Fireball (Donkey Kong): Difference between revisions

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{{redirectshere|Firefox|[[Fox McCloud]]'s move|[[Fox McCloud#Fire Fox|here]]|the [[Game & Watch]] game|[[Fire (Game & Watch)|here]]}}
{{italic title|id=yes}}
{{Species-infobox
{{about|the [[Donkey Kong (game)|Donkey Kong]] enemy|the similar fireball enemy from [[100m]]|[[Fire (enemy)]]}}
|title=Fire
{{species infobox
|image=[[File:FireballMvsDKMOTM.png]]<br>A '''Fire''' from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''.
|image=[[File:FireballMvsDKMOTM.png]]<br>A Fireball from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|related=
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|sub_species=[[Bound Fire]]<br>[[Candle]]<br>[[Oil]]<br>[[Walking Flame]]
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of Mario games by date#1981|1981]])
|variants=[[Faiachū]]<br>[[Fire (enemy)]]
|latest_appearance=''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' ([[List of Mario games by date#2010|2010]])
|comparable=[[Flame (Donkey Kong 64)|Flame (''Donkey Kong 64'')]]
|relatives=[[Lava Bubble]]
}}
}}
'''Fires'''<ref>''[[Donkey Kong (Game Boy)]]'' instruction manual.</ref> (also called '''Fireballs'''<ref>Instruction manuals from Atari 2600 and NES ports.</ref> and '''Firefoxes'''<ref>Instruction manual from Atari 8-bit port.</ref>) are the first generic enemies in a [[Mario (series)|''Mario'' game]]. They are living embodiments of fire similar to the [[Podoboo]]s from ''[[Super Mario Bros.]]''  
'''Fireballs'''<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Help Mode</ref> (alternatively written in lowercase<ref>Instruction manuals for the Coleco tabletop, Commodore 64 (Atarisoft), TI-99/4A, MS-DOS, Apple II, and Coleco Adam ports.{{page needed}}</ref><ref>Instruction manual for ''Donkey Kong Circus''{{page needed}}</ref>), also described as '''firefoxes''',<ref>Instruction manual for the Commodore VIC-20 port{{page needed}}</ref> '''fire thingies''',<ref>{{cite|quote=Ooh, this part looks like trouble! There's way more oil drums, some fire thingies, and two hammers.|author=[[Play Nintendo]]|date=April 13, 2024|title="Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids {{!}} @playnintendo"|url=youtu.be/gGTc_JrAYE0?t=351|timestamp=5:51|publisher=YouTube|accessdate=April 22, 2024}}</ref> and '''fire guys''',<ref>{{cite|quote=Let's hammer through those fire guys!|title="Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids {{!}} @playnintendo"|url=youtu.be/gGTc_JrAYE0?t=369|timestamp=6:09|accessdate=April 22, 2024}}</ref> are enemies that first appeared in ''[[Donkey Kong (game)|Donkey Kong]]''. They are living embodiments of fire comparable to [[Lava Bubble]]s from ''[[Super Mario Bros.]]''  
==History==
===''Donkey Kong'' series===
====''Donkey Kong''====
{{multiframe|[[File:DK Arcade Fireball Sprite.png]] [[File:DK Blue Fire.png]]}}
[[File:DK Oil Drum and Fireball.png|thumb|120px|left|Fireball first emerging from an [[oil drum]]]]
Fireballs make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' as enemies. In levels [[25m|25 m]] and [[50m|50 m]], Fireballs emerge from the [[oil drum]]s and then chase after [[Mario]], although they have short attention spans. In the former level, they only emerge when the oil drum is hit by a blue [[barrel]]. If Mario is touched by a Fireball, he loses a [[extra life|life]] and is forced to restart the level. Fireballs can climb [[ladder]]s, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a Fireball, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fireballs to turn blue. In 25m and 50m, there can be a maximum of five Fireballs simultaneously onscreen. In [[75m|75 m]], two Fireballs patrol a set of platforms.


