Kerozene: Difference between revisions
mNo edit summary |
m (Text replacement - "\| *([^\n=]+)M= *- *\n" to "") |
||
(45 intermediate revisions by 27 users not shown) | |||
Line 1: | Line 1: | ||
{{character | {{character infobox | ||
|image=[[ | |image=[[File:Kerozene.png]] | ||
|species=[[Kremling]] | |species=[[Kremling]] | ||
|first_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]]) | |||
}} | }} | ||
'''Kerozene''' is a huge, fire breathing [[Kremling]] who is the third-to-last boss in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2 | {{quote|You didn't think it'd be that easy, did you? Let's see if you can get past Kerozene!|[[King K. Rool|Kaptain K. Rool]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}} | ||
'''Kerozene''' is a huge, fire-breathing [[Kremling]] who is the third-to-last boss in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]''. He is the guardian of [[K. Rool's Keep]], which did not feature a boss in the [[Super Nintendo Entertainment System|Super Nintendo]] version of the game, and appears in the level [[Stronghold Showdown]], replacing the cutscene from the SNES version. His name comes from {{wp|kerosene}}, a flammable chemical used to light certain lamps and power certain motors. | |||
Just before the battle, Diddy and Dixie briefly encounter [[King K. Rool|Kaptain K. Rool]]. The battle starts with Kerozene emerging from the tower and slamming his fists on the ground. He sends out two small [[Kleever]]s, who rapidly slice at the Kongs. A [[Cannonball|kannonball]] falls down, and the Kong must hit either Kleever with it. Another kannonball falls down to be thrown at the other Kleever. When both are defeated, Kerozene's face begins to glow white. Another kannonball falls from the sky, and Kerzone starts to breathe out fire in a pattern of to right, then the middle, and to the left. Diddy or Dixie must pick up the kannonball and throw it at Kerozene to attack it. Another kannonball falls to the ground, and Kerozene breathes out fire again. If the lead Kong is hit by the fire, the player loses that Kong. | |||
After taking a second hit, Kerozene slams his fists to the ground, which temporarily stun Diddy and Dixie if they are not in midair, an attack that is similar to [[Kudgel]]'s ability. A Kannonball falls from the sky, in between Kerozene's fists, and the Kongs must pick up the Kannonball while avoiding Kerozene's fire attack, and then throw it at Kerozene's face a third time. The cycle repeats again. | |||
== | After being hit a fourth time, Kerozene slams down his fists again, and a seventh Kannonball falls onto the arena. The Kongs must stand on either of Kerozene's fists while he spits out a fireball that engulfs the ground in fire. After a few seconds, the fire disappears, allowing Diddy and Dixie to go back on the ground. They must pick up the final Kannonball and throw it a fifth time at Kerozene's face to defeat him. When Kerozene is defeated, he exhales smoke and falls in defeat. The [[Kremkoin]] appears for the Kongs to collect, allowing them to move on to [[The Flying Krock]]. | ||
{{ | |||
After the fight, [[Cranky Kong]] says "I sure didn't expect that", likely in reference to Kerozene not being in the original game. | |||
==Gallery== | |||
<gallery> | |||
Kerozene DKC2 GBA Battle.png | |||
Kerozene holds two Kleevers DKC2 GBA.png | |||
Kerozene breathing fire DKC2 GBA.png | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ボス・ケロゾーン | |||
|JapR=Bosu Kerozōn | |||
|JapM=Boss Kerozone | |||
|Ita=Kerosene | |||
|ItaM=Kerozene | |||
|Spa=Kerozene | |||
}} | |||
{{Kremlings}} | |||
{{DKC2}} | {{DKC2}} | ||
[[Category:Kremlings]] | |||
[[Category: | |||
[[Category:Kremling Krew]] | [[Category:Kremling Krew]] | ||
[[Category: | [[Category:Fire creatures]] | ||
[[Category: | [[Category:Donkey Kong Country 2: Diddy's Kong Quest bosses]] | ||
[[de:Kerozene]] | |||
[[ |
Latest revision as of 21:16, August 28, 2024
Kerozene | |
---|---|
Species | Kremling |
First appearance | Donkey Kong Country 2 (Game Boy Advance) (2004) |
- “You didn't think it'd be that easy, did you? Let's see if you can get past Kerozene!”
- —Kaptain K. Rool, Donkey Kong Country 2 (Game Boy Advance)
Kerozene is a huge, fire-breathing Kremling who is the third-to-last boss in the Game Boy Advance version of Donkey Kong Country 2. He is the guardian of K. Rool's Keep, which did not feature a boss in the Super Nintendo version of the game, and appears in the level Stronghold Showdown, replacing the cutscene from the SNES version. His name comes from kerosene, a flammable chemical used to light certain lamps and power certain motors.
Just before the battle, Diddy and Dixie briefly encounter Kaptain K. Rool. The battle starts with Kerozene emerging from the tower and slamming his fists on the ground. He sends out two small Kleevers, who rapidly slice at the Kongs. A kannonball falls down, and the Kong must hit either Kleever with it. Another kannonball falls down to be thrown at the other Kleever. When both are defeated, Kerozene's face begins to glow white. Another kannonball falls from the sky, and Kerzone starts to breathe out fire in a pattern of to right, then the middle, and to the left. Diddy or Dixie must pick up the kannonball and throw it at Kerozene to attack it. Another kannonball falls to the ground, and Kerozene breathes out fire again. If the lead Kong is hit by the fire, the player loses that Kong.
After taking a second hit, Kerozene slams his fists to the ground, which temporarily stun Diddy and Dixie if they are not in midair, an attack that is similar to Kudgel's ability. A Kannonball falls from the sky, in between Kerozene's fists, and the Kongs must pick up the Kannonball while avoiding Kerozene's fire attack, and then throw it at Kerozene's face a third time. The cycle repeats again.
After being hit a fourth time, Kerozene slams down his fists again, and a seventh Kannonball falls onto the arena. The Kongs must stand on either of Kerozene's fists while he spits out a fireball that engulfs the ground in fire. After a few seconds, the fire disappears, allowing Diddy and Dixie to go back on the ground. They must pick up the final Kannonball and throw it a fifth time at Kerozene's face to defeat him. When Kerozene is defeated, he exhales smoke and falls in defeat. The Kremkoin appears for the Kongs to collect, allowing them to move on to The Flying Krock.
After the fight, Cranky Kong says "I sure didn't expect that", likely in reference to Kerozene not being in the original game.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ボス・ケロゾーン[?] Bosu Kerozōn |
Boss Kerozone | |
Italian | Kerosene[?] | Kerozene | |
Spanish | Kerozene[?] | - |
Kremlings | |
---|---|
Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krunch's mother • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Okusan • Quint Skurvy • Resident demon |
Species | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |