Mario Party 2: Difference between revisions

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{{redirectshere|MP 2|the sequel to ''[[Mario's Picross]]''|[[Mario's Picross 2|here]]}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:MP2BOX.PNG|300px]]
|image=[[File:Mario Party 2 box art.jpg|250px]]
|developer=[[Hudson Soft]]
|developer=[[Hudson Soft]] <br> [[CAProduction]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release='''Nintendo 64:'''<br>{{flag list|Japan|December 17, 1999|USA|January 24, 2000|Australia|Mid-2000|Europe|October 13, 2000}} '''Virtual Console (Wii):'''<br>{{flag list|Japan|November 2, 2010|USA|December 20, 2010|Europe|December 24, 2010|Australia|December 24, 2010}} '''Virtual Console (Wii U):'''<br>{{flag list|Japan|March 30, 2016|Europe|April 21, 2016|Australia|April 22, 2016|USA|December 22, 2016}} '''Nintendo 64 - Nintendo Switch Online:'''<br> {{flag list|USA|November 1, 2022<ref>{{cite|language=en-us|author=@NintendoAmerica|date=November 1, 2022|url=https://x.com/NintendoAmerica/status/1587611240435798016|title="''Face your friends and family in a contest of strength, wits, and agility in #MarioParty and Mario Party 2, now available on #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members! #Nintendo64''"|publisher=X|accessdate=July 4, 2024}}</ref>|Mexico|November 1, 2022<ref>{{cite|author=@Walfashito|date=November 1, 2022|url=https://x.com/Walfashito/status/1587618884093628416|language=es-mx|title="''Recuerden que ya están disponibles Mario Party 1 y 2 en el #Nintendo64 #NintendoSwitchOnline , el 2 está en completo español, y en cuanto al infame minijuego de rotar la palanca del primero, sigue estando ahí, eso sí, con una advertencia al iniciar el juego xD #NintendoSwitch''"|publisher=X|accessdate=July 4, 2024}}</ref>|Japan|November 2, 2022<ref>{{cite|date=November 2, 2022|url=topics.nintendo.co.jp/article/8402890e-c567-4ab9-89d0-f2615ee429da|language=ja|title=11月2日より「NINTENDO 64 Nintendo Switch Online」に『マリオパーティ』『マリオパーティ2』が追加。当時のゲーム誌「64DREAM」の記事情報も公開。|publisher=Nintendo|accessdate=November 3, 2022}}</ref>|Europe|November 2, 2022<ref>{{cite|language=en-gb|author=@NintendoEurope|date=November 2, 2022|url=x.com/NintendoEurope/status/1587731243642372097|title=Gather friends and family for bizarre boards and madcap minigames! The #Nintendo64 classics Mario Party and Mario Party 2 are now available with #NintendoSwitchOnline + Expansion Pack.|publisher=X|accessdate=November 3, 2022}}</ref>|Australia|November 2, 2022<ref>{{cite|author=@NintendoAUNZ|language=en-au|date=October 20, 2022|url=x.com/NintendoAUNZ/status/1583275080339296256|title=Get ready to party like it’s 1999! #Nintendo64 classics Mario Party and Mario Party 2 join the #NintendoSwitchOnline + Expansion Pack festivities on 02/11!|publisher=X|accessdate=October 20, 2022}}</ref>}}
|released={{releasedate|Japan|December 17, 1999|USA|January 24, 2000|Australia|October 12, 2000|Europe|November 6, 2000}}<br>'''Virtual Console:'''<br>{{releasedate|Japan|November 2, 2010|USA|December 20, 2010|Europe|December 24, 2010|}}
|languages={{languages|en_us=y|jp=y|fr_fr=y|de=y|es_es=y|it=y}}
|genre=[[Mario Party (series)|Party]]
|genre=[[Genre#Party|Party]]
|modes=Single player, Multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|acb=g|esrb=e}}
|ratings={{ratings|acb=g|esrb=e|cero=a|pegi=3|sell=all|usk=0}}
|platforms=[[Nintendo 64]]
|platforms=[[Nintendo 64]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|media=256-megabit cartridge
|format={{format|n64=1|wiidl=1|wiiudl=1|switchdl=1}}
|requirements=
|input={{input|n64=1|classic=1|wiigcn=1|wiiuclassic=1|wiiupro=1|joy-con=1|joy-con-horizontal=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|classic=1|wiigcn=1}}
|serials={{flag list|Japan|NUS-NMWJ-JPN}}
}}
}}
'''''Mario Party 2''''' is the sequel to the original ''[[Mario Party]]'' for the [[Nintendo 64]]. Mario and the gang are fighting for the rights for a new amusement park, and whoever defeats [[Bowser]] gets the place named after them.  
'''''Mario Party 2''''' is the second main installment in the ''[[Mario Party (series)|Mario Party]]'' series for the [[Nintendo 64]]. [[Mario]] and the gang are fighting for the rights for a new amusement park. The objective is simple and similar to the previous ''Mario Party'': obtain [[Star (Mario Party series)|star]]s and defeat [[Bowser]]. This game introduces the first use of collectible items in ''Mario Party''{{'}}s history; the first game had items, but they simply added optional rules or game modes to the game. Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board, with the exception of Bowser Land, where they only wear their original clothes. Battle, Item, and Duel minigames are introduced in ''Mario Party 2'', and players now have the option to practice minigames, a feature that would later be featured in all future installments.
 
The objective is easy and similar to the previous ''Mario Party'': obtain [[Power Star|star]]s and defeat Bowser. This game introduces the first use of collectible items in <i>[[Mario Party (series)|Mario Party]]</i>'s history. (The first game had items, but they simply added optional rules or game modes to the game.) Each board has its own tricks and turns. The playable characters, as well as Bowser, wear different outfits based on the theme of the board.
 
Players can no longer lose [[coin]]s in normal minigames. Battle, Item, and Duel minigames are introduced in ''Mario Party 2''. Battle Minigames give every player a chance to win 70% of the stocked Jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover coin is given randomly.


The game was later rereleased on the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in Japan in November 2010 and worldwide the following month, and the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making ''Mario Party 2'' the first ''Mario Party'' game to be released on the Virtual Console. It is the only home console ''Mario Party'' game to be available through the Virtual Console. It is also the first of the three ''Mario Party'' games to be rereleased for the Wii U's Virtual Console; the others being ''[[Mario Party Advance]]'' and ''[[Mario Party DS]]''. ''Mario Party 2'' was also released on the [[Nintendo 64 - Nintendo Switch Online]] service in November 2022, along with the first ''[[Mario Party]]''.
==Story==
==Story==
[[File:MP2 intro 1.png|thumb|200px|right|The cast argues over what to call their new land.]]
<div style="float:right">[[File:MP2 intro 1.png|thumb|200px|The cast argues over what to call their new land.]]</div>
The game opens on a stage where [[Toad]] comes out to welcome guests and introduce the story of the play.
The game opens on a stage where [[Toad]] comes out to welcome guests and introduce the story of the play.


'''The story, from the instruction booklet:'''
'''The story, from the instruction booklet:'''
<blockquote>''Story: The Legend of Mario Land''<br><br>
<blockquote>''Story: The Legend of Mario Land''<br><br>
Mario and Luigi, Wario and Peach, DK and Yoshi all gathered in speech.  Sharing their wishes for all they had seen, saying "Let's make a world built on all of our dreams!"  Combining their talents, they sweated and strained, completing that world, Mario Land by name...
Mario™ and Luigi, Wario™ and Peach, DK and Yoshi® all gathered in speech.  Sharing their wishes for all they had seen, saying "Let's make a world built on all of our dreams!"  Combining their talents, they sweated and strained, completing that world, Mario Land by name...


Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead.  "Wario Land is a far better name!"  And so they all argued the depth of their fame, "Peach Land is better!"  And "My name is best!"  Toad could not belive the words of the rest!
Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead.  ''Wario Land'' is a far better name!"  And so they all argued the depth of their fame, "Peach Land is better!"  And "My name is best!"  Toad could not believe the words of the rest!


But as they debated who was more grand Bowser invaded that Mario Land!!!  "There's no time to argue and no time to fight!  "The task is before us," Toad said with a fright, "This land shall be named for the Super Star who defeats evil Bowser and saves us all, too!"   
But as they debated who was more grand Bowser invaded that Mario Land!!!  "There's no time to argue and no time to fight!  "The task is before us," Toad said with a fright, "This land shall be named for the Super Star who defeats evil Bowser and saves us all, too!"   


So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best!  They went deep into space, met ghosts and pirates, bust always on Bowser their keen sights were set.  No adventure more trying, no reward more grand...  So speaks the legend of Mario Land!</blockquote>
So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best!  They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set.  No adventure more trying, no reward more grand...  So speaks the legend of Mario Land!</blockquote>


One day [[Mario]] and friends decide to create a new world. They name this new world [[Mario Land]]. But [[Wario]] is unhappy with that name, and introduces his own name; Wario Land. An argument breaks out on what to call this new world. Peach suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.
[[Mario]] and friends (save for [[Wario]]) decide to create a new world. They name this new world [[Mario Land (Mario Party 2)|Mario Land]]. However, Wario is unhappy with this name, and introduces his own name: Wario Land. This causes an argument to break out on what to call the new world. [[Princess Peach|Peach]] suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.