==History==
In the [[Donkey Kong (Game Boy)|Game Boy version]], Fireballs appear in the [[Construction Site|Start]], which is a recreation of the arcade original, as well as in [[Stage 1-3]], [[Stage 5-6]], and [[Stage 5-8]].
===''Donkey Kong''===
 
[[Image:Oil_balls.PNG|thumb|120px|left|'''Fire''' first emerging from an [[Oil Drum]].]]
Fireballs retain their role of enemies in ''[[Donkey Kong 64]]''{{'}}s built-in port of the ''Donkey Kong'' arcade game.
[[File:Firesprite.png|thumb|120px|Fire]]
 
[[Image:Foxfire sprite.png|thumb|right|[[100m]] form]]
====''Donkey Kong Circus''====
Fires make their first appearance in the original ''[[Donkey Kong (game)|Donkey Kong]]'' and in its [[Donkey Kong (Game Boy)|remake]] for the [[Game Boy]] as enemies. In levels [[25m]] and [[50m]], Fires emerge from the [[Oil Drum]]s and then chase after [[Mario]], although they have short attention spans. If Mario is touched by a Fire, he loses [[Extra Life|a life]] and is forced to restart the level. Fires can climb [[ladder]]s, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a Fire, he receives [[point]]s, but the only way to destroy them is with a [[hammer]]. Picking up a hammer causes the Fires to turn blue. In the climactic [[100m|fourth level]], they grow larger, which makes them more difficult to jump over. There can only be five or less Fires on the screen at the same time in the arcade version; that number was lowered to four in the [[Nintendo Entertainment System]] remake of the game.
In their second appearance, [[Donkey Kong]] has to dodge fireballs while trying to juggle [[pineapple]]s in ''[[Donkey Kong Circus]]'' for the [[Game & Watch]].


===''Super Mario Bros. Special''===
===''Super Mario Bros. Special''===
Their next appearance was in ''[[Super Mario Bros. Special]]'' where they were credited as ''Sigebou''. The name was created by [[Hudson Soft]]'s staffThese enemies can fall off the edges of platforms.
[[File:SMBS Fireball Sharp X1.png|left|frame]]
Fireballs make a third appearance in ''[[Super Mario Bros. Special]]'', where they are credited as '''Sigebou'''. These enemies can fall off the edges of platforms. They are found only in Worlds 7-4 and 8-2 and are indestructible.
{{br}}
 
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
[[File:FireMvsDK.png|frame|left]]
Fireballs appear in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], where they are often seen monitoring a set area. However, they are considerably scarce during the course of the game. They will instantly burn Mario on contact, thus causing him to lose a life. Fireballs can be defeated with [[hammer]]s, which are usually found nearby.
 
In the remake, the updated design for the Fireballs furthers their resemblance to the [[Lava Bubble]]s, which also return. Additionally, in [[Slippery Summit]] and its [[Slippery Summit Plus|plus variant]], Fireballs appear with an icy blue coloration, but is otherwise identical in behavior. Instead of burning the player on contact, they appear to be chilled, with icy sounds and particles instead of smoke.
 
====''Mario vs. Donkey Kong 2: March of the Minis''====
Fireballs reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' during the final battle against Donkey Kong on the [[Roof (Mario vs. Donkey Kong 2: March of the Minis)|Roof]], as well as in B1 and B2 in [[DK's Hideout]]. On the Roof, Fireballs spawn from an [[Oil drum|oil can]] if a [[Barrel|barrel]] falls into it, while in B1, Fireballs spawn from oil cans periodically without the use of barrels. However, in B2, two Fireballs spawn at the beginning of the level without being produced from an oil can. Similarly to their appearance in ''Donkey Kong'', Fireballs move along girders and ladders and pursue [[Mini Mario (toy)|Mini Mario]]s. A Mini Mario is burned and destroyed if it touches a Fireball without being protected by a water drop. Unlike previous appearances, Fireballs can reverse their direction while climbing ladders. Fireballs can be defeated by any [[Mini]] using Hammers.
 
Fireballs also appear in the [[Construction Zone]], where they can be used in the [[Lava Dome]] construction kit and [[Special Kit 3]].
 
