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{{italic title}}
{{about|the [[microgame]] in [[WarioWare Gold]]|the game series|[[Pushmo (series)]]}}
{{image}}
{{minigame infobox
{{rewrite-expand}}
|image=[[File:Pushmo WarioWareGold.png|260px]]
[[File:pullblox logo.jpg|thumb|right|200px|Pullblox logo.]]
|appears_in=''[[WarioWare Gold]]''
'''''Pushmo''''' (known as '''''Pullblox''''' in Europe), is a [[Nintendo eShop]] exclusive game developed by [[Nintendo]] and [[Intelligent Systems]]. The players control a sumo-wrestling cat called Mallo and must push around blocks in order to free children trapped in the puzzle-like structures known as Pushmo (Pullblox in Europe). The game was well received by critics, mainly because of how it utilizes the 3D effect of the [[Nintendo 3DS]] to such an extent that turning off the 3D made it almost impossible to solve the puzzles. ''Pushmo'' thus became a best-seller, leading to a sequel known as ''[[Crashmo]]'' (''Fallblox'' in Europe).
|league=[[List of WarioWare Gold microgames#Mash League|Mash League]]
|type=[[List of WarioWare Gold microgames#Nintendo Classics|Nintendo Classics]] ([[5-Volt]])
|intro=''Reach the flag!''
|info="''Control Mallo and move him to the flag! The trick is moving deeper into the stage. Make good use of the gadgets! {{color|green|Pushmo was released for the Nintendo 3DS (download only) in 2011.}}''"
|controls={{button|3ds|Pad}} / {{button|3ds|Stick}} - Move<br>{{button|3ds|A}} - Jump
|time=16 beats
|clear=20
}}
'''Pushmo''' is one of [[5-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Nintendo 3DS]] [[Nintendo eShop|eShop]] {{iw|nwiki|Pushmo|game of the same name}}.


==''Mario''-related puzzles==
==Gameplay==
Pullblox does not directly feature characters from the [[Mario (series)|''Mario'' series]], however a number of its puzzles are based on enemies and characters coming from the series. Pushmo based on ''Mario'' are the following:
This microgame is a simplified version of the game ''Pushmo''. The player must move Mallo to the Goal Flag at the top of a structure called a Pushmo. All Pushmo have their flag on a block that is three blocks high. Portions of the Pushmo are blocks, which can be yellow, green, or orange. Contiguous blocks of one color appear as one object, though the nuances of this are irrelevant to this microgame. The Pushmo is randomized for each difficulty from a number of possible Pushmo.


*[[Mario|Mario (1)]]
Mallo can move around in any direction. His jump can go one block high; situations with jumping more complex than this are not present in the microgame. Mallow can stop and turn while jumping, and unlike ''[[Super Mario (series)|Super Mario]]'' games either action occurs instantly instead of gradually. Mallo stops at ledges that would lead to a fall farther than one block with a teetering animation. He only goes over if the player confirms they wish to fall off with a second input or sustained input. Falling in such a way always moves the player farther from the flag.
*[[Goomba]]
 
*[[Spiny]]
Mallo's ability to pull blocks of the Pushmo out and push blocks of the Pushmo in have been removed. However, pulling blocks is still present. The 2nd level difficulty introduces a pullout-switch, a gadget from ''Pushmo''. Walking onto or jumping on a pullout-switch pulls all of the blocks matching the color of the pullout-switch outward. Note that the Goal Flag can be on top of a block which can be moved by a pullout-switch. As long as that block has not been pulled out, the flag cannot be seen or interacted with. Using a pullout-switch is required: if the Goal Flag is not hidden in a non-pulled out block then the pullout-switch pulls out blocks necessary to reach the flag. The 3rd level difficulty introduces another gadget, manholes. If Mallo enters a manhole, he appears at the other manhole in the Pushmo. The second manhole is always at the same height as the flag, and there is no way to reach the flag without using the manhole. Sometimes the manhole closer to the ground will be covered by another block of the Pushmo, requiring a pullout-switch to pull the block with the manhole out so that Mallo can use it.
*[[Lakitu]]
 
*[[Donkey Kong Jr.]]
*'''1st level difficulty:''' No gadgets are found in the Pushmo.
*[[Koopa Troopa]]
*'''2nd level difficulty:''' A pullout-switch is present. Some Pushmo do not have the orange color.
*[[Cheep Cheep]]
*'''3rd level difficulty:''' A pullout-switch and a pair of manholes are present.
*[[Bullet Bill]]
 