[[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land.]]
[[File:MP2 intro 2.png|thumb|left|200px|Bowser invades Mario Land]]
Bowser has set his sights on this new land, and quickly begins invading it. A lone [[Koopa]] arrives to warn the group about Bowser's plans. However, since they are fighting they do not hear him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.
Bowser has set his sights on this new land, and quickly begins invading it for himself while the group is still arguing. A lone [[Koopa Troopa]] sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting, they ignore him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.


[[File:Mp2story3.jpg|thumb|200px|right|Bowser is defeated.]]
<div style="float:right">[[File:MP2 BowserDefeated.png|thumb|200px|Bowser is defeated]]</div>
The story then takes the characters across six lands ending in Bowser Land. Bowser meets the group in a showdown showing his [[Metal Bowser]] power up and claims he is invincible. The character (depending on who won the board) then fights Bowser and with the power of the stars, is able to throw him into orbit.
The story then takes the characters across six lands, ending in Bowser Land. Bowser meets the group in a showdown showing his [[Metal Mario|Metal Bowser]] power up and claims he is invincible. A character (depending on who won the board) then fights Bowser and, with the power of the stars, is able to throw him into orbit.


The game then resumes to the stage format with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land. (Which does not change depending on the character). The curtain falls and each character comes out for one final bow.
The game then resumes to the stage format, with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land (which does not change depending on the character). The curtain falls and each character comes out for one final bow, followed by the whole cast and Toad revealing that the whole game was an attraction at Mario Land which is why Mario and Bowser are getting along.
<br clear=all>
{{br}}


==Playable Characters==
==Playable characters==
{| border=1 cellspacing=0 cellpadding=3 style="border:1px solid black; border-collapse:collapse" width =100%
[[File:Character Selection MP2.png|thumb|232px|The character selection screen.]]
''Mario Party 2'' features six playable characters, using the same roster as its predecessor. This is the only ''Mario Party'' game where characters dress according to the theme of the board. Each character has an item that they favor when being controlled by the CPU, as listed below along with the CPU character descriptions.
{|class=wikitable
!colspan=2 width=25% style="background:Red"|{{Color-link|White|Mario}}
!colspan=2 width=25% style="background:Blue"|{{Color-link|White|Luigi}}
|-
|-
! colspan=2 width=25% | [[Mario|<span style="color:red">Mario</span>]]
|colspan=2|[[File:MP2 Mario.png|350px|center]]
! colspan=2 width=25% | [[Luigi|<span style="color:green">Luigi</span>]]
|colspan=2|[[File:MP2 Luigi.png|350px|center]]
|-
|-
| colspan=2 | [[File:Mp2mario.jpg|center]]
|colspan=2 style="text-align:center"|''Loves Mushrooms. Runs like the dickens. Our hero.''
| colspan=2 | [[File:Mp2luigi.jpg|center]]
|colspan=2 style="text-align:center"|''Loves Skeleton Keys. A man of hidden talents.''
|-
|-
| '''Color''' || Red
|'''Favorite Item'''||[[Mushroom]]
| '''Color''' || Green
|'''Favorite Item'''||[[Skeleton Key]]
|-
|-
| '''Favorite Item''' || [[Mushroom]]
!colspan=2 width=25% style="background:DeepPink"|{{Color-link|White|Princess Peach}}
| '''Favorite Item''' || [[Skeleton Key]]
!colspan=2 width=25% style="background:Green"|{{Color-link|White|Yoshi}}
|-
|-
! colspan=2 width=25% | [[Princess Peach|<span style="color:deeppink">Princess Peach</span>]]
|colspan=2|[[File:MP2 Peach.png|350px|center]]
! colspan=2 width=25% style | [[Yoshi|<span style="color:lightgreen">Yoshi</span>]]
|colspan=2|[[File:MP2 Yoshi.png|350px|center]]
|-
|-
| colspan=2 | [[File:Mp2peach.jpg|center]]
|colspan=2 style="text-align:center"|''Loves tricking people. Beware the Plunder Chest!''
| colspan=2 | [[File:Mp2yoshi.jpg|center]]
|colspan=2 style="text-align:center"|''Loves to warp! Pulls through in a pinch!''
|-
|-
| '''Color''' || Pink
|'''Favorite Item'''||[[Plunder Chest]]
| '''Color''' || Light Green
|'''Favorite Item'''||[[Warp Block]]
|-
|-
| '''Favorite Item''' || [[Plunder Chest]]
!colspan=2 width=25% style="background:DarkViolet"|{{Color-link|White|Wario}}
| '''Favorite Item''' || [[Warp Block]]
!colspan=2 width=25% style="background:Chocolate"|{{Color-link|White|Donkey Kong}}
|-
|-
!colspan=2 width=25% style | [[Wario|<span style="color:purple">Wario</span>]]
|colspan=2|[[File:MP2 Wario.png|350px|center]]
! colspan=2 width=25% style | [[Donkey Kong|<span style="color:brown">Donkey Kong</span>]]
|colspan=2|[[File:MP2 Donkey Kong.png|350px|center]]
|-
|-
| colspan=2 | [[File:Mp2wario.jpg|center]]
|colspan=2 style="text-align:center"|''Formidable duelist! Unmatched strength and wits!''
| colspan=2 | [[File:Mp2dk.jpg|center]]
|colspan=2 style="text-align:center"|''Loves Happenings! Thinks he can whip Bowser in a fight.''
|-
| '''Color''' || Purple
| '''Color''' || Brown
|-
| '''Favorite Item''' || [[Dueling Glove]]
| '''Favorite Item''' || [[Bowser Bomb (Mario Party 2)|Bowser Bomb]]
|-
|-
|'''Favorite Item'''||[[Dueling Glove]]
|'''Favorite Item'''||[[Bowser Bomb (item)|Bowser Bomb]]
|}
|}


==Items==
==Items==
Items can be bought at item shops. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames.
Items can be bought at [[Item Shop (Mario Party series)|item shops]]. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames.
{|class=wikitable border=1 cellpadding=3 cellspacing=0 width=100% style="font-face:Arial;border-collapse:collapse;text-align:center"
{|class=wikitable width=100% style="text-align:center"
!colspan=2 width=20%|Item
!colspan=2 width=17%|Item
!width=72%|Description
!width=75%|Description
!width=8%|Price
!width=8%|Price
|-
|-
!colspan=4|Items that can be bought in item shops
!colspan=4 style="background:#a90|{{color|white|Items that can be bought in item shops}}
|-
|-
|N/A
!style="background:#ed9"|[[File:MP2-3 Mushroom.png|80px]]
|[[Mushroom]]
|[[Mushroom]]
|align=left|When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the two digits match (e.g., two nines), the player will obtain ten Coins. This is Mario's favourite item.
|align=left|When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the player rolls the same digits on both Dice Blocks (e.g., two "9's"), the player gets 10 Coins. Two "7's" result in 20 Coins. This is [[Mario]]'s favorite item.
|5 Coins.
|10 Coins
|-
|-
|[[File:SkeletonKey.JPG|50px]]
!style="background:#ed9"|[[File:MP2 Skeleton Key.png|80px]]
|[[Skeleton Key]]
|[[Skeleton Key]]
|align=left|This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate &ndash; the player will be let through, and the gate will be locked again. Unlike in ''Mario Party 3'', where the player can discard this item whenever they would like it, this option is not present in this title. It is Luigi's favourite item.
|align=left|This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate &ndash; the player will be let through, and the gate will be locked again. Unlike in ''Mario Party 3'', the player cannot discard this item if they do not need it. This is [[Luigi]]'s favorite item.
|10 Coins.
|10 Coins
|-
|-
|[[File:MP3_PlunderChest.gif|50px]]
!style="background:#ed9"|[[File:MP2-3 PlunderChest.png|80px]]
|[[Plunder Chest]]
|[[Plunder Chest]]
|align=left|When this item is used, the player using it will steal the item from a randomly chosen opponent. This is Princess Peach's favourite item.
|align=left|When this item is used, the player using it will steal the item from a randomly chosen opponent. This is [[Princess Peach]]'s favorite item.
|15 Coins.
|15 Coins
|-
|-
|[[File:MP3_DuelingGlove.gif|50px]]
!style="background:#ed9"|[[File:MP2-3 Dueling Glove.png|80px]]
|[[Dueling Glove]]
|[[Dueling Glove]]
|align=left|When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be duelled for. This is always Coins. The amount of Coins the player can choose is equivalent to the amount of Coins the participant who has the least amount of Coins prior to the duel. This item is Wario's favourite item.  
|align=left|When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The maximum amount of Coins the player can choose is equivalent to the amount of Coins of the participant who has the least amount of Coins prior to the duel. This item is [[Wario]]'s favorite item.  
|15 Coins.
|15 Coins
|-
|-
|[[File:WarpBlock.JPG|50px]]
!style="background:#ed9"|[[File:MP2-3 Warp Block.png|80px]]
|[[Warp Block]]
|[[Warp Block]]
|align=left|When used, the Warp Block will appear above the player using it. The player will then hit the block &ndash; the result of this is that the player will warp with a randomly chosen opponent. This item is Yoshi's favourite item.
|align=left|When used, the Warp Block will appear above the player using it. The player will then hit the block &ndash; this causes the player to warp and exchange positions on the board with a randomly chosen opponent. This item is [[Yoshi]]'s favorite item.
|15 Coins.
|15 Coins
|-
|-
|[[File:MP3_GoldenMushroom.gif|50px]]
!style="background:#ed9"|[[File:MP3 GoldenMushroom.png|80px]]
|[[Golden Mushroom]]
|[[Super Mushroom|Golden Mushroom]]
|align=left|When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move equally much. If all the digits match, the player using it will receive twenty Coins (e.g., three tens).  
|align=left|When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move that many spaces. If the player rolls the same digits on all 3 Dice Blocks (e.g. three "10's"), the player gets 20 Coins. Three "7's" result in 50 Coins.  
|20 Coins.
|20 Coins
|-
|-
|[[File:MagicLamp.JPG|50px]]
!style="background:#ed9"|[[File:MP3 Magic Lamp.png|80px]]
|[[Magic Lamp]]
|[[Magic Lamp]]
|align=left|When used, the player using it will directly be taken to the Star Space where they will be asked whether they want to purchase a Power Star or not.
|align=left|When used, the player summons the [[Mushroom Genie]]. He gives the player a ride on his back and takes the player directly to the [[Star Space]]. The player is then asked whether they wish to trade 20 Coins for a [[Star (Mario Party series)|Star]] or not.
|30 Coins.
|30 Coins
|-
|-
!colspan=4|Only obtainable through item minigames, when landing on an [[Item Space]]
!colspan=4 style="background:#971"|{{color|white|Obtainable only through item minigames, when landing on an [[Item Space]].}}
|-
|-
|[[File:MP3_BooBell.gif|50px]]
!style="background:#c92"|[[File:MP3 BooBell.png|80px]]
|[[Boo Bell]]
|[[Boo Bell]]
|align=left|When used, the player using it will summon Boo. Boo will then ask the player whom to steal from, whether it be Coins (this costs five Coins), or a Power Star (this costs fifty Coins).
|align=left|When used, the player using it will summon a [[Boo]]. Boo will then ask the player whom to steal from, whether it be Coins (this costs 5 Coins), or a Star (this costs 50 Coins).
|rowspan=3|N/A
|rowspan=3|N/A
|-
|-
|[[File:MP3_BowserSuit.gif|50px]]
!style="background:#c92"|[[File:MP3 BowserSuit.png|80px]]
|[[Bowser Suit]]
|[[Bowser Suit]]
|align=left|When used, the player using it will be masquerade him/herself as Bowser. The masqueraded player will then roll the Dice Block, and any players whom are passed will have to give twenty Coins to the masqueraded player.
|align=left|When used, the player using it will masquerade themselves as Bowser and steals twenty Coins from any opponent they pass.  
|-
|-
|[[File:Bowser-Bomb.gif|50px]]
!style="background:#c92"|[[File:MP2 Bowser Bomb.png|80px]]
|[[Bowser Bomb (Mario Party 2)|Bowser Bomb]]
|[[Bowser Bomb (item)|Bowser Bomb]]
|align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favourite item.
|align=left|When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item.
|}
|}
 