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====  
Fireballs are also enemies in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', where they first appear in [[Area 5-2]]. They closely resemble their arcade counterparts and walk at a moderate pace along the ground, although they will start treading faster once the Minis take hold of hammers.
 
===''Super Smash Bros.'' series===
[[File:Fire in Brawl.png|thumb|left|Fireball, as it appears in ''[[Super Smash Bros. Brawl]]'']]
Fireballs also appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' on the [[75 m (stage)|75 m]] stage. On that stage, Fireballs can damage the fighters by touching them. Each hit does 10% damage and moderate knockback.
{{br|left}}


===''Mario vs. Donkey Kong''===
===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''===
[[File:FireMvsDK.png|thumb|Fire in ''Mario vs. Donkey Kong''.]]
[[File:Shifty Fire.png|thumb]]
They appear in ''[[Mario vs. Donkey Kong]]'', where they will often be seen monitoring a set area. They will instantly burn Mario on contact thus causing him to lose a life.  
Fireballs make cameo appearances in ''[[Donkey Kong Country Returns]]'' and its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]]. In a level called [[Shifty Smashers]], some crushing blocks feature renders of Donkey Kong leaping over a Fireball enemy. The imprints are imitations of the characters' original sprites from the ''Donkey Kong'' arcade classic.


===''Mario vs. Donkey Kong 2: March of the Minis''===
===''Mario + Rabbids Kingdom Battle''===
They re-appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' in the final boss fight with [[Donkey Kong]], on the roof and the basement levels. They will spawn from [[Oil Barrel]]s if a [[Barrel|wooden barrel]] falls in to them just like in the original ''Donkey Kong'' and they will throughout the field in the same as in the original as well.  They can now reverse directions while climbing ladders.
Fireballs are referenced in the [[Donkey Kong Adventure]] DLC of ''[[Mario + Rabbids Kingdom Battle]]'' in the description of [[Rabbid Cranky]]'s Barrel Bolt weapon [[List of weapons in Mario + Rabbids Kingdom Battle#Oil Drum|Oil Drum]] (based on the ''Donkey Kong'' object), which states that the weapon does not turn enemies into blue flames with eyes that chase the player.


===''Super Smash Bros. Brawl''===
===''Mario Kart'' series===
[[Image:TroubleBug.jpg|thumb|120px|Fire as it appears in ''[[Super Smash Bros. Brawl]]''.]]
In ''[[Mario Kart Tour]]'', a Fireball makes a cameo in the [[Tour New York Minute|New York Minute]] courses on the {{wp|Times Square}} jumbotron displaying gameplay of [[25m]] from the game. The jumbotron reappears in {{classic|Tour|New York Minute}} in the ''[[Mario Kart 8 Deluxe]] [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''.
Fire also appears in ''[[Super Smash Bros. Brawl]]'' on the [[75m#Super Smash Bros. Brawl|75m]] stage. On that stage, Fire can damage the fighters by touching them. Each hit does 10% damage and moderate knockback.
{{br}}


===''Mario vs. Donkey Kong: Mini-Land Mayhem!''===                             
===Other appearances===
Fire appears in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' as enemies once again.  They sport a more retro appearance and will also suicidally charge at Mario if he is holding a hammer.
[[File:NES Remix Stamp 082.png|thumb|[[List of NES Remix stamps|Stamp]]]]
In the [[NES Remix (series)|''NES Remix'' series]], Fireballs appear in ''Donkey Kong''-related challenges in ''[[NES Remix]]'', ''[[NES Remix Pack]]'', and ''[[Ultimate NES Remix]]''.


