  • Rock Mario
  • Metal Luigi
  • Gold Luigi
  • Double Luigi
  • Boomerang Luigi
  • Rock Luigi
  • Red Magikoopas
  • Red/Green Magikoopas
  • Red/Purple Magikoopas
  • Blue/Red Magikoopas
  • Blue Magikoopas
  • Blue/Yellow Magikoopas
  • Green/Blue Magikoopas
  • Green Magikoopas
  • Green/Yellow Magikoopas
  • Yellow/Green Magikoopas
  • Yellow Magikoopas
  • Yellow/Purple Magikoopas
  • Purple/Red Magikoopas
  • Purple/Yellow Magikoopas
  • Purple Magikoopas
  • Gold 2-Goomba Tower
  • Gold 3-Goomba Tower
  • Larry & Red Koopa Troopa
  • Larry & Goombas
  • Lemmy & Red Koopa Paratroopa
  • Lemmy & Buzzy Beetles
  • Morton & Spinies
  • Morton & Paragoombas
  • Wendy & Green Koopa Troopa
  • Wendy & Bob-ombs
  • Iggy & 2-Goomba Tower
  • Iggy & Bony Beetles
  • Roy & Cheep Cheep
  • Roy & Yellow Koopa Troopa
  • Ludwig & Dry Bones
  • Ludwig & Yellow Koopa Paratroopa

Note that in order to play online, players need to download the most recent software update.

Theme

The game's theme as it is seen on the handheld.

A theme of this game is available in the Nintendo 3DS Theme Shop as "Puzzle & Dragons Super Mario Bros. Edition". It can be purchased for $1.99 USD.

"This bright, colorful theme features Mario and Luigi, plus their cute new friend Tamadra from the Puzzle & Dragons series."

International Championship

Top view of Puzzle & Dragons International Championship New Nintendo 3DS XL system.
Puzzle & Dragons International Championship New Nintendo 3DS XL system.

On September 29, 2015 GungHo Online announced on their North American Puzzle & Dragons Facebook page the International Championship for the series using Puzzle & Dragons: Super Mario Bros. Edition. North American contestants submitted their high scores on Score Attack's Hard course for a chance to compete in California in the ESL Gaming Studios. Top contestants flew to Japan to compete for the finals in the International Championship in January 2016 for a chance to win prizes[10].

On December 24, 2015 GungHo Online updated the Championship to go along with the game's digital upgrade to version 2.0: preliminary and semi-finals used Course 3 of Score Attack's Fixed Challenge mode, while the finals used Course 5. Four contestants have been awarded with a custom Puzzle & Dragons International Championship New Nintendo 3DS XL System, and those that made it to the finals were awarded P&D International Championship Gold, Silver, and Bronze Medals[11].

P&D International Championship Gold, Silver, and Bronze Medals.
P&D International Championship Gold, Silver, and Bronze Medals.

Nintendo 3DS eShop description

American English version

Two puzzling RPG adventures await you! Rescue Princess Peach™ from Bowser™ or defeat the evil group Paradox by battling enemies with the awesome power of Orbs. Drag and match Orbs, and chain together combos to deal massive blows to your enemies. Then bolster your forces with hundreds of unique monsters in this two-in-one game pack. In Puzzle & Dragons Super Mario Bros. Edition, you get to travel to different worlds as you assemble a team of Mushroom Kingdom baddies, like Goombas or Koopa Troopas, and recruit much-loved Mario™ characters, including Toad™ and Yoshi™! Or in Puzzle & Dragons Z, battle the five powerful Skydragons to rebuild the world, and customize your team with a plethora of different monsters. Allies gained in both games have the chance to evolve into more-advanced forms and learn powerful new skills.

British English version

Mysterious Orbs have suddenly appeared in the Mushroom Kingdom! Bowser has abused the power of the Orbs to kidnap Princess Peach, and Mario must puzzle and battle his way to rescue her.

With a host of Super Mario Bros. characters at your side, set out on a unique adventure! Battle your enemies using the Puzzle & Dragons technique of lining up three or more coloured Orbs to unleash attacks.

As you advance through the various worlds and courses, you will befriend all kinds of Mario characters. Strengthen and transform them to improve your team and complete your quest!

Media

Main article: List of Puzzle & Dragons: Super Mario Bros. Edition media
Audio.svg Puzzle & Dragons: Super Mario Bros. Edition - Title screen
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Audio.svg Puzzle & Dragons: Super Mario Bros. Edition - A remixed version of the overworld theme from Super Mario World, found in bonus sections.
File infoMedia:PDSMBE-SMWOverworld.oga
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Audio.svg Puzzle & Dragons: Super Mario Bros. Edition - Toad House theme
File infoMedia:PDSMBE-ToadHouseTheme.oga
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Help:MediaHaving trouble playing?

Reception

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Kallie Plagge, IGN 7.9/10 "This two-for-one Puzzle & Dragons adventure is more like a “play one and ignore the other.” The Super Mario Bros. Edition delivers the puzzle and RPG challenge I was looking for; it offers tons to do and requires strong strategizing and puzzle skills without any unnecessary story filler, and that’s the series’ strong suit in the first place. It redeems the low point of Puzzle & Dragons Z, which is bogged down by a generic and forced story that does nothing but disrupt the flow of its too-easy gameplay. There’s plenty of content in both, and I’ll be back for more Mario, at least."
Nintendo 3DS Heidi Kemps, GameSpot 7/10 "That’s what I mean when I say that this game wasn’t made for me. It’s a watered-down stepping stone, intended to introduce players to Puzzle & Dragons with a familiar face and none of those intimidating in-app purchases. It’s clear, however, that P&D’s design was built on a free-to-play base, and taking those elements out actually makes the game feel less substantial as a result. (Yes, much as we loathe to admit it, it’s exciting to spend some premium-currency magic stones for a random rare monster from time to time, just as it’s fun to open a pack of trading cards or a blind-boxed figure.) While you can still have a good deal of fun with this two-in-one package, the mobile game is the better option. P&D Z and P&D Mario make nice little appetizers, but ultimately, it’s up to you whether you want to feast on the main course afterwards."
Nintendo 3DS Chris Carter, Destructoid 7.5/10 "Remedial as it may be, it has some challenging spots, and it's still worth playing if you dig puzzle games. The thrill of building a party is still present, and although the world isn't all that engaging (it feels as lifeless as the first "New" game on DS), most Nintendo fans won't pass up the chance to fight and capture classic characters like Goombas or Piranha Plants. It's disappointing that the Mario part isn't as fleshed out, but it's more excusable when you add in the fact that the core Z experience is worth the price of entry alone. Puzzle & Dragons Z + Puzzle & Dragons: Super Mario Bros. Edition isn't likely to wow anyone, but it's a pretty comprehensive package that would make a great gift to any match-three addict."
Aggregators
Compiler Platform / Score
Metacritic 73
GameRankings 73.29%

Staff

Main article: List of Puzzle & Dragons: Super Mario Bros. Edition staff

Quotes

Main article: List of Puzzle & Dragons: Super Mario Bros. Edition quotes

Gallery

For this subject's image gallery, see Gallery:Puzzle & Dragons: Super Mario Bros. Edition.

Differences from Puzzle & Dragons

Gameplay between the Super Mario Bros. edition and the original Puzzle & Dragons mobile game, while more streamlined for the former, is essentially the same. There are noticeable differences, however.

General

  • There is no Ranking system in the Super Mario Bros. edition.
  • There is no Stamina meter in this game; the player can enter courses as many times as they wish.
  • The original Puzzle & Dragons has ongoing events, dungeons that change weekly, and prizes associated with logging in the mobile game daily. There is no such feature in this game.
    • There are no collaborations from other series.
  • In Puzzle & Dragons, attributes deal double damage against those they are strong against. In the Super Mario Bros. edition, this value is lowered to 150%.
  • In Puzzle & Dragons, the attack power of a teammate's sub-attribute is 30% of their main attribute's if it differs (10% if they match). In the Super Mario Bros. edition, the value for sub-attributes that differ is raised to approximately 33%.