A player can only hold one item at a time in this game. In future installments, more items can be held, usually three. In [[Bowser Land]], there is a shop run by a [[Koopa Kid]], who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each. If the player passes by this shop while wearing a Bowser Suit, he will instead give the player a Skeleton Key, Golden Mushroom, Boo Bell, or a Magic Lamp for free.
Unlike future ''Mario Party'' titles, a player can only carry one item at a time.


==Spaces==
==Spaces==
{|class=wikitable border=1 cellspacing=0 cellpadding=3 style="font-family:Arial;border-collapse:collapse;text-align:center"
{|class=wikitable style="text-align:center"
!width=20% colspan=2|Space
!class=unsortable width=32px|Image
!width=72%|Description
!width=10%|Space
!width=8%|Rarity
!width=80%|Description
!width=10%|Rarity
|-
|-
|[[File:BlueSpace_MP1.png|50px]]
|[[File:BlueSpace MP1.png|64px]]
|[[Blue Space]]
|[[Blue Space]]
|align=left|When a player lands on this space, the player will receive three Coins. During the [[Last Five Turns Event]], the amount of Coins is doubled.
|align=left|This is the most common space in the game. When a player lands on it, they will be awarded three Coins. When the [[Last Five Turns Event]] occurs, the amount of coins gained will be doubled. This is the only type of space where a [[Hidden Block (Mario Party series)|Hidden Block]] can appear.
|Common
|Common
|-
|-
|[[File:RedSpace_MP1.png|50px]]
|[[File:RedSpace MP1.png|64px]]
|[[Red Space]]
|[[Red Space]]
|align=left|When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins is doubled.
|align=left|When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins lost is doubled.
|Semi-common
|Uncommon
|-
|-
|[[File:Happening_Space.JPG|50px]]
|[[File:MP2 Happening Space.png|64px]]
|[[Event Space|Happening Space]]
|[[Event Space|? Space]]
|align=left|When a player lands on this space, a board-specific event will unfold.
|align=left|When a player lands on this space, a board-specific event will unfold.
|Semi-common
|Semi-common
|-
|-
|[[File:ChanceTimeSpace_MP2.png|50px]]
|[[File:ChanceTimeSpace MP2.png|64px]]
|[[Miracle Space|Chance Time Space]]
|[[Chance Time Space|! Space]]
|align=left|When a player lands on this space, [[Chance Time]] will be initiated.
|align=left|When a player lands on this space, [[Chance Time]] will be initiated.
|Rare
|Rare
|-
|-
|[[File:BowserSpace_MP1.png|50px]]
|[[File:BowserSpace MP1.png|64px]]
|[[Bowser Space]]
|[[Bowser Space]]
|align=left|When a player lands on this space, Bowser will be summoned. An event from a number of events will then unfold.
|align=left|When a player lands on this space, Bowser will be summoned. An event chosen from the Bowser Roulette will then unfold.
|Semi-rare
|Semi-rare
|-
|-
|N/A
|[[File:MP2StarSpace.png|64px]]
|[[Star Space]]
|[[Star Space]]
|When a player passes this space, Toad will ask the player passing by whether they want to purchase a Power Star for twenty Coins or not.
|align=left|When a player passes this space, Toad will ask the player passing by whether they want to purchase a [[Star (Mario Party series)|Power Star]] for twenty Coins or not.
|One per board
|One per board
|-
|-
|[[File:ItemSpace_MP2.png|50px]]
|[[File:ItemSpace MP2.png|64px]]
|[[Item Space]]
|[[Item Space]]
|align=left|When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated.
|align=left|When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated.
|Semi-rare
|Uncommon
|-
|-
|[[File:BattleSpace_MP2.png|50px]]
|[[File:BattleSpace MP2.png|64px]]
|[[Battle Space]]
|[[Battle Space]]
|align=left|When a player lands on this space, a battle minigame will be played.
|align=left|When a player lands on this space, Goomba is summoned. He takes 10, 20, 30, or 50 coins from each player, and the players fight for the total jackpot in a Battle Minigame. First place gets 70% of the pot, second place gets 30% of the pot, and third and fourth places get nothing.
|Semi-rare
|Semi-rare
|-
|-
|[[File:Bank_Space.JPG|50px]]
|[[File:MP2 Bank Space.png|64px]]
|[[Bank Space]]
|[[Bank Space]]
|align=left|When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the bank; however, if the player passes by the same space in Bowser Land, they will obtain five Coins instead, adding up a loan to the bank. If a player lands on it, the player will acquire all previously deposited Coins; however, if the player lands on the same space in Bowser Land, they will have to pay the full loan (or as much as the player can pay if the player does not have enough).
|align=left|When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the Koopa Bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space. If the player lands on this space with zero coins to pay the loan and have a star, that star will be taken away.
|Two per board
|Two per board (Three in Bowser Land)
|}
|}