==Names in Other Languages==
==Profiles and statistics==
{{foreignname
===''[[Perfect Ban Mario Character Daijiten]]''===
|Jap=おじゃま虫<br />''Ojamamushi''<br />ファイア<br />''Faia''
====''Donkey Kong''====
|JapM=Trouble Bug<br><br>Fire<br><br>
{{PBMCD profile
|Ita= Fiammetto
|name=おじゃま虫(ファイア) (JP) / Trouble bug (EN)
|ItaM=Same name as the Lava Bubble
|shuzoku=ゴースト{{ruby|族|ぞく}}
|seikaku=のんびり{{ruby|屋|や}}
|tojo_gemu=ドンキー
|desc='''<big>{{ruby|遅|おそ}}いけどばかにできない</big><br>
マリオと{{ruby|出会|であ}}って10{{ruby|年以上|ねにじょう}}、いちばん{{ruby|長|なが}}いつきあいのザコ{{ruby|敵|てき}}キャラだ。ファイア{{ruby|系|けい}}・ゴースト{{ruby|族|ぞく}}の{{ruby|長老|ちょうろう}}。{{ruby|動|うご}}きはゆっくりだが、とにかくジャマ。タイミングをはかって、{{ruby|抜|ぬ}}けよう。<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=November 20, 1994|isbn=4-09-259067-9|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://i.imgur.com/JvlCwyh.jpeg 49]}}</ref>
|tribe=Ghost clan
|disposition=Easygoing
|game_appearances=Donkey
|eng_desc='''''<big>Slow but not ridiculous</big><br>
''He has been Mario's longest-standing enemy character for more than 10 years. He is the elder of the fire and ghost clan. He moves slowly, but he is a nuisance. Try to get out of the way at the right time.''
}}
 
====''Donkey Kong'' (Game Boy)====
{{PBMCD profile
|name=ドラムカンファイア (JP) / Fireball (EN)
|artwork=[[File:Drum Fire Perfect.png|100px]]
|shuzoku=ゴースト{{ruby|族|ぞく}}
|seikaku={{ruby|熱血|ねっけつ}}
|tojo_gemu={{ruby|GB|ゲームボーイ}}ドンキー
|desc='''<big>{{ruby|近|ちか}}づくと{{ruby|丸|まる}}こげだぞ!</big><br>
ドラム{{ruby|缶|かん}}から{{ruby|出|で}}てくる{{ruby|火|ひ}}の{{ruby|玉|たま}}。{{ruby|少|すこ}}しでち{{ruby|触|ふ}}れると、一{{ruby|発|ぱつ}}で{{ruby|丸|まる}}こげになってしまう。ハンマーを{{ruby|持|も}}っていれば{{ruby|倒|たお}}せるが、{{ruby|素手|すで}}では、たちうちできない。ひたすら{{ruby|逃|に}}げまくろう。<ref name=Daijiten>{{cite|title=「パーフェクト版 マリオキャラクター大事典」(''Perfect Ban Mario Character Daijiten'')|page=[https://i.imgur.com/7TQ9Q1l.jpeg 135]}}</ref>
|tribe=Ghost clan
|disposition=Hot-blooded
|game_appearances=GB Donkey
|eng_desc='''''<big>Get close enough and you'll get a full burn!'''''</big><br>
''A fireball coming out of a drum can. If you touch it even a little, it will burn you to a crisp. If you have a hammer, you can defeat them, but you cannot hit them with your bare hands. Just keep running away from them.''
}}
 
==Gallery==
{{main-gallery}}
<gallery>
SMBS Fireball NEC PC-8801.png|''[[Super Mario Bros. Special]]'' (NEC PC-8801)
DKGB Fire.png|''[[Donkey Kong (Game Boy)|Donkey Kong]]'' (Game Boy)
MLM Fireball.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
MvsDK Switch Fireball.png|[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
BlueFireballMvsDKSwitch.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch, blue variant)
MvDKNSBlueFireballScreenshot.jpg|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' (Nintendo Switch, blue variant)
</gallery>
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|file1=<tt>data/data/anims/fireball_anim.bin</tt>
|name1=fireball
|meaning1=-
|game2=[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
|file2=<tt>Model/FireBall_Shared.bfres.zs</tt>
|name2=FireBall
|meaning2=Fire Ball
|game3=''Mario vs. Donkey Kong'' (Nintendo Switch)
|file3=<tt>FireBallBlue.bfres.zs</tt>
|name3=FireBallBlue
|meaning3=Blue Fire Ball; applied to Slippery Summit variant
}}
 