*[[Buzzy Beetle]]
The microgame is notable for having proper analog movement with {{button|3ds|stick}} that cannot be done with {{button|3ds|pad}}, a very rare aspect in the ''WarioWare'' franchise which primarily rely on D-pad controls, whereas stick control support is never mentioned in the games themselves despite being supported in several games in the series.
*Mario (2)
 
*[[Piranha Plant]]
==Names in other languages==
*Mario (3)
{{foreign names
{{BoxTop}}
|Jpn=引ク押ス
{{3DS}}
|JpnR=Hikuosu
[[Category:Crossover Games]]
|JpnM=Pushmo<br><small>''lit. Pull-Push''</small>
[[Category:2011 games]]
|FreA=Pushmo
[[Category:Games]]
|FreE=Pullblox
|FreEM=European name of the game
|Ger=Pullblox
|GerM=European name of the game
|Ita=Pullblox
|ItaM=European name of the game
|Spa=
|SpaM=
|SpaA=
|SpaAM=
|SpaE=
|SpaEM=
}}
 
{{5-Volt's microgames}}
{{WWG microgames}}
[[Category:WarioWare Gold microgames]]
[[it:Pullblox (WarioWare Gold)]]

Latest revision as of 12:42, January 19, 2025

This article is about the microgame in WarioWare Gold. For the game series, see Pushmo (series).
Pushmo
The microgame Pushmo from WarioWare Gold
Appears in WarioWare Gold
League Mash League
Type Nintendo Classics (5-Volt)
Command(s) Reach the flag!
Info "Control Mallo and move him to the flag! The trick is moving deeper into the stage. Make good use of the gadgets! Pushmo was released for the Nintendo 3DS (download only) in 2011."
Controls +Control Pad / Circle Pad - Move
A Button - Jump
Time limit 16 beats
Points to clear 20

Pushmo is one of 5-Volt's microgames in WarioWare Gold. It is based on the Nintendo 3DS eShop game of the same name.

Gameplay[edit]

This microgame is a simplified version of the game Pushmo. The player must move Mallo to the Goal Flag at the top of a structure called a Pushmo. All Pushmo have their flag on a block that is three blocks high. Portions of the Pushmo are blocks, which can be yellow, green, or orange. Contiguous blocks of one color appear as one object, though the nuances of this are irrelevant to this microgame. The Pushmo is randomized for each difficulty from a number of possible Pushmo.

Mallo can move around in any direction. His jump can go one block high; situations with jumping more complex than this are not present in the microgame. Mallow can stop and turn while jumping, and unlike Super Mario games either action occurs instantly instead of gradually. Mallo stops at ledges that would lead to a fall farther than one block with a teetering animation. He only goes over if the player confirms they wish to fall off with a second input or sustained input. Falling in such a way always moves the player farther from the flag.

Mallo's ability to pull blocks of the Pushmo out and push blocks of the Pushmo in have been removed. However, pulling blocks is still present. The 2nd level difficulty introduces a pullout-switch, a gadget from Pushmo. Walking onto or jumping on a pullout-switch pulls all of the blocks matching the color of the pullout-switch outward. Note that the Goal Flag can be on top of a block which can be moved by a pullout-switch. As long as that block has not been pulled out, the flag cannot be seen or interacted with. Using a pullout-switch is required: if the Goal Flag is not hidden in a non-pulled out block then the pullout-switch pulls out blocks necessary to reach the flag. The 3rd level difficulty introduces another gadget, manholes. If Mallo enters a manhole, he appears at the other manhole in the Pushmo. The second manhole is always at the same height as the flag, and there is no way to reach the flag without using the manhole. Sometimes the manhole closer to the ground will be covered by another block of the Pushmo, requiring a pullout-switch to pull the block with the manhole out so that Mallo can use it.

  • 1st level difficulty: No gadgets are found in the Pushmo.
  • 2nd level difficulty: A pullout-switch is present. Some Pushmo do not have the orange color.
  • 3rd level difficulty: A pullout-switch and a pair of manholes are present.

The microgame is notable for having proper analog movement with Circle Pad that cannot be done with +Control Pad, a very rare aspect in the WarioWare franchise which primarily rely on D-pad controls, whereas stick control support is never mentioned in the games themselves despite being supported in several games in the series.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 引ク押ス[?]
Hikuosu
Pushmo
lit. Pull-Push
French (NOA) Pushmo[?] -
French (NOE) Pullblox[?] European name of the game
German Pullblox[?] European name of the game
Italian Pullblox[?] European name of the game