==List of boards==
==Boards==
{|class=wikitable cellpadding=3 cellspacing=0 border=1 width=100% style="font-family:Arial;border-collapsible:collapse;text-align:center"
[[File:Main Menu MP2.png|thumb|232px|The destination selection screen.]]
Some of ''Mario Party 2''{{'}}s boards reference the [[Mario Party|original game's]] boards; for example, [[Mystery Land]] uses a gimmick similar to that of [[Wario's Battle Canyon]], and [[Horror Land]] uses a gimmick first seen in [[DK's Jungle Adventure]]. Also, Horror Land's main gimmick, the day-and-night system, would later become the foundation of ''[[Mario Party 6]]''. [[Goomba]] barracks appear in the background of each board. Like ''Mario Party'', every board can be played in 20, 35, or 50 turns.
{|class=wikitable width=100% style="text-align:center"
!width=32% colspan=2|Board
!width=32% colspan=2|Board
!width=50%|Description
!width=50%|Description
Line 208: Line 206:
!width=10%|Villain
!width=10%|Villain
|-
|-
|[[File:Piratelandlogo.jpg|150px]]<br>[[File:Pirate_LandMap.jpg|150px]]
|[[File:Pirate Land map.png|180px]]
|[[Pirate Land]]
|[[File:MP2 Pirate Land Logo.png|180px|link=Pirate Land]]
|align=left|'''Pirate Land''' is the first board of ''Mario Party 2''. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, [[Sushie]] will appear. Sushie will then take the player to another dock on the board. The Happening Spaces make any player who is placed on the two corresponding bridges shot by a cannonball, which will send them back to the start space. There are a few short-cuts on this board, all guarded by [[Thwomp]]s. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin.
|align=left|'''Pirate Land''' is the first board of ''Mario Party 2''. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, they will be greeted by a [[Sushi]]. It will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by [[Thwomp]]s. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin.
|1 out of 3.
|[[File:Star.png|26px]]'''<br><br>
|Cap'n Bowser
|Cap'n Bowser
|-
|-
|[[File:Westernland.gif|150px]]<br>[[File:Western_Land_map.png|150px]]
|[[File:Western Land map.png|180px]]
|[[Western Land]]
|[[File:MP2 Western Land Logo.png|180px|link=Western Land]]
|align=left|'''Western Land''' is the second board of ''Mario Party 2''. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is [[Steamer]], who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move &ndash; either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to Start. There is a milk shop run by [[Wiggler]]. When a player passes her, she will ask if the player wants to have a [[Hootenanny]]. Should the player accept the offer, the player will pay a fee of twenty Coins, and all players will be summoned to the milk shop.
|align=left|'''Western Land''' is the second board of ''Mario Party 2''. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is [[Steamer]], who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by [[Wiggler]]. When a player passes it, it will ask if the player wants to have a hootenanny for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny.
|1 out of 3.
|[[File:Star.png|26px]]'''<br><br>
|Bowser the Brash
|Bowser the Brash
|-
|-
|[[File:Spacelogo.gif|150px]]<br>[[File:Space_Land_map.png|150px]]
|[[File:Space Land map.png|180px]]
|[[Space Land]]
|[[File:MP2 Space Land Logo.png|180px|link=Space Land]]
|align=left|'''Space Land''' is the third board of ''Mario Party 2''. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, the villain will fire a laser beam in the diagonal pathway that starts at the north-east corner of the map, and ends at the south-east corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a [[Whomp]] and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the [[Snufit Police]], they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by [[Snifit]]s, further sending away the chased players.
|align=left|'''Space Land''' is the third board of ''Mario Party 2''. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a [[Whomp]] and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the [[Snifit Patrol]], they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by [[Snifit (Super Mario 64)|Snifit]]s, further sending away the chased players.
|2 out of 3.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Black Hole Bowser
|Black Hole Bowser
|-
|-
|[[File:Mysterlandlogo.gif|150px]]<br>[[File:Mystery_Land_map.png|150px]]
|[[File:Mystery Land Map Overview.png|180px]]
|[[Mystery Land]]
|[[File:MP2 Mystery Land Logo.png|180px|link=Mystery Land]]
|align=left|'''Mystery Land''' is the fourth board in ''Mario Party 2''. Players are dressed in safari gear, but are not given a title. The main feature of this board is the four islands that make up the board. For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner. The other way for players to access other islands is for the player to pay a [[Bob-omb]] ten Coins. Another feature of this board is [[Shy Guy]]'s Curse House, which &ndash; when players pass &ndash; they can pay five Coins to make the Shy Guy to put a curse on the player that the player passing chooses. The curse includes in making the selected player only being able to roll a one to three on their next turn.
|align=left|'''Mystery Land''' is the fourth board in ''Mario Party 2''. Players are dressed as archeologists, but are not given a title. The main feature of this board is the four islands that make up the board. For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner. The other way for players to access other islands is for the player to pay a [[Bob-omb]] ten Coins. Another feature of this board is [[Shy Guy]]'s Curse House, which - when players pass - they can pay five Coins to make the Shy Guy put a curse on the player that the player passing chooses. The curse includes making the selected player only be able to roll from one to three on their next turn.
|2 out of 3.
|[[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Bowser Sphinx
|Bowser Sphinx
|-
|-
|[[File:Horlogo.gif|150px]]<br>[[File:HorrorLand_MP2.png|150px]]<br>[[File:Horror_Land_map_(nighttime).png|150px]]
|[[File:HorrorLand MP2.png|180px]]<br>[[File:Horror Land map (nighttime).png|180px]]
|[[Horror Land]]
|[[File:MP2 Horror Land Logo.png|180px|link=Horror Land]]
|align=left|'''Horror Land''' is the fifth board in ''Mario Party 2''. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by [[Kamek]]. Kamek will then ask the player to ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time. During the night, if players pass by the dancing floor they are greeted by a few [[Boo]]s and a [[Mr. I]]. For a fee of twenty Coins, they will dance to make it day-time. If players pass by Mr. I, he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once.
|align=left|'''Horror Land''' is the fifth board in ''Mario Party 2''. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by [[Kamek]]. Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to nighttime. During the night, if players pass by the dancing floor they are greeted by a few [[Boo]]s and a [[Mr. I|Mr. I.]] For a fee of ten Coins, they will dance to make it daytime. If players pass by Mr. I., he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he will ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once.
|3 out of 3.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Wizard Bowser
|Wizard Bowser
|-
|-
|[[File:Bowserland.jpg|150px]]<br>[[File:Bowser_Land_map.png|150px]]
|[[File:Bowser Land map.png|180px]]
|[[Bowser Land]]
|[[File:MP2 Bowser Land Logo.png|180px|link=Bowser Land]]
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. Players are not dressed in any particular way other in their usual costumes, and they are not assigned a title. The rules of the game is turned around on this board. The effect this has is that, when a player passes by a bank, they will gain five Coins instead of them having to pay the equivalent sum of Coins. This will add up to a loan to the bank. Also, unlike in other boards &ndash; where any player who lands on a Bank Space will receive all previously deposited Coins &ndash; they will have to pay the full loan (or less, if they do not have enough). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to start. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Bloober]] at the north-west corner of the board will be taken to a "ride," where they will go in a circle until they manage to land on another Happening Space.
|align=left|'''Bowser Land''' is the sixth and final board in ''Mario Party 2''. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes, nor are they assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red [[Warp Pipe]] make players warp to the next red Warp Pipe. Players who land on a Happening Space near the [[Blooper|Bloober]] at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space.
|3 out or 3.
|[[File:Star.png|26px]][[File:Star.png|26px]][[File:Star.png|26px]]'''<br><br>
|Bowser
|Bowser
|}
|}


==Minigames==
==Minigames==
{{rewrite-expand}}
{{main|List of Mario Party 2 minigames}}
{{main|List of minigames in Mario Party 2}}
''Mario Party 2''{{'}}s minigames consist of 4-Player minigames, 1-vs-3 minigames, 2-vs-2 minigames, and the newly introduced Battle, Item, and Duel minigames, as well as a Challenge minigame. Players also now have the option to practice any minigame. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover [[coin]] is given randomly. 1-Player minigames do not reappear from ''Mario Party'', although Item minigames are single-player.
 
===Mini-Game Land===
===Mini-Game Land===
{{main|Mini-Game Land}}
{{main|Mini-Game Land}}
Here players can buy minigames from [[Woody]] to play them. They can play freely or in the Mini-Game Stadium.
Here players can buy minigames from [[Woody]] to play them. They can play freely or in the Mini-Game Stadium. The player can also participate in the [[Mini-Game Coaster]], which can unlock Item and Battle minigames in the Free Play mode.
{{br}}
 
==Reception==
[[File:MariopartyNOAsarcasm.jpg|thumb|Sarcastic message sent by [[Nintendo|Nintendo of America]] to ''Game Informer'' over their review of the game.]]
''Mario Party 2'' received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however, was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone.
 
GameSpot gave the game a 7.8/10, stating that it has much more replay value than [[Mario Party|the previous game]], and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase."
 
In ''{{wp|Electronic Gaming Monthly}}''{{'}}s coverage of the game, the "Review Crew" gives the game a combined average score of 8.25/10.<ref>{{cite|date=February 2000|title=''Electronic Gaming Monthly'' #127|page=177}}</ref> The publication lists the large number of returning minigames as the worst feature which Dan Hsu remarks on. Crispin Boyer states that the game may not be worth buying for those who put many hours into the predecessor because of the marginally improved minigames and few enhancements to the rules. Despite the lack of drastic changes, all four reviewers say the game is a fun multiplayer experience.
 