Teammates

  • As of version 2.0, the Super Mario Bros. edition has 178 different teammates from the Super Mario Bros. platforming games. The original Puzzle & Dragons has more than two thousand different monsters, many from other franchises.
  • In this game, the player's teammates can level up by earning XP directly in battles in a course, as well as depowering other teammates in the Power Up spot at Toad Houses. In the original Puzzle & Dragons, the only way for the player to raise the stats of their monsters is to fuse them with other monsters in the Power-Up Fusion section.
  • Fusing monsters in the original Puzzle & Dragons requires the player to use gold to do so. The player can power up teammates in this game at no such cost.
    • The player cannot see which level a teammate will reach before actually powering them up in this game.
  • The player cannot sell their teammates in this game, but can part ways with them. In Puzzle & Dragons, the player can earn gold and Monster Points this way.
  • In this game, the player can raise the Skill levels of their teammates by using Skill items in the Skill Up spot at Toad Houses. In the original Puzzle & Dragons, the only way for the player to raise their monsters' Skill levels is to fuse them with the same type of monster (or similar), or fusing "Py"-type enemies.
  • The player can have up to 300 teammates in their Ally Box in this game. The Monster Box in Puzzle & Dragons does not have this limit.
  • There are no monster types in this game (Attacker, God, Devil, Healer, etc) or rarity ratings.
  • There are no teammates in this game that have negative RCV stats (a decrease in a team's recovering ability); the lowest is 0.
  • Monsters in Puzzle & Dragons have "growth curves", where their stats earned from leveling up eventually increase as they gain levels. In this game, stat increases for each teammate are steady throughout.
  • The player can use transformation items to transform their teammates into stronger forms up to two times at the Transform spot at Toad Houses. In the original Puzzle & Dragons, the player uses special types of monsters as "Evo Materials" to evolve them into stronger forms.
    • In this game, once a teammate is transformed, they cannot be reverted back to their previous form (the Koopalings' stronger forms can be changed, but cannot be reverted back). In the original Puzzle & Dragons, this can be done by using "-lit" type monsters.
    • The player's teammates in this game do not gain any XP by transforming into stronger forms.
    • Teammates designated as Leaders and Helpers in this game have their forms listed separately, and thus cannot be transformed.
  • The player can unlock a teammate's Awoken Skill by using Star Gems. In Puzzle & Dragons, the player must fuse TAMADRA-type monsters to do so.
    • Teammates in this game have only one Awoken Skill each, which can be strengthened with more Star Gems. In Puzzle & Dragons, stronger monsters can have more than one Awoken Skill.
    • Leaders and Helpers in this game do not have Awoken Skills, but any other teammate can.
  • Leaders and Helpers are unlocked in this game as the player completes tower, castle and airship levels in each world in the main game, or in Score Attack. They also have stronger Leader and Helper Skills and most have sub-attributes.

Teams

  • The player can create six teams in this game. The original Puzzle & Dragons game allows the player to have up to eleven, depending on their Rank.
  • In the original Puzzle & Dragons, there is a team cost for each monster when placing them in a team (stronger monsters have higher team costs). Excluding Leaders and Helpers, the player can place any teammates they want in this game.
  • Because Leaders and Helpers are listed separately in this game, with the Leader placed only in the Leader spot, there can be no duplicates of them. In Puzzle & Dragons, this is not the case, and any monster can be selected as Leader (even if they have no Leader Skill at all).

Courses

  • Courses in the game can take the player to branching paths. Dungeons in Puzzle & Dragons are straightforward.
  • Enemy formations per battle in this game are relatively static (with some variations). Most formations in a Puzzle & Dragons dungeon are random.
  • There are no Jammer, Poison Orbs, or Enhanced Orbs in this game.
  • Enemies have only one color for their health bar, reflecting their attribute. Some bosses in Puzzle & Dragons have their health bars divided into two different colors, matching their attributes.
  • Enemies in this game will use their Skills. In Puzzle & Dragons, enemies can do so only in Technical Dungeons.
  • Creating seven combos in the Super Mario Bros. edition changes a random Orb into a Super Orb. These do not exist in Puzzle & Dragons.
  • The player can keep any items, XP and Coins in this game should they exit a course or get a Game Over before finishing it (the player must clear the battle to collect them, however). In Puzzle & Dragons, this is not the case.
  • Some enemies always drop items from a 10+ combo attack in this game.
  • In Puzzle & Dragons, enemies can sometimes drop "Plus Eggs" in a course that always provide plus bonuses of a random stat for the player's monsters. In this game, there as a slight chance a teammate can gain them by depowering other teammates, and the stat of the plus bonus gained from a type of teammate is always the same.

