Kamek's Carpet Ride: Difference between revisions
No edit summary |
(→Spaces) |
||
(50 intermediate revisions by 27 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{board infobox | ||
|image=[[File:MPIT - Kamek's Carpet Ride Intro.png|250px]] | |||
|image=[[File:Kamek's | |appears_in=''[[Mario Party: Island Tour]]'' | ||
| | |||
|theme=Forest (non-tropical), library and factory | |theme=Forest (non-tropical), library and factory | ||
|skill=4 | |||
|luck=1 | |||
|minigames=3 | |||
|time=20-40 minutes | |||
|unlockable=No | |unlockable=No | ||
}} | }} | ||
'''Kamek's Carpet Ride''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. The objective is to reach the | '''Kamek's Carpet Ride''' is one of the seven boards in ''[[Mario Party: Island Tour]]''. The objective is to reach the Just-Right Spaces on the board by using numbered cards. The first part, a nighttime garden, has two Just-Right Spaces as its goals. The first Just-Right space opens the gate for a red library mansion. The second one opens the gate for a green mansion with giant cogs. Each of the mansions has a Just-Right Space as the final space, which the players must stop on in order to win the game. | ||
If a player exceeds the number of spaces, they move the number of spaces left back instead. There are some [[Kamek Space]]s on the board that cause the players to change the space they are on. This is similar to the | If a player exceeds the number of spaces, they move the number of spaces left back instead. There are some [[Kamek Space]]s on the board that cause the players to change the space they are on. This is similar to the Crazy Kamek and the Chaos Kamek items in [[Perilous Palace Path]]. | ||
When a turn starts, the players play a minigame to earn a card. After the minigame is over, four cards are shown. Each player picks any card they want in the order of the minigame's results. The | When a turn starts, the players play a minigame to earn a card. After the minigame is over, four cards are shown. Each player picks any card they want in the order of the minigame's results. The last-place player gets the remaining card. | ||
==Description== | ==Description== | ||
* | *American English: ''Play your cards right to be the first player to reach the goal!'' | ||
* | *British English: ''Use cards to move around Kamek's mansion. Be sure to land exactly on the goal!'' | ||
== Summary == | |||
The game starts out with everyone rolling the [[Dice Block]] to determine turn order. Once done, each player will get three magic cards chosen at random which would determine how many spaces one player will move. After each player uses up all of their magic cards, a minigame will start. After the minigame ends, the player in first place gets to pick one magic card of their choice. Then second place, and so on. At the end of the board are two houses. If a player has a card that will land in front of one of the two houses, they will get a warning. When a player lands exactly in front of one of the houses, the player will ground pound a switch that opens one of the doors. Then, said player receives a 2 Power Precision Card, and all the players go into the said house. When all the players go into the house, a whole new board is shown. The player who opened the door to the house will get a number two precision card, which makes the other players go backwards and the user forward. This board repeats the start of the game like it just started. Gameplay ends once someone reaches the end of the board, where they are congratulated and awarded party points. | |||
==Cards== | ==Cards== | ||
Line 52: | Line 58: | ||
==Minigame Results== | ==Minigame Results== | ||
{{ | {{MPIT results|Kamek's Carpet Ride}} | ||
==Spaces== | |||
{|border=1 | |||
! | |||
![[Green Space]]s | |||
![[Advance Space|Dash Space]]s | |||
![[Kamek Space]]s | |||
![[Piranha Plant Space]]s | |||
![[Just-Right Space]]s | |||
![[Back Space (fixed)|Back Space]]s | |||
!Total | |||
|- | |||
!Kamek's Carpet Ride | |||
!23 (9,9) | |||
!6 (5,0) | |||
!4 (2,1) | |||
!2 (1,0) | |||
!4 (1,1) | |||
!3 (0,3) | |||
!42 (18,14) | |||
|} | |||
Numbers outside of parentheses are the spaces in the whole board, numbers on the left in the parentheses are in the orange mansion, and the numbers on the right in the parentheses are in the green mansion. | |||
==Gallery== | |||
<gallery> | |||
Kamek'sCarpetRideMap1.png|Kamek's Carpet Ride map | |||
Kamek'sCarpetRideMap2.png|Green Mansion map | |||
Kamek'sCarpetRideMap3.png|Orange Mansion map | |||
</gallery> | |||
==Media== | |||
{{media table | |||
|file1=MPIT Kameks Carpet Ride.oga | |||
|title1=Kamek's Carpet Ride | |||
|length1=0:30 | |||
|file2=MPIT Kameks Creepy Theme.oga | |||
|title2=Kamek's Creepy Theme | |||
|length2=0:30 | |||
}} | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=カメックのピッタリゲート | |||
|JapR=Kamekku no Pittari Gēto | |||
|JapM=Kamek's Just-Right Gate | |||
|Fre=Manoirs de Kamek | |||
|FreM=Kamek's Mansions | |||
|PorE=Voo no Tapete do Kamek | |||
|PorEM=Flight on Kamek's Carpet | |||
|Ger=Kameks Budenzauber | |||
|GerM=Kamek's Magic Den | |||
|Spa=Mansiones de Kamek | |||
|SpaM=Kamek's Mansions | |||
|Ita=Tappeto magico di Kamek | |||
|ItaM=Kamek's magic carpet | |||
|Dut=Kameks Tovertapijten | |||
|DutM=Kamek's Magic Carpets | |||
}} | |||
{{ | {{Mario Party boards}} | ||
{{ | {{MPIT}} | ||
[[Category: | [[Category:Forests]] | ||
[[Category: | [[Category:Mansions]] | ||
[[Category: | [[Category:Mario Party: Island Tour boards]] | ||
Latest revision as of 14:52, September 28, 2024
Kamek's Carpet Ride | |
---|---|
Appears in | Mario Party: Island Tour |
Skill | |
Luck | |
Minigames | |
Time | 20-40 minutes |
Kamek's Carpet Ride is one of the seven boards in Mario Party: Island Tour. The objective is to reach the Just-Right Spaces on the board by using numbered cards. The first part, a nighttime garden, has two Just-Right Spaces as its goals. The first Just-Right space opens the gate for a red library mansion. The second one opens the gate for a green mansion with giant cogs. Each of the mansions has a Just-Right Space as the final space, which the players must stop on in order to win the game.
If a player exceeds the number of spaces, they move the number of spaces left back instead. There are some Kamek Spaces on the board that cause the players to change the space they are on. This is similar to the Crazy Kamek and the Chaos Kamek items in Perilous Palace Path.
When a turn starts, the players play a minigame to earn a card. After the minigame is over, four cards are shown. Each player picks any card they want in the order of the minigame's results. The last-place player gets the remaining card.
Description[edit]
- American English: Play your cards right to be the first player to reach the goal!
- British English: Use cards to move around Kamek's mansion. Be sure to land exactly on the goal!
Summary[edit]
The game starts out with everyone rolling the Dice Block to determine turn order. Once done, each player will get three magic cards chosen at random which would determine how many spaces one player will move. After each player uses up all of their magic cards, a minigame will start. After the minigame ends, the player in first place gets to pick one magic card of their choice. Then second place, and so on. At the end of the board are two houses. If a player has a card that will land in front of one of the two houses, they will get a warning. When a player lands exactly in front of one of the houses, the player will ground pound a switch that opens one of the doors. Then, said player receives a 2 Power Precision Card, and all the players go into the said house. When all the players go into the house, a whole new board is shown. The player who opened the door to the house will get a number two precision card, which makes the other players go backwards and the user forward. This board repeats the start of the game like it just started. Gameplay ends once someone reaches the end of the board, where they are congratulated and awarded party points.
Cards[edit]
Precision[edit]
1 | Move 1 space. |
2 | Move 2 spaces. |
3 | Move 3 spaces. |
4 | Move 4 spaces. |
5 | Move 5 spaces. |
6 | Move 6 spaces. |
Power Precision[edit]
1 | Move 1 space, others move backward 1 space. |
2 | Move 2 spaces, others move backward 2 spaces. |
Random[edit]
1-6 | Move from 1 to 6 spaces. |
1-3 | Move from 1 to 3 spaces. |
4-6 | Move from 4 to 6 spaces. |
Minigame Results[edit]
Minigame Results | |||
---|---|---|---|
First | First pick | ||
Second | Second pick | ||
Third | Third pick | ||
Fourth | Fourth pick |
Spaces[edit]
Green Spaces | Dash Spaces | Kamek Spaces | Piranha Plant Spaces | Just-Right Spaces | Back Spaces | Total | |
---|---|---|---|---|---|---|---|
Kamek's Carpet Ride | 23 (9,9) | 6 (5,0) | 4 (2,1) | 2 (1,0) | 4 (1,1) | 3 (0,3) | 42 (18,14) |
Numbers outside of parentheses are the spaces in the whole board, numbers on the left in the parentheses are in the orange mansion, and the numbers on the right in the parentheses are in the green mansion.
Gallery[edit]
Media[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カメックのピッタリゲート[?] Kamekku no Pittari Gēto |
Kamek's Just-Right Gate | |
Dutch | Kameks Tovertapijten[?] | Kamek's Magic Carpets | |
French | Manoirs de Kamek[?] | Kamek's Mansions | |
German | Kameks Budenzauber[?] | Kamek's Magic Den | |
Italian | Tappeto magico di Kamek[?] | Kamek's magic carpet | |
Portuguese (NOE) | Voo no Tapete do Kamek[?] | Flight on Kamek's Carpet | |
Spanish | Mansiones de Kamek[?] | Kamek's Mansions |