Compared to the reception given by gaming magazine ''{{wp|Game Informer}}'' towards the first game, ''Mario Party 2'' fared slightly better.<ref>{{cite|date=February 2000|title=''Game Informer'' #82|page=29}}.</ref> Once again, Paul Anderson was the most charitable of the three reviewers and gave the game an overall score of 6.25/10. Aside from sound, all of the metrics that the game was rated on were improved, with both playability and entertainment rising from 2/10 in his ''Mario Party'' review to 5/10. He appreciates the new minigames making the game less repetitive and [[Mini-Game Land]] letting people skip the board game portion, although he recommends renting the game over buying it. Jay Fitzloff and Andrew Reiner gave the game an overall score of 5/10 and 5.75/10, respectively. [[Nintendo]] of America sent the magazine a sarcastic certificate over the publication's negative review of ''Mario Party 2'' and its predecessor.<ref>{{cite|author=Ryckert, Dan|date=September 18, 2000|deadlink=y|archive=web.archive.org/web/20160913103433/http://www.gameinformer.com/b/news/archive/2010/09/18/replay-mario-party-3.aspx?PageIndex=11|title=Replay - ''Mario Party 3''|publisher=Game Informer|accessdate=June 21, 2024}}</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo 64|N64]]
|Paul Anderson, ''Game Informer''
|6.25/10
|"''Oh yeah! Mario is throwing another party and, again, he invited my grandma and the rest of the folks who normally don't play video games. A game that just about anyone could play isn't a bad thing, but considering the fact that I didn't care for the first installment, I will keep my grandma from playing this one. Hudson and Nintendo did do a great job of adding a lot more variety to the game. With all the new minigames, it is far less repetitive. The Minigame Land is also a welcome addition for those who would rather just skip the board game. '''Mario Party 2 is a lot more of the same, but is still good for family fun.''' However, I recommend a long rental rather than an outright purchase.''"
|-
|N64
|Corbie Dillard, [http://www.nintendolife.com/reviews/n64/mario_party_2 Nintendo Life]
|8/10
|align="left"|"''There's just something about the simple fun of Mario Party 2 that makes it so difficult to put down at times. Sure the mini-games can be a tad on the basic side, but it works quite well in giving the game a more accessible gaming experience that should appeal to gamers of all ages and skill levels. The game tends to be a bit bland as a single-player experience, but if you can round up some additional players, and in truth that's what this game is all about anyway, you're likely to get far more out of the game and find it to be a nice diversion from the usual platforming fare normally associated with this cast of characters.''"
|-
|N64
|Joe Fielder, [https://www.gamespot.com/reviews/mario-party-2-review/1900-2544742/ GameSpot]
|7.8/10
|align="left"|"''There is a host of minor improvements as well, such as your ability to buy items during gameplay, the addition of duel bouts between two or more players who've landed on the same space, and the fact that you can now overcome some of the more cryptic instructions for the minigames by entering into a practice round before you play the actual game. You can even turn off the bonuses at the end of the game if you find them to be too cheap. Graphically speaking, both the stages and the minigames appear a little sharper and more stylized than before, while the soundtrack is at least on par with the original game's, if not an improvement over it. The greatest betterment is that since you won't get sick of the minigames as you did with the original, there's much more replay value in Mario Party 2, and replay value is the main point of the game. It's a great deal of fun to play with a few friends, even more so than the last.''"
|-
|N64
|Dan Hsu, ''{{wp|Electronic Gaming Monthly}}''
|7.5/10
|align="left"|"''I'm probably as big a Mario Party fan as they come. Even when the rest of the staff grew up and moved on, I was still playing it one-player. Now that the sequel's here, I'm both happy and disappointed. On one hand, the game has been improved. All of the boards are more interesting with the addition of Koopa Banks, Item Shops and events that can steal your coinage or toss you around the map like a rag doll. One-on-one duels and battle mini-games add spice to the mix as well. And with 44 new mini-games, you have what seems like the perfect recipe for a worthy sequel. Problem is, all of these improvements are minor, at best. It also doesn't help that 20 of the 64 competitions come from Mario Party 1 (that's almost a third...you'll feel like you're playing the original game a lot of the time). I'm also bummed the longer-term goals are gone (saving coins to buy new boards, trying to earn 100 stars, etc.)–they provided some fun, extra incentives to keep playing new games. Even though '''Mario Party 2 should probably be called Mario Party 1.5, or Mario Party: Director's Cut''', it still provides a decent time. If you don't mind that this cart isn't full of new surprises, and you're looking for more four-player party game goodness, then by all means, get it.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/n64/197862-mario-party-2/index.html 76.16%]
|}
===Sales===
''Mario Party 2'' is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009.
 
==Promotion==
To promote the game's release, Nintendo adapted the minigames [[Speed Hockey]] and [[Roll Call (minigame)|Roll Call]] for single player and released them as two web-browser games named ''[[Dinky Rinky]]'' and ''[[Crazy Counting]]'', respectively.


==Staff==
==Staff==
{{main|Mario Party 2/Staff}}
{{main|List of Mario Party 2 staff}}
===Game Director===
*Kenji Kikuchi
 
===Programmers: Mini-Games===
*Isao Kobayashi
*Hiroyuki Makabe
*Satoshi Ezaki
*Atsuko Koike
*Yoshikazu Kita
*Yukio Ohde
*Akira Matsumoto
*Norifumi Hira
*Kazuhiko Hagihara
*Tetsuma Yoshida
*Hidekazu Matsunouchi
*Norio Suzuki
*Tomohiko Shiraishi
 
===Music===
*Hironao Yamamoto
*Syohei Bando
*Kazuhiko Sawaguchi
*Yasunori Mitsuda
 
==Pre-release and unused content==
{{main|List of Mario Party 2 pre-release and unused content}}
 
==Glitches==
===Coffin Congestion softlock===
In [[Coffin Congestion]], if the player is bouncing between two coffins when the minigame ends, the minigame will continue indefinitely, softlocking the game.<ref>{{cite|url=www.youtube.com/watch?v=K3nrTXjHivk|title=Softlocking Every Mario Party for Nintendo 64|author=Snooplax|publisher=YouTube|date=October 21, 2019|accessdate=June 21, 2024}}</ref>
 
===Hot Rope Jump freeze===
In [[Hot Rope Jump]], if 1,000 jumps are performed, the game freezes.<ref>{{cite|language=en|author=Silo_Simon|date=November 23, 2021|url=www.youtube.com/watch?v=1sT0Ejl2mOo&t=105s|timestamp=01:45|title=Hot Rope Jump softlock/ "high score" Mario Party 2 N64 (TWR?)|publisher=YouTube|accessdate=February 4, 2023}}</ref>
 
==Regional differences==
===Differences exclusive to international versions===
The Japanese ending of Western Land includes the winner and Bowser battling with revolvers while there is an orange streak of light in the background. In the international version, the revolvers are replaced with toy guns instead while the orange streak of light is changed to purple, and the guns make a toy-like sound when fired rather than the realistic gunshot sounds from the Japanese version. Largely because of the change in gun type, the conclusion of the duel is made more obvious via the fired corks (as the Japanese version instead had tense moments before it showed Bowser was hit).
 
[[Professor Fungi]] smokes a pipe in the Japanese version of the game; the pipe is removed in international versions.
 
===Differences exclusive to the European version===
[[File:MP2 European Language Select.png|thumb|Language select]]
Exclusive to the European version is a language select, which allows the game to be played in English, French, German, Italian, or Spanish. The screen first appears when turning on the game for the first time. {{button|n64|A}} can be held down before turning on the console to force the screen to appear after the first time.
 
==Media==
{{Main-media}}
{{media table
|file1=MP2-Title Screen Theme.oga
|title1=Go Lucky
|length1=0:30
|file2=MP2 Pirate Land.oga
|title2=[[Pirate Land]]
|length2=0:30
|file3=MP2 Adventure Begins.oga
|title3=Adventure Begins
|length3=0:30
|file4=MP2 The Blue Skies Yonder.oga
|title4=The Blue Skies Yonder
|length4=0:30
|file5=MP2 Don't Look Back.oga
|title5=Don't Look Back
|length5=0:30
|file6=MP2 Credits.oga
|title6=Credits
|length6=0:30
}}


==Gallery==
==Gallery==
{{morepic}}
{{main-gallery}}
<gallery>
Mario Cowboy Artwork - Mario Party 2.png|[[Mario]]
Marioparty2artwork.jpg|[[Luigi]]
MP2 Archeologist Peach Artwork.jpg|[[Princess Peach]]
MP2 Pirate Yoshi Artwork.png|[[Yoshi]]
MP2 Space Wario.png|[[Wario]]
MP2dk.jpg|[[Donkey Kong]]
Mp2star.jpg|Group artwork
</gallery>
 
==References to other games==
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': The music in [[Look Away]] is similar to the [[Vine Scene]]'s music.
*''[[Super Mario Bros.]]'': The endgame riddle for Mystery Land and both of its answers referenced Bowser's development process in the making of the game.
*''[[Super Mario Bros. 3]]'': Similar to this game, the premise of the plot is implied to be a stage production. The single winner minigame victory theme is taken from the stage clear theme from this game.
*''[[Super Mario Land 2: 6 Golden Coins]]'': Wario attempting to name [[Mario Land (Mario Party 2)|Mario Land]] "Wario Land", and the ensuing fight, may have been an indirect reference to Wario capturing [[Mario Land (Super Mario Land 2: 6 Golden Coins)|another Mario Land]] in that game.
*''[[Wario Land: Super Mario Land 3]]'' / ''[[Virtual Boy Wario Land]]'': In [[Mystery Land]], [[Wario]] wears a pith helmet just like he does in those games.
*''[[Mario's Picross]]'': In Mystery Land, Mario wears an archaeologist outfit just like he does in this game.
*''[[Super Mario 64]]'': Part of the track "The Blue Skies Yonder" uses the first few notes of "[[Slider]]" from this game. Also, in the ending scene for the [[Bowser Land]] map, Bowser becomes metallic as if he obtained a [[Metal Cap]] and Mario and his friends, after being powered up by the Power Stars, defeat Bowser the same way as when Mario himself fights him in this game.
*''[[Mario Kart 64]]'': The voice clips for [[Luigi]], [[Princess Peach|Peach]], [[Toad]], and [[Wario]] are reused from the Japanese version of this game.
*''[[Mario Party]]'': Many aspects of this game are re-used, such as certain minigames, the characters' voice clips and several animations (although unlike said game, they now show facial expressions). Additionally, a lot of the songs are remixes of music from this game.
*''[[Super Smash Bros.]]'': In some mini-games, if Luigi loses, he performs a pose similar to his taunt.
 
