Goal (Super Mario Bros. 3): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Tag: Mobile edit
 
(75 intermediate revisions by 36 users not shown)
Line 1: Line 1:
{{articleabout|the boxes found at the end of every normal level in ''[[Super Mario Bros. 3]]''|the blocks first seen in ''Super Mario World''|[[Roulette Block]]}}
{{italic title|id=yes}}
[[File:SMB3 Roulettebox.gif|frame|left]]
{{Item infobox
[[File:Roulettebox.PNG|thumb|right|128px|Mario heading towards a '''Roulette Box'''.]]
|image=[[File:CardRouletteSMB3.gif]]
A '''Roulette Box''' is a box found at the end of the levels in ''[[Super Mario Bros. 3]]''. It quickly switches between three item cards: a [[Super Mushroom]], a [[Fire Flower]], or a [[Star]].  
|first_appearance=''[[Super Mario Bros. 3]]'' ([[List of games by date#1988|1988]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|related=[[Goal Pole]]
|comparable=[[Roulette Block]]
}}
A '''goal'''<ref>{{cite|title=''Super Mario Bros. 3'' instruction booklet|page=19|publisher=Nintendo of America|language=en|date=1990}}</ref> is an object introduced in ''[[Super Mario Bros. 3]]''. It is a box found at the end of almost every [[level]], quickly switching between three [[card]]s: a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], and a [[Super Star|Star]].


[[File:Endoflevelsmas3.png|thumb|left|128px|A Roulette Box in the ''[[Super Mario All-Stars]]'' remake.]]
==History==
The Roulette Box must be hit in order to finish the level. Hitting it will result in getting the item card on the box at the time it is hit. Receiving three cards of any type will result in [[Mario]] or [[Luigi]] reciving a [[Extra Life|1-Up]]. However, if three cards of the same type are collected, Mario or Luigi will get a number of 1-ups that correspond to the type of item. Getting three Mushroom cards will result in two extra lives, getting three Fire Flower cards will result in three extra lives, and getting three Star cards will result in five extra lives. In most levels, a Star card can easily be obtained by running at maximum speed and hitting the box at a ninety degree angle. However, this is not achivable in some levels such as [[Grass Land|1-4]] and [[Pipe Maze|7-1]], because the distance is too short to achieve running speed. However, in levels such as these, it is possible to run past it, turn back, and hit it at a 90 degree angle.
===''Super Mario'' series===
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
Goals are objects in ''Super Mario Bros. 3''. The player is required to hit a goal to finish the level they are in. When hit, the goal gives them the card on the box at the time it is hit, displaying the message "COURSE CLEAR! YOU GOT A CARD" ("LEVEL CLEARED! YOU GOT A PANEL" in ''[[Super Mario Advance 4: Super Mario Bros. 3]]''). Receiving three cards of any type results in [[Mario]] or [[Luigi]] receiving a [[Extra life|1-Up]]. However, if three cards of the same type are collected, Mario or Luigi gets a number of 1-Ups that correspond to the type of item. Getting three Mushroom cards results in two extra lives, getting three Flower cards results in three extra lives, and getting three Star cards results in five extra lives. In most stages, a Star card can easily be obtained by [[dash|running]] at maximum speed and hitting the box at a 45° angle. However, that objective is not achievable in some stages such as [[World 1-4 (Super Mario Bros. 3)|World 1-4]] and [[World 7-1 (Super Mario Bros. 3)|World 7-1]], because the distance is too short to achieve running speed. However, in stages such as those, it is possible to run past the box, turn back, and hit it at a 45° angle.


In 2-player versus mode, players can steal or exchange cards by bumping each other from below which will eject a card from the victim.  
In the ''[[Mario Bros. (game)|Mario Bros.]]'' competitive game, players can steal or exchange cards by [[stomp]]ing on each other, bumping each other from below, or using the [[POW Block]] when the rival is on the [[floor (Mario Bros.)|floor]], making the afflicted player lose a card.
{{br}}


[[Category:Super Mario Bros. 3]]
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
[[Category:Objects]]
The ''Super Mario Bros. 3'' style of ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]'' uses the goals for non-[[Castle]] levels, including [[Airship]]s (which always ended with a boss fight rather than a goal in ''Super Mario Bros. 3'' itself). However, as each level is self-contained, they no longer give cards that can be redeemed toward lives&mdash;instead, collecting a Mushroom, Flower, or Star simply gives a number of [[point]]s, while [[1-Up Mushroom]]s are added as a fourth card and give an extra life immediately. In levels with clear conditions, the goal appears as a dashed outline and is fully revealed only after the condition has been met; it will become dashed again if the clear condition is lost.
 
===''Paper Mario: Color Splash''===
In ''[[Paper Mario: Color Splash]]'', the roulette-styled goals are absent from the ''Super Mario Bros. 3''-themed level in the [[Green Energy Plant]], as they were replaced by [[Goal Pole]]s, although the frame of the goal containing the level's green [[Mini Paint Star]] can be found in front of the secret exit.
 