===Names in other languages===
{{foreign names
|Jap=おじゃまむし<ref>{{cite|url=www.smashbros.com/wii/jp/stages/stage30.html|date=March 4, 2008|title=75m|publisher=スマブラ拳!!|language=ja|accessdate=June 2, 2024}}</ref>
|JapR=Ojama mushi
|Jap2=ドラムカンファイア<ref name=Daijiten/>
|Jap2R=Doramu Kan Faia
|Jap3=火の玉<ref>{{file link|Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book}}{{page needed}}</ref>
|Jap3R=Hi no Tama
|JapM=Trouble bug<ref>{{cite|url=www.smashbros.com/wii/en_us/stages/stage30.html|date=March 4, 2008|title=75m|publisher=[[smashwiki:Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]]|language=en-us|accessdate=June 2, 2024}}</ref><ref>{{cite|language=en-gb|url=www.smashbros.com/wii/en_uk/stages/stage30.html|title=75m|publisher=Smash Bros. DOJO!!|date=March 4, 2008|accessdate=June 2, 2024}}</ref>
|Jap2M=Drum Can Fire
|Jap3M=Fireball
|Fre=Insectes à problèmes<ref>{{cite|url=www.smashbros.com/wii/fr/stages/stage30.html|publisher=Smash Bros. DOJO!!|title=75m|date=March 4, 2008|accessdate=June 2, 2024}}</ref>
|Fre2=Boule de feu<ref>[https://drive.google.com/file/d/11lIyNWuXIS7IN4RNE_Rih--i2L2iMomO/view Donkey Kong (Amstrad CPC) french instruction booklet], page 2</ref><ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Help Mode & Construction Zone</ref>
|Fre3=Renard de feu<ref>[https://drive.google.com/file/d/1yeEiViNkWcIFxW03HXoly2bllU8eNy_R/view Donkey Kong (Atari) european instruction booklet], page 2</ref>
|FreM=Problem insects
|Fre2M=Fireball
|Fre3M=Fire fox
|Ger=Feuerball
|GerM=Fireball
|Ita=Volpe di fuoco<ref>{{cite|title=''Donkey Kong'' Atari manual|page=2}}</ref>
|ItaM=Firefox
|Ita2=Palla di fuoco<ref>{{cite|title=''[[Classic NES Series|NES Classic]] Donkey Kong'' European manual|page=80}}</ref><ref>''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', in-game help guide</ref>
|Ita2M=Fireball
|Ita3=Insetto rognoso<ref>{{cite|language=it|date=March 4, 2008|url=www.smashbros.com/wii/it/stages/stage30.html|publisher=Smash Bros. DOJO!!|title=75m|accessdate=June 2, 2024}}</ref>
|Ita3M=Troublesome insect
|Ita4=Fiammella<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref>
|Ita4M=Little flame
|Kor=방해꾼 벌레
|KorR=Banghaekkun bul-lae
|KorM=Disrupter Bug
|Por=Bola de fogo<ref>{{cite|quote=A bola de fogo que passeia pelas escadas duplas vai dar trabalho.|title=''Nintendo World Championships: NES Edition'', Kong Crusher challenge – Classified Information|page=2}}</ref>
|PorM=Fireball
|Spa=El brasas<ref>{{cite|url=www.smashbros.com/wii/es/stages/stage30.html|title=75m|publisher=Smash Bros. DOJO!!|language=es-es|date=March 4, 2008|accessdate=June 2, 2024}}</ref>
|SpaM=The embers
}}
}}


==References==
==References==
<references/>
<references/>
==External Links==
*[http://www.smashbros.com/en_us/stages/stage30.html Smash Bros. DOJO!! Profile for 75m]
<br clear=all>


{{DK}}
{{DK}}
{{SMBS}}
{{DKGB}}
{{DK64}}
{{MVDK}}
{{MVDK}}
{{MOTM}}
{{MVDKMOTM}}
[[Category:Enemies]]
{{MVDKMLM}}
[[Category:Species]]
[[Category:Fire creatures]]
[[Category:Ghosts]]
[[Category:Donkey Kong (game)]]
[[Category:Donkey Kong (game)]]
[[Category:Donkey Kong Enemies]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong Species]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis enemies]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! enemies]]
[[Category:Super Smash Bros. Enemies]]
[[Category:Super Mario Bros. Special enemies]]
[[Category:Super Smash Bros. Species]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Fire Creatures]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. series enemies]]
[[de:Feuerball (Spezies)]]

Latest revision as of 00:14, October 29, 2024

This article is about the Donkey Kong enemy. For the similar fireball enemy from 100m, see Fire (enemy).
Fireball
Fireball
A Fireball from Mario vs. Donkey Kong 2: March of the Minis
First appearance Donkey Kong (1981)
Latest appearance Nintendo World Championships: NES Edition (2024)
Variants
Relatives
Comparable

Fireballs[1] (alternatively written in lowercase[2][3]), also described as firefoxes,[4] fire thingies,[5] and fire guys,[6] are enemies that first appeared in Donkey Kong. They are living embodiments of fire comparable to Lava Bubbles from Super Mario Bros.

History[edit]

Donkey Kong series[edit]

Donkey Kong[edit]

Sprite of a Fireball from Donkey Kong (Arcade) Blue Fireball
Fireball coming out of an oil drum
Fireball first emerging from an oil drum

Fireballs make their first appearance in the original Donkey Kong as enemies. In levels 25 m and 50 m, Fireballs emerge from the oil drums and then chase after Mario, although they have short attention spans. In the former level, they only emerge when the oil drum is hit by a blue barrel. If Mario is touched by a Fireball, he loses a life and is forced to restart the level. Fireballs can climb ladders, no matter if they are broken or fixed, but cannot reverse directions during the climb. They cannot fall from ledges or cross gaps. Eventually, they migrate to the top of the level. If Mario jumps over a Fireball, he receives points, but the only way to destroy them is with a hammer. Picking up a hammer causes the Fireballs to turn blue. In 25m and 50m, there can be a maximum of five Fireballs simultaneously onscreen. In 75 m, two Fireballs patrol a set of platforms.

In the Game Boy version, Fireballs appear in the Start, which is a recreation of the arcade original, as well as in Stage 1-3, Stage 5-6, and Stage 5-8.

Fireballs retain their role of enemies in Donkey Kong 64's built-in port of the Donkey Kong arcade game.

Donkey Kong Circus[edit]

In their second appearance, Donkey Kong has to dodge fireballs while trying to juggle pineapples in Donkey Kong Circus for the Game & Watch.

Super Mario Bros. Special[edit]

Sigebou

Fireballs make a third appearance in Super Mario Bros. Special, where they are credited as Sigebou. These enemies can fall off the edges of platforms. They are found only in Worlds 7-4 and 8-2 and are indestructible.

Mario vs. Donkey Kong series[edit]

Mario vs. Donkey Kong[edit]

Fireball

Fireballs appear in Mario vs. Donkey Kong and its remake, where they are often seen monitoring a set area. However, they are considerably scarce during the course of the game. They will instantly burn Mario on contact, thus causing him to lose a life. Fireballs can be defeated with hammers, which are usually found nearby.

In the remake, the updated design for the Fireballs furthers their resemblance to the Lava Bubbles, which also return. Additionally, in Slippery Summit and its plus variant, Fireballs appear with an icy blue coloration, but is otherwise identical in behavior. Instead of burning the player on contact, they appear to be chilled, with icy sounds and particles instead of smoke.