==References in later games==
*''[[Mario Party 3]]'': The character mugshots of Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong and the announcer’s voice were reused for this game.
*''[[Super Smash Bros. Brawl]]'': [[Yoshi]] in his [[Pirate Land]] costume appears as a collectible sticker.
*''[[Mario Party: The Top 100]]'': Thirteen minigames from ''Mario Party 2'' return in this game, along with four others in their original ''Mario Party'' format.
*''[[Mario Party Superstars]]'': Horror Land and Space Land return in this game. 21 minigames and their respective music return. The Skeleton Key returns with its design from this game.
*''[[Super Mario Party Jamboree]]'': Western Land returns as a board. Additionally, this game's version of [[Shy Guy Says]] returns as the final round of [[Mario's Three-peat]].
 
==Names in other languages==
{{foreign names
|Jap=マリオパーティ2
|JapR=Mario Pāti 2
|JapM=Mario Party 2
|ChiT=瑪利歐派對2<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo of HK|language=zh-hant|accessdate=June 21, 2024}}</ref>
|ChiTR=Mǎlì'ōu Pàiduì 2
|ChiTM=Mario Party 2
}}


==Trivia==
==Trivia==
*Despite all characters wearing an outfit for a specific board in one of the group pictures done for this game, they only wear their regular outfits in all minigames, except Duel minigames.
*Despite [[:File:Mp2star.jpg|this piece of official artwork]] showing all the characters wearing an outfit for a specific board during minigames, characters only wear their regular outfits in all mini-games, except Duel mini-games.
*This is the first ''Mario Party'' in which the characters could store items. Though, in this game, characters could only hold one item at a time.
*When choosing Bowser Land, when selecting 2 players, it will say "3 Computer Characters" instead of 2.<ref>{{cite|timestamp=0:15|url=www.youtube.com/watch?v=MWuAsyIo5-4&t=15|title=Mario Party 2 - Bowser Land Board (2 Player)|publisher=YouTube|author=packattack04082|date=January 27, 2018|accessdate=June 21, 2024}}</ref>
*This is the first ''Mario Party'' game to not feature minigames that involve rotating the Control Stick. This is due to the fact that in the first ''Mario Party'', many players have gotten blisters on their hands after doing the Control Stick rotation minigames several times.
*''Mario Party 2'' is the first ''[[Super Mario (franchise)|Super Mario]]'' game to be officially translated to Spanish and Italian.
*''Mario Party 2'' is currently the only ''Mario Party'' game in which the boards are immediately chosen through the main menu, rather than picking them through the set-up screen.
 
==References==
<references/>


==External Links==
==External links==
*[http://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official Mario Party 2 Japanese website]
{{NIWA|NWiki=1|StrategyWiki=1}}
{{Wikipedia}}
{{TCRF}}
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nmwj/index.html Official ''Mario Party 2'' Japanese website]
*[https://www.nintendo.co.jp/wii/vc/vc_mp264/ Official ''Mario Party 2'' Japanese website (Virtual Console release)]
*[https://m1.nintendo.net/docvc/NUS/USA/NMWE/NMWE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NUS/JPN/NMWJ/NMWJ_J.pdf Japanese instruction booklet]


{{BoxTop}}
{{MP2}}
{{MP2}}
{{Spinoffs}}
{{Super Mario games}}
{{N64}}
{{N64}}
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{{Virtual Console}}
{{NSO}}
[[Category:Mario Party 2|*]]
[[Category:Mario Party 2|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Mario Party Series]]
[[Category:Nintendo 64 games]]
[[Category:Nintendo 64 Games]]
[[Category:1999 games]]
[[Category:1999 games]]
[[Category:2000 games]]
[[Category:2000 games]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]
[[de:Mario Party 2]]
[[it:Mario Party 2]]

Latest revision as of 21:06, December 17, 2024

Mario Party 2
North American box art for Mario Party 2
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Publisher Nintendo
Platform(s) Nintendo 64, Virtual Console (Wii, Wii U), Nintendo 64 - Nintendo Switch Online
Release date Nintendo 64:
Japan December 17, 1999[?]
USA January 24, 2000[?]
Australia Mid-2000[?]
Europe October 13, 2000[?]
Virtual Console (Wii):
Japan November 2, 2010[?]
USA December 20, 2010[?]
Europe December 24, 2010[?]
Australia December 24, 2010[?]
Virtual Console (Wii U):
Japan March 30, 2016[?]
Europe April 21, 2016[?]
Australia April 22, 2016[?]
USA December 22, 2016[?]
Nintendo 64 - Nintendo Switch Online:
USA November 1, 2022[1]
Mexico November 1, 2022[2]
Japan November 2, 2022[3]
Europe November 2, 2022[4]
Australia November 2, 2022[5]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
SELL:All - All ages
Mode(s) Single-player, multiplayer
Format
Nintendo 64:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Input
Nintendo 64:
Wii:
Wii U:
Nintendo Switch:
Joy-Con (horizontal)
Serial code(s) Japan NUS-NMWJ-JPN

Mario Party 2 is the second main installment in the Mario Party series for the Nintendo 64. Mario and the gang are fighting for the rights for a new amusement park. The objective is simple and similar to the previous Mario Party: obtain stars and defeat Bowser. This game introduces the first use of collectible items in Mario Party's history; the first game had items, but they simply added optional rules or game modes to the game. Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board, with the exception of Bowser Land, where they only wear their original clothes. Battle, Item, and Duel minigames are introduced in Mario Party 2, and players now have the option to practice minigames, a feature that would later be featured in all future installments.

The game was later rereleased on the Wii's Virtual Console in Japan in November 2010 and worldwide the following month, and the Wii U's Virtual Console in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making Mario Party 2 the first Mario Party game to be released on the Virtual Console. It is the only home console Mario Party game to be available through the Virtual Console. It is also the first of the three Mario Party games to be rereleased for the Wii U's Virtual Console; the others being Mario Party Advance and Mario Party DS. Mario Party 2 was also released on the Nintendo 64 - Nintendo Switch Online service in November 2022, along with the first Mario Party.

Story[edit]

The intro to Mario Party 2.
The cast argues over what to call their new land.

The game opens on a stage where Toad comes out to welcome guests and introduce the story of the play.

The story, from the instruction booklet:

Story: The Legend of Mario Land

Mario™ and Luigi, Wario™ and Peach, DK and Yoshi® all gathered in speech. Sharing their wishes for all they had seen, saying "Let's make a world built on all of our dreams!" Combining their talents, they sweated and strained, completing that world, Mario Land by name...

Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead. Wario Land is a far better name!" And so they all argued the depth of their fame, "Peach Land is better!" And "My name is best!" Toad could not believe the words of the rest!

But as they debated who was more grand Bowser invaded that Mario Land!!! "There's no time to argue and no time to fight! "The task is before us," Toad said with a fright, "This land shall be named for the Super Star who defeats evil Bowser and saves us all, too!"

So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best! They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set. No adventure more trying, no reward more grand... So speaks the legend of Mario Land!

Mario and friends (save for Wario) decide to create a new world. They name this new world Mario Land. However, Wario is unhappy with this name, and introduces his own name: Wario Land. This causes an argument to break out on what to call the new world. Peach suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.

The intro to Mario Party 2.
Bowser invades Mario Land

Bowser has set his sights on this new land, and quickly begins invading it for himself while the group is still arguing. A lone Koopa Troopa sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting, they ignore him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.

Bowser after being defeated in the game Mario Party 2.
Bowser is defeated

The story then takes the characters across six lands, ending in Bowser Land. Bowser meets the group in a showdown showing his Metal Bowser power up and claims he is invincible. A character (depending on who won the board) then fights Bowser and, with the power of the stars, is able to throw him into orbit.

The game then resumes to the stage format, with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land (which does not change depending on the character). The curtain falls and each character comes out for one final bow, followed by the whole cast and Toad revealing that the whole game was an attraction at Mario Land which is why Mario and Bowser are getting along.

Playable characters[edit]

The character selection screen.

Mario Party 2 features six playable characters, using the same roster as its predecessor. This is the only Mario Party game where characters dress according to the theme of the board. Each character has an item that they favor when being controlled by the CPU, as listed below along with the CPU character descriptions.

Mario Luigi
Mario's outfits in the game Mario Party 2.
Luigi's outfits in the game Mario Party 2.
Loves Mushrooms. Runs like the dickens. Our hero. Loves Skeleton Keys. A man of hidden talents.
Favorite Item Mushroom Favorite Item Skeleton Key
Princess Peach Yoshi
Princess Peach's outfits in the game Mario Party 2.
Yoshi's outfits in the game Mario Party 2.
Loves tricking people. Beware the Plunder Chest! Loves to warp! Pulls through in a pinch!
Favorite Item Plunder Chest Favorite Item Warp Block
Wario Donkey Kong
Wario's outfits in the game Mario Party 2.
Donkey Kong's outfits in the game Mario Party 2.
Formidable duelist! Unmatched strength and wits! Loves Happenings! Thinks he can whip Bowser in a fight.
Favorite Item Dueling Glove Favorite Item Bowser Bomb

Items[edit]

Items can be bought at item shops. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames.