==Gallery==
<gallery>
Roulettebox.png|''Super Mario Bros. 3''
Starry NES.png|''Super Mario Bros. 3'' (gaining a 5UP after obtaining three Star cards)
SMAS SMB3 Goal Screenshot.png|''[[Super Mario All-Stars]]'' (''Super Mario Bros. 3'')
SMA4_Goal.png|''Super Mario Advance 4: Super Mario Bros. 3''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ゴール<ref>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=18|language=ja|date=1988|publisher=Nintendo}}</ref>
|JapR=Gōru
|JapM=Goal
|Ita=Quadretto - rete<ref>{{cite|title=''[[Super Mario Bros. 3]]'' instruction booklet|page=19|language=it|publisher=Nintendo}}</ref>
|Ita2=Cartoncino<ref>{{cite|title=''Club Nintendo'' (Italy) Volume 3 - Issue 6|date=1991|page=17}}</ref>
|Ita3=Quadratino<ref>{{cite|date=2003|title=''[[Super Mario Advance 4: Super Mario Bros. 3]]'' European manual|page=111|language=it|publisher=Nintendo of Europe}}</ref>
|Ita4=Meta<ref>{{cite|title=''[[Super Mario All-Stars Limited Edition]]'' instruction manual|date=2010|publisher=Nintendo of Europe|language=it|page=18}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=9}}</ref>
|Ita5=Pannello<ref>{{cite|title=''[[Super Mario Bros. 3]]'' e-manual|page=3|publisher=Nintendo|language=it}}</ref>
|Ita6=Pannello di fine schema<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=41}}</ref>
|ItaM=Square - net
|Ita2M=Little card
|Ita3M=Little square
|Ita4M=Goal
|Ita5M=Panel
|Ita6M=End level panel
}}
 
==References==
<references/>
 
{{Goals}}
{{SMB3}}
{{SMM}}
{{SMM2}}
[[Category:Goals]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. 3 objects]]
[[Category:Super Mario Maker objects]]

Latest revision as of 08:06, December 17, 2024

Goal
CardRouletteSMB3.gif
First appearance Super Mario Bros. 3 (1988)
Latest appearance Nintendo World Championships: NES Edition (2024)
Related
Comparable

A goal[1] is an object introduced in Super Mario Bros. 3. It is a box found at the end of almost every level, quickly switching between three cards: a Mushroom, a Flower, and a Star.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]

Goals are objects in Super Mario Bros. 3. The player is required to hit a goal to finish the level they are in. When hit, the goal gives them the card on the box at the time it is hit, displaying the message "COURSE CLEAR! YOU GOT A CARD" ("LEVEL CLEARED! YOU GOT A PANEL" in Super Mario Advance 4: Super Mario Bros. 3). Receiving three cards of any type results in Mario or Luigi receiving a 1-Up. However, if three cards of the same type are collected, Mario or Luigi gets a number of 1-Ups that correspond to the type of item. Getting three Mushroom cards results in two extra lives, getting three Flower cards results in three extra lives, and getting three Star cards results in five extra lives. In most stages, a Star card can easily be obtained by running at maximum speed and hitting the box at a 45° angle. However, that objective is not achievable in some stages such as World 1-4 and World 7-1, because the distance is too short to achieve running speed. However, in stages such as those, it is possible to run past the box, turn back, and hit it at a 45° angle.

In the Mario Bros. competitive game, players can steal or exchange cards by stomping on each other, bumping each other from below, or using the POW Block when the rival is on the floor, making the afflicted player lose a card.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

The Super Mario Bros. 3 style of Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2 uses the goals for non-Castle levels, including Airships (which always ended with a boss fight rather than a goal in Super Mario Bros. 3 itself). However, as each level is self-contained, they no longer give cards that can be redeemed toward lives—instead, collecting a Mushroom, Flower, or Star simply gives a number of points, while 1-Up Mushrooms are added as a fourth card and give an extra life immediately. In levels with clear conditions, the goal appears as a dashed outline and is fully revealed only after the condition has been met; it will become dashed again if the clear condition is lost.

Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, the roulette-styled goals are absent from the Super Mario Bros. 3-themed level in the Green Energy Plant, as they were replaced by Goal Poles, although the frame of the goal containing the level's green Mini Paint Star can be found in front of the secret exit.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゴール[2]
Gōru
Goal
Italian Quadretto - rete[3] Square - net
Cartoncino[4] Little card
Quadratino[5] Little square
Meta[6][7] Goal
Pannello[8] Panel
Pannello di fine schema[9] End level panel

References[edit]

  1. ^ 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 19.
  2. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 18.
  3. ^ Super Mario Bros. 3 instruction booklet. Nintendo (Italian). Page 19.
  4. ^ 1991. Club Nintendo (Italy) Volume 3 - Issue 6. Page 17.
  5. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 European manual. Nintendo of Europe (Italian). Page 111.
  6. ^ 2010. Super Mario All-Stars Limited Edition instruction manual. Nintendo of Europe (Italian). Page 18.
  7. ^ Super Mario Bros. 3 (3DS - Virtual Console) Italian e-manual. Page 9.
  8. ^ Super Mario Bros. 3 e-manual. Nintendo (Italian). Page 3.
  9. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 41.