References to other games

  • Super Mario Bros. 3: The World 1 Map theme has part of the Grass Land Map theme mixed in with the World 1 Map theme from New Super Mario Bros. Wii. When updated to version 2.0, a arrangement of the athletic theme can be heard in the Score Attack courses.
  • Super Mario World: An arrangement of the overworld theme can be heard in some of the sky-themed pathways in a course.
  • Super Mario Galaxy: Mario's Bee and Boo forms appear in this game as transformations. "Gusty Garden Galaxy" is used for the game's credits theme. The siren alarm for Megaleg is heard for boss battles.
  • New Super Mario Bros. Wii: The world and course designs in Puzzle & Dragons: Super Mario Bros. Edition were heavily influenced from this game and several musical pieces that appear also originate from this game.
  • Super Mario Galaxy 2: An arrangement of Slimy Spring Galaxy's music is used for World 2's map theme. When updated to version 2.0, Rock Mario and Rock Luigi appear as Leaders.
  • New Super Mario Bros. 2: The world maps are very similar to the ones in this game.
  • New Super Mario Bros. U: The Koopalings' personalized airships return as the final stage of the worlds. The desert world is also a mix of the desert overworld maps from New Super Mario Bros. 2 and this game. The background music for World 8 is an arrangement of Peach's Castle from this game.
  • Super Mario 3D World: Several musical pieces from the game are also used here. When updated to version 2.0, Double Mario and Double Luigi appear as Leaders.

Names in other languages

Language Name Meaning Notes
Japanese パズル&ドラゴンズ スーパーマリオエディション[?]
Pazuru & Doragonzu Sūpā Mario Edishon
Puzzle & Dragons Super Mario Edition
Korean 퍼즐앤드래곤 슈퍼 마리오브라더스 에디션[?]
peojeul aendeu laegon syupeo malio beuladeoseu edisyeon
Puzzle & Dragon Super Mario Bros. Edition

References

  1. ^ Nintendo UK. (January 14, 2015). Nintendo Direct Presentation - 14.01.2015. YouTube. Retrieved January 14, 2015.
  2. ^ Nintendo of America (March 19, 2015). Nintendo of America on Twitter: "Two puzzlers. One price! #PuzzleandDragons Z + Puzzle & Dragons: Super Mario Bros. Edition launches for #3DS on 5/22.". Twitter. Retrieved May 2, 2015.
  3. ^ Nintendo. 能夠下載的軟體. Nintendo. Retrieved April 17, 2017.
  4. ^ McWhertor, Michael (January 7, 2015). Nintendo and GungHo team up for Puzzle & Dragons: Super Mario Bros. Edition. Polygon. Retrieved January 8, 2015.
  5. ^ Puzzle & Dragons NA (January 7, 2015); Puzzle & Dragons NA on Twitter: "Details are forthcoming, but an overseas release of Puzzle & Dragons Super Mario Edition via Nintendo has been announced.". Twitter. Retrieved May 5, 2015.
  6. ^ Nintendo. (January 14, 2015). Nintendo 3DS - Puzzle & Dragons Z Teaser Trailer. YouTube. Retrieved January 14, 2015.
  7. ^ @NintendoAmerica (October 4, 2023). As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. Twitter. Retrieved February 17, 2024.
  8. ^ @NintendoAmerica (January 23, 2024). Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.. Twitter. Retrieved February 17, 2024.
  9. ^ Nunneley, Stephany. (April 30, 2015.) Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more. VG247. Retrieved April 30, 2015.
  10. ^ Puzzle & Dragons International Championship page. Retrieved January 19, 2016.
  11. ^ GungHo's North American Puzzle & Dragons Facebook post. Retrieved January 19, 2016.

External links