Item Description Price
Items that can be bought in item shops
Mushroom Mushroom When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the player rolls the same digits on both Dice Blocks (e.g., two "9's"), the player gets 10 Coins. Two "7's" result in 20 Coins. This is Mario's favorite item. 10 Coins
Skeleton Key Skeleton Key This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate – the player will be let through, and the gate will be locked again. Unlike in Mario Party 3, the player cannot discard this item if they do not need it. This is Luigi's favorite item. 10 Coins
Plunder Chest Plunder Chest When this item is used, the player using it will steal the item from a randomly chosen opponent. This is Princess Peach's favorite item. 15 Coins
Dueling Glove Dueling Glove When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The maximum amount of Coins the player can choose is equivalent to the amount of Coins of the participant who has the least amount of Coins prior to the duel. This item is Wario's favorite item. 15 Coins
Warp Block Warp Block When used, the Warp Block will appear above the player using it. The player will then hit the block – this causes the player to warp and exchange positions on the board with a randomly chosen opponent. This item is Yoshi's favorite item. 15 Coins
Golden Mushroom Golden Mushroom When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move that many spaces. If the player rolls the same digits on all 3 Dice Blocks (e.g. three "10's"), the player gets 20 Coins. Three "7's" result in 50 Coins. 20 Coins
Magic Lamp Magic Lamp When used, the player summons the Mushroom Genie. He gives the player a ride on his back and takes the player directly to the Star Space. The player is then asked whether they wish to trade 20 Coins for a Star or not. 30 Coins
Obtainable only through item minigames, when landing on an Item Space.
Boo Bell Boo Bell When used, the player using it will summon a Boo. Boo will then ask the player whom to steal from, whether it be Coins (this costs 5 Coins), or a Star (this costs 50 Coins). N/A
Bowser Suit Bowser Suit When used, the player using it will masquerade themselves as Bowser and steals twenty Coins from any opponent they pass.
Bowser Bomb Bowser Bomb When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item.

A player can only hold one item at a time in this game. In future installments, more items can be held, usually three. In Bowser Land, there is a shop run by a Koopa Kid, who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each. If the player passes by this shop while wearing a Bowser Suit, he will instead give the player a Skeleton Key, Golden Mushroom, Boo Bell, or a Magic Lamp for free.

Spaces[edit]

Image Space Description Rarity
Blue Space Blue Space This is the most common space in the game. When a player lands on it, they will be awarded three Coins. When the Last Five Turns Event occurs, the amount of coins gained will be doubled. This is the only type of space where a Hidden Block can appear. Common
Red Space Red Space When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins lost is doubled. Uncommon
Happening Space ? Space When a player lands on this space, a board-specific event will unfold. Semi-common
Chance Time Space ! Space When a player lands on this space, Chance Time will be initiated. Rare
Bowser Space Bowser Space When a player lands on this space, Bowser will be summoned. An event chosen from the Bowser Roulette will then unfold. Semi-rare
Sprite of the Star Space from Mario Party 2 Star Space When a player passes this space, Toad will ask the player passing by whether they want to purchase a Power Star for twenty Coins or not. One per board
Item Space Item Space When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated. Uncommon
Battle Space Battle Space When a player lands on this space, Goomba is summoned. He takes 10, 20, 30, or 50 coins from each player, and the players fight for the total jackpot in a Battle Minigame. First place gets 70% of the pot, second place gets 30% of the pot, and third and fourth places get nothing. Semi-rare
Bank Space Bank Space When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the Koopa Bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space. If the player lands on this space with zero coins to pay the loan and have a star, that star will be taken away. Two per board (Three in Bowser Land)

Boards[edit]

The destination selection screen.

Some of Mario Party 2's boards reference the original game's boards; for example, Mystery Land uses a gimmick similar to that of Wario's Battle Canyon, and Horror Land uses a gimmick first seen in DK's Jungle Adventure. Also, Horror Land's main gimmick, the day-and-night system, would later become the foundation of Mario Party 6. Goomba barracks appear in the background of each board. Like Mario Party, every board can be played in 20, 35, or 50 turns.

Board Description Difficulty Villain
Pirate Land Pirate Land Pirate Land is the first board of Mario Party 2. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, they will be greeted by a Sushi. It will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by Thwomps. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin. A Super Star

Cap'n Bowser
Western Land Western Land Western Land is the second board of Mario Party 2. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is Steamer, who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by Wiggler. When a player passes it, it will ask if the player wants to have a hootenanny for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny. A Super Star

Bowser the Brash
Space Land Space Land Space Land is the third board of Mario Party 2. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a Whomp and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the Snifit Patrol, they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by Snifits, further sending away the chased players. A Super StarA Super Star

Black Hole Bowser
Mystery Land Mystery Land Mystery Land is the fourth board in Mario Party 2. Players are dressed as archeologists, but are not given a title. The main feature of this board is the four islands that make up the board. For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner. The other way for players to access other islands is for the player to pay a Bob-omb ten Coins. Another feature of this board is Shy Guy's Curse House, which - when players pass - they can pay five Coins to make the Shy Guy put a curse on the player that the player passing chooses. The curse includes making the selected player only be able to roll from one to three on their next turn. A Super StarA Super Star

Bowser Sphinx
Horror Land: The whole map, filled with horror elements. From Mario Party 2.
Horror Land
Horror Land Horror Land is the fifth board in Mario Party 2. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by Kamek. Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to nighttime. During the night, if players pass by the dancing floor they are greeted by a few Boos and a Mr. I. For a fee of ten Coins, they will dance to make it daytime. If players pass by Mr. I., he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he will ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once. A Super StarA Super StarA Super Star

Wizard Bowser
Bowser Land Bowser Land Bowser Land is the sixth and final board in Mario Party 2. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes, nor are they assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red Warp Pipe make players warp to the next red Warp Pipe. Players who land on a Happening Space near the Bloober at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space. A Super StarA Super StarA Super Star

Bowser

Minigames[edit]

Main article: List of Mario Party 2 minigames

Mario Party 2's minigames consist of 4-Player minigames, 1-vs-3 minigames, 2-vs-2 minigames, and the newly introduced Battle, Item, and Duel minigames, as well as a Challenge minigame. Players also now have the option to practice any minigame. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover coin is given randomly. 1-Player minigames do not reappear from Mario Party, although Item minigames are single-player.

Mini-Game Land[edit]

Main article: Mini-Game Land

Here players can buy minigames from Woody to play them. They can play freely or in the Mini-Game Stadium. The player can also participate in the Mini-Game Coaster, which can unlock Item and Battle minigames in the Free Play mode.

Reception[edit]

A sarcastic certificate sent from Nintendo of America to Game Informer over their review of Mario Party and Mario Party 2.
Sarcastic message sent by Nintendo of America to Game Informer over their review of the game.

Mario Party 2 received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however, was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone.

GameSpot gave the game a 7.8/10, stating that it has much more replay value than the previous game, and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase."

In Electronic Gaming Monthly's coverage of the game, the "Review Crew" gives the game a combined average score of 8.25/10.[6] The publication lists the large number of returning minigames as the worst feature which Dan Hsu remarks on. Crispin Boyer states that the game may not be worth buying for those who put many hours into the predecessor because of the marginally improved minigames and few enhancements to the rules. Despite the lack of drastic changes, all four reviewers say the game is a fun multiplayer experience.

Compared to the reception given by gaming magazine Game Informer towards the first game, Mario Party 2 fared slightly better.[7] Once again, Paul Anderson was the most charitable of the three reviewers and gave the game an overall score of 6.25/10. Aside from sound, all of the metrics that the game was rated on were improved, with both playability and entertainment rising from 2/10 in his Mario Party review to 5/10. He appreciates the new minigames making the game less repetitive and Mini-Game Land letting people skip the board game portion, although he recommends renting the game over buying it. Jay Fitzloff and Andrew Reiner gave the game an overall score of 5/10 and 5.75/10, respectively. Nintendo of America sent the magazine a sarcastic certificate over the publication's negative review of Mario Party 2 and its predecessor.[8]