Mario vs. Donkey Kong 2: March of the Minis[edit]

Fireballs reappear in Mario vs. Donkey Kong 2: March of the Minis during the final battle against Donkey Kong on the Roof, as well as in B1 and B2 in DK's Hideout. On the Roof, Fireballs spawn from an oil can if a barrel falls into it, while in B1, Fireballs spawn from oil cans periodically without the use of barrels. However, in B2, two Fireballs spawn at the beginning of the level without being produced from an oil can. Similarly to their appearance in Donkey Kong, Fireballs move along girders and ladders and pursue Mini Marios. A Mini Mario is burned and destroyed if it touches a Fireball without being protected by a water drop. Unlike previous appearances, Fireballs can reverse their direction while climbing ladders. Fireballs can be defeated by any Mini using Hammers.

Fireballs also appear in the Construction Zone, where they can be used in the Lava Dome construction kit and Special Kit 3.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Fireballs are also enemies in Mario vs. Donkey Kong: Mini-Land Mayhem!, where they first appear in Area 5-2. They closely resemble their arcade counterparts and walk at a moderate pace along the ground, although they will start treading faster once the Minis take hold of hammers.

Super Smash Bros. series[edit]

Fireball as it appears in Super Smash Bros. Brawl
Fireball, as it appears in Super Smash Bros. Brawl

Fireballs also appear in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate on the 75 m stage. On that stage, Fireballs can damage the fighters by touching them. Each hit does 10% damage and moderate knockback.

Donkey Kong Country Returns / Donkey Kong Country Returns 3D[edit]

Design on a smashing block from Shifty Smashers, capturing the original Donkey Kong jumping over a Fireball foe.

Fireballs make cameo appearances in Donkey Kong Country Returns and its Nintendo 3DS version. In a level called Shifty Smashers, some crushing blocks feature renders of Donkey Kong leaping over a Fireball enemy. The imprints are imitations of the characters' original sprites from the Donkey Kong arcade classic.

Mario + Rabbids Kingdom Battle[edit]

Fireballs are referenced in the Donkey Kong Adventure DLC of Mario + Rabbids Kingdom Battle in the description of Rabbid Cranky's Barrel Bolt weapon Oil Drum (based on the Donkey Kong object), which states that the weapon does not turn enemies into blue flames with eyes that chase the player.

Mario Kart series[edit]

In Mario Kart Tour, a Fireball makes a cameo in the New York Minute courses on the Times Square jumbotron displaying gameplay of 25m from the game. The jumbotron reappears in Tour New York Minute in the Mario Kart 8 DeluxeBooster Course Pass.

Other appearances[edit]

In the NES Remix series, Fireballs appear in Donkey Kong-related challenges in NES Remix, NES Remix Pack, and Ultimate NES Remix.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

Donkey Kong[edit]

おじゃま虫(ファイア) (JP) / Trouble bug (EN)
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Original text (Japanese) Translation
種族しゅぞく ゴーストぞく Tribe Ghost clan
性格せいかく のんびり Disposition Easygoing
登場とうじょうゲーム ドンキー Game appearances Donkey
おそいけどばかにできない

マリオと出会であって10年以上ねにじょう、いちばんながいつきあいのザコてきキャラだ。ファイアけい・ゴーストぞく長老ちょうろううごきはゆっくりだが、とにかくジャマ。タイミングをはかって、けよう。[7]

Slow but not ridiculous

He has been Mario's longest-standing enemy character for more than 10 years. He is the elder of the fire and ghost clan. He moves slowly, but he is a nuisance. Try to get out of the way at the right time.

Donkey Kong (Game Boy)[edit]

ドラムカンファイア (JP) / Fireball (EN)
Drum Can Fireball from Donkey Kong, seemingly specifically for the Game Boy game.
Original text (Japanese) Translation
種族しゅぞく ゴーストぞく Tribe Ghost clan
性格せいかく 熱血ねっけつ Disposition Hot-blooded
登場とうじょうゲーム GBゲームボーイドンキー Game appearances GB Donkey
ちかづくとまるこげだぞ!

ドラムかんからてくるたますこしでちれると、一ぱつまるこげになってしまう。ハンマーをっていればたおせるが、素手すででは、たちうちできない。ひたすらげまくろう。[8]

Get close enough and you'll get a full burn!