Reviews
Release Reviewer, Publication Score Comment
N64 Paul Anderson, Game Informer 6.25/10 "Oh yeah! Mario is throwing another party and, again, he invited my grandma and the rest of the folks who normally don't play video games. A game that just about anyone could play isn't a bad thing, but considering the fact that I didn't care for the first installment, I will keep my grandma from playing this one. Hudson and Nintendo did do a great job of adding a lot more variety to the game. With all the new minigames, it is far less repetitive. The Minigame Land is also a welcome addition for those who would rather just skip the board game. Mario Party 2 is a lot more of the same, but is still good for family fun. However, I recommend a long rental rather than an outright purchase."
N64 Corbie Dillard, Nintendo Life 8/10 "There's just something about the simple fun of Mario Party 2 that makes it so difficult to put down at times. Sure the mini-games can be a tad on the basic side, but it works quite well in giving the game a more accessible gaming experience that should appeal to gamers of all ages and skill levels. The game tends to be a bit bland as a single-player experience, but if you can round up some additional players, and in truth that's what this game is all about anyway, you're likely to get far more out of the game and find it to be a nice diversion from the usual platforming fare normally associated with this cast of characters."
N64 Joe Fielder, GameSpot 7.8/10 "There is a host of minor improvements as well, such as your ability to buy items during gameplay, the addition of duel bouts between two or more players who've landed on the same space, and the fact that you can now overcome some of the more cryptic instructions for the minigames by entering into a practice round before you play the actual game. You can even turn off the bonuses at the end of the game if you find them to be too cheap. Graphically speaking, both the stages and the minigames appear a little sharper and more stylized than before, while the soundtrack is at least on par with the original game's, if not an improvement over it. The greatest betterment is that since you won't get sick of the minigames as you did with the original, there's much more replay value in Mario Party 2, and replay value is the main point of the game. It's a great deal of fun to play with a few friends, even more so than the last."
N64 Dan Hsu, Electronic Gaming Monthly 7.5/10 "I'm probably as big a Mario Party fan as they come. Even when the rest of the staff grew up and moved on, I was still playing it one-player. Now that the sequel's here, I'm both happy and disappointed. On one hand, the game has been improved. All of the boards are more interesting with the addition of Koopa Banks, Item Shops and events that can steal your coinage or toss you around the map like a rag doll. One-on-one duels and battle mini-games add spice to the mix as well. And with 44 new mini-games, you have what seems like the perfect recipe for a worthy sequel. Problem is, all of these improvements are minor, at best. It also doesn't help that 20 of the 64 competitions come from Mario Party 1 (that's almost a third...you'll feel like you're playing the original game a lot of the time). I'm also bummed the longer-term goals are gone (saving coins to buy new boards, trying to earn 100 stars, etc.)–they provided some fun, extra incentives to keep playing new games. Even though Mario Party 2 should probably be called Mario Party 1.5, or Mario Party: Director's Cut, it still provides a decent time. If you don't mind that this cart isn't full of new surprises, and you're looking for more four-player party game goodness, then by all means, get it."
Aggregators
Compiler Platform / Score
GameRankings 76.16%

Sales[edit]

Mario Party 2 is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009.

Promotion[edit]

To promote the game's release, Nintendo adapted the minigames Speed Hockey and Roll Call for single player and released them as two web-browser games named Dinky Rinky and Crazy Counting, respectively.

Staff[edit]

Main article: List of Mario Party 2 staff

Game Director[edit]

  • Kenji Kikuchi

Programmers: Mini-Games[edit]

  • Isao Kobayashi
  • Hiroyuki Makabe
  • Satoshi Ezaki
  • Atsuko Koike
  • Yoshikazu Kita
  • Yukio Ohde
  • Akira Matsumoto
  • Norifumi Hira
  • Kazuhiko Hagihara
  • Tetsuma Yoshida
  • Hidekazu Matsunouchi
  • Norio Suzuki
  • Tomohiko Shiraishi

Music[edit]

  • Hironao Yamamoto
  • Syohei Bando
  • Kazuhiko Sawaguchi
  • Yasunori Mitsuda

Pre-release and unused content[edit]

Main article: List of Mario Party 2 pre-release and unused content

Glitches[edit]

Coffin Congestion softlock[edit]

In Coffin Congestion, if the player is bouncing between two coffins when the minigame ends, the minigame will continue indefinitely, softlocking the game.[9]

Hot Rope Jump freeze[edit]

In Hot Rope Jump, if 1,000 jumps are performed, the game freezes.[10]

Regional differences[edit]

Differences exclusive to international versions[edit]

The Japanese ending of Western Land includes the winner and Bowser battling with revolvers while there is an orange streak of light in the background. In the international version, the revolvers are replaced with toy guns instead while the orange streak of light is changed to purple, and the guns make a toy-like sound when fired rather than the realistic gunshot sounds from the Japanese version. Largely because of the change in gun type, the conclusion of the duel is made more obvious via the fired corks (as the Japanese version instead had tense moments before it showed Bowser was hit).

Professor Fungi smokes a pipe in the Japanese version of the game; the pipe is removed in international versions.

Differences exclusive to the European version[edit]

Language select

Exclusive to the European version is a language select, which allows the game to be played in English, French, German, Italian, or Spanish. The screen first appears when turning on the game for the first time. A Button can be held down before turning on the console to force the screen to appear after the first time.

Media[edit]

For a complete list of media for this subject, see List of Mario Party 2 media. For this subject's sound test, see Mario Party 2 sound test.
Help:MediaHaving trouble playing?

Gallery[edit]

For this subject's image gallery, see Gallery:Mario Party 2.

References to other games[edit]

  • Donkey Kong Jr.: The music in Look Away is similar to the Vine Scene's music.
  • Super Mario Bros.: The endgame riddle for Mystery Land and both of its answers referenced Bowser's development process in the making of the game.
  • Super Mario Bros. 3: Similar to this game, the premise of the plot is implied to be a stage production. The single winner minigame victory theme is taken from the stage clear theme from this game.
  • Super Mario Land 2: 6 Golden Coins: Wario attempting to name Mario Land "Wario Land", and the ensuing fight, may have been an indirect reference to Wario capturing another Mario Land in that game.
  • Wario Land: Super Mario Land 3 / Virtual Boy Wario Land: In Mystery Land, Wario wears a pith helmet just like he does in those games.
  • Mario's Picross: In Mystery Land, Mario wears an archaeologist outfit just like he does in this game.
  • Super Mario 64: Part of the track "The Blue Skies Yonder" uses the first few notes of "Slider" from this game. Also, in the ending scene for the Bowser Land map, Bowser becomes metallic as if he obtained a Metal Cap and Mario and his friends, after being powered up by the Power Stars, defeat Bowser the same way as when Mario himself fights him in this game.
  • Mario Kart 64: The voice clips for Luigi, Peach, Toad, and Wario are reused from the Japanese version of this game.
  • Mario Party: Many aspects of this game are re-used, such as certain minigames, the characters' voice clips and several animations (although unlike said game, they now show facial expressions). Additionally, a lot of the songs are remixes of music from this game.
  • Super Smash Bros.: In some mini-games, if Luigi loses, he performs a pose similar to his taunt.

References in later games[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マリオパーティ2[?]
Mario Pāti 2
Mario Party 2
Chinese (traditional) 瑪利歐派對2[11]
Mǎlì'ōu Pàiduì 2
Mario Party 2

Trivia[edit]

  • Despite this piece of official artwork showing all the characters wearing an outfit for a specific board during minigames, characters only wear their regular outfits in all mini-games, except Duel mini-games.
  • When choosing Bowser Land, when selecting 2 players, it will say "3 Computer Characters" instead of 2.[12]
  • Mario Party 2 is the first Super Mario game to be officially translated to Spanish and Italian.
  • Mario Party 2 is currently the only Mario Party game in which the boards are immediately chosen through the main menu, rather than picking them through the set-up screen.

References[edit]

  1. ^ @NintendoAmerica (November 1, 2022). "Face your friends and family in a contest of strength, wits, and agility in #MarioParty and Mario Party 2, now available on #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members! #Nintendo64". X (American English). Retrieved July 4, 2024.
  2. ^ @Walfashito (November 1, 2022). "Recuerden que ya están disponibles Mario Party 1 y 2 en el #Nintendo64 #NintendoSwitchOnline , el 2 está en completo español, y en cuanto al infame minijuego de rotar la palanca del primero, sigue estando ahí, eso sí, con una advertencia al iniciar el juego xD #NintendoSwitch". X (Mexican Spanish). Retrieved July 4, 2024.
  3. ^ November 2, 2022. 11月2日より「NINTENDO 64 Nintendo Switch Online」に『マリオパーティ』『マリオパーティ2』が追加。当時のゲーム誌「64DREAM」の記事情報も公開。. Nintendo (Japanese). Retrieved November 3, 2022.
  4. ^ @NintendoEurope (November 2, 2022). Gather friends and family for bizarre boards and madcap minigames! The #Nintendo64 classics Mario Party and Mario Party 2 are now available with #NintendoSwitchOnline + Expansion Pack.. X (British English). Retrieved November 3, 2022.
  5. ^ @NintendoAUNZ (October 20, 2022). Get ready to party like it’s 1999! #Nintendo64 classics Mario Party and Mario Party 2 join the #NintendoSwitchOnline + Expansion Pack festivities on 02/11!. X (Australian English). Retrieved October 20, 2022.
  6. ^ February 2000. Electronic Gaming Monthly #127. Page 177.
  7. ^ February 2000. Game Informer #82. Page 29..
  8. ^ Ryckert, Dan (September 18, 2000). Replay - Mario Party 3. Game Informer. Archived September 13, 2016, 10:34:33 UTC from the original via Wayback Machine. Retrieved June 21, 2024.
  9. ^ Snooplax (October 21, 2019). Softlocking Every Mario Party for Nintendo 64. YouTube. Retrieved June 21, 2024.
  10. ^ Silo_Simon (November 23, 2021). Hot Rope Jump softlock/ "high score" Mario Party 2 N64 (TWR?) (01:45). YouTube (English). Retrieved February 4, 2023.
  11. ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo of HK (Traditional Chinese). Retrieved June 21, 2024.
  12. ^ packattack04082 (January 27, 2018). Mario Party 2 - Bowser Land Board (2 Player) (0:15). YouTube. Retrieved June 21, 2024.

External links[edit]