A fireball coming out of a drum can. If you touch it even a little, it will burn you to a crisp. If you have a hammer, you can defeat them, but you cannot hit them with your bare hands. Just keep running away from them.

Gallery[edit]

For this subject's image gallery, see Gallery:Fireball (Donkey Kong).

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong 2: March of the Minis data/data/anims/fireball_anim.bin fireball -
Mario vs. Donkey Kong (Nintendo Switch) Model/FireBall_Shared.bfres.zs FireBall Fire Ball
Mario vs. Donkey Kong (Nintendo Switch) FireBallBlue.bfres.zs FireBallBlue Blue Fire Ball; applied to Slippery Summit variant

Names in other languages[edit]

Language Name Meaning Notes
Japanese おじゃまむし[9]
Ojama mushi
Trouble bug[11][12]
ドラムカンファイア[8]
Doramu Kan Faia
Drum Can Fire
火の玉[10]
Hi no Tama
Fireball
French Insectes à problèmes[13] Problem insects
Boule de feu[14][15] Fireball
Renard de feu[16] Fire fox
German Feuerball[?] Fireball
Italian Volpe di fuoco[17] Firefox
Palla di fuoco[18][19] Fireball
Insetto rognoso[20] Troublesome insect
Fiammella[21] Little flame
Korean 방해꾼 벌레[?]
Banghaekkun bul-lae
Disrupter Bug
Portuguese Bola de fogo[22] Fireball
Spanish El brasas[23] The embers

References[edit]

  1. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! Help Mode
  2. ^ Instruction manuals for the Coleco tabletop, Commodore 64 (Atarisoft), TI-99/4A, MS-DOS, Apple II, and Coleco Adam ports.[page number needed]
  3. ^ Instruction manual for Donkey Kong Circus[page number needed]
  4. ^ Instruction manual for the Commodore VIC-20 port[page number needed]
  5. ^ "Ooh, this part looks like trouble! There's way more oil drums, some fire thingies, and two hammers." – Play Nintendo (April 13, 2024). "Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids | @playnintendo" (5:51). YouTube. Retrieved April 22, 2024.
  6. ^ "Let's hammer through those fire guys!" – "Let’s Play Mario vs. Donkey Kong 😲🎮 Gameplay For Kids | @playnintendo" (6:09). Retrieved April 22, 2024.
  7. ^ November 20, 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). ISBN 4-09-259067-9. Page 49.
  8. ^ a b 「パーフェクト版 マリオキャラクター大事典」(Perfect Ban Mario Character Daijiten). Page 135.
  9. ^ March 4, 2008. 75m. スマブラ拳!! (Japanese). Retrieved June 2, 2024.
  10. ^ Mario vs. Donkey Kong Shogakukan bookMedia:Mvsdk book ii.jpg[page number needed]
  11. ^ March 4, 2008. 75m. Smash Bros. DOJO!! (American English). Retrieved June 2, 2024.
  12. ^ March 4, 2008. 75m. Smash Bros. DOJO!! (British English). Retrieved June 2, 2024.
  13. ^ March 4, 2008. 75m. Smash Bros. DOJO!!. Retrieved June 2, 2024.
  14. ^ Donkey Kong (Amstrad CPC) french instruction booklet, page 2
  15. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! Help Mode & Construction Zone
  16. ^ Donkey Kong (Atari) european instruction booklet, page 2
  17. ^ Donkey Kong Atari manual. Page 2.
  18. ^ NES Classic Donkey Kong European manual. Page 80.
  19. ^ Mario vs. Donkey Kong: Mini-Land Mayhem!, in-game help guide
  20. ^ March 4, 2008. 75m. Smash Bros. DOJO!! (Italian). Retrieved June 2, 2024.
  21. ^ Arcade Archives Donkey Kong, in-game manual
  22. ^ "A bola de fogo que passeia pelas escadas duplas vai dar trabalho." – Nintendo World Championships: NES Edition, Kong Crusher challenge – Classified Information. Page 2.
  23. ^ March 4, 2008. 75m. Smash Bros. DOJO!! (European Spanish). Retrieved June 2, 2024.